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  • Benchmarks relevant for a Visual Studio .Net development workstation

    - by user30715
    I am developing a system with Windows 7-64, Visual Studio and Sharepoint on a virtual workstation on some kind of VMWare server. The system is painfully slow, with VS lagging behind when entering code, Intellisense lagging, opening and saving files takes ages when compared to a normal budget laptop. As far as I can see the virtual machine has OK specs and does not seem to be swapping etc., and the IT dept also says that they can't see anything wrong when they're monitoring the system. As long as the problem is not well-documented, the IT dept and management does not want to throw money (=upgraded laptops) at us, so I need to show some sort of benchmark. It has been many years since I did any system benchmarking, and I don't know the current benchmark software, so my question is which benchmark will be most relevant for Visual Studio performance? Not just for compiling fast, but also to reflect the "responsiveness" of the system. Cheers, user30715

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  • Ways for managing the installation and configuration of various software applications and settings i

    - by EmpireJones
    What are some ways for managing the installation and configuration of various software applications and settings in group of linux development and server computers? Is a set of basic scripts a good means of attack? I was thinking about just having a ton of scripts, such as: setup_dev_env [install|uninstall|reinstall] setup_nfs [...] setup_nfs_share [...] setup_http [...] setup_memcache_node [...] Is there any better method? It would be nice to be able to "upgrade" an installation script too, for example, to change common development settings.

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  • Should I switch to Linux for development?

    - by Alex
    Is there any advantage to use a Linux machine to develop instead of Windows? Everyone at work tells me to switch to Linux, since I'm developing hard-core on linux anyway. I manage 40 servers, and do everything from DB to data-backend to developing web services. I don't find anything wrong with Putty. I"m just too lazy to install another OS... What do you guys think?

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  • Can I run ubuntu server 64 bit in a VirtualBox on a macbook host ?

    - by Doron
    Hello, I have a macbook pro with Intel Core 2 Due (It's actually not Pro, but it's a January 2009 unibody macbook - when there were both a unibody macbook, and a unibody macbook pro). I'm a php developer. I just installed a new hard drive, and in an effort to create a better development environment, I decided I'll try to create a virtual machine running ubuntu server. Since I need it to work fast (and since, well - it's just better, even if by a little) and I'll already have a delay due to the nature of the apache server being on a virtual host - I want to install a 64 bit version of ubuntu server. Can VirtualBox handle it? Is it s good idea to create such a development environment ? Thank you.

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  • Proxying fake domain to a localhost port

    - by Trevor Burnham
    I'd like to do much the same thing described at Redirect Domain Name to Localhost for web app development purposes, but with the twist that I'd like requests to fakedomain.com:80 to be routed to localhost:8080, say, so that I don't have to actually use my development machine's port 80. I'd welcome answers that take the form of: Small changes to configuration files like /etc/hosts, and/or An easy-to-configure proxy server I could run Note: Pow takes the approach of setting a firewall rule to forward all incoming traffic on port 80 to port 20559. That may be an acceptable solution, but ideally, I'd like to forward only a specific domain + port combination.

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  • Cinema4D for game development tutorials anyone ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result.

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  • Forgot password to development database

    - by ninja08
    I've created a database using terminal while following along with a tutorial. Although I had a lot of trouble getting the databases to install. Now after finally getting it to work I changed a few things, actually just the name of the database using the rake command to just "next". The password should be 'secret password'. How can I change the password or find out what it is or change it? It doesn't seem to be edited my databases.yml file with the password, especially since it still just says 'root' as username with now password in there.

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  • How do I turn off caching in IIS7?

    - by jammus
    Hello. I'm developing an ASP classic site under Windows 7 (form a queue ladies). The problem is IIS seems to be heavily making use of its cache for both static and dynamic content which really conflicts with my 'make a small change, alt-tab, hit ctrl-F5' development style. Changes made to .asp files may take two or three refreshes to show up where as changes to .js files can take 20 times as many. How do I go about turning the caching off on my development machine? Cheers. in b4 stop using asp classic

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  • What's the typical latency for key strokes using an ssh connection on a local wifi network?

    - by dan
    I develop software on a Macbook Air 1.6 Ghz but find running Rails test suites and generators on this computer very slow. I'm thinking about buying a Linux tower to put on my local wireless network to do my Rails development on. I would want to use my Macbook Air and ssh into the Linux box and do my development with Gnu Screen, vim, etc. Can I expect the keystroke and echo latency for a ssh session between two machines on a local wireless network to be negligible? Does anyone develop using this kind of local setup?

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  • Java Development in Linux

    - by Zac
    I'm a developer and am brand new to Linux (Ubuntu): I'm wondering what the "best practices dictate" for what FHS directories to install various tools to. Things I'll be installing: Eclipse & plugins GlassFish SVN ...etc. I see that /opt is for holding additional ("optional") software packages, but also see /usr as a place for utils and apps. In another post a user recommended I create an entire partition for /srv alone, and to do my staging there (I assume he meant that /srv is where GlassFish and other servers should go?). So basically: what FHS directories do Linux developers use for which type of tools? Thanks for any input here

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  • Visual Studio Development on Virtual Box, Boot Camp, or VMWare Fusion

    - by Eli
    I currently have a Mac, 2ghz and 2 gigs of ram, running OS X Leopard and Virtual Box with a Windows 7 Pro 32bit virtual machine. Performance on the virtual machine is fine for minor tasks but is very clunky while trying to multi-task or develop in Visual Studio 2008. What would be my best option for being able to use Visual Studio, keeping cost and time in mind? 1) Upgrade ram to 4 gigs ($100). Will this really improve my performance enough to use Visual Studio in a Windows 7 vm? Or am I just wasting time/money? 2) Reinstall/restore Windows 7 disk image as a Boot Camp partition. I assume this should improve my performance, yes? 3) Purchase VMWare fusion instead of VirtualBox. Does Fusion require less resources to run? I am open to any suggestions. Thanks in advance

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  • How to setup bindings for development IIS 7.5 with lot of sites

    - by Antonio Bakula
    I am a programmer in a small ASP.NET shop with very little expirience in server administration, and I have to setup IIS 7.5 to host lot of sites on newly installed windows server 2008 R2, these sites are test "clones" for sites on "real" web server and they should be accessible only in local network (domain). Developers should add new sites for our new customers. Project managers use this server to check progress and test new sites and new features, QA people have to have access to this site and test before we copy it to the "real" web server. Developers only have access to IIS console, in fact they can use RDP to test server with their developer domain credentials and permissions, also developers are local admins on that machine (tester). On our previous server I used different port numbers for each site. That worked but don't like this solution, I would prefer to use subdomains. But here are the problems: manually adding DNS records is not an option because we do not wont that developers have to administer domain DNS server, and currently this had to be done with domain administrator credentials. Is there a some way to add DNS record automatically ? I tried to add DNS record for subdomains on test server with wildcard (*.tester) and that seems to work for some time but that change coused some bad problems in our domain network and admin forbid me to mess with DNS, he said that I have to add DNS record for every subdomain manually and that I can not use wildcards, and there is nothing that I can do about it, mainly for "politicall" reasons :( obviously our admin is pretty much uncooperative, outsorced from different organization and I can't do anything about that. can I add another DNS server on that machine ? What must be setup on clients machines to "tell" them to use domain DNS server and tester domain server ? So please I need someone to give me some advice, what should I do ? Is different port numbers only option left ? Thanks !

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  • Using git with cgit for decentralized/centralized development

    - by polemon
    I plan to use git for hosting my projects on my server. I've read about cgit, git-daemon, and I more or less decided to use those tools. But general use is still kind of confusing for me. What do I need to set up on the server, to push my files onto it. And when the files on the server are newer as the files on my computer, how do I merge them? Also, I use, say, two computers where I develop. How do I merge from one computer to the other? Also, when two people are working on the same project, how do they merge their local repos from one another? As you probably can tell by now, I come from SVN, but I've worked with Mercurial and now I'd like to test git.

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  • VMWare/Ubuntu development stack with symlink to Windows 7

    - by wdhilliard
    I would like to use a vm ubuntu installation as my testing environment, but to ease workflow, I have symlinked /var/www to a windows share. Everything looks good when browsing files and the owner and group both are showing up as www-data, but I can not seem to get apache to respond with anything other than permission denied. Obviously there are still some permission issues between Windows 7 and Ubuntu, but I don't know where to go

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  • iSCSI NAS supporting VMware Esxi 5.1 servers in a software development environment

    - by BigTFromAZ
    I would like to build (or purchase) the smallest, quietest most energy efficient servers that I can for a low demand environment. These would only have a small disk for guest swap files, a CPU (XEON preferred), 32 Gb of memory and minimal graphics. The virtual machines need to be up but demand will be quite low. Any thought on case, format processors, fans, motherboard, et al? Small, quiet and lots of RAM are the operative words here.

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  • How to decouple development server from Internet?

    - by intoxicated.roamer
    I am working in a small set-up where there are 4 developers (might grow to 6 or 8 in cuople of years). I want to set-up an environment in which developers get an internet access but can not share any data from the company on internet. I have thought of the following plan: Set-up a centralized git server (Debian). The server will have an internet access. A developer will only have git account on that server, and won't have any other account on it. Do not give internet access to developer's individual machine (Windows XP/Windows 7). Run a virtual machine (any multi-user OS) on the centralized server (the same one on which git is hosted). Developer will have an account on this virtual machine. He/she can access internet via this virtual machine. Any data-movement between this virtual machine and underlying server, as well as any of the developer's machine, is prohibited. All developers require USB port on their local machine, so that they can burn their code into a microcontroller. This port will be made available only to associated software that dumps the code in a microcontroller (MPLAB in current case). All other softwares will be prohibited from accessing the port. As more developers get added, providing internet support for them will become difficult with this plan as it will slow down the virtual machine running on the server. Can anyone suggest an alternative ? Are there any obvious flaws in the above plan ? Some key details of the server are as below: 1) OS:Debian 2) RAM: 8GB 3) CPU: Intel Xeon E3-1220v2 4C/4T

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    (Note : This question is being transfered from stackoverflow to gamedev.stackexchange where it belongs) I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers, in bold the biggest resource per section: MODELS TurboSquid archive3d 3Dvia Google Sketchup ShareCG SPRITES OpenGameArt (also contains textures and 3D models) LostGarden (a couple of isometric tilesets) The Protagonist Domain (2 sprite sets) Reiner's Tilesets (also contains a couple of 3D models) Flying Yogi (3 sprite sets) Has Graphics (a couple of links to tile sets) ANIMATED SPRITES The Spriters Resource (mostly sprites from released games) CLIPART / VECTOR BASED Clker OpenClipArt PHOTOS EveryStockPhoto TEXTURES CG Textures OpenFrag MUSIC Jamendo OpSound SOUND EFFECTS FreeSound StoneWashed MySoundFx OTHER PRECOMPILED LISTS FreeGameDev.net

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  • What's a good tool for Scrum Project Management in game development? [closed]

    - by BleakCabalist
    I'm looking for an efficient, easy-to-learn tool for Scrum project management not for proffesional use but to use it in my thesis concerning the use of Scrum in game development. Basically I want to visualize a production process of a hypothetical game. Some fragments of the production process should be really detailed to make my point, so basically user stories, tasks, burndown charts etc. are a must. I'm using Scrum, Kanban and some Lean practices for eliminating waste. I also want to use Extreme Programming practices in this production process including TDD and Continuous Integration. I have zero experience in proffesional project management so I need something that's fairly simple to use for a newb like me. Anyone can recommend a tool like that? For now I was thinking about TargetProcess and ScrumWorks. Thanks.

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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

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  • Which would a game development company prefer; UDK experience or C++ game projects?

    - by momboco
    Which would a game development company prefer? A developer with experience in UDK engine ? or, a developer with projects made entirely in c++ with a graphics engine like Ogre3D? I think that a coder can demonstrate better his abilities with games made in c++, because it requires a knowledge deeper in many fields. However, currently there is a lot of companies that develop his games with UDK. Now I don't know if is better specialize in a game engine like UDK.

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  • Is there a future for AAA game development in C#? [closed]

    - by kasperov
    When XNA was released in 2006, I was happy and started doing indie attempts. After 3 years or so, there were lots of forum discussions on prospects of AAA game development in C#, and how a high performance vedio game can easily be programmed in C#. Suddenly after 2-3 more years, these discussions have died down and everybody seems like recommending native C++... What programming language should I practice on for long term? Should I stick with C# or do an extra effort for C++? Will AAA game companies adopt C# as a replacement to C++? Note : I aim to work at a AAA game company.

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  • What is a good university for computer science and game development?

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area?

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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