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  • Is call to function object inlined?

    - by dehmann
    In the following code, Foo::add calls a function via a function object: struct Plus { inline int operator()(int x, int y) const { return x + y; } }; template<class Fct> struct Foo { Fct fct; Foo(Fct f) : fct(f) {} inline int add(int x, int y) { return fct(x,y); // same efficiency adding directly? } }; Is this the same efficiency as calling x+y directly in Foo::add? In other words, does the compiler typically directly replace fct(x,y) with the actual call, inlining the code, when compiling with optimizations enabled?

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  • Is `auto int i` valid C++0x?

    - by Motti
    In answering this question the question arose as to whether the traditional C meaning of the keyword auto (automatic storage) is still valid in C++0x now that it means type deduction. I remember that the old meaning of auto should remain where relevant but others disagreed. auto char c = 42; // either compilation error or c = '*' Looking at compilers I see the current division. Old meaning of auto is no longer allowed VS10 g++ Old meaning of auto is used where relevant Comeau Do you know which is the correct behaviour?

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  • I serialized a C++ object, how to allocate memory for it without knowing what type it is?

    - by Neo_b
    Hello, I have serialized a C++ object and I wish to allocate space for it, although I can't use the "new" operator, because I do not know the object's class. I tried using malloc(sizeof(object)), although trying to typecast the pointer to the type the serialized object is of, the program shut down. Where is the information about the object class stored? class object { public: virtual void somefunc(); int someint; }; class objectchild:public object { } object *o=(object*)malloc(sizeof(objectchild)); cout << int(dynamic_cast<objectchild*>(o)) << endl; This causes a program shutdown. Thank you in advance.

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  • JavaScript eval() with `this`

    - by mojuba
    If I define a JavaScript code snippet in my HTML, like so: <div id=myElem onMyUpdate="alert('Update called for ' + this.id)">... then what is the most elegant way of evaluating it from within JavaScript with this properly assigned? What I came up with so far is something like this: if (elem.hasAttribute('onMyUpdate')) (function () { eval(elem.getAttribute('onMyUpdate')) }).call(elem); which looks terrible (to me), but works. Any better/more elegant alternatives? MDN says there used to be the second argument to eval() for doing just that but it's deprecated now; MDN then suggests to use operator with() instead, which, if you follow the link provided, turns out to be made deprecated by the latest standard. Dead end, in other words. (As a side note, StackOverflow ignores the word this in search terms and thus it may miss relevant answers - is there a way of telling it not to?) Edit: I forgot to mention: no jQuery please, just vanilla JavaScript

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  • Assigning two strings together getting Access Read Violation

    - by Jay Bell
    I am trying to pass a string to a class mutator and set the private member to that string here is the code that is sending the string void parseTradePairs(Exchange::Currency *curr, std::string *response, int begin, int exit) { int start; int end; string temp; string dataResponse; CURL *tempCurl; initializeCurl(tempCurl); int location = response->find("marketid", begin); if(location <= exit) { start = location + 11; begin = response->find("label", start); end = begin - start - 3; findStrings(start, end, temp, response); getMarketInfo(tempCurl, temp, dataResponse); curr->_coin->setExch(temp); // here is the line of code that is sending the string dataResponse >> *(curr->_coin); curr->_next = new Exchange::Currency(curr, curr->_position + 1); parseTradePairs(curr->_next, response, begin, exit); } } and here is the mutator within the coin class that is receiving the string and assigning it to _exch void Coin::setExch(string exch) { _exch = exch; } I have stepped through it and made sure that exch has the string in it. "105" but soon as it hits _exch = exch; I get the reading violation. I tried passing as pointer as well. I do not believe it should go out of scope. and the string variable in the class is initialized to zero in the default constructor but again that should matter unless I am trying to read from it instead of writing to it. /* defualt constructor */ Coin::Coin() { _id = ""; _label = ""; _code= ""; _name = ""; _marketCoin = ""; _volume = 0; _last = 0; _exch = ""; } Exchange::Exchange(std::string str) { _exch = str; _currencies = new Currency; std::string pair; std::string response; CURL *curl; initializeCurl(curl); getTradePairs(curl, response); int exit = response.find_last_of("marketid"); parseTradePairs(_currencies, &response, 0, exit); } int main(void) { CURL *curl; string str; string id; Coin coin1; initializeCurl(curl); Exchange ex("cryptsy"); curl_easy_cleanup(curl); system("pause"); return 0; } class Exchange { public: typedef struct Currency { Currency(Coin *coin, Currency *next, Currency *prev, int position) : _coin(coin), _next(next), _prev(prev), _position(position) {} Currency(Currency *prev, int position) : _prev(prev), _position(position), _next(NULL), _coin(&Coin()){} Currency() : _next(NULL), _prev(NULL), _position(0) {} Coin *_coin; Currency *_next; Currency *_prev; int _position; }; /* constructor and destructor */ Exchange(); Exchange(std::string str); ~Exchange(); /* Assignment operator */ Exchange& operator =(const Exchange& copyExchange); /* Parse Cryptsy Pairs */ friend void parseTradePairs(Currency *curr, std::string *response, int begin, int exit); private: std::string _exch; Currency *_currencies; }; here is what i changed it to to fix it. typedef struct Currency { Currency(Coin *coin, Currency *next, Currency *prev, int position) : _coin(coin), _next(next), _prev(prev), _position(position) {} Currency(Currency *prev, int position) : _prev(prev), _position(position), _next(NULL), _coin(&Coin()){} Currency() { _next = NULL; _prev = NULL; _position = 0; _coin = new Coin(); } Coin *_coin; Currency *_next; Currency *_prev; int _position; };

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  • Property hiding and reflection (C#)

    - by tehMick
    Declaring a property in a derived class that matches the name of a property in the base class "hides" it (unless it overrides it with the override keyword). Both the base and derived class properties will be returned by Type.GetProperties() if their types don't match. However, if their types do match, shockingly only the derived class's property is returned. For instance: class A { protected double p; public int P { get { return (int)p; } set { p = value; } } } class B : A { public new int P { get { return (int)p; } set { p = value; } } } class C : B { public new float P { get { return (float)p; } set { p = value; } } } Calling typeof(C).GetProperties() will only return B.P and C.P. Is it possible to call GetProperties() in a way that returns all three? There is almost certainly a way to do it by traversing the inheritance hierarchy, but is there a cleaner solution?

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  • Access SQL query to SELECT from one table and INSERT into another

    - by typoknig
    Below is my query. Access does not like it, giving me the error Syntax error (missing operator) in query expression 'answer WHERE question = 1'. Hopefully you can see what I am trying to do. Please pay particular attention to 3rd, 4th, and 5th lines under the SELECT statement. INSERT INTO Table2 (respondent,1,2,3-1,3-2,3-3,4,5) SELECT respondent, answer WHERE question = 1, answer WHERE question = 2, answer WHERE answer = 'text 1' AND question = 3, answer WHERE answer = 'text 2' AND question = 3, answer WHERE answer = 'text 3' AND question = 3, answer WHERE question = 4, longanswer WHERE question 5 FROM Table1 GROUP BY respondent;

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  • C++: Vector3 type "wall" ?

    - by anon
    Say I have: class Vector3 { float x, y, z; ... bunch of cuntions .. static operator+(const Vector3&, const Vector3); }; Now, suppose I want to have classes: Position, Velocity, that are exactly like Vector3 (basically, I want typedef Vector3 Position; typedef Vector3 Velocity; Except, given: Position position; Vector3 vector3; Velocity velocity; I want to make sure the following can't happen: position + vector3; vector3 + velocity; velocity + position; What is the best way to achieve this?

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  • How do I iterate over a tuple

    - by Caligo
    How can I iterate over a tuple starting from, say, index 1 to 2? The following doesn't work. using boost::fusion::cons; typedef cons<A, cons<B, cons<C, cons<D> > > > MyTuple; MyTuple tuple_; template <class T> struct DoSomething{ DoSomething(T& t) : t_(&t){ } template <class U> void operator()(U u){ boost::fusion::at<mpl::int_<u> >(*t_); } T* t_; }; boost::mpl::for_each< boost::mpl::range_c<int, 1, 3> >( DoSomething<MyTuple>(tuple_) );

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  • Python design mistakes

    - by Andrea
    A while ago, when I was learning Javascript, I studied Javascript: the good parts, and I particularly enjoyed the chapters on the bad and the ugly parts. Of course, I did not agree with everything, as summing up the design defects of a programming language is to a certain extent subjective - although, for instance, I guess everyone would agree that the keyword with was a mistake in Javascript. Nevertheless, I find it useful to read such reviews: even if one does not agree, there is a lot to learn. Is there a blog entry or some book describing design mistakes for Python? For instance I guess some people would count the lack of tail call optimization a mistake; there may be other issues (or non-issues) which are worth learning about.

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  • How do I do division on HH:MM:SS format time strings in C#?

    - by Jake
    I have a series of times that are coming to me as strings from a web service. The times are formated as HH:MM:SS:000 (3 milisecond digits). I need to compare two times to determine if one is more than twice as long as the other: if ( timeA / timeB > 2 ) What's the simplest way to work with the time strings? If I was writing in Python this would be the answer to my question: Difference between two time intervals in Python Edit: What I'm really looking for is a way to get the ratio of timeA to timeB, which requires division, not subtraction. Unfortunately, the DateTime structure doesn't appear to have a division operator. Updated the question title to reflect this.

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  • How to declare a pointer to a variable as a parameter of a function in C++?

    - by Keand64
    I have a function that takes a pointer to a D3DXVECTOR3, but I have no reason to declare this beforehand. The most logical solution to me was using new: Function( //other parameters, new D3DXVECTOR3(x, y, 0)); but I don't know how I would go about deleting it, beign intitialized in a function. My next thought was to use the & operator, like so: Function( //other parameters, &D3DVECTOR3(x, y, 0)); but I don't know if this is a valid way to go about doing this. (It doesn't get an error, but neither does int *x; x = 50;). So should I use new, &, or some other technique I'm overlooking?

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  • Is it possible to have a variadic function in C with no non-variadic parameter?

    - by Tim
    I have the following function: void doStuff(int unusedParameter, ...) { va_list params; va_start(params, unusedParameter); /* ... */ va_end(params); } As part of a refactor, I'd like to remove the unused parameter without otherwise changing the implementation of the function. As far as I can tell, it's impossible to use va_start when you don't have a last non-variadic parameter to refer to. Is there any way around this? Background: It is in fact a C++ program, so I could use some operator-overloading magic as suggested here, but I was hoping not to have to change the interface at this point. The existing function does its work by requiring that the variable argument list be null-terminated, and scanning for the NULL, therefore it doesn't need a leading argument to tell it how many arguments it has.

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  • RegularExpressionValidator always fails, but ValidationExpression works in testing

    - by Jerph
    I found the answer to this, but it's a bit of a gotcha so I wanted to share it here. I have a regular expression that validates passwords. They should be 7 to 60 characters with at least one numeric and one alpha character. Pretty standard. I used positive lookaheads (the (?= operator) to implement it: (?=^.{7,60}$)(?=.*[0-9].*)(?=.*[a-zA-Z].*) I checked this expression in my unit tests using Regex.IsMatch(), and it worked fine. However, when I use it in a RegularExpressionValidator, it always fails. Why?

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  • C pointer question, dereferencing crash

    - by skynorth
    Why do this work? int *var; while(scanf("%d", &var) && *var != 0) printf("%d \n", var); While this does not? int *var; while(scanf("%d", &var) && var != 0) printf("%d \n", var); Doesn't * (dereference operator) give you the value pointed by the pointer? So why does *var != 0 crash the program, while var != 0 does not?

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  • Listing C/C++ functions (Code analysis in Unix)

    - by Jond
    Whether we're maintaining unfamiliar code or checking out the implementation details of an Apache module it can help if we can quickly traverse the code and build up an overview of what we're looking at. Grep serves most of my daily needs but there are some cases where it just wont do. Here's a common example of how it can help. To find the definition of a PHP function I'm interested in I can type this at the command line: grep -r "function myfunc" . This could be adapted very quickly to C or C++ if we know the return type, but things become more complicated if, say, I want to list every method that my class provides: grep "function " ./src/mine.class.php Since there's no single keyword that denotes a function or method in C++ and because it's generally more complex syntax, I think I'd need some kind of static code analysis tool, smart use of the C Preprocessor or blind faith the coder followed strict code guidelines (# of whitespace, position of curlies etc) to get these sorts of results. What would you recommend? p.s. be nice, this is my first post ;-) :p

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  • deleting dynamically allocated object that contains vector in C++ STL

    - by kobac
    I have a class class ChartLine{ protected: vector<Point> line; // points connecting the line CString name; //line name for legend CPen pen; //color, size and style properties of the line }; where Point is a structure struct Point{ CString x; double y; }; In main() I dynamically allocate objects of type ChartLine with new operator. If I use delete afterwards, will default destructor ~ChartLine() properly dealocate (or clear) member ChartLine::line(which is vector btw) or I would have to clear that vector in ~ChartLine() manually? Thanks in advance. Cheers.

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  • How to insert into std::map.

    - by Knowing me knowing you
    In code below: map<string,vector<int>> create(ifstream& in, const vector<string>& vec) { /*holds string and line numbers into which each string appears*/ typedef map<string,vector<int>> myMap; typedef vector<string>::const_iterator const_iter; myMap result; string tmp; unsigned int lineCounter = 0; while(std::getline(in,tmp)) { const_iter beg = vec.begin(); const_iter end = vec.end(); while (beg < end) { if ( tmp.find(*beg) != string::npos) { result[*beg].push_back(lineCounter);//THIS IS THE LINE I'M ASKING FOR } ++beg; } ++lineCounter; } return result; } How should I do it (check line commented in code) if I want to use insert method of map instead of using operator[]? Thank you.

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  • Why not System.Void?

    - by Stewart
    I have no practical reason for knowing this answer, but I'm curious anyway... In C#, trying to use System.Void will produce a compilation error: error CS0673: System.Void cannot be used from C# -- use typeof(void) to get the void type object As I understood it, void is simply an alias of System.Void. So, I don't understand why 'System.Void' can't be used directly as you might with 'string' for 'System.String' for example. I would love to read an explanation for this! Incidentally, System.Void can be successfully used with the Mono compiler, instead of Microsoft's .Net, and there it appears equivalent to using the void keyword. This must therefore be a compiler-enforced restriction rather than a CLR restriction, right?

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  • Accessing facebook sdk result Object using .NET 3.5 API?

    - by John K
    Consider the following in .NET 3.5 (using the Bin\Net35\Facebook*.dll assemblies): using Facebook; var app = new FacebookApp(); var result = app.Get("me"); // want to access result properties with no dynamic ... in the absence of the C# 4.0 dynamic keyword this provides only generic object members. How best should I access the facebook properties of this result object? Are there helper or utility methods or stronger types in the facebook C# SDK, or should I use standard .NET reflection techniques?

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  • Class views in Django

    - by Sebastjan Trepca
    Django view points to a function, which can be a problem if you want to change only a bit of functionality. Yes, I could have million keyword arguments and even more if statements in the function, but I was thinking more of an object oriented approach. For example, I have a page that displays a user. This page is very similar to page that displays a group, but it's still not so similar to just use another data model. Group also has members etc... One way would be to point views to class methods and then extend that class. Has anyone tried this approach or has any other idea?

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  • How to retrieve all keys (or values) from a std::map?

    - by Owen
    This is one of the possible ways I come out: struct RetrieveKey { template <typename T> typename T::first_type operator()(T keyValuePair) const { return keyValuePair.first; } }; map<int, int> m; vector<int> keys; // Retrieve all keys transform(m.begin(), m.end(), back_inserter(keys), RetrieveKey()); // Dump all keys copy(keys.begin(), keys.end(), ostream_iterator<int>(cout, "\n")); Of course, we can also retrieve all values from the map by defining another functor RetrieveValues. Is there any other way to achieve this easily? (I'm always wondering why std::map does not include a member function for us to do so.)

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  • Any way to make a generic List where I can add a type AND a subtype?

    - by user383178
    I understand why I cannot do the following: private class Parent { }; private class Child extends Parent { }; private class GrandChild extends Child { }; public void wontCompile(List<? extends Parent> genericList, Child itemToAdd) { genericList.add(itemToAdd); } My question is there ANY practical way to have a typesafe List where you can call add(E) where E is known to be only a Parent or a Child? I vaguely remember some use of the "|" operator as used for wildcard bounds, but I cannot find it in the spec... Thanks!

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  • static effect on python

    - by fatai
    how we can construct static effect on python instead of using class and global ? not like that one : global a a = [] #simple ex ; fonk ( a , b , d) x = 1 a.append ( x) EDIT: I want to create temporary memory , if I exit the function namely fonk , I want to save change as list on temporary memory . We can do that demand only put static keyword in front of data type but in python , we dont have static, so I want that effect in python . Therefore , how can I do ? As above code say "a" represents temporary memory

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  • How do I put logic in a View a scope or method in a Model?

    - by Angela
    I have the following in the view: <% unless contact_email.statuses.empty?%> (<%= contact_email.statuses.find(:last).status%>) <% end %> contact_email is an instance of a specific model. Could I do something like this? class ContactEmail < ActiveRecord::Base attr_accessible :contact_id, :email_id, :status, :subject, :body, :date_created, :date_sent def status unless contact_email.statuses.empty? contact_email.statuses.find(:last).status end end end is there a better way to do this? is there a way to use the || operator for a default if empty? Basically, I would like to be able to do the following in the View: <%= contact_email.status = IF there is a value, then display it, if not, show nothing.

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