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  • How to write to a text file in pipe delimited format from SQL Server / ASP.Net?

    - by NJTechGuy
    I have a text file which needs to be constantly updated (regular intervals). All I want is the syntax and possibly some code that outputs data from a SQL Server database using ASP.Net. The code I have so far is : <%@ Import Namespace="System.IO" %> <script language="vb" runat="server"> sub Page_Load(sender as Object, e as EventArgs) Dim FILENAME as String = Server.MapPath("Output.txt") Dim objStreamWriter as StreamWriter ' If Len(Dir$(FILENAME)) > 0 Then Kill(FILENAME) objStreamWriter = File.AppendText(FILENAME) objStreamWriter.WriteLine("A user viewed this demo at: " & DateTime.Now.ToString()) objStreamWriter.Close() Dim objStreamReader as StreamReader objStreamReader = File.OpenText(FILENAME) Dim contents as String = objStreamReader.ReadToEnd() lblNicerOutput.Text = contents.Replace(vbCrLf, "<br>") objStreamReader.Close() end sub </script> <asp:label runat="server" id="lblNicerOutput" Font-Name="Verdana" /> With PHP, it is a breeze, but with .Net I have no clue. If you could help me with the database connectivity and how to write the data in pipe delimited format to an Output.txt file, that had be awesome. Thanks guys!

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  • How do I override a python import?

    - by Evan Plaice
    So I'm working on pypreprocessor which is a preprocessor that takes c-style directives and I've been able to make it work like a traditional preprocessor (it's self-consuming and executes postprocessed code on-the-fly) except that it breaks library imports. The problem is. The preprocessor runs through the file, processes' it, outputs to a temp file, and exec() the temp file. Libraries that are imported need to be handled a little different because they aren't executed but rather loaded and made accessible to the caller module. What I need to be able to do is. Interrupt the import (since the preprocessor is being run in the middle of the import), load the postprocessed code as a tempModule, and replace the original import with the tempModule to trick the calling script with the import into believing that the tempModule is the original module. I have searched everywhere and so far, have no solution. This question is the closest I've seen so far to providing an answer: http://stackoverflow.com/questions/1096216/override-namespace-in-python Here's what I have. # remove the bytecode file created by the first import os.remove(moduleName + '.pyc') # remove the first import del sys.modules[moduleName] # import the postprocessed module tmpModule = __import__(tmpModuleName) # set first module's reference to point to the preprocessed module sys.modules[moduleName] = tmpModule moduleName is the name of the original module, tmpModuleName is the name of the postprocessed code file. The strange part is, this solution still runs completely normal as if the first module completed loaded normally; unless you remove the last line, then you get a module not found error. Hopefully someone on SO know a lot more about imports than I do because this one has me stumped.

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  • XPath _relative_ to given element in HTMLUnit/Groovy?

    - by Misha Koshelev
    Dear All: I would like to evaluate an XPath expression relative to a given element. I have been reading here: http://www.w3schools.com/xpath/default.asp And it seems like one of the syntaxes below should work (esp no leading slash or descendant:) However, none seem to work in HTMLUnit. Any help much appreciated (oh this is a groovy script btw). Thank you! http://htmlunit.sourceforge.net/ http://groovy.codehaus.org/ Misha #!/usr/bin/env groovy import com.gargoylesoftware.htmlunit.WebClient def html=""" <html><head><title>Test</title></head> <body> <div class='levelone'> <div class='leveltwo'> <div class='levelthree' /> </div> <div class='leveltwo'> <div class='levelthree' /> <div class='levelthree' /> </div> </div> </body> </html> """ def f=new File('/tmp/test.html') if (f.exists()) { f.delete() } def fos=new FileOutputStream(f) fos<<html def webClient=new WebClient() def page=webClient.getPage('file:///tmp/test.html') def element=page.getByXPath("//div[@class='levelone']") assert element.size()==1 element=page.getByXPath("div[@class='levelone']") assert element.size()==0 element=page.getByXPath("/div[@class='levelone']") assert element.size()==0 element=page.getByXPath("descendant:div[@class='levelone']") // this gives namespace error assert element.size()==0 Thank you!!!

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  • How to reference SMF libraries when deploying on phone 7 (Release)

    - by aHaH
    Initially, at Visual Studio, I clicked debug instead of release to deploy my app on phone 7 device. No errors, works perfectly fine! Received multitude of errors that mention that some of the libraries don't seem to exist on the mobile phone. For example, extract from the entire list of errors include Warning 10 The referenced component 'Microsoft.SilverlightMediaFramework.Utilities' could not be found. Warning 3 Could not resolve this reference. Could not locate the assembly "Microsoft.SilverlightMediaFramework.Plugins". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. SLARToolKitWinPhoneSample In addition, im also using Slartookit to power up the AR capabilities. Deploying (Release) on the mobile prompts the following errors too. Error 11 The type or namespace name 'SLARToolKit' could not be found (are you missing a using directive or an assembly reference?) What should I do? Will updating the mobile solve this? Do I have to manually install? Or? Thanks

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  • LoadError in Ruby

    - by wilhelmtell
    I'm having issues requiring 'digest/sha1'. ~$ ./configure --prefix=$HOME/usr --program-suffix=19 --enable-shared ~$ make ~$ make install ~$ irb19 irb(main):001:0> require 'digest/sha1' LoadError: dlopen(/Users/matan/usr/lib/ruby19/1.9.1/i386-darwin9.8.0/digest/sha1.bundle, 9): Symbol not found: _rb_Digest_SHA1_Finish Referenced from: /Users/matan/usr/lib/ruby19/1.9.1/i386-darwin9.8.0/digest/sha1.bundle Expected in: flat namespace - /Users/matan/usr/lib/ruby19/1.9.1/i386-darwin9.8.0/digest/sha1.bundle from (irb):1:in `require' from (irb):1 from /Users/matan/usr/bin/irb19:12:in `<main>' irb(main):002:0> I know some standard modules require fine, while others don't. If i'd say require 'yaml' or even require 'digest' then that works fine. I am using OS X 10.5.8, with Ruby 1.9.1-p378. The system-wide install of Ruby 1.8.6 works fine. Just last week I uninstalled Ruby and re-installed it. When I first installed Ruby I installed it in a similar manner, from source prefixed at my local $HOME/usr directory. I tried removing each and every file make install installs, then re-installing, but that didn't help. Do you have an idea what the issue is and how to resolve it?

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  • MongoDB C# - Hide property from serializer

    - by ehftwelve
    This is what my user model looks like: namespace Api.Models { public class User { [BsonId(IdGenerator = typeof(StringObjectIdGenerator))] [BsonRequired] public string Id { get; set; } [Required(ErrorMessage = "Username is required.")] [StringLength(20, MinimumLength=3, ErrorMessage="Username must be between 3 and 20 characters.")] [BsonRequired] public string Username { get; set; } [Required(ErrorMessage="Email is required.")] [EmailAddress(ErrorMessage="Valid email required.")] [BsonRequired] public string Email { get; set; } [Required(ErrorMessage = "Password is required.")] [StringLength(50, MinimumLength=8, ErrorMessage="Password must be between 8 and 50 characters.")] [BsonRequired] public string Password { get; set; } [BsonRequired] public string Salt { get; set; } } } I want to write, and require, all of the properties into the MongoDB Database. What I don't want to do, is expose the Password and Salt properties when I send this through the request. Is there any sort of data attribute that I can set that will write it, but not expose it when displayed to any API user?

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  • Is there a more elegant way to act on the first and last items in a foreach enumeration than count++

    - by Edward Tanguay
    Is there a more elegant way to act on the first and last items when iterating through a foreach loop than incrementing a separate counter and checking it each time? For instance, the following code outputs: >>> [line1], [line2], [line3], [line4] <<< which requires knowing when you are acting on the first and last item. Is there a more elegant way to do this now in C# 3 / C# 4? It seems like I could use .Last() or .First() or something like that. using System; using System.Collections.Generic; using System.Text; namespace TestForNext29343 { class Program { static void Main(string[] args) { StringBuilder sb = new StringBuilder(); List<string> lines = new List<string> { "line1", "line2", "line3", "line4" }; int index = 0; foreach (var line in lines) { if (index == 0) sb.Append(">>> "); sb.Append("[" + line + "]"); if (index < lines.Count - 1) sb.Append(", "); else sb.Append(" <<<"); index++; } Console.WriteLine(sb.ToString()); Console.ReadLine(); } } }

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  • base destructor called twice after derived object?

    - by sil3nt
    hey there, why is the base destructor called twice at the end of this program? #include <iostream> using namespace std; class B{ public: B(){ cout << "BC" << endl; x = 0; } virtual ~B(){ cout << "BD" << endl; } void f(){ cout << "BF" << endl; } virtual void g(){ cout << "BG" << endl; } private: int x; }; class D: public B{ public: D(){ cout << "dc" << endl; y = 0; } virtual ~D(){ cout << "dd" << endl; } void f(){ cout << "df" << endl; } virtual void g(){ cout << "dg" << endl; } private: int y; }; int main(){ B b, * bp = &b; D d, * dp = &d; bp->f(); bp->g(); bp = dp; bp->f(); bp->g(); }

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  • What do I name classes whose only purpose is to act as a structure?

    - by Sergio Tapia
    For example, take my Actor class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; namespace FreeIMDB { class Actor { public string Name { get; set; } public Image Portrait { get; set; } public DateTime DateOfBirth { get; set; } public List<string> ActingRoles { get; set; } public List<string> WritingRoles { get; set; } public List<string> ProducingRoles { get; set; } public List<string> DirectingRoles { get; set; } } } This class will only be used to stuff information into it, and allow other developers to get their values. What are these types of classes officially called? What is the correct nomenclature?

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  • What is the rationale to not allow overloading of C++ conversions operator with non-member function

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From > operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration> operator boost::posix_time::ptime( const boost::chrono::time_point<Clock, Duration>& from) { using namespace boost; typedef chrono::time_point<Clock, Duration> time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast<duration_t>( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast<long>(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. For a more complete description of the problem, see here or on my Boost.Conversion library.. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

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  • Callback function and function pointer trouble in C++ for a BST

    - by Brendon C.
    I have to create a binary search tree which is templated and can deal with any data types, including abstract data types like objects. Since it is unknown what types of data an object might have and which data is going to be compared, the client side must create a comparison function and also a print function (because also not sure which data has to be printed). I have edited some C code which I was directed to and tried to template, but I cannot figure out how to configure the client display function. I suspect variable 'tree_node' of class BinarySearchTree has to be passed in, but I am not sure how to do this. For this program I'm creating an integer binary search tree and reading data from a file. Any help on the code or the problem would be greatly appreciated :) Main.cpp #include "BinarySearchTreeTemplated.h" #include <iostream> #include <fstream> #include <string> using namespace std; /*Comparison function*/ int cmp_fn(void *data1, void *data2) { if (*((int*)data1) > *((int*)data2)) return 1; else if (*((int*)data1) < *((int*)data2)) return -1; else return 0; } static void displayNode() //<--------NEED HELP HERE { if (node) cout << " " << *((int)node->data) } int main() { ifstream infile("rinput.txt"); BinarySearchTree<int> tree; while (true) { int tmp1; infile >> tmp1; if (infile.eof()) break; tree.insertRoot(tmp1); } return 0; } BinarySearchTree.h (a bit too big to format here) http://pastebin.com/4kSVrPhm

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  • gcc -finline-functions behaviour?

    - by user176168
    I'm using gcc with the -finline-functions optimization for release builds. In order to combat code bloat because I work on an embedded system I want to say don't inline particular functions. The obvious way to do this would be through function attributes ie attribute(noinline). The problem is this doesn't seem to work when I switch on the global -finline-functions optimisation which is part of the -O3 switch. It also has something to do with it being templated as a non templated version of the same function doesn't get inlined which is as expected. Has anybody any idea of how to control inlining when this global switch is on? Here's the code: #include <cstdlib> #include <iostream> using namespace std; class Base { public: template<typename _Type_> static _Type_ fooT( _Type_ x, _Type_ y ) __attribute__ (( noinline )); }; template<typename _Type_> _Type_ Base::fooT( _Type_ x, _Type_ y ) { asm(""); return x + y; } int main(int argc, char *argv[]) { int test = Base::fooT( 1, 2 ); printf( "test = %d\n", test ); system("PAUSE"); return EXIT_SUCCESS; }

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  • Returning XML natively in a .NET (C#) webservice?

    - by James McMahon
    I realize that SOAP webservices in .NET return XML representation of whatever object the web method returns, but if I want to return data formatting in XML what is the best object to store it in? I am using the answer to this question to write my XML, here is the code: XmlWriter writer = XmlWriter.Create(pathToOutput); writer.WriteStartDocument(); writer.WriteStartElement("People"); writer.WriteStartElement("Person"); writer.WriteAttributeString("Name", "Nick"); writer.WriteEndElement(); writer.WriteStartElement("Person"); writer.WriteStartAttribute("Name"); writer.WriteValue("Nick"); writer.WriteEndAttribute(); writer.WriteEndElement(); writer.WriteEndElement(); writer.WriteEndDocument(); writer.Flush(); Now I can return this output as a String to my calling webmethod, but it shows up as <string> XML HERE </string>, is there anyway to just return the full xml? Please in your answer, give an example of how to use said object with either XmlWriter or another internal object (if you consider XmlWriter to be a poor choice). The System.Xml package (namespace) has many objects, but I haven't been able to uncover decent documentation on how to use the objects together, or what to use for what situations.

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  • Invoke Command When "ENTER" Key Is Pressed In XAML

    - by bitxwise
    I want to invoke a command when ENTER is pressed in a TextBox. Consider the following XAML: <UserControl ... xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" ...> ... <TextBox> <i:Interaction.Triggers> <i:EventTrigger EventName="KeyUp"> <i:InvokeCommandAction Command="{Binding MyCommand}" CommandParameter="{Binding Text}" /> </i:EventTrigger> </i:Interaction.Triggers> </TextBox> ... </UserControl> and that MyCommand is as follows: public ICommand MyCommand { get { return new DelegateCommand<string>(MyCommandExecute); } } private void MyCommandExecute(string s) { ... } With the above, my command is invoked for every key press. How can I restrict the command to only invoke when the ENTER key is pressed? I understand that with Expression Blend I can use Conditions but those seem to be restricted to elements and can't consider event arguments. I have also come across SLEX which offers its own InvokeCommandAction implementation that is built on top of the Systems.Windows.Interactivity implementation and can do what I need. Another consideration is to write my own trigger, but I'm hoping there's a way to do it without using external toolkits.

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  • Preselection in the save dialog (c#)

    - by FullmetalBoy
    Goal: Save a notepad file in the computer. (C#) Problem: I don't know how to make a preselection as "TXT Files(*.txt)" in the "Save as type:" when save dialog display? // Fullmetalboy using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace Labb2_application { public partial class MainForm : Form { public MainForm() { InitializeComponent(); } private void mnuFileOpen_Click(object sender, EventArgs e) { OpenFileDialog fDialog = new OpenFileDialog(); fDialog.Title = "Öppna"; fDialog.Filter = "Text files|*.txt"; fDialog.InitialDirectory = @"C:\Windows"; fDialog.ShowHelp = true; DialogResult result = fDialog.ShowDialog(); // Show the dialog and get result. if (result == DialogResult.OK) { string fileAdress = fDialog.FileName; try { string textContent = File.ReadAllText(fileAdress); rtxtDisplay.Text = textContent; } catch (IOException) { } } // If syntax } private void mnuFileSave_Click(object sender, EventArgs e) { saveAsFileDialog.ShowDialog(); } private void mnuFileSaveAs_Click(object sender, EventArgs e) { saveAsFileDialog.Filter = "Text files|*.txt"; saveAsFileDialog.ShowDialog(); } private void mnuFileExit_Click(object sender, EventArgs e) { Application.Exit(); } private void saveAsFileDialog_FileOk(object sender, CancelEventArgs e) { string fileNameAddress = saveAsFileDialog.FileName; File.WriteAllText(fileNameAddress, rtxtDisplay.Text); } } // Partial Class }

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  • How to load a type in parent-child website

    - by salvationishere
    I am developing a C# VS 2008 / SQL Server 2008 website. Although this same code compiles in the Project version, the website version does not compile. Many of their files are the same so I do not understand even where to look. The only compile error I get is: Could not load type 'DataMatch' in my DataMatch.aspx file. Is the problem in my web.config file? How do websites differ from projects in VS? All four of these files reside in same directory. Default.aspx file: <%@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="AddFileToSQL" Title="Untitled Page" % ... Default.aspx.cs file: ... using System.Data.SqlClient; using System.Security.Principal; namespace AddFileToSQL { public partial class AddFileToSQL : System.Web.UI.Page { ... DataMatch.aspx file: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="DataMatch.aspx.cs" Inherits="DataMatch" % ... DataMatch.aspx.cs file: ... using System.Web.UI.WebControls; using AddFileToSQL; public partial class DataMatch : AddFileToSQL { ...

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  • How do you search a document for a string in c++?

    - by Jeff
    Here's my code so far: #include<iostream> #include<string> #include<fstream> using namespace std; int main() { int count = 0; string fileName; string keyWord; string word; cout << "Please make sure the document is in the same file as the program, thank you!" << endl << "Please input document name: " ; getline(cin, fileName); cout << endl; cout << "Please input the word you'd like to search for: " << endl; cin >> keyWord; cout << endl; ifstream infile(fileName.c_str()); while(infile.is_open()) { getline(cin,word); if(word == keyWord) { cout << word << endl; count++; } if(infile.eof()) { infile.close(); } } cout << count; } I'm not sure how to go to the next word, currently this infinite loops...any recommendation? Also...how do I tell it to print out the line that that word was on? Thanks in advance!

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  • Copy constructor called even when returning by reference?

    - by Johnyy
    Hi, I am testing the return of local objects by reference. My original test went well but something else happens unexpected. #include <iostream> using namespace std; class MyInt { public: MyInt(int i){ value = new int(i); } ~MyInt(){ delete value; } int getValue(){ return *value; } MyInt(const MyInt &b){ cout<<"Copy"<<endl; } private: int* value; }; MyInt& returnref(){ MyInt a(10); cout<<"Returning from returnref()"<<endl; return a; } int main(){ MyInt a = returnref(); cout<<a.getValue()<<endl; return 0; } My console prints "Returning from ..." then "Copy" then a random value. My understanding of pass by reference is that it does not need to make any copy. Why is it not doing what I expected?

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  • Specifying character

    - by danutenshu
    So below I have a code in C++ that is supposed to invert the arguments in a vector, but not the sequence. I have listed my problems as sidenotes in the code below. The invert function is supposed to invert each argument, and then the main function just outputs the inverted words in same order For instance, program("one two three four")=ruof eerth owt eno #include <iostream> #include <string> using namespace std; int invert(string normal) { string inverted; for (int num=normal.size()-1; num>=0; num--) { inverted.append(normal[num]); //I don't know how to get each character //I need another command for append } return **inverted**; <---- } int main(int argc, char* argv[]) { string text; for (int a=1; a<argc; a++) { text.append(invert(argv[a])); //Can't run the invert function text.append(" "); } cout << text << endl; return 0; }

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  • How can I edit an incoming text message (sms) as it arrives in windows mobile 6 using managed code

    - by x86shadow
    I want to make an application for pocket PCs to send and receive Encrypted text messages. I have already made an application that gets special text messages ( starting with !farenc! ) and I know how to Encrypt/Decrypt the messages as well. The problem is that I don't know how to edit a text message after it's arrived (for decryption). See code below for more info. using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using Microsoft.WindowsMobile; using Microsoft.WindowsMobile.PocketOutlook; using Microsoft.WindowsMobile.PocketOutlook.MessageInterception; namespace SMSDECRYPT { public partial class Form1 : Form { MessageInterceptor _SMSCatcher = new MessageInterceptor(InterceptionAction.Notify, true); MessageCondition _SMSFilter = new MessageCondition(); public Form1() { InitializeComponent(); _SMSFilter.Property = MessageProperty.Body; _SMSFilter.ComparisonType = MessagePropertyComparisonType.StartsWith; _SMSFilter.CaseSensitive = true; _SMSFilter.ComparisonValue = "!farenc!"; _SMSCatcher.MessageCondition = _SMSFilter; _SMSCatcher.MessageReceived += new MessageInterceptorEventHandler(_SMSCatcher_MessageReceived); } private void Form1_Load(object sender, EventArgs e) { //... } void _SMSCatcher_MessageReceived(object sender, MessageInterceptorEventArgs e) { SmsMessage mySMS = (SmsMessage)e.Message; string sms = mySMS.Body.ToString(); sms = sms.Substring(8); //Decryption //... //Update the received message and replace it with the decrypted text //!!!HELP!!! } } }

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  • Create a new webpage using a WCF service

    - by sweeney
    Hello, I'd like to create WCF operation contract which consumes a string, produces a public webpage and then returns the address of this new page. [ServiceContract(Namespace = "")] public class DatabaseService { [OperationContract] public string BuildPage(string fileName, string html) { //writes html to file //returns public file url } } This doesn't seem like it should be complicated but i cant figure out how to do it. So far what i've tried is this: [OperationContract] public string PrintToFile(string name, string text) { FileInfo f = new FileInfo(name); StreamWriter w = f.AppendText(); w.Write(text); w.Close(); return f.Directory.ToString(); } Here's the problem. This does not create a file in the web root, it creates it in the directory where the webdav server is running. When i run this on an IIS server it seems to do nothing at all (at least not that i can tell). How can I get a handle to the webroot programmatically so that i can place the resultant file there and then return the public URL? I can tack on the domain name after the fact without issue so if it only returns the relative path to the file that's fine. Thanks, brian

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  • Recursive templates: compilation error under g++

    - by Johannes
    Hi, I am trying to use templates recursively to define (at compile-time) a d-tuple of doubles. The code below compiles fine with Visual Studio 2010, but g++ fails and complains that it "cannot call constructor 'point<1::point' directly". Could anyone please shed some light on what is going on here? Many thanks, Jo #include <iostream> #include <utility> using namespace std; template <const int N> class point { private: pair<double, point<N-1> > coordPointPair; public: point() { coordPointPair.first = 0; coordPointPair.second.point<N-1>::point(); } }; template<> class point<1> { private: double coord; public: point() { coord= 0; } }; int main() { point<5> myPoint; return 0; }

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  • Managing libraries and imports in a programming language

    - by sub
    I've created an interpreter for a stupid programming language in C++ and the whole core structure is finished (Tokenizer, Parser, Interpreter including Symbol tables, core functions, etc.). Now I have a problem with creating and managing the function libraries for this interpreter (I'll explain what I mean with that later) So currently my core function handler is horrible: // Simplified version myLangResult SystemFunction( name, argc, argv ) { if ( name == "print" ) { if( argc < 1 ) { Error('blah'); } cout << argv[ 0 ]; } else if ( name == "input" ) { if( argc < 1 ) { Error('blah'); } string res; getline( cin, res ); SetVariable( argv[ 0 ], res ); } else if ( name == "exit ) { exit( 0 ); } And now think of each else if being 10 times more complicated and there being 25 more system functions. Unmaintainable, feels horrible, is horrible. So I thought: How to create some sort of libraries that contain all the functions and if they are imported initialize themselves and add their functions to the symbol table of the running interpreter. However this is the point where I don't really know how to go on. What I wanted to achieve is that there is e.g.: an (extern?) string library for my language, e.g.: string, and it is imported from within a program in that language, example: import string myString = "abcde" print string.at( myString, 2 ) # output: c My problems: How to separate the function libs from the core interpreter and load them? How to get all their functions into a list and add it to the symbol table when needed? What I was thinking to do: At the start of the interpreter, as all libraries are compiled with it, every single function calls something like RegisterFunction( string namespace, myLangResult (*functionPtr) ); which adds itself to a list. When import X is then called from within the language, the list built with RegisterFunction is then added to the symbol table. Disadvantages that spring to mind: All libraries are directly in the interpreter core, size grows and it will definitely slow it down.

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  • Getting the time interval between typing characters in a TextBox, in C#

    - by sama
    I have a form that has a TextBox and a Label and I want to get the time of the first character entered in the textbox. Then if the user enters more than ten charcaters, the time between the first charcter entered and the tenth charcter entered is displayed in the label. Can any one help me please? I'm using C# Here is the code but I cannot complete it and I have many things that need to be written but I don't know how to continue. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace n { public partial class Form1 : Form { int count=0; public Form1() { InitializeComponent(); } private void textBox1_TextChanged(object sender, EventArgs e) { DateTime t1 = new DateTime();// the time when entering the first charcter DateTime t2 = new DateTime(); t2 = System.DateTime.Now - t1; int index = textBox1.SelectionStart; Point p; p = textBox1.GetPositionFromCharIndex(index); Thread t = new Thread(counttext); t.Start(); label1.Text = "t2"; } private int counttext() { while (textBox1.Text.Length < 10) { count++; if (count == 10) return count; } } } }

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  • STL vector performance

    - by iAdam
    STL vector class stores a copy of the object using copy constructor each time I call push_back. Wouldn't it slow down the program? I can have a custom linkedlist kind of class which deals with pointers to objects. Though it would not have some benefits of STL but still should be faster. See this code below: #include <vector> #include <iostream> #include <cstring> using namespace std; class myclass { public: char* text; myclass(const char* val) { text = new char[10]; strcpy(text, val); } myclass(const myclass& v) { cout << "copy\n"; //copy data } }; int main() { vector<myclass> list; myclass m1("first"); myclass m2("second"); cout << "adding first..."; list.push_back(m1); cout << "adding second..."; list.push_back(m2); cout << "returning..."; myclass& ret1 = list.at(0); cout << ret1.text << endl; return 0; } its output comes out as: adding first...copy adding second...copy copy The output shows the copy constructor is called both times when adding and when retrieving the value even then. Does it have any effect on performance esp when we have larger objects?

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