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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Categorized Document Management System

    - by cmptrgeekken
    At the company I work for, we have an intranet that provides employees with access to a wide variety of documents. These documents fall into several categories and subcategories, and each of these categories have their own web page. Below is one such page (each of the links shown will link to a similar view for that category): We currently store each document as a file on the web server and hand-code links to these documents whenever we need to add a new document. This is tedious and error-prone, and it also means we lack any sort of security for accessing these documents. I began looking into document management systems (like KnowledgeTree and OpenKM), however, none of these systems seem to provide a categorized view like in the preview above. My question is ... does anyone know of any Document Management System that allow for the type of flexibility we currently have with hand-coding links to our documents into various webpages (major and minor , while also providing security, ease of use, and (less important) version control? Or do you think I'd be better off developing such a system from scratch?

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  • iPhone - How do you make a resizable rectangle for cropping images?

    - by 0SX
    Hi everyone, I'm having a trouble making a re-sizable rectangle for cropping my images. I'm trying to achieve something like this picture: http://img192.imageshack.us/img192/8930/customcropbox.jpg Well, the only problem is I have no clue where to actually start. I need some advice to how I can achieve this effect of cropping. What documentation should I read up on? Core Graphics or Quartz 2d? Both? I've been coding for the iPhone since it's release date but I've never actually used core graphics and etc. Any help or advice would be much appreciated. I'll throw my code up here as I progress to show how it's done when I achieve it. :-) Also, this rectangular box is moveable across the screen in a UIImageView which just makes it more interesting. Thanks for the help and I look forward to achieving this goal.

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  • failed to find PDF header: '%PDF' not found in xCode

    - by Alexander
    I'm trying to create a PDF Object from binary XString in xCode. (OData from SAP, utf-8) Here is the coding: const char* buf = [temp1 UTF8String]; pdffile = [NSData dataWithBytes:buf length:length1]; [webDisplay loadData:self.pdffile MIMEType:@"application/pdf" textEncodingName:@"utf-8" baseURL:nil]; self.webDisplay.scalesPageToFit = YES; temp1 is a XString length1 is the length of PDF file in bytes. I get following error message: failed to find PDF header: '%PDF' not found Some ideas? Thanks!

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  • Screencasts vs Articles - which do you prefer?

    - by Dmitri Nesteruk
    Recently, I've noticed that I've lost all patience with programming articles, and started watching screencasts instead. For example, the ASP.NET MVC site had lots of screencasts, so I watched those and got coding in no time. I was therefore wondering what the community thinks about screencasts and articles, particularly as I'm considering contributing material, and am pondering the format. On a side note, I have an accent, so it might skew my decision somewhat. I'm not sure - what do you think? Okay, looks like the majority vote is for Articles. Thanks!

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  • Enhance Localization performances? (ComponentResourceManager.ApplyResources)

    - by Srodriguez
    Dear all, After experiencing some performances issues on my client side, we decided to give a try to some of the performance profilers to try to find the bottleneck or identify the guilty parts of the code. Of course, as many performance investigations, the problems comes from various things, but something I find out is that the ComponentResourceManager.ApplyResources of my user controls takes way too much time in the construction of my forms: more than 24% of the construction time is spent in the ApplyResources inside the InitializeComponent(). This seems rather a lot for only "finding a resource string and putting it in it's container". What is exactly done in the ComponentResourceManager.ApplyResources ? I guess more than searching the string, if not it wouldn't take that long. Is there a way to enhance the performances of the localization? Our software is localized in several languages, so we do need to keep this multi-lingual feature. Any recommendations regarding this issue? Thanks! PS: We are coding in C#, .NET 3.5 SP1.

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  • spam check, spam score how to?

    - by Dejan.S
    Hi. I am doing a app that is sending email and need to have a spam checker on the outgoing email. I have been looking for this a while now, I can not seem to find a good solution. I would like to use something like the spamassassin. Do you guys got any examples how to do the spamassassin with asp.net (coding example, not example to setup the actual spamassassin, that is done)? Or examples on other ways to do this to get a score? Any ideas on how to do this just let me know. I would be very thankful for this Thanks

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  • Ipad/Iphone UIActionSheet

    - by SteveU
    Hi All, Ive only posted on here a couple of times and people have been very quick and very helpful when responding so thanks. Im trying to use the UIActionsheet element in my Ipad application. But just to confuse matters im using Cocos2d aswell. But here is my problem. If coding the actionsheet with out cocos2d you would use the following code. [actionSheet showInView:self.view]; However because im using cocos2d and there is no views as such the only thing i can think of to reference is the window.. But this is located in the appdelegate class. ive tried [actionSheet showInView:self.Window]; and i get errors any help?

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  • iPad After drill down in Split View's Master View, Detail View will not load.

    - by Stuart
    Hi, completely new to coding other than html. I have an iPad app based on the MultiDetailsView/SplitView sample in Xcode. I have a master view that drills down and loads new detail views, both at the same time when needed. But when I do drill down the lower views will not load their new detail views. If I change the master 'RootViewController' in the Main nib to any of my other navigation views they will load their correct detail views. I think it could be that my lower views are somehow not connected to the SplitViewController. I have tried many things but I am just guessing. Any help with this would be great, thanks!

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  • Do PHP Framworks Speed Up the Development Process?

    - by Jacob
    I recently started working for a web firm as a freelancer taking my hobby of coding in PHP to a career level, and since then I have been overwhelmed by the amount of work that needs to be done within short time frames. The problem isn't being able to do what is asked, but being able to do it all as quickly as is needed of me. I never used any PHP frameworks, but if I started using one, would that speed up the entire development process? If so, how drastically? Also which framework would be best for my purpose? If it matters, what I do is mostly build back end cms's and tie that with front end functionality for small business client sites.

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  • Using LIKE operator in LINQ to Entity

    - by Draconic
    Hi, everybody! Currently in our project we are using Entity Framework and LINQ. We want to create a search feature where the Client fills different filters but he isn't forced to. To do this "dynamic" query in LINQ, we thought about using the Like operator, searching either for the field, or "%" to get everything if the user didn't fill that field. The joke's on us when we discovered it didn't support Like. After some searching, we read several answers where it's sugested to use StartsWith, but it's useless for us. Is the only solution using something like: ObjectQuery<Contact> contacts = db.Contacts; if (pattern != "") { contacts = contacts.Where(“it.Name LIKE @pattern”); contacts.Parameters.Add(new ObjectParameter(“pattern”, pattern); } However, we'd like to stick with linq only. Happy coding!

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  • How to pass string file path as HttpPostedfile to fileupload control?

    - by rahul
    Hi friends, I have got little tricky issue i.e I am using API of a product which has few methods for uploading image. The UI part of the product has one file upload control which takes files and convert that into binary and save it to database. In the coding part they are using one method where they send this fileupload.postedfile as one of the input parameter to the method. Now my requirement is, I have a directory where there are hundred of files which i have to send each file one by after another to this method as a input. Now i wish to know how to pass a file name as "HttpPostedFile" to that method as a parameter. I have no other option other than using that API (our clients requirement). Thanks

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  • UITableView in a View controller by a UIViewController and not a UITableView

    - by dirrigc
    Hi all, I have a View with lots of things inside it including buttons, a scroll view and a tableView (ipad app). I am controller this view with a viewController subclass but I don't know how to manage my tableView. I don't know where put the methods : - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath should i add them to my ViewController or should i create a new subclass of UITableViewController (and get them "for free") and set the dataSource and delegate of my tableView to that class when I create it programmatically? I am storing the data I want to show in my appDelegate following the tutorial : http://www.iphonesdkarticles.com/2008/10/sqlite-tutorial-selecting-data.html I am new at developing and I fear I am spagetti coding. Thanks a lot

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  • Is there a way to mark up code to tell ReSharper not to format it?

    - by adrianbanks
    I quite often use the ReSharper "Clean Up Code" command to format my code to our coding style before checking it into source control. This works well in general, but some bits of code are better formatted manually (eg. because of the indenting rules in ReSharper, things like chained linq methods or multi-line ternary operators have a strange indent that pushes them way to the right). Is there any way to mark up parts of a file to tell ReSharper not to format that area? I'm hoping for some kind of markup similar to how ReSharper suppresses other warnings/features. If not, is there some way of changing a combination of settings to get ReSharper to format the indenting correctly? EDIT: I have found this post from the ReSharper forums that says that generated code sections (as defined in the ReSharper options page) are ignored in code cleanup. Having tried it though, it doesn't seem to get ignored.

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  • Marshall a list of objects from VB6 to C#

    - by Andrew
    I have a development which requires the passing of objects between a VB6 application and a C# class library. The objects are defined in the C# class library and are used as parameters for methods exposed by other classes in the same library. The objects all contain simple string/numeric properties and so marshaling has been relatively painless. We now have a requirement to pass an object which contains a list of other objects. If I was coding this in VB6 I might have a class containing a collection as a member variable. In C# I might have a class with a List member variable. Is it possible to construct a C# class in such a way that the VB6 application could populate this inner list and marshal it successfully? I don't have a lot of experience here but I would guess Id have to use an array of Object types.

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  • Is the switch to Dvorak worth it?

    - by Kevin Weil
    To those who were experienced ( 70 WPM, say) typists before the switch to Dvorak -- were you faster after switching? There are a couple good SO threads on Dvorak, but they are more on how to learn or reduction in typing pain than speed before/after. I know it will take me 1-2 months to feel comfortable, but I want to know if I should expect to be faster afterward. I am a programmer and type maybe 90-110 WPM on QWERTY. EDIT: I agree that coding is not typically IO-bound, and that a minimum typing speed is sufficient. This is half from curiosity, but it will be an undertaking to achieve QWERTY parity, so I want to know if I should at least expect some asymptotic improvement.

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  • Are you as productive in Javascript as you are in .Net or Java?

    - by bglenn
    I code primarily in javascript and in vb.net. I've found that if I can achieve the same thing in both javascript and vb.net that I feel far more productive and expressive using javascript for the task. I often find myself researching server-side javascript implementations to see if anything has gone mainstream so that I can code my back-end business logic and data access in javascript. Given all the advanced tooling and language features in .Net this preference seems somewhat paradoxical to me. I'm not suggesting one is better than the other (I've been a vb programmer since I started programming), I'm just wondering if my preference is entirely subjective or if anyone else shares it. So, does anyone else enjoy coding in javascript to the point where you prefer it to the .Net and Java environment, and if, so why?

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  • Alternatives to using WebClient.BaseAddress to get base url in Silverlight

    - by Martin Liversage
    In a Silverlight application I sometimes need to connect to the web site where the application is hosted. To avoid hard coding the web site in my Silverlight application I use code like this: WebClient webClient = new WebClient(); Uri baseUri = new Uri(webClient.BaseAddress); UriBuilder uriBuilder = new UriBuilder(baseUri.Scheme, baseUri.Host, baseUri.Port); // Continue building the URL ... It feels very clunky to create a WebClient instance just to get access to the URL of the XAP file. Are there any alternatives?

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  • Drupal 6 vs Drupal 7 performance

    - by lifecoder
    Hi all. I want to start new project and stuck without idea what version to use. I have huge expirience with D6, and also one project (module developement) for D7. It looks like D7 slower, have bigger memory consumption and also have a lack of documentation by the moment. I don't need new CCK, Views and other - looks like I'll coding all features needed as modules. Is D7 have sweet parts now, or better way is develop project under D6? What way you choose for yourself, and why?

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  • Filter, sort and paginate in Codeigniter

    - by Babak
    Ive recently started using CodeIgniter as I was searching for a very lightweight framework and it seemed to come up as a top choice. I am new to the whole MVC thing, enjoying it but am stuck with something which seems very simple. I am coding a CMS and need a way to filter, sort and paginate the results. I am used to doing it with querystrings, so I would have something along the lines of: articles.php?order=title&sort=desc&filter=articletitle&page=5 I have no idea how I would go about doing this in CI so I just turned on the EnableQueryStrings in the config and it works fine, but i am getting the feeling its probably not the most elegant solution. I suppose I could have index.php/articles/index/order/title/sort/desc/filter/articletitle/page/5 but to me this seems very inflexible, what if for example i dont need to sort, how would i make sure i am looking at the correct uri segment? any ideas?

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  • Brainstorming - MIDI over LAN

    - by Hunter Bridges
    I'm planning out a summer coding project for myself. I work with a lot of MIDI and have been researching it a lot. I know it's an old technology, but it works with a lot of music hardware/software so in my eyes, it's still viable. Anyway, I haven't ever worked with writing drivers or anything, so I don't know where I would start with this. So, provided I have MIDI data already being sent over LAN to a server (I know how to do that part), what steps would it take for the server to channel those received messages to an emulated MIDI device, that could then be accessed in music software and so on? Also, what would it take to also send MIDI data back through the LAN to be received by the device that originally received the message? I'm not really looking for too specific a solution. Really I am just trying to come up with a game plan right now and I need to figure out where/what to research.

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  • Easy GWT Animations

    - by brad
    I've started looking at some external GWT libraries for animations, but they all seemd a bit overkill for what i want. I'm trying to mimic JQuery Tools scrollabel plugin in GWT for a scrolling navigation (think iphone). User clicks an item, page scrolls to the child panel of that item, which may also have children that can be clicked. All I need to do is slide a div, x number of pixels backwards and forwards over some fixed rate of time The only real tutorial i've found on writing animations in GWT is 2 years old and seems a bit verbose, (managing individual frames etc...) Is there no simpler solution for easily moving a div from one position to another without requiring all the extra cruft? Forgive me but I'm coming from jQuery coding that has this built in simply and easily.

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  • JSLint reports "Unexpected dangling" character in an underscore prefixed variable name

    - by Zhami
    I know that some people consider the presence of a leading underscore to imply that a variable is "private," that such privacy is a fiction, and assume this is why JSLint reports such names with an error message. I use Google Analytics on a Web site I am building. I make reference to GA's variables, such as "_gaq." I am trying to get my JS code to be 100% JSLint clean (I'm not religious about my coding style, and so will go with Mr. Crockford's counsel). That said, I can't do anything about Google's variables names... so, I guess I can't get 100% "clean." I post here in case I've misunderstood the message, and can do something to comply with JSLint practices.

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  • Resources for UnrealScript

    - by Blaenk
    Now that the Unreal Development Kit is out and free to use by anyone, I am pretty excited to try it out. My understanding is that the programming is done through scripting in UnrealScript, I am wondering if any of you guys know of any good articles, tutorials, books, and references for Unreal Script or the Unreal Development Kit. Documentation UnrealScript Reference for Unreal Engine 3 UnrealScript at UnrealWiki Tools nFringe - Visual Studio Extension for UnrealScript Setting up an nFringe UDK project Tutorials Chimeric - Coding tutorials Video Tutorials 3D Buzz Video Tutorials Sorry if I screwed up on this. It's my first community wiki post, let me know if I did something wrong :)

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