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  • Unity , libgdx, or something else to develop my first game for Android?

    - by capcom
    I want to start by saying that I absolutely love Unity (even more when I team it up with Blender). I really want to start developing games for Android, but it seems like Unity poses way too many roadblocks in terms of which devices it supports (and even if it does support them, it doesn't work well on all of them). I've been looking around for alternatives, and found something called libgdx. Well, it's nothing like Unity unfortunately, but at least it seems like I may be able to reach a larger audience in the market. I'd like to start by making 2D games, but with 3D graphics (say, imported from Blender). I can do this very easily in Unity, and it seems like it should be alright with libgdx too. But I really want to know if ditching Unity is a smart idea, considering how comfortable I am with it already, and how much I like it. Finally, is libgdx something you would recommend considering my requirements/situation? BTW, I am quite familiar with Eclipse too. Many thanks. Feel free to request further details.

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  • Can I use my prepaid phone balance (in pesos) to buy from the Software Centre?

    - by obetus
    Using local network broadband, we can use it to buy games and applications from load balance. Is there any possible ways to use it also in Ubuntu software Center? additional: I'm using mobile broadband for the internet connection,this broadband has a sim card and account number where you can download money from buying a prepaid card worth 100 pesos,300 pesos or 500 pesos, provided by our local network. We use this mobile broadband when there is no wifi connection. There are two kinds of mobile broadband, one is postpaid account and the other is prepaid account. I use prepaid account, this kind of account can load a money for transaction like data plans, from 10 pesos for 30 minutes internet connection or 200 pesos for 5 days internet connection., and this prepaid account can load 5 pesos up to thousands of pesos. Now, if this prepaid mobile broadband can provide money in pesos and has internet connection, I think it can also use it for buying goods or applications or games via internet. i think its only need a software that can detect the sim card number and the money balance for transactions. Sorry for my bad english but I hope you got my point.

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  • Good practices when optimizing HTML5/Javascript Game Developement [closed]

    - by hustlerinc
    I'm just starting out as a game developer and have created a few crappy but playable clones of classic games like pong, and bomberman. Being self taught (bless the internet) I do this by just stuffing in code to make the games work. Now I feel the time has come to create something complete, for this I need to know how a game is structured. I've searched on the web but there isn't that much to be found. The only "high-level" language I know is javascript so reading a tutorial or article based on C++ doesn't help me that much. I'm looking for good resource's pedagogically covering the theory and possibly examples (in Javascript or pseudo code that is understandable for a beginner) of how the game pieces fit together. From the start screen to asset loading and running the game loop. I'm not looking for anything complicated like reading through a 4000 line source code. All I want to learn is where, how and when the main parts of every game should be called. If you know any good resources to share, or maybe even have an answer for me I would deeply appreciate it.

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  • What's the right/standard way of achieving separation of concerns?

    - by Ghanima
    Some background: I want to start developing games, and taking some of the advice given in this site, I've started with something simple and familiar, such as pong, tetris, etc. I want to take as much time as needed to make sure that I have the basics right before moving on to something bigger. I have medium programming experience but I realize making games is a different thing. I find myself wondering many things like should this be in a separate class? Should this module handle this stuff or is it better to let other modules have that kind of functionality? For example, the bouncing of a ball in pong, right now is handled in the ball module, but maybe it's better that some other module did it. Right now I have different modules: one for the graphics, one for the game logic, and others for the objects (depending on the kind of movement required, not all the objects are alike). I know I am asking a lot, any tips you have will be very much appreciated. Short question: What's the right or standard way of separating the modules? What have you found most effective? Is it enough to just keep the drawing (graphics) and the logic separate? Is it necessary to have a lot of classes? (for example for the objects in the game, to handle the movement, etc)

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  • An entry-level programmer's best option [on hold]

    - by user134409
    I am facing a puzzle and I am not sure the best way to make a decision. In my spare time besides playing video games I got around to develop some games, nothing fancy, just small projects to get a better grasp at programming. After I finished college and got my BA in Computer Science, I got a job as web developer at a small firm. The next few months were very stressful as I had no previous experience and tried my best to make up for it. But after 6 months my boss told me I was inefficient and not very independent and let me go. To my credit, the help from the senior was very limited, I did learn a lot but I have learned by myself. For example they told me to do a UI in BackboneJS and I took me a while but I got it working (even if it was poorly designed). But I managed to do it all by myself because my senior was very busy and he did not have time even for my questions. Now I have found a new job again in web development but I am very afraid of what is going to happen next. I am afraid because I don't want to take the job and then be fired again after a couple of months, I get the feeling that this will be very bad on my CV, job hopping is like a red flag. They want to hire me but I am aware that they are working with new technologies and maybe I will end up not coping with it. So the question is: Should a entry-level programmer be better off with a starting job in QA, testing and work his way from there? I did learn allot from my first job but it was a moral blow when they decided to fire me. I do have a low self-esteem and I know my skills as a programmer are not that great. But I like programming and want to get better and I want to have a long career in it so that basically my pickle. Thank you in advance for the answers.

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  • Need guidelines for studying Game Development

    - by ShutterBug
    Hello Everyone, I've completed my graduation in Computer Science and currently working as a Software Engineer in a software company. I was wondering if I can build my career in Game Development. If so, what should be my approach. I've a few questions: Which universities to apply for masters? Preferably in Canada. Scholarships available? How shall I prepare myself before applying which shall give me an edge or advantage over others? I know Java, C#, PHP etc. I dont think these languages will be needed in Game Development. In that case, what languages shall I focus on from now? How do I get some ideas about IDE/Engines/Platform of game development? I'm not talking about flash/browser games. Please suggest me anything you want as I don't know much about it so I'm most likely to miss the most important questions. Feel free to make this thread a starter guide for those interested in perusing their career in game development. Post every relevant information. Thanks in Advance. EDIT: I can see a lot of people suggested to build a small project/game. If so, please suggest me how do I start a small game developing (maybe a clone to some existing small games ie pacman, brick game etc) from start to end.

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  • Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

    - by Moritz
    I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an arena filled with lava, the goal of each player is to push the other players into the lava with spells (basically variations of missiles, aoe nukes, moba spells etc) http://www.youtube.com/watch?v=c3PoO-gcJik&feature=related we need to provide multiplayer-support over the internet, for that reason I am looking for the best network protocol for this type of game (udp, tcp, lock step, client-server...) what the requirements are: - same/stable simulation on all clients - up to ten players - up to ~100 missiles on the field - very low latency since its reaction based (i dont know the method wc3 used, but it was playable with the old servers) what would be nice (if even possible, since the traffic might be too big): - support for soft bodies over the network (with bullet physics), but this is no real requirement I read several articles about the lock step method used for RTS games, this seems to be great, but does it fit for real-time action games too (ping-related)? If anyone has run into the same problems/questions like me, I would be very happy about any help

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  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

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  • Tracking downloads of your software + software CDN?

    - by jason l baptiste
    I'm primarily a web app developer/entrepreneur, so there's a lot I don't know about the desktop software distribution process. I've been thinking about making a Mac OS X app for fun, that I would distribute for free or a really small donation, but started thinking about distribution+download analytics: a) How do you host your software? Just on your web server/amazon s3 as the CDN? b) How do you track download analytics? On the flip side, I've thought about developing a simple service that does just this: Offers CDN hosting for software downloads, analytics by version, lets users share the app upon download, and makes the whole process a lot easier for ISVs. Curious to get feedback. Thanks! -jlb

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  • SQL Server Management Studio Express 2005 has no Configuration Manager

    - by brohjoe
    Where is the configuration manager for SQL Express 2005? I need to configure SQL Server for TCP/IP but there is no configuration manager with the package. I see SQL Server Database Publishing Wizard, I see SQL Server Migration Assistant for Access, but no Configuration Manager. According to the MSDN, there should be one. I've even looked online for a download of the Configuration Manager for SQL Server 2005, but could not find one. Did I miss something in the download or should I just scrap SQL Server Express and download the full-blown SQL Server for Developers?

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  • Android Browser FTP URL

    - by Tim
    I didn't post this but I have the same question as the person who did. I have a file stored on an ftp the URL to it is like this: "ftp://something.etc.etc" It seems that the android browser is unable to handle such links. You receive an error when trying to download the file from my link. Is there a way to download files from an ftp url via the android browser that I am somehow missing? I can download the file in in my PC browser with no issues.

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  • Installing sSMTP from SSH

    - by James
    I'm on a Web Hosting Buzz reseller account. They have some very stringent mail sending rules, including blocking of authenticated SMTP socket mail sending using PEAR. It was suggested in WHB forum that this was possible with sSMTP. I've since gotten SSH access and googled how to install sSMTP from SSH: rpm -Uvh http://download.fedora.redhat.com/pub/epel/5/i386/epel-release-5-3.noarch.rpm yum install ssmtp However, the first line fails with: Retrieving http://download.fedora.redhat.com/pub/epel/5/i386/epel-release-5-3.noarch.rpm error: skipping http://download.fedora.redhat.com/pub/epel/5/i386/epel-release-5-3.noarch.rpm - transfer failed - Unknown or unexpected error It was a very old thread in WHB forum and the thread poster could not be reached for assistance. Any help would be much appreciated!

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  • Downloading file with ASIHTTPRequest - iPhone app

    - by lostInTransit
    Hi I am using the ASIHTTPRequest source code to download a file from a remote location. Surprisingly, the download happens but nothing happens after that. I have put in a log statement in the handleBytesAvailable method and can see the entire file worth of data is downloaded in parts and added to the fileDownloadOutputStream variable. But once all the bytes have been downloaded, nothing happens. The delegate methods are not called (neither fail, nor success). Can someone please tell me what is happening? Or what is the correct way to download a file from a remote server using ASIHTTPRequest? Thanks.

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  • Stop Progressbar manual scrolling in Android

    - by Rony
    Hi experts, I have already posted my query here, but unfortunately, not getting the required support for this simple query. http://www.anddev.org/prevent_manual_moving_of_seekbar_widget-t13048.html I am using progressbar widget in my application to show the download progress. In the current state, I am able to manually move the slider back and forth while download is progressing. How can I prevent the manual moving of progressbar, instead it works only based on progressbar.setProgress(progressbar.getProgress() + 1024); -- currently this works perfect, but I need to prevent the manual moving of progressbar during download. Any help in this regard is appreciated. Regards, Rony

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  • What are the differences among sqlite3 from python2.5, pysqlite and apsw

    - by leo
    Hi, I would like to know the differences among sqlite3 from python2.5, pysqlite and apsw? I have a bumpy run when trying to install pysqlite on windows vista with python2.5, see following: download sqlite from http://sqlite.org/download.html and unzip them into windows/system32 folder and put sqlite3.dll into c:/python25/Lib folder download pysqlite windows installer when trying to run following in python shell: >>> from pysqlite2 import test Traceback (most recent call last): File "<stdin>", line 1, in <module> File "pysqlite2\test\__init__.py", line 35, in <module> from pysqlite2.test import dbapi, types, userfunctions, factory, transactions,\ File "pysqlite2\test\dbapi.py", line 27, in <module> import pysqlite2.dbapi2 as sqlite File "pysqlite2\dbapi2.py", line 27, in <module> from pysqlite2._sqlite import * ImportError: No module named _sqlite I am wondering anybody with experiences of the above three types of sqlite binding to python can comment their pros and cons such as performances I am wondering is it worthwhile to try the pysqlite or apsw thanks

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  • URLCache - iPhone SDK

    - by Kevin
    Hello everyone.. I need some help in using the NSURLCache to download a simple file. It would need to be saved in the Documents folder of the app. I have seen the URLCache example that apple presented, but I didn't find it useful since it was an image that was being shown. In addition there was some complex code on the modification date. I actually need something when the application opens it will begin the download process. Can someone guide me through just the download process of any file? Thanks Kevin

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  • Custom Designers deserialize SplitContainer problem

    - by Hamid
    Hi I just using this link http://msdn.microsoft.com/en-us/magazine/cc163634.aspx for extent custom designer. I using BasicDesignerLoader type because need xml data for save in db. all thing work properly. I try add SplitContainer to form and then serialize form, it's ok, but when try deserialize it, items that contains in SplitContainer Panel, failed. after i check it see not implement ReadRefrence method (only wrote WriteReference method) How to implement it fast ? Note: After download sample from http://download.microsoft.com/download/f/2/7/f279e71e-efb0-4155-873d-5554a0608523/DesignerHosting.exe, you must add typeof(System.Windows.Forms.SplitContainer) to ToolboxXmlManager.cs(Line 13) in ToolBox project. Note2: Find (De)Serialize method in BasicHostLoader.cs at Loader Project Thanks in advanced

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  • How to get elements from a page using Simple HTML DOM Parser

    - by sm56d
    Hi I am trying to parse a HTML page using the Simple HTML DOM Parser. This HTML page doesn't make use of IDs which makes it harder to refer to elements. On this page I am trying to get the Album name, Song title, download link and the album image. I have done this but I can't even get the Album names! $html = file_get_html('http://music.banadir24.com/singer/aasha_abdoo/247.html'); $article = $html->find('table td[class=title]', 0); foreach($article as $link){ echo $link; } This outputs: 1tdArrayArrayArray Artist Array I need to get this sort of output: Image Path Duniya Jamiila [URL] Macaan Badnoo [URL] Donimaayee [URL] ... Thanks all for any help Please note: This is legal as the songs are not bound by copyright and they are available to download freely, its just I need to download a lot of them and I can't sit there clicking a button all day. Having said that, its taken me an hour to get this far.

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  • How (and where) to get aligned tRNA sequences (and import it into R)

    - by Tal Galili
    (This is a database / R commands question) I wish (for my thesis work), to import tRNA data into R and have it aligned. My questions are: 1) What resources can I use for the data. 2) What commands might help me with the import/alignment. So far, I found two nice repositories that holds such data: http://trnadb.bioinf.uni-leipzig.de/Resulthttp://trnadb.bioinf.uni-leipzig.de/Result http://gtrnadb.ucsc.edu/download.htmlhttp://gtrnadb.ucsc.edu/download.html And also the readFASTA command from Biostrings, that does basic importing of the data into R. My problem still remains with how to handle the alignment of the tRNA. Since I am not from the field, I might be missing a very basic answer (like where I should download the data from, or what command to use). If you might be willing to advice me, that would be most helpful. Many thanks in advance, Tal

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  • Use php to zip large files

    - by Joseph
    Hi, I have a php form that has a bunch of checkboxes that all contain links to files. Once a user clicks on which checkboxes (files) they want, it then zips up the files and forces a download. I got a simple php zip force download to work, but when one of the files is huge or if someone lets say selects the whole list to zip up and download, my server errors out. I understand that I can increase the server size, but are there any other ways? Thanks!

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  • javascript return function's data as a file

    - by Dennis
    I have a function in javascript called "dumpData" which I call from a button on an html page as **onlick="dumpData(dbControl);"* What it does is return an xml file of the settings (to an alert box right now). I want to return it to the user as a file download. Is there a way to create a button when click will open a file download box and ask the user to save or open it? (sorta of like right-clicking and save target as)... Or can it be sent to a php file and use export();? Not sure how I would send a long string like that to php and have it simple send it back as a file download. Dennis

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  • how to get the http header in asynchronous request mode using ASIHHTTP

    - by user262325
    Hello everyone I hope to display the download file size by reading http header. I know there is way do this: ASIHTTPRequest request = [ASIHTTPRequest requestWithURL:url]; [request startSynchronous]; NSString poweredBy = [[request responseHeaders] objectForKey:@"X-Powered-By"]; NSString *contentType = [[request responseHeaders] objectForKey:@"Content-Type"]; but this is Synchronous mode, in Asynchronous mode it can be done as below: (void)requestFinished:(ASIHTTPRequest *)request { unsigned long long contentLength = [request contentLength]; } but 'requestFinished' is at the end of download. Is there an event to get the http header info at the beginning of download? Thank interdev

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  • Stream (.NET) handling best-practices

    - by Jader Dias
    The question is entitled with the word "Stream" because the question below is a concrete example of a more generic doubt I have about Streams: I have a problem that accepts two solutions and I want to know the best one: I download a file, save it to disk (2 min), read it and write the contents to the DB (+ 2 min). I download a file and write the contents directly to the DB (3 min). If the write to DB fails I'll have to download again in the second case, but not in the first case. Which is best? Which would you use?

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  • Netbeans Editor Library?

    - by Jeremybub
    Netbeans seems to say in several places that it supports a library to just host the "Netbeans editor" widget in some other program. It has some weird documentation that seems to say a lot, but doesn't really say much about how to use it: http://bits.netbeans.org/dev/javadoc/org-netbeans-modules-editor-lib2/architecture-summary.html I can't seem to find any download for the "Netbeans editor library" (1 or 2), and the documentation they provide says to download the entire mercurial repository, which doesn't really help me, since it doesn't tell me what is part of this "library" and what is not. If someone could point me to a download for this library, or some minimal documentation about how to use it, that would be great. I've already seen the blog post here, but it doesn't really help with getting the library, and it seems to be talking about classes which I can't find in the Netbeans sources I downloaded (Maybe a different version?)

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  • Issues while downloading document from Sharepoint using JAVA

    - by Deepak Singh Rawat
    I am trying to download a file from Sharepoint 2007 sp2 document library using GetItem method of the Copy webservice. I am facing the following issues : In the local instance ( Windows Vista ) I can save only 10.5 Kb of any file. The webservice is returning only 10.5 Kb of data for any file. On the production server, I am able to List the documents using some credentials but when I am trying to download a document using the same credentials I get a 401 : Unauthorized message. I can download the document using the Sharepoint website successfully.

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