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  • How to clip a rectangle from a tiff?

    - by TooFat
    I have a Winforms Gui in C# that allows a user to draw a rectangle on a display of a tiff and save the position, height, width etc. Basically, what I want to do is take the saved position, height and width of the rectangle and clip that area into a sep. bitmap that can then be passed to sep. method that will just OCR the new clip of the bitmap only. What is the best way to do this?

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  • WPF Linear Fill

    - by Ben
    Hi, I have found some example code that creates a gradient fill in a WPF rectangle control: <Rectangle Height="{Binding ElementName=txtName}" Width="{Binding ElementName=txtName}"> <Rectangle.Fill> <LinearGradientBrush> <GradientStop Color="Silver" Offset="0.0" /> <GradientStop Color="Black" Offset="0.5" /> <GradientStop Color="white" Offset="1.0" /> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> I have some written some code that displays a collection of ListBox's that contain details from MyObject: <UserControl.Resources> <DataTemplate x:Key="CustomerTemplate"> <Border BorderThickness="2" BorderBrush="Silver" CornerRadius="5" Padding="1" Height="50"> <Grid x:Name="thisGrid"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" > <Image Source="C:\MyImage.jpg" Height="50" Width="100" ></Image> </StackPanel> <Border Grid.Column="1" Margin="0" Padding="0"> <StackPanel Orientation="Vertical"> <TextBlock Name="txtName" Text="{Binding Name}" Background="Silver" Foreground="Black" FontSize="16" FontWeight="Bold" Height="25"/> </StackPanel> </Border> </Grid> </Border> </DataTemplate> </UserControl.Resources> <ListBox ItemsSource="{Binding}" ItemTemplate="{StaticResource CustomerTemplate}" Name="grdList" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" > </ListBox> I would like to apply the same stlye of fill that i get with the first example, in each of my ListBox's. I can't quite figure out how to do this. Can anyone help? Thanks

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  • Customized listfield with image displaying from a url

    - by arunabha
    I am displaying a customized list field with text on the right side and image on the left side.The image comes from a URL dynamically.Initially i am placing a blank image on the left of the list field,then call URLBitmapField class's setURL method,which actually does the processing and places the processed image on top of the blank image.The image gets displayed on the list field,but to see that processed image i need to press any key or click on the list field items.I want the processed image to be displayed automatically in the list field after the processing.Can anyone tell me where i am getting wrong? import java.util.Vector; import net.rim.device.api.system.Bitmap; import net.rim.device.api.system.Display; import net.rim.device.api.ui.ContextMenu; import net.rim.device.api.ui.DrawStyle; import net.rim.device.api.ui.Field; import net.rim.device.api.ui.Font; import net.rim.device.api.ui.Graphics; import net.rim.device.api.ui.Manager; import net.rim.device.api.ui.MenuItem; import net.rim.device.api.ui.UiApplication; import net.rim.device.api.ui.component.BitmapField; import net.rim.device.api.ui.component.Dialog; import net.rim.device.api.ui.component.LabelField; import net.rim.device.api.ui.component.ListField; import net.rim.device.api.ui.component.ListFieldCallback; import net.rim.device.api.ui.component.NullField; import net.rim.device.api.ui.container.FullScreen; import net.rim.device.api.ui.container.MainScreen; import net.rim.device.api.ui.container.VerticalFieldManager; import net.rim.device.api.util.Arrays; import net.rim.device.api.ui.component.ListField; public class TaskListField extends UiApplication { // statics // ------------------------------------------------------------------ public static void main(String[] args) { TaskListField theApp = new TaskListField(); theApp.enterEventDispatcher(); } public TaskListField() { pushScreen(new TaskList()); } } class TaskList extends MainScreen implements ListFieldCallback { private Vector rows; private Bitmap p1; private Bitmap p2; private Bitmap p3; String Task; ListField listnew = new ListField(); private VerticalFieldManager metadataVFM; TableRowManager row; public TaskList() { super(); URLBitmapField artistImgField; listnew.setRowHeight(80); listnew.setCallback(this); rows = new Vector(); for (int x = 0; x <3; x++) { row = new TableRowManager(); artistImgField = new URLBitmapField(Bitmap .getBitmapResource("res/images/bg.jpg")); row.add(artistImgField); String photoURL = "someimagefrmurl.jpg"; Log.info(photoURL); // strip white spaces in the url, which is causing the // images to not display properly for (int i = 0; i < photoURL.length(); i++) { if (photoURL.charAt(i) == ' ') { photoURL = photoURL.substring(0, i) + "%20" + photoURL.substring(i + 1, photoURL.length()); } } Log.info("Processed URL: " + photoURL); artistImgField.setURL(photoURL); LabelField task = new LabelField("Display"); row.add(task); LabelField task1 = new LabelField( "Now Playing" + String.valueOf(x)); Font myFont = Font.getDefault().derive(Font.PLAIN, 12); task1.setFont(myFont); row.add(task1); rows.addElement(row); } listnew.setSize(rows.size()); this.add(listnew); //listnew.invalidate(); } // ListFieldCallback Implementation public void drawListRow(ListField listField, Graphics g, int index, int y, int width) { TableRowManager rowManager = (TableRowManager) rows.elementAt(index); rowManager.drawRow(g, 0, y, width, listnew.getRowHeight()); } protected void drawFocus(Graphics graphics, boolean on) { } private class TableRowManager extends Manager { public TableRowManager() { super(0); } // Causes the fields within this row manager to be layed out then // painted. public void drawRow(Graphics g, int x, int y, int width, int height) { // Arrange the cell fields within this row manager. layout(width, height); // Place this row manager within its enclosing list. setPosition(x, y); // Apply a translating/clipping transformation to the graphics // context so that this row paints in the right area. g.pushRegion(getExtent()); // Paint this manager's controlled fields. subpaint(g); g.setColor(0x00CACACA); g.drawLine(0, 0, getPreferredWidth(), 0); // Restore the graphics context. g.popContext(); } // Arrages this manager's controlled fields from left to right within // the enclosing table's columns. protected void sublayout(int width, int height) { // set the size and position of each field. int fontHeight = Font.getDefault().getHeight(); int preferredWidth = getPreferredWidth(); // start with the Bitmap Field of the priority icon Field field = getField(0); layoutChild(field, 146,80); setPositionChild(field, 0, 0); // set the task name label field field = getField(1); layoutChild(field, preferredWidth - 16, fontHeight + 1); setPositionChild(field, 149, 3); // set the list name label field field = getField(2); layoutChild(field, 150, fontHeight + 1); setPositionChild(field, 149, fontHeight + 6); setExtent(360, 480); } // The preferred width of a row is defined by the list renderer. public int getPreferredWidth() { return listnew.getWidth(); } // The preferred height of a row is the "row height" as defined in the // enclosing list. public int getPreferredHeight() { return listnew.getRowHeight(); } } public Object get(ListField listField, int index) { // TODO Auto-generated method stub return null; } public int getPreferredWidth(ListField listField) { return 0; } public int indexOfList(ListField listField, String prefix, int start) { // TODO Auto-generated method stub return 0; } }

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  • Getting problem in Java OpenCV code.

    - by Chetan
    I had successfully compile my java code in Eclipse with name FaceDetection.java... I am getting an Exception in thread "main" java.lang.NoSuchMethodError: main.... Please help me to remove this Exception.. Here is the code import java.awt.; import java.awt.event.; import java.awt.image.MemoryImageSource; import hypermedia.video.OpenCV; @SuppressWarnings("serial") public class FaceDetection extends Frame implements Runnable { /** * Main method. * @param String[] a list of user's arguments passed from the console to this program */ public static void main( String[] args ) { System.out.println( "\nOpenCV face detection sample\n" ); new FaceDetection(); } // program execution frame rate (millisecond) final int FRAME_RATE = 1000/30; OpenCV cv = null; // OpenCV Object Thread t = null; // the sample thread // the input video stream image Image frame = null; // list of all face detected area Rectangle[] squares = new Rectangle[0]; /** * Setup Frame and Object(s). */ FaceDetection() { super( "Face Detection Sample" ); // OpenCV setup cv = new OpenCV(); cv.capture( 320, 240 ); cv.cascade( OpenCV.CASCADE_FRONTALFACE_ALT ); // frame setup this.setBounds( 100, 100, cv.width, cv.height ); this.setBackground( Color.BLACK ); this.setVisible( true ); this.addKeyListener( new KeyAdapter() { public void keyReleased( KeyEvent e ) { if ( e.getKeyCode()==KeyEvent.VK_ESCAPE ) { // ESC : release OpenCV resources cv.dispose(); System.exit(0); } } } ); // start running program t = new Thread( this ); t.start(); } /** * Draw video frame and each detected faces area. */ public void paint( Graphics g ) { // draw image g.drawImage( frame, 0, 0, null ); // draw squares g.setColor( Color.RED ); for( Rectangle rect : squares ) g.drawRect( rect.x, rect.y, rect.width, rect.height ); } /** * Execute this sample. */ @SuppressWarnings("static-access") public void run() { while( t!=null && cv!=null ) { try { t.sleep( FRAME_RATE ); // grab image from video stream cv.read(); // create a new image from cv pixels data MemoryImageSource mis = new MemoryImageSource( cv.width, cv.height, cv.pixels(), 0, cv.width ); frame = createImage( mis ); // detect faces squares = cv.detect( 1.2f, 2, OpenCV.HAAR_DO_CANNY_PRUNING, 20, 20 ); // of course, repaint repaint(); } catch( InterruptedException e ) {;} } } }

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  • smart page resizing

    - by Anton
    Suppose I have an HTML page with three blocks of fixed width (their height can vary if that's important), like shown on picture: I would like to make it behave as shown on next picture: when browser screen width is reduced so it can't fit all three blocks in one line, first block goes down. Is it possible to achieve such behavior? Preferably with CSS only but any working solution would be great.

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  • image upload problem.

    - by Bluemagica
    I wrote a function to resize and upload images...it works, but only for one image. So if I call the function three times, I end up with 3 copies of the last image..... function uploadImage($name,$width,$height,$size,$path='content/user_avatars/') { //=================================================== //Handle image upload $upload_error=0; //Picture $img = $_FILES[$name]['name']; if($img) { $file = stripslashes($_FILES[$name]['name']); $ext = strtolower(getExt($file)); if($ext!='jpg' && $ext!='jpeg' && $ext!='png' && $ext!='gif') { $error_msg = "Unknown extension"; $upload_error = 1; return array($upload_error,$error_msg); } if(filesize($_FILES[$name]['tmp_name'])>$size*1024) { $error_msg = "Max file size of ".($size*1024)."kb exceeded"; $upload_error = 2; return array($upload_error,$error_msg); } $newFile = time().'.'.$ext; resizeImg($_FILES[$name]['tmp_name'],$ext,$width,$height); $store = copy($_FILES[$name]['tmp_name'],$path.$newFile); if(!$store) { $error_msg = "Uploading failed"; $upload_error = 3; return array($upload_error,$error_msg); } else { return array($upload_error,$newFile); } } } //========================================================================================= //Helper Functions function getExt($str) { $i = strpos($str,"."); if(!$i) { return ""; } $l = strlen($str)-$i; $ext = substr($str,$i+1,$l); return $ext; } function resizeImg($file,$ext,$width,$height) { list($aw,$ah) = getimagesize($file); $scaleX = $aw/$width; $scaleY = $ah/$height; if($scaleX>$scaleY) { $nw = round($aw*(1/$scaleX)); $nh = round($ah*(1/$scaleX)); } else { $nw = round($aw*(1/$scaleY)); $nh = round($ah*(1/$scaleY)); } $new_image = imagecreatetruecolor($nw,$nh); imagefill($new_image,0,0,imagecolorallocatealpha($new_image,255,255,255,127)); if($ext=='jpg'||$ext=='jpeg') { $src_image = imagecreatefromjpeg($file); } else if($ext=='gif') { $src_image = imagecreatefromgif($file); } else if($ext=='png') { $src_image = imagecreatefrompng($file); } imagecopyresampled($new_image,$src_image,0,0,0,0,$nw,$nh,$aw,$ah); if($ext=='jpg'||$ext=='jpeg') { imagejpeg($new_image,$file,100); } else if($ext=='gif') { imagegif($new_image,$file); } else if($ext=='png') { imagepng($new_image,$file,9); } imagedestroy($src_image); imagedestroy($new_image); } I have a form with two upload fields, 'face_pic' and 'body_pic', and I want to upload these two to the server and resize them before storing. Any ideas?

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  • C#: Windows Forms: What could cause Invalidate() to not redraw?

    - by Rosarch
    I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why. this.worldBox = new System.Windows.Forms.PictureBox(); this.worldBox.BackColor = System.Drawing.SystemColors.Control; this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.worldBox.Location = new System.Drawing.Point(170, 82); this.worldBox.Name = "worldBox"; this.worldBox.Size = new System.Drawing.Size(261, 250); this.worldBox.TabIndex = 0; this.worldBox.TabStop = false; this.worldBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove); this.worldBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown); this.worldBox.MouseUp += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp); Called in my code to draw the world appropriately: view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, selectedGameObjects, LevelEditorUtils.PREVIEWS); View.DrawWorldBox: public void DrawWorldBox(PictureBox worldBox, Panel canvas, ICollection<IGameObjectController> controllers, ICollection<IGameObjectController> selectedGameObjects, IDictionary<string, Image> previews) { int left = Math.Abs(worldBox.Location.X); int top = Math.Abs(worldBox.Location.Y); Rectangle screenRect = new Rectangle(left, top, canvas.Width, canvas.Height); IDictionary<float, ICollection<IGameObjectController>> layers = LevelEditorUtils.LayersOfControllers(controllers); IOrderedEnumerable<KeyValuePair<float, ICollection<IGameObjectController>>> sortedLayers = from item in layers orderby item.Key descending select item; using (Graphics g = Graphics.FromImage(worldBox.Image)) { foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { foreach (IGameObjectController controller in kv.Value) { // ... float scale = controller.View.Scale; float width = controller.View.Width; float height = controller.View.Height; Rectangle controllerRect = new Rectangle((int)controller.Model.Position.X, (int)controller.Model.Position.Y, (int)(width * scale), (int)(height * scale)); // cull objects that aren't intersecting with the canvas if (controllerRect.IntersectsWith(screenRect)) { Image img = previews[controller.Model.HumanReadableName]; g.DrawImage(img, controllerRect); } if (selectedGameObjects.Contains(controller)) { selectionRectangles.Add(controllerRect); } } } foreach (Rectangle rect in selectionRectangles) { g.DrawRectangle(drawingPen, rect); } selectionRectangles.Clear(); } worldBox.Invalidate(); } What could I be doing wrong here?

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  • merging UIImagePickerController image with cameraOverlayView

    - by GameDev
    Im really in the need for some help and advice. Spent the last week on this and have now just become frustrated as i cant get it to work! Basically, im trying to merge two images into one image to display/save. First the user picks an image from album, it goes to edit image screen where user can move and scale the image. On this screen is an overlay image (320x480) for the person to align there eyes in. Once aligned I want to save this image (edited and overlay) into one and pass the image onto my next screen. It works fine when the image is filling the edit/crop box, but when the image is widescreen with top and bottom not filling the box, then when i save the image the coords of the overlay dont get saved correctly! Heres my code, ive tried various ways of doing this but have failed at every attempt :( - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Access the cropped image from info dictionary UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"]; // Combine image with overlay before saving!! image = [self addOverlayToImage:image]; overlayGraphicView.image = nil; // Take the picture image to the post picture view controller postPictureView = [[PostPictureViewController alloc] init:image Company:companyName withLink:buyButtonLink]; [picker pushViewController:postPictureView animated:YES]; [picker release],picker = nil; } The problem is that the image picked (originalImage) could be of any height, my overlayImage is however always 320x480, its almost all transparent with just two eye images in center which i want to save over the original images eyes! - (UIImage*) addOverlayToImage:(UIImage*)originalImage { CGRect cgRect =[[UIScreen mainScreen] bounds]; CGSize size = cgRect.size; UIGraphicsBeginImageContext(size); [originalImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* overlayImage = [UIImage imageNamed:overlayGraphicName]; [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); [finalImage retain]; UIGraphicsEndImageContext(); return finalImage; } I wish there was just an easy way to take a screenshot of whatever is in the edit crop box :( Please if someone could help me with this ASAP as I need to finish this in 1-2 days time! Thank you. EDIT:- I should also mention that with this I get the correct center of the screen and placement of the overlay on my next screen: [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; However, I am unable to work out the correct position of the main image especially as the height is different for every image if not fullscreen! I tried this to center it into the correct position but it doesnt work: [originalImage drawInRect:CGRectMake(0,(size.height/2 - originalImage.size.height/2), originalImage.size.width, originalImage.size.height)];

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  • Cross domain form submit does not work on Chrome and IE

    - by Debiprasad
    I am having an unexpected issue while submitting a from. The action of the form is a different domain. And the method is get. Here to the code of the from: <div style="width: 100%; background-color: #09334D; margin: 0 0 15px 0; padding: 10px; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;" <form action="http://www.flipkart.com/search-book" method="get"> <a href="http://www.flipkart.com/?affid=debiprasad"> <img alt="Flipkart.com" style="vertical-align:middle" src="http://static.fkcdn.com/www/270/images/flipkart_india.png" /> </a> <input type="hidden" name="affid" value="debiprasad"> <input type="text" name="query" style="height:25px; width: 400px; font-size: 16px;"> <select onchange="$(this).closest('form').attr('action', 'http://www.flipkart.com/search-' + $(this).val());" style="height:25px; width: 150px; font-size: 16px;"> <option value='book' selected>Books</option> <option value='music'>Music</option> <option value='movie'>Movies & TV</option> <option value='game'>Games</option> <option value='mobile'>Mobiles</option> </select> <input type="submit" value="Search" style="height:25px; width: 100px; font-size: 16px; background: url('http://static.fkcdn.com/www/270/images/fkart/search_button_bg.png') repeat-x scroll 0 0 transparent; border: 1px solid #915A13; color: #3C2911; cursor: pointer; font-family: 'lucida grande',tahoma,verdana,arial,sans-serif; font-weight: bold; padding: 0 17px 0 15px; margin: 0; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;"> </form> The form is located at: http://wheretobuyonline.in/ When I click on the "Search" (submit) button, it does not submit. This problem happens in Chrome and IE (8). But works without any problem on Firefox.

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  • IE8 is subtracting wrong in JavaScript / jQuery?

    - by Oscar Godson
    In every browser, Win/Mac, Chrome, Safari, Firefox, Opera, IE6, and IE7 they ALL get the following console output: 352 254 But in IE8 I get: 414 434 454 474 Here is my JS/jQuery code: $('#top-breadcrumbs').children('a').each(function(i){ if(!$(this).hasClass('permanent')){ if(permItemWidth+rmItemWidth > $('#top-breadcrumbs').width()){ $(this).addClass('removed'); rmItemWidth = rmItemWidth-$(this).width()+20; } } }); The log code i have above is writing the NEW rmItemWidth value after its been reset in that 2nd if

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  • Do RAID controllers commonly have SATA drive brand compatibility issues?

    - by Jeff Atwood
    We've struggled with the RAID controller in our database server, a Lenovo ThinkServer RD120. It is a rebranded Adaptec that Lenovo / IBM dubs the ServeRAID 8k. We have patched this ServeRAID 8k up to the very latest and greatest: RAID bios version RAID backplane bios version Windows Server 2008 driver This RAID controller has had multiple critical BIOS updates even in the short 4 month time we've owned it, and the change history is just.. well, scary. We've tried both write-back and write-through strategies on the logical RAID drives. We still get intermittent I/O errors under heavy disk activity. They are not common, but serious when they happen, as they cause SQL Server 2008 I/O timeouts and sometimes failure of SQL connection pools. We were at the end of our rope troubleshooting this problem. Short of hardcore stuff like replacing the entire server, or replacing the RAID hardware, we were getting desperate. When I first got the server, I had a problem where drive bay #6 wasn't recognized. Switching out hard drives to a different brand, strangely, fixed this -- and updating the RAID BIOS (for the first of many times) fixed it permanently, so I was able to use the original "incompatible" drive in bay 6. On a hunch, I began to assume that the Western Digital SATA hard drives I chose were somehow incompatible with the ServeRAID 8k controller. Buying 6 new hard drives was one of the cheaper options on the table, so I went for 6 Hitachi (aka IBM, aka Lenovo) hard drives under the theory that an IBM/Lenovo RAID controller is more likely to work with the drives it's typically sold with. Looks like that hunch paid off -- we've been through three of our heaviest load days (mon,tue,wed) without a single I/O error of any kind. Prior to this we regularly had at least one I/O "event" in this time frame. It sure looks like switching brands of hard drive has fixed our intermittent RAID I/O problems! While I understand that IBM/Lenovo probably tests their RAID controller exclusively with their own brand of hard drives, I'm disturbed that a RAID controller would have such subtle I/O problems with particular brands of hard drives. So my question is, is this sort of SATA drive incompatibility common with RAID controllers? Are there some brands of drives that work better than others, or are "validated" against particular RAID controller? I had sort of assumed that all commodity SATA hard drives were alike and would work reasonably well in any given RAID controller (of sufficient quality).

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  • Can we identify individual sectors of a circle component uniquely in flex?

    - by Angeline Aarthi
    I have a custom circle component in my application, which is divided into 3 sectors as of now.Can we uniquely identify each segments of this circle? I want to drag and drop text or images from another container to this circle component. But I want to place different images in the different sectors. Is it possible to distinguish the individual sectors of the circle component? Here is my code: <mx:TabNavigator width="624" height="100%"> <mx:VBox id="currQuote" label="Currents Quote" width="100%"> <comp:MyCircle x1="175" y1="150" radius="150"/> <comp:MyCircle x1="175" y1="150" radius="120"/> <comp:MyCircle x1="175" y1="150" radius="25"/> <comp:MyLine x1="160" y1="122"/> </mx:VBox> <mx:VBox label="Quote Comparison" width="100%"/> <mx:VBox label="Reports" width="100%"/> </mx:TabNavigator> Circle component: package components { import mx.core.UIComponent; public class MyCircle extends UIComponent { public var x1:int; public var y1:int; public var radius:int; override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { graphics.lineStyle(1, 0x000000); graphics.drawCircle(x1, y1, radius); } } } Line component: package components { import mx.core.UIComponent; public class MyLine extends UIComponent { public var x1:int; public var y1:int; override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { graphics.lineStyle(1, 0x000000); graphics.moveTo(100,0); graphics.lineTo(x1, y1); graphics.moveTo(250,0); graphics.lineTo(185,120); } } } Actually I want the circle to be divided into 6 sectors, but for now just divided it into 3 sectors. But is it possible to uniqulely identify the individual sectors of the circle so that I can drag different images or texts into those particular sectors?

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  • Internet Explorer and onMouseOver/onMouseOut

    - by Thorbjørn Reimann-Andersen
    Hi all, I have tried looking a similar question on here but couldnt find one so here it comes: I have this html (ignore the "+whatever+@", its in a codebehind file so im putting some variables that im getting from there): <div id='ReferenceContainer"+UniqueID+@"' style='background-color:"+BackcolourOFF+@"; width:"+CompWidth+@"; height:"+CompHeight+@";'> <div id='Reference"+UniqueID+@"' style='width:"+CompWidth+@"; height:"+CompHeight+@"; '> <div id='RefTextContainer"+UniqueID+@"' style='float:left; width:"+CompWidth+@"; height:"+CompHeight+@"; ' > <div id='RefTitleCon' style='margin-top:"+RefTitleMargin+@"px; color:"+RefTitleColor+@"; z-index:-1;' ><p><b>"+RefTitle+@"</b></p> </div> <div id='RefTextCon'><p>"+RefText+@"</p></div> </div> <div id='RefPicContainer"+UniqueID+@"' style='float:right;'> <img id='RefImg"+UniqueID+@"first' class='first' name='RefImg"+UniqueID+@"' src=" + StartImg + @" style='position:absolute;' ></img> <img id='RefImg"+UniqueID+@"second' class='second' name='RefImg"+UniqueID+@"' src=" + AltImg + @" style='display:none;' ></img> </div> </div> <div id='ScriptContainer"+UniqueID+@"' style='width:"+CompWidth+@"; height:"+CompHeight+@"; position:relative; top:-"+CompHeight+@"px; left:0px;' onMouseOver='ChangeBackcolourON"+UniqueID+@"()' onMouseOut='ChangeBackcolourOFF"+UniqueID+@"()'></div> </div> Now in firefox, everything works just perfect. The div "ScriptContainer" sits in front of the whole thing and when the mouse enters or leaves the functions work exactly as they should. But IE8 places the text in front of everything and then the functions do not work as i would like them to. "ChangeBackcolourOFF" gets called every time the mouse enters the text, which sits in front of everything and "ChangeBackcolourON" gets called every time the mouse enters the "Scriptcontainer" from the text. So i either need to figure out how to force the text to be placed behind the "Scriptcontainer" or some other solutions. I appreciate you answers

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  • Creating gif/bmp files with flex

    - by dta
    public function bmdToStr(bmd:BitmapData,width:int,height:int):String { var encoder:JPEGEncoder = new JPEGEncoder(); var encBytes:ByteArray = encoder.encode(bmd); return ImageSnapshot.encodeImageAsBase64(new ImageSnapshot(width,height,encBytes,"image/jpeg")); } As of now, I am creating JPEG image from bitmapdata as above. I can use PNGEncoder for creating png images as well. How do I create .bmp or .gif files?

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  • catch-22 with apt-get

    - by Mark J Seger
    I'd recently installed a package and discovered my scp stopped working. After removing and installing some things I got it fixed but then I stated getting errors in apt-get about dpkg: error: configuration error: /etc/dpkg/dpkg.cfg.d/multiarch:1: unknown option 'foreign-architecture' so I commented it out and thought that fixed the problem until I discovered the chrome icon in my launcher turned into a ? and chrome no longer worked. I tried to reinstall it and got the apt-get error: "ambiguous package name 'libglib2.0-0' with more than one installed instance" if I try to remove libglib2 I get the error The following packages have unmet dependencies: iceape-browser : Depends: iceape but it is not going to be installed iceape-chatzilla : Depends: iceape (>= 2.7.11) but it is not going to be installed Depends: iceape (<= 2.7.11-1.1~) but it is not going to be installed E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages. so then I tried to remove icape-browser and it complained about the 2 instances of libglinb2. in fact virtually any command I issue does the same thing so I don't know what I can do to untangle things.

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  • GWT history iframe

    - by msaif
    I am using GWT and need history and using: <iframe src="javascript:''" id="__gwt_historyFrame" style="width:0;height:0;border:0"></iframe> But can I change __gwt_historyFrame to any other name AAAAA? Is it possible like below: <iframe src="javascript:''" id="AAAAA" style="width:0;height:0;border:0"></iframe>

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  • SWFLoader - "SWF all over the place"

    - by Yan
    I need to load in an swf component but I want it to be an exact width and height, problem is that when I set width and height it doesn't matter, content of that swf still goes out of predefined bounds. How can I tell it not to do so, so it will work exactly as in html document embed?

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  • CSS precedence order? My lecture slides are correct or not?

    - by Michael Mao
    Hi all: I've noticed that there are a couple of similar questions and answers at SO already, but let me clarify my specific question here first: I've got lecture slides which states like this: To be frank, I haven't heard of this rule of css precedence myself, and I googled to find something with similar topic but not quite like that : here To have a test myself, I've made a test page on my own server here After running it on FireFox 3.6.3, I am sure it does not show the way as it should be, according to the statement in lecture slides: imported stylesheet ? am I doing it wrong? I cannot see its effect using FireBug it says that embedded stylesheet has a higher precedence over linked/imported stylesheets, however, it doesn't work, if I put the linked/imported tag AFTER that. inline style vs html attributes ? I've got an image where I firstly set its inline style to control the width and height, then use direct html attributes width/height to try modifying that, but failed... Below is the source code : <html> <head> <style type="text/css"> #target { border : 2px solid green; color : green; } </style> <link rel="stylesheet" href="./linked.css" type="text/css" media="screen" /> </head> <body> <div id="target">A targeted div tag on page.</div> <img src="cat.jpg" alt="" style="width : 102px; height : 110px;" width="204px" height="220px" /> </body> </html> Can any experienced CSS guys help me figure out if the slide is correct or not? Frankly speaking, I am puzzled myself, as I can clearly see some other "incorrect" statements here and there amongst the slides, such as JavaScript is on client-side (how about server-side JavaScript?) and "Embedded styles are in the head section of a web page "(what the heck? I am not allowed to put it inside the body tag?) Sorry about this silly question, the exam is on TOMORROW, and I now see a lot of things to think about :)

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  • Is there a way to do simple calculations in a xaml element binding statement other than using a conv

    - by Jonathan Websdale
    In XAML I want to bind the height of one element to be half the height of another element. Is there a way to do this that doesn't involve writing a converter in the code-behind? Example:- What I've got... <Button Name="RemoveButton" Content="Remove Stage" Width="100" Height="{Binding ElementName=AddButton, Path=Height, Converter={StaticResource MyHalfHeightConverter}}"/> What I'd like... <Button Name="RemoveButton" Content="Remove Stage" Width="100" Height="{Binding ElementName=AddButton, Path=(Height / 2.0)}"/>

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  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

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  • Resizing canvas, where's the problem?

    - by Noor
    I'll post a link since theres to much to post here: http://hem.bredband.net/noor/canvas.htm My goal is to make the picture fit inside the window with the width of the image being the same as the window, even after resize. If the pictures height becomes to big for the window then the picture should resize itself according to the height and not the width. Somewhere along my code there is something wrong.. forgive me if this is stupid, i am still learning.. Thanks!

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