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  • Player sprite moving slower on iPhone 4

    - by nvillec
    I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to (sprite.position.x + xVel, sprite.position.y + yVel). Each time a movement button is tapped, the appropriate velocity (initialized to 0) is changed to whatever speed I choose, then a stop movement button returns the velocity to 0. It's not an ideal solution but I'm very new at this and stoked to at least have that working with little help from the internet. So I may not have explained that perfectly, but it is in fact working to my satisfaction in Xcode's iPhone Simulator, however when I build it for my device and run it on my phone, the sprite's movement speed is noticeably slower than in Xcode. At first I thought it must have to do with the resolution of the iPhone 4, making the sprite's movement path twice as long, but I found that if I pull up the multitask bar, then return to the app the speed will sometimes jump back to normal. My second theory was that the code is just inefficient and is bogging the processes down, but I would see this reflected in the frame rate wouldn't I? It stays at 59-60 the whole time, and the spritesheet animation runs at the correct speed. Has anyone experienced this? Is this a really obvious issue that I'm completely missing? Any help (or tips for optimizing my approach to movement) would be much appreciated!

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  • What is the basic loadout for an open source web developer?

    - by DeveloperDon
    Thus far, I have mainly been an embedded developer, but I am interested in having the flexibility to do mobile and web development as well. I think my tools should include the following, but probably a lot more. LAMP stack. Java IDEs like Eclipse and IntelliJ. JS frameworks like Dojo, Node.JS, AngularJS, (is it better to mix or commit to one?). Cloud solutions like EC2 and Azure (again, ok to mix or better to commit to one?). Google APIs. Continuous integration server. Source control tools with Git for new work, SVN, CVS, +others for imports. FTP server. Unit test runners. Bug trackers. OOAD modeling tools or plug-ins? Graphic design tools? Hosting services. XML / JSON / other markup? Content management, SEO? I am also interested to know if there are tools where it might be better to mix, match, or support all available (maybe for source control) and others where the full focus should be on one (maybe Java vs. C# or Windows vs. Linux vs. MacOS). Perhaps some of these questions need context of whether the projects will be greenfield (just pick favorite) or maintenance (no choice, each project continues legacy, sometimes with a poor tools).

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  • How do I (quickly) let people know that software I am providing for free is not abandon-ware?

    - by blueberryfields
    As an independent, individual programmer: How do I let people very quickly know that I have not abandoned the software I've written and given away for free? That I am putting in the effort required to maintain and support my software to a professional level? When software written by one or two developers is available for free, or marked as open-source, usually the default assumption is that it's abandon-ware. This is usually a safe assumption - check out the answers to this question if you doubt it: Why do programmers write applications and then make them free?. There are lots of programmers who provide free and/or open-source tools which are not abandon-ware, though. If we're talking about large companies, ie Google, there's no real problem telling the difference between supported, live tools and software, and those which are abandoned or discontinued. A lively git repository isn't quick - users will have to be savvy enough to understand the repository and know where to look for it. Consistent marketing and community management take more time and effort than I can put in on my own. Also, if my software becomes popular/successful, I assume those will grow on their own, and be supported by power users in the community.

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  • Team Software Development using Ruby on Rails

    - by Panoy
    I used to work alone on small to medium sized programming projects before and have no experience working in a team environment. Currently, there will be 3 of us in an in-house software development team that is tasked to develop a number of software for an academic institution. We have decided to use the web for the majority of the projects and are planning to choose Ruby on Rails for this and I would like to ask for your inputs, advices and approaches with regards to software development as a team using the RoR web framework. One thing that has really confounded me is how you divide the programming tasks of a project if there are 3 of you that are really doing the coding. It’s obvious that we as developers approach a problem in a modular way and finish it one after another. If the project consists of 3 modules, should each one of us focus on each of those modules? Would it be faster that way? How about if the 3 of us would focus on one module first (that’s what I really prefer). Is using a distributed version control system such as Git the answer to this type of problem? Please don’t forget to put your tips and experiences with regards to team software development. Cheers!

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • Release notes for 9/25/2012

    Below are the release notes from today's deployment. 1. With today’s deployment we’ve made some significant changes to the source code experience. First of all, you’ll noticed that we moved the Source Code tab closer to the project home tab.   We believe that this will help make source code more discoverable and emphasizes our focus on developer collaboration. The next thing you’ll notice is that when you click on the Source Code tab, you will immediately be browsing code. We want to get you to the project source code in a minimum number of clicks, and this change helps get you there. The changeset history is still there, which brings us to the next change… We implemented an action bar in the source code section, which will make certain actions more discoverable, including forking, cloning, and downloading source code The popups in the action bar will help you perform the tasks you need to do when contributing to projects, as well as managing your own projects. Take a look at how easy it is to find the clone/connection URL now! 2. The second exciting thing we turned on this week is the ability to enable Windows Azure Web Sites to build and deploy your project source code (for Git source code projects). You can read more about how to do this in Mark's post here. 3. We also made some improvements in other areas this week: Made some improvements to screen reader accessibility Fixed some minor UI issues in the browse source code page We'd love to have your feedback on the new changes to the source code tab. Please let us know what you think on our suggestions page, send us a message on Twitter @codeplex, or you can reach Mark Groves directly @mgroves84

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  • Is it good idea to require to commit only working code?

    - by Astronavigator
    Sometimes I hear people saying something like "All committed code must be working". In some articles people even write descriptions how to create svn or git hooks that compile and test code before commit. In my company we usually create one branch for a feature, and one programmer usually works in this branch. I often (1 per 100, I think and as I think with good reason) do non-compilable commits. It seems to me that requirement of "always compilable/stable" commits conflicts with the idea of frequent commits. A programmer would rather make one commit in a week than test the whole project's stability/compilability ten times a day. For only compilable code I use tags and some selected branches (trunk etc). I see these reasons to commit not fully working or not compilable code: If I develop a new feature, it is hard to make it work writing a few lines of code. If I am editing a feature, it is again sometimes hard to keep code working every time. If I am changing some function's prototype or interface, I would also make hundreds of changes, not mechanical changes, but intellectual. Sometimes one of them could cause me to carry out hundreds of commits (but if I want all commits to be stable I should commit 1 time instead of 100). In all these cases to make stable commits I would make commits containing many-many-many changes and it will be very-very-very hard to find out "What happened in this commit?". Another aspect of this problem is that compiling code gives no guarantee of proper working. So is it good idea to require every commit to be stable/compilable? Does it depends on branching model or CVS? In your company, is it forbidden to make non compilable commits? Is it (and why) a bad idea to use only selected branches (including trunk) and tags for stable versions?

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  • SQL Saturday #89 in Atlanta!

    - by Most Valuable Yak (Rob Volk)
    (Yeah yeah, technically it's in Alpharetta, but it's close enough.) Saturday…Saturday….Saturday…. September 17th.  TWO THOUSAND ELEVEN! OK, it's not a tractor pull, but it's even better:  FREE SQL SERVER TRAINING!  They have a bunch of great speakers lined up, and for some reason, me.  (Protip: be good friends with the program committee, have sufficient bribe funds, and if all else fails, lots of alcohol, drugs and a camera.  Ba-ZING!  You too can speak at SQL Saturday!) I will be presenting Revenge: The SQL! in a new and improved SQL Saturday themed presentation.  Actually, it's the same ol' presentation, I just updated the slide theme to match the new SQL Saturday website design.  (Yeah guys, thanks for changing that a month ago.  So much for coasting on the old format.) Of course, you have your choice of three other SQL Saturdays in other cities that day, but come on, you really want to go to this one. #sqlsat89 #sqlsaturday #sqlkilt #sqlpass

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  • Hobbyist programmer releasing software with a donate button

    - by espais
    I'd like to start this with a disclaimer that I realize that a full, clear-cut answer should be sought out by a lawyer. I am more so curious about what other users of this community have done Say that I had a small program that I had developed for fun, that I wished to release to the public. I'll drop it out there with one of the various open-source licenses, and probably put it up on SourceForge or Git in case if anybody should ever want to fork/maintain/check out code. Also say that I wanted to accept donations for the project, with absolutely 0 expectation that people will send any money. However, if somebody donated in order to buy me a beer or a pizza for the work that they liked, I would accept gladly. The question, then, is what are the general requirements of accepting donations? Can it go into a personal account with no questions asked as a "gift," or do I need to setup an LLC to avoid any taxation issues? (US citizen here). Again, yes this should be lawyer discussed, but I also know that many projects that I see have the ability to donate, and assume that the community probably has a decent amount of experience in this regard.

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  • Building a template engine - starting point

    - by Anirudh
    We're building a Django-based project with a template component. This component will be separate from the project as such and can be Django/Python, Node, Java or whatever works. The template has to be rendered into HTML. The templates will contain references to objects with properties that are defined in the DB, say, a Bus. For eg, it could be something like [object type="vehicle" weight="heavy"] and it would have to pull a random object from the DB fulfilling the criteria : type="vehicle" weight="heavy" (bus/truck/jet) and then substitute that tag with an image, say, of a Bus. Also it would have to be able to handle some processing. Eg: What is [X type="integer" lte="10"] + [Y type="integer" lte="10"] [option X+Y correct_ans="true"] [option X-Y correct_ans="false"] [option X+y+1 correct_ans="false"] The engine would be expected to fill in a random integer value <= 10 for X and Y and show radioboxes for each of the options. Would also have to store the fact that the first option is the correct answer. Does it to make sense to write something from the scratch? Or is it better to use an existing templating system (like Django's own templating system) as a starting point? Any suggestions on how I can approach this?

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  • Using Ogre with android [closed]

    - by Rich
    I am trying get Ogre 3d to work on android, I have managed to download and run the ogre sample browser but I am really struggling with trying to get a basic application working i have been trying for days now with no avail. Does anyone have any pointers on where to start with this? Thanks if anyone can help EDIT: Very sorry for my rubbish question! I am a bit new to this and I am just trying to seek some guidance. Ok so i followed the instructions on the Ogre wiki to build ogre for android and the sample browser here: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=CMake+Quick+Start+Guide&tikiversion=Android so it is deffinately possible. The issue I am having is knowing what I need to do to get started with ogre e.g just a simple hello world style app where it might just show the ogre head, so tutorials might actually be good because I could not really find any simple ones as I am very new to 3D development. I just found that the sample browser was just massive and yes it has everything in it but it's very difficult to understand how it all works. What I am asking is basically some help, as I have been trying to pull out some parts of the sample browser to just create a view with a 3D model. Hope this is better?

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  • DDDNorth2 Bradford, 13th October 2012 - Async Patterns presentation and source code

    - by Liam Westley
    Many thanks to Andy Westgarth and his team for organising a fantastic conference at the rather elegant Bradford University School of Management. Also, a big congratulations to all the delegates who gave up there free time to come and hear us speak and who were, in general, enthusiastic and asked some cracking questions to keep us speakers on our toes. For those who attended my Async my source code and presentation are now available on GitHub, https://github.com/westleyl/DDDNorth2-AsyncPatterns If you are new to Git then the easiest client to install is GitHub for Windows, a graphical UI for accessing GitHub. Personally, I also have TortoiseGit installed – the file explorer add-in that works in a familiar manner to TortoiseSVN. As I mentioned during the presentation I have not included the sample data, the music files, in the source code placed on GitHub but I have included instructions on how to download them from http://silents.bandcamp.com and place them in the correct folders. What I forgot to mention is that Windows Media Player by default does not play Ogg Vorbis and Flac music files, however you can download the codec installer for these, for free, from http://xiph.org/dshow. I am planning to break down this little project into a series of blog posts, with each pattern being a single blog post over several weeks. In these I will flesh out the background behind the pattern, the basic goal being achieved and how to monitor the progress of the sample data being processed. Basically, what I said during the presentation and is missing from the slides.

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  • Is committing/checking in code everyday a good practice?

    - by ArtB
    I've been reading Martin Fowler's note on Continuous Integration and he lists as a must "Everyone Commits To the Mainline Every Day". I do not like to commit code unless the section I'm working on is complete and that in practice I commit my code every three days: one day to investigate/reproduce the task and make some preliminary changes, a second day to complete the changes, and a third day to write the tests and clean it up^ for submission. I would not feel comfortable submitting the code sooner. Now, I pull changes from the repository and integrate them locally usually twice a day, but I do not commit that often unless I can carve out a smaller piece of work. Question: is committing everyday such a good practice that I should change my workflow to accomodate it, or it is not that advisable? Edit: I guess I should have clarified that I meant "commit" in the CVS meaning of it (aka "push") since that is likely what Fowler would have meant in 2006 when he wrote this. ^ The order is more arbitrary and depends on the task, my point was to illustrate the time span and activities, not the exact sequence.

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  • How to install Tor (Web Browser) in Ubuntu 12.10?

    - by Zignd
    I would like to install the Tor, but I'm having some problems. I know that someone will say "This question is a exactly duplication of How to install tor?", but it's not, because the another question can not be applied to Ubuntu 12.10 as the deb command is not available anymore. I did a research and even at the Tor's Official Website the available resource can not be applied to Ubuntu 12.10. I tried to use the deb command (as the above question says: deb http://deb.torproject.org/torproject.org <DISTRIBUTION> main) and the Terminal says deb: command not found and when I try to install it says E: Unable to locate package deb. I've also tried to use the ppa: ubun-tor, but it's not compatible with Quantal Quetzal, because it's too old. I've also tried to use sudo apt-get install tor, but browser icon don't shows up after installation and if you try to use the command tor in the Terminal I get the following error message: Nov 26 10:59:25.731 [notice] Tor v0.2.3.22-rc (git-4a0c70a817797420) running on Linux. Nov 26 10:59:25.731 [notice] Tor can't help you if you use it wrong! Learn how to be safe at https://www.torproject.org/download/download#warning Nov 26 10:59:25.731 [notice] Read configuration file "/etc/tor/torrc". Nov 26 10:59:25.737 [notice] Initialized libevent version 2.0.19-stable using method epoll (with changelist). Good. Nov 26 10:59:25.737 [notice] Opening Socks listener on 127.0.0.1:9050 Nov 26 10:59:25.737 [warn] Could not bind to 127.0.0.1:9050: Address already in use. Is Tor already running? Nov 26 10:59:25.737 [warn] Failed to parse/validate config: Failed to bind one of the listener ports. Nov 26 10:59:25.737 [err] Reading config failed--see warnings above. Thanks in advance.

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  • How to promote an open-source project?

    - by Shehi
    First of all, I apologize if this is the wrong section of network to post this question. If it is, please feel free to move it to more appropriate location... Question: I would like to hear your ideas regarding the ways of open source projects being started and run. I have an open-source content management system project and here some questions arise: How should I act? Shall I come up with a viable pre-alpha edition with working front- and back-ends first and then announce the project publicly? Or shall I announce it right away from the scratch? As a developer I know that one should use versioning system like Git or SVN, which I do, no problems there. And the merit of unit-testing is also something to remember, which, to be frank, I am not into at all... Project management - I am a beginner in that, at best. Coding techniques and experiences such as Agile development is something I want to explore... In short, any ideas for a developer who is new to open-source world, is most welcome.

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  • NVIDIA X Server TwinView isses with 2 GeForce 8600GT cards

    - by Big Daddy
    Full disclosure, I am relatively new to Linux and loving the learning curve but I am undoubtedly capable of ignorant mistakes I have a rig I am building for my home office desktop. The basics: Gigabyte MB AMD 64bt processor Ubuntu 12.04 64bit two Nvidia GeForce 8600GT video cards using a SLI bridge two 22" DVI input HP monitors So here is my issue (it is driving me nuts) with X Server. If I plug both monitors into GPU 0 X Server auto configures TwinView and all is grand, works like a charm, though both are running off of GPU 0. If I plug one monitor into GPU 0 and one monitor into GPU 1, X Server enables the monitor on GPU 0, sees but keeps the monitor on GPU 1 disabled. My presumption (we all know the saying about presumptions) is that all I would have to do is select the disabled monitor on GPU 1 and drop down the Configure pull down and select TwinView...problem is when the monitors are plugged in this way, the TwinView option is greyed out and can not be selected. What am I not understanding here? Is there some sort of configuration I need to do elsewhere for Ubuntu to utilize both GPU's? Any help will be most appreciated, thanks in advance.

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  • Best Usage of Multiple Computers For a Developer

    - by whaley
    I have two Macbook Pros - both are comparable in hardware. One is a 17" and the other a 15". The 17" has a slightly swifter CPU clock speed, but beyond that the differences are completely negligible. I tried a setup a while back where I had the 17" hooked up to an external monitor in the middle of my desk with the 15" laptop immediately to the right of it, and was using teleport to control the 15" from my 17". All development, terminal usage, etc. etc. was being done on the 17" and the 15" was primarily used for email / IM / IRC... or anything secondary to what I was working on. I have a MobileMe account so preferences were synced, but otherwise I didn't really use anything else to keep the computers in sync (I use dropbox/git but probably not optimally). For reasons I can't put my finger on, this setup never felt quite right. A few things that irked me was the 15" was way under-utlized and the 17" was overutilized having 2 laptops and a 21" monitor all on one desk actually took up lots of desk space and it felt like I had too much to look at. I reverted back to just using the 17" and the external monitor and keeping the 15" around the house (and using it very sparingly). For those of you who are using multiple laptops (or just multiple machines for that matter), I'd like to see setups that work for you for when you have 2 or more machines that gives you optimal productivity and why. I'd like to give this one more shot but with a different approach than my previous - which was using the 15" as a machine for secondary things (communication, reading documentation, etc. etc).

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  • What is the best way for an experienced developer to work on a WordPress blog

    - by nanothief
    I'm beginning to work on my first WordPress blog, however I've noticed most tutorials just have you do modifications (such as theme changes, installing plugins) on the production site. This worries me for a few reasons: No backups No version control If you make a mistake, your production site is affected Developing remotely is slower than local development, especially when tweaking css files. I understand why WordPress works like this - it allows people with no development experience to manage their WordPress installation (or the one provided by their service provider). It also allows you to work on the WordPress installation without having ssh access to the server. However as I am confortable working with tools like git and ssh, and am using a virtual server for the blog, this isn't very important to me. So I was wondering what techniques experienced developers use when working on a WordPress blog. For example: Do you develop locally, then push the changes to the live site? How do you do this? How do you manage database changes and backups? What do you store under version control (if anything)? If a plugin changes the database, do you somehow track the changes it does in version control, so you can rollback the changes done by the plugin if you need to? Or maybe I'm just overcomplicating everything if working on the production site isn't as risky as I am thinking it would be. I would appreciate any answers either way.

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  • Scripting language for filling out web form

    - by ityler22
    I have a job as an intern at a technology company, I was given the unfortunate job of performing some data entry into our web management system. The information entered into the web form is stored in a MySQL DB. Upon receiving the data I realized I would have to submit this online form about 1000 different times all consisting of about 10 different text fields / check boxes per form. (So in other words, would be completely mind numbing and be a ridiculous waste of time and resources, or so I thought...) Having used databases a good bit prior to this, my immediate reaction was to just write a short MySQL script to bulk import all of the data, especially since it was already presented to me in an excel spreadsheet ready to go. Thought it may have been some sort of a test since it seemed too obvious. I wrote the script which consisted of about 10 lines of code but was then informed I couldn't be trusted with MySQL Admin privileges to run said script. So my next thought would be to write a script to just enter the information through the web form (Which will take ten times longer but it's what I have to) Being unfamiliar with scripting of this nature (seems like I would need something similar to a bot, but the good kind) I was unsure of how to proceed to do this. Is there a preferred language to use to enter the data i have into the web form I do have access to? I'm not particularly looking for this to be done for me by any means just a nice point in the right direction as far as what scripting language to use and how to pair that with the data I have that needs to be entered. Thanks for the help/ valuable input! EDIT: Is there a way to perform this using perl without having access to place any files on the server? Would I be able to run some Javascript loops to pull the data out of .csv or just a .txt format with line delimiters and insert it into the web form?

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  • Supporting and testing multiple versions of a software library in a Maven project

    - by Duncan Jones
    My company has several versions of its software in use by our customers at any one time. My job is to write bespoke Java software for the customers based on the version of software they happen to be running. I've created a Java library that performs many of the tasks I regularly require in a normal project. This is a Maven project that I deploy to our local Artifactory and pull down into other Maven projects when required. I can't decide the best way to support the range of software versions used by our customers. Typically, we have about three versions in use at any one time. They are normally backwards compatible with one another, but that cannot be guaranteed. I have considered the following options for managing this issue: Separate editions for each library version I make a separate release of my library for each version of my company software. Using some Maven cunningness I could automatically produce a tested version linked to each of the then-current company software versions. This is feasible, but not without its technical challenges. The advantage is that this would be fairly automatic and my unit tests have definitely executed against the correct software version. However, I would have to keep updating the versions supported and may end up maintaining a large collection of libraries. One supported version, but others tested I support the oldest software version and make a release against that. I then perform tests with the newer software versions to ensure it still works. I could try and make this testing automatic by having some non-deployed Maven projects that import the software library, the associated test JAR and override the company software version used. If those projects build, then the library is compatible. I could ensure these meta-projects are included in our CI server builds. I welcome comments on which approach is better or a suggestion for a different approach entirely. I'm leaning towards the second option.

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  • DIY Halloween Decoration Uses Simple Silohuettes

    - by Jason Fitzpatrick
    While many of the Halloween decorating tricks we’ve shared over the years involve lots of wire, LEDs, and electronic guts, this one is thoroughly analog (and easy to put together). A simple set of silhouettes can cheaply and quickly transform the front of your house. Courtesy of Matt over at GeekDad, the transformation is easy to pull off. He explains: It’s really just about as simple as you could hope for. The materials needed are: black posterboard or black-painted cardboard; colored cellophane or tissue paper; and tape. The only tools needed are: measuring tape; some sort of drawing implement — chalk works really well; and scissors and/or X-Acto knife. And while you need some drawing talent, the scale is big enough and the need for precision little enough that you don’t need that much. For a more thorough rundown of the steps hit up the link below or hit up Google Images to find some monster silhouette inspiration. Window Monsters [Geek Dad] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • Versioning APIs

    - by Sharon
    Suppose that you have a large project supported by an API base. The project also ships a public API that end(ish) users can use. Sometimes you need to make changes to the API base that supports your project. For example, you need to add a feature that needs an API change, a new method, or requires altering of one of the objects, or the format of one of those objects, passed to or from the API. Assuming that you are also using these objects in your public API, the public objects will also change any time you do this, which is undesirable as your clients may rely on the API objects remaining identical for their parsing code to work. (cough C++ WSDL clients...) So one potential solution is to version the API. But when we say "version" the API, it sounds like this also must mean to version the API objects as well as well as providing duplicate method calls for each changed method signature. So I would then have a plain old clr object for each version of my api, which again seems undesirable. And even if I do this, I surely won't be building each object from scratch as that would end up with vast amounts of duplicated code. Rather, the API is likely to extend the private objects we are using for our base API, but then we run into the same problem because added properties would also be available in the public API when they are not supposed to be. So what is some sanity that is usually applied to this situation? I know many public services such as Git for Windows maintains a versioned API, but I'm having trouble imagining an architecture that supports this without vast amounts of duplicate code covering the various versioned methods and input/output objects. I'm aware that processes such as semantic versioning attempt to put some sanity on when public API breaks should occur. The problem is more that it seems like many or most changes require breaking the public API if the objects aren't more separated, but I don't see a good way to do that without duplicating code.

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  • Learning curve webdevelopment

    - by refro
    At the moment our team has a huge challenge, we're being asked to deliver a new GUI for an embedded controller. De deadline is very tight and is set on april 2013. Our team is very diverse some people are on the level of functional programming (mostly C), others (including myself) also master object oriented programming (C++, C#). We build a prototype with android, although it has its quirks it is mostly just OO. For the future there is a wish to support multiple platforms (Windows, Android, iOS). In my opinion a HTML5 app with a native app shell is the way to go. When gathering more information on the frameworks to use etc it becomes obvious to me a paradigm shift is needed. None of us have a web background so we need to learn from the ground up. The shift from functional to oo took us about 6 months to become productive (and some of the early subsystems were rewritten because they were a total mess) . Can we expect the learning curve to be similar? Can this be pulled off with a webapp? (My feeling says it will already be hard to pull off as a native app which is at the edge of our comfort zone)

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  • Two Cloudy Observations from Oracle OpenWorld

    - by GeneEun
    Now that the dust has settled from another amazing Oracle OpenWorld, I wanted to reflect back on a couple of key observations I made during the event. First, it was pretty clear that Cloud was again a big deal at this year's conference. Yes, the Oracle Database 12c announcement was also huge, but for most it was hard to not notice that Oracle continues to be "all-in" with respect to cloud computing. Just to give you an idea of the emphasis on Cloud, there were over 300 Cloud-related sessions at this year's OpenWorld. If you caught some of the demo booths in the Oracle Red Lounge, then you saw some of the great platform, application, and social services that are now part of Oracle Cloud, as well as numerous demos of private cloud products that Oracle offers. Second, during Thomas Kurian's keynote presentation on Oracle Cloud, he announced the Preview Availability of a new service called Oracle Developer Cloud Service. This new platform service will provide developers with instant access to environments to better manage the application development lifecycle in the cloud. It provides development project teams access to favorite tools like Hudson, Git, Github, wikis, and tasks to help make innovation faster, more collaborative, and more effective. There's also integration with IDEs like Eclipse, NetBeans, and JDeveloper. If you're a developer, it's an awesome addition to Oracle Cloud's platform services! Want more details about Oracle Developer Cloud Service? Click here.

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  • Thoughts (on Windows Phone 7) from the MVP Summit

    - by Chris Williams
    Last week I packed off to Redmond, WA for my annual pilgrimage to Microsoft's MVP Summit. I'll spare you all the silly taunting about knowing stuff I can't talk about, etc... and just get to the point. I'm a XNA/DirectX MVP, an ASP Insider and a Languages (VB) Insider... so I actually had access to a pretty broad spectrum of information over the last week. Most of my time was focused on Windows Phone 7 related sessions, and while I can't dig deep into specifics, I can say that Microsoft is definitely not out of the fight for Mobile. The things I saw tell me that Microsoft is listening and paying attention to feedback, looking at what works & what doesn't and they are working their collective asses off to close the gap between Google and Apple. Anyone who has been in this industry for a while can tell you Microsoft does their best work when they are the underdog. They are currently behind, and have a lot of work ahead of them, but this is when they bring all their resources together to solve a problem. After the week I spent in Redmond, and the feedback I heard from other MVPs, and the technological previews I saw... I feel confident in betting heavily on Microsoft to pull this off.

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