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  • How to design the application to conform to the n-tier architecture? (Winform sample in .net with li

    - by AlexRednic
    Rather a simple question. But the implications are vast. Over the last few weeks I've been reading a lot of material about n-tier architecture and it's implementation in the .NET world. The problem is I couldn't find a relevant sample for Winforms with Linq (linq is the way to go for BLL right?). How did you guys manage to grasp the n-tier concept? Books, articles, relevant samples etc.

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  • Design guide-lines for writing a Typed SQL Statement API ?

    - by this. __curious_geek
    Last night I came up to sometihng intersting while designing my new project that brought me to ask this qustion here. My project is supposed to follow Table Gateway pattern using tradional ADO.Net datasets for data access. I don't want to write plain queries in my data-access classes. So I came up with an idea of writing a parser kindaa api that exposes objects and methods to generate queries on the move based on my domain objects. Later I want this api to hook up to my Business objects and provide Typed SQL generator api right on the business object instances. Any idea or references how can I do this ? This seems very wide to start with that I'm compelled take your opinions here. Does there anything already exists that can do this ?

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  • c++ design question: Can i query the base classes to find the number of derived classes satisfying a

    - by vivekeviv
    I have a piece of code like this class Base { public: Base(bool _active) { active = _active; } void Configure(); void Set Active(bool _active); private: bool active; }; class Derived1 : public Base { public: Derived1(bool active):Base(active){} }; similarly Derived 2 and Derived 3 Now if i call derived1Object.Configure, i need to check how many of the derived1Obj, derived2Obj,derived3Obj is active. Should i add this in the "Base" class like a function say, GetNumberOfActive()? And If the implementation is like this: class Imp { public: void Configure() { //Code instantiating a particular Derived1/2/3 Object int GetNumberOfActiveDerivedObj(); baseRef.Configure(int numberOfActiveDerivedClasses); } prive: Derived1 dObj1(true); Derived2 dObj2(false); Derived3 dObj3(true); }; should i calculate the numberOfActive Derived Objects in Imp Class? THanks

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  • Is there a standard SQL Table design for overriding 'big picture' default values with lower level de

    - by RichardHowells
    Here's an example. Suppose we are trying to calculate a service charge. Say sales in the USA attract a 10 dollar charge, sales in the UK attract a 20 dollar charge So far it's easy - we are starting to imagine a table that lists charges by country. Now lets assume that Alaska and Hawaii are treated as special cases they are both 15 dollars That suggests a table with states, Alaska and Hawaii are charged at 15, but presumably we need 48 (redundant) rows all saying 10. This gives us a maintainance problem, our user only wants to type 10 once NOT 48 times. It does not sit well with the UK either. The UK does not have states. Suppose we throw in another couple of cross cutting rules. If you order by phone there is a 10% supplement on the charge. If you order via the web there is a 10% discount. But for some reason best known to the owners of the business the web/phone supplement/discount are not applied in Hawaii. It seems to me that this is quite a common kind of problem and there is probably a well known arrangement of tables to store the data. Most cases get handled by broad brush answers, but there are some very detailed low level variations that give rise to a huge number of theoretical combinations, most of which are not used.

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  • How to properly design a simple favorites and blocked table?

    - by Nils Riedemann
    Hey, i am currently writing a webapp in rails where users can mark items as favorites and also block them. I came up two ways and wondered which one is more common/better way. 1. Separate join tables Would it be wise to have 2 tables for this? Like: users_favorites - user_id - item_id users_blocked - user_id - item_id 2. single table users_marks (or so) - users_id - item_id - type (["fav", "blk"]) Both ways seem to have advantages. Which one would you use and why?

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  • how to design a db like Facebook where users can update their status and of the fb page as admin

    - by Harsha M V
    i am designing a database where users can update status messages of theirs and they can create pages groups like facebook fan page and post status like the admin of the page and not as a user. user(id, name..) group(id, name...) group_admin(group_id, user_id) this is my set up. Is this the way to do it. How to post under the group as an admin. will i need to make a check to every user if he is the admin or not ?

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  • What is the proper design of storing temporary users? [closed]

    - by Mendy
    In SO site both real users and temporary users can add a new questions. I assume each user type has a different table. My question is how can I attach the question to the right user? I assuming the temp users have their own table from the following reasons: Temp users don't have all the data that real users have. like: email, password, and all users details. On the other hand, temp users are a lot more then real users. So it make more sense to have they in their own table.

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  • How to design a database where the main entity table has 25+ columns but a single entity's columns g

    - by thenextwebguy
    The entities to be stored have 25+ properties (table columns). The entities are pretty diverse, meaning that, most of the columns are empty. On average, I'd say, less than 20% (<5) properties have a value in any particular item. So, I have a lot of redundant empty columns for most of the table rows. Almost all of the columns are decimal numbers. Given this scenario, would you suggest serializing the columns instead, or perhaps, create another table named "Property", which would contain all the possible properties and then creating yet another table "EntityProperty" which would map an property to an entity using foreign keys? Or would you leave it as it is?

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  • Error 0x6ba (RPC server is unavailable) when running sfc /scannow on Windows XP in Safe Mode

    - by leeand00
    I think that my mup.sys file is corrupt. I received the following error when trying to access a network share that was located on my Windows 7 box, from my Windows XP box: No network provider accepted the given network path. After reading this I attempted to follow the directions by rebooting my computer into safe mode. After I run "sfc /scannow" I receive the following error message: The specific error code is 0x000006ba [The RPC server is unavailable]. When I go into Services, it says that the Remote Procedure Call (RPC) service is running but that the Remote Procedure Call (RPC) Locator is not running. When I try to start the Remote Procedure Call (RPC) Locator, it gives me an error saying: Error 1084: This service cannot be started in Safe Mode What can I do about this? If it can't find the Remote Procedure Call service in safe mode?

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  • Running sfc /scannow provides the error The specific error code is 0x000006ba [The RPC server is una

    - by leeand00
    I think that my mup.sys file is corrupted, I received the following error when trying to access a network share that was located on my Windows 7 box, from my Windows xp box: No network provider accepted the given network path. After reading this I attempted to follow the directions by entering my computer into safe mode. After I run "sfc /scannow" I receive the following error message: The specific error code is 0x000006ba [The RPC server is unavailable]. Additionally when I go into Services, it says that the Remote Procedure Call (RPC) service is running but that the Remote Procedure Call (RPC) Locator is not running. When I try to start the Remote Procedure Call (RPC) Locator, it gives me an error saying: Error 1084: This service cannot be started in Safe Mode So what can I do about this exactly? If it can't find the Remote Procedure Call service in safe mode?

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  • Database model for keeping track of likes/shares/comments on blog posts over time

    - by gage
    My goal is to keep track of the popular posts on different blog sites based on social network activity at any given time. The goal is not to simply get the most popular now, but instead find posts that are popular compared to other posts on the same blog. For example, I follow a tech blog, a sports blog, and a gossip blog. The tech blog gets waaay more readership than the other two blogs, so in raw numbers every post on the tech blog will always out number views on the other two. So lets say the average tech blog post gets 500 facebook likes and the other two get an average of 50 likes per post. Then when there is a sports blog post that has 200 fb likes and a gossip blog post with 300 while the tech blog posts today have 500 likes I want to highlight the sports and gossip blog posts (more likes than average vs tech blog with more # of likes but just average for the blog) The approach I am thinking of taking is to make an entry in a database for each blog post. Every x minutes (say every 15 minutes) I will check how many likes/shares/comments an entry has received on all the social networks (facebook, twitter, google+, linkeIn). So over time there will be a history of likes for each blog post, i.e post 1234 after 15 min: 10 fb likes, 4 tweets, 6 g+ after 30 min: 15 fb likes, 15 tweets, 10 g+ ... ... after 48 hours: 200 fb likes, 25 tweets, 15 g+ By keeping a history like this for each blog post I can know the average number of likes/shares/tweets at any give time interval. So for example the average number of fb likes for all blog posts 48hrs after posting is 50, and a particular post has 200 I can mark that as a popular post and feature/highlight it. A consideration in the design is to be able to easily query the values (likes/shares) for a specific time-frame, i.e. fb likes after 30min or tweets after 24 hrs in-order to compute averages with which to compare against (or should averages be stored in it's own table?) If this approach is flawed or could use improvement please let me know, but it is not my main question. My main question is what should a database scheme for storing this info look like? Assuming that the above approach is taken I am trying to figure out what a database schema for storing the likes over time would look like. I am brand new to databases, in doing some basic reading I see that it is advisable to make a 3NF database. I have come up with the following possible schema. Schema 1 DB Popular Posts Table: Post post_id ( primary key(pk) ) url title Table: Social Activity activity_id (pk) url (fk) type (i.e. facebook,twitter,g+) value timestamp This was my initial instinct (base on my very limited db knowledge). As far as I under stand this schema would be 3NF? I searched for designs of similar database model, and found this question on stackoverflow, http://stackoverflow.com/questions/11216080/data-structure-for-storing-height-and-weight-etc-over-time-for-multiple-users . The scenario in that question is similar (recording weight/height of users overtime). Taking the accepted answer for that question and applying it to my model results in something like: Schema 2 (same as above, but break down the social activity into 2 tables) DB Popular Posts Table: Post post_id (pk) url title Table: Social Measurement measurement_id (pk) post_id (fk) timestamp Table: Social stat stat_id (pk) measurement_id (fk) type (i.e. facebook,twitter,g+) value The advantage I see in schema 2 is that I will likely want to access all the values for a given time, i.e. when making a measurement at 30min after a post is published I will simultaneous check number of fb likes, fb shares, fb comments, tweets, g+, linkedIn. So with this schema it may be easier get get all stats for a measurement_id corresponding to a certain time, i.e. all social stats for post 1234 at time x. Another thought I had is since it doesn't make sense to compare number of fb likes with number of tweets or g+ shares, maybe it makes sense to separate each social measurement into it's own table? Schema 3 DB Popular Posts Table: Post post_id (pk) url title Table: fb_likes fb_like_id (pk) post_id (fk) timestamp value Table: fb_shares fb_shares_id (pk) post_id (fk) timestamp value Table: tweets tweets__id (pk) post_id (fk) timestamp value Table: google_plus google_plus_id (pk) post_id (fk) timestamp value As you can see I am generally lost/unsure of what approach to take. I'm sure this typical type of database problem (storing measurements overtime, i.e temperature statistic) that must have a common solution. Is there a design pattern/model for this, does it have a name? I tried searching for "database periodic data collection" or "database measurements over time" but didn't find anything specific. What would be an appropriate model to solve the needs of this problem?

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  • Multiplayer card game using PHP/Ajax and mysql

    - by Alireza Seifi
    I am designing a map game, using PHP and MYSQL. I don't know how to make the players who sign-in to the website to see other players who are also connected to the site and be able to chat with one another. I want to design the game in such a way that 2 players can play with each other and be able to send messages during the game while others groups are playing at the same time. I have designed the map game successfully, but the problem is making the player 1 who log-in to site to see the player 2 who will also log-in and both can get connected to play each other. http://i.stack.imgur.com/YyCPG.png I will appreciate your responses.

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  • Flash in browsers does not play sound accurately using Pulse network audio

    - by Dave M G
    I use PulseAudio to send sound over the LAN to an audio server. When playing any Flash media in Firefox or Chrome, the sound flutters, as if the volume were going up and down every second. The problem does not exhibit with any other software, and I think it's specific to how Flash interacts with my sound set up. How do I get Flash to play nice with the PulseAudio network sound server? Update I have discovered that I can stop the sound fluttering if I follow these steps: Start a Flash video Run pulseaudio --kill on the server Wait about 7 seconds After this, the PulseAudio server automatically respawns, and the sound in the Flash video is perfect. The problem now, though, is that I have to do this every time I start a Flash video. This is obviously not desireable. So, the question is, how do I make whatever it is that makes the sound work when I go through these steps stick so that I don't have to do them? Also, I've uploaded some PulseAudio log output to Pastebin, taken while attempting to play a Flash video, if that helps. I've tried to get logging details from Flash, but despite installing and enabling Flash for debugging, it has not generated any ouput at all. Details I have uploaded an example video of the problem onto Youtube. In the video you can see the opening of a Ted Talk video, and the sound flutters as it plays. The video also stutters while playing back. Here are my sound device output settings:

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • L2TP connection fails!

    - by a.toraby
    I've installed l2tp-ipsec-vpn but when I try to connect to the vpn server I get error 500. Here are the logs: Jun 17 12:54:37.449 ipsec_setup: Stopping Openswan IPsec... Jun 17 12:54:38.858 Stopping xl2tpd: xl2tpd. Jun 17 12:54:38.859 xl2tpd[1511]: death_handler: Fatal signal 15 received Jun 17 12:54:38.872 ipsec_setup: Starting Openswan IPsec U2.6.37/K3.2.0-23-generic... Jun 17 12:54:39.027 ipsec__plutorun: Starting Pluto subsystem... Jun 17 12:54:39.033 ipsec__plutorun: adjusting ipsec.d to /etc/ipsec.d Jun 17 12:54:39.037 recvref[30]: Protocol not available Jun 17 12:54:39.038 xl2tpd[2442]: This binary does not support kernel L2TP. Jun 17 12:54:39.038 xl2tpd[2444]: xl2tpd version xl2tpd-1.3.1 started on atp-ThinkPad-SL410 PID:2444 Jun 17 12:54:39.038 xl2tpd[2444]: Written by Mark Spencer, Copyright (C) 1998, Adtran, Inc. Jun 17 12:54:39.038 xl2tpd[2444]: Forked by Scott Balmos and David Stipp, (C) 2001 Jun 17 12:54:39.038 xl2tpd[2444]: Inherited by Jeff McAdams, (C) 2002 Jun 17 12:54:39.039 xl2tpd[2444]: Forked again by Xelerance (www.xelerance.com) (C) 2006 Jun 17 12:54:39.039 xl2tpd[2444]: Listening on IP address 0.0.0.0, port 1701 Jun 17 12:54:39.040 Starting xl2tpd: xl2tpd. Jun 17 12:54:39.062 ipsec__plutorun: 002 added connection description "L2TP" Jun 17 12:55:30.753 104 "L2TP" #1: STATE_MAIN_I1: initiate Jun 17 12:55:30.754 010 "L2TP" #1: STATE_MAIN_I1: retransmission; will wait 20s for response Jun 17 12:55:30.754 010 "L2TP" #1: STATE_MAIN_I1: retransmission; will wait 40s for response Jun 17 12:55:30.754 003 "L2TP" #1: ignoring Vendor ID payload [MS NT5 ISAKMPOAKLEY 00000008] Jun 17 12:55:30.754 003 "L2TP" #1: received Vendor ID payload [RFC 3947] method set to=109 Jun 17 12:55:30.754 003 "L2TP" #1: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-02_n] meth=106, but already using method 109 Jun 17 12:55:30.755 003 "L2TP" #1: ignoring Vendor ID payload [FRAGMENTATION] Jun 17 12:55:30.755 003 "L2TP" #1: ignoring Vendor ID payload [MS-Negotiation Discovery Capable] Jun 17 12:55:30.755 003 "L2TP" #1: ignoring Vendor ID payload [IKE CGA version 1] Jun 17 12:55:30.755 106 "L2TP" #1: STATE_MAIN_I2: sent MI2, expecting MR2 Jun 17 12:55:30.755 010 "L2TP" #1: STATE_MAIN_I2: retransmission; will wait 20s for response Jun 17 12:55:30.755 003 "L2TP" #1: NAT-Traversal: Result using RFC 3947 (NAT-Traversal): i am NATed Jun 17 12:55:30.755 108 "L2TP" #1: STATE_MAIN_I3: sent MI3, expecting MR3 Jun 17 12:55:30.756 004 "L2TP" #1: STATE_MAIN_I4: ISAKMP SA established {auth=OAKLEY_PRESHARED_KEY cipher=oakley_3des_cbc_192 prf=oakley_sha group=modp1024} Jun 17 12:55:30.756 117 "L2TP" #2: STATE_QUICK_I1: initiate Jun 17 12:55:30.756 010 "L2TP" #2: STATE_QUICK_I1: retransmission; will wait 20s for response Jun 17 12:55:30.756 003 "L2TP" #2: ignoring informational payload, type IPSEC_RESPONDER_LIFETIME msgid=6b03ff69 Jun 17 12:55:30.756 003 "L2TP" #2: NAT-Traversal: received 2 NAT-OA. ignored because peer is not NATed Jun 17 12:55:30.756 003 "L2TP" #2: our client subnet returned doesn't match my proposal - us:192.168.1.3/32 vs them:109.162.174.235/32 Jun 17 12:55:30.757 003 "L2TP" #2: Allowing questionable proposal anyway [ALLOW_MICROSOFT_BAD_PROPOSAL] Jun 17 12:55:30.757 004 "L2TP" #2: STATE_QUICK_I2: sent QI2, IPsec SA established transport mode {ESP=>0x23af21f8 <0xdb4a87b6 xfrm=AES_128-HMAC_SHA1 NATOA=none NATD=none DPD=none} Jun 17 12:55:31.759 xl2tpd[2444]: Connecting to host x.x.x.x, port 1701 Jun 17 12:55:32.021 xl2tpd[2444]: Connection established to x.x.x.x, 1701. Local: 4720, Remote: 200 (ref=0/0). Jun 17 12:55:32.023 xl2tpd[2444]: Calling on tunnel 4720 Jun 17 12:55:32.454 xl2tpd[2444]: Call established with x.x.x.x, Local: 9667, Remote: 3, Serial: 1 (ref=0/0) Jun 17 12:55:32.456 xl2tpd[2444]: start_pppd: I'm running: Jun 17 12:55:32.456 xl2tpd[2444]: "/usr/sbin/pppd" Jun 17 12:55:32.457 xl2tpd[2444]: "passive" Jun 17 12:55:32.458 xl2tpd[2444]: "nodetach" Jun 17 12:55:32.458 xl2tpd[2444]: ":" Jun 17 12:55:32.459 xl2tpd[2444]: "file" Jun 17 12:55:32.459 xl2tpd[2444]: "/etc/ppp/L2TP.options.xl2tpd" Jun 17 12:55:32.460 xl2tpd[2444]: "ipparam" Jun 17 12:55:32.461 xl2tpd[2444]: "x.x.x.x" Jun 17 12:55:32.462 xl2tpd[2444]: "/dev/pts/1" Jun 17 12:55:32.583 pppd[2711]: Plugin passprompt.so loaded. Jun 17 12:55:32.583 pppd[2711]: pppd 2.4.5 started by root, uid 0 Jun 17 12:55:32.619 pppd[2711]: Using interface ppp0 Jun 17 12:55:32.620 pppd[2711]: Connect: ppp0 <--> /dev/pts/1 Jun 17 12:55:33.693 pppd[2711]: /usr/bin/L2tpIPsecVpn exited with code 0 Jun 17 12:55:34.454 [ERROR 404] Authentication failed: closing connection to 'L2TP' Jun 17 12:55:34.456 pppd[2711]: MS-CHAP authentication failed: E=691 Authentication failure Jun 17 12:55:34.457 pppd[2711]: CHAP authentication failed Jun 17 12:55:34.461 Stopping xl2tpd: xl2tpd. Jun 17 12:55:34.462 xl2tpd[2444]: death_handler: Fatal signal 15 received Jun 17 12:55:34.463 pppd[2711]: Modem hangup Jun 17 12:55:34.463 pppd[2711]: Connection terminated. Jun 17 12:55:34.474 ipsec_setup: Stopping Openswan IPsec... Jun 17 12:55:34.482 pppd[2711]: Exit. Jun 17 12:55:35.587 ipsec_setup: ERROR: Module xfrm4_mode_transport is in use Jun 17 12:55:35.665 ipsec_setup: ERROR: Module esp4 is in use I had this problem by ubuntu 11.10 though I can easily connect to the server from windows. I use ubuntu 12.0 64bit

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  • Console keyboard input OOP

    - by Alexandre P. Levasseur
    I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering if there is a design pattern that nicely handles this use case: There is a Player class with a MakeMove() method interacting with the board game. The MakeMove() method has to somehow get the user input yet I do not want to code it into the Player class as this would reduce cohesion and augment coupling. I was thinking of maybe having some controller class handle the sequence of events and thus the calls to keyboard input. However, that controller class would need to be able to handle differently the subclasses of Player (e.g. the AI class does not require keyboard input). Thoughts ?

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  • Good Open souce game engines for making MMO game

    - by Call Me Dummy
    I am interested in making a MMO game but I am not sure where to start. I am looking for an open source game engine which is simple to use and allows me to concentrate on the game design and architecture. I have some basic C,C++,C# knowledge. After lots of searching in google I was going to start out with Ogre3D but soon realized that it is a rendering engine and does not include physics engine. I have not tried it yet since in many forums it says they don't have a good documentation. So is there any good open source game engine good for fast game developing ? Some key features I want include basic requirements like collision detection, object to object collision detection, physics etc.

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  • Week 24: Karate Kid Chops, The A-Team Runs, and the OPN Team Delivers

    - by sandra.haan
    The 80's called and they want their movies back. With the summer line-up of movies reminding us to wax on and wax off one can start to wonder if there is anything new to look forward to this summer. The OPN Team is happy to report that - yes - there is. As Hannibal would say "I love it when a plan comes together"! And a plan we have; for the past 2 months we've been working to pull together the FY11 Oracle PartnerNetwork Kickoff. Listen in as Judson tells you more. While we can't offer you Bradley Cooper or Jackie Chan we can promise you an exciting line-up of guests including Safra Catz and Charles Phillips. With no lines to wait in or the annoyingly tall guy sitting in front of you this might just be the best thing you see all summer. Register now & Happy New Year, The OPN Communications Team

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  • Content Catalog for Oracle OpenWorld is Ready

    - by Rick Ramsey
    American Major League Baseball Umpire Jim Joyce made one of the worst calls in baseball history when he ruled Jason Donald safe at First in Wednesday's game between the Detroit Lions and the Cleveland Indians. The New York Times tells the story well. It was the 9th inning. There were two outs. And Detroit Tiger's pitcher Armando Galarraga had pitched a perfect game. Instead of becoming the 21st pitcher in Major League Baseball history to pitch a perfect game, Galarraga became the 10th pitcher in Major League Baseball history to ever lose a perfect game with two outs in the ninth inning. More insight from the New York Times here. You can avoid a similar mistake and its attendant death treats, hate mail, and self-loathing by studying the Content Catalog just released for Oracle Open World, Java One, and Oracle Develop conferences being held in San Francisco September 19-23. The Content Catalog displays all the available content related to the event, the venue, and the stream or track you're interested in. Additional filters are available to narrow down your results even more. It's simple to use and a big help. Give it a try. It'll spare you the fate of Jim Joyce. - Rick

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  • Windows Azure Use Case: Hybrid Applications

    - by BuckWoody
    This is one in a series of posts on when and where to use a distributed architecture design in your organization's computing needs. You can find the main post here: http://blogs.msdn.com/b/buckwoody/archive/2011/01/18/windows-azure-and-sql-azure-use-cases.aspx  Description: Organizations see the need for computing infrastructures that they can “rent” or pay for only when they need them. They also understand the benefits of distributed computing, but do not want to create this infrastructure themselves. However, they may have considerations that prevent them from moving all of their current IT investment to a distributed environment: Private data (do not want to send or store sensitive data off-site) High dollar investment in current infrastructure Applications currently running well, but may need additional periodic capacity Current applications not designed in a stateless fashion In these situations, a “hybrid” approach works best. In fact, with Windows Azure, a hybrid approach is an optimal way to implement distributed computing even when the stipulations above do not apply. Keeping a majority of the computing function in an organization local while exploring and expanding that footprint into Windows and SQL Azure is a good migration or expansion strategy. A “hybrid” architecture merely means that part of a computing cycle is shared between two architectures. For instance, some level of computing might be done in a Windows Azure web-based application, while the data is stored locally at the organization. Implementation: There are multiple methods for implementing a hybrid architecture, in a spectrum from very little interaction from the local infrastructure to Windows or SQL Azure. The patterns fall into two broad schemas, and even these can be mixed. 1. Client-Centric Hybrid Patterns In this pattern, programs are coded such that the client system sends queries or compute requests to multiple systems. The “client” in this case might be a web-based codeset actually stored on another system (which acts as a client, the user’s device serving as the presentation layer) or a compiled program. In either case, the code on the client requestor carries the burden of defining the layout of the requests. While this pattern is often the easiest to code, it’s the most brittle. Any change in the architecture must be reflected on each client, but this can be mitigated by using a centralized system as the client such as in the web scenario. 2. System-Centric Hybrid Patterns Another approach is to create a distributed architecture by turning on-site systems into “services” that can be called from Windows Azure using the service Bus or the Access Control Services (ACS) capabilities. Code calls from a series of in-process client application. In this pattern you move the “client” interface into the server application logic. If you do not wish to change the application itself, you can “layer” the results of the code return using a product (such as Microsoft BizTalk) that exposes a Web Services Definition Language (WSDL) endpoint to Windows Azure using the Application Fabric. In effect, this is similar to creating a Service Oriented Architecture (SOA) environment, and has the advantage of de-coupling your computing architecture. If each system offers a “service” of the results of some software processing, the operating system or platform becomes immaterial, assuming it adheres to a service contract. There are important considerations when you federate a system, whether to Windows or SQL Azure or any other distributed architecture. While these considerations are consistent with coding any application for distributed computing, they are especially important for a hybrid application. Connection resiliency - Applications on-premise normally have low-latency and good connection properties, something you’re not always guaranteed in a distributed and hybrid application. Whether a centralized client or a distributed one, the code should be able to handle extended retry logic. Authorization and Access - In a single authorization environment like a Active Directory domain, security is handled at a user-password level. In a distributed computing environment, you have more options. You can mitigate this with  using The Windows Azure Application Fabric feature of ACS to make the Azure application aware of the App Fabric as an ADFS provider. However, a claims-based authentication structure is often a superior choice.  Consistency and Concurrency - When you have a Relational Database Management System (RDBMS), Consistency and Concurrency are part of the design. In a Service Architecture, you need to plan for sequential message handling and lifecycle. Resources: How to Build a Hybrid On-Premise/In Cloud Application: http://blogs.msdn.com/b/ignitionshowcase/archive/2010/11/09/how-to-build-a-hybrid-on-premise-in-cloud-application.aspx  General Architecture guidance: http://blogs.msdn.com/b/buckwoody/archive/2010/12/21/windows-azure-learning-plan-architecture.aspx   

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  • Solarwinds SDK/customisation

    - by Shane
    Hi, Sorry if this is the wrong place to post, but it is a hybrid serverfault/stackoverflow question. I've been directed to take a look at Solarwinds, which is an excellent network monitoring solution, for an internal project. Basically we want to write our own panel to display information custom to our network infrastructure. Has anyone done anything like this, or know if there is a plugin SDK giving developer access? [edit:] Also, if anyone knows of any other Solarwinds-type open source network solutions, please let me know. Cheers, Shane

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