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  • How to make NSView not clip its bounding area?

    - by Jeremy L
    I created an empty Cocoa app on Xcode for OS X, and added: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { self.view = [[NSView alloc] initWithFrame:NSMakeRect(100, 100, 200, 200)]; self.view.wantsLayer = YES; self.view.layer = [CALayer layer]; self.view.layer.backgroundColor = [[NSColor yellowColor] CGColor]; self.view.layer.anchorPoint = CGPointMake(0.5, 0.5); self.view.layer.transform = CATransform3DMakeRotation(30 * M_PI / 180, 1, 1, 1); [self.window.contentView addSubview:self.view]; } But the rotated layer's background is clipped by the view's bounding area: I thought since some version of OS X and iOS, the view won't clip the content of its subviews and will show everything inside and outside? On iOS, I do see that behavior, but I wonder why it shows up like that and how to make everything show? (I am already using the most current Xcode 4.4.1 on Mountain Lion). (note: if you try the code above, you will need to link to Quartz Core, and possibly import the quartz core header, although I wonder why I didn't import the header and it still compiles perfectly)

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  • Mac OS X and static boost libs -> std::string fail

    - by Ionic
    Hi all, I'm experiencing some very weird problems with static boost libraries under Mac OS X 10.6.6. The error message is main(78485) malloc: *** error for object 0x1000e0b20: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug [1] 78485 abort (core dumped) and a tiny bit of example code which will trigger this problem: #define BOOST_FILESYSTEM_VERSION 3 #include <boost/filesystem.hpp> #include <iostream> int main (int argc, char **argv) { std::cout << boost::filesystem::current_path ().string () << '\n'; } This problem always occurs when linking the static boost libraries into the binary. Linking dynamically will work fine, though. I've seen various reports for quite a similar OS X bug with GCC 4.2 and the _GLIBCXX_DEBUG macro set, but this one seems even more generic, as I'm neither using XCode, nor setting the macro (even undefining it does not help. I tried it just to make sure it's really not related to this problem.) Does anybody have any pointers to why this is happening or even maybe a solution (rather than using the dynamic library workaround)? Best regards, Mihai

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  • OS X: Terminal output of javac is garbled.

    - by Don Werve
    I've got my computer set up in Japanese (hey, it's good language practice), and everything is all fine and dandy... except javac. It displays localized error messages out to the console, but they're in Shift-JIS, not UTF8: $ javac this-file-doesnt-exist.java javac: ?t?@?C??????????????: this-file-doesnt-exist.java ?g????: javac <options> <source files> ?g?p?\??I?v?V?????~??X?g?????A-help ???g?p???? If I pipe the output through nkf -w, it's readable, but that's not really much of a solution: $ javac this-file-doesnt-exist.java 2>&1 | nkf -w javac: ????????????: this-file-doesnt-exist.java ???: javac <options> <source files> ????????????????????-help ?????? Everything else works fine (with UTF8) from the command-line; I can type filenames in Japanese, tab-completion works fine, vi can edit UTF-8 files, etc. Although java itself spits out all its messages in English (which is fine). Here's the relevant bits of my environment: LC_CTYPE=UTF-8 LANG=ja_JP.UTF-8 From what it looks like, javac isn't picking up the encoding properly, and java isn't picking up the language at all. I've tried -Dfile.encoding=utf8 as well, but that does nada, and documentation on the localization of the JVM toolchain is pretty nonexistent, at least from Google.

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  • How to make distributed builds using XCode 3.2 on OS X 10.6

    - by Sorin Sbarnea
    After I upgraded using a clean install from OS X 10.5 to 10.6.2 and upgraded the XCode to 3.2.1 I wasn't able to use distributed builds feature anymore. There are several issues that I detected: In most cases Bonjour is not detecting the other computers even they are on the same switch. I added a custom 'set' where I added manually the IP addreses of each computer. Even so I still get status: "unreachable" on them.BTW, ping does work without problems. Both share my computer for shared workgroup builds (distcc) and distribute builds via shared workgroup builds options are checked.

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  • What changes in Core Data after a save?

    - by Splash6
    I have a Core Data based mac application that is working perfectly well until I save a file. When I save a file it seems like something changes in core data because my original fetch request no longer fetches anything. This is the fetch request that works before saving but returns an empty array after saving. NSEntityDescription *outputCellEntityDescription = [NSEntityDescription entityForName:@"OutputCell" inManagedObjectContext:[[self document] managedObjectContext]]; NSFetchRequest *outputCellRequest = [[[NSFetchRequest alloc] init] autorelease]; [outputCellRequest setEntity:outputCellEntityDescription]; NSPredicate *outputCellPredicate = [NSPredicate predicateWithFormat:@"(cellTitle = %@)", outputCellTitle]; [outputCellRequest setPredicate:outputCellPredicate]; NSError *outputCellError = nil; NSArray *outputCellArray = [[[self document] managedObjectContext] executeFetchRequest:outputCellRequest error:&outputCellError]; I have checked with [[[self document] managedObjectContext] registeredObjects] to see that the object still exists after the save and nothing seems to have changed and the object still exists. It is probably something fairly basic but does anyone know what I might be doing wrong? If not can anyone give me any pointers to what might be different in the Core Data model after a save so I might have some clues why the fetch request stops working after saving?

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  • JavaApplicationStub with SWT causing problems

    - by mystro
    I created an application in Eclipse that uses SWT for the GUI. I've attempted to deploy the application using the Eclipse deploy, but it seems that when I do that, LSUIElement is not respected, and I can't force the application to disappear from the dock. Nonwhistanding that issue, the application actually deploys ok and is runnable. I attempted to deploy the application using Jar Bundler, but when I try to run the application, I get the following errors: 2010-06-09 21:44:02.564 JavaApplicationStub[89045:2003] * __NSAutoreleaseNoPool(): Object 0x10021f260 of class NSCFString autoreleased with no pool in place - just leaking 2010-06-09 21:44:02.568 JavaApplicationStub[89045:2003] * __NSAutoreleaseNoPool(): Object 0x10010a0a0 of class NSCFNumber autoreleased with no pool in place - just leaking 2010-06-09 21:44:02.569 JavaApplicationStub[89045:2003] * __NSAutoreleaseNoPool(): Object 0x1001127a0 of class NSCFString autoreleased with no pool in place - just leaking 2010-06-09 21:44:02.582 JavaApplicationStub[89045:2003] * __NSAutoreleaseNoPool(): Object 0x7fff70b7af70 of class NSCFString autoreleased with no pool in place - just leaking 2010-06-09 21:44:02.583 JavaApplicationStub[89045:2003] * __NSAutoreleaseNoPool(): Object 0x100123ea0 of class NSCFData autoreleased with no pool in place - just leaking 2010-06-09 21:44:02.587 JavaApplicationStub[89045:2003] * __NSAutoreleaseNoPool(): Object 0x100225b90 of class NSCFDictionary autoreleased with no pool in place - just leaking 2010-06-09 21:44:02.588 JavaApplicationStub[89045:2003] * __NSAutoreleaseNoPool(): Object 0x100225ee0 of class __NSFastEnumerationEnumerator autoreleased with no pool in place - just leaking in a very, very, very, long list. The application launches and appears to hang with the icon constantly bouncing in the dock, and the first GUI menu only partially loaded (it looks like one of the text boxes is semi visible, and the overall rectangle is the right size, but the GUI is not showing properly. It is essentially hung.) I'm hoping someone has had experience with this problem, and may be able to help! Thanks!

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  • glReadPixels and save to image

    - by Julius Petraška
    I have app, where user drags and drops image, and it is being redrawn with OpenGL for some aviable processing. Everything works. And when user wants to save his image it works like that: glReadPixels -> NSBitmapImageRep -> NSData -> Write to file This works too. Almost. With some images it is not working as it should work. For example: .png when I open and save this image: I get: And if I open and save this image: I get: .jpg If I open and save: I get: And when I open and save: I get: So sometimes images saves badly. Why is it happening?

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  • MySQL bindings for Rails 2.3.5 on Mac OS X 10.5.8

    - by lach
    I have a rails environment which I set-up with macports. I recently updated macports which seems to have had the side effect of breaking rails. When I try to boot a rails server I get: $ ./script/server => Booting WEBrick => Rails 2.3.5 application starting on http://0.0.0.0:3000 /opt/local/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/rails/gem_dependency.rb:119:Warning: Gem::Dependency#version_requirements is deprecated and will be removed on or after August 2010. Use #requirement !!! The bundled mysql.rb driver has been removed from Rails 2.2. Please install the mysql gem and try again: gem install mysql. /opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle: dlopen(/opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle, 9): Library not loaded: /opt/local/lib/mysql5/mysql/libmysqlclient.15.dylib (LoadError) Referenced from: /opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle Reason: image not found - /opt/local/lib/ruby/vendor_ruby/1.8/i686-darwin9/mysql.bundle I've tried reinstalling the mysql gem many times using various configurations I've found around the web but nothing seems to help. Also, when I try to use rake I get: rake db:migrate Rails requires RubyGems >= 1.3.1 (you have 1.0.1). Pleasegem update --systemand try again. Even though: gem --version 1.3.6 What's going on here?

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  • Running a command in a new Mac OS X Terminal window.

    - by Walt D
    Hi, I've been trying to figure out how to run a bash command in a new Max OS X Terminal.app window. As, an example, here's how I would run my command in a new bash process: bash -c "my command here" But this reuses the existing terminal window instead of creating a new one. I want something like: Terminal.app -c "my command here" But of course this doesn't work. I am aware of the "open -a Terminal.app" command, but I don't see how to forward arguments to the terminal, or even if I did what arguments to use. Thanks!

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  • How is "clean" testing done on the Macintosh without virtualization?

    - by Schnapple
    One of the things I've run across on Windows is when a web browser plugin or program you're developing makes an assumption that something is installed that, by default, isn't always present on Windows. A perfect example would be .NET - a whole lot of people running Windows XP have never installed any versions of .NET and so the installer needs to detect and remedy this if necessary. The way I've been testing this in Windows is to have a virtual machine with a snapshot of a clean, patched, but otherwise untouched install of XP or Vista or 7 or whatever. When I'm done testing I just discard any changes since the snapshot. Works great. I'm now developing something for the Macintosh, a platform which is very new to me, and I'm seeing that virtualization does not appear to be an option. It's explicitly forbidden in the EULA of Mac OS X, it's only allowed from Mac OS X Server, which seeing as how I'm targeting an end product is of no use to me, and the one program I see which can virtualize it - VirtualBox - only supports the server and actively nukes any discussion of running the consumer/client version of Mac OS X. And the only instructions I find anywhere on the topic seem to involve the use of "hacking" programs which is very much incompatible with the full-time gig I'm trying to do this for. So it looks like virtualization is out, but at various points I'm going to want or need to simulate what it's like to install and run this software on a "clean" Macintosh. How do people usually do this? Just buy multiple Macintoshes and use Time Machine? Am I thinking about this all wrong and everything Just Works? To be clear I'm not trying to run Mac OS X on a Windows machine. I have a Macintosh, I'm fine with virtualizing Mac OS X on Apple hardware, I'm just not seeing a route to making the non-Server version do this. I'm aware that Mac OS X Server can be virtualized but that's not what I'm going for. I'm aware that there are unsanctioned/unsupported methods of making Mac OS X run in virtualization programs like VirtualBox but for legal reasons I am not interested in those. My question is not "how can I do this?" but rather "so this thing I do on Windows seems to not be possible, generally, on the Macintosh, so what do people do to achieve what I'm going for?"

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  • Is it possible to hide the doc icon programmatically

    - by Unicorn
    Is it possible to hide doc icon programmatically on demand. I know one way by which defining property "Application is agent (UIElement)" in plist we make the cocoa app as user agent. But this result in hiding the doc icon permanently. I am looking for a way where i can control visibility of doc icon. Any idea ?

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  • Mac OS X 10.5+ and POSIX

    - by Phil
    Hello, I need to program an authentication module that has to work with Mac OS X 10.6 Snow Leopard and at the same time needs to be POSIX-compliant. I read here: developer.apple.com/leopard/overview/osfoundations.html that since Mac OS X 10.5 Leopard, Mac OS X is POSIX-compliant (to POSIX 1003.1), but working under MAC OS X 10.5 Leopard myself, I can't find any trace of my user name neither in /etc/passwd nor in its successor /etc/master.passwd, which is mentioned here: developer.apple.com/mac/library/DOCUMENTATION/Darwin/Reference/ManPages/man5/passwd.5.html Instead it says in both files OpenDirectory Service is used, which should be OpenLDAP according to the OpenDirectoryService man-page. Is this still POSIX-compliant ? I guess not. I wonder how Mac OS X would handle my 100% POSIX-compliant code which depends on /etc/passwd ? I would be gratefull if someone could explain the way this works to me. Thank you for your time and trouble. Best regards Phil.

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  • How to allow click-through and a cursor in a background app while not taking the active appearance a

    - by Peter Hosey
    Here are my goals: My application displays an overlay window above all applications' window. The user can draw in the overlay window. The mouse cursor changes to a specific cursor while in the overlay window. The application that has the active appearance before summoning the overlay window still has it while the overlay window is up and usable. The user does not need to click on the overlay window to activate it before they can draw. Drawing in the window does not steal the active appearance away from the application that has it. With LSUIElement, I get #1, #2, #3, and #5. With LSBackgroundOnly, I get #1, #2, #4, and #6. How can I satisify all of these goals without installing an event tap and processing the mouse events myself? Things I've tried: [NSApp preventWindowOrdering] in mouseDown: [NSApp activateIgnoringOtherApps:YES] in applicationWillFinishLaunching: [myWindow orderFront:nil] in applicationWillFinishLaunching: [myWindow makeKeyAndOrderFront:nil] in applicationWillFinishLaunching: [myWindow orderFrontRegardless] in applicationWillFinishLaunching: [myWindow makeMainWindow] in applicationWillFinishLaunching: (this caused failure of point 4 even with LSBackgroundOnly) SetThemeCursor in applicationWillFinishLaunching: (With LSUIElement) Implementing canBecomeMainWindow in my NSPanel subclass to return NO Except where otherwise noted, none of these made any difference. So, with LSUIElement, goals #4 and #6 remain; with LSBackgroundOnly, goals #3 and #5 remain. Any suggestions?

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  • Cocoa accessibility API, can I click a window in the background without activating it?

    - by Winawer
    I've been searching forever for a solution to this, so I thought I'd seek out the brainpower of greater minds than mine. I'm developing a Cocoa app that uses the Accessibility API to manipulate another program (it's a hotkey app). The app I'm controlling typically has multiple windows open, with some hidden behind others. What I would like to do, if it's possible, is to send mouse events to windows using the Accessibility API in a way that presses a button in the window without bringing it to the foreground (interact with the window but don't activate it). The reason I'm trying to do this is that sending the mouse event to this other window will force it to the foreground and disrupt the user's interaction with the foremost window. This is possible on Windows - apparently, because apps similar to mine do it there - but I'm getting the feeling that this isn't possible with Cocoa, given the way the window manager works. Am I mistaken?

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  • How to stream semi-live audio over internet

    - by Thomas Tempelmann
    I want to write something like Skype, i.e. I have a constant audio stream on one computer and then recompress it in a format that's suitable for a latent internet connection, receive it on the other end and play it. Let's also assume that the internet connection is fairly modern and fast, i.e. DSL or alike, no slow connections over phone and such. The involved computers will also be rather modern (Dual Core Intel CPUs at 2GHz or more). I know how to handle the audio on the machines. What I don't know is how to transmit the audio in an efficient way. The challenges are: I'd like get good audio quality across the line. The stream should be received without drops. The stream may, however, be received with a little delay (a second delay is acceptable). I imagine that the transport software could first determine the average (and max) latency, then start the stream and tell the receiver to wait for that max latency before starting to play the audio. With that, if the latency doesn't get any higher, the entire stream will be playable on the other side without stutter or drops. If, due to unexpected IP latencies or blockages, the stream does get cut off, I want to be able to notice this so that I can take actions (e.g. abort the stream) and eventually start a new transmission. What are my options if I want do use ready-made software for the compression and tranmission? I have no intention to write my own audio compression engine, really. OTOH, I plan to sell the solution in a vertical market, meaning I can afford a few dollars of license fees per copy, but not $100s. I guess the simplest solution would be to just open a TCP stream, send a few packets back and forth to determine their running time (or even use UDP for that), then use the results as the guide for my max latency value, then simply fire the audio data in its raw form (uncompressed 16 bit stereo), along with a timing code over the TCP connection. The receiver reads the data and plays it with the pre-determined delay. That might just work with the type of fast connection I expect. I just wonder if there are better solutions to reach this goal, with better performance (lower latency) and less data (compressed). BTW, I first try to implement this on OS X, but might want to do it on Windows, too, if it proves successful.

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  • Dropping not working on Chrome Mac version

    - by user600641
    I tried to work with html5 drag&drop api, and it works very well on my chrome 20.0.1132 on windows machine, but most fun - that the same version of chrome on mac os lion is not working. I mean dragstart is working, but drop event, dragleave, dragover is not fired. Here is html: <form id="fake_form" action="#" > <div id="canvas_wrapper" style="overflow: hidden;width: 600px; position: relative;border: 1px solid black; margin-left: 30px;"> <canvas width="600" height="300" > </canvas> </div> </form> Here is javascript: var canvas = $('canvas')[0]; canvas.addEventListener('dragenter', function(e){ console.log('dragenter'); }, false); canvas.addEventListener('dragleave', function(){ console.log('dragleave'); }, false) canvas.addEventListener('dragover', function(e){ console.log('dragover'); if(e.preventDefault){ e.preventDefault(); } return false; }, false); canvas.ondrop = function(e){ console.log('ondrop'); /** OTHER CODE **/ If it helps: on safari on the same mac - it works, i`m dragging image tags some of them have draggable attribute, some of them - not. Just checked - on canary mac version 22 it works. UPDATE: i figured out that there is some magic with dragstart event, if i delete line with this e.dataTransfer.setData('src', src_var) everythings become working

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  • XCode 4.3 : XIB files and localisation

    - by Fabrice MAUPIN
    I have a problem with XIB Files and localizations (Xcode 4.3, Mac Os X 10.7.4) My application supports french and english localizations. For my test, i decided to change the languages and regions from "french" to "english" in system preferences. When i launch my application, it displays always old XIB files (french) et not the XIB files "attached" to my new localization ! ** I followed all the recommendations which i was able to find : i cleared all caches, clean up the project, ... and so on ! The problem is always here and persists. Can be that XCode4 has the other files to delete somewhere else ? is it possible to use another means to test my new localization ? If you are a idea, ... Thanks in advance. FM.

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