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  • SQL Server SQLCMD Basics

    Sqlcmd makes many SQL Server tasks, such as automating test runs and maintenance tasks, easier and quicker. The sqlcmd command-line utility is valuable to any database developer or DBA as the prime means of executing batches of SQL Statements to SQL servers, and saving results to file. Rob Sheldon gives you the basic facts about this great utility. Get your SQL Server database under version control now!Version control is standard for applications, but databases haven’t caught up. So how can you bring database development up to speed? Why should you start? Find out…

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  • I'm a PeopleSoft Developer. Should I learn other languages (C# Java...)?

    - by PSDev
    I've been doing PeopleSoft development for 2 years. Recently, I want to relocate and find out there are not that many PeopleSoft development out there. 90% of the vacant positions are contract type of jobs. I'd rather get a full time permanent position. In PS, I do a lot of maintenance rather than new programming. It does get very boring. Also, I'm not sure if Oracle will one day pull off the plug for PS. What language is in most demand and also offers above average salary? Is it C#, Java, Python, Perl, ...? Thanks.

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  • Parallel Threading in Multi-Language Software?

    - by Smarty Twiti
    I'm developing a software that contain many modules/Daemon running in parallel manner, what i'm looking for is how to implement that, i cannot use Thread because some of those modules/Daemon are perhaps implemented in other languages (C,java,C#...). For example I'm using C for Hooking Messages exchanged between Windows kernel and top level applications, Java/C# to use some free library to simply parse XML(for example) or to accept and execute commands over the network..this can be done by C Language but just to improve productivity... Finally for GUI I'm using Ultimate++ (c++) that is like the main process that call and monitor(activate/deactivate/get state) of all other modules/Daemon through an interface. I admit that the development of each module/Daemon in a separate language greatly facilitates maintenance, but especially I am obliged to do that.. What is the best practice way to do that ? All helps will be appreciated.

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  • Good Bye FY'14

    - by rajeshr
    As we welcome Fiscal Year 2015 at Oracle, looking forward to an exciting times ahead, let me take a moment to reflect on the last few laps of the FY'14. No better way to do that putting up pictures that speaks thousand words. A huge batch who attended back to back programs on Solaris 11 Network Administration, Solaris ZFS Administration, Solaris Zone Administration (19 - 30 May 2014) at Hyderabad. Transition to Solaris 11 session (5-9 May 2014) at Hyderabad. Exadata Install & Maintenance session (28 April - 2 May 2014) at Singapore.

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  • Qt Mobility disponible en version 1.1.1, avec améliorations du binding Qt Quick et des performances sur Symbian

    Qt Mobility disponible en version 1.1.1 Avec améliorations du binding Qt Quick et des performances sur Symbian Mise à jour du 02/03/2011 par dourouc05 Le Qt Mobility nouveau est arrivé. Il ne s'agit que d'une version de maintenance, n'apportant « que » des améliorations au niveau du binding Qt Quick et des améliorations de performances, principalement en ce qui concerne Symbian, sans oublier les habituelles corrections de bogues, améliorations de la documentation et des tests. Cette nouvelle version, la 1.1.1, est aussi incluse dans la nouvelle version du Qt SDK, la beta. Un certain nombre de bogues de priorité important...

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  • Ubuntu 12.04 - what is it with the keyboard layout resets?

    - by pjskyboy
    so, on each reboot my keyboard always resets to US (!?) sudo dpkg-reconfigure keyboard-configuration gives temporary relief. Is there a way to make it permanent? I tried: sudo dpkg-reconfigure console-setup This did not work, and on reboot gnome3 was no longer responsive so I am back to gnome classic.... My other grumbles are here: https://plus.google.com/113037534656133512306/posts/iWjU4zzvVdW Please stop breaking Ubuntu, it used to be great now its as bad as Windows used to be..... which now only costs £70 and is no where near as high maintenance.

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  • DotNetNuke 5.3.0 Almost there

    The 5.3.0 development cycle has been unlike any in our 7+ year history. In some respects this is good and in others not so much. As I explained in my Just Like Clockwork post, we are working hard to make monthly releases a habit and to have release schedules that are predictable. DotNetNuke 5.3.0 marks the first major release we have attempted since splitting our engineering group into feature development and maintenance groups. As always, doing anything for the first time can be challenging. The...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Better php framework for shared hosting

    - by ravz
    I need to develop an app for booking appointments. This is gonna be hosted in a shared server. So performance is the most important thing. I have used symfony2. I quite liked the framework. But seems to be heavy. Which framework would suit me considering my requirements? I have shortlisted three frameworks yii, symfony2 and ZF2. I am not asking which framework is better. All the three are good frameworks. I want to know which will suit my requirements. My first priority would be performance (I will be using AJAX wherever possible), second would be maintenance and development time and third community support. Or should I use my own handlers to separate views and logic and just use raw php?

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  • IOUG Enterprise Manager SIG Webinar: WEBINAR: Performance Tuning your Database Cloud in Oracle Enterprise Manager 12c Cloud Control - 360 Degrees

    - by Patrick Rood
    October 25, 2013 EM 12c Sales Blast | IOUG Enterprise Manager SIG WEBINAR: Performance Tuning your Database Cloud in Oracle Enterprise Manager 12c Cloud Control - 360 Degrees Last year, the Independent Oracle User Group (IOUG) established a fast-growing Special Interest Group (SIG) devoted to Enterprise Manager, and has sponsored Quarterly Newsletters and Webinars about EM. To drive more interest in EM and the SIG, IOUG would like Oracle to invite customers to its latest techcast. Your customers will learn how to leverage Oracle Enterprise Manager 12c for tuning, trouble-shooting and monitoring their Oracle Database Cloud Ecosystem. The session covers lessons learned, tips/tricks, recommendations, best practices, "gotchas" and a whole lot more on how to effectively use Oracle Enterprise Manager 12c Cloud Control for quick, easy and intuitive performance tuning of an Oracle Database Cloud. Session Objectives: • Leveraging Enterprise Manager 12c Cloud Control for Oracle Database Tuning/Monitoring • Limited Deep-Dive on Automatic Workload Repository (AWR) • Oracle Database Cloud Performance Tuning • Best Practices for Database Cloud Maintenance and Monitoring Featured Speaker: Tariq Farooq, CEO, BrainSurface and Mike Ault Date & Time: Wednesday, October 30 12:00 PM- 1:00 PM Central Time (USA) Register Here 

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  • I need advices: small memory footprint linux mail server with spam filtering

    - by petermolnar
    I have a VPS which is originally destined to be a webserver but some minimal mail capabilities are needed to be deployed as well, including sending and receiving as standalone server. The current setup is the following: Postfix reveices the mail, the users are in virtual tables, stored in MySQL on connection all servers are tested with policyd-weight service against some DNSBLs all mail is runs through SpamAssassin spamd with the help of spamc client the mail is then delivered with Dovecot 2' LDA (local delivery agent), virtual users as well As you saw... there's no virus scanner running, and that's for a reason: clamav eats all the memory possible and also, virus mails are all filtered out with this setup (I've tested the same with ClamAV enabled for 1,5 years, no virus mail ever got even to ClamAV) I don't use amavisd and I really don't want to. You only need that monster if you have plenty of memory and lots of simultaneous scanners. It's also a nightmare to fine tune by hand. I run policyd-weight instead of policyd and native DNSBLs in postfix. I don't like to send someone away because a single service listed them. Important statement: everything works fine. I receive very small amount of spam, nearly never get a false positive and most of the bad mail is stopped by policyd-weight. The only "problem" that I feel the services at total uses a bit much memory alltogether. I've already cut the modules of spamassassin (see below), but I'd really like to hear some advices how to cut the memory footprint as low as possible, mostly: what plugins SpamAssassin really needs and what are more or less useless, regarding to my current postfix & policyd-weight setup? SpamAssassin rules are also compiled with sa-compile (sa-update runs once a week from cron, compile runs right after that) These are some of the current configurations that may matter, please tell me if you need anything more. postfix/master.cf (parts only) dovecot unix - n n - - pipe flags=DRhu user=vmail:vmail argv=/usr/bin/spamc -e /usr/lib/dovecot/deliver -d ${recipient} -f {sender} postfix/main.cf (parts only) smtpd_helo_required = yes smtpd_helo_restrictions = permit_mynetworks, reject_invalid_hostname, permit smtpd_recipient_restrictions = permit_mynetworks, permit_sasl_authenticated, reject_invalid_hostname, reject_non_fqdn_hostname, reject_non_fqdn_recipient, reject_unknown_recipient_domain, reject_unauth_pipelining, reject_unauth_destination, check_policy_service inet:127.0.0.1:12525, permit policyd-weight.conf (parts only) $REJECTMSG = "550 Mail appeared to be SPAM or forged. Ask your Mail/DNS-Administrator to correct HELO and DNS MX settings or to get removed from DNSBLs"; $REJECTLEVEL = 4; $DEFER_STRING = 'IN_SPAMCOP= BOGUS_MX='; $DEFER_ACTION = '450'; $DEFER_LEVEL = 5; $DNSERRMSG = '450 No DNS entries for your MTA, HELO and Domain. Contact YOUR administrator'; # 1: ON, 0: OFF (default) # If ON request that ALL clients are only checked against RBLs $dnsbl_checks_only = 0; # 1: ON (default), 0: OFF # When set to ON it logs only RBLs which affect scoring (positive or negative) $LOG_BAD_RBL_ONLY = 1; ## DNSBL settings @dnsbl_score = ( # host, hit, miss, log name 'dnsbl.ahbl.org', 3, -1, 'dnsbl.ahbl.org', 'dnsbl.njabl.org', 3, -1, 'dnsbl.njabl.org', 'dnsbl.sorbs.net', 3, -1, 'dnsbl.sorbs.net', 'bl.spamcop.net', 3, -1, 'bl.spamcop.net', 'zen.spamhaus.org', 3, -1, 'zen.spamhaus.org', 'pbl.spamhaus.org', 3, -1, 'pbl.spamhaus.org', 'cbl.abuseat.org', 3, -1, 'cbl.abuseat.org', 'list.dsbl.org', 3, -1, 'list.dsbl.org', ); # If Client IP is listed in MORE DNSBLS than this var, it gets REJECTed immediately $MAXDNSBLHITS = 3; # alternatively, if the score of DNSBLs is ABOVE this level, reject immediately $MAXDNSBLSCORE = 9; $MAXDNSBLMSG = '550 Az levelezoszerveruk IP cime tul sok spamlistan talahato, kerjuk ellenorizze! / Your MTA is listed in too many DNSBLs; please check.'; ## RHSBL settings @rhsbl_score = ( 'multi.surbl.org', 4, 0, 'multi.surbl.org', 'rhsbl.ahbl.org', 4, 0, 'rhsbl.ahbl.org', 'dsn.rfc-ignorant.org', 4, 0, 'dsn.rfc-ignorant.org', # 'postmaster.rfc-ignorant.org', 0.1, 0, 'postmaster.rfc-ignorant.org', # 'abuse.rfc-ignorant.org', 0.1, 0, 'abuse.rfc-ignorant.org' ); # skip a RBL if this RBL had this many continuous errors $BL_ERROR_SKIP = 2; # skip a RBL for that many times $BL_SKIP_RELEASE = 10; ## cache stuff # must be a directory (add trailing slash) $LOCKPATH = '/var/run/policyd-weight/'; # socket path for the cache daemon. $SPATH = $LOCKPATH.'/polw.sock'; # how many seconds the cache may be idle before starting maintenance routines #NOTE: standard maintenance jobs happen regardless of this setting. $MAXIDLECACHE = 60; # after this number of requests do following maintenance jobs: checking for config changes $MAINTENANCE_LEVEL = 5; # negative (i.e. SPAM) result cache settings ################################## # set to 0 to disable caching for spam results. To this level the cache will be cleaned. $CACHESIZE = 2000; # at this number of entries cleanup takes place $CACHEMAXSIZE = 4000; $CACHEREJECTMSG = '550 temporarily blocked because of previous errors'; # after NTTL retries the cache entry is deleted $NTTL = 1; # client MUST NOT retry within this seconds in order to decrease TTL counter $NTIME = 30; # positve (i.,e. HAM) result cache settings ################################### # set to 0 to disable caching of HAM. To this number of entries the cache will be cleaned $POSCACHESIZE = 1000; # at this number of entries cleanup takes place $POSCACHEMAXSIZE = 2000; $POSCACHEMSG = 'using cached result'; #after PTTL requests the HAM entry must succeed one time the RBL checks again $PTTL = 60; # after $PTIME in HAM Cache the client must pass one time the RBL checks again. #Values must be nonfractal. Accepted time-units: s, m, h, d $PTIME = '3h'; # The client must pass this time the RBL checks in order to be listed as hard-HAM # After this time the client will pass immediately for PTTL within PTIME $TEMP_PTIME = '1d'; ## DNS settings # Retries for ONE DNS-Lookup $DNS_RETRIES = 1; # Retry-interval for ONE DNS-Lookup $DNS_RETRY_IVAL = 5; # max error count for unresponded queries in a complete policy query $MAXDNSERR = 3; $MAXDNSERRMSG = 'passed - too many local DNS-errors'; # persistent udp connection for DNS queries. #broken in Net::DNS version 0.51. Works with Net::DNS 0.53; DEFAULT: off $PUDP= 0; # Force the usage of Net::DNS for RBL lookups. # Normally policyd-weight tries to use a faster RBL lookup routine instead of Net::DNS $USE_NET_DNS = 0; # A list of space separated NS IPs # This overrides resolv.conf settings # Example: $NS = '1.2.3.4 1.2.3.5'; # DEFAULT: empty $NS = ''; # timeout for receiving from cache instance $IPC_TIMEOUT = 2; # If set to 1 policyd-weight closes connections to smtpd clients in order to avoid too many #established connections to one policyd-weight child $TRY_BALANCE = 0; # scores for checks, WARNING: they may manipulate eachother # or be factors for other scores. # HIT score, MISS Score @client_ip_eq_helo_score = (1.5, -1.25 ); @helo_score = (1.5, -2 ); @helo_score = (0, -2 ); @helo_from_mx_eq_ip_score= (1.5, -3.1 ); @helo_numeric_score= (2.5, 0 ); @from_match_regex_verified_helo= (1,-2 ); @from_match_regex_unverified_helo = (1.6, -1.5 ); @from_match_regex_failed_helo = (2.5, 0 ); @helo_seems_dialup = (1.5, 0 ); @failed_helo_seems_dialup= (2, 0 ); @helo_ip_in_client_subnet= (0,-1.2 ); @helo_ip_in_cl16_subnet = (0,-0.41 ); #@client_seems_dialup_score = (3.75, 0 ); @client_seems_dialup_score = (0, 0 ); @from_multiparted = (1.09, 0 ); @from_anon= (1.17, 0 ); @bogus_mx_score = (2.1, 0 ); @random_sender_score = (0.25, 0 ); @rhsbl_penalty_score = (3.1, 0 ); @enforce_dyndns_score = (3, 0 ); spamassassin/init.pre (I've put the .pre files together) loadplugin Mail::SpamAssassin::Plugin::Hashcash loadplugin Mail::SpamAssassin::Plugin::SPF loadplugin Mail::SpamAssassin::Plugin::Pyzor loadplugin Mail::SpamAssassin::Plugin::Razor2 loadplugin Mail::SpamAssassin::Plugin::AutoLearnThreshold loadplugin Mail::SpamAssassin::Plugin::MIMEHeader loadplugin Mail::SpamAssassin::Plugin::ReplaceTags loadplugin Mail::SpamAssassin::Plugin::Check loadplugin Mail::SpamAssassin::Plugin::HTTPSMismatch loadplugin Mail::SpamAssassin::Plugin::URIDetail loadplugin Mail::SpamAssassin::Plugin::Bayes loadplugin Mail::SpamAssassin::Plugin::BodyEval loadplugin Mail::SpamAssassin::Plugin::DNSEval loadplugin Mail::SpamAssassin::Plugin::HTMLEval loadplugin Mail::SpamAssassin::Plugin::HeaderEval loadplugin Mail::SpamAssassin::Plugin::MIMEEval loadplugin Mail::SpamAssassin::Plugin::RelayEval loadplugin Mail::SpamAssassin::Plugin::URIEval loadplugin Mail::SpamAssassin::Plugin::WLBLEval loadplugin Mail::SpamAssassin::Plugin::VBounce loadplugin Mail::SpamAssassin::Plugin::Rule2XSBody spamassassin/local.cf (parts) use_bayes 1 bayes_auto_learn 1 bayes_store_module Mail::SpamAssassin::BayesStore::MySQL bayes_sql_dsn DBI:mysql:db:127.0.0.1:3306 bayes_sql_username user bayes_sql_password pass bayes_ignore_header X-Bogosity bayes_ignore_header X-Spam-Flag bayes_ignore_header X-Spam-Status ### User settings user_scores_dsn DBI:mysql:db:127.0.0.1:3306 user_scores_sql_password user user_scores_sql_username pass user_scores_sql_custom_query SELECT preference, value FROM _TABLE_ WHERE username = _USERNAME_ OR username = '$GLOBAL' OR username = CONCAT('%',_DOMAIN_) ORDER BY username ASC # for better speed score DNS_FROM_AHBL_RHSBL 0 score __RFC_IGNORANT_ENVFROM 0 score DNS_FROM_RFC_DSN 0 score DNS_FROM_RFC_BOGUSMX 0 score __DNS_FROM_RFC_POST 0 score __DNS_FROM_RFC_ABUSE 0 score __DNS_FROM_RFC_WHOIS 0 UPDATE 01 As adaptr advised I remove policyd-weight and configured postfix postscreen, this resulted approximately -15-20 MB from RAM usage and a lot faster work. I'm not sure it's working at full capacity but it seems promising.

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  • DD-WRT No Internet connection over LAN

    - by algorithms
    I flashed the DD-WRT firmware on my TP-Link WR1043ND router and although after cloning the PC's MAC-Address it gets the correct IP from my ISP, the internet connection over LAN just won't work. The strange thing is it does work flawlessly over W-LAN, which tells me the problem should lie somehow in the default LAN settings or the PC. Any idea what the problem might be? UPDATE: It seems the problem is the desktop PC, since the laptop can connect to the interet via ethernet without any problems. ipconfig /all seems totally normal (dhcp, dns, gateway all set to 192.168.1.1) I already tried the following things without success: disabling firewall rebooting router/modem/pc router hard-reset resetting tcp/ip and winsock manual setting of DNS/IP/Gateway Here is the ipconfig /all: Windows-IP-Konfiguration Hostname . . . . . . . . . . . . : Nitro-PC Primäres DNS-Suffix . . . . . . . : Knotentyp . . . . . . . . . . . . : Hybrid IP-Routing aktiviert . . . . . . : Nein WINS-Proxy aktiviert . . . . . . : Nein Ethernet-Adapter LAN-Verbindung 2: Medienstatus. . . . . . . . . . . : Medium getrennt Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : TAP-Win32 Adapter V9 Physikalische Adresse . . . . . . : 00-FF-56-CA-66-8D DHCP aktiviert. . . . . . . . . . : Ja Autokonfiguration aktiviert . . . : Ja Ethernet-Adapter LAN-Verbindung: Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : Realtek PCIe GBE Family Controller Physikalische Adresse . . . . . . : 48-5B-39-5B-DE-17 DHCP aktiviert. . . . . . . . . . : Ja Autokonfiguration aktiviert . . . : Ja Verbindungslokale IPv6-Adresse . : fe80::6934:b121:9eab:c6ce%10(Bevorzugt) IPv4-Adresse . . . . . . . . . . : 192.168.1.18(Bevorzugt) Subnetzmaske . . . . . . . . . . : 255.255.255.0 Lease erhalten. . . . . . . . . . : Donnerstag, 30. August 2012 10:52:30 Lease läuft ab. . . . . . . . . . : Freitag, 31. August 2012 10:52:30 Standardgateway . . . . . . . . . : 192.168.1.1 DHCP-Server . . . . . . . . . . . : 192.168.1.1 DHCPv6-IAID . . . . . . . . . . . : 239622969 DHCPv6-Client-DUID. . . . . . . . : 00-01-00-01-17-43-0D-B2-48-5B-39-5B-DE-17 DNS-Server . . . . . . . . . . . : 192.168.1.1 NetBIOS über TCP/IP . . . . . . . : Aktiviert Tunneladapter isatap.{56CA668D-9112-4399-9D9A-F1D42F0E52DE}: Medienstatus. . . . . . . . . . . : Medium getrennt Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : Microsoft-ISATAP-Adapter Physikalische Adresse . . . . . . : 00-00-00-00-00-00-00-E0 DHCP aktiviert. . . . . . . . . . : Nein Autokonfiguration aktiviert . . . : Ja Tunneladapter Teredo Tunneling Pseudo-Interface: Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : Teredo Tunneling Pseudo-Interface Physikalische Adresse . . . . . . : 00-00-00-00-00-00-00-E0 DHCP aktiviert. . . . . . . . . . : Nein Autokonfiguration aktiviert . . . : Ja IPv6-Adresse. . . . . . . . . . . : 2001:0:5ef5:79fd:1432:3dcd:3f57:feed(Bevorzugt) Verbindungslokale IPv6-Adresse . : fe80::1432:3dcd:3f57:feed%12(Bevorzugt) Standardgateway . . . . . . . . . : :: NetBIOS über TCP/IP . . . . . . . : Deaktiviert Tunneladapter isatap.{AD21069D-D2AF-423E-BF59-0B1CD0D235E8}: Medienstatus. . . . . . . . . . . : Medium getrennt Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : Microsoft-ISATAP-Adapter #2 Physikalische Adresse . . . . . . : 00-00-00-00-00-00-00-E0 DHCP aktiviert. . . . . . . . . . : Nein Autokonfiguration aktiviert . . . : Ja Tunneladapter 6TO4 Adapter: Medienstatus. . . . . . . . . . . : Medium getrennt Verbindungsspezifisches DNS-Suffix: Beschreibung. . . . . . . . . . . : Microsoft-6zu4-Adapter Physikalische Adresse . . . . . . : 00-00-00-00-00-00-00-E0 DHCP aktiviert. . . . . . . . . . : Nein Autokonfiguration aktiviert . . . : Ja route PRINT IPv4-Routentabelle =========================================================================== Aktive Routen: Netzwerkziel Netzwerkmaske Gateway Schnittstelle Metrik 0.0.0.0 0.0.0.0 192.168.1.1 192.168.1.18 10 127.0.0.0 255.0.0.0 Auf Verbindung 127.0.0.1 306 127.0.0.1 255.255.255.255 Auf Verbindung 127.0.0.1 306 127.255.255.255 255.255.255.255 Auf Verbindung 127.0.0.1 306 192.168.1.0 255.255.255.0 Auf Verbindung 192.168.1.18 266 192.168.1.18 255.255.255.255 Auf Verbindung 192.168.1.18 266 192.168.1.255 255.255.255.255 Auf Verbindung 192.168.1.18 266 224.0.0.0 240.0.0.0 Auf Verbindung 127.0.0.1 306 224.0.0.0 240.0.0.0 Auf Verbindung 192.168.1.18 266 255.255.255.255 255.255.255.255 Auf Verbindung 127.0.0.1 306 255.255.255.255 255.255.255.255 Auf Verbindung 192.168.1.18 266 =========================================================================== Stndige Routen: Keine

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Mongodb vs. Cassandra

    - by ming yeow
    I am evaluating what might be the best migration option. Currently, i am on a sharded mysql (horizontal partition), with most of my data stored in json blobs. I do not have any complex SQL queries( already migrated away after since I partitioned my db) Right now, it seems like both Mongodb and Cassandra would be likely options. My situation lots of reads in every query, less regular writes not worried about "massive" scalability more concerned about simple setup, maintenance and code minimize hardware/server cost

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  • Performance of Silverlight Datagrid in Silverlight 3 vs Silverlight 4 on a mac

    - by Simon
    I'm using Silverlight Beta 4 for a LOB application. After finding out today that I'll have to wait perhaps 4 months to be able to develop with SL4 on Visual Studio 2010 I'm thinking I need to downgrade my application to SL3 but thats another question. The problem is I'm noticing absolutely abismal performance for simple datagrids that work just fine on a PC when I'm running on a Mac. These grids contain only 5-10 columns and maybe 50 rows. Paging up and down takes about 1-2 seconds sometimes. I would appreciate anybody's experience in which of the following is the best solution: reverting to Silverlight 3 and hoping DataGrid is faster switching to 3rd party datagrid such as Telerik forgetting silverlight altogether I was hoping that possibly SL4 runtime might be updated but that won't happen probably for 3-4 months. Just a reminder - this is specifically a mac issue. Performance on my PC while slightly slow to populate the grid initially is fine.

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  • regex return conditional group

    - by priyank.mp
    Hi , I spent lot time figuring out a simple regex to return a group (only 1st group). So the string can be - "No purchase required" or "Purchase of $50.00 worth groceries is required." I am trying to write a regex which can parse "No" or "50" based on the given string. This is what I have written. (?:(No) monthly maintenance|Purchase of \$([\d\.]+ worth groceries) This works fine but I want my output as 1st group/group 1 only.

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  • Future SAP RFC SDK

    - by Elmex
    Is the SAP RFC SDK (wdtfuncs.ocx, wdtlog.ocx respectively Interop.SAPFunctionsOCX.dll, Interop.SAPLogonCtrl.dll) an acceptable / recommended way to connect (Microsoft) applications via RFCs with SAP ? Will there be a support and maintenance of the SDK in the future (especially in ECC 6.0) ? Are there people who use these controls in .NET applications ?

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  • emacs intellisense

    - by arun kumar
    Hi, I know this has been discussed a lot of times but is there any nice how-to for c/c++ intellisense in emacs? I have never been able to set up cedet properly. Right now I am working on a maintenance project with a huuge code base and it is very difficult to manage without proper intellisense. Currently I am using vim with ctags/cscope and omnicomplete features for intellisense which works great; but I would like to get things to work with emacs.

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  • heroku corrupted object, git fsck fails in rails

    - by Ryan Max
    Hello. I am trying to push an app to heroku and I am getting the error detailed here. So I am trying to determine the corrupt objects using git fsck -full but it isn't returning anything. Nothing happens: Ryan@Ryan-PC ~ $ git fsck --full Ryan@Ryan-PC But I get the object error when I try to push the object to heroku. Is there anyway I can go about repairing the corrupt repository, or can I just delete it and start over? How do I go about doing this?

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  • Dismissing iPad UIPopoverController when BarButtonItem is pushed while it's open

    - by joshholat
    Using a split view on the iPad, I have the following code: - (void)splitViewController: (UISplitViewController*)svc willHideViewController:(UIViewController *)aViewController withBarButtonItem:(UIBarButtonItem*)barButtonItem forPopoverController:(UIPopoverController*)pc { barButtonItem.title = @"Categories"; NSMutableArray *items = [[toolbar items] mutableCopy]; [items insertObject:barButtonItem atIndex:0]; [toolbar setItems:items animated:YES]; [items release]; self.popoverController = pc; } This works well to show the popover when the button is pressed. However, I'd also like to have the popover dismiss if the button is pressed while it is already open to follow good guidelines. How would I go about doing this? (i.e. if the user repeatedly clicks this button, the popover should come and hide every other hit.)

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  • Problem with the nonresponding threads

    - by Oxygen
    Hello there, I have a web application which runs multiple threads on button click each thread making IO call on different ipAddresses ie(login windows account and then making file operations). There is a treshold value of 30 seconds. I assume that while login attempt if the treshold is exceeded, device on ipAddress does not match my conditions thus I dont care it. Thread.Abort() does not fit my situation where it waits for the IO call to finish which might take long time. I tried doing the db operations acording to states of the threads right after the treshold timeout. It worked fine but when I checked out the log file, I noticed that the thread.IsAlive property of the nonresponding threads were still true. After several debuggings on my local pc, I encountered a possible deadlock situation (which i suspect) that my pc crashed badly. In short, do you have any idea about killing (forcefully) nonresponding threads (waiting for the IO opreation) right after the execution of the button_click? (PS: I am not using the threadpool) Oguzhan

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  • Event Handlers Not Getting Called? - wxWidgets

    - by Alex
    Hello all, I'm working on a program for my C++ programming class, using wxWidgets. I'm having a huge problem in that my event handlers (I assume) are not getting called, because when I click on the button to trigger the event, nothing happens. My question is: Can you help me find the problem and explain why they would not be getting called? The event handlers OnAbout and OnQuit are working, just not OnCompute or OnClear. I'm really frustrated as I can't figure this out. Thanks a bunch in advance! #include "wx/wx.h" #include "time.h" #include <string> using std::string; // create object of Time class Time first; class App: public wxApp { virtual bool OnInit(); }; class MainPanel : public wxPanel { public: // Constructor for panel class // Constructs my panel class // Params - wxWindow pointer // no return type // pre-conditions: none // post-conditions: none MainPanel(wxWindow* parent); // OnCompute is the event handler for the Compute button // params - none // preconditions - none // postconditions - tasks will have been carried otu successfully // returns void void OnCompute(wxCommandEvent& WXUNUSED(event)); // OnClear is the event handler for the Clear button // params - none // preconditions - none // postconditions - all text areas will be cleared of data // returns void void OnClear(wxCommandEvent& WXUNUSED(event)); // Destructor for panel class // params none // preconditions - none // postconditions - none // no return type ~MainPanel( ); private: wxStaticText *startLabel; wxStaticText *endLabel; wxStaticText *pCLabel; wxStaticText *newEndLabel; wxTextCtrl *start; wxTextCtrl *end; wxTextCtrl *pC; wxTextCtrl *newEnd; wxButton *compute; wxButton *clear; DECLARE_EVENT_TABLE() }; class MainFrame: public wxFrame { private: wxPanel *mainPanel; public: MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); ~MainFrame(); DECLARE_EVENT_TABLE() }; enum { ID_Quit = 1, ID_About, BUTTON_COMPUTE = 100, BUTTON_CLEAR = 200 }; IMPLEMENT_APP(App) BEGIN_EVENT_TABLE(MainFrame, wxFrame) EVT_MENU(ID_Quit, MainFrame::OnQuit) EVT_MENU(ID_About, MainFrame::OnAbout) END_EVENT_TABLE() BEGIN_EVENT_TABLE(MainPanel, wxPanel) EVT_MENU(BUTTON_COMPUTE, MainPanel::OnCompute) EVT_MENU(BUTTON_CLEAR, MainPanel::OnClear) END_EVENT_TABLE() bool App::OnInit() { MainFrame *frame = new MainFrame( _("Good Guys Delivery Time Calculator"), wxPoint(50, 50), wxSize(450,340) ); frame->Show(true); SetTopWindow(frame); return true; } MainPanel::MainPanel(wxWindow* parent) : wxPanel(parent) { startLabel = new wxStaticText(this, -1, "Start Time:", wxPoint(75, 35)); start = new wxTextCtrl(this, -1, "", wxPoint(135, 35), wxSize(40, 21)); endLabel = new wxStaticText(this, -1, "End Time:", wxPoint(200, 35)); end = new wxTextCtrl(this, -1, "", wxPoint(260, 35), wxSize(40, 21)); pCLabel = new wxStaticText(this, -1, "Percent Change:", wxPoint(170, 85)); pC = new wxTextCtrl(this, -1, "", wxPoint(260, 85), wxSize(40, 21)); newEndLabel = new wxStaticText(this, -1, "New End Time:", wxPoint(180, 130)); newEnd = new wxTextCtrl(this, -1, "", wxPoint(260, 130), wxSize(40, 21)); compute = new wxButton(this, BUTTON_COMPUTE, "Compute", wxPoint(135, 185), wxSize(75, 35)); clear = new wxButton(this, BUTTON_CLEAR, "Clear", wxPoint(230, 185), wxSize(75, 35)); } MainPanel::~MainPanel() {} MainFrame::MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame( NULL, -1, title, pos, size ) { mainPanel = new MainPanel(this); wxMenu *menuFile = new wxMenu; menuFile->Append( ID_About, _("&About...") ); menuFile->AppendSeparator(); menuFile->Append( ID_Quit, _("E&xit") ); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append( menuFile, _("&File") ); SetMenuBar( menuBar ); CreateStatusBar(); SetStatusText( _("Hi") ); } MainFrame::~MainFrame() {} void MainFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(TRUE); } void MainFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox( _("Alex Olson\nProject 11"), _("About"), wxOK | wxICON_INFORMATION, this); } void MainPanel::OnCompute(wxCommandEvent& WXUNUSED(event)) { int startT; int endT; int newEndT; double tD; wxString startTString = start->GetValue(); wxString endTString = end->GetValue(); startT = wxAtoi(startTString); endT = wxAtoi(endTString); pC->GetValue().ToDouble(&tD); first.SetStartTime(startT); first.SetEndTime(endT); first.SetTimeDiff(tD); try { first.ValidateData(); newEndT = first.ComputeEndTime(); *newEnd << newEndT; } catch (BaseException& e) { wxMessageBox(_(e.GetMessage()), _("Something Went Wrong!"), wxOK | wxICON_INFORMATION, this); } } void MainPanel::OnClear(wxCommandEvent& WXUNUSED(event)) { start->Clear(); end->Clear(); pC->Clear(); newEnd->Clear(); }

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  • Remote Backup User Data on iPhone

    - by Eric
    I wrote a few iPhone apps using Core Data for persistent storage. Everything is working great but I would like to add the ability for users to back up their data to a PC (via WiFi to a PC app) or to a web server. This is new to me and I can't seem to figure out where to begin researching the problem. I don't want to overcomplicate the issue if there is an easy way to implement this. Is anyone familiar enough with what I am looking to do to point me in the right direction or give me a high level overview of what I should be considering? The data is all text and would be perfectly stored in .csv files if that matters.

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  • Project based on J2EE

    - by zakovyrya
    Would you start J2EE project nowadays if you have other alternatives? UPDATE: I think little clarification is needed: Is it worth investing in J2EE if practically everything it claims to offer can be achieved by using other technologies? To be honest, J2EE scares me by its monstrosity and I foresee substantial maintenance and/or evolution costs.

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  • wampserver installation

    - by Diego
    Hi. I'm trying to install wampserver on my windows xp pc. It is throwing this error: C:\wamp\wampmanager.exe An error occurred while trying to rename a file in the destination directory: MoveFile failed; code 2. El sistema no puede hallar el archivo especificado. Click Retry to try again, Ignore to skip this file (not recommended), or Abort to cancel installation. First time on this error I tried to retry but it threw the error again and again. If I decide to ignore, then the installation finishes and all the files are correct but the exe to open wampserver. I tried to copy from one pc to other and I couldn't event paste it in the destination folder. Please healp me. Sorry for my bad english and thank you in advance

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  • PerformanceCounters on .NET 4.0 & Windows 7

    - by scott
    I have a program that works fine on VS2008 and Vista, but I'm trying it on Windows 7 and VS2010 / .NET Framework 4.0 and it's not working. Ultimately the problem is that System.Diagnostics.PerformanceCounterCategory.GetCategories() (and other PerformanceCounterCategory methods) is not working. I'm getting a System.InvalidOperationException with the message "Cannot load Counter Name data because an invalid index '' was read from the registry." I can reproduce this with the very simple program shown below: class Program { static void Main(string[] args) { foreach (var pc in System.Diagnostics.PerformanceCounterCategory.GetCategories()) { Console.WriteLine(pc.CategoryName); } } } I did make sure I'm running the program as an admin. It doesn't matter if I run it with VS/Debugger attached or not. I don't have another machine with Windows 7 or VS2010 to test it on, so I'm not sure which is complicating things here (or both?). It is Windows 7 x64 and I've tried forcing the app to run in both x32 and x64 but get the same results.

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