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  • How would a search engine see url encoded characters?

    - by K20GH
    I've got my URL however some of the strings would contain &. Obviously I can't use them as best practice so I've replaced them with +. However if I encoded my & instead it would become %26. How would a search engine see that? Would it see %26 as a & so still bring back the URL or would it just see it as a %26? ie. Would www.example.com/sweet?m&m show as that, or would they see it as www.example.com/sweet?m%26m

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  • In addition to Google's First Click Free, should you whitelist search engine bots past a paywall?

    - by tobek
    Our site has subscription-only pages - non-subscribed visitors see a snippet preview. As per Google's FCF requirements, your first 5 hits to a subscriber-only pages with .google. as the referrer, you see the full page. In addition to this, should we whitelist search engine bots so that they can index the full content? I assume this is not required for Google, which can use FCF to index our content, but what about other search engines? Is this considered cloaking? My gut says that whitelisting bots past the paywall is bad practice., but I wanted to confirm - any evidence or references would be amazing.

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  • Do Search Engine Optimization Techniques Really Boost Your Network Traffic?

    As everyone knows internet has become the best place to get all the required information. With a simple search engine query you could get list of web pages where you could get the information you are looking out for. Also, it is a very common attitude of all of us that we would like to go with the websites which are listed in the top of the search results. So, it is very important for those websites involved in that business to get their web page listed in the top position of the search results so that they could make the users looking out for the related information to get into their website.

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  • VS2008: Add custom build rule to a Property Sheet (vsprops)?

    - by shoosh
    I'm using the CUDA .rules file which comes with the CUDA SDK for custom build steps in my project. To save on property duplication I'd like to define the properties of the CUDA rule in a .vsprops file. For some reason, the CUDA rule branch of the properties tree does not show under any of my property sheets, only under the main configurations sheets. I tried editing the .vsprops with a text edition and add the section by hand but there is no change it still does't show when in visual studio. Is there a way to do this?

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  • Does the 80/20 rule of time management apply to developers?

    - by Dean
    Jeff's recent article linked to a time management example of the First Fit Decreasing algorithm, which talked about the Pareto principle (or, the 80/20 rule) of time management, that is, that 80% of the work we produce in 20% of our time. Now we've all heard the programmer quote: The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time. But all jokes aside, it is often as if 20% of your code is to do what you want, and the other 80% is to handle exceptions... so does the 80/20 rule really apply to developers? Does anyone have any examples of why it does / does not apply to us?

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  • How can I edit a css rule in jQuery?

    - by chacham15
    The purpose is that rows are dynamically added to a table and it is not as nice (and slower) to apply the rule manually later. The specific example is that I am creating a tree table to represent a folder directory. Each folder is a div. In each div, there is a ul with an li for each columns' information. These li have a class name equivalent to the column name. This provides column width. I want to make the columns resizable however. I could do $('.className').css('width', newWidth) but then this wont apply to newly inserted items. Therefore, I want to modify the css rule. How do I do this?

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  • Check if a string substitution rule will ever generate another string.

    - by Mgccl
    Given two strings S and T of same length. Given a set of replacement rules, that find substring A in S and replace it with string B. A and B have the same length. Is there a sequence of rule application, such that it make string S into string T? I believe there is no better way to answer this than try every single rule in every single state. Which would be exponential time. But I don't know if there are better solutions to it.

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  • How to map inheritance with property returned other inheritance?

    - by dario-g
    Hi I have abstract class Vehicle and two classes that derive from: Car and ForkLift. public abstract class Vehicle { public EngineBase Engine { get; set; } } public class Car : Vehicle { public GasEngine Engine { get; set; } } public class ForkLift : Vehicle { public ElectricEngine Engine { get; set; } } and Engine clasess: public abstract class Engine { } public class GasEngine : Engine { } public class ElectricEngine : Engine { } Engines are mapped with "table per class hierarchy". With Vehicles I want to use the same pattern. How to map Engine class and derived with that Engine property?

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  • Example of user-defined integrity rule in database systems?

    - by Pavel
    Hey everyone. I'm currently preparing for my exams and would like to know some examples of user-defined integrity rule in database systems. As far as I understand, it means that I can set up certain conditions for the columns and when data is inserted it needs to fulfill these conditions. For example: if I set up a rule that an ID needs to consist of 5 integers ONLY then when I insert a row with ID which is made up of integers and some chars then it won't accept it and return an error. Could someone confirm and give me some opinion on that? Thank you very much in advance!

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  • In ufw is there any way to disable logging for a particular rule?

    - by thomasrutter
    I am using UFW with a default logging policy of "low". I would like to keep this logging on for the default deny action, but disable it for a particular IP address only. So I'd like to create one particular new rule that doesn't have logging. Is there a way to achieve this? I have a rather uncomplicated ufw setup so far, like this: Status: active Logging: on (low) Default: deny (incoming), allow (outgoing) New profiles: skip To Action From -- ------ ---- 22/tcp LIMIT Anywhere 80/tcp ALLOW Anywhere 443/tcp ALLOW Anywhere 22/tcp ALLOW Anywhere (v6) 80/tcp ALLOW Anywhere (v6) 443/tcp ALLOW Anywhere (v6)

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  • How do I identify which rewrite rule is being trigger on IIS 7.5?

    - by Jordan Reiter
    I have a set of rewrite rules (offhand, I would say around 40-50) for a given server. It's basically to handle and reroute mangled URLs so that bad links still go to where they're supposed to go. I've come across an URL that is redirecting and I can't figure out which rewrite rule it is applying. My background is Apache and in that case I'd simply enable a rewrite log and look at the logged output to figure out what was happening. Is there an equivalent way to do this in IIS? bonus round Any way for me to view & edit the rewrite rules in a text file rather than the GUI interface?

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  • How can I set up a rule in outlook for an alias account?

    - by lucy
    I have 4 email aliases that all deliver to the same outlook inbox. 2 of them are stop@ addresses to be included in a mailing unubscribe link. Using the simple rules in outlook doesnt work, unless we set them to move emails titled stop, but for ease of unsubscribing, we do not want responders to have to do anything other than send a blank email to the stop@ address. Our IT guy tried to sort this out, by setting up a rule that all emails sent to stop@ got into a specified folder (stop folder created within inbox), but now, all that happens is all my emails go into the wrong boxes!!! Any help would be appreciated

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  • How do I create a rule in Outlook 2010 that moves emails without special headers to a folder?

    - by burnersk
    I like to create a rule in Outlook 2010 that moves emails not containing a special string within the email header field message-id to a folder. How to do that? Pattern: not contains "SPECIAL-STRING". Example E-Mail: ... Date: Fri, 1 Sep 2012 11:16:32 +0100 Message-ID: <bla.bla.bla@SPECIAL-NOT-STRING> MIME-Version: 1.0 ... Hi there :) Pattern matches because "SPECIAL-STRING" is not present (note there is a "NOT" between the words). Automatically moves those emails to folder INBOX/other-mails.

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  • Is there a way to define a rule on a bridge that will return reply for ARP request

    - by user1495181
    client (IP = 1.1.1.1) - bridge (brctl) - server (IP = 2.2.2.2) (all machine are Ubuntu). The client block arp request. (there are multiple clients ) I need to define a rule on the bridge machine that will return the client MAC when it get ARP request for IP 1.1.1.1. I see that in ebtables there is an arpreply option , but i didnt manage to find an example to define the arpreply by given arp request ip. ebtables -t nat -A PREROUTING -p arp -j arpreply --arpreply-mac 00:09:5B:91:56:08 Can you please adcive

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  • No rule to make target libmysql.c', needed bylibmysql.lo'. Stop

    - by user1711008
    I install mysql5.1.53, run #./configure is well, but run #make have this error. My system is centos5.8, gcc version 4.1.2 20080704 (Red Hat 4.1.2-52) make[2]: Leaving directory /root/soft/mysql-5.1.53/libmysql' make[1]: Leaving directory/root/soft/mysql-5.1.53/libmysql' Making all in libmysql_r make[1]: Entering directory /root/soft/mysql-5.1.53/libmysql_r' make all-am make[2]: Entering directory/root/soft/mysql-5.1.53/libmysql_r' make[2]: * No rule to make target libmysql.c', needed bylibmysql.lo'. Stop. make[2]: Leaving directory /root/soft/mysql-5.1.53/libmysql_r' make[1]: *** [all] Error 2 make[1]: Leaving directory/root/soft/mysql-5.1.53/libmysql_r' make: * [all-recursive] Error 1

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  • How can write a mod_rewrite rule to determine if the domain is not the main domain then change https:// to http://

    - by Oudin
    I've set up a WordPress multi-site with a wildcard ssl for example.com to access the admin area securely. However I'm also using domain mapping to map other domains to other sites e.g. alldogs.com to alldogs.example.com. The problem is when I'm trying to access the front end of a site from and admin for a mapped domain e.g. alldogs.com by clicking "Visit Site" the Link goes to https://alldogs.com because of the forced ssl applied to the admin area. Which produces a certificate warning since the certificate is for example.com and not alldogs.com. How can write a mod_rewrite rule to determine if the url/link clicked on is not the main domain e.g. example.com then change the https:// to http:// so the site can be accessed via port 80 and not generate a certificate warning for that mapped domains

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  • iptables: How to create a rule for a single website that does not apply to other websites?

    - by Kris
    Virtual Dedicated Server hosts 10 websites. 1 firewall made with iptables If one of those 10 websites gets hit by too many ping requests coming from one IP address, how do I limit or drop it without dropping it for the other 9 websites? Do I create a firewall for every website ? If so, how? Or is it better to change my rules? If so, how? Thank you. Original question was posted here iptables: what's best practice when there're several websites but you want to use a rule for a single website? but it was too vague. Let me know if more info is needed.

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  • Is "If a method is re-used without changes, put the method in a base class, else create an interface" a good rule-of-thumb?

    - by exizt
    A colleague of mine came up with a rule-of-thumb for choosing between creating a base class or an interface. He says: Imagine every new method that you are about to implement. For each of them, consider this: will this method be implemented by more than one class in exactly this form, without any change? If the answer is "yes", create a base class. In every other situation, create an interface. For example: Consider the classes cat and dog, which extend the class mammal and have a single method pet(). We then add the class alligator, which doesn't extend anything and has a single method slither(). Now, we want to add an eat() method to all of them. If the implementation of eat() method will be exactly the same for cat, dog and alligator, we should create a base class (let's say, animal), which implements this method. However, if it's implementation in alligator differs in the slightest way, we should create an IEat interface and make mammal and alligator implement it. He insists that this method covers all cases, but it seems like over-simplification to me. Is it worth following this rule-of-thumb?

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  • Why won't vyatta allow SMTP through my firewall?

    - by Solignis
    I am setting up a vyatta router on VMware ESXi, But I see to have hit a major snag, I could not get my firewall and NAT to work correctly. I am not sure what was wrong with NAT but it "seems" to be working now. But the firewall is not allowing traffic from my WAN interface (eth0) to my LAN (eth1). I can confirm its the firewall because I disabled all firewall rules and everything worked with just NAT. If put the firewalls (WAN and LAN) back in place nothing can get through to port 25. I am not really sure what the issue could be I am using pretty basic firewall rules, I wrote the rules while looking at the vyatta docs so unless there is something odd with the documentation they "should" be working. Here is my NAT rules so far; vyatta@gateway# show service nat rule 20 { description "Zimbra SNAT #1" outbound-interface eth0 outside-address { address 74.XXX.XXX.XXX } source { address 10.0.0.17 } type source } rule 21 { description "Zimbra SMTP #1" destination { address 74.XXX.XXX.XXX port 25 } inbound-interface eth0 inside-address { address 10.0.0.17 } protocol tcp type destination } rule 100 { description "Default LAN -> WAN" outbound-interface eth0 outside-address { address 74.XXX.XXX.XXX } source { address 10.0.0.0/24 } type source } Then here is my firewall rules, this is where I believe the problem is. vyatta@gateway# show firewall all-ping enable broadcast-ping disable conntrack-expect-table-size 4096 conntrack-hash-size 4096 conntrack-table-size 32768 conntrack-tcp-loose enable ipv6-receive-redirects disable ipv6-src-route disable ip-src-route disable log-martians enable name LAN_in { rule 100 { action accept description "Default LAN -> any" protocol all source { address 10.0.0.0/24 } } } name LAN_out { } name LOCAL { rule 100 { action accept state { established enable } } } name WAN_in { rule 20 { action accept description "Allow SMTP connections to MX01" destination { address 74.XXX.XXX.XXX port 25 } protocol tcp } rule 100 { action accept description "Allow established connections back through" state { established enable } } } name WAN_out { } receive-redirects disable send-redirects enable source-validation disable syn-cookies enable SIDENOTE To test for open ports I have using this website, http://www.yougetsignal.com/tools/open-ports/, it showed port 25 as open without the firewall rules and closed with the firewall rules. UPDATE Just to see if the firewall was working properly I made a rule to block SSH from the WAN interface. When I checked for port 22 on my primary WAN address it said it was still open even though I outright blocked the port. Here is the rule I used; rule 21 { action reject destination { address 74.219.80.163 port 22 } protocol tcp } So now I am convinced either I am doing something wrong or the firewall is not working like it should.

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  • How to get rid of "Maxback Engine" for good?

    - by Jonik
    I used to have a Maxtor Shared Storage II network drive; it broke down long ago already. (Later I tried to recover some data from it, and partially succeeded, but haven't yet fully documented it on that question.) Anyway, I just noticed there are still some lingering bits remaining of the (thourougly crappy) software that came with the Maxtor device: a background process called "MaxBack Engine". I googled around a bit and found something related but not very useful: http://www.straitmac.com/jforum/posts/list/600.page http://discussions.apple.com/thread.jspa?threadID=725692 Under /Applications I found "Maxtor EasyManage.app" which I used to use for controlling the drive, and showed it some "rm -rf". Before deleting, I noted that the bundle did contain "MaxBack Engine.app" under Content/Resources. But still, after reboot, the "MaxBack Engine" process is back. I did notice though that it only appears when logging in with my usual user account; with another account it wasn't launched. So, dear Mac gurus, what could I do about this pest? I guess I could fall back to some Unix hackery and write a cronjob that kills any process with that name, but obviously it'd be nicer to be able to clean up from my computer everything left behind by Maxtor's piece of software.

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  • sqlalchemy date type in 0.6 migration using mssql

    - by nosklo
    I'm connection to mssql server through pyodbc, via FreeTDS odbc driver, on linux ubuntu 10.04. Sqlalchemy 0.5 uses DATETIME for sqlalchemy.Date() fields. Now Sqlalchemy 0.6 uses DATE, but sql server 2000 doesn't have a DATE type. How can I make DATETIME be the default for sqlalchemy.Date() on sqlalchemy 0.6 mssql+pyodbc dialect? I'd like to keep it as clean as possible. Here's code to reproduce the issue: import sqlalchemy from sqlalchemy import Table, Column, MetaData, Date, Integer, create_engine engine = create_engine( 'mssql+pyodbc://sa:sa@myserver/mydb?driver=FreeTDS') m = MetaData(bind=engine) tb = sqlalchemy.Table('test_date', m, Column('id', Integer, primary_key=True), Column('dt', Date()) ) tb.create() And here is the traceback I'm getting: Traceback (most recent call last): File "/tmp/teste.py", line 15, in <module> tb.create() File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/schema.py", line 428, in create bind.create(self, checkfirst=checkfirst) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1647, in create connection=connection, **kwargs) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1682, in _run_visitor **kwargs).traverse_single(element) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/sql/visitors.py", line 77, in traverse_single return meth(obj, **kw) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/ddl.py", line 58, in visit_table self.connection.execute(schema.CreateTable(table)) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1157, in execute params) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1210, in _execute_ddl return self.__execute_context(context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1268, in __execute_context context.parameters[0], context=context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1367, in _cursor_execute context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1360, in _cursor_execute context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/default.py", line 277, in do_execute cursor.execute(statement, parameters) sqlalchemy.exc.ProgrammingError: (ProgrammingError) ('42000', '[42000] [FreeTDS][SQL Server]Column or parameter #2: Cannot find data type DATE. (2715) (SQLExecDirectW)') '\nCREATE TABLE test_date (\n\tid INTEGER NOT NULL IDENTITY(1,1), \n\tdt DATE NULL, \n\tPRIMARY KEY (id)\n)\n\n' ()

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  • Serializing Configurations for a Dependency Injection / Inversion of Control

    - by Joshua Starner
    I've been researching Dependency Injection and Inversion of Control practices lately in an effort to improve the architecture of our application framework and I can't seem to find a good answer to this question. It's very likely that I have my terminology confused, mixed up, or that I'm just naive to the concept right now, so any links or clarification would be appreciated. Many examples of DI and IoC containers don't illustrate how the container will connect things together when you have a "library" of possible "plugins", or how to "serialize" a given configuration. (From what I've read about MEF, having multiple declarations of [Export] for the same type will not work if your object only requires 1 [Import]). Maybe that's a different pattern or I'm blinded by my current way of thinking. Here's some code for an example reference: public abstract class Engine { } public class FastEngine : Engine { } public class MediumEngine : Engine { } public class SlowEngine : Engine { } public class Car { public Car(Engine e) { engine = e; } private Engine engine; } This post talks about "Fine-grained context" where 2 instances of the same object need different implementations of the "Engine" class: http://stackoverflow.com/questions/2176833/ioc-resolve-vs-constructor-injection Is there a good framework that helps you configure or serialize a configuration to achieve something like this without hard coding it or hand-rolling the code to do this? public class Application { public void Go() { Car c1 = new Car(new FastEngine()); Car c2 = new Car(new SlowEngine()); } } Sample XML: <XML> <Cars> <Car name="c1" engine="FastEngine" /> <Car name="c2" engine="SlowEngine" /> </Cars> </XML>

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  • Tile Engine - Procedural generation, Data structures, Rendering methods - A lot of effort question!

    - by Trixmix
    Isometric Tile and GameObject rendering. To achive the desired looking game I need to take into consideration which tiles need to be drawn first and which last. What I used is a Object that is TileRenderQueue that you would give it a tile list and it will give you a queue on which ones to draw based on their Z coordinate, so that if the Z is higher then it needs to be drawn last. Now if you read above you would know that I want the location data to instead of being stored in the tile instance i want it to be that the index in the array is the location. and then maybe based on the array i could draw the tiles instead of taking a long time in for looping and ordering them by Z. This is the hardest part for me. It's hard for me to find a simple solution to the which one to draw when problem. Also there is the fact that if the X is larger than the gameobject where the X is larger needs to be drawn over the rest of the tiles and so on. Here is an example: All the parts work together to create an efficient engine so its important to me that you would answer all of the parts. I hope you will work on the answers hard just as much that I worked on this question! If there is any unclear part tell me so in the comments! Thanks for the help!

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  • What is the best way to check if there is overlap between player and static, non-collidable items in bullet physic engine

    - by tigrou
    I'd like to add non collidable objects (eg: power ups, items, ...) in a game world using Bullet Physics Engine and to know if there is collision between player and them. Some info : there is a lot of items ( 1000), all are box shapes and they don't overlap. Here is things i have tried : btDbvt* bvtItems = new btDbvt(); //btDbvt is a hierachical AABB tree, used by Bullet foreach(var item ...) { btDbvtVolume volume = ... //compute item AABB; bvtItems->insert(volume, (void*)someExtraData); } Then, to find collisions between items and player : playerRigidBody->getAabb(min, max); btDbvtVolume playervolume = ... //compute player AABB bvtItems->collideTV(bvtItems->m_root, playervolume, *someCollisionHandler); This works fairly well (and its very fast), however, there is a problem : it only check items AABB against player AABB. That loss of precision is acceptable for items but not for player which is not a box. It would actually need another check to make sure player really collide with item but i don't know how to do this in Bullet. It would have been nice to have a function like this : playerRigidBody->checkCollisionWithAABB(); After doing trying that, I discovered that a btGhostObject exist and seems to have been made for that. I changed my code like this : foreach(var item...) { btCollisionObject* ghostObject = new btGhostObject(); ghostObject->setCollisionShape(boxShape); ghostObject->setCollisionFlags(ghostObject->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); startTransform.setOrigin(...); //item position ghostObject->setWorldTransform(startTransform); dynamicsWorld->addCollisionObject(ghostObject, btBroadphaseProxy::SensorTrigger, btBroadphaseProxy:: CharacterFilter); } It also works ok, but there is a huge fps drop (almost ten times slower) which is not acceptable. Maybe there is something missing (forget set a flag) and Bullet is doing extra job for nothing or maybe all that ghostObjects are polluting broad phase and ghostObject is not the right thing for that. Any help would be appreciated.

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  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

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