Search Results

Search found 16628 results on 666 pages for 'setup kit'.

Page 142/666 | < Previous Page | 138 139 140 141 142 143 144 145 146 147 148 149  | Next Page >

  • Is real-time or synchronous replication possible over WAN link?

    - by johnnyb10
    The company I work for is looking to implement truly real-time file replication with file locking over a WAN link that spans over 2000 miles. We currently have a 16-drive SAN setup in our east coast office. We also have an office out in Colorado that will have the same exact SAN setup. The idea is to have those two SANs contain the same exact data at all times, which will allow us to work with the same data pool, and which will also provide use with an offsite backup solution, should a failure occur on either end. We're running Server 2008. The objective is to enable users in the east coast office to work on files and have those changes be instantly updated on the Colorado SAN as well. We also need there to be file locking so that there will be no conflicts or overwritten changes if users attempt to work on the same file. Is this scenario even possible, at speeds that would make the files usable? And if so, what software would we need to pull this off? As I understand it, DFS-R does not provide file locking, so if we used that, we would need to go with a third-party product like Peerlock. But I don't even know if DFS-R is an option. Can it replicate quickly enough over a WAN link? Can any product? It seems that if we were to use synchronous replication, the programs would be unacceptably slow, as every write would have to wait for confirmation from the other end of the link. But if we used asynchronous replication, what kind of latency would we be looking at? There is a product from GlobalScape called WAFS that claims to provide "File coherence with real-time file locking, file release, and synchronization" and says that "As files are modified, changes are mirrored instantly using intelligent byte-level differencing to minimize the impact on network bandwidth". So this sounds like synchronous replication, but that doesn't even seem possible, given physical limitations such as the speed of light. If anyone has any experience with this kind of setup, or knows whether it's even possible, I'd appreciate your input and suggestions, including recommendations for software that we should check out.

    Read the article

  • SCVMM upgrade scenario

    - by pigeon
    I've read some information on TechNet about upgrading SCVMM 2008 - 2012 but can't quite figure out the best way to approach this. The current setup is that we've got SCVMM 2008 R2 installed but against best practice it was actually installed on the Hyper-V host machine since its a small scale deployment its just a single server setup with SCVMM existing on the same host rather than be in a VM. So from what I've read an in-place should be possible which will incur a restart but also don't have the luxury of another server to shift the VMs onto whilst doing this or want to risk anything happening to the Hyper-V role. Ideally I would probably prefer just to get SCVMM 2012 into a VM of its own and remove the 2008 version from the host machine. Anyone done an upgrade on this or have any recommendations about how to approach this?

    Read the article

  • LDAP over SSL/TLS working for everything but login on Ubuntu

    - by Oliver Nelson
    I have gotten OpenLDAP with SSL working on a test box with a signed certificate. I can use an LDAP tool on a Windows box to view the LDAP over SSL (port 636). But when I run dpkg-reconfigure ldap-auth-config to setup my local login to use ldaps, my login under a username in the directory doesn't work. If I change the config to use just plain ldap (port 389) it works just fine (I can login under a username in the directory). When its setup for ldaps I get Auth.log shows: Sep 5 13:48:27 boromir sshd[13453]: pam_ldap: ldap_simple_bind Can't contact LDAP server Sep 5 13:48:27 boromir sshd[13453]: pam_ldap: reconnecting to LDAP server... Sep 5 13:48:27 boromir sshd[13453]: pam_ldap: ldap_simple_bind Can't contact LDAP server I will provide whatever are needed. I'm not sure what else to include. Thanx for any insights... OLIVER

    Read the article

  • Thin virtual host [migrated]

    - by Adam Ryczkowski
    My work setup relies on old Windows XP. Now, when Windows XP isn't supported by new hardware, it's getting harder and harder to buy a notebook on which Windows XP can run natively with all essential hardware (wireless cards, graphics, sound etc). Since I don't expect my personal setup to turn away from Windows XP any time soon, I'm investigating the following trick: why not buy any decent hardware which Linux can fully utilize, and use it as a virtual host for a guest session with e.g. Windows XP. I like using hibernation, so I prefer this Linux to be as thin as possible, only enough to support VirtualBox, KVM or any other virtualization software. Question: Are there any "standard" ways to do this, like Linux distributions aimed specifically on being light virtualization host?

    Read the article

  • consequences of changing uid/gid on snow leopard

    - by Peter Carrero
    ok, so I introduced a Mac laptop to my home network of Kubuntu hosts and Fedora servers. Currently I don't have NIS or LDAP setup (I got only 2 users) and I just manually setup the UID/GID on the hosts. I would like to run the following command on my Macbook: dscl . -change /Users/me UniqueID 501 1000 dscl . -change /Users/me PrimaryGroupID 20 503 chown -R 1000:503 /Users/me dscl . append /Groups/staff GroupMembership me Before I go on to hose my new Mac, I would like to know if this is the right thing to do and, if so, what are the adverse consequences I may have. Thanks.

    Read the article

  • Installing a new SQL Server instance fails

    - by Rubio
    I've previously in my setup installed SQL Server Express 2005. Now I've switched to SQL Server Express 2008. I updated the command line parameters to those documented for the latter. If the comp already has SQL Server Express 2008 installed, my installer should create a new instance. The command line parameters are as follows: /ACTION=Install /FEATURES=SQLEngine /QS /INSTANCENAME=ABCD /SECURITYMODE=SQL /SAPWD=CunningPassword The requested instance name does not exist on the target machine. This will end in an error -2068643838. The logs show the following error: "No features were installed during the setup execution. The requested features may already be installed." If I remove the /QS parameter and try to install interactively, I'll get as far as the Feature Selection page. The UI shows three options, Instance Features, Shared Features and Redistributable Features. Whatever I select, clicking Next results in the same error (There are validation errors on this page). Any ideas anyone? Thanks, -- Rubio

    Read the article

  • ssh agent forwarding with many identities

    - by Eddified
    I have setup ssh agent forwarding, and I know it works. I also have many keys setup in the agent. The problem is there are so many keys that I get: Received disconnect from XXX.XXX.XXX.XXX: 2: Too many authentication failures for bob The way around this is to use IdentitiesOnly=yes so that ssh will only send the identity you want it to for the specified host. I've also gotten this implemented and I know it works, without agent forwarding. Now, I'm trying to combine the two features. That is, I want to use agent forwarding, but also be able to specify which identity to use when connecting. Problem is, I can't figure out how to do this. So, I want to connect from box A through box B to box C. Box A has all of the identity files and the ssh agent running. I want to edit box A or B's ssh config file(s) to use a specific identity that exists in box A's agent (which is being forwarded).

    Read the article

  • iptables to play nice with tor and ntpd

    - by directedition
    I'm setting up a server to operate as a tor relay and nothing else. I setup iptables to only allow talk on port 9001 and it worked fine, but there was an issue, the clock needs to be properly set and maintained for the relay to work properly, so I needed ntpd setup and running, but for some reason I can't get iptables to work as I want it. I'm trying to have it allow only tor and ntpd to talk over the network, but when I set it up to allow port 123 using udp, suddenly it ignores my -A OUTPUT ! -s 127.0.0.1 -j DROP and allows everything through. How should I go about this? Please excuse my ignorance, I've brand new to iptables.

    Read the article

  • Active directory integration not working properly with winbind and samba

    - by tubaguy50035
    I'm trying to get my linux box to use active directory authentication. I believe I have almost everything setup correctly. I'm able to issue wbinfo -g and wbinfo -u and see all the groups and users respectively. Brief intro to my setup: The username I use on my linux box to do admin things is nick. My active directory username is nwalke. They have two different passwords. I am able to log in to the box with nick and that user's password and I'm also able to login as nwalke with nwalke's password. The curious bit: Upon creating the active directory user's home directory, I run a script that requires root access. This is to setup some system wide things like a samba share for them. When I log in as nwalke, I enter my nwalke password and it succeeds. I'm then greeted with [sudo] password for nick:. If I enter my nwalke password here, it says Sorry, try again.. If I enter nick's password, it says Sorry, user nick is not allowed to execute scriptname as root. If I do groups as nwalke, I see that magically my user has been given the group nick. Now, I accidentally thought that nick had a UID of 100, not 1000. So originally in my smb.conf I had idmap uid 1000-10000. The only thing I can think of, is that I logged in with nwalke while that was still set and now I'm just being presented with a UID of 1000 forcing linux to think I'm nick. I'm not really sure where to go from here. Like I said, I'm fairly certain active directory is communicating with my server properly, but something must not be mapped right on the linux side. Any thoughts? Here is my smb.conf: [global] security = ads netbios name = hostname realm = COMPANY.COM password server = adshost.company.com workgroup = COMPANY idmap uid = 10000-90000 idmap gid = 10000-90000 winbind separator = + winbind enum users = no winbind enum groups = no winbind use default domain = yes template homedir = /home/%D/%U template shell = /bin/bash client use spnego = yes domain master = no load printers = no printing = bsd printcap name = /dev/null disable spoolss = yes Let me know if more information about something is required.

    Read the article

  • How can I configure a Linksys EA4500 + usb printer for network printing (without connect cloud)

    - by Larry Kyrala
    The documentation and classic firmware (2.0.37) for Cisco's Linksys EA4500 is a bit sparse on setup details. It says I can connect a USB-printer, but then goes on to try to sell "Connect Cloud" remote management software. I don't want that. I just want to know how to set this up with the existing advanced firmware. Is it possible? AFAIK, to setup a IPP or LDP printer, there is usually some kind of queue configuration on the server (i.e. the ea4500 in this case), but I can't find it in the firmware. I also have been unable to find any existing protocols from win7 or mac osx. (windows network share, IPP/LDP etc.) I'm curious if I need to have the "Storage" accounts active and connect to my router either via the local IP or router name. There's a lot of unknowns here; it would help to know how this particular router actually works.

    Read the article

  • Setting Up an IP Camera in ZoneMinder from Ubuntu

    - by Chris S
    I recently bought a TV-IP312W wireless IP camera. I've completed the basic setup on the camera itself, and confirmed I can stream video using the utility CamViewer. Now I'm trying to access the camera from ZoneMinder, so I can setup monitors and alerts. However, I'm finding the documentation a bit laking. Following the tutorial and a forum post, I've install ZoneMinder, and can access the web interface, but I'm getting stuck at the "Check that your Camera Works!" section. I can add a monitor, but after I add the configuration: Source Type: FFMPEG Source Path: http://192.168.1.105/cgi/mjpg/mjpeg.cgi?.mjpeg all I get is a broken image. What am I doing wrong?

    Read the article

  • SVN Checkout URL - fresh install

    - by Webnet
    I just setup SVN on a server that is running Ubuntu server as a fresh install. I've got it up and running but am having difficult determining how to connect to it. I'm trying to do an import using the local IP address: http://IP/RepositoryName but it's saying it can't resolve the IP. I'm wondering if there's something on the server I need to setup. I have not modified dav_svn.conf because there is another server here that is running SVN (I'm migrating it to a new server) and it's dav_svn.conf is not modified. The current working SVN has a subdomain associated with the IP location of the server but doesn't do anything special with the ports as far as I can tell. I'm getting this error via RapidSVN when I try to import... Error: Error while performing action: OPTIONS of 'http://IP/RepositoryName': could not connect to server (http://IP) Any help would be appreciated

    Read the article

  • Virtual machine won't connect to networking interface

    - by Keyo
    I have moved my virtual box hard drive (.vdi file) from windows7 on a laptop, to windows7 on a desktop. No big deal I thought. The OS is ubuntu 10.10. Now networking is broken. I don't have a solid understanding of windows networking, maybe someone can help. Anyway, the networking no longer works. I've tried to setup eth0. I have virtualbox setup in bridge mode, my wifi connection on windows to an intel card on the virtualbox side. I think it might be something to do with windows not allowing the connection to bridge properly (security issues). I've provided some screenshots, which will hopefully help.

    Read the article

  • Lock ups, crashing, transferring files using TrueCrypt with iSCSI

    - by Anthony
    I have looked into this error and it seems that it hasn't been discussed yet - or at least I can't find any information relating. I'm having issues transferring files, usually larger files over a couple of hundred MB. Here is the setup: QNAP 410 as iSCSI Target with multiple LUNs. (CRC is turned on (Data Digest and Header Digest) Server 2003 with iSCSI Initiator version 2.08 - build 3825 (I'm copying files from anothe machine to shares on Server 2003 = into TrueCrypt volume ergo onto the NAS) I have mounted the LUN and formatted it with TrueCrypt using NTFS (Full format, not a quick one). What happens is some files, mainly RAR/Compressed files, appear as if they copy but fail. I've tested this in a number of ways and can repeat the process every time. So I thought to check transfer over iSCSI without TrueCrypt in between, a plain NTFS format - no problem at all. So it would seem TrueCrypt is at least part of the problem here. I haven't tried copying directly from the server yet, I will try that. I also haven't tried it without CRC but fail to see how that would affect this. I will update with my findings later. In the meantime does anyone have any ideas as to what could be wrong? Thanks for your time. Update: I copied a set of files, the ones I was having issues with, to the server then from there I copied those into two places within the TrueCrypt volume (Mounted on the NAS). A seperate directory create in the root of the volume The same initial directory I was using in the first instance Both worked fine. So it now seems clear that this is a link between TrueCrypt, iSCSI and Windows Shares. I say this because I originally setup the whole system using TrueCrypt volume files, not iSCSI. I changed it as it didn't suit my requirements - day wasted as well. While I had this setup though I copied my entire file set to the volume files and all files copied without error - over the network, from a pc, to the server where TrueCrypt had the volume files mounted from the NAS. I didn't bother turning off CRC on the iSCSI system as I highly doubt that is the cause in light of this finding. So any ideas?

    Read the article

  • QoS, Squid, Virgin superhub

    - by swiss196
    I'm a student and have just moved into a house of 6. We've setup 100mb broadband with Virgin and get quite good speeds on it so we're really pleased. However, as there are 6 of us, who all like to stream/game/download etc I was looking at setting up QoS to ensure speeds were fair/equal etc. I looked into it and found out that the Virgin Superhub can't do it out of the box, so my next option is to setup squid proxy on my machine (always on) to act as at transparent proxy and provide QoS etc. However, I'm not really sure how to do this and had a look on the Internet but couldn't see any guides as such! I was wondering if someone could give me some more and perhaps provider a summary of the steps involved - and let me know if this is possible with the SuperHub etc. Thanks, Dave

    Read the article

  • Can't complete dropbox installation from behind proxy

    - by Mark Jones
    Problem: My PC on campus sits behind a proxy (requiring authentication) and I can't setup Dropbox. I am convinced that this is a proxy issue as I can't setup Ubuntu one either (but I don't use Ubuntu One so that is not a problem). I have looked at the Ubuntu One fix but it seems to be to modify settings explicitly related to Ubuntu One. I can install the nautilus-dropbox package (compiled from source and from .deb package from website and from software centre) but once I click OK from the "Dropbox Installation" dialog box (prompting me to download the proprietary daemon) the installation just freezes with the OK button pressed. When I look at its process in System Monitor its waiting channel is inet_wait_for_connect. I have set the following proxy directives thus far: Added mj22:**@proxy.waikato.ac.nz:80 information to network proxy settings under network in settings. Added http_host and http_port variables under gconf-editor-system-proxy Added 'host', 'authentication_password' 'authentication_user' and ticked 'user authentication' and 'use_http_proxy' under gconf-editor-system-http_proxy Added export http_proxy="http://mj22:**@proxy.waikato.ac.nz:80/" to /etc/bash.bashrc Added Acquire::http::proxy "http://mj22:**@proxy.waikato.ac.nz:80/"; to /etc/apt/apt.conf (which is what I imagine is letting Software Center retrieve packages). (where ** is my password) I have also added the equivalent ftp and https lines for the above entries. I get the internet fine and Software Centre can download packages but thats it. Related issues: The software centre can't fetch reviews (but can download packages). When trying to add an online account in Gnome 3 a dialog pop up appears with "Error getting a Request Token: Cannot connect to proxy (proxy.waikato.ac.nz)" Updates: After some time (10mins ish) Dropbox shows an error dialog box that reads: Trouble connecting to Dropbox servers. Maybe your internet connection is down, or you need to set you http_proxy environment variable. Is there a way I can see what environment variables are currently set?

    Read the article

  • What are the packages/libraries I should install before compiling Python from source?

    - by Lennart Regebro
    Once in a while I need to install a new Ubuntu (I used it both for desktop and servers) and I always forget a couple of libraries I should have installed before compiling, meaning I have to recompile, and it's getting annoying. So now I want to make a complete list of all library packages to install before compiling Python (and preferably how optional they are). This is the list I compiled with below help and by digging in setup.py. It is complete for Ubuntu 10.04 and 11.04 at least: build-essential (obviously) libz-dev (also pretty common and essential) libreadline-dev (or the Python prompt is crap) libncursesw5-dev libssl-dev libgdbm-dev libsqlite3-dev libbz2-dev More optional: tk-dev libdb-dev Ubuntu has no packages for v1.8.5 of the Berkeley database, nor (for obvious reasons) the Sun audio hardware, so the bsddb185 and sunaudiodev modules will still not be built on Ubuntu, but all other modules are built with the above packages installed. Python 2.5 and Python 2.6 also needs to have LDFLAGS set on Ubuntu 11.04 and later, to handle the new multi-arch layout: export LDFLAGS="-L/usr/lib/$(dpkg-architecture -qDEB_HOST_MULTIARCH)" For Python 2.6 and 2.7 you also need to explicitly enable SSL after running the ./configure script and before running make. In Modules/Setup there are lines like this: #SSL=/usr/local/ssl #_ssl _ssl.c \ # -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ # -L$(SSL)/lib -lssl -lcrypto Uncomment these lines and change the SSL variable to /usr: SSL=/usr _ssl _ssl.c \ -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ -L$(SSL)/lib -lssl -lcrypto Python 2.6 also needs Modules/_ssl.c modified to be used with OpenSSL 1.0, which is used in Ubuntu 11.10. At around line 300 you'll find this: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ Change that into: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ #ifndef OPENSSL_NO_SSL2 else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ #endif else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ This disables SSL_v2 support, which apparently is gone in OpenSSL1.0.

    Read the article

  • Shrink Partition on Production Server

    - by Campo
    SO our production server was only setup with one large partition. I have setup a standby server and properly partitioned it. Now the boss wants the production environment's partition shrunk. It is an HP DL380 G5 We have 4 hot swap drives in a raid 5. How best should I go about doing this. Seems like a bad idea to me. Should I use windows or HP to do the partitioning? What should I be aware of in a production environment? The idea is to put the site (Inetpub) on a separate partition instead of the C: drive. How much downtime should I expect? Is this a terrible idea? Anything else I have missed?

    Read the article

  • Best security practice for small networks - wifi, lan,

    - by Grimlockz
    We regularly setup small networks for clients in different locations to allow them to work on different products now the question what should be the best security practice. Currently we have a wifi enabled with WPA2 and most laptops connect to this but some will connect to a cabled switch connecting to the router. We are thinking on what we should do to increase the security on our small networks - We do have have security on the laptops so you can share directly to the other persons drive by a simple Windows user account. Some suggestions are: We get a LAN switch with ACL control and mac filtering for the hard wired connections? We get acl working on the wifi via a good Cisco router? ipSec policies on all machines? IP filtering and fixed IPs? I suppose people are worried that anyone can plug into the switches and get the access to the network . Summary: Maintain a level of decent security that can be replicated easily to every setup that we do for clients

    Read the article

  • cloud/grid computing

    - by tom smith
    Hi guys. I'm appologizing in advance to the guys who will tell me this isn't a tech/server/IT issue! But I've been beating my head around this for a couple of days now. I'm trying figure out who to talk to, or which company I can approach to try to see if there are Grid/Cloud Computing companies who have programs setup to deal with colleges. I'm dealing with a compsci course, and we're looking at a few projects that would require a great deal of computing/computational resources. But in calling different companies (HP/Rackspace/etc..) I'm either not getting through to the right depts, or to the right people, or the companies just aren't setup for this. There are plenty of companies who have discounts for desktop software/hardware, but who in the biz deals with discounts/offerings for Cloud/Grid Computing solutions?? Any thoughts/pointers would be greatly appreciated. Thanks -tom

    Read the article

  • Advice for Setting up an On-Call Team

    - by Ciaran Archer
    I'm leading a largish development team (~35 developers). We are doing primarily Web Development work on a number of sites. Historically the knowledge on the teams has been pretty siloed. If you worked on Site A you will know how to troubleshoot it, but you would not be a lot of help on Site B. We also have a few cross-cutting concerns, i.e. common components used between sites which require specialized knowledge to troubleshoot. With all this in mind, I'm trying to understand the best way to setup an on-call team. This would be a team of programmers who would be available to deal with out-of-hours emergency issues occasionally (say one call every 2 weeks). They may be required to deploy emergency fixes. Part of me is saying we can't have a big on-call team with shallow knowledge, instead we need a smaller team with deep knowledge who can expect to be on-call more often and remunerated as such. Does anyone have any suggestions based on experience on how to setup this team? Thanks in advance.

    Read the article

  • Error while running Jetty Server on port 80 as non root user

    - by user75016
    All, I was trying to setup jetty on port 80 but its giving exception saying permission denied as below. I have setup jetty to work with setuid and configured start.ini as follows: OPTIONS=Server,jsp,jmx,resources,websocket,ext,plus,annotations,jta,jdbc,setuid (below as first configuration file in start.ini) etc/jetty-setuid.xml and jetty-setuid.xml file with username and group name of non root user. 2012-07-03 15:29:02.411:INFO:oejdp.ScanningAppProvider:Deployment monitor /opt/jetty-hightide-8.1.3.v20120416/contexts at interval 1 2012-07-03 15:29:02.454:WARN:oejuc.AbstractLifeCycle:FAILED [email protected]:80: java.net.SocketException: Permission denied java.net.SocketException: Permission denied at sun.nio.ch.Net.bind(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(ServerSocketChannelImpl.java:126) at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:59) at org.eclipse.jetty.server.nio.SelectChannelConnector.open(SelectChannelConnector.java:182) at org.eclipse.jetty.server.AbstractConnector.doStart(AbstractConnector.java:311) at org.eclipse.jetty.server.nio.SelectChannelConnector.doStart(SelectChannelConnector.java:260) at org.eclipse.jetty.util.component.AbstractLifeCycle.start(AbstractLifeCycle.java:59) at org.eclipse.jetty.server.Server.doStart(Server.java:273) at org.eclipse.jetty.util.component.AbstractLifeCycle.start(AbstractLifeCycle.java:59) at org.eclipse.jetty.xml.XmlConfiguration$1.run(XmlConfiguration.java:1215) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.jetty.xml.XmlConfiguration.main(XmlConfiguration.java:1138) 2012-07-03 15:29:02.455:WARN:oejuc.AbstractLifeCycle:FAILED org.eclipse.jetty.server.Server@66da9ea4: java.net.SocketException: Permission denied java.net.SocketException: Permission denied

    Read the article

  • MySQL cluster: Error after 1 data node is shutdown and started again

    - by nitins
    MySQL cluster: Error after 1 data node is shutdown and started again. We have configured MySQL cluster(version 7.1) with 2 sql/data nodes. We are using table space instead of in-memory clustering. The setup was working fine. So to test the setup I shutdown one data node, updated a table and and again stated the stopped node. Its giving this error and not starting. Any ideas ? Forced node shutdown completed. Occured during startphase 5. Caused by error 2306: 'Pointer too large(Internal error, programming error or missing error message, please report a bug). Temporary error, restart node'.

    Read the article

  • Openfiler RAID 10 option not found

    - by chrisling106
    Hi, I'm building a NAS using Openfiler2.3 (from 32-bit ISO), first of all I want to experiment it on VM first before going out and buy the harddrives needed. I created 5 virtual drives on VMware, sda is 2GB and the rest 1GB each (sdb to sde). I left sda blank and want to setup a RAID 10 disk using sdb, sdc, sdd and sde, 4 RAID partitions are setup successfully, but when I try to create a RAID device the only option for RAID level is 1, 0, 5 and 6. RAID 10 is not there! Can someone let me know what have I missed, please? TIA.

    Read the article

  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

    Read the article

< Previous Page | 138 139 140 141 142 143 144 145 146 147 148 149  | Next Page >