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  • The Safest Work Area Ever! [Humorous Image]

    - by Asian Angel
    No worries about being strangled by cords, being smacked in the head by a stray hanging hard-drive, or having stuff fall from the ceiling and hitting you, right? View the Full-Size Version for a Good Close-Up Ran out of cable ties. [via Reddit - Tech Support Gore] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • What is a clean Agile (Scrum) Sprint Presentation?

    - by negarnil
    Suppose someone of your development team is presenting a sprint to the customer but he is having web connection problems such that a complete story cannot be presented. For the sake of the cleanness of the presentation, do you help your colleague suggesting possible solutions and try to fix it in the moment? Or is it kind of messy? May be the customer (who is "part" of the team) will understand? Why?

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  • Partial Shader Signatures HLSL D3D11 C++

    - by ThePhD
    I had been debugging a problem I was having in a single shader file with 2 functions in it. I'm using DirectX 11, vs_5_0 and ps_5_0. I have stripped it down to its basic components to understand what was going wrong with the shaders, because the different named components of the Pixel and Vertex shaders were swapping the data being input: void QuadVertex ( inout float4 position : SV_Position, inout float4 color : COLOR0, inout float2 tex : TEXCOORD0 ) { // ViewProject is a 4x4 matrix, // just included here to show the simple passthrough of the data position = mul(position, ViewProjection); } And a Pixel Shader: float4 QuadPixel ( float4 color : COLOR0, float2 tex : TEXCOORD0 ) : SV_Target0 { // Color is filled with position data and tex is // filled with color values from the Vertex Shader return color; } The ID3D11InputLayout and associated C++ code correctly compiles the shaders and sets them up with some simple primitive data: data[0].Position.x = 0.0f * 210; data[0].Position.y = 1.0f * 160; data[0].Position.z = 0.0f; data[1].Position.x = 0.0f * 210; data[1].Position.y = 0.0f * 160; data[1].Position.z = 0.0f; data[2].Position.x = 1.0f * 210; data[2].Position.y = 1.0f * 160; data[2].Position.z = 0.0f; data[0].Colour = Colors::Red; data[1].Colour = Colors::Red; data[2].Colour = Colors::Red; data[0].Texture = Vector2::Zero; data[1].Texture = Vector2::Zero; data[2].Texture = Vector2::Zero; When used with the shader, the float4 color always ended up with the position data, and the float2 tex always ended up with the color data. After a moment, I figured out that the shader's input and output signatures needed to be in the correct order and the correct format and be laid out in the exact order of the output from the Vertex Shader, regardless of the semantics: float4 QuadPixel ( float4 pos : SV_Position, float4 color : COLOR0, float2 tex : TEXCOORD0 ) : SV_Target0 { return color; } After finding this out, My question is: Why don't the semantics map the appropriate components when going from Vertex Shader to Pixel Shader? Is there any way that I can make it so certain semantics are always mapped to other semantics, or do I always have to follow the rigid Shader Signature (in this case, Position, Color, and Texture) ? As a side note for why I'm asking: I know that when using XNA, my shader signatures for functions could differ in position and even drop items from Vertex Shader to Pixel Shader function parameters, having only the COLOR0 and TEXCOORD0 components being used (and it would still match up correctly). However, I also know that XNA relied on DX9 (and maybe a little DX10) implementation, and that maybe this kind of flexibility no longer exists in DX11?

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  • Ubuntu glitches up when i boot it

    - by aaron
    I recently installed Ubuntu on an old laptop of mine(HP Compaq Presario v6000), and I am having some problems. I installed everything and followed the guide like it said, but, when I try to boot up from hard drive it displays the desktop, but everything starts to glitch out and I can't click on any applications or scroll over them without it glitching, proceeded by a lock-up. I might re-install it to see if it helps, but if not, you guys got to help me out.

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  • Handy Flowchart Picks a Christmas Film for You

    - by Jason Fitzpatrick
    If you’re having trouble picking a holiday film, this handy flowchart can help. Need a film with just the right touch of animation and creepiness? Belief in Santa Claus and swimming pools? The chart has you covered. So You Want To Watch A Movie [via Neatorama] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Current activity logger

    - by user72605
    Very inexperienced coder here: Does anyone know of an app (for iOS or Mac) that asks for my current activity every hour or so? I see tons of apps that let you log your activities, but none that use popups/notifications to actively ask you. I found a script that looks promising (source), but I'm having trouble implementing it so that it repeats every hour: #!/bin/bash echo What are you doing right now? read -e what echo `date` - $what >> timelog.txt Thanks!

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  • How to do pixel per pixel modeling in unity3d?

    - by Kabumbus
    So generally I want to have api like pixels.addPixel3D(new Pixel3D(0xFF0000, 100, 100,100)); (color, position) where pixels is some abstraction on 3d sceen objet.So to say point cloud. It would have grate use in deep space/stars modeling... I want to set each pixel by hand (having no image base or any automatic thing)... So point is modeling something like Or look at alive flash analog here How to do such thing in unity?

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  • trouble chaining proxies

    - by proxy error
    trouble chaining proxies hows it going? i am having trouble chaining proxies. i open terminal, run nano /etc/proxychains.conf i add the list like this [ProxyList] add proxy here ... meanwile defaults set to "tor" socks4 127.0.0.1 9050 socks5 59.21.114.99 5577 i open a new tab, run proxychains firefox all i get is this ProxyChains-3.1 (http://proxychains.sf.net) firefox opens but when i google my ip address it is not what it says in the list pleaqse help

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  • Freelance composer seeking work! [closed]

    - by Ben Fowler
    Hey guys! I'm a freelance composer based in Victoria, Australia trying to break into the game industry to start my career! I've heard it said that having a plan B is planning for failure, so I've decided to go full on for what I want, so here I am! I have composed some music for other games, none of which have made it in yet (still hopeful :P) Any help on how I can break into to game industry as a composer would be MUCH appreciated!

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  • How to generate portal zones?

    - by Meow
    I'm developing a portal-based scene manager. Basically all it does is to check the portals against the camera frustum, and render their associated portal zones accordingly. Is there any way my editor can generate portal zones automatically with the user having to set the portals themselves only? For example, the Max Payne 1/2 engine ("Max-FX") only required to set the portal quads, unlike the C4 engine where you also have to explicitly set the portal zones.

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  • Is a subdomain per service a good idea for SEO?

    - by Kennie R.
    I am creating a site with quite a few services, such as a free account service, and of course a subdomain for my site's blog and then for article base and other related services, would having them all on subdomains be a good idea? Are there any caveats you are aware of in existing search engines for this? I believe mapping foo.example.com to example.com/foo to provide an alternative just in case is a good idea for sitemaps, I like to keep things clean.

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  • How to be successful at BDD Specifications Workshops?

    - by sigo
    Today we tried to introduce BDD in our software development process by having a specification workshop. For this workshop we had 2 developers, 1 tester and 1 business analyst. The workshop lasted 1h30 and by the end of it we managed to figure out some BDD scenarios for our new feature. We tried to focus on finding the scenarios that we could miss, and the difficult ones. At the end of the workshop some people were actually unhappy with the workshop. One developer felt he wasted his time as he was used to be given out the scenarios directly by the business analyst and review them with her. The business analyst didn't feel confident with our scenario coverage (Had a feeling that we could have missed out other important stuff) but more importantly felt that this workshop was also a waste of time as she could have figured out all these scenarios by herself and in a shorter period of time. So my question is how that kind of workshop can actually work. In the theory, given you have a new feature to develop, you put the tree 'amigos' (dev/tester/ba) in the same room so that they can collaborate together on writing the differents requirements for the new feature using examples. I can see all the benefits from that. Specially in term of knowledge sharing and common product/end goal/done vision. But in practice, we still think it is more cost effective to first have a BA to work on his own on the examples and only then to have the scenarios to be reviewed/reworked by the 3 'amigos'. By having the BA to work on his own, we actually feel more confident that we are less going to miss out stuff + we still get to review the scenarios afterward to double check. We don't think than simple brainstorming/deliberate discovery is actually enought to seriously cover all the requirement for a feature. The business analyst is actually the best person for that kind of stuff. The thing we just do is to review what she wrote and see if then we have a common understanding (which could then lead to rewrite some of her scenarios or add new ones she could have missed). This workshop lasted 1h30, and by the end of it, we didn't feel confident enought about wha we did...sure we could have spent more time on it but honestly most people get exhausted after 1h30 of brainstorming. So how can you get that to work effectively in practice ?

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  • mulktiple domain names and site behind one ipaddress/gateway

    - by RandomOzzy
    looking to host a handful of sites for myself, family and a couple of friends. i'm running ubuntu 14.04, with a bind9 authoritative name server, apache2, mysql, php5, postfix/dovecot... i have everything running with a single domain i'm already paying for. looking to run multiple sites, some with their own domains, with out having to pay for more ip address's or 3rd party services, other then the individual dns names. thanks andrew

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  • Mastering Online Outsourcing

    Two things that have really helped me with my online marketing over the years are having an accountability partner and outsourcing. Also learning how well a solution to some problem will work out when the size of the problem increases. Most people think, I'll develop my business when it is time to develop it. The thing is developing over time can be the downfall of a business if not watched carefully.

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  • Building package from binary files - what's wrong with my control file

    - by Hannes de Jager
    I'm busy trying to build a .deb package from the binaries of my application (non open source) and I'm having trouble getting the correct info to display in the Ubuntu Software Centre (when you click on the .deb file). Please see screenshot below of control file and Software Centre View. It seems like the package name and the package description is swapped. I'm expecting the part in bold to read "attix5pro" and not "Cloud backup agent". Can someone show my my mistake or guide me?

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  • Best way to create an exact twitter clone? From scratch vs CMS vs any other way [closed]

    - by Akash
    I tried many already built Twitter clone scripts but none was having user-end functionality exactly as twitter. I know enough PHP to code all the twitter's features myself. But is there a faster way than coding myself? I've never used a CMS but if I do then won't I have to search a plugin for every twitter feature, like support for multiple users, options for following-unfollowing users, retweeting (reposting someone else's post), tagging? And I'm afraid that there might be some licensing issues with CMS.

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  • Creating an object that is ready to be used & unset properties - with IoC

    - by GetFuzzy
    I have a question regarding the specifics of object creation and the usage of properties. A best practice is to put all the properties into a state such that the object is useful when its created. Object constructors help ensure that required dependencies are created. I've found myself following a pattern lately, and then questioning its appropriateness. The pattern looks like this... public class ThingProcesser { public List<Thing> CalculatedThings { get; set; } public ThingProcesser() { CalculatedThings = new List<Thing>(); } public double FindCertainThing() { CheckForException(); foreach (var thing in CalculatedThings) { //do some stuff with things... } } public double FindOtherThing() { CheckForException(); foreach (var thing in CalculatedThings) { //do some stuff with things... } } private void CheckForException() { if (CalculatedThings.Count < 2) throw new InvalidOperationException("Calculated things must have more than 2 items"); } } The list of items is not being changed, just looked through by the methods. There are several methods on the class, and to avoid having to pass the list of things to each function as a method parameter, I set it once on the class. While this works, does it violate the principle of least astonishment? Since starting to use IoC I find myself not sticking things into the constructor, to avoid having to use a factory pattern. For example, I can argue with myself and say well the ThingProcessor really needs a List to work, so the object should be constructed like this. public class ThingProcesser { public List<Thing> CalculatedThings { get; set; } public ThingProcesser(List<Thing> calculatedThings) { CalculatedThings = calculatedThings; } } However, if I did this, it would complicate things for IoC, and this scenario hardly seems appropriate for something like the factory pattern. So in summary, are there some good guidelines for when something should be part of the object state, vs. passed as a method parameter? When using IoC, is the factory pattern the best way to deal with objects that need created with state? If something has to be passed to multiple methods in a class, does that render it a good candidate to be part of the objects state?

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  • interview for an embedded systems C developer profile

    - by Registered User
    Following are interview questions 1) code for kernel scheduler ( I could not, he said even if some portion of code then fine I have read but reproducing them I could not do that ) 2) asked to write code for Interrupt handlers (I am aware but could not reproduce code ) 3)Device drivers file operations (this I was able to write) 4) Asked to explain Xen bootstrapping and architecture code (not diagrams) I am looking for links where code has been explained.I have read such things but I some times feel difficult to understand without having a proper explanation. So in case you are aware of any such things let me know.

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  • Why the static data members have to be defined outside the class separately in C++ (unlike Java)?

    - by iammilind
    class A { static int foo () {} // ok static int x; // <--- needed to be defined separately in .cpp file }; I don't see a need of having A::x defined separately in a .cpp file (or same file for templates). Why can't be A::x declared and defined at the same time? Has it been forbidden for historical reasons? My main question is, will it affect any functionality if static data members were declared/defined at the same time (same as Java) ?

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  • How to install a Logitech webcam?

    - by Agnese
    I'm having problems with installing a webcam: Archive: /media/LWS_2_0/Setup.exe [/media/LWS_2_0/Setup.exe] End-of-central-directory signature not found. Either this file is not the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /media/LWS_2_0/Setup.exe or /media/LWS_2_0/Setup.exe.zip, and cannot find /media/LWS_2_0/Setup.exe.ZIP, period. How do I solve this?

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  • Materials from Parallel Programming Pattern Presentation at Charlottesville .NET User Group Meeting

    - by John Blumenauer
    On Thursday, May 27, I had the privilege of presenting “A Look at Parallel Programming Patterns” at the Charlottesville .NET User Group’s monthly meeting.  Those folks in attendance had many great questions and were obviously very interested in what the Parallel Task Library has to offer.  The code and slides can be found HERE.  Thanks again to CHODOTNET for having me in town to speak.  If you experience any problems downloading the slides or code, please let me know.

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  • How to add energy ball which disappears when touched by player in UDK?

    - by OliveOne
    I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) Particles when touched by player-avatar Disappears in 1-2 seconds after touch Score updates based on different colors of ball I know little about this can be done by kismet, cascade and content creation, but do not know where to start. Please tell me the steps for this. I am trying this weekend in depth.

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  • Changing Your Design for Testability

    Sometimes I come across a way of putting something that it is pithy good, not Hallmark trite, but an impactful and concise way of clarifying a previously obscure concept. A recent one of these happy occurrences was when I was reading the excellent Art of Unit Testing by Roy Osherove. After going through the basics of why youd want to test code and how to do it, Roy confronts a frequent objection to having unit tests, that it ends up changing how you design your components: When we write unit tests for our code, we are adding another end user (the test) to the object model. That end user is just as important as the original one, but it has different goals when using the model.  The test has specific requirements from the object model that seem to defy the basic logic behind a couple of object-oriented principles, mainly encapsulation. [emphasis added by me] When I read this, something clicked for me. I used to find it persuasive that because unit tests caused you to change your design they were more disruptive than they were worth. The counter argument I heard is that the disruption was OK, because testable design was just obviously better. That argument was not convincing as it seemed like delusional arrogance to suggest that any one of type of design was just inherently better for the particular applications I was building. What was missing was that I was not thinking of unit tests as an additional and equal end user to my design. If I accepted that proposition, than it was indeed obvious that a testable design was better because now all users of my component would be satisfied. Have I accepted that proposition? Id phrase it slightly different. I find more and more that having unit tests helps me write better, less buggy code before it gets to production or QA. As I write more unit tests, it gets easier to see how to create testable components, so I dont feel like its taking me as much extra time up front. I pick and choose components that seem most likely to benefit from automated tests and it is working out nicely. If you already implement Test Driven Development, this whole post was probably a waste of your time <g> If you hate the idea of unit tests, well, probably not a great value prop for you either. However, if you are somewhere in between, at least take a minute and check out a sample chapter from Roys book at: http://www.manning.com/osherove/.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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