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  • pyschool is wrong ?

    - by geekkid
    I'm currently learning python and trying to do exercises at pyschools (if anyone knows what it is). Anyway, i have an exercise that asks me to do the following : Write a function percent(value, total) that takes in two numbers as arguments, and returns the percentage value as an integer. Here's my code: def percent(value, total): percent = value / total * 100 return int(percent) It works great in my Python Idle and it gives all the correct answers. however, when i run it in the pyschools website, it says that , for example , when the function is called with parameters 46 and 90 , the function returns 0. However, in my python idle , it correctly returns 51. What might be the problem ? Thank you very much for your help!

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  • how to display the listbox items to a label using VB2008

    - by Cecilia
    I am trying to display listbox items in a label. After debugging,I get the error : " make sure that the maximun index on the list is less than the list size" any comment will be highly appreciate, Private Sub xMultiButton_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) _ Handles xMultiButton.Click Dim count As Integer count = Me.xNamesListBox.Items.Count For count = 0 To 3 Me.xResultLabel.Text = Me.xNamesListBox.SelectedItems.Item(0).ToString & ControlChars.NewLine _ & Me.xNamesListBox.SelectedItems.Item(1).ToString & ControlChars.NewLine _ & Me.xNamesListBox.SelectedItems.Item(2).ToString & ControlChars.NewLine _ & Me.xNamesListBox.SelectedItems.Item(3).ToString & ControlChars.NewLine _ & Me.xNamesListBox.SelectedItems.Item(4).ToString Next End Sub

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  • SQL Query to select upcoming events with a start and end date

    - by Chris T
    I need to display upcoming events from a database. The problem is when I use the query I'm currently using any events with a start day that has passed will show up lower on the list of upcoming events regardless of the fact that they are current My table (yaml): columns: title: type: string(255) notnull: true default: Untitled Event start_time: type: time end_time: type: time start_day: type: date notnull: true end_day: type: date description: type: string(500) default: This event has no description category_id: integer My query (doctrine): $results = Doctrine_Query::create() ->from("sfEventItem e, e.Category c") ->select("e.title, e.start_day, e.description, e.category_id, e.slug") ->addSelect("c.title, c.slug") ->orderBy("e.start_day, e.start_time, e.title") ->limit(5) ->execute(array(), Doctrine_Core::HYDRATE_ARRAY); Basically I'd like any events that is currently going on (so if today is in between start_day and end_day) to be at the top of the list. How would I go about doing this if it's even possible? Raw sql queries are good answers too because they're pretty easy to turn into DQL.

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  • Multiple key map in c++

    - by Morgan
    Hi, I'm wondering if any of you know of a c++ associative map container type which I can perform multiple key lookups on. The map needs to have constant time lookups but I don't care if it's ordered or unordered. It just needs to be fast. For example, I want to store a bunch of std::vector objects in a map with an integer and a void* as the lookup keys. Both the int and the void* must match for my vector to be retrieved. Does anything like this exist already? Or am I going to have to roll my own. If so, any suggestions? I've been trying to store a boost::unordered_map inside another boost::unordered_map, but I have not had any success with this method yet. Maybe I will continue Pershing this method if there is no simpler way. Thanks!

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  • How to make simple mathematical operations and displaying the result in a textbox

    - by Audel
    Hi, I know is a rather simple question but I just can't find an appropriate example in google or anywhere. I've got this piece int numberOfPlays = int.Parse(textBox2.Text); numberOfPlays = (numberOfPlays++); textBox2.Text = (numberOfPlays.ToString()); MessageBox.Show(numberOfPlays.ToString()); So basically what I want to do is to get the value of the textBox2, make it an integer and then add 1 to it. I can't think of any more details right now, so if i'm not clear enough please ask Thanks in advance

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  • How can I access the int values of an object in an NSMutableArray?

    - by Daniel
    I try to access some values in a NSMutableArray I created, but I only get some numbers (address?) if I try to access them. I was able to initialize an array and can add and change objects with [myNSMutableArray addObject:[NSNumber numberWithInt:10]] and [myNSMutableArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:47] I also can print the value at index [0] with NSLog(@"%@", [myNSMutableArray objectAtIndex:0]); and I get 47 as expected. But how can I access the integer value of the object in the array so I can save it tomyIntValue?

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  • Compute hex color code for an arbitrary string

    - by user222164
    Heading Is there a way to map an arbitrary string to a HEX COLOR code. I tried to compute the HEX number for string using string hashcode. Now I need to convert this hex number to six digits which are in HEX color code range. Any suggestions ? String [] programs = {"XYZ", "TEST1", "TEST2", "TEST3", "SDFSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"}; for(int i = 0; i < programs.length; i++) { System.out.println( programs[i] + " -- " + Integer.toHexString(programs[i].hashCode())); }

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  • textview.selectedRange.location in UITextview show 2147483647

    - by Risma
    hi i have a textview and i want to get the selectedRange.location value from that textview. in the first time when the keyboard appear, the location value always show an integer point such as 110, or others. But if i dissappear the keyboard and then appear the keyboard again, the location value always show 2147483647. What is this 2147483647 mean and how to get the real location value? This is my code in the keyboard will appear method : -(void)keyboardWillAppear:(NSNotification *)notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey ] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; [UIView commitAnimations]; NSRange selectedRange = textview.selectedRange; NSLog(@"selected Range location : %f", selectedRange.location); }

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  • Can anyone help me with this VHDL code (currently malfunctioning)?

    - by xx77aBs
    This code should be (and is) very simple, and I don't know what I am doing wrong. Here is description of what it should do: It should display a number on one 7-segment display. That number should be increased by one every time someone presses the push button. There is also reset button which sets the number to 0. That's it. Here is VHDL code: library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity PWM is Port ( cp_in : in STD_LOGIC; inc : in STD_LOGIC; rst: in std_logic; AN : out STD_LOGIC_VECTOR (3 downto 0); segments : out STD_LOGIC_VECTOR (6 downto 0)); end PWM; architecture Behavioral of PWM is signal cp: std_logic; signal CurrentPWMState: integer range 0 to 10; signal inco: std_logic; signal temp: std_logic_vector (3 downto 0); begin --cp = 100 Hz counter: entity djelitelj generic map (CountTo => 250000) port map (cp_in, cp); debounce: entity debounce port map (inc, cp, inco); temp <= conv_std_logic_vector(CurrentPWMState, 4); ss: entity decoder7seg port map (temp, segments); process (inco, rst) begin if inco = '1' then CurrentPWMState <= CurrentPWMState + 1; elsif rst='1' then CurrentPWMState <= 0; end if; end process; AN <= "1110"; end Behavioral; Entity djelitelj (the counter used to divide 50MHz clock): library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity PWM is Port ( cp_in : in STD_LOGIC; inc : in STD_LOGIC; rst: in std_logic; AN : out STD_LOGIC_VECTOR (3 downto 0); segments : out STD_LOGIC_VECTOR (6 downto 0)); end PWM; architecture Behavioral of PWM is signal cp: std_logic; signal CurrentPWMState: integer range 0 to 10; signal inco: std_logic; signal temp: std_logic_vector (3 downto 0); begin --cp = 100 Hz counter: entity djelitelj generic map (CountTo => 250000) port map (cp_in, cp); debounce: entity debounce port map (inc, cp, inco); temp <= conv_std_logic_vector(CurrentPWMState, 4); ss: entity decoder7seg port map (temp, segments); process (inco, rst) begin if inco = '1' then CurrentPWMState <= CurrentPWMState + 1; elsif rst='1' then CurrentPWMState <= 0; end if; end process; AN <= "1110"; end Behavioral; Debouncing entity: library IEEE; use IEEE.STD_LOGIC_1164.all; use IEEE.STD_LOGIC_ARITH.all; use IEEE.STD_LOGIC_UNSIGNED.all; ENTITY debounce IS PORT(pb, clock_100Hz : IN STD_LOGIC; pb_debounced : OUT STD_LOGIC); END debounce; ARCHITECTURE a OF debounce IS SIGNAL SHIFT_PB : STD_LOGIC_VECTOR(3 DOWNTO 0); BEGIN -- Debounce Button: Filters out mechanical switch bounce for around 40Ms. -- Debounce clock should be approximately 10ms process begin wait until (clock_100Hz'EVENT) AND (clock_100Hz = '1'); SHIFT_PB(2 Downto 0) <= SHIFT_PB(3 Downto 1); SHIFT_PB(3) <= NOT PB; If SHIFT_PB(3 Downto 0)="0000" THEN PB_DEBOUNCED <= '1'; ELSE PB_DEBOUNCED <= '0'; End if; end process; end a; And here is BCD to 7-segment decoder: library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity decoder7seg is port ( bcd: in std_logic_vector (3 downto 0); segm: out std_logic_vector (6 downto 0)); end decoder7seg; architecture Behavioral of decoder7seg is begin with bcd select segm<= "0000001" when "0000", -- 0 "1001111" when "0001", -- 1 "0010010" when "0010", -- 2 "0000110" when "0011", -- 3 "1001100" when "0100", -- 4 "0100100" when "0101", -- 5 "0100000" when "0110", -- 6 "0001111" when "0111", -- 7 "0000000" when "1000", -- 8 "0000100" when "1001", -- 9 "1111110" when others; -- just - character end Behavioral; Does anyone see where I made my mistake(s) ? I've tried that design on Spartan-3 Started board and it isn't working ... Every time I press the push button, I get crazy (random) values. The reset button is working properly. Thanks !!!!

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  • Set The Progress Bar Over 100% C#

    - by PhaDaPhunk
    its my first time using a ProgressBar in c#. The idea is to use the ProgressBar as an health bar in a simple game. The thing is I think the bar's maximum value is 100% but i would like to give it a higher value like let's say 1000% or, not sure if it's possible, give the bar an integer value instead of a percentage. progressBar1.Increment(100); This is where I initialize the health to 100points. Even if I use this syntax: progressBar1.Increment(1000); And I subtract : progressBar1.Increment(-25); The player is loosing 1/4 of is life as if he only had 100 Health Points. Any idea how I could change the maximum Bar value? Thanks in advance.

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  • Display values and how many times they occured using a Dictionary

    - by user1730056
    I've been told to By using a dictionary (or your solution to Part 4), write a method at_least(a, n) that takes a list, a, and an integer, n, as arguments and returns a list containing only the elements of a that occur at least n times. For complete marks, the list should contain the elements in order of their first occurrence in a. I was able to figure this without using a dictionary, with def at_least2(a, n): return [x for x in a if a.count(x) is n] I was wondering how I can write this using a dictionary? The input is: a = [-6, 8, 7, 3, 2, -9, 1, -3, 2, -4, 4, -8, 7, 8, 2, -2, -7, 0, 1, -9, -3, -7, -3, -5, 6, -3, 6, -3, -10, -8] def at_least(a, 2): and the output: [8, 7, 2, -9, 1, -3, 2, -8, 7, 8, 2, -7, 1, -9, -3, -7, -3, 6, -3, 6, -3, -8] Edit: I don't understand how a dictionary is being used, yet the output isn't in dictionary form? My understanding is that dictionaries have values for each object. I'm not sure if I'm using the right terms.

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  • Neo4j+Gremlin : Trouble with T.gte and floating point node attributes

    - by letronje
    For a type of nodes in my graph, attribute values for an attribute(named 'some_count') is either missing or an integer or a float. I'm trying to write gremlin to filter these nodes based on minimum value for this attribute. I first verified that the values are indeed present by firing the following gremlin g.v(XXX)._().in('category').hasNot('some_count', T.eq, null).back(1).some_count Next, I tried filtering by exact value and that works and show me the matching nodes or gives an empty array if there is no match g.v(XXX)._().in('category').hasNot('some_count', T.eq, null).back(1).has('some_count', T.eq, 120000.0d) But the following query that uses the 'greater than or equal to' comparator doesn't work. g.v(XXX)._().in('category').hasNot('some_count', T.eq, null).back(1).has('some_count', T.gte, 1.0d) this returns nil (I'm querying via ruby/rails using Neo4j AR Adapter ) Instead of returning an empty array for no match, it returns a nil, which tells me something could be wrong with the query itself. I'm running neo4j community server 1.8. Is there a way I can ask Neo4j to log errors/queries, to see what could be going wrong ?

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  • how to print number with commas as thousands separators in Javascript

    - by mikez302
    I am trying to print an integer in Javascript with commas as thousands separators. For example, I want to show the number 1234567 as "1,234,567". How would I go about doing this? Here is how I am doing it: function numberWithCommas(x) { x = x.toString(); var pattern = /(-?\d+)(\d{3})/; while (pattern.test(x)) x = x.replace(pattern, "$1,$2"); return x; } I am wondering if anyone has a simpler or more elegant idea. It would be nice if it works with floats also, but that is not necessary. It does not need to be locale-specific to decide between periods and commas.

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  • undefined method `events' for #<ActiveRecord::Relation:0x4177518> -rails 3.0.3

    - by brg
    I am having this unexplained NoMethodError with undefined method `events' for #. I don't know why since my model association are well defined and the event table has the foreign keys for the user table. I tried using this fix but it failed: Rails 3 ActiveRecord::Relation random associations behavior event.rb class Event < ActiveRecord::Base belongs_to :user attr_accessible :event_name, :Starts_at, :finish, :tracks end user.rb class User < ActiveRecord::Base has_many :events, :dependent = :destroy attr_accessible :name, :event_attributes accepts_nested_attributes_for :events, :allow_destroy = true end schema.rb ActiveRecord::Schema.define(:version = 20101201180355) do create_table "events", :force = true do |t| t.string "event_name" t.string "tracks" t.datetime "starts_at" t.datetime "finish" t.datetime "created_at" t.datetime "updated_at" t.integer "user_id" end end error message NoMethodError in Users#index undefined method `events' for # Extracted source (around line #10): 7: <%= sortable "Tracks" % 8: 10: <% @users.events.each do |event| % 11: <% debugger % 12: 13: <%= event.starts_at % Trace of template inclusion: app/views/users/index.html.erb Rails.root: C:/rails_project1/events_manager Application Trace | Framework Trace | Full Trace app/views/users/_event_user.html.erb:10:in _app_views_users__event_user_html_erb__412443848_34308540_1390678' app/views/users/index.html.erb:7:in_app_views_users_index_html_erb___603337143_34316016_0'

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  • Performance improvement to a big if clause in SQL Server function

    - by Miles D
    I am maintaining a function in SQL Server 2005, that based on an integer input parameter needs to call different functions e.g. IF @rule_id = 1 -- execute function 1 ELSE IF @rule_id = 2 -- execute function 2 ELSE IF @rule_id = 3 ... etc The problem is that there are a fair few rules (about 100), and although the above is fairly readable, its performance isn't great. At the moment it's implemented as a series of IF's that do a binary-chop, which is much faster, but becomes fairly unpleasant to read and maintain. Any alternative ideas for something that performs well and is fairly maintainable?

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  • Select one column from a row in hibernate

    - by ComfortablyNumb
    I am trying to do a simple query to get a unique result back in hibernate here is my code. public String getName(Integer id) { Session session = getSessionFactory().openSession(); String name = (String)session.createSQLQuery("SELECT name FROM users WHERE user_id = :userId").setParameter("userId", id).uniqueResult(); return name; } The name that is being returned is stored as HTML text that includes html syntacx language. I think this is what is causing the problem but it doesnt make sense I just want to return it as a string. It is only happening on this one field name, I can get every other field in the row but this one it gives me the error. I am getting an exception. The exception I am getting is No Dialect mapping for JDBC type: -1; nested exception is org.hibernate.HibernateException How do you query for a specific column on a row in hibernate?

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  • SQL where clasue to work with Group by clasue after performing a count()

    - by Matt
    Tried my usual references at w3schools and google. No luck I'm trying to produce the following results. QTY is a derived column | Position | QTY -------------------- 1 Clerk 2 2 Mgr 2 Here's what I'm not having luck with: SELECT Position, Count(position) AS 'QTY' FROM tblemployee Where ('QTY' != 1) GROUP BY Position I know that my Position is set up as varchar(255) Count produces a integer data and my where clasue is accurate so that leads me to believe that that Count() is jamming me up. Please throw up an example so I can reference later. Thanks for the help!

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  • Hibernate Annotation for Entity existing in more than 1 catalog

    - by user286395
    I have a Person entity mapped by Hibernate to a database table in a database catalog "Active". After a period of time, records in this database table in the "Active" catalog are archived/moved to an exact copy of the table in a database Catalog "History". I have the need to retrieve from both the Active and History Catalogs. Is there a better way to model this with Hibernate annotations than making an abstract class that 2 classes extend from. This is what I have now. @MappedSuperclass public abstract class Person { @Id private Integer id; private String name; } @Entity @Table(name="Person", catalog="Active") public class PersonActive extends Person { } @Entity @Table(name="Person", catalog="History") public class PersonHistory extends Person { }

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  • Bouncing a ball off a surface

    - by Sagekilla
    Hi all, I'm currently in the middle of writing a game like Breakout, and I was wondering how I could properly bounce a ball off a surface. I went with the naive way of rotating the velocity by 180 degrees, which was: [vx, vy] -> [-vy, vx] Which (unsurprisingly) didn't work so well. If I know the position and veocity of the ball, as well as the point the ball would hit (but is going to instead bounce off of) how can I bounce it off that point? I don't need any language specific code. If anyone could provide a small, mathematical formula on how to properly do this that would work fine for me. I also need this to work with integer positions and velocity (I can't use floating point anywhere). Thanks!

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  • Can you use MongoDB map/reduce to migrate data?

    - by Brian Armstrong
    I have a large collection where I want to modify all the documents by populating a field. A simple example might be caching the comment count on each post: class Post field :comment_count, type: Integer has_many :comments end class Comment belongs_to :post end I can run it in serial with something like: Post.all.each do |p| p.udpate_attribute :comment_count, p.comments.count end But it's taking 24 hours to run (large collection). I was wondering if mongo's map/reduce could be used for this? But I haven't seen a great example yet. I imagine you would map off the comments collection and then store the reduced results in the posts collection. Am I on the right track?

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  • lwjgl isKeyDown canceling out other keys

    - by AKrush95
    While trying to create a simple game where a square is manipulated via the keyboard keys, I have come across a small, rather irritating problem. I would like it to work so that when the opposite directional key is pressed, the character will stop; the character may move the other two directions while stopped in this situation. This works perfectly with LEFT and RIGHT held down; the player may move UP or DOWN. If UP and DOWN are held down, however, the player will not move, nor will Java recognize that the LEFT or RIGHT keys were pressed. import java.util.ArrayList; import java.util.Random; import org.lwjgl.*; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.*; import static org.lwjgl.opengl.GL11.*; public class Main { private Man p; private ArrayList<Integer> keysDown, keysUp; public Main() { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("LWJGLHelloWorld"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } p = new Man(0, 0); keysDown = new ArrayList<>(); keysUp = new ArrayList<>(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 480, 0, 1, -1); glMatrixMode(GL_MODELVIEW); while (!Display.isCloseRequested()) { glClear(GL_COLOR_BUFFER_BIT); checkKeys(); p.draw(); Display.update(); Display.sync(60); } Display.destroy(); } public void checkKeys() { ArrayList<Integer> keys = new ArrayList<>(); keys.add(Keyboard.KEY_A); keys.add(Keyboard.KEY_D); keys.add(Keyboard.KEY_W); keys.add(Keyboard.KEY_S); for (int key : keys) { if (Keyboard.isKeyDown(key)) keysDown.add(key); else keysUp.add(key); } keysDown.removeAll(keysUp); keysUp = new ArrayList<>(); int speed = 4; int dx = 0; int dy = 0; if (keysDown.contains(keys.get(2))) { System.out.println("keyUP"); dy -= speed; } if (keysDown.contains(keys.get(3))) { System.out.println("keyDOWN"); dy += speed; } if (keysDown.contains(keys.get(0))) { System.out.println("keyLEFT"); dx -= speed; } if (keysDown.contains(keys.get(1))) { System.out.println("keyRIGHT"); dx += speed; } //if (keysDown.contains(keys.get(0)) && keysDown.contains(keys.get(1))) dx = 0; //if (keysDown.contains(keys.get(2)) && keysDown.contains(keys.get(3))) dy = 0; p.update(dx, dy); } public static void main(String[] args) { new Main(); } class Man { public int x, y, w, h; public float cR, cG, cB; public Man(int x, int y) { this.x = x; this.y = y; w = 50; h = 50; Random rand = new Random(); cR = rand.nextFloat(); cG = rand.nextFloat(); cB = rand.nextFloat(); } public void draw() { glColor3f(cR, cG, cB); glRecti(x, y, x+w, y+h); } public void update(int dx, int dy) { x += dx; y += dy; } } } That is the code that I am working with. In addition, I am unsure how to compile an executable jar that is using the lwjgl library in addition to slick-util.

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  • Minimum number of training examples for Find-S/Candidate Elimination algorithms?

    - by Rich
    Consider the instance space consisting of integer points in the x, y plane, where 0 = x, y = 10, and the set of hypotheses consisting of rectangles (i.e. being of the form (a = x = b, c = y = d), where 0 = a, b, c, d = 10). What is the smallest number of training examples one needs to provide so that the Find-S algorithm perfectly learns a particular target concept (e.g. (2 = x = 4, 6 = y = 9))? When can we say that the target concept is exactly learned in the case of the Find-S algorithm, and what is the optimal query strategy? I'd also like to know the answer w.r.t Candidate Elimination. Thanks in advance.

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  • how to exit recursive math formula and still get an answer

    - by calccrypto
    i wrote this python code, which from wolfram alpha says that its supposed to return the factorial of any positive value (i probably messed up somewhere), integer or not: from math import * def double_factorial(n): if int(n) == n: n = int(n) if [0,1].__contains__(n): return 1 a = (n&1) + 2 b = 1 while a<=n: b*=a a+= 2 return float(b) else: return factorials(n/2) * 2**(n/2) *(pi/2)**(.25 *(-1+cos(n * pi))) def factorials(n): return pi**(.5 * sin(n*pi)**2) * 2**(-n + .25 * (-1 + cos(2*n*pi))) * double_factorial(2*n) the problem is , say i input pi to 6 decimal places. 2*n will not become a float with 0 as its decimals any time soon, so the equation turns out to be pi**(.5 * sin(n*pi)**2) * 2**(-n + .25 * (-1 + cos(2*n*pi))) * double_factorial(loop(loop(loop(...))))) how would i stop the recursion and still get the answer? ive had suggestions to add an index to the definitions or something, but the problem is, if the code stops when it reaches an index, there is still no answer to put back into the previous "nests" or whatever you call them

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  • permute data for a HashMap in Java

    - by tuxou
    hi i have a linkedhashmap and i need to permute (change the key of the values) between 2 random values example : key 1 value 123 key 2 value 456 key 3 value 789 after random permutation of 2 values key 1 value 123 key 2 value 789 key 3 value 456 so here I permuted values between key 2 and key 3 thank you; sample of the code of my map : Map map = new LinkedHashMap(); map =myMap.getLinkedHashMap(); Set key = map.keySet(); for(Iterator it = cles.iterator(); it.hasNext();) { Integer cle = it.next(); ArrayList values = (ArrayList)map.get(cle);//an arrayList of integers int i = 0; while(i < values.size()) { //i donno what to do here i++; } }

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  • Sending data between forms without using .Show()

    - by slodice
    Lets say I have 2 forms. In Form1 I have a timer, which counts (count++) and in Form2 I have a text box (textBox1) which shows how much the timer has counted. Now I want to know how would I show the integer 'count' in 'textBox1' without any user interference (clicking buttons) or in other words, how would I make the data in the text box auto refresh (without using Form2 form = new Form2(); form.Show();). I want 2 separate windows, in one a running timer and in the other a textbox displaying how much the timer has counted and constantly updating (with the help of the timer, I presume).

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