2D mouse coordinates from 3d object projection
- by user17753
Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D fashion.
What I'd like to do is determine if the mouse is inside the projected view of the model.
Is there a way to "unproject" in the XNA framework? Or what is this process called as, so that I can better search for it?