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  • How to redirect page

    - by sharun
    Hi i created one java application in which i tried to open my company's standard login page and i planned to redirect the link to open my own design page. Standard login page is displayed, instead of going to my own design page as usual its going to mail page. After sign out the mail page i'm gettting my own design page. But my need is, when i sign in the standard login page it should diplay my own design page. Is it possible? Please Help me. And this is code that i followed import java.io.IOException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import com.google.appengine.api.users.UserService; import com.google.appengine.api.users.UserServiceFactory; import com.google.appengine.api.users.User; public class New extends HttpServlet { /** * */ private static final long serialVersionUID = 1L; public void doPost(HttpServletRequest req, HttpServletResponse resp) throws IOException { resp.setHeader("Cache-Control", "no-store, no-cache, must-revalidate"); resp.setContentType("text/html"); UserService userService = UserServiceFactory.getUserService(); User user = userService.getCurrentUser(); if (user != null) { if(user.getEmail().equals("[email protected]")) { resp.getWriter().println("done"); resp.sendRedirect("/login.jsp"); } else { resp.getWriter().println("Hello, " + user.getNickname()+"<br>"); resp.getWriter().println("Thanks for your interest. But this application is still not available to everybody."); resp.getWriter().println("<a href="+UserServiceFactory.getUserService().createLogoutURL(userService.createLoginURL(req.getRequestURI()))+">Log out</a>"); } } else { resp.sendRedirect(userService.createLoginURL("http://mail.yyy.edu.in")); } } } Thanks in advance Regards Sharun.

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  • Android Java ArrayList inserting element not working

    - by DavidNg
    I have a simple Android program with one button and one textview. When the button is clicked, a number is inserted in in an ArrayList. However, it does not work. If changing to add, it works fine. package test_ad.com; import java.util.ArrayList; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.TextView; public class Test_adActivity extends Activity { ArrayList<Integer> al = new ArrayList<Integer>(); Button myB; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); myB = (Button) findViewById(R.id.button1); myTV = (TextView) findViewById(R.id.textView1); myB.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { al.set(i,10*i);//insert an Integer at index i, but not working i++; if (i == 5) myTV.setText(al.toString()); } }); } }

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  • Bash script to insert code from one file at a specific location in another file?

    - by Kurtosis
    I have a fileA with a snippet of code, and I need a script to insert that snippet into fileB on the line after a specific pattern. I'm trying to make the accepted answer in this thread work, but it's not, and is not giving an error so not sure why not: sed -e '/pattern/r text2insert' filewithpattern Any suggestions? pattern (insert snippet on line after): def boot { also tried escaped pattern but no luck: def\ boot\ { def\ boot\ \{ fileA snippet: LiftRules.htmlProperties.default.set((r: Req) => new Html5Properties(r.userAgent)) fileB (Boot.scala): package bootstrap.liftweb import net.liftweb._ import util._ import Helpers._ import common._ import http._ import sitemap._ import Loc._ /** * A class that's instantiated early and run. It allows the application * to modify lift's environment */ class Boot { def boot { // where to search snippet LiftRules.addToPackages("code") // Build SiteMap val entries = List( Menu.i("Home") / "index", // the simple way to declare a menu // more complex because this menu allows anything in the // /static path to be visible Menu(Loc("Static", Link(List("static"), true, "/static/index"), "Static Content"))) // set the sitemap. Note if you don't want access control for // each page, just comment this line out. LiftRules.setSiteMap(SiteMap(entries:_*)) // Use jQuery 1.4 LiftRules.jsArtifacts = net.liftweb.http.js.jquery.JQuery14Artifacts //Show the spinny image when an Ajax call starts LiftRules.ajaxStart = Full(() => LiftRules.jsArtifacts.show("ajax-loader").cmd) // Make the spinny image go away when it ends LiftRules.ajaxEnd = Full(() => LiftRules.jsArtifacts.hide("ajax-loader").cmd) // Force the request to be UTF-8 LiftRules.early.append(_.setCharacterEncoding("UTF-8")) } }

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  • can someone help me with why my OnClickListener won't work? Android

    - by clayton33
    Is there something simple i might be missing? The "kruis" picture shows up on my ImageButton, so i'm pretty sure my main.xml is good, but when i click on the ImageButton, i get no Toast and testView does not change... been struggling for a few hours on this now, not sure what i'm doing wrong! package com.matchit; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.ImageButton; import android.widget.TextView; import android.widget.Toast; public class matchit extends Activity { OnClickListener cardListener; TextView testView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); testView = (TextView)findViewById(R.id.test); ImageButton b1 = (ImageButton)findViewById(R.id.card1); b1.setImageResource(R.drawable.kruis); b1.setOnClickListener(cardListener); cardListener = new OnClickListener(){ @Override public void onClick(View v) { testView.setText("its working"); Toast.makeText(getApplicationContext(), "its working", Toast.LENGTH_LONG).show(); } }; } }

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  • No GPS Update retrieved? Problem in Code?

    - by poeschlorn
    Hello mates, I've got a serious problem with my GPS on my Nexus One: I wrote a kind of hello world with GPS, but the Toast that should be displayed isn't :( I don't know what I'm doing wrong...maybe you could help me getting this work. Here's my code: package gps.test; import android.app.Activity; import android.content.Context; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.os.Bundle; import android.widget.Toast; public class GPS extends Activity { private LocationManager lm; private LocationListener locationListener; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // ---use the LocationManager class to obtain GPS locations--- lm = (LocationManager) getSystemService(Context.LOCATION_SERVICE); locationListener = new MyLocationListener(); lm.requestLocationUpdates(LocationManager.GPS_PROVIDER, 100, 1, locationListener); } private class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { if (loc != null) { Toast.makeText( getBaseContext(), "Location changed : Lat: " + loc.getLatitude() + " Lng: " + loc.getLongitude(), Toast.LENGTH_SHORT).show(); } } @Override public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } @Override public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } @Override public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } } } Theoretically there should be a new toast every 100 milliseconds, shouldn't it? Or at least, when I change my position by one meter!? I've no idea why it doesn't. I must admit I'm new to the topic, maybe I've missed something? It would be great if you could give me a hint :) nice greetings, poeschlorn

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  • Hibernate Envers : How to delete entries from my audit table?

    - by Laurent T
    Hi everyone, I am currently working with Hibernate Envers. My problem is the following : How to delete entries in the audit table related to the entity I want to delete? My entity has no relation with other entities. I figured out that I have to do that in onPostDelete method of my custom listener : import org.hibernate.envers.event.AuditEventListener; import org.hibernate.event.PostCollectionRecreateEvent; import org.hibernate.event.PostDeleteEvent; import org.hibernate.event.PostInsertEvent; import org.hibernate.event.PostUpdateEvent; import org.hibernate.event.PreCollectionRemoveEvent; import org.hibernate.event.PreCollectionUpdateEvent; public class MyListener extends AuditEventListener { ... @Override public void onPostDelete(PostDeleteEvent arg0) { // TODO Auto-generated method stub super.onPostDelete(arg0); } ... } I've read the documentation, forums, many things but I can't figure it out. May be it's not possible, I don't know. Has someone ever done this before? Thank you :)

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • Clear listview content?

    - by Slash
    I have a little problem with listview. How do i clear a listview content, knowing that it has a custom adapter? edit : the custom adapter class extends BaseAdapter, it looks like this : import android.app.Activity; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.TextView; public class MyAdapter extends BaseAdapter { private Activity activity; private String[] data; private static LayoutInflater inflater=null; public MyAdapter(Activity _a, String[] _str) { activity = _a; data = _str; inflater = (LayoutInflater)activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); } public static class ViewHolder{ public TextView text; } @Override public int getCount() { return data.length; } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View view, ViewGroup parent) { View v = view; ViewHolder holder; if(v == null) { v = inflater.inflate(R.layout.rowa, null); holder=new ViewHolder(); holder.text=(TextView)v.findViewById(R.id.dexter); v.setTag(holder); }else{ holder=(ViewHolder)v.getTag(); } holder.text.setText(data[position]); return v; } }

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  • Python - Problems using mechanize to log into a difficult website

    - by user1781599
    × 139886 I am trying to log in to betfair.com by using mechanize. I have tried several ways but it always fail. This is the code I have developed so far, can anyone help me to identify what is wrong with it and how I can improve it to log into my betfair account? Thanks, import cookielib import urllib import urllib2 from BeautifulSoup import BeautifulSoup import mechanize from mechanize import Browser import re bf_username_name = "username" bf_password_name = "password" bf_form_name = "loginForm" bf_username = "xxxxx" bf_password = "yyyyy" urlLogIn = "http://www.betfair.com/" accountUrl = "https://myaccount.betfair.com/account/home?rlhm=0&" # This url I will use to verify if log in has been successful br = mechanize.Browser(factory=mechanize.RobustFactory()) br.addheaders = [("User-Agent","Mozilla/5.0 (Macintosh; Intel Mac OS X 10_5_8) AppleWebKit/537.1 (KHTML, like Gecko) Chrome/21.0.1180.90 Safari/537.1")] br.open(urlLogIn) br.select_form(nr=0) print br.form br.form[bf_username_name] = bf_username br.form[bf_password_name] = bf_password print br.form #just to check username and psw have been recorded correctly responseSubmit = br.submit() response = br.open(accountUrl) text_file = open("LogInResponse.html", "w") text_file.write(responseSubmit.read()) #this file should show the home page with me logged in, but it show home page as if I was not logged it text_file.close() text_file = open("Account.html", "w") text_file.write(response.read()) #this file should show my account page, but it should a pop up with an error text_file.close()

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  • How would I make this faster? Parsing Word/sorting by heading [on hold]

    - by Doof12
    Currently it takes about 3 minutes to run through a single 53 page word document. Hopefully you all have some advice about speeding up the process. Code: import win32com.client as win32 from glob import glob import io import re from collections import namedtuple from collections import defaultdict import pprint raw_files = glob('*.docx') word = win32.gencache.EnsureDispatch('Word.Application') word.Visible = False oFile = io.open("rawsort.txt", "w+", encoding = "utf-8")#text dump doccat= list() for f in raw_files: word.Documents.Open(f) doc = word.ActiveDocument #whichever document is active at the time doc.ConvertNumbersToText() print doc.Paragraphs.Count for x in xrange(1, doc.Paragraphs.Count+1):#for loop to print through paragraphs oText = doc.Paragraphs(x) if not oText.Range.Tables.Count >0 : results = re.match('(?P<number>(([1-3]*[A-D]*[0-9]*)(.[1-3]*[0-9])+))', oText.Range.Text) stylematch = re.match('Heading \d', oText.Style.NameLocal) if results!= None and oText.Style != None and stylematch != None: doccat.append((oText.Style.NameLocal, oText.Range.Text[:len(results.group('number'))],oText.Range.Text[len(results.group('number')):])) style = oText.Style.NameLocal else: if oText.Range.Font.Bold == True : doccat.append(style, oText) oFile.write(unicode(doccat)) oFile.close() The for Paragraph loop obviously takes the most amount of time. Is there some way of identifying and appending it without going through every Paragraph?

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  • What is the fastest (to access) struct-like object in Python?

    - by DNS
    I'm optimizing some code whose main bottleneck is running through and accessing a very large list of struct-like objects. Currently I'm using namedtuples, for readability. But some quick benchmarking using 'timeit' shows that this is really the wrong way to go where performance is a factor: Named tuple with a, b, c: >>> timeit("z = a.c", "from __main__ import a") 0.38655471766332994 Class using __slots__, with a, b, c: >>> timeit("z = b.c", "from __main__ import b") 0.14527461047146062 Dictionary with keys a, b, c: >>> timeit("z = c['c']", "from __main__ import c") 0.11588272541098377 Tuple with three values, using a constant key: >>> timeit("z = d[2]", "from __main__ import d") 0.11106188992948773 List with three values, using a constant key: >>> timeit("z = e[2]", "from __main__ import e") 0.086038238242508669 Tuple with three values, using a local key: >>> timeit("z = d[key]", "from __main__ import d, key") 0.11187358437882722 List with three values, using a local key: >>> timeit("z = e[key]", "from __main__ import e, key") 0.088604143037173344 First of all, is there anything about these little timeit tests that would render them invalid? I ran each several times, to make sure no random system event had thrown them off, and the results were almost identical. It would appear that dictionaries offer the best balance between performance and readability, with classes coming in second. This is unfortunate, since, for my purposes, I also need the object to be sequence-like; hence my choice of namedtuple. Lists are substantially faster, but constant keys are unmaintainable; I'd have to create a bunch of index-constants, i.e. KEY_1 = 1, KEY_2 = 2, etc. which is also not ideal. Am I stuck with these choices, or is there an alternative that I've missed?

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  • How to delete Drawn Line in java?

    - by Jeyjey
    Hello Folks, well this is my code: import javax.swing.; import javax.; import java.awt.; import java.awt.Color; import java.awt.Graphics.; import java.awt.event.*; import javax.swing.UIManager; public class SimpleGUI extends JFrame{ public SimpleGUI(){ this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) ; } public void go(){ Drawpanel = new Mypanel(); JFrame frame = new JFrame("Chasing Line"); frame.getContentPane().add(BorderLayout.CENTER, Drawpanel); frame.setSize(300,300); frame.setVisible(true); Drawpanel.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() { public void mouseMoved(java.awt.event.MouseEvent evt) { DrawpanelMouseMoved(evt); } }); } public void DrawpanelMouseMoved(java.awt.event.MouseEvent evt) { xpos=evt.getX(); ypos=evt.getY(); System.out.println("Coordinates : X :"+ xpos+"Y: "+ypos); Drawpanel.paintImage(xpos,ypos); } class Mypanel extends JPanel{ public void paintImage(int xpost,int ypost){ Graphics d = getGraphics(); d.setColor(Color.black); d.drawLine(xpost, 0, xpost, this.getHeight()); d.setColor(Color.red); d.drawLine(0, ypost, this.getWidth(),ypost); this.validate(); } } // end the inner class public static void main(String[] args){ try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch(Exception e) { System.err.println("Look and feel not set"); } SimpleGUI win = new SimpleGUI(); win.go(); } Mypanel Drawpanel; private int xpos=0; private int ypos=0; } // close SimpleGUI class The problem is how can i delete the old lines?, i mea,make only the current x and y lines appear on the screen, make the intersection between both lines "follow" the mouse pointer. thanks for any reply.

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  • Android getSelectedItem, how to use?

    - by user1881184
    Im trying use the spinner control result in order to point it to another screen that would be on the app. For example in the spinner control if the user chose chevy it would then take you to another screen which is coded in chevy.xml and Chevy.class. This is what i have thus far and need some help, as our book only used getSelectedItem and the example was only for an output statement. Please help. import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemSelectedListener; import android.widget.Spinner; public class Mainpage extends Activity implements OnItemSelectedListener { String carChoice, chevy, ford, dodge, toyota; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); /* carChoice = group.getSelectedItem().toString(); } if (carChoice.compareTo(chevy)==0) { startActivity(new Intent(Mainpage.this, Chevy.class)); */ } public void onItemSelected(AdapterView<?> arg0, View arg1, int arg2, long arg3) { final Spinner group = (Spinner) findViewById(R.id.carGroup); group.setOnItemSelectedListener(this); // TODO Auto-generated method stub String selected = group.getItemAtPosition(1).toString(); } public void onNothingSelected(AdapterView<?> arg0) { // TODO Auto-generated method stub } }

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  • Multiple Rectangle Generation

    - by user1610541
    In my code i wrote a method that creates a rectangle at mouseX, mouseY. but all it does is update the position of that rectangle so it follows the mouse, i want it to create a new one at the mouse every time the method runs, can someone please help? this is my method public void drawParticle(float x, float y){ g.drawRect(x, y, 4, 4); } The main class Control call the drawParticle method; import java.awt.Point; import java.awt.geom.Point2D; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class Control extends BasicGameState { public static final int ID = 1; public Methods m = new Methods(); public Graphics g = new Graphics(); int mouseX; int mouseY; public void init(GameContainer container, StateBasedGame game) throws SlickException{ } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { m.drawParticle(mouseX, mouseY); } public void update(GameContainer container, StateBasedGame game, int delta) { } public void mousePressed(int button, int x, int y) { mouseX = x; mouseY = y; } public int getID() { return ID; } } Thanks - Shamus

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  • How to move image in Applet?

    - by user1609804
    I want to move the character left, right up, and down in applet, but it is not moving at all. here is my code, help please import javax.swing.JPanel; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class drawCenter extends Applet { private int x,y;// the x and y of the position of the player private BufferedImage image, pos; public void init( ) { try { image = ImageIO.read(new File("pokemonCenter.png")); pos = ImageIO.read(new File("player/maleInGame.png")); } catch (IOException ex) { } x = 150; y = 171; } public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); switch( keyCode ) { case KeyEvent.VK_UP: if( y>0 ) { y=y-19; repaint(); } break; case KeyEvent.VK_DOWN: if( y<171 ) { y=y+19; repaint(); } break; case KeyEvent.VK_LEFT:if( x>0 ) { x=x-15; repaint(); } break; case KeyEvent.VK_RIGHT:if( x<285 ) { x=x+15; repaint(); } break; } e.consume(); } public void keyReleased(){ } public void paint( Graphics g ) { g.drawImage(image, 0, 0, null); g.drawImage(pos, x, y, null); } }

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  • groovy compile error

    - by Bunny Rabbit
    class x{ public static void main(String[] args){ String x="<html><head></head></html>"; String arr[]=x.split("<head>"); String script="hi"; x=arr[0]+"<head>"+script+arr[1]; System.out.println(x); } } the above code when compiled as a java file compiles fine but when used a s a groovy file spits the error : org.codehaus.groovy.control.MultipleCompilationErrorsException: startup failed: D:\Garage\groovy-binary-1.7.1\groovy-1.7.1\bin\x.groovy: 4: Apparent variable 'a rr' was found in a static scope but doesn't refer to a local variable, static fi eld or class. Possible causes: You attempted to reference a variable in the binding or an instance variable fro m a static context. You misspelled a classname or statically imported field. Please check the spelli ng. You attempted to use a method 'arr' but left out brackets in a place not allowed by the grammar. @ line 4, column 10. String arr[]=x.split(""); ^ D:\Garage\groovy-binary-1.7.1\groovy-1.7.1\bin\x.groovy: 6: Apparent variable 'a rr' was found in a static scope but doesn't refer to a local variable, static fi eld or class. Possible causes: You attempted to reference a variable in the binding or an instance variable fro m a static context. You misspelled a classname or statically imported field. Please check the spelli ng. You attempted to use a method 'arr' but left out brackets in a place not allowed by the grammar. @ line 6, column 5. x=arr[0]+""+script+arr[1]; ^ D:\Garage\groovy-binary-1.7.1\groovy-1.7.1\bin\x.groovy: 6: Apparent variable 'a rr' was found in a static scope but doesn't refer to a local variable, static fi eld or class. Possible causes: You attempted to reference a variable in the binding or an instance variable fro m a static context. You misspelled a classname or statically imported field. Please check the spelli ng. You attempted to use a method 'arr' but left out brackets in a place not allowed by the grammar. @ line 6, column 28. x=arr[0]+""+script+arr[1]; ^ 3 errors D:\Garage\groovy-binary-1.7.1\groovy-1.7.1\bin

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  • How do I avoid the loader lock?

    - by Mark0978
    We have a managed app, that uses an assembly. That assembly uses some unmanaged C++ code. The Managed C++ code is in a dll, that depends on several other dlls. All of those Dlls are loaded by this code. (We load all the dll's that ImageCore.dll depends on first, so we can tell which ones are missing, otherwise it would just show up as ImageCore.dll failed to load, and the log file would give no clues as to why). class Interop { private const int DONT_RESOLVE_DLL_REFERENCES = 1; private static log4net.ILog log = log4net.LogManager.GetLogger("Imagecore.NET"); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr LoadLibraryEx(string fileName, IntPtr dummy, int flags); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr FreeLibrary(IntPtr hModule); static private String[] libs = { "log4cplus.dll", "yaz.dll", "zlib1.dll", "libxml2.dll" }; public static void PreloadAssemblies() { for (int i=0; i < libs.Length; ++i) { String libname = libs[i]; IntPtr hModule = LoadLibraryEx(libname, IntPtr.Zero, DONT_RESOLVE_DLL_REFERENCES); if(hModule == IntPtr.Zero) { log.Error("Unable to pre-load '" + libname + "'"); throw new DllNotFoundException("Unable to pre-load '" + libname + "'"); } else { FreeLibrary(hModule); } } IntPtr h = LoadLibraryEx("ImageCore.dll", IntPtr.Zero, 0); if (h == IntPtr.Zero) { throw new DllNotFoundException("Unable to pre-load ImageCore.dll"); } } } And this code is called by public class ImageDoc : IDisposable { static ImageDoc() { ImageHawk.ImageCore.Utility.Interop.PreloadAssemblies(); } ... } Which is static constructor. As near as I can understand it, as soon as we attempt to use an ImageDoc object, the dll that contains that assembly is loaded and as part of that load, the static constructor is called which in turn causes several other DLLs to be loaded as well. What I'm trying to figure out, is how do we defer loading of those DLLs so that we don't run smack dab into this loader lock that is being kicked out because of the static constructor. I've pieced this much together by looking at: http://social.msdn.microsoft.com/Forums/en-US/vsto/thread/dd192d7e-ce92-49ce-beef-3816c88e5a86 http://msdn.microsoft.com/en-us/library/aa290048%28VS.71%29.aspx http://forums.devx.com/showthread.php?t=53529 http://www.yoda.arachsys.com/csharp/beforefieldinit.html But I just can't seem to find a way to get these external DLLs to load without it happening at the point the class is loading. I think I need to get these LoadLibrary calls out of the static constructor, but don't know how to get them called before they are needed (except for how it is done here). I would prefer to not have to put this kind of knowledge of the dlls into every app that uses this assembly. (And I'm not sure that would even fix the problem.... The strange thing is that the exception only appears to be happening while running within the debugger, not while running outside the debugger.

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  • Java: why is declaration not sufficient in interface?

    - by HH
    Big class contains Format-interfcase and Format-class. The Format-class contains the methods and the interface has the values of the fields. I could have the fields in the class Format but the goal is with Interface. So do I just create dummy-vars to get the errors away, design issue or something ELSE? KEY: Declaration VS Initialisation Explain by the terms, why you have to init in interface. What is the logic behind it? To which kind of problems it leads the use of interface? Sample Code having the init-interface-problem import java.util.*; import java.io.*; public class FormatBig { private static class Format implements Format { private static long getSize(File f){return f.length();} private static long getTime(File f){return f.lastModified();} private static boolean isFile(File f){if(f.isFile()){return true;}} private static boolean isBinary(File f){return Match.isBinary(f);} private static char getType(File f){return Match.getTypes(f);} private static String getPath(File f){return getNoErrPath(f);} //Java API: isHidden, --- SYSTEM DEPENDED: toURI, toURL Format(File f) { // PUZZLE 0: would Stack<Object> be easier? size=getSize(f); time=getTime(f); isfile=isFile(f); isBinary=isBinary(f); type=getType(f); path=getPath(f); //PUZZLE 1: how can simplify the assignment? values.push(size); values.push(time); values.push(isfile); values.push(isBinary); values.push(type); values.push(path); } } public static String getNoErrPath(File f) { try{return f.getCanonicalPath(); }catch(Exception e){e.printStackTrace();} } public static final interface Format { //ERR: IT REQUIRES "=" public long size; public long time; public boolean isFile=true; //ERROR goes away if I initialise wit DUMMY public boolean isBinary; public char type; public String path; Stack<Object> values=new Stack<Object>(); } public static void main(String[] args) { Format fm=new Format(new File(".")); for(Object o:values){System.out.println(o);} } }

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  • C# Reading and Writing a Char[] to and from a Byte[]

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank

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  • jQuery: Can't get tooltip plugin to work

    - by Rosarch
    I'm trying to use this tooltip plugin: http://bassistance.de/jquery-plugins/jquery-plugin-tooltip/. I can't seem to get it to work. <head> <script type="text/javascript" src="/static/JQuery.js"></script> <script type="text/javascript" src="/static/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="/static/jquery.json-2.2.min.js"></script> <script type="text/javascript" src="/static/jquery.form.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.bgiframe.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.delegate.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.dimensions.js"></script> <script type="text/javascript" src="/static/jquery.tooltip.js"></script> <script type="text/javascript" src="/static/sprintf.js"></script> <script type="text/javascript" src="/static/clientside.js"></script> </head> I try it out in a simple example: clientside.js: $(document).ready(function () { $("#set1 *").tooltip(); }); The target html: <div id="set1"> <p id="welcome">Welcome. What is your email?</p> <form id="form-username-form" action="api/user_of_email" method="get"> <p> <label for="form-username">Email:</label> <input type="text" name="email" id="form-username" /> <input type="submit" value="Submit" id="form-submit" /> </p> </form> <p id="msg-user-accepted"></p> </div> Unfortunately, nothing happens. What am I doing wrong?

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  • Grails many to many using a third 'join' class

    - by andy mccullough
    I read that a m:m relationship often means there is a third class that isn't yet required. So I have m:m on User and Project, and I created a third domain class, ProjectMembership The three domains are as follows (minimized for illustration purposes): User class User { String name static hasMany = [projectMemberships : ProjectMembership] } Project Membership class ProjectMembership { static constraints = { } static belongsTo = [user:User, project:Project] } Project: class Project { String name static hasMany = [projectMemberships : ProjectMembership] static constraints = { } } If I have the ID of the user, how can I get a list of Project objects that they are assigned to?

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  • Rails3 nomethod error #<ActiveRecord::Relation>

    - by Dodi
    Hi! I'm writing a static page controller. I get the menuname in the routes.rb and it's call the static controller show method. match '/:menuname' = 'static#show' And static_controller.rb: @static=Staticpage.where("menuname = ?", params[:menuname]) But if I want print @static.title in the view, I get this error: undefined method `title' for # Whats wrong? the SQL query looks good: SELECT staticpages.* FROM staticpages WHERE (menuname = 'asd')

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  • Loading class instance from XML with Texture2D

    - by Thegluestickman
    I'm having trouble with XML and XNA. I want to be able to load weapon settings through XML to make my weapons easier to make and to have less code in the actual project file. So I started out making a basic XML document, something to just assign variables with. But no matter what I changed it gave me a new error every time. The code below gives me a "XML element 'Tag' not found", I added and it started to say the variables weren't found. What I wanted to do in the XML file as well, was load a texture for the file too. So I created a static class to hold my texture values, then in the Texture tag of my XML document I would set it to that instance too. I think that's were the problems are occuring because that's where the "XML element 'Tag' not found" error is pointing me too. My XML document: <XnaContent> <Asset Type="ConversationEngine.Weapon"> <weaponStrength>0</weaponStrength> <damageModifiers>0</damageModifiers> <speed>0</speed> <magicDefense>0</magicDefense> <description>0</description> <identifier>0</identifier> <weaponTexture>LoadWeaponTextures.ironSword</weaponTexture> </Asset> </XnaContent> My Class to load the weapon XML: public class Weapon { public int weaponStrength; public int damageModifiers; public int speed; public int magicDefense; public string description; public string identifier; public Texture2D weaponTexture; } public static class LoadWeaponXML { static Weapon Weapons; public static Weapon WeaponLoad(ContentManager content, int id) { Weapons = content.Load<Weapon>(@"Weapons/" + id); return Weapons; } } public static class LoadWeaponTextures { public static Texture2D ironSword; public static void TextureLoad(ContentManager content) { ironSword = content.Load<Texture2D>("Sword"); } } I'm not entirely sure if you can load textures through XML, but any help would be greatly appreciated.

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  • Useful Extensions for SecurityToken Handling - Convert a SecurityToken to Claims

    - by Your DisplayName here!
    That’s a very common one: public static IClaimsPrincipal ToClaimsPrincipal( this SecurityToken token, X509Certificate2 signingCertificate) {     var configuration = CreateStandardConfiguration(signingCertificate);     return token.ToClaimsPrincipal(configuration.CreateDefaultHandlerCollection()); }   public static IClaimsPrincipal ToClaimsPrincipal(this SecurityToken token, X509Certificate2 signingCertificate, string audienceUri) {     var configuration = CreateStandardConfiguration(signingCertificate);     configuration.AudienceRestriction.AudienceMode = AudienceUriMode.Always;     configuration.AudienceRestriction.AllowedAudienceUris.Add(new Uri(audienceUri));     return token.ToClaimsPrincipal(configuration.CreateDefaultHandlerCollection()); }   public static IClaimsPrincipal ToClaimsPrincipal( this SecurityToken token, SecurityTokenHandlerCollection handler) {     var ids = handler.ValidateToken(token);     return ClaimsPrincipal.CreateFromIdentities(ids); }   private static SecurityTokenHandlerConfiguration CreateStandardConfiguration( X509Certificate2 signingCertificate) {     var configuration = new SecurityTokenHandlerConfiguration();     configuration.AudienceRestriction.AudienceMode = AudienceUriMode.Never;     configuration.IssuerNameRegistry = signingCertificate.CreateIssuerNameRegistry();     configuration.IssuerTokenResolver = signingCertificate.CreateSecurityTokenResolver();     configuration.SaveBootstrapTokens = true;     return configuration; }  private static IssuerNameRegistry CreateIssuerNameRegistry(this X509Certificate2 certificate) {     var registry = new ConfigurationBasedIssuerNameRegistry();     registry.AddTrustedIssuer(certificate.Thumbprint, certificate.Subject);     return registry; }   private static SecurityTokenResolver CreateSecurityTokenResolver( this X509Certificate2 certificate) {     var tokens = new List<SecurityToken>     {         new X509SecurityToken(certificate)     };     return SecurityTokenResolver.CreateDefaultSecurityTokenResolver(tokens.AsReadOnly(), true); }   private static SecurityTokenHandlerCollection CreateDefaultHandlerCollection( this SecurityTokenHandlerConfiguration configuration) {     return  SecurityTokenHandlerCollection.CreateDefaultSecurityTokenHandlerCollection(configuration); }  

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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