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  • How to make a clones for the buttons? [closed]

    - by user1764781
    I need to create the new button that allows to make the clone of buttons in the code below. Please share some ideas, codes, links, scripts. using UnityEngine; using System.Collections; public class hibye: MonoBehaviour { public string slectedItem = "fd"; private bool editing = false; private void OnGUI() { if ( GUILayout.Button(slectedItem)) { editing = true; } if (editing) { string[] sig = {"Banana","Apple","Orange"}; for (int x = 0; x < sig.Length ; x++) { if (GUILayout.Button(sig[x])) { slectedItem = sig[x]; editing = false; } } } } }

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  • wireless not enabling, wire works fine

    - by sibby
    I have a built in wireless (with a switch & light on hardware for it) its a Sony Vaio E-series with ubuntu running along side windows 7, the button in the menu for enable wireless is greyed out, and in edit connections window, when i click the button to make it 'ON' it turns it 'off' immediately while the wireless button is switched on & the wireless light flashes once for 3 seconds(light on hardware), wireless works perfectly and the light stays on (solid) on windows 7, and it works fine with wired connection on Ubuntu, 1st time I am trying a Linux OS, everything else works perfectly.

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  • Part 4 of 4 : Tips/Tricks for Silverlight Developers.

    - by mbcrump
    Part 1 | Part 2 | Part 3 | Part 4 I wanted to create a series of blog post that gets right to the point and is aimed specifically at Silverlight Developers. The most important things I want this series to answer is : What is it?  Why do I care? How do I do it? I hope that you enjoy this series. Let’s get started: Tip/Trick #16) What is it? Find out version information about Silverlight and which WebKit it is using by going to http://issilverlightinstalled.com/scriptverify/. Why do I care? I’ve had those users that its just easier to give them a site and say copy/paste the line that says User Agent in order to troubleshoot a Silverlight problem. I’ve also been debugging my own Silverlight applications and needed an easy way to determine if the plugin is disabled or not. How do I do it: Simply navigate to http://issilverlightinstalled.com/scriptverify/ and hit the Verify button. An example screenshot is located below: Results from Chrome 7 Results from Internet Explorer 8 (With Silverlight Disabled) Tip/Trick #17) What is it? Use Lambdas whenever you can. Why do I care?  It is my personal opinion that code is easier to read using Lambdas after you get past the syntax. How do I do it: For example: You may write code like the following: void MainPage_Loaded(object sender, RoutedEventArgs e) { //Check and see if we have a newer .XAP file on the server Application.Current.CheckAndDownloadUpdateAsync(); Application.Current.CheckAndDownloadUpdateCompleted += new CheckAndDownloadUpdateCompletedEventHandler(Current_CheckAndDownloadUpdateCompleted); } void Current_CheckAndDownloadUpdateCompleted(object sender, CheckAndDownloadUpdateCompletedEventArgs e) { if (e.UpdateAvailable) { MessageBox.Show( "An update has been installed. To see the updates please exit and restart the application"); } } To me this style forces me to look for the other Method to see what the code is actually doing. The style located below is much easier to read in my opinion and does the exact same thing. void MainPage_Loaded(object sender, RoutedEventArgs e) { //Check and see if we have a newer .XAP file on the server Application.Current.CheckAndDownloadUpdateAsync(); Application.Current.CheckAndDownloadUpdateCompleted += (s, e) => { if (e.UpdateAvailable) { MessageBox.Show( "An update has been installed. To see the updates please exit and restart the application"); } }; } Tip/Trick #18) What is it? Prevent development Web Service references from breaking when Visual Studio auto generates a new port number. Why do I care?  We have all been there, we are developing a Silverlight Application and all of a sudden our development web services break. We check and find out that the local port number that Visual Studio assigned has changed and now we need up to update all of our service references. We need a way to stop this. How do I do it: This can actually be prevented with just a few mouse click. Right click on your web solution and goto properties. Click the tab that says, Web. You just need to click the radio button and specify a port number. Now you won’t be bothered with that anymore. Tip/Trick #19) What is it? You can disable the Close Button a ChildWindow. Why do I care?  I wouldn’t blog about it if I hadn’t seen it. Devs trying to override keystrokes to prevent users from closing a Child Window. How do I do it: A property exist on the ChildWindow called “HasCloseButton”, you simply change that to false and your close button is gone. You can delete the “Cancel” button and add some logic to the OK button if you want the user to respond before proceeding. Tip/Trick #20) What is it? Cleanup your XAML. Why do I care?  By removing unneeded namespaces, not naming all of your controls and getting rid of designer markup you can improve code quality and readability. How do I do it: (This is a 3 in one tip) Remove unused Designer markup: 1) Have you ever wondered what the following code snippet does? xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="640" d:DesignHeight="480" This code is telling the designer to do something special with this page in “Design mode” Specifically the width and the height of the page. When its running in the browser it will not use this information and it is actually ignored by the XAML parser. In other words, if you don’t need it then delete it. 2) If you are not using a namespace then remove it. In the code sample below, I am using Resharper which will tell me the ones that I’m not using by the grayed out line below. If you don’t have resharper you can look in your XAML and manually remove the unneeded namespaces. 3) Don’t name an control unless you actually need to refer to it in procedural code. If you name a control you will take a slight performance hit that is totally unnecessary if its not being called. <TextBlock Height="23" Text="TextBlock" />   That is the end of the series. I hope that you enjoyed it and please check out Part 1 | Part 2 | Part 3 if your hungry for more.  Subscribe to my feed CodeProject

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  • Rendering only a part of text FTGL, OpenGL

    - by Mosquito
    I'm using FTGL library to render text in my C++ project. I can easily render text by using: CFontManager::Instance().renderWrappedText(font, lineLength, position, text); Unfortunately there is a situation in which this Button which displays text, is partly hidden because of resizing container in which it is situated. I'm able without any problem to draw Button's background to fit the container, but I've got a problem with doing the same with a text. Is it possible to somehow draw only text for given width and the rest just ignore? This is a screen which presents my problem: As you can see, the Button "Click here" is being drawn properly, but I can't do the same with "Click here" text.

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  • How to populate a form list with buttons using javascript

    - by StealingMana
    I made a script that, when you press one button(accessories) the selection(mylist) populates with one array(accessoryData), and when you hit the other button(weapons) the other array(weaponData) populates the selection. However, in the current state of the code the second button press is not re-populating the selection. What is wrong here? Also if there is a more efficient way to do this, that might be helpful. Full code function runList(form, test) { var html = ""; var x; dataType(test); while (x < dataType.length) { html += "<option>" + dataType[x]; x++; } document.getElementById("mylist").innerHTML = html; }

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  • Print Screen key doesn't work if a drop-down menu is active

    - by wim
    On 11.10, I don't get a screengrab when pressing the Print Screen button on my keyboard if I have activated a drop down menu. For example, in nautilus, I can click the File menu and press the print screen button, nothing happens. Deactivating the drop down menu and all other things being equal, it works. Is that normal? Often when using this thing I'm actually needing to show some of those menu options. Currently I use the workaround to grab after a delay of a few seconds, but I'm used to the print screen button working no matter what's in focus and would prefer it that way.

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  • design for interruptable operations

    - by tpaksu
    I couldn't find a better topic but here it is; 1) When user clicks a button, code starts t work, 2) When another button is clicked, it would stop doing whatever it does and start to run the second button's code, 3) Or with not user interaction, an electrical power down detected from a connected device, so our software would cancel the current event and start doing the power down procedure. How is this design mostly applied to code? I mean "stop what you are doing" part? If you would say events, event handlers etc. how do you bind a condition to the event? and how do you tell the program without using laddered if's to end it's process? method1(); if (powerdown) return; method2(); if (powerdown) return; etc.

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  • Dell Inspiron N5110 Touchpad not detected

    - by Shahidh
    sanju@sanju-Inspiron-N5110:~$ xinput --list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=12 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=11 [slave keyboard (3)] ? Dell WMI hotkeys id=13 [slave keyboard (3)] As above my touchpad is not detected by the system. version is Ubuntu 12.04 Can anyone help me?

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  • Multiple buttons on screen

    - by Rajas
    I am not a game developer. I am a java developer. However I need some information and I am hoping you can help me. I want to build an app that has 3 buttons on the touch screen - 1,2 and 3. Depending on the screen input the user has to press or release button 3 but (s)he will have to keep either 1 or 2 depressed all the time. For example: Keep 1 pressed while operating button 3 or Keep 2 pressed while operating button 3. Please let me know if this is even doable. Best Regards, \|/

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  • I get a "TypeError: Error #1009: Cannot access a property or method of a null object reference." error on my AIR project for using a button.

    - by Xcore
    So my problem here is, I'm working on my Adobe Air project, so I decided to code some buttons to be able to navigate. The problem here is that I get a error for trying to do so. Here is my code. import flash.events.MouseEvent; this.stop(); play_btn.addEventListener(MouseEvent.MOUSE_DOWN, playButtonClick); function playButtonClick(evt:MouseEvent) { gotoAndPlay(337); } I do not see what is wrong actually, I tried this on a blank non-AIR file, and it worked well. Thanks for helping!

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • Changing Commenting behavior for ruby in Aptana Studio

    - by Flethuseo
    There is something I really hate in Aptana Studio 3 when I am using Ruby. When I try to use Ctrl+Shift+/ it inserts a comment of this form: =begin My lines of code My lines of code My lines of code My lines of code My lines of code =end I would like the Ctrl+Shift+/ to be defaulted to toggle commenting with '# ' instead. I have gone to the key preferences and tried changing PyDev toggle comment to Ctrl+Shift+/ but it doesn't work. It must be picking that behavior from somewhere else. What do I need to change so that I get the IDE to behave like I want. Ted.

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  • Are Snow Leopard text substitutions scriptable?

    - by yonatron
    I prefer using typographical quotation marks when possible, so I love the Smart Quotes part of Snow Leopard’s text replacement feature. But there are a few cases in which I need to toggle it, and it’s a pain to do so from the contextual menu when I’m typing. Is there any way (preferably via AppleScript, but I can deal with other suggestions) to toggle specific types of text replacement for the frontmost text-input control? And if so, what’s a good way to assign it to a globally-accessible keyboard shortcut (via 3rd-party app if necessary)?

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  • Cannot load viper-mode in Emacs24

    - by Andrew-Dufresne
    Every time I try to load viper-mode in Emacs24 using M-x viper-mode, I get error Wrong type argument: symbolp, (quote 3) I have observed it happens when I try to load viper-mode for the after opening Emacs or after I have issued M-x viper-go-away So once I get this error and run the same command again, viper-mode loads successfully. When I use toggle-viper-mode to turn it off, viper-mode goes away successfully. But when I try to turn it back on using toggle-viper-mode again, I get the above stated error. I have to use viper-go-away and then M-x viper-mode twice to get it back working. How can I get rid of this error?

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  • Linux: disbale USB without disabling power

    - by Ergot
    TLDR I want toggle between the following usages of a usb-port via the terminal: use like a normal usb-port only supply energy to charge Story I recently got me something like a magna doodle that can save your drawings to pdf, which can be moved to your computer via usb afterwards. Now the thing is that you can't save anything while it's plugged in. Because it's the only way to charge it, it bugs me that I can't find a software solution and laziness I want to keep it plugged in and toggle the connection to the computer only when needed. I noticed that it's charging and usable when it is plugged in and the computer is shut down or suspened. So I guess that there's a way to do it. Tech info computer: ThinkPad X201 Linux Kernel: 3.14.5-1-ARCH "Magna doodle": Boogie Board Sync

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  • IE7 is making my life miserable! Getting gaps between html table columns (w/ colspan) with css togg

    - by Art Peterson
    Copy/paste this html code snippet and try it out in IE7. When you toggle the hidden columns it leaves a gap between the columns. In Firefox it works fine, the columns touch when minimized. Haven't tried IE8 yet, would be curious to hear how it works there. Any ideas? I've tried a bunch of things in the CSS like table-layout:fixed but no luck. Note: Not looking for a different toggling method because the table I'm really dealing with is 50+ columns wide and 4000+ rows so looping/jquery techniques are too slow. Here's the code - if someone can re-post a working version of it I'll instantly give them the check and be forever in your debt! <DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <script> function toggle() { var tableobj = document.getElementById("mytable"); if (tableobj.className == "") { tableobj.className = "hide1 hide2"; } else { tableobj.className = ""; } } </script> <style> table { border-collapse: collapse; } td, th { border: 1px solid silver; } .hide1 .col1 { display: none; } .hide2 .col2 { display: none; } </style> </head> <body> <input type="button" value="toggle" onclick="toggle();" /> <table id="mytable"> <tr> <th>A</th> <th colspan="2">B</th> <th colspan="2" class="col1">B1</th> <th colspan="2">C</th> <th colspan="2" class="col2">C1</th> </tr> <tr> <td>123</td> <td>456</td> <td>789</td> <td class="col1">123</td> <td class="col1">456</td> <td>789</td> <td>123</td> <td class="col2">456</td> <td class="col2">789</td> </tr> </table> </body> </html>

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  • Iphone: controlling text with delay problem with UIWebView

    - by James B.
    Hi, I've opted to use UIWebView so I can control the layout of text I've got contained in a local html document in my bundle. I want the text to display within a UIWebView I've got contained within my view. So the text isn't the whole view, just part of it. Everything runs fine, but when the web page loads I get a blank screen for a second before the text appears. This looks really bad. can anyone give me an example of how to stop this happening? I'm assuming I have to somehow hide the web view until it has fully loaded? Could someone one tell me how to do this? At the moment I'm calling my code through the viewDidLoad like this: [myUIWebView loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"localwebpage" ofType:@"html"] isDirectory:NO]]]; Any help is much appreciated. I've read round a few forums and not seen a good answer to this question, and it seems like it recurs a lot as an issue for beginners like myself. Thanks for taking the time to read this post! UPDATED info Thanks for your response. The suggestions below solves the problem but creates a new one for me as now when my view loads it is totally hidden until I click on my toggle switch. to understand this it's maybe most helpful if I post all my code. Before this though let me explain the setup of my view. I've got a standard view within which I've also got two web views, one on top of the other. each web view contains different text with different styling. the user flicks between views using a toggle switch, which hides/reveals the web views. I'm using the web views because I want to control the style/layout of the text. Below is my full .m code, I can't figure out where it's going wrong. My web views are called oxford & harvard I'm sure its something to do with how/when I'm hiding/revealing views. I've played around with this but can't seem to get it right. Maybe my approach is wrong. A bit of advice ironing this out would be really appreciated: @implementation ReferenceViewController @synthesize oxford; @synthesize harvard; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; [oxford loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Oxford" ofType:@"html"] isDirectory:NO]]]; [harvard loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Harvard" ofType:@"html"] isDirectory:NO]]]; [oxford setHidden:YES]; [harvard setHidden:YES]; } - (void)webViewDidFinishLoad:(UIWebView *)webView { if([webView hidden]) { [oxford setHidden:NO]; [harvard setHidden:NO]; } } //Toggle controls for toggle switch in UIView to swap between webviews - (IBAction)toggleControls:(id)sender { if ([sender selectedSegmentIndex] == kSwitchesSegmentIndex) { oxford.hidden = NO; harvard.hidden = YES; } else { oxford.hidden = YES; harvard.hidden = NO; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; [oxford release]; [harvard release]; } @end

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  • show hidden div tag from another page

    - by neueweblernen
    I'm trying to link to an all-inclusive FAQ page from various pages. The answers are contained in tags, nested within a line item of an unordered list housed by categories. The FAQ page has the following categories: Practical Nurse Exam Online Renewal Practice Hours etc. Under Practical Nurse Exam, there are sub categories, subjects, with questions below in tags that expand onClick. (e.g. Examination Day, Exam Results, etc.) Let's say I'm on a different page called Registration and there's a link to the FAQs for Exam Results. I'm able to link to the page and included the hashtag on the anchor or Exam Results, but it does not expand the subcategory. I've read this thread but it didn't work for me. Please help! The code is below: <script type="text/javascript"> function toggle(Info,pic) { var CState = document.getElementById(Info); CState.style.display = (CState.style.display != 'block') ? 'block' : 'none'; } window.onload = function() { var hash = window.location.hash; // would be "#div1" or something if(hash != "") { var id = hash.substr(1); // get rid of # document.getElementById(id).style.display = 'block'; } } </script> <style type="text/css"> .FAQ { cursor:hand; cursor:pointer; } .FAA { display:none; padding-left:20px; text-indent:-20px; } #FAQlist li { list-style-type: none; } #FAQlist ul { margin-left:0px; } headingOne{ font-family:Arial, Helvetica, sans-serif; color:#66BBFF; font-size:20px; font-weight:bold;} </style> Here's the body (part of it anyway) <headingOne class="FAQ" onClick="toggle('CPNRE', this)">PRACTICAL NURSE EXAM</headingOne> <div class="FAA" id="CPNRE"> <h3><a name="applying">Applying to write the CPNRE</a></h3> <ul id="FAQlist" style="width:450px;"> <li class="FAQ"> <p onclick="toggle('faq1',this)"> <strong>Q: How much does it cost to write the exam?</strong></p> <div class="FAA" id="faq1"> <b>A.</b> In 2013, the cost for the first exam writing is $600.00 which includes the interim license fee. See <a href="https://www.clpnbc.org/What-is-an-LPN/Becoming-an-LPN/Canadian-Practical-Nurse-Registration-Examination/Fees-and-Deadlines.aspx"> fee schedule</a>.</div> <hr /> </li> and here's the body of the other page that contains the link and the same script syntax as the all-inclusive FAQ page. This is just a test, that's not exactly what it will say: <a onclick="toggle('CPNRE', this)" href="file:///S|/Designs/Web stuff/FAQ all inclusive.html#applying"> click here</a>

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  • CodePlex Daily Summary for Saturday, March 06, 2010

    CodePlex Daily Summary for Saturday, March 06, 2010New ProjectsAgr.CQRS: Agr.CQRS is a C# framework for DDD applications that use the Command Query Responsibility Segregation pattern (CQRS) and Event Sourcing. BigDays 2010: Big>Days 2010BizTalk - Controlled Admin: Hi .NET folks, I am planning to start project on a Controlled BizTalk Admin tool. This tool will be useful for the organizations which have "Sh...Blacklist of Providers: Blacklist of Providers - the application for department of warehouse logistics (warehouse) at firms.Career Vector: A job board software.Chargify Demo: This is a sample website for ChargifyConceptual: Concept description and animationEric Hexter: My publicly available source code and examplesFluentNHibernate.Search: A Fluent NHibernate.Search mapping interface for NHibernate provider implementation of Lucene.NET.FreelancePlanner: FreelancePlanner is a project tracking tool for freelance translators.HTMLx - JavaScript on the Server for .NET: HTMLx is a set of libraries based on ASP.NET engine to provide JavaScript programmability on the server side. It allows Web developers to use JavaS...IronMSBuild: IronMSBuild is a custom MSBuild Task, which allows you to execute IronRuby scripts. // have to provide some examples LINQ To Blippr: LINQ to Blippr is an open source LINQ Provider for the micro-reviewing service Blippr. LINQ to Blippr makes it easier and more efficent for develo...Luk@sh's HTML Parser: library that simplifies parsing of the HTML documents, for .NETMeta Choons: Unsure as yet but will be a kind of discogs type site but different..NetWork2: NetWork2Regular Expression Chooser: Simple gui for choosing the regular expressions that have become more than simple.See.Sharper: Hopefully useful C# extensions.SharePoint 2010 Toggle User Interface: Toggle the SharePoint 2010 user interface between the new SharePoint 2010 user interface and SharePoint 2007 user interface.Silverlight DiscussionBoard for SharePoint: This is a sharepoint 3.0 webpart that uses a silverlight treeview to display metadata about sharepoint discussions anduses the html bridge to show...Simple Sales Tracking CRM API Wrapper: The Simple Sales Tracking API Wrapper, enables easy extention development and integration with the hosted service at http://www.simplesalestracking...Syntax4Word: A syntax addin for word 2007.TortoiseHg installer builder: TortoiseHg and Mercurial installer builder for Windowsunbinder: Model un binding for route value dictionariesWindows Workflow Foundation on Codeplex: This site has previews of Workflow features which are released out of band for the purposes of adoption and feedback.XNA RSM Render State Manager: Render state management idea for XNA games. Enables isolation between draw calls whilst reducing DX9 SetRenderState calls to the minimum.New ReleasesAgr.CQRS: Sourcecode package: Agr.CQRS is a C# framework for DDD applications that use the Command Query Responsibility Segregation pattern (CQRS) and Event Sourcing. This dow...Book Cataloger: Preview 0.1.6a: New Features: Export to Word 2007 Bibliography format Dictionary list editors for Binding, Condition Improvements: Stability improved Content ...Braintree Client Library: Braintree-1.1.2: Includes minor enhancements to CreditCard and ValidationErrors to support upcoming example application.CassiniDev - Cassini 3.5 Developers Edition: CassiniDev v3.5.0.5: For usage see Readme.htm in download. New in CassiniDev v3.5.0.5 Reintroduced the Lib project and signed all Implemented the CassiniSqlFixture -...Composure: Calcium-64420-VS2010rc1.NET4.SL3: This is a simple conversion of Calcium (rev 64420) built in VS2010 RC1 against .NET4 and Silverlight 3. No source files were changed and ALL test...Composure: MS AJAX Library (46266) for VS2010 RC1 .NET4: This is a quick port of Microsoft's AJAX Library (rev 46266) for Visual Studio 2010 RC1 built against .NET 4.0. Since this conversion was thrown t...Composure: MS Web Test Lightweight for VS2010 RC1 .NET4: A simple conversion of Microsoft's Web Test Lightweight for Visual Studio 2010 RC1 .NET 4.0. This is part of a larger "special request" conversion...CoNatural Components: CoNatural Components 1.5: Supporting new data types: Added support for binary data types -> binary, varbinary, etc maps to byte[] Now supporting SQL Server 2008 new types ...Extensia: Extensia 2010-03-05: Extensia is a very large list of extension methods and a few helper types. Some extension methods are not practical (e.g. slow) whilst others are....Fluent Assertions: Fluent Assertions release 1.1: In this release, we've worked hard to add some important missing features that we really needed, and also improve resiliance against illegal argume...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite 1.0 RC: Fluent Ribbon Control Suite 1.0 (Release Candidate)Includes: Fluent.dll (with .pdb and .xml, debug and release version) Showcase Application Sa...FluentNHibernate.Search: 0.1 Beta: First beta versionFolderSize: FolderSize.Win32.1.0.7.0: FolderSize.Win32.1.0.6.0 A simple utility intended to be used to scan harddrives for the folders that take most place and display this to the user...Free Silverlight & WPF Chart Control - Visifire: Silverlight and WPF Step Line Chart: Hi, With this release Visifire introduces Step Line Chart. This release also contains fix for the following issues: * In WPF, if AnimatedUpd...Html to OpenXml: HtmlToOpenXml 1.0: The dll library to include in your project. The dll is signed for GAC support. Compiled with .Net 3.5, Dependencies on System.Drawing.dll and Docu...Line Counter: 1.5.1: The Line Counter is a tool to calculate lines of your code files. The tool was written in .NET 2.0. Line Counter 1.5.1 Added outline icons and lin...Lokad Cloud - .NET O/C mapper (object to cloud) for Windows Azure: Lokad.Cloud v1.0.662.1: You can get the most recent release directly from the build server at http://build.lokad.com/distrib/Lokad.Cloud/Lost in Translation: LostInTranslation v0.2: Alpha release: function complete but not UX complete.MDownloader: MDownloader-0.15.7.56349: Supported large file resumption. Fixed minor bugs.Mini C# Lab: Mini CSharp Lab Ver 1.4: The primary new feature of Ver 1.4 is batch mode! Now you can run Mini C# Lab program as a scheduled task, no UI interactivity is needed. Here ar...Mobile Store: First drop: First droppatterns & practices SharePoint Guidance: SPG2010 Drop6: SharePoint Guidance Drop Notes Microsoft patterns and practices ****************************************** ***************************************...Picasa Downloader: PicasaDownloader (41446): Changelog: Replaced some exception messages by a Summary dialog shown after downloading if there have been problems. Corrected the Portable vers...Pod Thrower: Version 1: This is the first release, I'm sure there are bugs, the tool is fully functional and I'm using it currently.PowerShell Provider BizTalk: BizTalkFactory PowerShell Provider - 1.1-snapshot: This release constitutes the latest development snapshot for the Provider. Please, leave feedback and use the Issue Tracker to help improve this pr...Resharper Settings Manager: RSM 1.2.1: This is a bug fix release. Changes Fixed plug-in crash when shared settings file was modified externally.Reusable Library Demo: Reusable Library Demo v1.0.2: A demonstration of reusable abstractions for enterprise application developerSharePoint 2010 Toggle User Interface: SharePoint Toggle User Interface: Release 1.0.0.0Starter Kit Mytrip.Mvc.Entity: Mytrip.Mvc.Entity(net3.5 MySQL) 1.0 Beta: MySQL VS 2008 EF Membership UserManager FileManager Localization Captcha ClientValidation Theme CrossBrowserTortoiseHg: TortoiseHg 1.0: http://bitbucket.org/tortoisehg/stable/wiki/ReleaseNotes Please backup your user Mercurial.ini file and then uninstall any 0.9.X release before in...Visual Studio 2010 and Team Foundation Server 2010 VM Factory: Rangers Virtualization Guidance: Rangers Virtualization Guidance Focused guidance on creating a Rangers base image manually and introduction of PowerShell scripts to automate many ...Visual Studio DSite: Advanced Email Program (Visual Basic 2008): This email program can send email to any one using your email username and email credentials. The email program can also attatch attactments to you...WPF ShaderEffect Generator: WPF ShaderEffect Generator 1.6: Several improvements and bug fixes have gone into the comment parsing code for the registers. The plug-in should now correctly pay attention to th...WSDLGenerator: WSDLGenerator 0.0.0.3: - Fixed SharePoint generated *.wsdl.aspx file - Added commandline option -wsdl which does only generate the wsdl file.Most Popular ProjectsMetaSharpRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETLiveUpload to FacebookMicrosoft SQL Server Community & SamplesMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsBlogEngine.NETjQuery Library for SharePoint Web Servicespatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterFluent AssertionsComposureDiffPlex - a .NET Diff Generator

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  • Edit Text in a Webpage with Internet Explorer 8

    - by Matthew Guay
    Internet Explorer is often decried as the worst browser for web developers, but IE8 actually offers a very nice set of developer tools.  Here we’ll look at a unique way to use them to edit the text on any webpage. How to edit text in a webpage IE8’s developer tools make it easy to make changes to a webpage and view them directly.  Simply browse to the webpage of your choice, and press the F12 key on your keyboard.  Alternately, you can click the Tools button, and select Developer tools from the list. This opens the developer tools.  To do our editing, we want to select the mouse button on the toolbar “Select Element by Click” tool. Now, click on any spot of the webpage in IE8 that you want to edit.  Here, let’s edit the footer of Google.com.  Notice it places a blue box around any element you hover over to make it easy to choose exactly what you want to edit. In the developer tools window, the element you selected before is now highlighted.  Click the plus button beside that entry if the text you want to edit is not visible.   Now, click the text you wish to change, and enter what you wish in the box.  For fun, we changed the copyright to say “©2010 Microsoft”. Go back to IE to see the changes on the page! You can also change a link on a page this way: Or you can even change the text on a button: Here’s our edited Google.com: This may be fun for playing a trick on someone or simply for a funny screenshot, but it can be very useful, too.  You could test how changes in fontsize would change how a website looks, or see how a button would look with a different label.  It can also be useful when taking screenshots.  For instance, if I want to show a friend how to do something in Gmail but don’t want to reveal my email address, I could edit the text on the top right before I took the screenshot.  Here I changed my Gmail address to [email protected]. Please note that the changes will disappear when you reload the page.  You can save your changes from the developer tools window, though, and reopen the page from your computer if you wish. We have found this trick very helpful at times, and it can be very fun too!  Enjoy it, and let us know how you used it to help you! Similar Articles Productive Geek Tips Edit Webpage Text Areas in Your Favorite Text EditorRemove Webpage Formatting or View the HTML Code When Copying in FirefoxChange the Default Editor From Nano on Ubuntu LinuxShare Text & Images the Easy Way with JustPaste.itEditPad Lite – All Purpose Tabbed Text Editor TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Edit Text in a Webpage with Internet Explorer 8

    - by Matthew Guay
    Internet Explorer is often decried as the worst browser for web developers, but IE8 actually offers a very nice set of developer tools.  Here we’ll look at a unique way to use them to edit the text on any webpage. How to edit text in a webpage IE8’s developer tools make it easy to make changes to a webpage and view them directly.  Simply browse to the webpage of your choice, and press the F12 key on your keyboard.  Alternately, you can click the Tools button, and select Developer tools from the list. This opens the developer tools.  To do our editing, we want to select the mouse button on the toolbar “Select Element by Click” tool. Now, click on any spot of the webpage in IE8 that you want to edit.  Here, let’s edit the footer of Google.com.  Notice it places a blue box around any element you hover over to make it easy to choose exactly what you want to edit. In the developer tools window, the element you selected before is now highlighted.  Click the plus button beside that entry if the text you want to edit is not visible.   Now, click the text you wish to change, and enter what you wish in the box.  For fun, we changed the copyright to say “©2010 Microsoft”. Go back to IE to see the changes on the page! You can also change a link on a page this way: Or you can even change the text on a button: Here’s our edited Google.com: This may be fun for playing a trick on someone or simply for a funny screenshot, but it can be very useful, too.  You could test how changes in fontsize would change how a website looks, or see how a button would look with a different label.  It can also be useful when taking screenshots.  For instance, if I want to show a friend how to do something in Gmail but don’t want to reveal my email address, I could edit the text on the top right before I took the screenshot.  Here I changed my Gmail address to [email protected]. Please note that the changes will disappear when you reload the page.  You can save your changes from the developer tools window, though, and reopen the page from your computer if you wish. We have found this trick very helpful at times, and it can be very fun too!  Enjoy it, and let us know how you used it to help you! Similar Articles Productive Geek Tips Edit Webpage Text Areas in Your Favorite Text EditorRemove Webpage Formatting or View the HTML Code When Copying in FirefoxChange the Default Editor From Nano on Ubuntu LinuxShare Text & Images the Easy Way with JustPaste.itEditPad Lite – All Purpose Tabbed Text Editor TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • how to drawing continues line just like in paint [on hold]

    - by hussain shah
    hi sir i want to draw a points.the following code is work good but the problem is than when i drag the mouse button, if i move slow working good but if i move the curser fast they cannot made continues line.please what is the solution...? #include <iostream> #include <GL/glut.h> #include <GL/glu.h> #include <stdlib.h> void first() { glPushMatrix(); glTranslatef(1,01,01); glScalef(1, 1, 1); glColor3f(0, 1, 0); glBegin(GL_QUADS); glVertex2f(0.8, 0.6); glVertex2f(0.6, 0.6); glVertex2f(0.6, 0.8); glVertex2f(0.8, 0.8); glEnd(); glPopMatrix(); glFlush(); } void display (void) { glClear(GL_COLOR_BUFFER_BIT); //store color of each pixels of a frame glClearColor(0, 0, 0, 0);// screen color //glFlush(); } void drag (int x, int y) { { y=500-y; //x=500-x; glPointSize(5); glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex2f(x,y+2); glEnd(); glutSwapBuffers(); glFlush(); } } void reshape (int w, int h){} void init (void) { glClear(GL_COLOR_BUFFER_BIT); //store color of each pixels of a frame glClearColor(0, 0, 0, 0); glViewport(0,0,500,500); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 500.0, 0.0, 500.0, 1.0, -1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void mouse_button (int button, int state, int x, int y) { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { drag(x,y); first(); } //else if (button == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) //{ // //} else if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) { exit(0); } } int main (int argc, char**argv) { glutInit (&argc, argv); //initialize the program. glutInitDisplayMode (GLUT_SINGLE); //set up a basic display buffer (only singular for now) glutInitWindowSize (500,500); //set whe width and height of the window glutInitWindowPosition (100, 100); //set the position of the window glutCreateWindow ("A basic OpenGL Window"); //set the caption for the window glutMotionFunc(drag); //glutMouseFunc(mouse_button); init(); glutDisplayFunc (display);//call the display function to draw our world glutMainLoop(); //initialize the OpenGL loop cycle return 0; }

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