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  • Unity throws SynchronizationLockException while debugging

    - by pjohnson
    I've found Unity to be a great resource for writing unit-testable code, and tests targeting it. Sadly, not all those unit tests work perfectly the first time (TDD notwithstanding), and sometimes it's not even immediately apparent why they're failing. So I use Visual Studio's debugger. I then see SynchronizationLockExceptions thrown by Unity calls, when I never did while running the code without debugging. I hit F5 to continue past these distractions, the line that had the exception appears to have completed normally, and I continue on to what I was trying to debug in the first place.In settings where Unity isn't used extensively, this is just one amongst a handful of annoyances in a tool (Visual Studio) that overall makes my work life much, much easier and more enjoyable. But in larger projects, it can be maddening. Finally it bugged me enough where it was worth researching it.Amongst the first and most helpful Google results was, of course, at Stack Overflow. The first couple answers were extensive but seemed a bit more involved than I could pull off at this stage in the product's lifecycle. A bit more digging showed that the Microsoft team knows about this bug but hasn't prioritized it into any released build yet. SO users jaster and alex-g proposed workarounds that relieved my pain--just go to Debug|Exceptions..., find the SynchronizationLockException, and uncheck it. As others warned, this will skip over SynchronizationLockExceptions in your code that you want to catch, but that wasn't a concern for me in this case. Thanks, guys; I've used that dialog before, but it's been so long I'd forgotten about it.Now if I could just do the same for Microsoft.CSharp.RuntimeBinder.RuntimeBinderException... Until then, F5 it is.

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  • Should I use the cool, new and awesome stuff [closed]

    - by Ieyasu Sawada
    I'm in the field of Web Development. I follow a lot of awesome people on Twitter(Paul Irish, Alex Sexton, David Walsh, Rebecca Murphey, etc.) By following these people I'm constantly updated of the new and cool stuff in web development(backbone.js, angular.js, require.js, ember.js, jasmine, etc.) Now I'm creating a web application for a client and because of the different tools, libraries, plugins that I'm aware of I don't even know anymore when do I need to use those or do I even need those, or how do I even implement it in a sane way where I won't have to repeat myself(DRY). What's your advice on what I really need to do in order to become better. Do I really need to use these cool new tools or should I just stick with what I know for now and try to make my code better. Should I unfollow these people in order to not pollute my mind with stuff that I can't really use now because I don't have the necessary experience in order to use it. What sort of things should I really be focusing on for someone like me who has only about 2 years of experience in the field of web development.

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  • C++ OpenGL wireframe cube rendering blank

    - by caleb.breckon
    I'm just trying to draw a bunch of lines that make up a "cube". I can't for the life of me figure out why this is producing a black screen. The debugger does not break at any point. I'm sure it's a problem with my pointers, as I'm only decent at them in regular c++ and in OpenGL it gets even worse. const char* vertexSource = "#version 150\n" "in vec3 position;" "void main() {" " gl_Position = vec4(position, 1.0);" "}"; const char* fragmentSource = "#version 150\n" "out vec4 outColor;" "void main() {" " outColor = vec4(1.0, 1.0, 1.0, 1.0);" "}"; int main() { initializeGLFW(); // Initialize GLEW glewExperimental = GL_TRUE; glewInit(); // Create Vertex Array Object GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); // Create a Vertex Buffer Object and copy the vertex data to it GLuint vbo; glGenBuffers( 1, &vbo ); float vertices[] = { 1.0f, 1.0f, 1.0f, // Vertex 0 (X, Y, Z) -1.0f, 1.0f, 1.0f, // Vertex 1 (X, Y, Z) -1.0f, -1.0f, 1.0f, // Vertex 2 (X, Y, Z) 1.0f, -1.0f, 1.0f, // Vertex 3 (X, Y, Z) 1.0f, 1.0f, -1.0f, // Vertex 4 (X, Y, Z) -1.0f, 1.0f, -1.0f, // Vertex 5 (X, Y, Z) -1.0f, -1.0f, -1.0f, // Vertex 6 (X, Y, Z) 1.0f, -1.0f, -1.0f // Vertex 7 (X, Y, Z) }; GLuint indices[] = { 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 }; glBindBuffer( GL_ARRAY_BUFFER, vbo ); glBufferData( GL_ARRAY_BUFFER, sizeof( vertices ), vertices, GL_STATIC_DRAW ); //glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vbo); //glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof( indices ), indices, GL_STATIC_DRAW ); // Create and compile the vertex shader GLuint vertexShader = glCreateShader( GL_VERTEX_SHADER ); glShaderSource( vertexShader, 1, &vertexSource, NULL ); glCompileShader( vertexShader ); // Create and compile the fragment shader GLuint fragmentShader = glCreateShader( GL_FRAGMENT_SHADER ); glShaderSource( fragmentShader, 1, &fragmentSource, NULL ); glCompileShader( fragmentShader ); // Link the vertex and fragment shader into a shader program GLuint shaderProgram = glCreateProgram(); glAttachShader( shaderProgram, vertexShader ); glAttachShader( shaderProgram, fragmentShader ); glBindFragDataLocation( shaderProgram, 0, "outColor" ); glLinkProgram (shaderProgram); glUseProgram( shaderProgram); // Specify the layout of the vertex data GLint posAttrib = glGetAttribLocation( shaderProgram, "position" ); glEnableVertexAttribArray( posAttrib ); glVertexAttribPointer( posAttrib, 3, GL_FLOAT, GL_FALSE, 0, 0 ); // Main loop while(glfwGetWindowParam(GLFW_OPENED)) { // Clear the screen to black glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT ); // Draw lines from 2 vertices glDrawElements(GL_LINES, sizeof(indices), GL_UNSIGNED_INT, indices ); // Swap buffers glfwSwapBuffers(); } // Clean up glDeleteProgram( shaderProgram ); glDeleteShader( fragmentShader ); glDeleteShader( vertexShader ); //glDeleteBuffers( 1, &ebo ); glDeleteBuffers( 1, &vbo ); glDeleteVertexArrays( 1, &vao ); glfwTerminate(); exit( EXIT_SUCCESS ); }

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  • How can I view updatedb database content, and then exclude certain files/paths?

    - by rubo77
    The updatedb database on my debian server is quite slow. where is the database located and how can I view its content and find out if there are some paths with useless stuff, that I could add to the prunepaths? my /etc/updatedb.conf looks like this: ... # filesystems which are pruned from updatedb database PRUNEFS="NFS nfs nfs4 afs binfmt_misc proc smbfs autofs iso9660 ncpfs coda devpts ftpfs devfs mfs shfs sysfs cifs lustre_lite tmpfs usbfs udf" export PRUNEFS # paths which are pruned from updatedb database PRUNEPATHS="/tmp /usr/tmp /var/tmp /afs /amd /alex /var/spool /sfs /media /var/backups/rsnapshot /var/mod_pagespeed/" ... and how can I prune all paths that contain */.git/* and */.svn/* ?

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  • Security in Robots and Automated Systems

    - by Roger Brinkley
    Alex Dropplinger posted a Freescale blog on Securing Robotics and Automated Systems where she asks the question,“How should we secure robotics and automated systems?”.My first thought on this was duh, make sure your robot is running Java. Java's built-in services for authentication, authorization, encryption/confidentiality, and the like can be leveraged and benefit robotic or autonomous implementations. Leveraging these built-in services and pluggable encryption models of Java makes adding security to an exist bot implementation much easier. But then I thought I should ask an expert on robotics so I fired the question off to Paul Perrone of Perrone Robotics. Paul's build automated vehicles and other forms of embedded devices like auto monitoring of commercial vehicles on highways.He says that most of the works that robots do now are autonomous so it isn't a problem in the short term. But long term projects like collision avoidance technology in automobiles are going to require it.Some of the work he's doing with his Java-based MAX, set of software building blocks containing a wide range of low level and higher level software modules that developers can use to build simple to complex robot and automation applications faster and cheaper, already provide some support for JAUS compliance and because their based on Java, access to standards based security APIs.But, as Paul explained to me, "the bottom line is…it depends on the criticality level of the bot, it's network connectivity, and whether or not a standards compliance is required."

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  • OpenGL textures trigger error 1281 if SFML is not called

    - by user3714670
    I am using SOIL to apply textures to VBOs, without textures i could change the background and display black (default color) vbos easily, but now with textures, openGL is giving an error 1281, the background is black and some textures are not applied. but the first texture IS applied (nothing else is working though). The strange thing is : if i create a dummy texture with SFML in the same program, all other textures do work. So i guess there is something i forgot in the texture creation/application, if someone could enlighten me. Here is the code i use to load textures, once loaded it is kept in memory, it mostly comes from the example of SOIL : texture = SOIL_load_OGL_single_cubemap( filename, SOIL_DDS_CUBEMAP_FACE_ORDER, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_DDS_LOAD_DIRECT ); if( texture > 0 ) { glEnable( GL_TEXTURE_CUBE_MAP ); glEnable( GL_TEXTURE_GEN_S ); glEnable( GL_TEXTURE_GEN_T ); glEnable( GL_TEXTURE_GEN_R ); glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glBindTexture( GL_TEXTURE_CUBE_MAP, texture ); std::cout << "the loaded single cube map ID was " << texture << std::endl; } else { std::cout << "Attempting to load as a HDR texture" << std::endl; texture = SOIL_load_OGL_HDR_texture( filename, SOIL_HDR_RGBdivA2, 0, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS ); if( texture < 1 ) { std::cout << "Attempting to load as a simple 2D texture" << std::endl; texture = SOIL_load_OGL_texture( filename, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_DDS_LOAD_DIRECT ); } if( texture > 0 ) { // enable texturing glEnable( GL_TEXTURE_2D ); // bind an OpenGL texture ID glBindTexture( GL_TEXTURE_2D, texture ); std::cout << "the loaded texture ID was " << texture << std::endl; } else { glDisable( GL_TEXTURE_2D ); std::cout << "Texture loading failed: '" << SOIL_last_result() << "'" << std::endl; } } and how i apply it when drawing : GLuint TextureID = glGetUniformLocation(shaderProgram, "myTextureSampler"); if(!TextureID) cout << "TextureID not found ..." << endl; // glEnableVertexAttribArray(TextureID); glActiveTexture(GL_TEXTURE0); if(SFML) sf::Texture::bind(sfml_texture); else { glBindTexture (GL_TEXTURE_2D, texture); // glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024, 768, 0, GL_RGB, GL_UNSIGNED_BYTE, &texture); } glUniform1i(TextureID, 0); I am not sure that SOIL is adapted to my program as i want something as simple as possible (i used sfml's texture object which was the best but i can't anymore), but if i can get it to work it would be great.

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  • Make your TSQL easier to read during a presentation

    - by Jonathan Allen
    SQL Server Management Studio 2012 has some neat settings that you can use to help your presentations at a SQL event better for the attendees if you are willing to spend a few minutes making some settings changes. Historically, I have been reluctant to make changes to my SSMS settings as it is such a tedious process and it’s not 100% clear that what you think you are changing is actually what gets changed. With SSMS 2012 this has become a lot easier and a lot less risky. In any session that involves TSQL there is a trade off between the speaker having all the code on screen and the attendees being able to read any of what is on screen. You (the speaker) might be able to read this when you are working on the code but plenty of your audience wont be able to make head or tail of it. SSMS 2012 has a zoom facility that can help: but don’t go nuts … Having the font too big means you will be scrolling a lot and the code will again be rendered unreadable. There is more though but you need to take a deep breath and open the Tools menu and delve into the SSMS options. In previous versions of SSMS this is a deep, dark and scary place where changing values can be obscure and sometimes catastrophic to the UI when you get back to the code editor. First things first, we set out as a good DBA and save our current (and presumably acceptable) SSMS configuration. From the import and Export Settings you can set up a file to hold all of the settings that you currently have. The wizard will open and ask you to pick an option. This time around choose to export settings. hit next and next again and then name your settings profile in the final step of the wizard and then click Finish. Once this is done then you can change whatever you like and always get back to this configuration in a couple of clicks. So what can you change to make for a good experience? Well there are plenty of things that can be altered but don’t go too mad and change too many things without taking a look at the results for every item on the list above you can change font, size, weight, colour, background colour etc. etc. but consider what you are trying to achieve and take it slowly. I have seen presenters with their settings set to have a yellow highlight and black font rather than the default pale blue background and slightly darker font so to achieve that select Text Editor and then select “Selected Text” in the Display Items listbox. As you change things the Sample area give you an idea of what effect you are going to have. Black and yellow is the colour combination with the highest contrast – that’s why bees and wasps# are that colour. What next? how about increasing the default font for your demo scripts? This means that any script you open and any new ones that you start will take on this font. No more zooming (or forgetting to) in the middle of sessions. now don’t forget to save this profile – follow the same steps as above but give the profile a different name, something like PresentationBigFontHighContrast might be appropriate. Once you are done making changes, export the settings once more and then go into the Import Export wizard and import settings from the first profile you created. Everything will be back to normal. Now making changes to suit your environment can be done very easily and with confidence. * – and warning tape and safety signs and so forth – Health and Safety officers simply copy nature!

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  • Using avconv (ffmpeg) to concatenate a bunch of .bmps into a mkv/avi video

    - by user1509246
    Hoi, Trying to figure out how to get avconv to concatenate a bunch of .bmps together into a video file. Here's what I've got so far: avconv -f image2 -i Capture/%d.bmp -vcodec mpeg4 -r 24 -b:v 20M Capture.mkv While this does work, the quality is terrible - there are tons of artifacts that are visible, the colours are distorted and everything is blurred. I've trawled through the documentation for avconv and ffmpeg, but can't find anything that increases the quality. Any ideas as to how I can get the quality as close to the original bmps as possible? Thanks for lending me your brains, - Alex

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  • Unity Dashboard won't find local files, rearrange icons on two computers

    - by Stanton.Sculpture
    Suddenly I can't move icons around my unity launcher and the Dash won't search for my local files and folders. Was working when I first installed 13.10, but now it won't search for local files, and it won't let me rearrange the icons in any way. I've tried turning on and off all the scopes (lenses?) in multiple combinations, but it won't find any files unless I use nautilus to find them its mostly unresponsive. I can't see my recently used files, or files and folders scope at all. Dragging and dropping the icons on the side dock doesn't work, they only stick to my mouse until I put them back where they were. I cannot unlock any icons from the launcher, it just doesn't do anything when I click it. I tried rebooting both of my computers and its still won't function normally. I used ubuntu-bug -w to report a bug, no one has gotten back to me. Is there some option that I changed to cause this? This is a problem on both my laptop and Desktop. Please Help, Alex

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  • Alternatives for HP ProtectTools on EliteBook 2530p

    - by AlexDuggleby
    Hi, I'd like to use the HP fingerprint sensor on my Elitebook 2530p. The system is a fresh Win7 Enterprise 64-bit and we are looking for an alternative to the HP ProtectTools Security Suite, which seems a bit bloated. We have tried the UPEK ProtectorSuite (both WBF and stand-alone edition) and they say they can't find the fingerprint device. The device shows up in device manager, in the BioMetric system configuration I have enabled logon to Windows and Domain credentials. Are there any other fingerprint login software (free or commercial) that you can recommend. Thanks in advance, Alex

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  • Styling specific columns and rows

    - by hattenn
    I'm trying to style some specific parts of a 5x4 table that I create. It should be like this: Every even numbered row and every odd numbered row should get a different color. Text in the second, third, and fourth columns should be centered. I have this table: <table> <caption>Some caption</caption> <colgroup> <col> <col class="value"> <col class="value"> <col class="value"> </colgroup> <thead> <tr> <th id="year">Year</th> <th>1999</th> <th>2000</th> <th>2001</th> </tr> </thead> <tbody> <tr class="oddLine"> <td>Berlin</td> <td>3,3</td> <td>1,9</td> <td>2,3</td> </tr> <tr class="evenLine"> <td>Hamburg</td> <td>1,5</td> <td>1,3</td> <td>2,0</td> </tr> <tr class="oddLine"> <td>München</td> <td>0,6</td> <td>1,1</td> <td>1,0</td> </tr> <tr class="evenLine"> <td>Frankfurt</td> <td>1,3</td> <td>1,6</td> <td>1,9</td> </tr> </tbody> <tfoot> <tr class="oddLine"> <td>Total</td> <td>6,7</td> <td>5,9</td> <td>7,2</td> </tr> </tfoot> </table> And I have this CSS file: table, th, td { border: 1px solid black; border-collapse: collapse; padding: 0px 5px; } #year { text-align: left; } .oddLine { background-color: #DDDDDD; } .evenLine { background-color: #BBBBBB; } .value { text-align: center; } And this doesn't work. The text in the columns are not centered. What is the problem here? And is there a way to solve it (other than changing the class of all the cells that I want centered)? P.S.: I think there's some interference with .evenLine and .oddLine classes. Because when I put "background: black" in the class "value", it changes the background color of the columns in the first row. The thing is, if I delete those two classes, text-align still doesn't work, but background attribute works perfectly. Argh...

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  • Why RenderTarget2D overwrites other objects when trying to put some text in a model?

    - by cad
    I am trying to draw an object composited by two cubes (A & B) (one on top of the other, but for now I have them a little bit more open). I am able to do it and this is the result. (Cube A is the blue and Cube B is the one with brown text that comes from a png texture) But I want to have any text as parameter in the cube B. I have tried what @alecnash suggested in his question, but for some reason when I try to draw cube B, cube A dissapears and everything turns purple. This is my draw code: public void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Matrix viewMatrix, Matrix projectionMatrix) { graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; graphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; // CUBE A basicEffect.View = viewMatrix; basicEffect.Projection = projectionMatrix; basicEffect.World = Matrix.CreateTranslation(ModelPosition); basicEffect.VertexColorEnabled = true; foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); drawCUBE_TOP(graphicsDevice); drawCUBE_Floor(graphicsDevice); DrawFullSquareStripesFront(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesLeft(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesRight(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesBack(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); } // CUBE B // Set the World matrix which defines the position of the cube texturedCubeEffect.World = Matrix.CreateTranslation(ModelPosition); // Set the View matrix which defines the camera and what it's looking at texturedCubeEffect.View = viewMatrix; // Set the Projection matrix which defines how we see the scene (Field of view) texturedCubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model texturedCubeEffect.TextureEnabled = true; Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); texturedCubeEffect.Texture = a; //texturedCubeEffect.Texture = cubeTexture; // Enable some pretty lights texturedCubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in texturedCubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } private Texture2D SpriteFontTextToTexture(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, SpriteFont font, string text, Color backgroundColor, Color textColor) { Vector2 Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(graphicsDevice, (int)Size.X, (int)Size.Y); graphicsDevice.SetRenderTarget(renderTarget); graphicsDevice.Clear(Color.Transparent); spriteBatch.Begin(); //have to redo the ColorTexture //spriteBatch.Draw(ColorTexture.Create(graphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); spriteBatch.DrawString(font, text, Vector2.Zero, textColor); spriteBatch.End(); graphicsDevice.SetRenderTarget(null); return renderTarget; } The way I generate texture with dynamic text is: Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); After commenting several parts to see what caused the problem, it seems to be located in this line graphicsDevice.SetRenderTarget(renderTarget);

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  • Authenticating SSL in Paros Proxy

    - by Chevi
    I need to inspect some traffic from my iPhone to debug an application, which is going and coming from an https address. Since I don't have a Mac at the moment, I tried with Paros proxy, which I had used before. It's working fine with http connections, but whenever I try to open a website with SSL encryption in Mobile Safari it says that the certificate is not trusted. I can "Continue" and it would work, but not on Applications. How can I set up a trusted certificate with Paros and the iPhone? Thanks in advance, Alex UPDATE: I'm going to try and create my own SSL certificate for testing with Windows' MakeCert UPDATE 2: For some reason I could get Windows SDK to install, so I haven't tried this yet...

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  • Ubuntu: Resize the root LVM(2?) partition

    - by user12259
    I have an Ubuntu virtual machine running in VirtualBox 2.2.4, and I created it on an 8gb virtual disk which is too small. So, I am trying to increase the size of the disk. So far, I have done this: Created a new larger virtual disk Added the 2nd disk to the machine Used CloneZilla to clone the first disk onto the 2nd disk Removed the first disk Booted up off the 2nd (larger disk) But now I'm still stuck with an 8gb partition on my new 100gb virtual disk. Whats the easiest path from here to having a 100gb partition? :) I gather GPart can resize partitions, but it doesn't seem to support LVM2 partitions, which mine seems to be. thx Alex

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  • how to find out what is causing huge dentry_cache usage?

    - by Piavlo
    Note that inode_cache & ext3_inode_cache slabs are very small compared to dentry_cache. What happens is that slowly and steadily the within a week dentry_cache grows from 1M to ~5-6G Then I need to run echo 2 > /proc/sys/vm/drop_caches && echo 0 > /proc/sys/vm/drop_caches This started to happening one day on all servers hosting some web code - the developers are saying that they have not changed anything related to filesystem access pattern around the time then the problem started. The system is centos5 with 2.6.18 kernel so I don't have any instrumentation features available th newer kernels. Any I idea how I can debug the problem? maybe with systemtap? This is a ec2 instance - so not even sure that systemtap will work there. Thanks Alex

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  • WPF Binding Error reported when Binding appears to work fine

    - by Noldorin
    I am trying to create a custom TabItem template/style in my WPF 4.0 application (using VS 2010 Pro RTM), but inspite of everything seeming to work correctly, I am noticing a binding error in the trace window. The resource dictionary XAML I use to style the TabItems of a TabControl is given in full here. (Just create a simple TabControl with several items and apply the given ResourceDictionary to test it out.) Specifically, the error is occurring due to the following line (discovered through trial and error testing, since Visual Studio isn't actually reporting it at design tim <TranslateTransform X="{Binding ActualWidth, ElementName=leftSideBorderPath}"/> The full error given in the trace (Ouput window) is the following: System.Windows.Data Error: 2 : Cannot find governing FrameworkElement or FrameworkContentElement for target element. BindingExpression:Path=ActualWidth; DataItem=null; target element is 'TranslateTransform' (HashCode=35345840); target property is 'X' (type 'Double') The error occurs on load and is repeated 5 times then (note that I have 3 tab items in my example). It also occurs consistently and repeatedly whenever for the Window is resized, for example - filling the Output window. Perhaps every time the TabItem layout is updated? And again, though it is not reported, the error very much seems to be due to the fact that I am binding to any element at all, not specifically leftSideBorderPath or the the ActualWidth propertry. For example, changing this line to the following fixes things. <TranslateTransform X="25"/> Unfortunately, hard-coding the value isn't really an option. This issue seems very strange to me in that the binding does appear to be giving the correct results. (Inspecting the X value of the TranslateTransform at runtime clearly shows the correct bound value, and the ClipGeometry when viewed is exactly what it hsould be.) Neither Visual Studio nor WPF seems to be giving me any more information on the cause of the error perhaps (setting PresentationTraceSources.TraceLevel to High doesn't help), yet the fact that things are working despite the error being reported inclines me to think that this is some fringe-case WPF bug. As a side note, the Visual Studio WPF designer and XAML editor are giving me a problem with the following line: <PathGeometry Figures="{Binding Source={StaticResource TabSideFillFigures}}"/> Although WPF (at runtime) is perfectly happy binding Figures to the TabSideFillFigures string, with the Binding enforcing the use of the TypeConverter, the XAML editor and WPF designer are complaining. All the XAML code for the ControlTemplate is underlined and I get the following errors in the Error List: Error 9 '{DependencyProperty.UnsetValue}' is not a valid value for the 'System.Windows.Controls.Control.Template' property on a Setter. C:\Users\Alex\Documents\Visual Studio 2010\Projects\Ircsil\devel\Ircsil\MainWindow.xaml 1 1 Ircsil Error 10 Object reference not set to an instance of an object. C:\Users\Alex\Documents\Visual Studio 2010\Projects\Ircsil\devel\Ircsil\Skins\Default\MainSkin.xaml 58 17 Ircsil Again, to repeat, everything works perfectly well at runtime, which is what makes this particularly odd... Could someone perhaps shed some light on these issues, in particular the first (which seems to be a potential WPF bug), and the latter (which seems to be a Visual Studio bug). Any sort of feedback or suggestions would be much appreciated!

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  • Partial string search in boost::multi_index_container

    - by user361699
    I have a struct to store info about persons and multi_index_contaider to store such objects struct person { std::string m_first_name; std::string m_last_name; std::string m_third_name; std::string m_address; std::string m_phone; person(); person(std::string f, std::string l, std::string t = "", std::string a = DEFAULT_ADDRESS, std::string p = DEFAULT_PHONE) : m_first_name(f), m_last_name(l), m_third_name(t), m_address(a), m_phone(p) {} }; typedef multi_index_container , ordered_non_unique, member, member persons_set; operator< and operator<< implementation for person bool operator<(const person &lhs, const person &rhs) { if(lhs.m_last_name == rhs.m_last_name) { if(lhs.m_first_name == rhs.m_first_name) return (lhs.m_third_name < rhs.m_third_name); return (lhs.m_first_name < rhs.m_first_name); } return (lhs.m_last_name < rhs.m_last_name); } std::ostream& operator<<(std::ostream &s, const person &rhs) { s << "Person's last name: " << rhs.m_last_name << std::endl; s << "Person's name: " << rhs.m_first_name << std::endl; if (!rhs.m_third_name.empty()) s << "Person's third name: " << rhs.m_third_name << std::endl; s << "Phone: " << rhs.m_phone << std::endl; s << "Address: " << rhs.m_address << std::endl; return s; } Add several persons into container: person ("Alex", "Johnson", "Somename"); person ("Alex", "Goodspeed"); person ("Petr", "Parker"); person ("Petr", "Goodspeed"); Now I want to find person by lastname (the first member of the second index in multi_index_container) persons_set::nth_index<1::type &names_index = my_set.get<1(); std::pair::type::const_iterator, persons_set::nth_index<1::type::const_iterator n_it = names_index.equal_range("Goodspeed"); std::copy(n_it.first ,n_it.second, std::ostream_iterator(std::cout)); It works great. Both 'Goodspeed' persons are found. Now lets try to find person by a part of a last name: std::pair::type::const_iterator, persons_set::nth_index<1::type::const_iterator n_it = names_index.equal_range("Good"); std::copy(n_it.first ,n_it.second, std::ostream_iterator(std::cout)); This returns nothing, but partial string search works as a charm in std::set. So I can't realize what's the problem. I only wraped strings by a struct. May be operator< implementation? Thanks in advance for any help.

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  • Missing styles. Is the correct theme chosen for this layout?

    - by user1820007
    Missing styles. Is the correct theme chosen for this layout? Use the Theme combo box above the layout to choose a different layout, or fix the theme style references. Failed to find style 'mapViewStyle' in current theme. I tried every solutions available to solve this problem. But nothing seems to work. I have included library in the manifest file. I even created style is styles.xml. I have chosen Google Apis build target as well. Can somebody please give me a solution. Thank you in advance for your valuable time... here is my xml file: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" style="@style/AppTheme" android:layout_width="fill_parent" android:layout_height="fill_parent" > <com.google.android.maps.MapView android:id="@+id/themap" style="@style/mapViewStyle" android:layout_width="fill_parent" android:layout_height="fill_parent" android:apiKey="here i have my key" android:clickable="true" android:enabled="true" /> </RelativeLayout> ` Here is my manifest snippet: <uses-library android:name="com.google.android.maps" /> <activity android:name=".MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Second" /> <acttiviy android:name=".Third" android:theme="@android:style/Theme.Black" /> </application> here is my style.xml file <style name="mapViewStyle" parent="@android:style/Theme.Black"> </style> </resources>

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  • Alternative to FindAncestor RelativeSource in Silverlight 4 to bind to a property of the page

    - by TimothyP
    Hi, FindAncestor RelativeSource only supports 'Self' and 'TemplatedParent', but I have to bind the width of a popup to the width of the page. Giving the page a name causes problems because sometimes it will throw exceptions saying a control with that name is already present in the visual tree. <Popup IsOpen="True" Width="{Binding ElementName=BordPage, Path=Width}" Height="{Binding ElementName=BordPage, Path=Height}"> Background information: I'm using a SL4 navigation based application here. BordPage is a navigation page, which I'm using multiple times within the application. So giving it a name in the page itself is not really a good idea, but I don't know how else I can bind to the width and height of the page. What I'm trying to do is have a black border (with opacity 0.8) cover the entire screen, (including the controls of the MainPage). Then on top of that I want to display some other controls. Since the application is touch controlled, providing the user with a ComboBox to select a value doesn't really work wel. Instead I want to show this black overlay window with a listbox taking up most of the screen so the user can simply touch the value he wants with a single click. Update: I just realized I can use the ChildWindow class to do this. But my original question remains.

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  • PreferenceActivity and theme not applying

    - by janfsd
    Hi all I have set the theme in the manifest file like this: android:theme="@android:style/Theme.Light" But I have a problem in the Preferences Activity, in the main preferences the theme shows ok, but if I get to a sub preference, the theme gets messy, it is not white as it should, it is all dark, and the font is black so you can't see much, and when I start clicking on any items they will get sometimes white as they should but revert to black soon after. This is only happens on 2.1, in both the real device and emulator. Tested on the emulator running 1.6 and it was working correctly. Here is part of the code of the preferences xml file: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceScreen android:title="@string/account"> <CheckBoxPreference android:key="enable_account" android:title="@string/account_use" android:summary="@string/account_summ" /> <EditTextPreference android:key="username" android:title="@string/login" android:dependency="enable_account" android:summary="@string/login_summ" /> <EditTextPreference android:key="password" android:title="@string/password" android:dependency="enable_account" android:summary="@string/password_summ" android:password="true" /> </PreferenceScreen> And here is a screenshot: Any workarounds?

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  • Matplotlib pick event order for overlapping artists

    - by Ajean
    I'm hitting a very strange issue with matplotlib pick events. I have two artists that are both pickable and are non-overlapping to begin with ("holes" and "pegs"). When I pick one of them, during the event handling I move the other one to where I just clicked (moving a "peg" into the "hole"). Then, without doing anything else, a pick event from the moved artist (the peg) is generated even though it wasn't there when the first event was generated. My only explanation for it is that somehow the event manager is still moving through artist layers when the event is processed, and therefore hits the second artist after it is moved under the cursor. So then my question is - how do pick events (or any events for that matter) iterate through overlapping artists on the canvas, and is there a way to control it? I think I would get my desired behavior if it moved from the top down always (rather than bottom up or randomly). I haven't been able to find sufficient enough documentation, and a lengthy search on SO has not revealed this exact issue. Below is a working example that illustrates the problem, with PathCollections from scatter as pegs and holes: import matplotlib.pyplot as plt import sys class peg_tester(): def __init__(self): self.fig = plt.figure(figsize=(3,1)) self.ax = self.fig.add_axes([0,0,1,1]) self.ax.set_xlim([-0.5,2.5]) self.ax.set_ylim([-0.25,0.25]) self.ax.text(-0.4, 0.15, 'One click on the hole, and I get 2 events not 1', fontsize=8) self.holes = self.ax.scatter([1], [0], color='black', picker=0) self.pegs = self.ax.scatter([0], [0], s=100, facecolor='#dd8800', edgecolor='black', picker=0) self.fig.canvas.mpl_connect('pick_event', self.handler) plt.show() def handler(self, event): if event.artist is self.holes: # If I get a hole event, then move a peg (to that hole) ... # but then I get a peg event also with no extra clicks! offs = self.pegs.get_offsets() offs[0,:] = [1,0] # Moves left peg to the middle self.pegs.set_offsets(offs) self.fig.canvas.draw() print 'picked a hole, moving left peg to center' elif event.artist is self.pegs: print 'picked a peg' sys.stdout.flush() # Necessary when in ipython qtconsole if __name__ == "__main__": pt = peg_tester() I have tried setting the zorder to make the pegs always above the holes, but that doesn't change how the pick events are generated, and particularly this funny phantom event.

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  • Tricky CSS Layout

    - by Meep3D
    So I am making a website with quite a problematic layout. There are four corner images TL, TR, BL and BR indicated by black blocks. The dark orange area is the main content (to a width of 960px), with the outside area denoted by the green arrow as the browser window. See diagram: The top image represents the site at its narrowest possible - it shouldn't be allowed to be narrower than this (960px) if it is larger than the defined area there should be no scrollbars. The bottom two images represent different widths of browser. The bottom left and right black blocks (images) should be at the bottom left and right of the screen at all times, unless the width falls to 960px, in which case the BL and BR images should poke into the main area slightly. If the site is shrunk to, say 200px, the BR image should not still be poking in the right corner. At this point I don't really care about it working exactly in IE6 (I can get it roughly working) but I can't even figure out how to do it fully without Javascript or extremely experimental CSS. Currently I am using absolutely positioned div's which sort of work, but don't work quite right. I think I'd be willing to accept a bit of JS if there is no other way but I'd rather not. Answer very appreciated!

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  • jQuery select change/click problem - change doesn't work in IE, click doesn't work in Chrome

    - by dan727
    As the title says, I have a problem with binding to a change in a dropdown select list - it seems that "change" doesn't work with IE(7 or 8), so when I try the alternative and use a "click" event, it works in IE but doesn't work in Chrome! Am I missing something obvious here? Here's my code: //event handler for showing hidden form elements (also ensures only relevant hidden els shown) //IE needs click event instead of change $('.select_change').live("change", function(){ //check if value is other if ($(this).val() == 'other') $(this).parent().find(".hidden").show(); //if user changes select value from other then hide input if ($(this).val() != 'other') $(this).parent().find(".hidden").hide(); return false; }); The dropdown HTML is as follows: <select id="title" name="title" class="validate[required,funcCall[validateNotDefault]] select_change" > <option value="default" selected="selected">Please choose from options</option> <option value="yellow">Yellow</option> <option value="black">Black</option> <option value="chocoloate">Chocolate</option> <option value="other">Other</option> </select>

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  • How to use a derived ControlTemplate in WPF

    - by Frank Fella
    The following xaml code works: <Window x:Class="DerivedTemplateBug.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:DerivedTemplateBug" Title="Window1" Height="300" Width="300"> <Button> <Button.Template> <ControlTemplate> <Border BorderBrush="Black" BorderThickness="2"> <TextBlock>Testing!</TextBlock> </Border> </ControlTemplate> </Button.Template> </Button> </Window> Now, if you define the following data template: using System.Windows.Controls; namespace DerivedTemplateBug { public class DerivedTemplate : ControlTemplate { } } And then swap the ControlTemplate for the derived class: <Window x:Class="DerivedTemplateBug.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:DerivedTemplateBug" Title="Window1" Height="300" Width="300"> <Button> <Button.Template> <local:DerivedTemplate> <Border BorderBrush="Black" BorderThickness="2"> <TextBlock>Testing!</TextBlock> </Border> </local:DerivedTemplate> </Button.Template> </Button> </Window> You get the following error: Invalid ContentPropertyAttribute on type 'DerivedTemplateBug.DerivedTemplate', property 'Content' not found. Can anyone tell my why this is the case?

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  • iPhone SDK - (void)viewDidLoad { } - Show Progress

    - by Hank Brekke
    I have a long - (void)viewDidLoad { } function that uses the internet to load a page, and whenever the application loads the URL, the screen is black. I have a UIActivityIndicator setup to show that the address is loading, but I don't know how to prevent it from seeming as if the application is not responding, and I don't want to show the network activity indicator [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; because the screen will still be black, just with a loader in the top corner. My code is below: - (void)viewDidLoad { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; email.text = [defaults objectForKey:@"mom_email"]; pass.text = [defaults objectForKey:@"mom_pass"]; if (email.text != nil && pass.text != nil) { [self login:loginBtn]; } } - (IBAction)login:(id)sender { [email resignFirstResponder]; [pass resignFirstResponder]; [loader startAnimating]; // Does nothing though NSString *em = (NSString *)CFURLCreateStringByAddingPercentEscapes(NULL,(CFStringRef)email.text,NULL,(CFStringRef)@"!*'();:@&=+$,/?%#[]",kCFStringEncodingUTF8); NSString *ps = (NSString *)CFURLCreateStringByAddingPercentEscapes(NULL,(CFStringRef)pass.text,NULL,(CFStringRef)@"!*'();:@&=+$,/?%#[]",kCFStringEncodingUTF8); NSURL *url = [[NSURL alloc] initWithScheme:@"http" host:@"localhost" path:[[NSString alloc] initWithFormat:@"/app/login.php?email=%@&pass=%@", em, ps]]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *loginResult = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; [loader stopAnimating]; NSRange range = [loginResult rangeOfString:@"1"]; if (range.location != NSNotFound) { [self dismissModalViewControllerAnimated:YES]; // Doesn't do anything if function called from viewDidLoad } }

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