Search Results

Search found 6580 results on 264 pages for 'boost foreach'.

Page 144/264 | < Previous Page | 140 141 142 143 144 145 146 147 148 149 150 151  | Next Page >

  • Critical Threads Optimization

    - by Rafael Vanoni
    Background One of the more common issues we've been seeing in the field is the growing difficulty in optimizing performance of multi-threaded applications. A good portion of this difficulty is due to the increasing complexity of modern processors that present various degrees of sharing relationships between hardware components. Take any current CMT processor and you'll find any number of CPUs sharing execution pipelines, floating point units, caches, etc. Consequently, applying the traditional recipe of one software thread for each CPU will have varying degrees of success, according to the layout of the underlying hardware. On top of this increasing complexity we've also seen processors with features that aim at dynamically resourcing software threads according to their utilization. Intel's Turbo Boost allows processors to increase their operating frequency if there is enough thermal headroom available and the processor isn't fully utilized. More recently, the SPARC T4 processor introduced dynamic threading, allowing each core to dynamically allocate more resources to its active CPUs. Both cases are in essence recognizing that current processors will be running a wide mix of workloads, some will be designed for throughput, others for low latency. The hardware is providing mechanisms to dynamically resource threads according to their runtime behavior. We're very aware of these challenges in Solaris, and have been working to provide the best out of box performance while providing mechanisms to further optimize applications when necessary. The Critical Threads Optimzation was introduced in Solaris 10 8/11 and Solaris 11 as one such mechanism that allows customers to both address issues caused by contention over shared hardware resources and explicitly take advantage of features such as T4's dynamic threading. What it is The basic idea is to allow performance critical threads to execute with more exclusive access to hardware resources. For example, when deploying an application that implements a producer/consumer model, it'll likely be advantageous to give the producer more exclusive access to the hardware instead of having it competing for resources with all the consumers. In the case of a T4 based system, we may want to have a producer running by itself on a single core and create one consumer for each of the remaining CPUs. With the Critical Threads Optimization we're extending the semantics of scheduling priorities (which thread should run first) to include priority over shared resources (which thread should have more "space"). Now the scheduler will not only run higher priority threads first: it will also provide them with more exclusive access to hardware resources if they are available. How does it work ? Using the previous example in Solaris 11, all you'd have to do would be to place the producer in the Fixed Priority (FX) scheduling class at priority 60, or in the Real Time (RT) class at any priority and Solaris will try to give it more "hardware space". On both Solaris 10 8/11 and Solaris 11 this can be achieved through the existing priocntl(1,2) and priocntlset(2) interfaces. If your application already assigns these priorities to performance critical threads, there's no additional step you need to take. One important aspect of this optimization is that it requires some level of idleness in the system, either as a result of sizing the application before hand or through periods of transient idleness during runtime. If the system is fully committed, the scheduler will put all the available CPUs to work.Best practices If you're an application developer, we encourage you to look into assigning the right priorities for the different threads in your application. Solaris provides different scheduling classes (Time Share, Interactive, Fair Share, Fixed Priority and Real Time) that offer different policies and behaviors. It is not always simple to figure out which set of threads are critical to the performance of a workload, and it may not always be feasible to take advantage of this optimization, but we believe that this can be correctly (and safely) done during development. Overall, the out of box performance in Solaris should meet your workload's requirements. If you are looking into that extra bit of performance, then the Critical Threads Optimization may be what you're looking for.

    Read the article

  • Two Candidates + One Job = Two Different Outcomes

    - by david.talamelli
    Recruiters have always headhunted (sidenote: I do not like this word, in general I think the type of people who use the phrase “headhunting” are the ones who are trying to sound more important than what they likely are). Any serious Recruiter engages in direct recruiting activity, it is part and parcel of the business it is not something unique. With the uptake in Social Media the past 4-5 years, we have seen an increase in the number of Recruiters proactively reaching out to people about job opportunities. We have also seen this activity increase across all levels of hire, from help desk roles to C-Level Executives. While getting approached about a role can be a nice boost to a person’s ego, do not let it give you an inflated sense of entitlement. It is The way that people handle themselves during these calls and subsequent interviews will have a large impact on their potential to land that job. Last week I spoke to two very different candidates, both about the same position and both with very different outcomes. On paper, Candidate #1 looked fantastic; they ticked many of the boxes that we were looking for. The person is working at global IT company and working in a similar role as the one we were hiring for but not in as senior as the role we had. This role would have been the perfect step to getting involved in more complex work for the person. Candidate #2 had less polished IT experience, ticked some of the boxes we were looking for and on paper in comparison to Candidate #1 was not as close a fit as Candidate #1 was. It seemed like I was comparing apples and oranges. After speaking to both candidates it turns out I was comparing apples and oranges except the person better suited for our role was not the one I was expecting it would be. The first candidate on paper looked great – they had the experience we were looking for and appeared to be just right for the role, but after talking to them, they gave me the impression that they thought the world owed them. The impression I was left with was that they did not equate success with hard work, they seemed more interested in “what is in it for me”. Rather than having a proper conversation with me, I was often cut off and asked to hurry it up when explaining our business, what we are doing, etc... . This person seemed more interested in the job title and money than how rather than think about ways to make the role successful. Candidate #2 who had limited experience, made up for any perceived lack of experience and them some with a demonstrated motivation to succeed and do the things needed to make that happen. Candidate #2 made a great first impression, they did not seem afraid of hard work and demonstrated a “team player” attitude. In talking to them they kept me engaged, listened and asked thoughtful questions that made me think this is the type of person who creates their own luck and who would thrive in a place like Oracle. Skills, capabilities, experience and a good resume can certainly get your foot in the door, but the wrong attitude or approach to work can close those opportunities just as easily. On the other hand, hard work, effort and a genuine work ethic may help open those doors that would otherwise closed for you. A resume with all the credentials gets you in the front door but that is just the beginning of the process. It is not how we start the race that is important, it’s how things end that matter most.

    Read the article

  • Incomplete upgrade 12.04 to 12.10

    - by David
    Everything was running smoothly. Everything had been downloaded from Internet, packages had been installed and a prompt asked for some obsolete programs/files to be removed or kept. After that the computer crashed and and to manually force a shutdown. I turned it on again and surprise I was on 12.10! Still the upgrade was not finished! How can I properly finish that upgrade? Here's the output I got in the command line after following posted instructions: i astrill - Astrill VPN client software i dayjournal - Simple, minimal, digital journal. i gambas2-gb-form - A gambas native form component i gambas2-gb-gtk - The Gambas gtk component i gambas2-gb-gtk-ext - The Gambas extended gtk GUI component i gambas2-gb-gui - The graphical toolkit selector component i gambas2-gb-qt - The Gambas Qt GUI component i gambas2-gb-settings - Gambas utilities class i A gambas2-runtime - The Gambas runtime i google-chrome-stable - The web browser from Google i google-talkplugin - Google Talk Plugin i indicator-keylock - Indicator for Lock Keys i indicator-ubuntuone - Indicator for Ubuntu One synchronization s i A language-pack-kde-zh-hans - KDE translation updates for language Simpl i language-pack-kde-zh-hans-base - KDE translations for language Simplified C i libapt-inst1.4 - deb package format runtime library idA libattica0.3 - a Qt library that implements the Open Coll idA libbabl-0.0-0 - Dynamic, any to any, pixel format conversi idA libboost-filesystem1.46.1 - filesystem operations (portable paths, ite idA libboost-program-options1.46.1 - program options library for C++ idA libboost-python1.46.1 - Boost.Python Library idA libboost-regex1.46.1 - regular expression library for C++ i libboost-serialization1.46.1 - serialization library for C++ idA libboost-signals1.46.1 - managed signals and slots library for C++ idA libboost-system1.46.1 - Operating system (e.g. diagnostics support idA libboost-thread1.46.1 - portable C++ multi-threading i libcamel-1.2-29 - Evolution MIME message handling library i libcmis-0.2-0 - CMIS protocol client library i libcupsdriver1 - Common UNIX Printing System(tm) - Driver l i libdconf0 - simple configuration storage system - runt i libdvdcss2 - Simple foundation for reading DVDs - runti i libebackend-1.2-1 - Utility library for evolution data servers i libecal-1.2-10 - Client library for evolution calendars i libedata-cal-1.2-13 - Backend library for evolution calendars i libedataserver-1.2-15 - Utility library for evolution data servers i libexiv2-11 - EXIF/IPTC metadata manipulation library i libgdu-gtk0 - GTK+ standard dialog library for libgdu i libgdu0 - GObject based Disk Utility Library idA libgegl-0.0-0 - Generic Graphics Library idA libglew1.5 - The OpenGL Extension Wrangler - runtime en i libglew1.6 - OpenGL Extension Wrangler - runtime enviro i libglewmx1.6 - OpenGL Extension Wrangler - runtime enviro i libgnome-bluetooth8 - GNOME Bluetooth tools - support library i libgnomekbd7 - GNOME library to manage keyboard configura idA libgsoap1 - Runtime libraries for gSOAP i libgweather-3-0 - GWeather shared library i libimobiledevice2 - Library for communicating with the iPhone i libkdcraw20 - RAW picture decoding library i libkexiv2-10 - Qt like interface for the libexiv2 library i libkipi8 - library for apps that want to use kipi-plu i libkpathsea5 - TeX Live: path search library for TeX (run i libmagickcore4 - low-level image manipulation library i libmagickwand4 - image manipulation library i libmarblewidget13 - Marble globe widget library idA libmusicbrainz4-3 - Library to access the MusicBrainz.org data i libnepomukdatamanagement4 - Basic Nepomuk data manipulation interface i libnux-2.0-0 - Visual rendering toolkit for real-time app i libnux-2.0-common - Visual rendering toolkit for real-time app i libpoppler19 - PDF rendering library i libqt3-mt - Qt GUI Library (Threaded runtime version), i librhythmbox-core5 - support library for the rhythmbox music pl i libusbmuxd1 - USB multiplexor daemon for iPhone and iPod i libutouch-evemu1 - KernelInput Event Device Emulation Library i libutouch-frame1 - Touch Frame Library i libutouch-geis1 - Gesture engine interface support i libutouch-grail1 - Gesture Recognition And Instantiation Libr idA libx264-120 - x264 video coding library i libyajl1 - Yet Another JSON Library i linux-headers-3.2.0-29 - Header files related to Linux kernel versi i linux-headers-3.2.0-29-generic - Linux kernel headers for version 3.2.0 on i linux-image-3.2.0-29-generic - Linux kernel image for version 3.2.0 on 64 i mplayerthumbs - video thumbnail generator using mplayer i myunity - Unity configurator i A openoffice.org-calc - office productivity suite -- spreadsheet i A openoffice.org-writer - office productivity suite -- word processo i python-brlapi - Python bindings for BrlAPI i python-louis - Python bindings for liblouis i rts-bpp-dkms - rts-bpp driver in DKMS format. i system76-driver - Universal driver for System76 computers. i systemconfigurator - Unified Configuration API for Linux Instal i systemimager-client - Utilities for creating an image and upgrad i systemimager-common - Utilities and libraries common to both the i systemimager-initrd-template-am - SystemImager initrd template for amd64 cli i touchpad-indicator - An indicator for the touchpad i ubuntu-tweak - Ubuntu Tweak i A unity-lens-utilities - Unity Utilities lens i A unity-scope-calculator - Calculator engine i unity-scope-cities - Cities engine i unity-scope-rottentomatoes - Unity Scope Rottentomatoes

    Read the article

  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

    Read the article

  • Ask HTG: How Can I Check the Age of My Windows Installation?

    - by Jason Fitzpatrick
    Curious about when you installed Windows and how long you’ve been chugging along without a system refresh? Read on as we show you a simple way to see how long-in-the-tooth your Windows installation is. Dear How-To Geek, It feels like it has been forever since I installed Windows 7 and I’m starting to wonder if some of the performance issues I’m experiencing have something to do with how long ago it was installed. It isn’t crashing or anything horrible, mind you, it just feels slower than it used to and I’m wondering if I should reinstall it to wipe the slate clean. Is there a simple way to determine the original installation date of Windows on its host machine? Sincerely, Worried in Windows Although you only intended to ask one question, you actually asked two. Your direct question is an easy one to answer (how to check the Windows installation date). The indirect question is, however, a little trickier (if you need to reinstall Windows to get a performance boost). Let’s start off with the easy one: how to check your installation date. Windows includes a handy little application just for the purposes of pulling up system information like the installation date, among other things. Open the Start Menu and type cmd in the run box (or, alternatively, press WinKey+R to pull up the run dialog and enter the same command). At the command prompt, type systeminfo.exe Give the application a moment to run; it takes around 15-20 seconds to gather all the data. You’ll most likely need to scroll back up in the console window to find the section at the top that lists operating system stats. What you care about is Original Install Date: We’ve been running the machine we tested the command on since August 23 2009. For the curious, that’s one month and a day after the initial public release of Windows 7 (after we were done playing with early test releases and spent a month mucking around in the guts of Windows 7 to report on features and flaws, we ran a new clean installation and kept on trucking). Now, you might be asking yourself: Why haven’t they reinstalled Windows in all that time? Haven’t things slowed down? Haven’t they upgraded hardware? The truth of the matter is, in most cases there’s no need to completely wipe your computer and start from scratch to resolve issues with Windows and, if you don’t bog your system down with unnecessary and poorly written software, things keep humming along. In fact, we even migrated this machine from a traditional mechanical hard drive to a newer solid-state drive back in 2011. Even though we’ve tested piles of software since then, the machine is still rather clean because 99% of that testing happened in a virtual machine. That’s not just a trick for technology bloggers, either, virtualizing is a handy trick for anyone who wants to run a rock solid base OS and avoid the bog-down-and-then-refresh cycle that can plague a heavily used machine. So while it might be the case that you’ve been running Windows 7 for years and heavy software installation and use has bogged your system down to the point a refresh is in order, we’d strongly suggest reading over the following How-To Geek guides to see if you can’t wrangle the machine into shape without a total wipe (and, if you can’t, at least you’ll be in a better position to keep the refreshed machine light and zippy): HTG Explains: Do You Really Need to Regularly Reinstall Windows? PC Cleaning Apps are a Scam: Here’s Why (and How to Speed Up Your PC) The Best Tips for Speeding Up Your Windows PC Beginner Geek: How to Reinstall Windows on Your Computer Everything You Need to Know About Refreshing and Resetting Your Windows 8 PC Armed with a little knowledge, you too can keep a computer humming along until the next iteration of Windows comes along (and beyond) without the hassle of reinstalling Windows and all your apps.         

    Read the article

  • ArchBeat Link-o-Rama Top 10 for October 21-27, 2012

    - by Bob Rhubart
    The Top 10 most popular items shared on the OTN ArchBeat Facebook Page for the week of October 21-27, 2012. OTN Architect Day: Los Angeles This is your brain on IT architecture. Stuff your cranium with architecture by attending Oracle Technology Network Architect Day in Los Angeles, October 25, 2012, at the Sofitel Los Angeles, 8555 Beverly Boulevard, Los Angeles, CA 90048. Technical sessions, panel Q&A, and peer roundtables—plus a free lunch. [NOTE: The event was last week, of course. Big thanks to the session presenters and especially to those Angelinos who came out for the event.] WebLogic Server 11gR1 Interactive Quick Reference"The WebLogic Server 11gR1 Administration interactive quick reference," explains Juergen Kress, "is a multimedia tool for various terms and concepts used in WebLogic Server architecture. This tool is available for administrators for online or offline use. This is built as a multimedia web page which provides descriptions of WebLogic Server Architectural components, and references to relevant documentation. This tool offers valuable reference information for any complex concept or product in an intuitive and useful manner." Podcast: Are You Future Proof? The latest OTN ArchBeat Podcast series features Oracle ACE Directors Ron Batra, Basheer Khan, and Ronald van Luttikhuizen, three practicing architects in an open discussion about how changes in enterprise IT are raising the bar for success for software architects and developers. Play Oracle Vanquisher Here's a little respite from whatever it is you normally spend your time on. Oracle Vanquisher is an online diversion that makes a game of data center optimization. According to the description: "Armed with a cool Oracle vacuum pack suit and a strategic IT roadmap, you will thwart threats and optimize your data center to increase your company’s stock price and boost your company’s position." Mainly you avoid electric shock and killer birds. The current high score belongs to someone identified as 'TEN." My score? Never mind. Advanced Oracle SOA Suite OOW 2012 PresentationsThe Oracle SOA Product Management team has compiled a complete list of all twelve of their Oracle SOA Suite presentations from Oracle OpenWorld 2012, with links to the slide decks. OAM and OIM 11g Academies Looking for technical how-to content covering Oracle Access Manager and Oracle Identity Manager? The people behind the Oracle Middleware Security blog have indexed relevant blog posts into what they call "Academies." "These indexes contain the articles we’ve written that we believe provide long lasting guidance on OAM and OIM. Posts covered in these series include articles on key aspects of OAM and OIM 11g, best practice architectural guidance, integrations, and customizations." Oracle’s Analytics, Engineered Systems, and Big Data Strategy | Mark Rittman Part 1 of 3 in Oracle ACE Director Mark Rittman's series on Oracle Exalytics, Oracle R Enterprise and Endeca. Oracle ACE Directors Nordic Tour 2012 : Venues and BI Presentations | Mark RittmanOracle ACE Director Mark Rittman shares information on the Oracle ACE Director Tour, as the community leaders make their way through the land of the midnight sun, with events in Copenhagen, Stockholm, Oslo and Helsinki. Following the Thread in OSB | Antony Reynolds Antony Reynolds recently led an Oracle Service Bus POC in which his team needed to get high throughput from an OSB pipeline. "Imagine our surprise when, on stressing the system, we saw it lock up, with large numbers of blocked threads." He shares the details of the problem and the solution in this extensive technical post. OW12: Oracle Business Process Management/Oracle ADF Integration Best Practices | Andrejus Baranovskis The Oracle OpenWorld presentations keep coming! Oracle ACE Director Andrejus Baranovskis shares the slides from "Oracle Business Process Management/Oracle ADF Integration Best Practices," co-presented with Danilo Schmiedel from Opitz Consulting. Thought for the Day "Not everything that can be counted counts, and not everything that counts can be counted." — Albert Einstein (March 14, 1879 – April 18, 1955) Source: Quotes For Software Engineers

    Read the article

  • what differs a computer scientist/software engineer to regular people who learn programming language and APIs?

    - by Amumu
    In University, we learn and reinvent the wheel a lot to truly learn the programming concepts. For example, we may learn assembly language to understand, what happens inside the box, and how the system operates, when we execute our code. This helps understanding higher level concepts deeper. For example, memory management like in C is just an abstraction of manually managed memory contents and addresses. The problem is, when we're going to work, usually productivity is required more. I could program my own containers, or string class, or date/time (using POSIX with C system call) to do the job, but then, it would take much longer time to use existing STL or Boost library, which abstract all of those thing and very easy to use. This leads to an issue, that a regular person doesn't need to get through all the low level/under the hood stuffs, who learns only one programming language and using language-related APIs. These people may eventually compete with the mainstream graduates from computer science or software engineer and call themselves programmers. At first, I don't think it's valid to call them programmers. I used to think, a real programmer needs to understand the computer deeply (but not at the electronic level). But then I changed my mind. After all, they get the job done and satisfy all the test criteria (logic, performance, security...), and in business environment, who cares if you're an expert and understand how computer works or not. You may get behind the "amateurs" if you spend to much time learning about how things work inside. It is totally valid for those people to call themselves programmers. This makes me confuse. So, after all, programming should be considered an universal skill? Does programming language and concepts matter or the problems we solve matter? For example, many C/C++ vs Java and other high level language, one of the main reason is because C/C++ features performance, as well as accessing low level facility. One of the main reason (in my opinion), is coding in C/C++ seems complex, so people feel good about it (not trolling anyone, just my observation, and my experience as well. Try to google "C hacker syndrome"). While Java on the other hand, made for simplifying programming tasks to help developers concentrate on solving their problems. Based on Java rationale, if the programing language keeps evolve, one day everyone can map their logic directly with natural language. Everyone can program. On that day, maybe real programmers are mathematicians, who could perform most complex logic (including business logic and academic logic) without worrying about installing/configuring compiler, IDEs? What's our job as a computer scientist/software engineer? To solve computer specific problems or to solve problems in general? For example, take a look at this exame: http://cm.baylor.edu/ICPCWiki/attach/Problem%20Resources/2010WorldFinalProblemSet.pdf . The example requires only basic knowledge about the programming language, but focus more on problem solving with the language. In sum, what differs a computer scientist/software engineer to regular people who learn programming language and APIs? A mathematician can be considered a programmer, if he is good enough to use programming language to implement his formula. Can we programmer do this? Probably not for most of us, since we specialize about computer, not math. An electronic engineer, who learns how to use C to program for his devices, can be considered a programmer. If the programming languages keep being simplified, may one day the software engineers, who implements business logic and create softwares, be obsolete? (Not for computer scientist though, since many of the CS topics are scientific, and science won't change, but technology will).

    Read the article

  • The Best Data Integration for Exadata Comes from Oracle

    - by maria costanzo
    Oracle Data Integrator and Oracle GoldenGate offer unique and optimized data integration solutions for Oracle Exadata. For example, customers that choose to feed their data warehouse or reporting database with near real-time throughout the day, can do so without decreasing  performance or availability of source and target systems. And if you ask why real-time, the short answer is: in today’s fast-paced, always-on world, business decisions need to use more relevant, timely data to be able to act fast and seize opportunities. A longer response to "why real-time" question can be found in a related blog post. If we look at the solution architecture, as shown on the diagram below,  Oracle Data Integrator and Oracle GoldenGate are both uniquely designed to take full advantage of the power of the database and to eliminate unnecessary middle-tier components. Oracle Data Integrator (ODI) is the best bulk data loading solution for Exadata. ODI is the only ETL platform that can leverage the full power of Exadata, integrate directly on the Exadata machine without any additional hardware, and by far provides the simplest setup and fastest overall performance on an Exadata system. We regularly see customers achieving a 5-10 times boost when they move their ETL to ODI on Exadata. For  some companies the performance gain is even much higher. For example a large insurance company did a proof of concept comparing ODI vs a traditional ETL tool (one of the market leaders) on Exadata. The same process that was taking 5hrs and 11 minutes to complete using the competing ETL product took 7 minutes and 20 seconds with ODI. Oracle Data Integrator was 42 times faster than the conventional ETL when running on Exadata.This shows that Oracle's own data integration offering helps you to gain the most out of your Exadata investment with a truly optimized solution. GoldenGate is the best solution for streaming data from heterogeneous sources into Exadata in real time. Oracle GoldenGate can also be used together with Data Integrator for hybrid use cases that also demand non-invasive capture, high-speed real time replication. Oracle GoldenGate enables real-time data feeds from heterogeneous sources non-invasively, and delivers to the staging area on the target Exadata system. ODI runs directly on Exadata to use the database engine power to perform in-database transformations. Enterprise Data Quality is integrated with Oracle Data integrator and enables ODI to load trusted data into the data warehouse tables. Only Oracle can offer all these technical benefits wrapped into a single intelligence data warehouse solution that runs on Exadata. Compared to traditional ETL with add-on CDC this solution offers: §  Non-invasive data capture from heterogeneous sources and avoids any performance impact on source §  No mid-tier; set based transformations use database power §  Mini-batches throughout the day –or- bulk processing nightly which means maximum availability for the DW §  Integrated solution with Enterprise Data Quality enables leveraging trusted data in the data warehouse In addition to Starwood Hotels and Resorts, Morrison Supermarkets, United Kingdom’s fourth-largest food retailer, has seen the power of this solution for their new BI platform and shared their story with us. Morrisons needed to analyze data across a large number of manufacturing, warehousing, retail, and financial applications with the goal to achieve single view into operations for improved customer service. The retailer deployed Oracle GoldenGate and Oracle Data Integrator to bring new data into Oracle Exadata in near real-time and replicate the data into reporting structures within the data warehouse—extending visibility into operations. Using Oracle's data integration offering for Exadata, Morrisons produced financial reports in seconds, rather than minutes, and improved staff productivity and agility. You can read more about Morrison’s success story here and hear from Starwood here. From an Irem Radzik article.

    Read the article

  • Fetching Partition Information

    - by Mike Femenella
    For a recent SSIS package at work I needed to determine the distinct values in a partition, the number of rows in each partition and the file group name on which each partition resided in order to come up with a grouping mechanism. Of course sys.partitions comes to mind for some of that but there are a few other tables you need to link to in order to grab the information required. The table I’m working on contains 8.8 billion rows. Finding the distinct partition keys from this table was not a fast operation. My original solution was to create  a temporary table, grab the distinct values for the partitioned column, then update via sys.partitions for the rows and the $partition function for the partitionid and finally look back to the sys.filegroups table for the filegroup names. It wasn’t pretty, it could take up to 15 minutes to return the results. The primary issue is pulling distinct values from the table. Queries for distinct against 8.8 billion rows don’t go quickly. A few beers into a conversation with a friend and we ended up talking about work which led to a conversation about the task described above. The solution was already built in SQL Server, just needed to pull it together. The first table I needed was sys.partition_range_values. This contains one row for each range boundary value for a partition function. In my case I have a partition function which uses dayid values. For example July 4th would be represented as an int, 20130704. This table lists out all of the dayid values which were defined in the function. This eliminated the need to query my source table for distinct dayid values, everything I needed was already built in here for me. The only caveat was that in my SSIS package I needed to create a bucket for any dayid values that were out of bounds for my function. For example if my function handled 20130501 through 20130704 and I had day values of 20130401 or 20130705 in my table, these would not be listed in sys.partition_range_values. I just created an “everything else” bucket in my ssis package just in case I had any dayid values unaccounted for. To get the number of rows for a partition is very easy. The sys.partitions table contains values for each partition. Easy enough to achieve by querying for the object_id and index value of 1 (the clustered index) The final piece of information was the filegroup name. There are 2 options available to get the filegroup name, sys.data_spaces or sys.filegroups. For my query I chose sys.filegroups but really it’s a matter of preference and data needs. In order to bridge between sys.partitions table and either sys.data_spaces or sys.filegroups you need to get the container_id. This can be done by joining sys.allocation_units.container_id to the sys.partitions.hobt_id. sys.allocation_units contains the field data_space_id which then lets you join in either sys.data_spaces or sys.file_groups. The end result is the query below, which typically executes for me in under 1 second. I’ve included the join to sys.filegroups and to sys.dataspaces, and I’ve  just commented out the join sys.filegroups. As I mentioned above, this shaves a good 10-15 minutes off of my original ssis package and is a really easy tweak to get a boost in my ETL time. Enjoy.

    Read the article

  • What common interface would be appropriate for these game object classes?

    - by Jefffrey
    Question A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Context Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place). Meaning of "hacks" in the implementation I'm referring to I'm talking about the implementations that defines Entities as simple IDs to which components are dynamically attached. Their implementation can vary from C-stylish: int last_id; Position* positions[MAX_ENTITIES]; Movement* movements[MAX_ENTITIES]; Where positions[i], movements[i], component[i], ... make up the entity. Or to more C++-style: int last_id; std::map<int, Position> positions; std::map<int, Movement> movements; From which systems can detect if an entity/id can have attached components.

    Read the article

  • PHP-FPM stops responding and dies [migrated]

    - by user12361
    I'm running Drupal 6 with Nginx 1.5.1 and PHP-FPM (PHP 5.3.26) on a 1GB single core VPS with 3GB of swap space on SSD storage. I just switched from shared hosting to this unmanaged VPS because my site was getting too heavy, so I'm still learning the ropes. I have moderately high traffic, I don't really monitor it closely but Google Adsense usually record close to 30K page views/day. I usually have 50 to 80 authenticated users logged in and a few hundred more anonymous users hitting the Boost static HTML cache at any given moment. The problem I'm having is that PHP-FPM frequently stops responding, resulting in Nginx 502 or 504 errors. I swear I have read every page on the internet about this issue, which seems fairly common, and I've tried endless combinations of configurations, and I can't find a good solution. After restarting Nginx and PHP-FPM, the site runs really fast for a while, and then without warning it simply stops responding. I get a white screen while the browser waits on the server, and after about 30 seconds to a minute it throws an Nginx 502 or 504 error. Sometimes it runs well for 2 minutes, sometimes 5 minutes, sometimes 5 hours, but it always ends up hanging. When I find the server in this state, there is still plenty of free memory (500MB or more) and no major CPU usage, the control and worker PHP-FPM processes are still present, and the server is still pingable and usable via SSH. A reload of PHP-FPM via the init script revives it again. The hangups don't seem to correspond to the amount of traffic, because I observed this behavior consistently when I was testing this configuration on a development VPS with no traffic at all. I've been constantly tweaking the settings, but I can't definitively eliminate the problem. I set Nginx workers to just 1. In the PHP-FPM config I have tried all three of the process managers. "Dynamic" is definitely the least reliable, consistently hanging up after only a few minutes. "Static" also has been unreliable and unpredictable. The least buggy has been "ondemand", but even that is failing me, sometimes after as much as 12 to 24 hours. But I can't leave the server unattended because PHP-FPM dies and never comes back on its own. I tried adjusting the pm.max_children value from as low as 3 to as high as 50, doesn't make a lot of difference, but I currently have it at 10. Same thing for the spare servers values. I also have set pm.max_requests anywhere from 30 to unlimited, and it doesn't seem to make a difference. According to the logs, the PHP-FPM processes are not exiting with SIGSEGV or SIGBUS, but rather with SIGTERM. I get a lot of lines like: WARNING: [pool www] child 3739, script '/var/www/drupal6/index.php' (request: "GET /index.php") execution timed out (38.739494 sec), terminating and: WARNING: [pool www] child 3738 exited on signal 15 (SIGTERM) after 50.004380 seconds from start I actually found several articles that recommend doing a graceful reload of PHP-FPM via cron every few minutes or hours to circumvent this issue. So that's what I did, "/etc/init.d/php-fpm reload" every 5 minutes. So far, it's keeping the lights on. But it feels like a dreadful hack. Is PHP-FPM really that unreliable? Is there anything else I can do? Thanks a lot!

    Read the article

  • CFOs: Do You Have a Playbook for Growth?

    - by Oracle Accelerate for Midsize Companies
    by Jim Lein, Oracle Midsize Programs In most global markets, CFOs are optimistic about their company's growth opportunities. Deloitte's CFO Signals Report, "Time to Accelerate" found that: In the U.K. business optimism is at its highest level in three-and-a-half years Optimism in North America rose from a strong +42% last quarter (Q2 to Q3 2013) to an even stronger +54%. The inaugural Southeast Asia survey, 44% of CFOs reported a positive outlook despite worries over the Chinese economy and political uncertainty. Sustainable and profitable business growth doesn't usually happen by accident. Company's need a playbook for growth that's owned by the CFO. And today, that playbook must leverage the six enabling technologies--Social, Big Data, Mobile, Cloud, Analytics, and The Internet of Things (or, as Oracle president Mark Hurd explains, "The Internet of the People"). On Monday June 9 at  2:00 pm Eastern, CFO.com is hosting a webcast, "The CFO Playbook on Growth: How CFOs Can Boost Efficiency and Performance with Automation". Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} “Investing in technology begins with a business metric driven business case with clear tangible business results expected," says John Lieblang, Affiliate Partner with Waterstone Management Group. "The progressive CFO has learned how to forge a partnership with the CIO to align everyone in the 'result value chain' to be accountable for the business results not just for functional technology.” Click HERE to register  Looking for more news and information about Oracle Solutions for Midsize Companies? Read the latest Oracle for Midsize Companies Newsletter Sign-up to receive the latest communications from Oracle’s industry leaders and experts Jim Lein I evangelize Oracle's enterprise solutions for growing midsize companies. I recently celebrated 15 years with Oracle, having joined JD Edwards in 1999. I'm based in Evergreen, Colorado and love relating stories about creativity and innovation whether they be about software, live music, or the mountains. The views expressed here are my own, and not necessarily those of Oracle.

    Read the article

  • Concurrent Affairs

    - by Tony Davis
    I once wrote an editorial, multi-core mania, on the conundrum of ever-increasing numbers of processor cores, but without the concurrent programming techniques to get anywhere near exploiting their performance potential. I came to the.controversial.conclusion that, while the problem loomed for all procedural languages, it was not a big issue for the vast majority of programmers. Two years later, I still think most programmers don't concern themselves overly with this issue, but I do think that's a bigger problem than I originally implied. Firstly, is the performance boost from writing code that can fully exploit all available cores worth the cost of the additional programming complexity? Right now, with quad-core processors that, at best, can make our programs four times faster, the answer is still no for many applications. But what happens in a few years, as the number of cores grows to 100 or even 1000? At this point, it becomes very hard to ignore the potential gains from exploiting concurrency. Possibly, I was optimistic to assume that, by the time we have 100-core processors, and most applications really needed to exploit them, some technology would be around to allow us to do so with relative ease. The ideal solution would be one that allows programmers to forget about the problem, in much the same way that garbage collection removed the need to worry too much about memory allocation. From all I can find on the topic, though, there is only a remote likelihood that we'll ever have a compiler that takes a program written in a single-threaded style and "auto-magically" converts it into an efficient, correct, multi-threaded program. At the same time, it seems clear that what is currently the most common solution, multi-threaded programming with shared memory, is unsustainable. As soon as a piece of state can be changed by a different thread of execution, the potential number of execution paths through your program grows exponentially with the number of threads. If you have two threads, each executing n instructions, then there are 2^n possible "interleavings" of those instructions. Of course, many of those interleavings will have identical behavior, but several won't. Not only does this make understanding how a program works an order of magnitude harder, but it will also result in irreproducible, non-deterministic, bugs. And of course, the problem will be many times worse when you have a hundred or a thousand threads. So what is the answer? All of the possible alternatives require a change in the way we write programs and, currently, seem to be plagued by performance issues. Software transactional memory (STM) applies the ideas of database transactions, and optimistic concurrency control, to memory. However, working out how to break down your program into sufficiently small transactions, so as to avoid contention issues, isn't easy. Another approach is concurrency with actors, where instead of having threads share memory, each thread runs in complete isolation, and communicates with others by passing messages. It simplifies concurrent programs but still has performance issues, if the threads need to operate on the same large piece of data. There are doubtless other possible solutions that I haven't mentioned, and I would love to know to what extent you, as a developer, are considering the problem of multi-core concurrency, what solution you currently favor, and why. Cheers, Tony.

    Read the article

  • The new direction of the gaming industry

    - by raccoon_tim
    Just recently I read a great blog post by David Darling, the founder of Codemasters: http://www.develop-online.net/blog/347/Jurassic-consoles-could-become-extinct. In the blog post he talks about how traditional retail games are experiencing a downfall thanks to the increasing popularity of digital distribution. I personally think of retail games as being relics of the past. It does not really make much sense to still keep distributing boxed games when the same game can be elegantly downloaded and updated over the air through a digital distribution channel. The world is not all rainbows, however. One big issue with mixing digital distribution with boxed retail games is that resellers will not condone you selling your game for 10€ digitally while their selling the same game for 70€. The only way to get around this issue is to move to full digital distribution. This has the added benefit of minimizing piracy as the game can be tightly bound to the service you downloaded the game from. Many players are, however, complaining about not being able to play the games offline. Having games tightly bound to the internet is a problem when games are bought from a retailer as we tend to expect that once we have the product we can use it anywhere because we physically own it. The truth is that we don’t actually own the product. Instead, the typical EULA actually states that we only have a license to use the product. We’re not, for instance, allowed to disassemble the product, which the owner is indeed permitted to do. Digital distribution allows us to provide games as services, instead of selling them as standalone products. This means that for a service to work you have to be connected to the internet but you still have the same rights to use the product. It’s really straightforward; if you downloaded a client from the internet you are expected to have an internet connection so you’re able to connect to the server. A game distributed digitally that is built using a client-server architecture has the added benefit of allowing you to play anywhere as long as you have the client installed and you are able to log in with your user information. Your save games can be backed up and your game can continue anywhere. Another development we’re seeing in the gaming industry is the increasing popularity of free-to-play games. These are games that let you play for free but allow you to boost your gaming experience with real world money. The nature of these games is that players are constantly rewarded with new content and the game can evolve according to their way of playing and their wishes can be incorporated into the product. Free-to-play games can quickly gain a large player basis and monetization is done by providing players valuable things to buy making their gaming experience more fun. I am personally very excited about free-to-play games as it’s possible to start building the game together with your players and there is no need to work on the game for 5 years from start to finish and only then see if it’s actually something the players like. This is a typical problem with big movie-like retail games and recent news about Radical Entertainment practically closing its doors paints a clear picture of what can happen when the risk does not pay off: http://news.teamxbox.com/xbox/25874/Prototype-Developer-Radical-Entertainment-Closes/.

    Read the article

  • Reading Excel using OpenXML

    public DataTable ReadDataFromExcel()        {         string filePath = @"c:/temp/temp.xlsx";            using (SpreadsheetDocument LobjDocument = SpreadsheetDocument.Open(filePath, false))            {                            WorkbookPart LobjWorkbookPart = LobjDocument.WorkbookPart;                Sheet LobjSheetToImport = LobjWorkbookPart.Workbook.Descendants<Sheet>().First<Sheet>();                WorksheetPart LobjWorksheetPart = (WorksheetPart)(LobjWorkbookPart.GetPartById(LobjSheetToImport.Id));                SheetData LobjSheetData = LobjWorksheetPart.Worksheet.Elements<SheetData>().First();                //Read only the data rows and skip all the header rows.                int LiRowIterator = 1;                //  for progress bar                int LiTotal = LobjSheetData.Elements<Row>().Count() - MobjImportMapper.HeaderRowIndex;                // =================                foreach (Row LobjRowItem in LobjSheetData.Elements<Row>().Skip(6))                {                    DataRow LdrDataRow = LdtExcelData.NewRow();                    int LiColumnIndex = 0;                    int LiHasData = 0;                    LdrDataRow[LiColumnIndex] = LobjRowItem.RowIndex; //LiRowIterator;                    LiColumnIndex++;                    //TODO: handle restriction of column range.                    foreach (Cell LobjCellItem in LobjRowItem.Elements<Cell>().Where(PobjCell                        => ImportHelper.GetColumnIndexFromExcelColumnName(ImportHelper.GetColumnName(PobjCell.CellReference))                        <= MobjImportMapper.LastColumnIndex))                    {                                             // Gets the column index of the cell with data                        int LiCellColumnIndex = 10;                        if (LiColumnIndex < LiCellColumnIndex)                        {                            do                            {                                LdrDataRow[LiColumnIndex] = string.Empty;                                LiColumnIndex++;                            }                            while (LiColumnIndex < LiCellColumnIndex);                        }                        string LstrCellValue = LobjCellItem.InnerText;                        if (LobjCellItem.DataType != null)                        {                            switch (LobjCellItem.DataType.Value)                            {                                case CellValues.SharedString:                                    var LobjStringTable = LobjWorkbookPart.GetPartsOfType<SharedStringTablePart>().FirstOrDefault();                                    DocumentFormat.OpenXml.OpenXmlElement LXMLElment = null;                                    string LstrXMLString = String.Empty;                                    if (LobjStringTable != null)                                    {                                        LstrXMLString =                                            LobjStringTable.SharedStringTable.ElementAt(int.Parse(LstrCellValue, CultureInfo.InvariantCulture)).InnerXml;                                        if (LstrXMLString.IndexOf("<x:rPh", StringComparison.CurrentCulture) != -1)                                        {                                            LXMLElment = LobjStringTable.SharedStringTable.ElementAt(int.Parse(LstrCellValue, CultureInfo.InvariantCulture)).FirstChild;                                            LstrCellValue = LXMLElment.InnerText;                                        }                                        else                                        {                                            LstrCellValue = LobjStringTable.SharedStringTable.ElementAt(int.Parse(LstrCellValue, CultureInfo.InvariantCulture)).InnerText;                                        }                                    }                                    break;                                default:                                    break;                            }                        }                        LdrDataRow[LiColumnIndex] = LstrCellValue.Trim();                        if (!string.IsNullOrEmpty(LstrCellValue))                            LiHasData++;                       LiColumnIndex++;                    }                    if (LiHasData > 0)                    {                        LiRowIterator++;                        LdtExcelData.Rows.Add(LdrDataRow);                    }                }            }                       return LdtExcelData;        } span.fullpost {display:none;}

    Read the article

  • Syntax error in aggregate argument: Expecting a single column argument with possible 'Child' qualifier.

    - by Rushabh
    DataTable distinctTable = dTable.DefaultView.ToTable(true,"ITEM_NO","ITEM_STOCK"); DataTable dtSummerized = new DataTable("SummerizedResult"); dtSummerized.Columns.Add("ITEM_NO",typeof(string)); dtSummerized.Columns.Add("ITEM_STOCK",typeof(double)); int count=0; foreach(DataRow dRow in distinctTable.Rows) { count++; //string itemNo = Convert.ToString(dRow[0]); double TotalItem = Convert.ToDouble(dRow[1]); string TotalStock = dTable.Compute("sum(" + TotalItem + ")", "ITEM_NO=" + dRow["ITEM_NO"].ToString()).ToString(); dtSummerized.Rows.Add(count,dRow["ITEM_NO"],TotalStock); } Error Message: Syntax error in aggregate argument: Expecting a single column argument with possible 'Child' qualifier. Do anyone can help me out? Thanks.

    Read the article

  • Send mail via gmail with PowerShell V2's Send-MailMessage

    - by Scott Weinstein
    I'm trying to figure out how to use PowerShell V2's Send-MailMessage with gmail. Here's what I have so far. $ss = new-object Security.SecureString foreach ($ch in "password".ToCharArray()) { $ss.AppendChar($ch) } $cred = new-object Management.Automation.PSCredential "[email protected]", $ss Send-MailMessage -SmtpServer smtp.gmail.com -UseSsl -Credential $cred -Body... I get the following error Send-MailMessage : The SMTP server requires a secure connection or the client was not authenticated. The server response was: 5.5.1 Authentication Required. Learn more at At foo.ps1:18 char:21 + Send-MailMessage <<<< ` + CategoryInfo : InvalidOperation: (System.Net.Mail.SmtpClient:SmtpClient) [Send-MailMessage], SmtpException + FullyQualifiedErrorId : SmtpException,Microsoft.PowerShell.Commands.SendMailMessage Am I doing something wrong, or is Send-MailMessage not fully baked yet (I'm on CTP 3)? Edit - two additional restrictions I want this to be non-interactive, so get-credential won't work The user account isn't on the gmail domain, but an google apps registered domain

    Read the article

  • ASP.NET MVC: Render checkbox list from MultiSelectList

    - by aximili
    How do you associate a MultiSelectList with a list of checkboxes? eg. I pass something like this to the model model.Groups = new MultiSelectList(k.Groups, "Id", "Name", selectedGroups) How should I render it? This doesn't work <% foreach (var item in Model.Groups.Items) { %> <input type="checkbox" name="groups" value="<%=item.Value%>" id="group<%=item.Value%>" checked="<%=item.Selected?"yes":"no"%>" /> <label for="group<%=item.Value%>"><%=item.Text%></label> <% } %> Error CS1061: 'object' does not contain a definition for 'Value'... Is there a HTML Helper method that I can use? (Then, unless it is straightforward, how should I then get the selected values back on the Controller when the form is submitted?)

    Read the article

  • Remove SelectedItems from a ListBox via MVVM RelayCommand

    - by dthrasher
    I have a list of items in a WPF ListBox. I want to allow the user to select several of these items and click a Remove button to eliminate these items from the list. Using the MVVM RealyCommand pattern, I've created a command with the following signature: public RelayCommand<IList> RemoveTagsCommand { get; private set; } My ViewModel constructor sets up an instance of the command: RemoveTagsCommand = new RelayCommand<IList>(RemoveTags, CanRemoveTags); My current implementation of RemoveTags feels clunky, with casts and copying. Is there a better way to implement this? public void RemoveTags(IList toRemove) { var collection = toRemove.Cast<Tag>(); List<Tag> copy = new List<Tag>(collection); foreach (Tag tag in copy) { Tags.Remove(tag); } }

    Read the article

  • "Metadata information not found" while using EF4's POCO Template?

    - by ladenedge
    I just installed the POCO Template for EF4. I have a single entity in my model, AnnouncementText, and the T4 files seem to be properly generated. Attempting to access this new entity is throwing the following error when I access the auto-generated property MyObjectContext.AnnouncementTexts: InvalidOperationException: Mapping and metadata information could not be found for EntityType 'MyNamespace.AnnouncementText'. The properties on the AnnouncementText POCO seem to match up with the columns in the database, and I haven't changed any of the auto-generated code. The stack trace is: at System.Data.Objects.ObjectContext.GetTypeUsage(Type entityCLRType) at System.Data.Objects.ObjectContext.GetEntitySetForNameAndType(String entitySetName, Type entityCLRType, String exceptionParameterName) at System.Data.Objects.ObjectContext.CreateObjectSet[TEntity](String entitySetName) at MyNamespace.MyObjectContext.get_AnnouncementTexts() in C:\<snip>\MyObjectContext.Context.cs:line 65 at MyNamespace.Class1.Main() in C:\<snip>\Class1.cs:line 14 If I delete the .tt files from the solution and enable code generation on the model, I am able to access the property without issue. Here's my code, in case that might help: using (var context = new MyObjectContext()) foreach (var at in context.AnnouncementTexts) Console.WriteLine(at.Title); Any ideas on what might be wrong?

    Read the article

  • LINQ, "Argument types do not match" error, what does it mean, how do I address it?

    - by Biff MaGriff
    Hello, I'm new to linq and I'm trying to databind to an anonymous type. I'm using SubSonic 3.0 as my DAL. I'm doing a select from 2 tables like so var myDeal = (from u in db.Users select new { UserID = u.UserID, UserRoleID = (from ur in u.UserRoles where u.UserRoleID == ur.UserRoleID select ur).FirstOrDefault().UserRoleID }); foreach (var v in myDeal) //dies first time here { } Then when I databind or try to iterate through the collection I get the "Argument types do not match" error during run time. I'm not sure what is going on here.

    Read the article

  • How to get the checked checkbox from a ASP.NET MVC2 form

    - by JF
    I have a hard time in asp.net MVC2 trying to get the checked values of different checkbox. Here is my view <div id="RoleSelection"> <ul> <% foreach (var roles in Model.Roles) { %> <li> <input type="checkbox" id="roles" value="<%: roles %>" /> <%: roles %> </li> <% } %> </ul> </div> My model: [LocalizedDisplayName("Role", NameResourceType = typeof(UserResources))] public string Role { get; set; } public IEnumerable<string> Roles { get; set; } So basically here I'm trying to figure out how to get all the checked checkbox from my form! Thank you

    Read the article

  • Validating form dropdown in CodeIgniter

    - by Gaz
    Hi, I am using CodeIgniter's form helper and form validation library to build my forms. I'm having trouble making the dropdown 'sticky' and also finding appropriate validation rules. This is how I'm populating the drodown: foreach($events as $event){ $options[$event->event_title] = $event->event_title; } $firstItem = '<option>Please select one...</option>'; echo form_dropdown('events', $options, '', $firstItem); This is building the options from events stored in the database. The form looks fine and is populating tall the fields correctly. Hwoever, when I come to submit the form, the dropdown isn't holding onto the value selected? Also, how should I validate it, I want to make it required but I also want to make sure that I dont except the first option in the dropdown 'Please select one...' Thanks in advance. Cheers, Gaz

    Read the article

  • PerformanceCounter.NextValue hangs on some machines.

    - by Poma
    I don't know why, but many computers hangs on following operation: void Init() { net1 = new List<PerformanceCounter>(); net2 = new List<PerformanceCounter>(); foreach (string instance in new PerformanceCounterCategory("Network Interface").GetInstanceNames()) { net1.Add(new PerformanceCounter("Network Interface", "Bytes Received/sec", instance)); net2.Add(new PerformanceCounter("Network Interface", "Bytes Sent/sec", instance)); } } //Once in 1 second void UpdateStats() { Status.Text = ""; for (int i = 0; i < net1.Count; i++) Status.Text += string.Format("{0}/{1} Kb/sec; ", net1[i].NextValue() / 1024, net2[i].NextValue() / 1024); } On some computes program hangs completely on first call of UpdateStats(), others experiencing 100% CPU load but program works (slowly). Other counters like new PerformanceCounter("Processor", "% Processor Time", "_Total") seems to work fine. Any suggwstions why is that?

    Read the article

  • ASP.NET TextBox TextChanged event not firing in custom EditorPart

    - by Ben Collins
    This is a classic sort of question, I suppose, but it seems that most people are interested in having the textbox cause a postback. I'm not. I just want the event to fire when a postback occurs. I have created a webpart with a custom editorpart. The editorpart renders with a textbox and a button. Clicking the button causes a dialog to open. When the dialog is closed, it sets the value of the textbox via javascript and then does __doPostBack using the ClientID of the editorpart. The postback happens, but the TextChanged event never fires, and I'm not sure if it's a problem with the way __doPostBack is invoked, or if it's because of the way I'm setting up the event handler, or something else. Here's what I think is the relevant portion of the code from the editorpart: protected override void CreateChildControls() { _txtListUrl = new TextBox(); _txtListUrl.ID = "targetSPList"; _txtListUrl.Style.Add(HtmlTextWriterStyle.Width, "60%"); _txtListUrl.ToolTip = "Select List"; _txtListUrl.CssClass = "ms-input"; _txtListUrl.Attributes.Add("readOnly", "true"); _txtListUrl.Attributes.Add("onChange", "__doPostBack('" + this.ClientID + "', '');"); _txtListUrl.Text = this.ListString; _btnListPicker = new HtmlInputButton(); _btnListPicker.Style.Add(HtmlTextWriterStyle.Width, "60%"); _btnListPicker.Attributes.Add("Title", "Select List"); _btnListPicker.ID = "browseListsSmtButton"; _btnListPicker.Attributes.Add("onClick", "mso_launchListSmtPicker()"); _btnListPicker.Value = "Select List"; this.AddConfigurationOption("News List", "Choose the list that serves as the data source.", new Control[] { _txtListUrl, _btnListPicker }); if (this.ShowViewSelection) { _txtListUrl.TextChanged += new EventHandler(_txtListUrl_TextChanged); _ddlViews = new DropDownList(); _ddlViews.ID = "_ddlViews"; this.AddConfigurationOption("View", _ddlViews); } } protected override void OnPreRender(EventArgs e) { ScriptLink.Register(this.Page, "PickerTreeDialog.js", true); string lastSelectedListId = string.Empty; if (!this.WebId.Equals(Guid.Empty) && !this.ListId.Equals(Guid.Empty)) { lastSelectedListId = SPHttpUtility.EcmaScriptStringLiteralEncode( string.Format("SPList:{0}?SPWeb:{1}:", this.ListId.ToString(), this.WebId.ToString())); } string script = "\r\n var lastSelectedListSmtPickerId = '" + lastSelectedListId + "';" + "\r\n function mso_launchListSmtPicker(){" + "\r\n if (!document.getElementById) return;" + "\r\n" + "\r\n var listTextBox = document.getElementById('" + SPHttpUtility.EcmaScriptStringLiteralEncode(_txtListUrl.ClientID) + "');" + "\r\n if (listTextBox == null) return;" + "\r\n" + "\r\n var serverUrl = '" + SPHttpUtility.EcmaScriptStringLiteralEncode(SPContext.Current.Web.ServerRelativeUrl) + "';" + "\r\n" + "\r\n var callback = function(results) {" + "\r\n if (results == null || results[1] == null || results[2] == null) return;" + "\r\n" + "\r\n lastSelectedListSmtPickerId = results[0];" + "\r\n var listUrl = '';" + "\r\n if (listUrl.substring(listUrl.length-1) != '/') listUrl = listUrl + '/';" + "\r\n if (results[1].charAt(0) == '/') results[1] = results[1].substring(1);" + "\r\n listUrl = listUrl + results[1];" + "\r\n if (listUrl.substring(listUrl.length-1) != '/') listUrl = listUrl + '/';" + "\r\n if (results[2].charAt(0) == '/') results[2] = results[2].substring(1);" + "\r\n listUrl = listUrl + results[2];" + "\r\n listTextBox.value = listUrl;" + "\r\n __doPostBack('" + this.ClientID + "','');" + "\r\n }" + "\r\n LaunchPickerTreeDialog('CbqPickerSelectListTitle','CbqPickerSelectListText','websLists','', serverUrl, lastSelectedListSmtPickerId,'','','/_layouts/images/smt_icon.gif','', callback);" + "\r\n }"; this.Page.ClientScript.RegisterClientScriptBlock(typeof(ListPickerEditorPart), "mso_launchListSmtPicker", script, true); if ((!string.IsNullOrEmpty(_txtListUrl.Text) && _ddlViews.Items.Count == 0) || _listSelectionChanged) { _ddlViews.Items.Clear(); if (!string.IsNullOrEmpty(_txtListUrl.Text)) { using (SPWeb web = SPContext.Current.Site.OpenWeb(this.WebId)) { foreach (SPView view in web.Lists[this.ListId].Views) { _ddlViews.Items.Add(new ListItem(view.Title, view.ID.ToString())); } } _ddlViews.Enabled = _ddlViews.Items.Count > 0; } else { _ddlViews.Enabled = false; } } base.OnPreRender(e); } void _txtListUrl_TextChanged(object sender, EventArgs e) { this.SetPropertiesFromChosenListString(_txtListUrl.Text); _listSelectionChanged = true; } Any ideas? Update: I forgot to mention these methods, which are called above: protected virtual void AddConfigurationOption(string title, Control inputControl) { this.AddConfigurationOption(title, null, inputControl); } protected virtual void AddConfigurationOption(string title, string description, Control inputControl) { this.AddConfigurationOption(title, description, new List<Control>(new Control[] { inputControl })); } protected virtual void AddConfigurationOption(string title, string description, IEnumerable<Control> inputControls) { HtmlGenericControl divSectionHead = new HtmlGenericControl("div"); divSectionHead.Attributes.Add("class", "UserSectionHead"); this.Controls.Add(divSectionHead); HtmlGenericControl labTitle = new HtmlGenericControl("label"); labTitle.InnerHtml = HttpUtility.HtmlEncode(title); divSectionHead.Controls.Add(labTitle); HtmlGenericControl divUserSectionBody = new HtmlGenericControl("div"); divUserSectionBody.Attributes.Add("class", "UserSectionBody"); this.Controls.Add(divUserSectionBody); HtmlGenericControl divUserControlGroup = new HtmlGenericControl("div"); divUserControlGroup.Attributes.Add("class", "UserControlGroup"); divUserSectionBody.Controls.Add(divUserControlGroup); if (!string.IsNullOrEmpty(description)) { HtmlGenericControl spnDescription = new HtmlGenericControl("div"); spnDescription.InnerHtml = HttpUtility.HtmlEncode(description); divUserControlGroup.Controls.Add(spnDescription); } foreach (Control inputControl in inputControls) { divUserControlGroup.Controls.Add(inputControl); } this.Controls.Add(divUserControlGroup); HtmlGenericControl divUserDottedLine = new HtmlGenericControl("div"); divUserDottedLine.Attributes.Add("class", "UserDottedLine"); divUserDottedLine.Style.Add(HtmlTextWriterStyle.Width, "100%"); this.Controls.Add(divUserDottedLine); }

    Read the article

< Previous Page | 140 141 142 143 144 145 146 147 148 149 150 151  | Next Page >