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  • SceneManagers as systems in entity system or as a core class used by a system?

    - by Hatoru Hansou
    It seems entity systems are really popular here. Links posted by other users convinced me of the power of such system and I decided to try it. (Well, that and my original code getting messy) In my project, I originally had a SceneManager class that maintained needed logic and structures to organize the scene (QuadTree, 2D game). Before rendering I call selectRect() and pass the x,y of the camera and the width and height of the screen and then obtain a minimized list containing only visible entities ordered from back to front. Now with Systems, originally in my first attempt my Render system required to get added all entities it should handle. This may sound like the correct approach but I realized this was not efficient. Trying to optimize It I reused the SceneManager class internally in the Renderer system, but then I realized I needed methods such as selectRect() in others systems too (AI principally) and make the SceneManager accessible globally again. Currently I converted SceneManager to a system, and ended up with the following interface (only relevant methods): /// Base system interface class System { public: virtual void tick (double delta_time) = 0; // (methods to add and remove entities) }; typedef std::vector<Entity*> EntitiesVector; /// Specialized system interface to allow query the scene class SceneManager: public System { public: virtual EntitiesVector& cull () = 0; /// Sets the entity to be used as the camera and replaces previous ones. virtual void setCamera (Entity* entity) = 0; }; class SceneRenderer // Not a system { vitual void render (EntitiesVector& entities) = 0; }; Also I could not guess how to convert renderers to systems. My game separates logic updates from screen updates, my main class have a tick() method and a render() method that may not be called the same times. In my first attempt renderers were systems but they was saved in a separated manager, updated only in render() and not in tick() like all other systems. I realized that was silly and simply created a SceneRenderer interface and give up about converting them to systems, but that may be for another question. Then... something does not feel right, isn't it? If I understood correctly a system should not depend on another or even count with another system exposing an specific interface. Each system should care only about its entities, or nodes (as optimization, so they have direct references to relevant components without having to constantly call the component() or getComponent() method of the entity).

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  • what does composition example vs aggregation

    - by meWantToLearn
    Composition and aggregation both are confusion to me. Does my code sample below indicate composition or aggregation? class A { public static function getData($id) { //something } public static function checkUrl($url) { // something } class B { public function executePatch() { $data = A::getData(12); } public function readUrl() { $url = A::checkUrl('http/erere.com'); } public function storeData() { //something not related to class A at all } } } Is class B a composition of class A or is it aggregation of class A? Does composition purely mean that if class A gets deleted class B does not works at all and aggregation if class A gets deleted methods in class B that do not use class A will work?

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  • How to import or "using" a custom class in Unity script?

    - by Bobbake4
    I have downloaded the JSONObject plugin for parsing JSON in Unity but when I use it in a script I get an error indicating JSONObject cannot be found. My question is how do I use a custom object class defined inside another class. I know I need a using directive to solve this but I am not sure of the path to these custom objects I have imported. They are in the root project folder inside JSONObject folder and class is called JSONObject. Thanks

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  • Why use sealed instead of static on a class?

    - by sq33G
    Our system has several utility classes. Some people on our team use (A) a class with all-static methods and a private constructor. Others use (B) a class with all-static methods (these the juniors). On code analysis, (A) and (B) raise warning CA1052, which recommends marking the class as sealed. Included in the MSDN documentation there is the following advice: If you are targeting .NET Framework 2.0 or earlier, a better approach is to mark the type as static. Why does this make any sense? I would have thought the opposite; AFAIK, previous to 2.0 there was no way to mark a class as static.

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  • Declaring interface in the same file as the base class, is it a good practice?

    - by Louis Rhys
    To be interchangable and testable, normally services with logic needs to have interface, e.g. public class FooService: IFooService { ... } Design-wise, I agree with this, but one of the things that bothers me with this approach is that for one service you will need to declare two things (the class and the interface), and in our team, normally two files (one for the class and one for the interface). Another discomfort is the difficulty in navigation because using "Go to definition" in IDE (VS2010) will point to the interface (since other classes refer to the interface), not the actual class. I was thinking that writing IFooService in the same file as FooService will reduce the above weirdness. After all, IFooService and FooService are very related. Is this a good practice? Is there a good reason that IFooService must be located in its own file?

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  • Is there a class or id that will cause an ad to be blocked by most major adblockers?

    - by Moak
    Is there a general class or ID for a html element that a high majority of popular adblockers will block on a website it has no information for. My intention is to have my advertisement blocked, avoiding automatic blocking is easy enough... I was thinking of maybe lending some ids or classes from big advertisment companies that area already being fought off quite actively. right now my html <ul id=partners> <li class=advertisment><a href=# class=sponsor><img class=banner></a></li> </ul> Will this work or is there a more solid approach?

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  • What is a good design model for my new class?

    - by user66662
    I am a beginning programmer who, after trying to manage over 2000 lines of procedural php code, now has discovered the value of OOP. I have read a few books to get me up to speed on the beginning theory, but would like some advice on practical application. So,for example, let's say there are two types of content objects - an ad and a calendar event. what my application does is scan different websites (a predefined list), and, when it finds an ad or an event, it extracts the data and saves it to a database. All of my objects will share a $title and $description. However, the Ad object will have a $price and the Event object will have $startDate. Should I have two separate classes, one for each object? Should I have a 'superclass' with the $title and $description with two other Ad and Event classes with their own properties? The latter is at least the direction I am on now. My second question about this design is how to handle the logic that extracts the data for $title, $description, $price, and $date. For each website in my predefined list, there is a specific regex that returns the desired value for each property. Currently, I have an extremely large switch statement in my constructor which determines what website I am own, sets the regex variables accordingly, and continues on. Not only that, but now I have to repeat the logic to determine what site I am on in the constructor of each class. This doesn't feel right. Should I create another class Algorithms and store the logic there for each site? Should the functions of to handle that logic be in this class? or specific to the classes whos properties they set? I want to take into account in my design two things: 1) I will add different content objects in the future that share $title and $description, but will have their own properties, so, I want to be able to easily grow these as needed. 2) I will add more websites constantly (each with their own algorithms for data extraction) so I would like to plan efficienty managing and working with these now. I thought about extending the Ad or Event class with 'websiteX' class and store its functions there. But, this didn't feel right either as now I have to manage 100s of little website specific class files. Note, I didn't know if this was the correct site or stackoverflow was the better choice. If so, let me know and I'll post there.

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  • What is the disadvantage of using abstract class as a database connectivity in zend framework 2 instead of service locator

    - by arslaan ejaz
    If I use database by creating adapter with drivers, initialize it in some abstract class and extend that abstract class to required model. Then use simple query statement. Like this: namespace My-Model\Model\DB; abstract class MysqliDB { protected $adapter; public function __construct(){ $this->adapter = new \Zend\Db\Adapter\Adapter(array( 'driver' => 'Mysqli', 'database' => 'my-database', 'username' => 'root', 'password' => '' )); } } And use abstract class of database like this in my models: class States extends DB\MysqliDB{ public function __construct(){ parent::__construct(); } protected $states = array(); public function select_all_states(){ $data = $this->adapter->query('select * from states'); foreach ($data->execute() as $row){ $this->states[] = $row; } return $this->states; } } I am new to zend framework, before i have experience of working in YII and Codeigniter. I like the object oriented in zend so i want to use it like this. And don't want to use it through service locater something like this: public function getServiceConfig(){ return array( 'factories' => array( 'addserver-mysqli' => new Model\MyAdapterFactory('addserver-mysqli'), 'loginDB' => function ($sm){ $adapter = $sm->get('addserver-mysqli'); return new LoginDB($adapter); } ) ); } In module. Am i Ok with this approach?

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  • May I give a single class multiple responsibilities if only one will ever be reusable?

    - by lnluis
    To the extent that I understand the Single Responsibility Principle, a SINGLE class must only have one responsibility. We use this so that we can reuse other functionalities in other classes and not affect the whole class. My question is: what if the entity has only one purpose that really interacts with the system, and that purpose won't change? Do you have to separate the implementations of your methods into another class and just instantiate those from your entity class? Or to put it another way... Is it ok to break the SRP if you know those functions will not be reusable in the future? Or is it better to assume that we do not know if the functionalities of these methods will be reusable or not, and so just abstract them to other classes?

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  • SDL: How would I add tile layers with my area class as a singleton?

    - by Tony
    I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some confusion. I´m trying to draw like this: Background / Tiles / Entities / Overlay Tiles / UI. void C_Application::OnRender() { // Fill the screen black SDL_FillRect( Surf_Screen, &Surf_Screen->clip_rect, SDL_MapRGB( Surf_Screen->format, 0x00, 0x00, 0x00 ) ); // Draw background // Draw tiles C_Area::AreaControl.OnRender(Surf_Screen, -C_Camera::CameraControl.GetX(), -C_Camera::CameraControl.GetY()); // Draw entities for(unsigned int i = 0;i < C_Entity::EntityList.size();i++) { if( !C_Entity::EntityList[i] ) { continue; } C_Entity::EntityList[i]->OnRender( Surf_Screen ); } // Draw overlay tiles // Draw UI // Update the Surf_Screen surface SDL_Flip( Surf_Screen); } Would be nice if someone could give a little input. Thanks.

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  • "Default approach" when creating a class from scratch: getters for everything, or limited access?

    - by Prog
    Until recently I always had getters (and sometimes setters but not always) for all the fields in my class. It was my 'default': very automatic and I never doubted it. However recently some discussions on this site made me realize maybe it's not the best approach. When you create a class, you often don't know exactly how it's going to be used in the future by other classes. So in that sense, it's good to have getters and setter for all of the fields in the class. So other classes could use it in the future any way they want. Allowing this flexibility doesn't require you to over engineer anything, only to provide getters. However some would say it's better to limit the access to a class, and only allow access to certain fields, while other fields stay completely private. What is your 'default' approach when building a class from scratch? Do you make getters for all the fields? Or do you always choose selectively which fields to expose through a getter and which to keep completely private?

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  • c++ and SDL: How would I add tile layers with my area class as a singleton?

    - by Tony
    I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some confusion. I´m trying to draw like this: Background / Tiles / Entities / Overlay Tiles / UI. void C_Application::OnRender() { // Fill the screen black SDL_FillRect( Surf_Screen, &Surf_Screen->clip_rect, SDL_MapRGB( Surf_Screen->format, 0x00, 0x00, 0x00 ) ); // Draw background // Draw tiles C_Area::AreaControl.OnRender(Surf_Screen, -C_Camera::CameraControl.GetX(), -C_Camera::CameraControl.GetY()); // Draw entities for(unsigned int i = 0;i < C_Entity::EntityList.size();i++) { if( !C_Entity::EntityList[i] ) { continue; } C_Entity::EntityList[i]->OnRender( Surf_Screen ); } // Draw overlay tiles // Draw UI // Update the Surf_Screen surface SDL_Flip( Surf_Screen); } Would be nice if someone could give a little input. Thanks.

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  • should I create a new class for a specific piece of business logic?

    - by Riz
    I have a Request class based on the same Entity in my Domain. It currently only has property definitions. I'd like to add a method for checking a duplicate Request which I'll call from my controller. Should I add a method called CheckDuplicate in the Request class? Would I be violating the SRP? The method will need to access a database context to check already existing requests. I'm thinking creating another class altogether for this logic that accepts a datacontext as part of its constructor. But creating a whole new class for just one method seems like a waste too. Any advice?

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  • Trying to implement pre/post method code: better to use methods or a parent class?

    - by Will
    I'm finding it difficult to frame this question so ... I want to execute code both before and after a method runs in PHP. There are, as far as I know, two ways to implement this: Method One: pre and post methods class Model { function find($id) { $this->_precode(); // ... do stuff $this->post_code(); } } Add the calls to _precode() and _postcode() to each method where I need this functionality. Method Two: __call and method naming class Model extends PrePost { function prepost_find($id) { // ... do stuff ... } } class PrePost { function __call($method,$param) { $method = "prepost_$method"; // .. precode here .. $result = $this->$method($param); // .. postcode here .. } } This relies on naming a method in a specific way in the inheriting class. Is there a preferred way of doing this? The call method can be made to only handle its specific cases and even defer to a child class's call if there is one. I'm not looking for opinions; I'm looking to find out if there are valid reasons to choose one way over another.

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  • How to create a manager class without global variables nor singletons?

    - by Omega
    I would like to implement some kind of manager class in my application. It will be in charge of loading textures, processing them, distributing them etc... At first, I wanted to make a global variable that simply contains an instance of my manager class. I found this question: http://stackoverflow.com/questions/4646577/global-variables-in-java. However, the users there seem to recommend to never use global variables. Fine then, I once heard about Singletons, so I though I could use that instead. I mean, creating just one instance of my manager class sounds good. However, I found this other question: When is Singleton appropriate?, which basically tells me that Singletons are, in most scenarios, some kind of anti-pattern. Now I am a bit lost - what other approach can I take to create my manager class, whose only requirement is to be accessible from anywhere?

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  • DexFile.class error in eclipse

    - by ninjasense
    I get this weird error everytime I debug in eclipse. It just seemed to appear one day and I was wondering if anyone else was running int the same problem. It does not affect my app in anyway visibly and does not cause a crash but it is an annoyance while debugging. Here is the full error: // Compiled from DexFile.java (version 1.5 : 49.0, super bit) public final class dalvik.system.DexFile { // Method descriptor #8 (Ljava/io/File;)V // Stack: 3, Locals: 2 public DexFile(java.io.File file) throws java.io.IOException; 0 aload_0 [this] 1 invokespecial java.lang.Object() [1] 4 new java.lang.RuntimeException [2] 7 dup 8 ldc <String "Stub!"> [3] 10 invokespecial java.lang.RuntimeException(java.lang.String) [4] 13 athrow Line numbers: [pc: 0, line: 4] Local variable table: [pc: 0, pc: 14] local: this index: 0 type: dalvik.system.DexFile [pc: 0, pc: 14] local: file index: 1 type: java.io.File // Method descriptor #18 (Ljava/lang/String;)V // Stack: 3, Locals: 2 public DexFile(java.lang.String fileName) throws java.io.IOException; 0 aload_0 [this] 1 invokespecial java.lang.Object() [1] 4 new java.lang.RuntimeException [2] 7 dup 8 ldc <String "Stub!"> [3] 10 invokespecial java.lang.RuntimeException(java.lang.String) [4] 13 athrow Line numbers: [pc: 0, line: 5] Local variable table: [pc: 0, pc: 14] local: this index: 0 type: dalvik.system.DexFile [pc: 0, pc: 14] local: fileName index: 1 type: java.lang.String // Method descriptor #22 (Ljava/lang/String;Ljava/lang/String;I)Ldalvik/system/DexFile; // Stack: 3, Locals: 3 public static dalvik.system.DexFile loadDex(java.lang.String sourcePathName, java.lang.String outputPathName, int flags) throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 6] Local variable table: [pc: 0, pc: 10] local: sourcePathName index: 0 type: java.lang.String [pc: 0, pc: 10] local: outputPathName index: 1 type: java.lang.String [pc: 0, pc: 10] local: flags index: 2 type: int // Method descriptor #28 ()Ljava/lang/String; // Stack: 3, Locals: 1 public java.lang.String getName(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 7] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: dalvik.system.DexFile // Method descriptor #30 ()V // Stack: 3, Locals: 1 public void close() throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 8] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: dalvik.system.DexFile // Method descriptor #32 (Ljava/lang/String;Ljava/lang/ClassLoader;)Ljava/lang/Class; // Stack: 3, Locals: 3 public java.lang.Class loadClass(java.lang.String name, java.lang.ClassLoader loader); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 9] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: dalvik.system.DexFile [pc: 0, pc: 10] local: name index: 1 type: java.lang.String [pc: 0, pc: 10] local: loader index: 2 type: java.lang.ClassLoader // Method descriptor #37 ()Ljava/util/Enumeration; // Signature: ()Ljava/util/Enumeration<Ljava/lang/String;>; // Stack: 3, Locals: 1 public java.util.Enumeration entries(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 10] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: dalvik.system.DexFile // Method descriptor #30 ()V // Stack: 3, Locals: 1 protected void finalize() throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 11] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: dalvik.system.DexFile // Method descriptor #42 (Ljava/lang/String;)Z public static native boolean isDexOptNeeded(java.lang.String arg0) throws java.io.FileNotFoundException, java.io.IOException; } Thanks

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  • JRuby wrong element type class java.lang.String(array contains char) related to JAVA_HOME

    - by Daryl
    I am on Ubuntu x64 bit running: java version "1.6.0_18" OpenJDK Runtime Environment (IcedTea6 1.8) (6b18-1.8-0ubuntu1) OpenJDK 64-Bit Server VM (build 14.0-b16, mixed mode) and jruby 1.4.0 (ruby 1.8.7 patchlevel 174) (2010-02-11 6586) (OpenJDK 64-Bit Server VM 1.6.0_18) [amd64-java] I have this code running on my Windows 7 computer at home. I recently copied over my whole folder over to Ubuntu, installed java, jruby, and associated gems but I get this error when I run my main file: jruby run.rb test =================Processing FREDERICKSBURG_1.1======================= ERROR IN TESTING wrong element type class java.lang.String(array contains char) /home/daryl/Desktop/work/Code/geografikos/lib/sentence_splitter/splitter.rb:21:in `to_java' /home/daryl/Desktop/work/Code/geografikos/lib/sentence_splitter/splitter.rb:21:in `split' /home/daryl/Desktop/work/Code/geografikos/lib/models/page.rb:103:in `sentences' /home/daryl/Desktop/work/Code/geografikos/lib/extractor/lingpipe_svm.rb:34:in `extract' /home/daryl/Desktop/work/Code/geografikos/lib/extractor/geo_controller.rb:9:in `process' /home/daryl/Desktop/work/Code/geografikos/lib/extractor/geo_controller.rb:8:in `each' /home/daryl/Desktop/work/Code/geografikos/lib/extractor/geo_controller.rb:8:in `process' /home/daryl/Desktop/work/Code/geografikos/lib/extractor/geo_controller.rb:6:in `each' /home/daryl/Desktop/work/Code/geografikos/lib/extractor/geo_controller.rb:6:in `process' /home/daryl/Desktop/work/Code/geografikos/lib/statistics.rb:111:in `generate_all' /home/daryl/Desktop/work/Code/geografikos/lib/statistics.rb:105:in `each' /home/daryl/Desktop/work/Code/geografikos/lib/statistics.rb:105:in `generate_all' run.rb:56 The focus of the error is: ERROR IN TESTING wrong element type class java.lang.String(array contains char) Everything works fine on my windows machine. I figured I was getting this error because I did not have JAVA_HOME set however I added this to bashrc as: export JAVA_HOME=/usr/lib/jvm/java-1.6.0-openjdk and have confirmed: echo $JAVA_HOME /usr/lib/jvm/java-1.6.0-openjdk I can produce a similar error by removing my JAVA_HOME variable on windows: =================Processing FREDERICKSBURG_1.3======================= ERROR IN TESTING cannot convert instance of class org.jruby.RubyString to char C:/work/Code/geografikos/lib/sentence_splitter/splitter.rb:21:in `to_java' C:/work/Code/geografikos/lib/sentence_splitter/splitter.rb:21:in `split' C:/work/Code/geografikos/lib/models/page.rb:103:in `sentences' C:/work/Code/geografikos/lib/extractor/lingpipe_svm.rb:34:in `extract' C:/work/Code/geografikos/lib/extractor/geo_controller.rb:9:in `process' C:/work/Code/geografikos/lib/extractor/geo_controller.rb:8:in `each' C:/work/Code/geografikos/lib/extractor/geo_controller.rb:8:in `process' C:/work/Code/geografikos/lib/extractor/geo_controller.rb:6:in `each' C:/work/Code/geografikos/lib/extractor/geo_controller.rb:6:in `process' C:/work/Code/geografikos/lib/statistics.rb:111:in `generate_all' C:/work/Code/geografikos/lib/statistics.rb:105:in `each' C:/work/Code/geografikos/lib/statistics.rb:105:in `generate_all' run.rb:56 It is obviously not exactly the same but I have a feeling this has to do with the java path. You can probably derive from the error that I am just trying to convert a ruby variable to java using to_java. This works fine on my windows machine and I have confirmed the gems are the same but I don't think this has to do with gems. I lied. I changed my JAVA_HOME back on my windows machine and this error still occurs. So now the code doesn't run on either machine. I recently installed git on my windows machine and added the code to a repository. But I haven't really done anything with it. All it said was it will convert all LF to CRLF...That shouldn't change anything though should it? Any ideas on why I am now getting these errors? I haven't changed anything on my windows machine in months except for installing git.

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  • Navigation to call action for bean class

    - by Muthu
    I am using JSF 2.0 and PrimeFaces 3.0. I have uploaded the images and have to crop the image. The images are uploaded and successfully displayed in the upload pages. When I select the images and click the crop button the corresponding crop bean is not called. If I don't select the image and click the crop button the corresponding crop bean class is called but a NullPointerException occurred. What is the problem? The Facelet view is: <h:form> <p:panel header="FILE UPLOAD WITH CROPPER" style="width:900px; margin: 0 auto; margin-top:0px"> <p:fileUpload fileUploadListener="#{photoUploadAction.handleImageUpload}" mode="advanced" update="getImageId,messages" auto="false" allowTypes="/(\.|\/)(gif|jpe?g|png)$/"/> <p:growl id="messages" showDetail="true"/> <p:growl id="uploadMessages" showSummary="true" showDetail="true"/> <h:panelGrid columns="2" > <p:imageCropper value="#{photoUploadAction.croppedImage}" id="getImageId" image="images/#{photoUploadVO.imageName}"/> </h:panelGrid> <p:commandButton value="Crop" update="getImageId" action="#{imageCropperBean.crop}" /> </p:panel> </h:form> BACKING BEAN for ImageCropper: @ManagedBean(name="imageCrop") @RequestScoped public class ImageCropperBean { private CroppedImage croppedImage; private String newFileName; private String imageName; public String getImageName() { return imageName; } public void setImageName(String imageName) { System.out.println("TEH IMAGE NAME ===="+imageName); this.imageName = imageName; } public String getNewFileName() { return newFileName; } public void setNewFileName(String newFileName) { System.out.println("AAAAAAAAAAAAAA"+this.newFileName); this.newFileName = newFileName; } public CroppedImage getCroppedImage() { return croppedImage; } public void setCroppedImage(CroppedImage croppedImage) { System.out.println("cRRRRRRRRRRRRR"+croppedImage); this.croppedImage = croppedImage; } public ImageCropperBean(){ } public String crop() { System.out.println("WELCOMEMMMMMMMMMMMMMM"); FacesContext context = FacesContext.getCurrentInstance(); ImageCropperBean imageCropperBean = (ImageCropperBean) context.getApplication().evaluateExpressionGet(context, "#{imageCropperBean}", ImageCropperBean.class); ServletContext servletContext = (ServletContext) FacesContext.getCurrentInstance().getExternalContext().getContext(); newFileName = servletContext.getRealPath("") + File.separator + "cropImage" + File.separator+ "croppedImage.jpg"; System.out.println("FILE NAME NAME NAME NAME "+newFileName); String file = new File(newFileName).getName(); System.out.println("DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"+file); imageCropperBean.setImageName(file); File fileFolder = new File("e:/Mecherie_project/image_web/WebContent/cropImages",file); System.out.println("FILE ANE"+file); // String target=null; FileImageOutputStream imageOutput; try { imageOutput = new FileImageOutputStream(fileFolder); System.out.println("HHHHHHHHHH=="+imageOutput); imageOutput.write(croppedImage.getBytes(), 0, croppedImage.getBytes().length); imageOutput.close(); FacesMessage msg = new FacesMessage("Succesful", file + " is cropped."); FacesContext.getCurrentInstance().addMessage(null, msg); } catch (FileNotFoundException e) { FacesMessage error = new FacesMessage(FacesMessage.SEVERITY_ERROR, "The files were not Cropped!", ""); FacesContext.getCurrentInstance().addMessage(null, error); e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); FacesMessage error = new FacesMessage(FacesMessage.SEVERITY_ERROR, "The files were not Cropped!", ""); FacesContext.getCurrentInstance().addMessage(null, error); } // System.out.println("ghfhgfghgh"+target); return "success"; } }

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  • Android JSon Array is not working with Maplocations class

    - by user1505962
    I am developing a map application in android i have made maplocation class to pass latitude and longitude and using Json Array to fetch data from MYSQl to display in map.But When I run application it crashed unfortunantely here is my log cat 07-07 14:02:26.423: E/AndroidRuntime(366): FATAL EXCEPTION: main 07-07 14:02:26.423: E/AndroidRuntime(366): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.icons.draw.view/com.icons.draw.view.DrawIcons}: android.view.InflateException: Binary XML file line #6: Error inflating class com.icons.draw.view.LocationViewers 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.os.Handler.dispatchMessage(Handler.java:99) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.os.Looper.loop(Looper.java:130) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread.main(ActivityThread.java:3683) 07-07 14:02:26.423: E/AndroidRuntime(366): at java.lang.reflect.Method.invokeNative(Native Method) 07-07 14:02:26.423: E/AndroidRuntime(366): at java.lang.reflect.Method.invoke(Method.java:507) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 07-07 14:02:26.423: E/AndroidRuntime(366): at dalvik.system.NativeStart.main(Native Method) 07-07 14:02:26.423: E/AndroidRuntime(366): Caused by: android.view.InflateException: Binary XML file line #6: Error inflating class com.icons.draw.view.LocationViewers 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.createView(LayoutInflater.java:518) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:570) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.rInflate(LayoutInflater.java:623) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.inflate(LayoutInflater.java:408) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:207) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.Activity.setContentView(Activity.java:1657) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.icons.draw.view.DrawIcons.onCreate(DrawIcons.java:16) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 07-07 14:02:26.423: E/AndroidRuntime(366): ... 11 more 07-07 14:02:26.423: E/AndroidRuntime(366): Caused by: java.lang.reflect.InvocationTargetException 07-07 14:02:26.423: E/AndroidRuntime(366): at java.lang.reflect.Constructor.constructNative(Native Method) 07-07 14:02:26.423: E/AndroidRuntime(366): at java.lang.reflect.Constructor.newInstance(Constructor.java:415) 07-07 14:02:26.423: E/AndroidRuntime(366): at android.view.LayoutInflater.createView(LayoutInflater.java:505) 07-07 14:02:26.423: E/AndroidRuntime(366): ... 21 more 07-07 14:02:26.423: E/AndroidRuntime(366): Caused by: java.lang.NullPointerException 07-07 14:02:26.423: E/AndroidRuntime(366): at org.json.JSONTokener.nextCleanInternal(JSONTokener.java:112) 07-07 14:02:26.423: E/AndroidRuntime(366): at org.json.JSONTokener.nextValue(JSONTokener.java:90) 07-07 14:02:26.423: E/AndroidRuntime(366): at org.json.JSONArray.<init>(JSONArray.java:87) 07-07 14:02:26.423: E/AndroidRuntime(366): at org.json.JSONArray.<init>(JSONArray.java:103) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.icons.draw.view.LocationViewers.getMapLocations(LocationViewers.java:102) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.icons.draw.view.LocationViewers.init(LocationViewers.java:65) 07-07 14:02:26.423: E/AndroidRuntime(366): at com.icons.draw.view.LocationViewers.<init>(LocationViewers.java:45) 07-07 14:02:26.423: E/AndroidRuntime(366): ... 24 more And Here is My JSOn Array and loop code to make markers double LAT; double LANG; String INFO; public List<MapLocation> getMapLocations() { if (mapLocations == null) { try{ jArray = new JSONArray(result); JSONObject json_data=null; for(int i=0;i<jArray.length();i++){ json_data = jArray.getJSONObject(i); LAT=json_data.getDouble("lat"); LANG=json_data.getDouble("lang"); INFO=json_data.getString("info"); mapLocations = new ArrayList<MapLocation>(); mapLocations.add(new MapLocation(INFO,LAT,LANG)); } } catch(JSONException e1){ Toast.makeText(getContext(), "No Vehicles Found" ,Toast.LENGTH_LONG).show(); } catch (ParseException e1) { e1.printStackTrace(); } } return mapLocations; } Please Help to Remove this error

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  • Custom string class (C++)

    - by Sanctus2099
    Hey guys. I'm trying to write my own C++ String class for educational and need purposes. The first thing is that I don't know that much about operators and that's why I want to learn them. I started writing my class but when I run it it blocks the program but does not do any crash. Take a look at the following code please before reading further: class CString { private: char* cstr; public: CString(); CString(char* str); CString(CString& str); ~CString(); operator char*(); operator const char*(); CString operator+(const CString& q)const; CString operator=(const CString& q); }; First of all I'm not so sure I declared everything right. I tried googleing about it but all the tutorials about overloading explain the basic ideea which is very simple but lack to explain how and when each thing is called. For instance in my = operator the program calls CString(CString& str); but I have no ideea why. I have also attached the cpp file below: CString::CString() { cstr=0; } CString::CString(char *str) { cstr=new char[strlen(str)]; strcpy(cstr,str); } CString::CString(CString& q) { if(this==&q) return; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } CString::~CString() { if(cstr) delete[] cstr; } CString::operator char*() { return cstr; } CString::operator const char* () { return cstr; } CString CString::operator +(const CString &q) const { CString s; s.cstr = new char[strlen(cstr)+strlen(q.cstr)+1]; strcpy(s.cstr,cstr); strcat(s.cstr,q.cstr); return s; } CString CString::operator =(const CString &q) { if(this!=&q) { if(cstr) delete[] cstr; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } return *this; } For testing I used a code just as simple as this CString a = CString("Hello") + CString(" World"); printf(a); I tried debugging it but at a point I get lost. First it calls the constructor 2 times for "hello" and for " world". Then it get's in the + operator which is fine. Then it calls the constructor for the empty string. After that it get's into "CString(CString& str)" and now I'm lost. Why is this happening? After this I noticed my string containing "Hello World" is in the destructor (a few times in a row). Again I'm very puzzeled. After converting again from char* to Cstring and back and forth it stops. It never get's into the = operator but neither does it go further. printf(a) is never reached. I use VisualStudio 2010 for this but it's basically just standard c++ code and thus I don't think it should make that much of a difference

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  • MediaElement not showing in custom 3D class

    - by user3271180
    I'm trying to display a videostream in a Viewport3d. When I add the MediaElement via xaml, the video plays without a problem; even when I add the video as ModelVisual3D in the code-behind, the video works. When I abstract the video into a class, however, the video stops appearing. This happens with both web and local video files. I tried compiling with both x86 and 64 bit. Any way to fix this behaviour? Why is this happening? I have the following viewport: <Viewport3D> <!-- Camera --> <Viewport3D.Camera> <PerspectiveCamera Position="0,0,100" LookDirection="0,0,-1" UpDirection="0,1,0" /> </Viewport3D.Camera> <!-- Light --> <ModelVisual3D> <ModelVisual3D.Content> <AmbientLight Color="White" /> </ModelVisual3D.Content> </ModelVisual3D> <!-- this doesn't work --> <mediaElementTest:VideoControl /> <!-- but this does? --> <!--<ModelVisual3D> <ModelVisual3D.Content> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-100,-100,0 100,-100,0 100,100,0 -100,100,0" TextureCoordinates="0,1 1,1 1,0 0,0" TriangleIndices="0 1 2 0 2 3" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial> <DiffuseMaterial.Brush> <VisualBrush> <VisualBrush.Visual> <MediaElement Source="http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4" /> </VisualBrush.Visual> </VisualBrush> </DiffuseMaterial.Brush> </DiffuseMaterial> </GeometryModel3D.Material> </GeometryModel3D> </ModelVisual3D.Content> </ModelVisual3D>--> </Viewport3D> VideoControl.xaml <UIElement3D x:Class="MediaElementTest.VideoControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"/> VideoControl.xaml.cs public partial class VideoControl { public VideoControl() { InitializeComponent(); Visual3DModel = CreateModel(); } private GeometryModel3D CreateModel() { return new GeometryModel3D { Geometry = new MeshGeometry3D { Positions = new Point3DCollection { new Point3D(-100, -100, 0), new Point3D(100, -100, 0), new Point3D(100, 100, 0), new Point3D(-100, 100, 0) }, TextureCoordinates = new PointCollection { new Point(0, 1), new Point(1, 1), new Point(1, 0), new Point(0, 0) }, TriangleIndices = new Int32Collection { 0, 1, 2, 0, 2, 3 } }, Material = new DiffuseMaterial(new VisualBrush(new MediaElement { Source = new Uri("http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4", UriKind.RelativeOrAbsolute) })) }; } }

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  • Problem with python class

    - by Tasbeer
    Hi I am new to Python and as a part of my assignment I have written the following class import nltk.stem.api class BanglaStemmer(nltk.stem.api.StemmerI): suffixList = ['\xef\xbb\xbf\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa6\xbe\xe0\xa6\xae\n', '\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa7\x87\n', '\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa6\xbf\n', '\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\n', '\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb8\n', '\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\n', '\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa7\x87\n', '\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x87\xe0\xa6\x9b\n', '\xe0\xa6\xbf\xe0\xa7\x9f\xe0\xa7\x8b\n', '\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa6\xbe\xe0\xa6\xae\n', '\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa7\x87\n', '\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa6\xbf\n', '\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\n', '\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb8\n', '\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa6\xbf\n', '\xe0\xa7\x87\xe0\xa6\x9b\xe0\xa7\x87\n', '\xe0\xa7\x87\xe0\xa6\x9b\n', '\xe0\xa6\xa4\xe0\xa7\x87\n', '\xe0\xa6\x9a\xe0\xa7\x8d\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa6\xbe\xe0\xa6\xae\n', '\xe0\xa6\x9a\xe0\xa7\x8d\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa6\x9a\xe0\xa7\x8d\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa7\x87\n', '\xe0\xa6\x9a\xe0\xa7\x8d\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa6\xbf\n', '\xe0\xa6\x9a\xe0\xa7\x8d\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\n', '\xe0\xa6\x9a\xe0\xa7\x8d\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb8\n', '\xe0\xa6\x9a\xe0\xa7\x8d\xe0\xa6\x9b\xe0\xa6\xbf\n', '\xe0\xa6\x9a\xe0\xa7\x8d\xe0\xa6\x9b\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa6\x9a\xe0\xa7\x8d\xe0\xa6\x9b\xe0\xa7\x87\n', '\xe0\xa6\x9a\xe0\xa7\x8d\xe0\xa6\x9b\n', '\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa6\xbe\xe0\xa6\xae\n', '\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa7\x87\n', '\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\xe0\xa6\xbf\n', '\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb2\n', '\xe0\xa6\x9b\xe0\xa6\xbf\xe0\xa6\xb8\n', '\xe0\xa6\x9b\xe0\xa6\xbf\n', '\xe0\xa6\x9b\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa6\x9b\n', '\xe0\xa6\xa4\xe0\xa6\xbf\xe0\xa6\xb8\n', '\xe0\xa6\xa4\xe0\xa6\xbe\xe0\xa6\xae\n', '\xe0\xa6\xb2\xe0\xa6\xbe\xe0\xa6\xae\n', '\xe0\xa6\xb2\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa6\xa4\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa6\xac\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa7\x87\xe0\xa6\xa8\n', '\xe0\xa6\xbf\xe0\xa6\xb8\n', '\xe0\xa7\x81\xe0\xa6\xa8\n', '\xe0\xa7\x81\xe0\xa6\x95\n', '\xe0\xa6\xb2\xe0\xa7\x87\n', '\xe0\xa6\xac\xe0\xa7\x87\n', '\xe0\xa6\xb2\xe0\xa6\xbf\n', '\xe0\xa6\xac\xe0\xa6\xbf\n', '\xe0\xa6\xa4\xe0\xa6\xbf\n', '\xe0\xa6\xb2\n', '\xe0\xa6\xa4\n', '\xe0\xa7\x8b\n', '\xe0\xa6\xbf\n', '\xe0\xa7\x87\n', '\xe0\xa7\x8d\n', '\xe0\xa6\x87\n', '\xe0\xa6\xac\n', '\xe0\xa6\xb8\n', '\xe0\xa6\xa8\n', '\xe0\xa6\x95\n', '\xe0\xa6\x93\n', '\xe0\xa7\x9f\n'] def stem(self,token): for suffix in suffixList: if token.endswith(suffix): return token[:-len(suffix)] return token The problem is that when I try to compile run it by creating an instance and calling the stem() function with a parameter , it says that the suffixList is not defined. Couldn't figure out what's the problem. Is there a different way in which the class variables have to be declared ? please help

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  • Win32 reset event like synchronization class with boost C++

    - by fgungor
    I need some mechanism reminiscent of Win32 reset events that I can check via functions having the same semantics with WaitForSingleObject() and WaitForMultipleObjects() (Only need the ..SingleObject() version for the moment) . But I am targeting multiple platforms so all I have is boost::threads (AFAIK) . I came up with the following class and wanted to ask about the potential problems and whether it is up to the task or not. Thanks in advance. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) return; cond_var.wait(LOCK); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); bool ret = cond_var.timed_wait(LOCK, dur) || flag; if (auto_reset && ret) flag = false; return ret; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } }; Example usage; reset_event terminate_thread; void fn_thread() { while(!terminate_thread.wait(boost::posix_time::milliseconds(10))) { std::cout << "working..." << std::endl; boost::this_thread::sleep(boost::posix_time::milliseconds(1000)); } std::cout << "thread terminated" << std::endl; } int main() { boost::thread worker(fn_thread); boost::this_thread::sleep(boost::posix_time::seconds(1)); terminate_thread.set(); worker.join(); return 0; } EDIT I have fixed the code according to Michael Burr's suggestions. My "very simple" tests indicate no problems. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: explicit reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return; } do { cond_var.wait(LOCK); } while(!flag); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return true; } bool ret = cond_var.timed_wait(LOCK, dur); if (ret && flag) { if (auto_reset) flag = false; return true; } return false; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } };

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  • How to show / hide all tags with the same class with Java Script?

    - by Roger
    I need a javascrit function that shows/hides all span tags with a specific class (t1, t2 or t3) in a HTML document. Example: <script type="text/javascript"> <!-- function sh(t){//show_hide(text number class) //??? } //--> </script> <div id='C'> <p> <span class="P"> Normal allways visible text. <span class="t1">Text 1</span> <span class="t2">Text 2</span> <span class="t3">Text 3</span> Normal allways visible text. <span> </p> <p> <span class="P"> Normal allways visible text. <span class="t1">Text 1</span> <span class="t2">Text 2</span> <span class="t3">Text 3</span> Normal (allways visible text. <span> </p> <p><span>Normal allways visible text.</span></p> </div> The function sh (show hide) could be trigerred like this: <p>Show: <a href="#" onclick="sh('t1');">text 1</a> | <a href="#" onclick="sh(t2);">text 2</a> | <a href="#" onclick="sh(t3);">text 3</a></p> An important detail is that when the span class t1 is visible, all other span class t2 and t3 are hidden. The default is to have all span class t1 visible at the first load. Till now, the only solution I found was this one (a bit too complicated though). Thanks a lot. The folks are using these links to help visualize the effect of the code: http://jsfiddle.net/v3vWM/ http://jsfiddle.net/tEUYC/ http://jsfiddle.net/RpVUN/

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  • C++ classes & linked list: adding & counting items

    - by user342289
    I need to make a linked list with classes. Each list will store two values: a URI and IP. After doing all the adding, I need to be able count the total number of items in the linked list. I have tried the following code but it doesn't compile. Any suggestions please? #include <iostream> #include <cstdlib> #include <string> using namespace std; class ip_uri_store { protected: string ip; string uri; ip_uri_store *next; public: ip_uri_store(string huri, string hip); void additem(string auri, string aip); void deleteitem(string duri); void findbyuri(string furi); void findbyip(string fip); int totalitems(); }; ip_uri_store *head = NULL; ip_uri_store *curr = NULL; void ip_uri_store::additem(string auri, string aip) { curr = head; while (curr->next != NULL) { curr = curr->next; } curr->uri = auri; curr->next = new ip_uri_store; curr->ip = aip; curr->next = new ip_uri_store; curr = curr->next; curr = head; } int ip_uri_store::totalitems() { int i = 0; curr = head; while (curr->next != NULL) { i += 1; curr = curr->next; } return i; } int main(int argc, char *argv[]) { if (argc == 1) { cout << "123456, [email protected], Gordon Brown" << endl; return (0); } head = new ip_uri_store; curr = head; int i; for (i = 1; i < argc; i++) { if (argv[i][0] == 'A') //add item { ip_uri_store.additem(argv[i + 1], argv[i + 2]); i += 2; } else if (argv[i][0] == 'N') //print total tiems { cout << ip_uri_store.totalitems() << endl; } else { cout << "command error\n"; return 0; } } return (0); }

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