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  • What are invariants, how can they be used, and have you ever used it in your program?

    - by gablin
    I'm reading Coders at Work, and in it there's a lot of talk about invariants. As far as I've understood it, an invariant is a condition which holds both before and after an expression. They're, among other things, useful in proving that loop is correct, if I remember my Logic course correctly. Is my description correct, or have I missed something? Have you ever used them in your program? And if so, how did they benefit?

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  • Watch syntax help

    - by Jason
    In my Systems Programming class, there are weekly programming experiments, and I'm having trouble with the current one. The objective is to write a C program that slowly writes a string of text to a file, metered by usleep() in a 100 count for loop. The goal of the experiment is to observe the file size buffer in action via the watch command. However, I can't get it to work using watch -d ./output What syntax do I need for the watch command to see the changes made to the file size?

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  • Are there any good books on how to design software?

    - by nc01
    I've been programming for a while and I think I write clean code. But I do this by hacking away, tinkering and testing things until I feel good about the functionality, and then coming in and refactoring, refactoring, refactoring. I tend to write mostly in PHP, Java, and C. Are there any good books that will help me learn to visualize things better and not code everything as if in an infinite REPL loop? Thanks.

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  • How to have an Arduino wait until it receives data over serial?

    - by SonicDH
    So I've wired up a little robot with a sound shield and some sensors. I'm trying to write a sketch that will let check the sensors. What I'd like for it to do is print out a little menu over serial, wait until the user sends a selection, jump to the function that matches their selection, then (once the function is done) jump back and print the menu again. Here's what I've written, but I'm not a that good of a coder, so it doesn't work. Where am I going wrong? #include <Servo.h> Servo steering; Servo throttle; int pos = 0; int val = 0; void setup(){   Serial.begin(9600);   throttle.write(90);   steering.write(90);   pinMode(A0, INPUT);   pinMode(7, INPUT);   char ch = 0; } void loop(){   Serial.println("Menu");   Serial.println("--------------------");   Serial.println("1. Motion Readout");   Serial.println("2. Distance Readout");   Serial.println("3. SD Directory Listing");   Serial.println("4. Sound Test");   Serial.println("5. Car Test");   Serial.println("--------------------");   Serial.println("Type the number and press enter");   while(char ch = 0){   ch = Serial.read();}   char ch;   switch(ch)   {     case '1':     motion();   }    ch = 0; } //menu over, lets get to work. void motion(){   Serial.println("Haha, it works!"); } I'm pretty sure a While loop is the right thing to do, but I'm probably implementing it wrong. Can anyone shed some light on this?

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  • Why RenderTarget2D overwrites other objects when trying to put some text in a model?

    - by cad
    I am trying to draw an object composited by two cubes (A & B) (one on top of the other, but for now I have them a little bit more open). I am able to do it and this is the result. (Cube A is the blue and Cube B is the one with brown text that comes from a png texture) But I want to have any text as parameter in the cube B. I have tried what @alecnash suggested in his question, but for some reason when I try to draw cube B, cube A dissapears and everything turns purple. This is my draw code: public void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Matrix viewMatrix, Matrix projectionMatrix) { graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; graphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; // CUBE A basicEffect.View = viewMatrix; basicEffect.Projection = projectionMatrix; basicEffect.World = Matrix.CreateTranslation(ModelPosition); basicEffect.VertexColorEnabled = true; foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); drawCUBE_TOP(graphicsDevice); drawCUBE_Floor(graphicsDevice); DrawFullSquareStripesFront(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesLeft(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesRight(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesBack(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); } // CUBE B // Set the World matrix which defines the position of the cube texturedCubeEffect.World = Matrix.CreateTranslation(ModelPosition); // Set the View matrix which defines the camera and what it's looking at texturedCubeEffect.View = viewMatrix; // Set the Projection matrix which defines how we see the scene (Field of view) texturedCubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model texturedCubeEffect.TextureEnabled = true; Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); texturedCubeEffect.Texture = a; //texturedCubeEffect.Texture = cubeTexture; // Enable some pretty lights texturedCubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in texturedCubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } private Texture2D SpriteFontTextToTexture(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, SpriteFont font, string text, Color backgroundColor, Color textColor) { Vector2 Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(graphicsDevice, (int)Size.X, (int)Size.Y); graphicsDevice.SetRenderTarget(renderTarget); graphicsDevice.Clear(Color.Transparent); spriteBatch.Begin(); //have to redo the ColorTexture //spriteBatch.Draw(ColorTexture.Create(graphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); spriteBatch.DrawString(font, text, Vector2.Zero, textColor); spriteBatch.End(); graphicsDevice.SetRenderTarget(null); return renderTarget; } The way I generate texture with dynamic text is: Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); After commenting several parts to see what caused the problem, it seems to be located in this line graphicsDevice.SetRenderTarget(renderTarget);

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  • Memory is full with vertex buffer

    - by Christian Frantz
    I'm having a pretty strange problem that I didn't think I'd run into. I was able to store a 50x50 grid in one vertex buffer finally, in hopes of better performance. Before I had each cube have an individual vertex buffer and with 4 50x50 grids, this slowed down my game tremendously. But it still ran. With 4 50x50 grids with my new code, that's only 4 vertex buffers. With the 4 vertex buffers, I get a memory error. When I load the game with 1 grid, it takes forever to load and with my previous version, it started up right away. So I don't know if I'm storing chunks wrong or what but it stumped me -.- for (int x = 0; x < 50; x++) { for (int z = 0; z < 50; z++) { for (int y = 0; y <= map[x, z]; y++) { SetUpVertices(); SetUpIndices(); cubes.Add(new Cube(device, new Vector3(x, map[x, z] - y, z), grass)); } } } vertexBuffer = new VertexBuffer(device, typeof(VertexPositionTexture), vertices.Count(), BufferUsage.WriteOnly); vertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); indexBuffer = new IndexBuffer(device, typeof(short), indices.Count(), BufferUsage.WriteOnly); indexBuffer.SetData(indices.ToArray()); Thats how theyre stored. The array I'm reading from is a byte array which defines the coordinates of my map. Now with my old version, I used the same loading from an array so that hasn't changed. The only difference is the one vertex buffer instead of 2500 for a 50x50 grid. cubes is just a normal list that holds all my cubes for the vertex buffer. Another thing that just came to mind would be my draw calls. If I'm setting an effect for each cube in my cube list, that's probably going to take a lot of memory. How can I avoid doing this? I need the foreach method to set my cubes to the right position foreach (Cube block in cube.cubes) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(block.cubePosition); effect.World = center * scale * translate; effect.View = cam.view; effect.Projection = cam.proj; effect.FogEnabled = false; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); noc++; }

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  • C# Dev Challenge Part 1 of n &ndash; Beginner Edition

    - by mbcrump
    I developed this challenge to test one’s knowledge of C Sharp. I am planning on creating several challenges with different skill sets, so don’t get mad if this challenge doesn’t well challenge you... I noticed that most people like short quizzes so this one only contains 5 questions. All of the challenges are clear and concise of what I am asking you to do. No smoke and mirrors here, meaning that none of the code has syntax errors. The purpose of this exercise is to test several OOP concepts and see how much of the C# language you really know. Question #1 – Lets start off Easy… Will the following code snippet compile successfully? What does this question test? - Can this compile without a namespace? Do you have to have an entry point of “static void Main()”? class Test { static int Main() { System.Console.WriteLine("Developer Challenge"); return 0; } } Answer (select text in box below): Yes, it will compile successfully. Question #2 – What is the value of the Console.WriteLine statements? What does this question test? – Do I understand reference types/value types? If a variable is declared with the @ symbol and its not a reserved keyword does the application compile successfully? using System; internal struct MyStruct { public int Value; } internal class MyClass { public int Value; } class Test { static void Main() { MyStruct @struct1 = new MyStruct(); MyStruct @struct2 = @struct1; @struct2.Value = 100; MyClass @ref1 = new MyClass(); MyClass @ref2 = @ref1; @ref2.Value = 100; Console.WriteLine("Value Type: {0} {1}", @struct1.Value, @struct2.Value); Console.WriteLine("Reference Type: {0} {1}", @ref1.Value, @ref2.Value); } } Answer (select text in box below): Value Type: 0 100 Reference Type: 100 100 Question #3 – What is the value of the Console.WriteLine statements? What does this question test? – Can 2 objects reference the same point in memory? using System; class Test { static void Main() { string s1 = "Testing2"; string t1 = s1; Console.WriteLine(s1 == t1); Console.WriteLine((object)s1 == (object)t1); } } Answer (select text in box below): True True Question #4 – What is the value of the Console.WriteLine statements? What does this question test? – How does the “Stack” work – LIFO or FIFO?   using System; using System.Collections; class Test { static void Main() { Stack a = new Stack(5); a.Push("1"); a.Push("2"); a.Push("3"); a.Push("4"); a.Push("5"); foreach (var o in a) { Console.WriteLine(o); } } } Answer (select text in box below): 5 4 3 2 1 Question #5 – What is the value of the Console.WriteLine statements? What does this question test? – Array and General Looping Knowledge. using System; namespace ConsoleApplication5 { class Program { static void Main(string[] args) { int[] J_LIST = new int[5] { 1, 2, 3, 4, 5 }; int K = 10; int L = 5; foreach (var J in J_LIST) { K = K - J; L = K + 2 * J; Console.WriteLine("J = {0, 5} K = {1, 5} L = {2, 5}", J, K, L); } Console.ReadLine(); } } } Answer (select text in box below): J = 1 K = 9 L = 11 J = 2 K = 7 L = 11 J = 3 K = 4 L = 10 J = 4 K = 0 L = 8 J = 5 K = -5 L = 5 Stay Tuned for more challenges!

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  • please look my first project [closed]

    - by gökhan
    good night my project is about that Write a program that uses a loop to calculate the first 15 values of the Fibonacci number sequence and store them in an array, call it FibArr, of size 15 DWORDS. Fibonacci number sequence is described by the following formula: Fib(1) = 1, Fib(2) = 1, Fib(n) = Fib(n -1) + Fib(n - 2). Place each value in the EAX register and display it with a call DumpRegs statement.So I dont have an idea about this topic please help me thanks

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  • A simple T-SQL statement to create a list of lookup values

    In this article, we provide a simple way to get a comma delimited list from a table of entries without having to use a CURSOR or a WHILE loop to read through the table. Are you sure you can restore your backups? Run full restore + DBCC CHECKDB quickly and easily with SQL Backup Pro's new automated verification. Check for corruption and prepare for when disaster strikes. Try it now.

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  • Question about Byte-Pairing for data compression [closed]

    - by user1669533
    Question about Byte-Pairing for data compression. If byte pairing converts two byte values to a single byte value, splitting the file in half, then taking a gig file and recusing it 16 times shrinks it to 62,500,000. My question is, is byte-pairing really efficient? Is the creation of a 5,000,000 iteration loop, to be conservative, efficient? I would like some feed back on and some incisive opinions please. Best Regards.

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  • i want to access mysql database table on given conditions in drop down menu [on hold]

    - by user3909877
    as the code below is accesing the database table directly but i want it to display the table content on giving conditions in drop down menu like when i select islamabad in one drop down menu and lahore in other as given in code and press search buttonn then it display the table flights.but it is displaying it directly <p class="h2">Quick Search</p> <div class="sb2_opts"> <p> </p> <form method="post" action=""> <p>Enter your source and destination.</p> <p> From:</p> <select name="from"> <option value="Islamabad">Islamabad</option> <option value="Lahore">Lahore</option> <option value="murree">Murree</option> <option value="Muzaffarabad">Muzaffarabad</option> </select> <p> To:</p> <select name="To"> <option value="Islamabad">Islamabad</option> <option value="Lahore">Lahore</option> <option value="murree">Murree</option> <option value="Muzaffarabad">Muzaffarabad</option> </select> <input type="submit" value="search" /> </form> </form> </table> <?php $from = isset($_POST['from'])?$_POST['from']:''; $to = isset($_POST['to'])?$_POST['to']:''; if( $from =='Islamabad'){ if($to == 'Lahore'){ $db_host = 'localhost'; $db_user = 'root'; $database = 'homedb'; $table = 'flights'; if (!mysql_connect($db_host, $db_user)) die("Can't connect to database"); if (!mysql_select_db($database)) die("Can't select database"); $result = mysql_query("SELECT * FROM {$table}"); if (!$result) { die("Query to show fields from table failed"); } $result = mysql_query("SELECT * FROM {$table}"); if (!$result) { die("Query to show fields from table failed"); } $fields_num = mysql_num_fields($result); echo "<h1>Table: {$table}</h1>"; echo "<table border='1'><tr>"; while($row = mysql_fetch_row($result)) { echo "<tr>"; // $row is array... foreach( .. ) puts every element // of $row to $cell variable foreach($row as $cell) echo "<td>$cell</td>"; echo "</tr>\n"; } } } mysqli_close($con); ?>

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  • Five Tips For Increasing Website Conversion Rate - SEO

    If you run a business online, you are probably aware of the many changes that take place on the World Wide Web on a daily basis. Failing to track your website conversion rate and not update your site can bring you out of the loop just as quickly as you were added. This does not, of course, mean the visibility of your site will go away, but it does mean you will not be as visible.

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  • Should the main game object be static in c++

    - by Som_kun
    I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options (such as screen size and keyboard bindings) would be easier accessed There should only ever be one main game loop, so this makes sure for me. The cons: From what I've heard, static classes in C++ are a bear to work with I've read that this may cause problems later in development (things don't work right or can't be used properly

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  • Game programming and quantity of timers

    - by andresjb
    I've made a simple 2D game engine using C# and DirectX and it's fully functional for the demo I made to test it. I have a Timer object that uses QueryPerformanceCounter and I don't know what's the better choice: use only one timer in the game loop to update everything in the game, or an independent timer in every object that needs one. My worry is that when I try to implement threads, what will happen with timers? What happens with the sync?

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  • bulk insert and update with ADO.NET Entity Framework

    - by Keith Barrows
    I am writing a small application that does a lot of feed processing. I want to use LINQ EF for this as speed is not an issue, it is a single user app and, in the end, will only be used once a month. My questions revolves around the best way to do bulk inserts using LINQ EF. After parsing the incoming data stream I end up with a List of values. Since the end user may end up trying to import some duplicate data I would like to "clean" the data during insert rather than reading all the records, doing a for loop, rejecting records, then finally importing the remainder. This is what I am currently doing: DateTime minDate = dataTransferObject.Min(c => c.DoorOpen); DateTime maxDate = dataTransferObject.Max(c => c.DoorOpen); using (LabUseEntities myEntities = new LabUseEntities()) { var recCheck = myEntities.ImportDoorAccess.Where(a => a.DoorOpen >= minDate && a.DoorOpen <= maxDate).ToList(); if (recCheck.Count > 0) { foreach (ImportDoorAccess ida in recCheck) { DoorAudit da = dataTransferObject.Where(a => a.DoorOpen == ida.DoorOpen && a.CardNumber == ida.CardNumber).First(); if (da != null) da.DoInsert = false; } } ImportDoorAccess newIDA; foreach (DoorAudit newDoorAudit in dataTransferObject) { if (newDoorAudit.DoInsert) { newIDA = new ImportDoorAccess { CardNumber = newDoorAudit.CardNumber, Door = newDoorAudit.Door, DoorOpen = newDoorAudit.DoorOpen, Imported = newDoorAudit.Imported, RawData = newDoorAudit.RawData, UserName = newDoorAudit.UserName }; myEntities.AddToImportDoorAccess(newIDA); } } myEntities.SaveChanges(); } I am also getting this error: System.Data.UpdateException was unhandled Message="Unable to update the EntitySet 'ImportDoorAccess' because it has a DefiningQuery and no element exists in the element to support the current operation." Source="System.Data.SqlServerCe.Entity" What am I doing wrong? Any pointers are welcome.

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  • How to get foreignSecurityPrincipal from group. using DirectorySearcher

    - by kain64b
    What I tested with 0 results: string queryForeignSecurityPrincipal = "(&(objectClass=foreignSecurityPrincipal)(memberof:1.2.840.113556.1.4.1941:={0})(uSNChanged>={1})(uSNChanged<={2}))"; sidsForeign = GetUsersSidsByQuery(groupName, string.Format(queryForeignSecurityPrincipal, groupPrincipal.DistinguishedName, 0, 0)); public IList<SecurityIdentifier> GetUsersSidsByQuery(string groupName, string query) { List<SecurityIdentifier> results = new List<SecurityIdentifier>(); try{ using (var context = new PrincipalContext(ContextType.Domain, DomainName, User, Password)) { using (var groupPrincipal = GroupPrincipal.FindByIdentity(context, IdentityType.SamAccountName, groupName)) { DirectoryEntry directoryEntry = (DirectoryEntry)groupPrincipal.GetUnderlyingObject(); do { directoryEntry = directoryEntry.Parent; } while (directoryEntry.SchemaClassName != "domainDNS"); DirectorySearcher searcher = new DirectorySearcher(directoryEntry){ SearchScope=System.DirectoryServices.SearchScope.Subtree, Filter=query, PageSize=10000, SizeLimit = 15000 }; searcher.PropertiesToLoad.Add("objectSid"); searcher.PropertiesToLoad.Add("distinguishedname"); using (SearchResultCollection result = searcher.FindAll()) { foreach (var obj in result) { if (obj != null) { var valueProp = ((SearchResult)obj).Properties["objectSid"]; foreach (var atributeValue in valueProp) { SecurityIdentifier value = (new SecurityIdentifier((byte[])atributeValue, 0)); results.Add(value); } } } } } } } catch (Exception e) { WriteSystemError(e); } return results; } I tested it on usual users with query: "(&(objectClass=user)(memberof:1.2.840.113556.1.4.1941:={0})(uSNChanged>={1})(uSNChanged<={2}))" and it is work, I test with objectClass=* ... nothing help... But If I call groupPrincipal.GetMembers,I get all foreing user account from group. BUT groupPrincipal.GetMembers HAS MEMORY LEAK. Any Idea how to fix my query????

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  • OpenXML SDK: Make Excel recalculate formula

    - by chiccodoro
    I update some cells of an Excel spreadsheet through the Microsoft Office OpenXML SDK 2.0. Changing the values makes all cells containing formula that depend on the changed cells invalid. However, due to the cached values Excel does not recalculate the formular, even if the user clicks on "Calculate now". What is the best way to invalidate all dependent cells of the whole workbook through the SDK? So far, I've found the following code snippet at http://cdonner.com/introduction-to-microsofts-open-xml-format-sdk-20-with-a-focus-on-excel-documents.htm: public static void ClearAllValuesInSheet (SpreadsheetDocument spreadSheet, string sheetName) { WorksheetPart worksheetPart = GetWorksheetPartByName(spreadSheet, sheetName); foreach (Row row in worksheetPart.Worksheet. GetFirstChild().Elements()) { foreach (Cell cell in row.Elements()) { if (cell.CellFormula != null && cell.CellValue != null) { cell.CellValue.Remove(); } } } worksheetPart.Worksheet.Save(); } Besides the fact that this snippet does not compile for me, it has two limitations: It only invalidates a single sheet, although other sheets might contain dependent formula It does not take into account any dependencies. I am looking for a way that is efficient (in particular, only invalidates cells that depend on a certain cell's value), and takes all sheets into account. Update: In the meantime I have managed to make the code compile & run, and to remove the cached values on all sheets of the workbook. (See answers.) Still I am interested in better/alternative solutions, in particular how to only delete cached values of the cells that actually depend on the updated cell.

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  • Commit in sharpSVN

    - by Pedro
    Hello! I have a problem doing commit with sharpsvn. Now i´m adding all the files of my working copy (if the file is added throws an exception), and after it i do commit. It works but it trows exceptions. There is some way to get the status of the repository before do add() and only add the new files or the files who are changed? And if i delete one file or folder on my working copy , How can i delete these files or folder on the repository? Code: String[] folders; folders = Directory.GetDirectories(direccionLocal,"*.*", SearchOption.AllDirectories); foreach (String folder in folders) { String[] files; files = Directory.GetFiles(folder); foreach (String file in files) { if (file.IndexOf("\\.svn") == -1) { Add(file, workingcopy); } } } Commit(workingcopy, "change"); Add: public bool Add(string path, string direccionlocal) { using (SvnClient client = new SvnClient()) { SvnAddArgs args = new SvnAddArgs(); args.Depth = SvnDepth.Empty; Console.Out.WriteLine(path); args.AddParents = true; try { return client.Add(path, args); } catch (Exception ex) { return false; } } } Commit: public bool Commit(string path, string message) { using (SvnClient client = new SvnClient()) { SvnCommitArgs args = new SvnCommitArgs(); args.LogMessage = message; args.ThrowOnError = true; args.ThrowOnCancel = true; try { return client.Commit(path, args); } catch (Exception e) { if (e.InnerException != null) { throw new Exception(e.InnerException.Message, e); } throw e; } } }

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  • Programmatically Set a QueryStringFilterWebPart / ExcelWebRenderer Connection

    - by user355972
    Code: public static void ChartPageConnector(SPWeb web, string pageURL, string providerWpId, string consumerWpId, string mappedName) { SPFile file = web.Files[pageURL]; SPLimitedWebPartManager mgr = file.GetLimitedWebPartManager(PersonalizationScope.Shared); TransformableFilterValuesToFilterValuesTransformer transformer = new TransformableFilterValuesToFilterValuesTransformer(); transformer.MappedConsumerParameterName = mappedName; //QueryStringFilterWebPart provider = (QueryStringFilterWebPart)mgr.WebParts[providerWpId]; //ExcelWebRenderer consumer = (ExcelWebRenderer)mgr.WebParts[consumerWpId]; JWP.WebPart provider = mgr.WebParts[providerWpId]; JWP.WebPart consumer = mgr.WebParts[consumerWpId]; ProviderConnectionPoint pcp = null; foreach (ProviderConnectionPoint ppoint in mgr.GetProviderConnectionPoints(provider)) { if (ppoint.InterfaceType == typeof(Microsoft.SharePoint.WebPartPages.ITransformableFilterValues)) { pcp = ppoint; break; } } ConsumerConnectionPoint ccp = null; foreach (ConsumerConnectionPoint cpoint in mgr.GetConsumerConnectionPoints(consumer)) { if (cpoint.InterfaceType == typeof(IFilterValues)) { ccp = cpoint; break; } } //mgr.SPConnectWebParts(provider, pcp, consumer, ccp); mgr.SPConnectWebParts(provider, pcp, consumer, ccp, transformer); file.Update(); web.Update(); } Error: The connection point "IFilterValues" on "g_33d68e82_6478_4629_a079_5a7e02ac4695" is disabled. Any Ideas Why?

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  • How to resolve java.nio.charset.UnmappableCharacterException in Scala 2.8.0?

    - by Roman Kagan
    I'm using Scala 2.8.0 and trying to read pipe delimited file like in code snipped below: object Main { def main(args: Array[String]) :Unit = { if (args.length > 0) { val lines = scala.io.Source.fromPath("QUICK!LRU-2009-11-15.psv") for (line <-lines) print(line) } } } Here's the error: Exception in thread "main" java.nio.charset.UnmappableCharacterException: Input length = 1 at java.nio.charset.CoderResult.throwException(CoderResult.java:261) at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:319) at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:158) at java.io.InputStreamReader.read(InputStreamReader.java:167) at java.io.BufferedReader.fill(BufferedReader.java:136) at java.io.BufferedReader.read(BufferedReader.java:157) at scala.io.BufferedSource$$anonfun$1$$anonfun$apply$1.apply(BufferedSource.scala:29) at scala.io.BufferedSource$$anonfun$1$$anonfun$apply$1.apply(BufferedSource.scala:29) at scala.io.Codec.wrap(Codec.scala:65) at scala.io.BufferedSource$$anonfun$1.apply(BufferedSource.scala:29) at scala.io.BufferedSource$$anonfun$1.apply(BufferedSource.scala:29) at scala.collection.Iterator$$anon$14.next(Iterator.scala:149) at scala.collection.Iterator$$anon$2.next(Iterator.scala:745) at scala.collection.Iterator$$anon$2.head(Iterator.scala:732) at scala.collection.Iterator$$anon$24.hasNext(Iterator.scala:405) at scala.collection.Iterator$$anon$20.hasNext(Iterator.scala:320) at scala.io.Source.hasNext(Source.scala:209) at scala.collection.Iterator$class.foreach(Iterator.scala:534) at scala.io.Source.foreach(Source.scala:143) ... at infillreports.Main$.main(Main.scala:8) at infillreports.Main.main(Main.scala) Java Result: 1

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  • LinqToSql - Parallel - DataContext and Parallel

    - by Gregoire
    In .NET 4 and multicore environment, does the linq to sql datacontext object take advantage of the new parallels if we use DataLoadOptions.LoadWith? EDIT I know linq to sql does not parallelize ordinary queries. What I want to know is when we specify DataLoadOption.LoadWith, does it use parallelization to perform the match between each entity and its sub entities? Example: using(MyDataContext context = new MyDataContext()) { DataLaodOptions options =new DataLoadOptions(); options.LoadWith<Product>(p=>p.Category); return this.DataContext.Products.Where(p=>p.SomeCondition); } generates the following sql: Select Id,Name from Categories Select Id,Name, CategoryId from Products where p.SomeCondition when all the products are created, will we have a categories.ToArray(); Parallel.Foreach(products, p => { p.Category == categories.FirstOrDefault(c => c.Id == p.CategoryId); }); or categories.ToArray(); foreach(Product product in products) { product.Category = categories.FirstOrDefault(c => c.Id == product.CategoryId); } ?

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  • X509 Certificates, DigitalSignature vs NonRepudiation (C#)

    - by Eyvind
    We have been handed a set of test sertificates on smart cards for developing a solution that requires XML messages to be signed using PKI. Each (physical) smart card seems to have two certificates stored on it. I import them into the Windows certificate store using software supplied by the smart card provider, and then use code resembling the following to iterate over the installed certificates: foreach (X509Certificate2 x509 in CertStore.Certificates) { foreach (X509Extension extension in x509.Extensions) { if (extension.Oid.Value == "one we are interested in") { X509KeyUsageExtension ext = (X509KeyUsageExtension)extension; if ((ext.KeyUsages & X509KeyUsageFlags.DigitalSignature) != X509KeyUsageFlags.None) { // process certs here We have been told to use the certificates that have the NonRepudiation key usage flag set to sign the XMLs. However, the certificate that has the NonRepudiation flag has this flag only, and not for instance the DigitalSignature flag which I check for above. Does this strike anyone but me as slightly odd? I am in other words told to sign with a certificate that does not (appear to) have the DigitalSignature usage flag set. Is this normal procedure? Any comments? Thanks.

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  • C# performance analysis- how to count CPU cycles?

    - by Lirik
    Is this a valid way to do performance analysis? I want to get nanosecond accuracy and determine the performance of typecasting: class PerformanceTest { static double last = 0.0; static List<object> numericGenericData = new List<object>(); static List<double> numericTypedData = new List<double>(); static void Main(string[] args) { double totalWithCasting = 0.0; double totalWithoutCasting = 0.0; for (double d = 0.0; d < 1000000.0; ++d) { numericGenericData.Add(d); numericTypedData.Add(d); } Stopwatch stopwatch = new Stopwatch(); for (int i = 0; i < 10; ++i) { stopwatch.Start(); testWithTypecasting(); stopwatch.Stop(); totalWithCasting += stopwatch.ElapsedTicks; stopwatch.Start(); testWithoutTypeCasting(); stopwatch.Stop(); totalWithoutCasting += stopwatch.ElapsedTicks; } Console.WriteLine("Avg with typecasting = {0}", (totalWithCasting/10)); Console.WriteLine("Avg without typecasting = {0}", (totalWithoutCasting/10)); Console.ReadKey(); } static void testWithTypecasting() { foreach (object o in numericGenericData) { last = ((double)o*(double)o)/200; } } static void testWithoutTypeCasting() { foreach (double d in numericTypedData) { last = (d * d)/200; } } } The output is: Avg with typecasting = 468872.3 Avg without typecasting = 501157.9 I'm a little suspicious... it looks like there is nearly no impact on the performance. Is casting really that cheap?

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  • spring-mvc binding arraylist in form

    - by Mike
    In my controller I added an ArrayList to my model with the attribute name "users". Now I looked around and this is the method I found (including a question here): <form:form action="../user/edit" method="post" modelAttribute="users"> <table> <c:forEach var="user" items="${users}" varStatus="counter"> <tr> <td> <form:input path="users[${counter.index}].age"/> </td> <td><button type="submit" name="updateId" id="Update" value="${user.id}">Update</button></td> </tr> </c:forEach> </table> </form:form> But when I load the JSP page I get: .springframework.beans.NotReadablePropertyException: Invalid property 'projects[0]' of bean class [java.util.ArrayList]: Bean property 'users[0]' is not readable or has an invalid getter method: Does the return type of the getter match the parameter type of the setter? So apparantely this isn't the way to go, but in that case how do I bind an arraylist so I can edit the values?

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