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  • JavaScript, iPhone: Repeat Action while Holding Button

    - by Doug
    I am working on a website which I would like to work on iPhones, however I want it so they can tap and hold a button and have it continue firing the onclick event. I got it to work in other browsers, but the iPhone is the only one that will need to hold down the button. Is there a way to repeat a function when holding down the button? Thanks.

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  • Login to a Remote Service (ruby based) from iPhone

    - by Chris Maness
    Ok here's my problem in a nutshell I've built a web service from ruby on rails. I'm using restful_authentication to create and run the login but I'm also building an iPhone application to access my web service but I can't quite figure it out. I was wondering if anyone could help me figure out a place to begin.

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  • System-Provided Buttons in iPhone SDK

    - by sheLa
    I would like to use the playback button in iPod coverflow view. Are all the system provided icons on this page? http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/SystemProvided/SystemProvided.html or is there a more detailed list?

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  • How to set/check cookies in iPhone app?

    - by Channing
    Hi, I am trying to set a cookie and also check if it is there, does anybody have any sample code for this? All I found was this, but it would be helpful if I could see an implementation example. http://developer.apple.com/iphone/library/documentation/Cocoa/Reference/Foundation/Classes/NSHTTPCookieStorage_Class/Reference/Reference.html

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  • get iphone window background color

    - by Jonathan
    I've been looking at the Stanford University iphone videos on iTunes U. And saw the teacher trying to do something similar to this code but he realised and said it didn't work though I didn't get why: - (IBAction)flashPressed{ if (window.backgroundColor == [UIColor magentaColor]){ window.backgroundColor = [UIColor redColor]; }else { window.backgroundColor = [UIColor magentaColor]; } } Objective-C, windows based application. Not sure what else you need to know.

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  • play sound clips in iphone

    - by LaGrad
    I'm new to iphone development. i want to write an app that has 3 buttons. touching each will trigger a sound. 1.wav 2.wav 3.wav Can someone give me some hints and guide me to the right path?

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  • jquery.hover on iphone

    - by Sam
    I use jquery.hover to toggle a class when someone mouses over a link. On the iphone when someone taps the link, it toggles the class on, but it doesn't ever toggle the class off until they tap somewhere else.

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  • Is it possible to turn a View-Based App into a navigation-Based App?

    - by chubsta
    I am close to finishing my first application (a UITableView style one) on the iphone but have realised it will look much better, and stand a far better chance of getting through the approval process, if it is presented as a navigation-based app rather than a view-based one - in hindsight my initial choice is not really suitable... Is it possible for me to somehow change easily the application into a new type, or would i be better starting again from scratch with all the hassle that would entail... thanks for any advice on how it may be done, karl

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  • single page for mobile/iphone and desktop

    - by henna
    i have developed a mobile version of a page and it uses some mobile specific java and css i have come across many solutions to point mobile/iphone users to that specific page and desktop users to original webpage. but what i want is that i get both things in one page and when user is on mobile that certain part of javascript and css run while on same page without user being redirected to other pages. is this possible

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  • iPhone - Track three touches

    - by Striker
    Suppose you have three points of contact on the iPhone screen and one of those touches moves... The touchesMoved method will be invoked and the [[event touchesForView:self] count] will be equal to '3' because there are three touches for the event, but how can you distinguish between the touches? For example - find out whether it was the first, second, or third touch which moved? Thanks.

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  • View is moved 3 pixels

    - by Jakub
    Hello, In my app I move the table view (in order to make the text fields visible when the keyboard appears). The view is looks following: This is the code I use for resizing the view and moving it up: static const NSUInteger navBarHeight = 44; CGRect appFrame = [[UIScreen mainScreen] applicationFrame]; tableView.frame = CGRectMake(0, navBarHeight, appFrame.size.width, appFrame.size.height-navBarHeight-216); //216 for the keyboard NSIndexPath *indPath = [self getIndexPathForTextField:textField]; //get the field the view should scroll to [tableView scrollToRowAtIndexPath:indPath atScrollPosition:UITableViewScrollPositionMiddle animated:YES]; The problem is that when the view is moved up it also moves 3 pixels into right direction (it is hard to see the difference in the screenshot, but it is visible when the animation is on and I measured the difference with PixelStick tool). Here it is how it looks after the move: My analysis shows that scrolling the table does not influence the move to the right. Any ideas what is wrong in the code above that makes the view move to the right?

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  • iPhone - nested views & controllers

    - by codemonkey
    Is it possible to have a single iPhone screen with its view loaded from a xib by that screen's UIViewController, but then another UIView within that screen with content loaded from a separate xib file? If so, is it possible to have that nested view's events handled by a separate custom UIViewController subclass from the rest of the screen? If both of these things are possible, are they also advisable?

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  • iphone dev - loading table content asynchronously

    - by Brian
    My app has a navigation controller which push and pop a series of views. One of the tableViews loads .xml file from URL and it takes 4-5 seconds. If I click the back button on the navigation bar, it will only respond after the content of the table finish loading. Is there an easy way to load the content asynchronously so that the app will still respond to my gesture on the navigation bar? p.s. I search this on the Internet and people are talking about multithreading. I don't know a lot about threads so please be more specific. Thanks in advanced =)

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  • iPhone. Particle system performance

    - by e40pud
    I try to draw rain and snow as particle system using Core Graphics. In simulator rendering proceeded fine but when I run my app on real device rendering is slow down. So, advise me please approaches to increase particle system drawing performance on iPhone. May be I should use OpenGL for this or CoreAnimation?

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