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  • 1 Zettabyte Is Equal to 1 Million Petabytes

    - by Gopinath
    Geeks recently coined a new English term, Zettabyte, to measure the rapidly growing digital information footprint. So what is a Zettabyte? A Zettabyte is equal to 1 million Petabytes or 1 trillion terabytes and 1 quadrillion gigabytes. Symbol To Represent Zettabyte According to wikipedia the symbol ZB is used to represent a Zettabyte. So we can write 10 ZB to represent 10 Zettabytes. Human’s Digital Output Will be 1.2 Zettabytes By End Of 2010 Are you wondering why do we need a term to measure digital data? Tech research firm IDC has recently published a report that estimates current digital footprint created by us so far at 8 million Petabytes – the equivalent of 8,000,000,000,000 GB. This foot print is expected to pass 1.2 Zettabytes by the end of 2010. cc image credit:flickr Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • ViewController in programming

    - by Vishwas Gagrani
    ViewController is a term for classes that handle views in a framework. This is especially used in MVC frameworks. I go through various projects, written by various programmers, who implement MVC in different ways. Especially, i get confused, about the relation between the MainView ( parent view ) and some CustomView ( widget etc) in the framework. I personally pass reference of the MainView into the ViewController to be instantiated. All the subviews of ViewController are added to that reference of MainView. Additionally, ViewController itself is added as a child of MainView. Like this : Want to know, if this is the right way to relate each other ?

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  • New Beta of GhostDoc v4

    - by TATWORTH
    A new beta of GhostDoc v4 is available at http://submain.com/download/ghostdoc/beta/The updated license key is at http://submain.com/blog/GhostDocV4Beta2IsAvailable.aspxHere are some of the excellent features of GhostDoc v4"Version 4 is a major milestone for us with great new features and rewrites that we have done over the last year. Here are the most significant additions to the GhostDoc feature set: Visual Studio 2012 support (Pro) Source code Spell Checker C/C++ language support XML Comment Preview StyleCop Compliance – comments generated by GhostDoc are now pass StyleCop validation Exception Documentation - exceptions raised within a method are documented in the XML Comment (Pro) File Header menu and template (Pro) Visual Studio toolbar with commands for documenting, comment preview and spell-checking (Pro) Options -> Global Properties - allows to reference custom configured user properties within T4 templates (CodeIt.Right users will find this very familiar) (Pro) IntelliSense in the T4 template editor Version update notification – you won’t miss new version release ever again!"

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  • Is curl something that's not expected to be installed on servers

    - by Ieyasu Sawada
    Is curl something that's not expected to be installed on servers? I'm working for a small development shop and 99% of the problems that I'm having is regarding curl. Most of the projects that I'm working on involves calling a web API. Most web API's suggests using curl by default since you have to pass in a POST data in the request. Every time I complain to my senior that the server that I'm working on doesn't have curl installed the excuse that I'm always getting is that curl is not needed you can always use file_get_contents. So the question: is curl something that's not expected to be installed on servers that runs PHP, should I always develop using file_get_contents and not curl? Are there any advantages of using file_get_contents over curl or vise versa? If it helps, the context here is wordpress plugins, shopify apps, drupal modules and other bits of code that a lot of people can install.

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  • Circle vs Edge collision detection / resolution

    - by topheman
    I made a javascript class Ball.js that handles physics interactions betweens balls as well as painting. In the v1.0, the ball vs ball collision detection and resolution is well handled. In the next version (v2), I'm trying to add edgeCollision handling. I'm having some problems, maybe you will be able to help me. All the v2 branch source code is on github repository : https://github.com/topheman/Ball.js/tree/v2 The v2 demos (where you can see the bug I will be talking about) : http://labs.topheman.com/Ball-v2/#help As you will see on the demo, I have two major problems that I'm having a really hard time to solve on Ball.js : method resolveEdgeCollision : bounce angle is inconsistent method checkEdgeCollision : if the ball's velocity (the length that it runs each frame) is higher than its diameter, eventually, it will pass through an edge, without triggering any collision Any Ideas ?...

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  • Should functions of a C library always expect a string's length?

    - by Benjamin Kloster
    I'm currently working on a library written in C. Many functions of this library expect a string as char* or const char* in their arguments. I started out with those functions always expecting the string's length as a size_t so that null-termination wasn't required. However, when writing tests, this resulted in frequent use of strlen(), like so: const char* string = "Ugh, strlen is tedious"; libFunction(string, strlen(string)); Trusting the user to pass properly terminated strings would lead to less safe, but more concise and (in my opinion) readable code: libFunction("I hope there's a null-terminator there!"); So, what's the sensible practice here? Make the API more complicated to use, but force the user to think of their input, or document the requirement for a null-terminated string and trust the caller?

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  • Public Cloud, co-location and managed services ... what is the cloud?

    - by llaszews
    Recently I have had conversation with a number of people that are selling and implementing 'cloud' solutions. I put cloud in quotes as implementations like co-location (aka co-lo) and managed services (sometimes referred to as 'your mess for less') have become popular options for companies moving to the cloud. These are obviously not pure public cloud offerings and probably more of hybrid cloud implementations as the infrastructure (PasS and IaaS)is dedicated to a specific customer. This eliminates the security, multi-tenancy, performance and other concerns that companies have regarding public cloud. Are co-location and managed services cloud to you? Are they something your company is considering when you think about cloud ?

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  • Optimizing drawing of cubes

    - by Christian Frantz
    After googling for hours I've come to a few conclusions, I need to either rewrite my whole cube class, or figure out how to use hardware instancing. I can draw up to 2500 cubes with little lag, but after that my fps drops. Is there a way I can use my class for hardware instancing? Or would I be better off rewriting my class for optimization? public class Cube { public GraphicsDevice device; public VertexBuffer cubeVertexBuffer; public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } private void BuildFace(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p2.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p2.Z, 0, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); } private void BuildFaceHorizontal(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p2.Z, 0, 0)); } private VertexPositionTexture BuildVertex(float x, float y, float z, float u, float v) { return new VertexPositionTexture(new Vector3(x, y, z), new Vector2(u, v)); } public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(cubeVertexBuffer); device.DrawPrimitives(PrimitiveType.TriangleList, 0, cubeVertexBuffer.VertexCount / 3); } } } The following class is a list that draws the cubes. public class DrawableList<T> : DrawableGameComponent { private BasicEffect effect; private ThirdPersonCam camera; private class Entity { public Vector3 Position { get; set; } public Matrix Orientation { get; set; } public Texture2D Texture { get; set; } } private Cube cube; private List<Entity> entities = new List<Entity>(); public DrawableList(Game game, ThirdPersonCam camera, BasicEffect effect) : base(game) { this.effect = effect; cube = new Cube(game.GraphicsDevice); this.camera = camera; } public void Add(Vector3 position, Matrix orientation, Texture2D texture) { entities.Add(new Entity() { Position = position, Orientation = orientation, Texture = texture }); } public override void Draw(GameTime gameTime) { foreach (var item in entities) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; effect.Texture = item.Texture; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(item.Position); effect.World = center * scale * translate; effect.View = camera.view; effect.Projection = camera.proj; effect.FogEnabled = true; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); } base.Draw(gameTime); } } } There are probably many reasons that my fps is so slow, but I can't seem to figure out how to fix it. I've looked at techcraft as well, but what I have is too specific to what I want the outcome to be to just rewrite everything from scratch

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  • Sending files via HTTP to web service

    - by Serguei Fedorov
    I am bit frustrated at the lack of information about this online. Here is the issue: I am in charge of creating a iOS application which sends sound data back and forth between the server and the app. The Audio is in small files and thus does not need to be streamed over, but rather it can be sent. Right now, I am using a TCP server I wrote to handle applications like this. However, I want to keep the system as simple as possible and writing your own server and client sockets can get a bit complex and leaves room for crashes. Overall it slows down development because I need to account for packet structure and other things. My question is, can I write an ASPX or PHP web service that lets me pass the files back and forth through GET or POST?

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  • DBA Best Practices: A Blog Series

    - by Argenis
      Introduction After the success of the “Demystifying DBA Best Practices” Pre-Conference that my good friend Robert Davis, a.k.a. SQLSoldier [Blog|Twitter] and I delivered at multiple events, including the PASS Summit 2012, I have decided to blog about some of the topics discussed at the Pre-Con. My thanks go to Robert for agreeing to share this content with the larger SQL Server community. This will be a rather lengthy blog series - and as in the Pre-Con, I expect a lot of interaction and feedback. Make sure you throw in your two cents in the comments section of every blog post. First topic that I’ll be discussing in this blog series: The thing of utmost importance for any Database Administrator: the data. Let’s discuss the importance of backups and a solid restore strategy. Care to share your thoughts on this subject in the comments section below?

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  • How to acheive a smooth 2D lighting effect?

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • Create a fast algorithm for a "weighted" median

    - by Hameer Abbasi
    Suppose we have a set S with k elements of 2-dimensional vectors, (x, n). What would be the most efficient algorithm to calculate the median of the weighted set? By "weighted set", I mean that the number x has a weight n. Here is an example (inefficient due to sorting) algorithm, where Sx is the x-part, and Sn is the n-part. Assume that all co-ordinate pairs are already arranged in Sx, with the respective changes also being done in Sn, and the sum of n is sumN: sum <= 0; i<= 0 while(sum < sumN) sum <= sum + Sn(i) ++i if(sum > sumN/2) return Sx(i) else return (Sx(i)*Sn(i) + Sx(i+1)*Sn(i+1))/(Sn(i) + Sn(i+1)) EDIT: Would this hold in two or more dimensions, if we were to calculate the median first in one dimension, then in another, with n being the sum along that dimension in the second pass?

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  • Confusion on HLSL Samplers. Can I Set Samplers Inside Functions?

    - by Kyle Connors
    I'm trying to create a system where I can instance a quad to the screen, however I've run into a problem. Like I said, I'm trying to instance the quad, so I'm trying to use the same geometry several times, and I'm trying to do it in one draw call. The issue is, I want some quads to use different textures, but I can't figure out how to get the data into a sampler so I can use it in the pixel shader. I figured that since we can simply pass in the 4 bytes of our IDirect3DTexture9* to set the global texture, I can do so when passing in my dynamic buffer. (Which also stores each objects world matrix and UV data) Now that I'm sending the data, I can't figure how to get it into the sampler, and I really want to assume that it's simply not possible. Is there any way I could achieve this?

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  • DBA Best Practices: A Blog Series

    - by Argenis
      Introduction After the success of the “Demystifying DBA Best Practices” Pre-Conference that my good friend Robert Davis, a.k.a. SQLSoldier [Blog|Twitter] and I delivered at multiple events, including the PASS Summit 2012, I have decided to blog about some of the topics discussed at the Pre-Con. My thanks go to Robert for agreeing to share this content with the larger SQL Server community. This will be a rather lengthy blog series - and as in the Pre-Con, I expect a lot of interaction and feedback. Make sure you throw in your two cents in the comments section of every blog post. First topic that I’ll be discussing in this blog series: The thing of utmost importance for any Database Administrator: the data. Let’s discuss the importance of backups and a solid restore strategy. Care to share your thoughts on this subject in the comments section below?

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  • should I extend or create instance of the class

    - by meWantToLearn
    I have two classes Class A and Class B in Class A, i have three methods that perform the save, delete and select operation based upon the object I pass them. in Class B I perform the logic operations, such as modification to the property of the object before being passed to the methods of Class A, My problem is in Class B, should it extend Class A, and call the methods of class A , by parent::methodName or create instance of class A and then call Class A does not includes any property just methods. class A{ public function save($obj){ //code here } public function delete($obj){ //code here } public function select($obj){ //code here } } //Should I extend class A, and call the method by parent::methodName($obj) or create an instance of class A, call the method $instanceOfA-methodName($obj); class B extends A{ public function checkIfHasSaved($obj){ if($obj->saved == 'Yes'){ parent::save($obj); //**should I call the method like this** $instanceOFA = new A(); //**or create instance of class A and call without extending class A** instanceOFA->save($obj); } //other logic operations here } }

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  • Do you want to be an officially certified Oracle ADF Developer?

    - by Grant Ronald
    We have just released an official certification exam for Oracle ADF Development.  This exam is aimed that those who are already getting hands-on with ADF and would like an official certification of their development skills. I was involved in writing some of the exam questions and this was an interesting experience.  We were looking to test not only a knowledge of the framework, but also a practical application of that knowledge.  Trying to do that in a clear question which related to multiple choice questions was sometimes difficult but I think we’ve produced a testing exam which, if you pass, shows a strong practical knowledge of ADF. Enjoy!

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  • What is a good method for coloring textures based on a palette in XNA?

    - by Bob
    I've been trying to work on a game with the look of an 8-bit game using XNA, specifically using the NES as a guide. The NES has a very specific palette and each sprite can use up to 4 colors from that palette. How could I emulate this? The current way I accomplish this is I have a texture with defined values which act as indexes to an array of colors I pass to the GPU. I imagine there must be a better way than this, but maybe this is the best way? I don't want to simply make sure I draw every sprite with the right colors because I want to be able to dynamically alter the palette. I'd also prefer not to alter the texture directly using the CPU.

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  • Input to program without command-line arguments

    - by Core Xii
    Let's assume that there are no command-line arguments. How do you pass input data to a program? I'm thinking you'd write the input to a file with a specific name, such that the program knows to open and read it as input. However, how would one discover the name of that file? Usually, running a command-line program without arguments or with some standard help argument (e.g. \?) produces some instruction on how to use it. But given an environment with no command-line arguments, how does one discover how to operate a program?

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  • Community Events in Köln (October) and Copenhagen November #ssas #tabular #powerpivot

    - by Marco Russo (SQLBI)
    Short update about community events in Europe where I will speak.On October 11 I will present DAX in Action in Köln - all details in the PASS local chapter here: http://www.sqlpass.de/Regionen/Deutschland/K%C3%B6lnBonnD%C3%BCsseldorf.aspxI will be speaking at a community event in Copenhagen on November 21, 2012. The session will be Excel 2013 PowerPivot in Action and details about time and location are available here: http://msbip.dk/events/30/msbip-mode-nr-9/I will be in Köln and Copenhagen to teach the SSAS Tabular Workshop. The workshop in Köln is the first in Germany and I look forward to meet new BI developers there.Copenhagen is the second edition after another we delivered this spring. It is a convenient location also for people coming from Malmoe and Göteborg in Sweden. Last event in Copenhagen were conflicting with a large event in Sweden, maybe this time I'll meet more people coming from the other side of the Øresund Bridge!Many other dates and location are available on the SSAS Tabular Workshop website.

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  • Efficient way to calculate "vision cones" on 2D tile map?

    - by OverMachoGrande
    I'm trying to calculate which tiles a particular unit can "see" if facing a certain direction on a tile map (within a certain range and angle of facing). The easiest way would be to draw a certain number of tiles outward and raycast to each tile. However, I'm hoping for something slightly more efficient. A picture says a thousand words: The red dot is the unit (who's facing upwards). My goal is to calculate the yellow tiles. The green blocks are walls (walls are between tiles, and it's easy to check if you can pass between two tiles). The blue line represents something like the "raycasting" method I was talking about, but I'd rather not have to do this. EDIT: Units can only be facing north/south/east/west (0, 90, 180, or 270 degrees) and FoV is always 90 degrees. Should simplify some calculations. I'm thinking there's some sort of recursive-ish/stack-based/queue-based algorithm, but I can't quite figure it out. Thanks!

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  • SQL Bits VII

    - by Tomaz.tsql
    I was very happy to dive in into SQL Bits VII. Several interesting presentations, interesting concepts, advices and most of all interesting people. Some things actually disturb me. 1. the outlook of all presentations. I would recommend to have standardized outlook of all presentations for each of the presenter. Meaning, to have a general rules of PPT design (fonts, views, etc.), general diagrams, pictures that can be used by everyone (something like techEd introduced as well as SQL PASS). 2. access...(read more)

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  • When designing a job queue, what should determine the scope of a job?

    - by Stuart Pegg
    We've got a job queue system that'll cheerfully process any kind of job given to it. We intend to use it to process jobs that each contain 2 tasks: Job (Pass information from one server to another) Fetch task (get the data, slowly) Send task (send the data, comparatively quickly) The difficulty we're having is that we don't know whether to break the tasks into separate jobs, or process the job in one go. Are there any best practices or useful references on this subject? Is there some obvious benefit to a method that we're missing? So far we can see these benefits for each method: Split Job lease length reflects job length: Rather than total of two Finer granularity on recovery: If we lose outgoing connectivity we can tell them all to retry The starting state of the second task is saved to job history: Helps with debugging (although similar logging could be added in single task method) Single Single job to be scheduled: Less processing overhead Data not stale on recovery: If the outgoing downtime is quite long, the pending Send jobs could be outdated

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  • Intro to Sessions in ASP.Net

    Sessions are used to pass the value from one page to another with no effort from the user. With a session, if the user inputs values on the original page and you need to access them on another page, you can retrieve the values stored in the session without making the user submit those values again. Sessions are important to any user-related authentication (if you're using the https protocol), user-related validation and customization of visitor experiences in your website. This tutorial will use Visual Basic to illustrate ASP.NET sessions, though the code can be converted to equivalent C# code...

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  • Classifieds web app / eBay clone

    - by Steve
    I'm reluctant to ask this, as it may not pass the question requirements (not allowed to ask for suggestions?). Our company operates in a niche which hires and sells equipment. Often there is a requirement to source new goods, which would then be hired or on-sold. The industry (niche) as a whole does not really have anywhere specific online to go to find new goods. We thought about building a niche equivalent of eBay. To build a clone of eBay, would a simple classifieds script be too simple? We would need the majority of features that eBay has. Any suggestions for a web app to act as an equivalent of eBay?

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  • Automated tests for differencing algorithm

    - by Matthew Rodatus
    We are designing a differencing algorithm (based on Longest Common Subsequence) that compares a source text and a modified copy to extract the new content (i.e. content that is only in the modified copy). I'm currently compiling a library of test case data. We need to be able to run automated tests that verify the test cases, but we don't want to verify strict accuracy. Given the heuristic nature of our algorithm, we need our test pass/failures to be fuzzy. We want to specify a threshold of overlap between the desired result and the actual result (i.e. the content that is extracted). I have a few sketches in my mind as to how to solve this, but has anyone done this before? Does anyone have guidance or ideas about how to do this effectively?

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