MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores?
- by Serguei Fedorov
I love XNA; it simplifies rendering code to where I don't have to deal with it, it runs on C# and has very fairly large community and documentation. I would love to be able to use it for games across many platforms. However, I am a little bit concerned about how well it will be met by platform owners; Apple has very tight rules about code base but…