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  • First and Follow Sets for a Grammar

    - by Aimee Jones
    I'm studying for a Compiler Construction module I'm doing and I have a sample question as follows: Calculate the FIRST and FOLLOW sets for the following grammar.. S -> uBDz B -> Bv B -> w D -> EF E -> y E -> e F -> x F -> e I have tried to figure it out so far but I'm a bit unsure if I'm correct. Could someone verify if I'm doing it right, and if not, what am I missing? My answer is below: FIRST | FOLLOW S | {u} | {$} B | {w} | {y,x,v,z} D | {y,e,x} | {z} E | {y,e} | {x,z} F | {x,e} | {z}

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  • How can I read from multiple textures in an OpenGL ES 2 shader?

    - by Peyman Tahghighi
    How can I enable more than one texture in OpenGL ES 2 so that I can sample from all of them in my shader? For example, I'm trying to read from two different textures in my shader for the player's car. This is how I'm currently dealing with the texture for my car: glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, this->texture2DObj); glUniform1i(1, 0); glBindBuffer(GL_ARRAY_BUFFER, this->vertexBuffer); glEnableVertexAttribArray(0); int offset = 0; glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, this->vertexBufferSize,(const void *)offset); offset += 3 * sizeof(GLfloat); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, this->vertexBufferSize, (const void*)offset); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->indexBuffer); glDrawElements(GL_TRIANGLES, this->indexBufferSize, GL_UNSIGNED_SHORT, 0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1);

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  • Database Insider - September 2012 issue

    - by Javier Puerta
    The September issue of the Database Insider newsletter is now available. (Full newsletter here) IT ROI CENTER - Oracle Exadata IT ROI Center: Next Steps for Transforming Your BusinessVisit Oracle’s IT ROI Center to discover how customers are using Oracle Exadata to improve efficiency, increase service levels, raise employee productivity, and enable faster time to market—all with lower IT costs CUSTOMER BUZZ 30 Times Performance Improvement at P&G with Oracle Exadata BNP Paribas Runs Global Trading 17 Times Faster with Oracle Exadata Banco Santander (Brasil) S.A. Transforms Data Center with Oracle Exadata FEATURED TRAINING On Demand Training: Oracle Exadata Database Machine Learn about Oracle Exadata Database Machine today using Oracle University’s video streaming training on demand. View a free sample video of the Oracle Exadata Database Machine course. 

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  • Getting accounts from Outlook 2007 using VB.NET in VSTO

    - by Pranav
    This is a sample code for getting Email accounts which are configured in Outlook 2007. This is developed using native code of VSTO. We can also implement is using 3rd party libraries like Redemption. Dim olAccounts As Outlook.Accounts = Globals.ThisAddIn.Application.ActiveExplorer().Session.Accounts Dim acc As Outlook.Account MessageBox.Show(“No. of accounts: ” & olAccounts.Count.ToString) If olAccounts.Count > 0 Then ReDim emails(olAccounts.Count) For Each acc In olAccounts MessageBox.Show(“Name: ” & acc.UserName & “Email: ” & acc.SmtpAddress) Marshal.ReleaseComObject(acc) Next Else MessageBox.Show(“There are no accounts in Outlook”) End If  Hope this helps!

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  • Speed up content loading

    - by user1806687
    I am using WinForms Sample downloaded from microsoft website. The problem is, that the model loading time is quite long, using: contentBuilder.Add(ModelPath, ModelName, null, "ModelProcessor"); contentManager.Load<Model>(ModelName); even a simple model, such as a cube with no textures, takes 4+ seconds to load. Now, I am no expert on this, but is there anyway to decrease loading time? EDIT: I've gone thru the code and found out that calling contentBuilder.Build(); ,which comes right after contentBuilder.Add() method takes up most of the time.

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  • OpenWorld Presentations and Anatomy of an RTF Template w/ files

    - by mdonohue
    For those who missed it ... or those who made it and couldn't get enough, check out the presentations delivered at OpenWorld: Overview and Roadmap The Reporting Platform for Oracle Applications Best Practices and even though it wasn't presented at OpenWorld an updated version of Anatomy of an RTF Template to include documented example files  (RTF template, Sub-Template and sample XML data) so you can re-use and play with the code directly.  Huge thanks to Tim and Hok-Min who did all the hard, original work on this example loaded with tips and tricks.  

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  • DMCA in Europe - EUCD?

    - by rlcabral
    There is a site to where I need to send a takedown notice. However, this site is hosted in Europe with an offshore hosting company that says clear in its TOS that they will not do anything if they get a DMCA complain, giving freedom to clients to host whatever copyrighted material they want. Is EUCD the correct way to deal with this? Where can I find an example of a EUCD complain or even a form? DMCA has all types of examples and places to get a sample form, but EUCD has none.

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  • O'Reilly Deal of the day - 10/June/2012 - Introducing HTML5 Game Development

    - by TATWORTH
    Today's deal of the day from O'Reilly at http://shop.oreilly.com/product/0636920022633.do?code=DEAL is Introducing HTML5 Game Development"Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn step-by-step how to create a real 2D game from start to finish. In the process, you’ll use Impact, the JavaScript game framework that works with HTML5’s Canvas element. Not only will you pick up important tips about game design, you’ll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels."

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  • FireMonkey/Rad Studio XE2: How can I show the SaveDialog filter on OS X? [migrated]

    - by Zoltan Karpati
    I created an (Delphi XE2) Firemonkey sample program which contains a TButton and a TSavedialog with two different filters. (The TSaveDialog component supports the Win32/Win64 and OS X platform.) It works fine on Win32/Win64, but I don't now why it does not show the Savedialog filters on OS X (VirtualBox/OS X 10.7.x). How can I get it to work on OS X ? procedure TForm1.Button_SaveClick(Sender: TObject); begin SaveDialog.Filter:='Format_1 (*.fmt1)|*.fmt1|Format_2 (*.fmt2)|*.fmt2'; If Savedialog.Execute Then ShowMessage(SaveDialog.FileName+#13+'Selected filterindex: '+Inttostr(SaveDialog.FilterIndex)); end;

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  • Spawning bullets on command in Box2D

    - by recharge330
    I'm making a simple bullet hell game but I can't figure out how to get my character to shoot. Lets say I have bulletBody and shipBody, how would I continually spawn bulletBodies using the shipBody coordinates. I've tried a function that uses an array of b2bodies and just assigns them the bodydef and fixture but that causes the game to crash. C++ sample code would be best but any help is appreciated. EDIT: It looks like any reference to my b2World in a function will cause the game to crash. How do I declare the bodies without using a b2World as an argument in the function.

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  • How to structure an application which reads UPC barcodes

    - by tugberk
    I have no previous experience on creating a project for a seller which will use barcode reader. I am trying to put together a small project but I cannot figure out how the pieces should glue together. I will create a sample with Motorola Scanner SDK to read barcodes and from that point, I have couple of questions: How UPC barcodes work in general? AFAIK, a barcode stores the manufacturer and product info but no price data. Should I store price information inside a database which corresponds to barcode data? I would really appreciate if you can guide me here.

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  • Empty Synchronized method in game loop

    - by Shijima
    I am studying the gameloop used in Replica Island to understand a bit about Android game development. The main loop has the below logic... GameThread.java (note the variable names in sample code dont match exact source code) while (!finished) { if (objectManager != null) { renderer.waitDrawingComplete(); //Do more gameloop stuff after drawing is complete... } } I was curious to see what waitDrawingComplete actually does, but found its just an empty syncrhonized method! I guess it does nothing, am I missing something here? GameRenderer.java line 328 public synchronized void waitDrawingComplete() { } Source code can be checked out here with SVN if you feel like having a look: https://code.google.com/p/replicaisland/source/checkout

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  • How to use Ubuntu Touch manage-address-books.py?

    - by Rotary Heart
    Well I have been reading the docs for a few days and I found that I can "import" my contacts from a .csv file with the following: Alternatively you can import contacts from a csv file. The csv file should be in same format as /usr/share/demo-assets/contacts-data/data.csv. Replace the sample data.csv file with your own version and run manage-address-books.py create to import your contacts. But I can't figure out how to use manage-address-books.py create could anyone help me? I know that I can use syncevolution, but I want to sync my .csv file too.

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  • Gridview - Conditional Images

    This Gridview sample shows how to, for each row, based on other data within that row, to show a different image. We do this by creating a TemplateField, and putting an ASP.Net Image control within it, called 'Image1'. Then, inside the RowDataBound event of the Gridview, we put code, which first, checks and finds the Image control in that row, and then assigning a different JPG file to the ImageURL property of that image. One other thing here, you'll notice, is that when the criteria is matched, we set the Image control's Visible property to 'True'. That's because, one extra criteria is, that if the Units In Stock is larger than 80, we set the Image control's Visible property to 'False'. Naturally, since we're checking one particular column in the Gridview for this data, we're using a Select Case statement.

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  • Structuring an input file

    - by Ricardo
    I am in the process of structuring a small program to perform some hydraulic analysis of pipe flow. As I am envisioning this, the program will read an input file, store the input parameters in a suitable way, operate on them and finally output results. I am struggling with how to structure the input file in a sane way; that is, in a way that a human can write it easily and a machine can parse it easily. A sample input file made available to me for a similar program is just a stream of comma-separated numbers that don't make much sense on their own, so that's the scenario I am trying to avoid. Though I am giving the details of my particular problem, I am more interested in general input-file structuring strategies. Is a stream of comma-separated values my best bet? Would I be better off using some sort of key:value structure? I don't know much about this, so any help will probably put me in a better track than I am now.

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  • Why doesn't this ContentLoader project (VS2010 e) recognize Microsoft.Build.dll?

    - by IAbstract
    I am working with an XNA content loader sample. In the references for the project (VS 2010 Express) there are: Microsoft.Build Microsoft.Build.Framework //as well as the standard XNA framework and graphics references To emulate this project, I am trying to first add a reference to Microsoft.Build.dll. But Visual Studio warns me that it cannot load the .dll. I looked at MSDN and the document referenced Microsoft.Build.Evaluation. This is suppose to be available in the Microsoft.Build.dll and then I'll have access to the Project class. Has anyone had any experience with this?

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  • AdventureWorks2014 installation script

    - by John Paul Cook
    The AdventureWorks2014 sample database is downloadable from here . If you choose to run the script and are unfamiliar with sqlcmd, this post shows you what to do. Be sure to extract the zip file’s contents to a new folder because the instawdb.sql comes with 72 csv files that contain the actual data. If you specify a folder other than the default, you’ll have to change a path in the instawdb.sql script to point to your directory. Figure 1. instawdb.sql script file in SSMS. Notice the 3 lines that...(read more)

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  • No More Boxes! Exploring the PathListBox (Silverlight TV #25)

    In this video, Adam Kinney explains what the PathListBox is and why it is so compelling. Then, he demonstrates several ways of using it in creative examples. The PathListBox is one of the newest features available in Expression Blend and Silverlight 4. It redefines how users look at lists of data as it breaks the mold of a list "box" and opens the possibilities to use any shape or path. Don't miss this episode and be sure to download Adam's sample code. Relevant links: John's Blog...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to structure "work packages" [closed]

    - by azerIO
    Could someone give me the information about how one structures the s.c. "work packages"? I have never done this before but that's my task now. I need to describe use-cases, perliminary definitions, example workflows of the application, goals, i/o of the application, requirements etc. Does someone have a sample doc. with "work packages" or a link to some corresponding resource in the net? Thx. PS. Initial term "(ger.) Arbeitspaket".

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  • Printing Tip Handling User Initiated Dialogs Exceptions

    I see this question every so often so it makes sense to share it through a quick post. When using the print API in Silverlight 4 you can run into the dreaded exception: System.Security.SecurityException: Dialogs must be user-initiated Then you examine your code and confirm that your code where you invoke the PrintDocuments Print method are indeed being handled by a user-initiated event. If you are not invoking Print in a user-initiated event then your know your solution :) Here is some sample...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Binding to Silverlight ComboBox and Using SelectedValue, SelectedValuePath and DisplayMemberPath

    How do you bind a ComboBox to a collection of objects, and then bind a property from the selected objects to some other scalar property? I received this question today from a friend of mine (a variation of this question). I decided to walk through the scenario here in case anyone else runs into it. This is one of those things that can be confusing it is simple, but it is is much easier shown the explained. This post lays out the scenario and you can download the sample code at the end. When we...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Splashing Liquid Using Cocos2d

    - by Maverick
    I am new to game development in iOS. My problem is that I want to give a water splash effect on the screen as like someone has just randomly thrown water from any corner of the screen. I will be grateful to know any tutorials, or libraries that wil help me achieving this effect. Thanks in advance. Edit: Sample Liquid Simulation I wanted to simulate the behavior like this IMAGE. Like a liquid is poured in glass. I hope it clears what I asked. Thanks for your precious time.

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  • Tweaking Hudson memory usage

    - by rovarghe
    Hudson 3.1 has some performance optimizations that greatly reduces its memory footprint. Prior to this Hudson used to always hold the entire data model (all jobs and all builds) in memory which affected scalability. Some installations configured heap sizes in excess of 1GB to counteract this. Hudson 3.1.x maintains an MRU cache and only loads jobs and builds as they are required. Because of the inability to change existing APIs and be backward compatible with plugins, there were limits to how far we could go with this approach. Memory optimizations almost always come with a related cost, in this case its additional I/O that has to be performed to load data on request. On a small site that has frequent traffic, this is usually not noticeable since the MRU cache will usually hold on to all the data. A large site with infrequent traffic might experience some delays when the first request hits the server after a long gap. If you have a large heap and are able to allocate more memory, the cache settings can be adjusted to take advantage of this and even go back to pre-3.1 behavior. All the cache settings can be passed as options to the JVM container (Tomcat or the default Jetty container) using the -D option. There are two caches, independant of each other, one for Jobs and the other for Builds. For the jobs cache: hudson.jobs.cache.evict_in_seconds ( default=60 ) Seconds from last access (could be because of a servlet request or a background cron thread) a job should be purged from the cache. Set this to 0 to never purge based on time. hudson.jobs.cache.initial_capacity ( default=1024 ) Initial number of jobs the cache can accomodate. Setting this to the number of jobs you typically display on your Hudson landing page or home page will speed up consecutive access to that page. If the default is too large you may consider downsizing and using that memory for the Builds cache instead. hudson.jobs.cache.max_entries ( default=1024) Maximum number of jobs in the cache. The default is large enough for most installations, but if you find I/O activity when always accessing the hudson home page you might consider increasing this, but first verify if the I/O is caused by frequent eviction (see above), rather than by the cache not being large enough. For the builds cache: The builds cache is used to store Build objects as they are read from storage. Typically this happens when a user drills down into the details of a particular Job from the hudson hom epage. The cache is shared among builds for different jobs since in most installations all jobs are not accessed with the same frequency, so a per-job builds cache would be a waste of memory. hudson.job.builds.cache.evict_in_seconds ( default=60 ) Same as the equivalent Job cache, applied to Build. hudson.job.builds.cache.initial_capacity" ( default=512 ) Same as equivalent Job cache setting. Note the smaller initial size. If your site stores a large number of builds and has frequent access to more builds you might consider bumping this up. hudson.job.builds.cache.max_entries ( default=10240 ) The default max is large enough for most installations, the builds cache has bigger sized objects, so be careful about increasing the upper limit on this. See section on monitoring below. Sample usage: java -jar hudson-war-3.1.2-SNAPSHOT.war -Dhudson.jobs.cache.evict_in_seconds=300 \ -Dhudson.job.builds.cache.evict_in_seconds=300 Monitoring cache usage The 'jmap' tool that comes with the JDK can be used to monitor cache performance in an indirect way by looking at the number of Job and Build objects in each cache. Find the PID of the hudson instance and run $ jmap -histo:live <pid | grep 'hudson.model.*Lazy.*Key$' Here's a sample output: num #instances #bytes class name 523: 28 896 hudson.model.RunMap$LazyRunValue$Key 1200: 3 96 hudson.model.LazyTopLevelItem$Key These are the keys to the Jobs (LazyTopLevelItem$Key) and Builds (RunMap$LazyRunValue$Key) in the caches, so counting the number of keys is a good indicator of the number of items in the cache at any given moment. The size in bytes can be ignored, they are just the size of the keys, not the actual sizes of the objects they hold. Those sizes can only be obtained with a profiler. With the output above we can conclude that there are 3 jobs and 28 builds in memory. The 28 builds can all be from 1 job or all 3 jobs. Over time on an idle system, these should get evicted and memory cache should be empty. In practice, because of background cron threads and triggers, jobs rarely fall down to zero. Access of a job or a build by a cron thread resets the eviction timer.

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  • Delete trigger does not catch table truncation

    - by Tomaz.tsql
    Sample shows table truncation will not fire delete trigger. USE AdventureWorks; GO -- STAGING IF EXISTS (SELECT * FROM sys.objects WHERE name = 'est_del_trigger_log' AND type = 'U') DROP TABLE test_del_trigger_log; GO IF EXISTS (SELECT * FROM sys.objects WHERE name = 'est_del_trigger' AND type = 'U') DROP TABLE test_del_trigger; GO CREATE TABLE test_del_trigger (id INT IDENTITY(1,1) ,tkt VARCHAR(10) CONSTRAINT pk_test_del_trigger PRIMARY KEY (id) ); GO INSERT INTO...(read more)

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  • What's involved in resetting the graphics device?

    - by Donutz
    I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially display. I'm pretty sure it has something to do with needing to reset the device or something, but can't find any clear instructions or sample code. It's not just a case of needing to increase the preferredbackbuffer size, because even if I shrink the window I get this symptom. I've looked at the source code that I was able to get from Microsoft before they shut down XNA, but it doesn't actually explain anything. Any help or advice? If it makes any difference I'm creating DrawableGameComponents and doing my updates and drawing in their Draw/Update routines.

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