Search Results

Search found 3641 results on 146 pages for 'threads'.

Page 144/146 | < Previous Page | 140 141 142 143 144 145 146  | Next Page >

  • CodePlex Daily Summary for Saturday, June 23, 2012

    CodePlex Daily Summary for Saturday, June 23, 2012Popular ReleasesWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.5: Version: 2.5.0.5 (Milestone 5): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add IsInDesignMode property to the WafConfiguration class. WAF: Introduce the IModuleController interface. WAF: Add ...Windows 8 Metro RSS Reader: Metro RSS Reader.v7: Updated for Windows 8 Release Preview Changed background and foreground colors Used VariableSizeGrid layout to wrap blog posts with images Sort items with Images first, text-only last Enabled Caching to improve navigation between frames This is the release package of the source code The package includes x64, x86 releases. Installation Instructions http://dl.dropbox.com/u/23484650/RssReaderMetro/Screenshots/AppPackage.JPG Select x64 or x86 folder from the package http://dl.dropbox.com...Confuser: Confuser 1.9: Change log: * Stable output (i.e. given the same seed & input assemblies, you'll get the same output assemblies) + Generate debug symbols, now it is possible to debug the output under a debugger! (Of course without enabling anti debug) + Generating obfuscation database, most of the obfuscation data in stored in it. + Two tools utilizing the obfuscation database (Database viewer & Stack trace decoder) * Change the protection scheme -----Please read Bug Report before you report a bug-----XDA ROM HUB: XDA ROM HUB v0.8.2: From now on, the downloads will be in 7z format, much less to download. Organized folders, some users didn't find the program at all. Added installer. Auto scroll in log view.XDesigner.Development: First release: First releaseBlackJumboDog: Ver5.6.5: 2012.06.22 Ver5.6.5  (1) FTP??????? EPSV ?? EPRT ???????DotNetNuke® Form and List: 06.00.01: DotNetNuke Form and List 06.00.01 Changes in 06.00.01 Icons are shown in module action buttons (workaraound to core issue with IconAPI) Fix to Token2XSL Editor, changing List type raised exception MakeTumbnail and ShowXml handlers had been missing in install package Updated help texts for better understanding of filter statement, token support in email subject and css style Major changes for fnL 6.0: DNN 6 Form Patterns including modal PopUps and Tabs http://www.dotnetnuke.com/Po...MVVM Light Toolkit: V4RTM (binaries only) including Windows 8 RP: This package contains all the latest DLLs for MVVM Light V4 RTM. It includes the DLLs for Windows 8 Release Preview. An updated Nuget package is also available at http://nuget.org/packages/MvvmLightLibs An installer with binaries, snippets and templates will follow ASAP.Weapsy - ASP.NET MVC CMS: 1.0.0: - Some changes to Layout and CSS - Changed version number to 1.0.0.0 - Solved Cache and Session items handler error in IIS 7 - Created the Modules, Plugins and Widgets Areas - Replaced CKEditor with TinyMCE - Created the System Info page - Minor changesAcDown????? - AcDown Downloader Framework: AcDown????? v3.11.7: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...NShader - HLSL - GLSL - CG - Shader Syntax Highlighter AddIn for Visual Studio: NShader 1.3 - VS2010 + VS2012: This is a small maintenance release to support new VS2012 as well as VS2010. This release is also fixing the issue The "Comment Selection" include the first line after the selection If the new NShader version doesn't highlight your shader, you can try to: Remove the registry entry: HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\11.0\FontAndColors\Cache Remove all lines using "fx" or "hlsl" in file C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\CommonExtensions\Micr...Xenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.8.0: System Requirements OS Windows 7 Windows Vista Windows Server 2008 Windows Server 2008 R2 Web Server Internet Information Service 7.0 or above .NET Framework .NET Framework 4.0 WCF Activation feature HTTP Activation Non-HTTP Activation for net.pipe/net.tcp WCF bindings ASP.NET MVC ASP.NET MVC 3.0 Database Microsoft SQL Server 2005 Microsoft SQL Server 2008 Microsoft SQL Server 2008 R2 Additional Deployment Configuration Started Windows Process Activation service Start...CrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.1: Added screenshot support that takes screenshot of user's desktop on application crash and provides option to include screenshot with crash report. Added Windows version in crash reports. Added email field and exception type field in crash report dialog. Added exception type in crash reports. Added screenshot tab that shows crash screenshot.CTI Text Encryption: CTI Text Encryption 3.0: Fix a bug - The application will occasionally freeze during encryption or decryption process.MFCMAPI: June 2012 Release: Build: 15.0.0.1034 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeMonoGame - Write Once, Play Everywhere: MonoGame 2.5.1: Release Notes The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.1 Community Edition: Sense/Net 6.1 Community EditionMain new features:major performance optimizations Office 2010 and Basic authentication support new main page and enhanced demo experience The new 6.1 release is a true milestone in the history of Sense/Net ECMS. In the past few months we mostly concentrated on performance optimizations and implemented low-level features for improved scalability and robustness. We have tested the system in high availability setup under high load by conducting a benchmark duri...????: ????2.0.2: 1、???????????。 2、DJ???????10?,?????????10?。 3、??.NET 4.5(Windows 8)????????????。 4、???????????。 5、??????????????。 6、???Windows 8????。 7、?????2.0.1???????????????。 8、??DJ?????????。Azure Storage Explorer: Azure Storage Explorer 5 Preview 1 (6.17.2012): Azure Storage Explorer verison 5 is in development, and Preview 1 provides an early look at the new user interface and some of the new features. Here's what's new in v5 Preview 1: New UI, similar to the new Windows Azure HTML5 portal Support for configuring and viewing storage account logging Support for configuring and viewing storage account monitoring Uses the Windows Azure 1.7 SDK libraries Bug fixes????????API for .Net SDK: SDK for .Net ??? Release 2: 6?20????? ?? - FrindesInActive???????json?????????,???????????。??。 6?19????? ?? - ???????????????,???????0?????????。 ?? - ???Entity?????Suggestion??????????????JSON????????。 ?? - ???OAuth?Request??????AccessToken???SourceKey????QueryString?????????。 6?17????? ??? - .net 4.0 SDK??Dynamic??????????????????API?? ??? - ?Utility?????????API??????DateTime???ParseUTCDate ?? - ?????????????Json.net???,???SDK????Json.net?????。 ?? - ???Client??????API???GetCommand?PostCommand,??????????????...New ProjectsAuditMVC: This project is for Shanghai Educational Committee.Autopoco Contrib: this a contribute to autopoco projectBit Food: summary to be createdC-Breeze: This project aims to create a compiler capable of compiling the full grammar set of C.ContosoCookbook Lab in Windows 8 camp: For everyoneDemo_ASP.NET: ssdfsdfsdfsdfsdfsdfsdFluTe: FluTe is an advanced alternative to the string.Format method, written using F# and C#. It allows you to define Template objects using a fluent interface.IFV Releases: hey.. Welcome To IFV Code Files.. here We Upload old Source codes For IDM Patch...Innovacall MVC Framework and Starter Kits: Empty MVC 3.2 project with common Framework and multiple layers. The project is open but not ready. LetUsTalk: To Establish Connection With Different Web AppMEF Container and Azure: Example of loading files from Azure Storage into DirectoryCatalog for consumption via MEF.Nana C++ Library: Nana C++ Library takes aim at easy-to-use and portable library, it provides a GUI framework and threads for easy programming with modern C++ methods.NBU Library: MVC3 application providing university library services to users, students and professors, and interface for the librarians to process the requests.Platform OS: Platform OS is a new operating system being developed by LeveL X. (LeveLX.org)SampleTFSProfject: My first Project using TFSSilverlight DateSelector: DateSelector Custom Control. Silverlight custom control where dates can be selected. It's easy to use and user friendly. SPMegaMenu: Purpose: Create an implementation of a JQuery Mega Menu Derive menu content from SharePoint lists NOT rely on installed feature. (Created entirely client-sideSuCasa Application: This is the Su Casa education and iministry application. This is for grades and outreach.Task Card Creator 2012: Small tool for printing task cards used for a Scrum board. Your Scrum board will be looking impressive. For Team Foundation Server 2012.Test_Project: Lucky0504 Test_ProjectThe Fugitive: The FugitiveTopcoder problems: Nothing to write down here at now.tweetc - A windows command line twitter client: Review/Send tweets all from the comfort of the command line.Windows Phone 7 Contact Synchroniztion: Its a Web Application App for Windows Phone 7 to provide contact sharing mechanism over any network.WMemoryProfiler: WMemoryProfiler is a managed memory profiling API to aid integration testing of managed components. It does support .Net 2.0 up to 4.5 (x86,x64).WordSync: WordSync is a simplistic, user-friendly document editor that will keep your documents in sync using Google Drive or Dropbox and still edit them offline.Xydan fantasy game project: This project is meant to be a garage project creating a unique game.YSTrade: YS Trade System??????: dbFM??Windows????????????????。??????、?????????,??????????。????????:http://www.win7soft.com/justplus/dbfm ????bug???: ??:justplus@ahu.edu.cn justplus@163.com

    Read the article

  • CodePlex Daily Summary for Saturday, May 10, 2014

    CodePlex Daily Summary for Saturday, May 10, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.3.14652: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.DNN CMS Platform: 07.03.00 BETA (Not For Production Use): DNN 7.3 release is focused on performance and we have made a variety of changes to improve the run-time characteristics of the platform. End users will notice faster page response time and administrators will appreciate a more responsive user experience, especially on larger scale web sites. This is a BETA release and is NOT recommended for production use. There is no upgrade path offered from this release to the final DNN 7.3 release. Known Issues - The Telerik RAD Controls for ASP.NET AJA...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsNew ProjectsADO: copy rightAntilop: Antilop is a professionnal C# business and data access framework.Bit Consulting Business Information Technology Blog: Espacio creado para todos los interesados en intercambiar información, opinar, preguntar todo lo relacionado con los productos ofrecidos por BIT CONSULTING.Black Desert C# emulator(Necroz Project): Development Black Desert emulatorDSLK: bai tap ctdl&gtFreelancerWebSecurity: FreelancerWebSecurityGlobal Machine Access: The project provides an intuitive interface computer control via the command line window. Features: - Login, logout, change password. - Execute commands inHeadTS: An alternative to the HeadJS script loader that provides a more focused, robust, promise-based script management system.How to develop an autodialer / predictive dialer in C#: This project demonstrates how to build a VoIP autodialer in C# in order to be able to make a huge amount of simultaneous calls automatically.html5demo: demo web app.NetPipe: A new piece of software in python that will allow programs to be executed on other computers / servers over a network.Observer Pattern: This project shows how the observer design pattern works.Our wedding: Ruben y Sarahi wedding 19-09-2014SpreadsheetComputations: Good stuffSpurnUI: jQuery based professional ASP.NET Controls for moblieStrategy Pattern: This project shows how the strategy design pattern works.TagIt-MP3: TagIt-MP3 is a free audio file data tagging ID3 format editor, support ID3 tag version, this audio tool can read and write metadata tags for MP3 audio files.TeamProjectDaNang: Ðà N?ng nhóm l?p trình :DThaumcraft4 Research: A small application to help players of Minecraft / Thaumcraft 4 complete their research projects.Visualize and Analyze Demand for Coding Skills, Using WPF: Use data visualization app to figure-out which job skills are most in demand. WPlayer: This project using ffmpeg library, based on Media Foundation. Yammer API SDK: A C# Yammer API SDK?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ??????????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????,???????、???????????,????????,????,?????????,??????,??????! ?????-?????【??】?????????: ???????,??????,?????????????????????,???????????????????????。?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????!?????-?????【??】???????: ???????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】???????: ???????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】????? ??: ?????????????????????????,???????????,??????,??????????????...????????。??????!??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????.??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ?????-?????【??】???????: ?????????????????????????,???????????,??????,??????????????...????????。??????!????-????【??】????????: ????????????????、?????、?????、????、?????,??????????。????????????????!?????-?????【??】?????????: ??????,??,????????。 ... ??????????????????、??????????????????...?????-?????【??】?????????: ?????????????:????,????,????,???????,????????,??????:????????,?????!??????-??????【??】????????: ?????????????????????、????、????、??????、???????,??????、??????。??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ?????-?????【??】???????: ??????????????????????????,??????,???????????,????????????????,????????.??????. ????-????【??】????????: ??????????????,???????、???????????,????????,????,?????????,??????,??????!?????-?????【??】?????: ?????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ????????????、????、????、??????、????、???????,?????,?????????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。?????-??????【??】???????: ?????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????!?????-?????【??】?????????: ??????????????、????、????、??????、????、???????,?????,?????????!??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ????-????【??】????????: ????????????????????????,???????????????,????????????????! ?????-?????【??】?????????: ?????,?????????,?????????????。?????????????,?????????,???????。??????-??????【??】??????????: ????????????????,????:????,????,????,??????,?????,???????????????!?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????! ?????-?????【??】?????????: ?????????????????????????、??????????????,??????????????。?????-?????【??】?????????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ??????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】???????: ????????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ??????-??????【??】????????: ??????????????????????????、??????????????,??????????????。??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。????-????【??】????????: ????,?????????,?????????????。?????????????,?????????,???????。 ?????-?????【??】???????: ?????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ???????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】????: ???????????????:?????? ???? ??????,???????,??????,???????。??????-??????【??】????????: ??????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????????,????????????,????????,???,???????????,????,????。?????,??????.????-????【??】??????: ?????????????????????????,???????????????????????,???????。?????-?????【??】???????: ???????????,????,??????????? ???? ???? ?????????,???,??,?????!

    Read the article

  • CodePlex Daily Summary for Thursday, May 15, 2014

    CodePlex Daily Summary for Thursday, May 15, 2014Popular ReleasesVisualizers: Visualizer: This dll is the core of the project just copy and paste it in the following folder %Microsoft Visual Studio%\Common7\Packages\Debugger\Visualizers where %Microsoft Visual Studio% is the Visual studio installation folderQuickMon: Version 3.10: Adding the ability to see 'history' of Collector states (including details of errors or warnings at that time). The history size is configurable (default is switched off) and the Windows Service completely ignores keeping history (no UI or user to access it anyway). The Collector stats window now displays this history plus multiple collector stats windows can be opened at the same time. Additionally fixed a bug in the event log collector that reported an 'Error' state when an 'out of bounds' ...xFunc: xFunc 2.15.4: Fixed bug in Processor.csTFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...WinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.MVCwCMS - ASP.NET MVC CMS: MVCwCMS 2.2.2: Updated CKFinder config. For the installation instructions visit the documentation page: https://mvcwcms.codeplex.com/documentationTerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelWrapper for the PAYMILL API: Paymill API Wrapper: Add Description in PreauthorizationHow to develop an autodialer / predictive dialer in C#: VoIP AutoDialer in C Sharp: This is the downloadable source code for this example project that is intended to help you in developing your own VoIP autodialer application in C#.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Thaumcraft4 Research: Alpha 2 release, lots of awesome improvements: Performance inprovements asynchronous running of the search Search result-cap ( usefull for long routes, it wont try to find 3000 results ) statistics addedTiny Wifi Host: Tiny Wifi Host 3.0.0.0: Tiny Wifi Hotspot Creator (Portable) v3 size: 50KB-140KB New Features: Friendly name for connected devices instead of Mac-Address (Double click selected device to enter friendly name) Saves device names to devices.xml Better error reporting+solutions Warning sound when number of connected devices exceed a certain number. (useful when only certain number of devices must be connected at a time) Many Bug Fixes. NoAudio files does not include connect, disconnect and warning audio to dec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...New ProjectsBLADE View Engine - An independent RAZOR alternative: An alternative parser and view engine to Asp.net Razor that does not depend on Asp.net or .NET 4.5BPL++: A basic object orientated programming language built upon a virtual machine using C#Caedisi - A Cellular Automata Editor and Simulator for Network Decontamination: A research tool that explores the use of cellular automata in order to decontaminate a network attacked or infected by a virus. Cosmos Software Distrobution 1.0: No content until project released!ETCQuality: ETC QUALITY STAT SYSTEM. ????????????,??????????????。F.A.Q.: F.A.Q. project about Frequently asked questions. Help Viewer Redirector: Enables use of Help Viewer 2.0 or 2.1 with SQL Server instead of Help Viewer 1.0Jet.Payment.Cielo: Projeto contém integração com o serviço e-commerce Cielo, desenvolvido em C#. Criamos esse Helper para nossa própria necessidade. Nos ajude a melhorá-lo.Learning with Pati: Learning Javascript with PatiLeRenard: LeRenard is a collection of solutions (from core helper, extension methods) to libraries, all written in C# to help build applications.MCMP.NET: MCMP.NET allows ASP.NET applications to be added as contexts using mod_cluster.PowerShell Deployment Automation Framework: This project contains resources related to my blog at www.powershellcoach.compravda-f: ??????????? ? ?????? ??? ?????????? ??????sdir: Colorful, sorted and optionally rich directory enumeration for Windows.SienSchoofsProject: school project for .NET ExpertSorting collection of any type by several fields: Sorting collection of any type by several fields with using Reflection and Expression TreesTPS BarCode Scanner: This is going to be a collaboration platform for TPS team. We want to develop a simple low cost bar code generator and scanner system. This project is currentlVerifyDomainOutlookAddIn: ??????????????????????????????。Ynote Packages: Ynote Packages are a collection of tools which a play a crucial role in extending Ynote Classic and understanding it's true potential.??????-??????【??】??????????: ??????????????????,???、???!???????,????????????????,????????????,???! ?????-?????【??】?????????: ????????????、?????、?????、?????、?????、????,???????????,?????,??????! ?????-?????【??】?????????: ???????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ????????????????????,?????,???????,???????????,??????! ??????-??????【??】??????????: ??????????????、??????、????、?????、?????!????,????????????????!????。 ?????-?????【??】?????????: ???????????????????,?????????????????????,?????,????,???????. ?????-?????【??】?????????: ???????????????????、????????、????????、????????、???????,????????????。 ??????-??????【??】??????????: ????????????????、?????、?????、????、?????,??????????。????????????????! ??????-??????【??】??????????: ???????????????????????:????、????、??????????????,????????。????????! ????-????【??】????????: ?????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】?????????: ???????????????????,??????????,????????、????,??????????,??????????。 ?????-?????【??】?????????: ???????,??????:?????,?????,??????,??????????,????????。????????! ????: ????????,????????????????????????,?????????,????????????????。????????????????????,??????????????,?????????????。 ????????????,?:   ??????   ??????   ????????   ??????-??????【??】??????????: ??????????????????????,???????????????,????????????????????! ??????-??????【??】??????????: ??????????????????、????,??100%????,??????,????????????,???????????! ????-????【??】????????: ???????????、??????????????????,????????,?????,??????,????,????,????! ?????-?????【??】?????????: ????????????????,??????????、??????,??????????、????、????、???????。 ?????--?????【??】?????????: ?????????????????????,???????????????,???????,?????,?????,????? !!!

    Read the article

  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

    Read the article

  • How to handle screen orientation change when progress dialog and background thread active?

    - by Heikki Toivonen
    My program does some network activity in a background thread. Before starting, it pops up a progress dialog. The dialog is dismissed on the handler. This all works fine, except when screen orientation changes while the dialog is up (and the background thread is going). At this point the app either crashes, or deadlocks, or gets into a weird stage where the app does not work at all until all the threads have been killed. How can I handle the screen orientation change gracefully? The sample code below matches roughly what my real program does: public class MyAct extends Activity implements Runnable { public ProgressDialog mProgress; // UI has a button that when pressed calls send public void send() { mProgress = ProgressDialog.show(this, "Please wait", "Please wait", true, true); Thread thread = new Thread(this); thread.start(); } public void run() { Thread.sleep(10000); Message msg = new Message(); mHandler.sendMessage(msg); } private final Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { mProgress.dismiss(); } }; } Stack: E/WindowManager( 244): Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here E/WindowManager( 244): android.view.WindowLeaked: Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here E/WindowManager( 244): at android.view.ViewRoot.<init>(ViewRoot.java:178) E/WindowManager( 244): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:147) E/WindowManager( 244): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:90) E/WindowManager( 244): at android.view.Window$LocalWindowManager.addView(Window.java:393) E/WindowManager( 244): at android.app.Dialog.show(Dialog.java:212) E/WindowManager( 244): at android.app.ProgressDialog.show(ProgressDialog.java:103) E/WindowManager( 244): at android.app.ProgressDialog.show(ProgressDialog.java:91) E/WindowManager( 244): at MyAct.send(MyAct.java:294) E/WindowManager( 244): at MyAct$4.onClick(MyAct.java:174) E/WindowManager( 244): at android.view.View.performClick(View.java:2129) E/WindowManager( 244): at android.view.View.onTouchEvent(View.java:3543) E/WindowManager( 244): at android.widget.TextView.onTouchEvent(TextView.java:4664) E/WindowManager( 244): at android.view.View.dispatchTouchEvent(View.java:3198) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1593) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1089) E/WindowManager( 244): at android.app.Activity.dispatchTouchEvent(Activity.java:1871) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1577) E/WindowManager( 244): at android.view.ViewRoot.handleMessage(ViewRoot.java:1140) E/WindowManager( 244): at android.os.Handler.dispatchMessage(Handler.java:88) E/WindowManager( 244): at android.os.Looper.loop(Looper.java:123) E/WindowManager( 244): at android.app.ActivityThread.main(ActivityThread.java:3739) E/WindowManager( 244): at java.lang.reflect.Method.invokeNative(Native Method) E/WindowManager( 244): at java.lang.reflect.Method.invoke(Method.java:515) E/WindowManager( 244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) E/WindowManager( 244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) E/WindowManager( 244): at dalvik.system.NativeStart.main(Native Method) and: W/dalvikvm( 244): threadid=3: thread exiting with uncaught exception (group=0x4000fe68) E/AndroidRuntime( 244): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 244): java.lang.IllegalArgumentException: View not attached to window manager E/AndroidRuntime( 244): at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:331) E/AndroidRuntime( 244): at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:200) E/AndroidRuntime( 244): at android.view.Window$LocalWindowManager.removeView(Window.java:401) E/AndroidRuntime( 244): at android.app.Dialog.dismissDialog(Dialog.java:249) E/AndroidRuntime( 244): at android.app.Dialog.access$000(Dialog.java:59) E/AndroidRuntime( 244): at android.app.Dialog$1.run(Dialog.java:93) E/AndroidRuntime( 244): at android.app.Dialog.dismiss(Dialog.java:233) E/AndroidRuntime( 244): at MyAct$1.handleMessage(MyAct.java:321) E/AndroidRuntime( 244): at android.os.Handler.dispatchMessage(Handler.java:88) E/AndroidRuntime( 244): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 244): at android.app.ActivityThread.main(ActivityThread.java:3739) E/AndroidRuntime( 244): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 244): at java.lang.reflect.Method.invoke(Method.java:515) E/AndroidRuntime( 244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) E/AndroidRuntime( 244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) E/AndroidRuntime( 244): at dalvik.system.NativeStart.main(Native Method) I/Process ( 46): Sending signal. PID: 244 SIG: 3 I/dalvikvm( 244): threadid=7: reacting to signal 3 I/dalvikvm( 244): Wrote stack trace to '/data/anr/traces.txt' I/Process ( 244): Sending signal. PID: 244 SIG: 9 I/ActivityManager( 46): Process MyAct (pid 244) has died. I have tried to dismiss the progress dialog in onSaveInstanceState, but that just prevents an immediate crash. The background thread is still going, and the UI is in partially drawn state. Need to kill the whole app before it starts working again.

    Read the article

  • What is the best Battleship AI?

    - by John Gietzen
    Battleship! Back in 2003, (when I was 17,) I competed in a Battleship AI coding competition. Even though I lost that tournament, I had a lot of fun and learned a lot from it. Now, I would like to resurrect this competition, in the search of the best battleship AI. Here is the framework: Battleship.zip The winner will be awarded +450 reputation! The competition will be held starting on the 17th of November, 2009. No entries or edits later than zero-hour on the 17th will be accepted. (Central Standard Time) Submit your entries early, so you don't miss your opportunity! To keep this OBJECTIVE, please follow the spirit of the competition. Rules of the game: The game is be played on a 10x10 grid. Each competitor will place each of 5 ships (of lengths 2, 3, 3, 4, 5) on their grid. No ships may overlap, but they may be adjacent. The competitors then take turns firing single shots at their opponent. A variation on the game allows firing multiple shots per volley, one for each surviving ship. The opponent will notify the competitor if the shot sinks, hits, or misses. Game play ends when all of the ships of any one player are sunk. Rules of the competition: The spirit of the competition is to find the best Battleship algorithm. Anything that is deemed against the spirit of the competition will be grounds for disqualification. Interfering with an opponent is against the spirit of the competition. Multithreading may be used under the following restrictions: No more than one thread may be running while it is not your turn. (Though, any number of threads may be in a "Suspended" state). No thread may run at a priority other than "Normal". Given the above two restrictions, you will be guaranteed at least 3 dedicated CPU cores during your turn. A limit of 1 second of CPU time per game is allotted to each competitor on the primary thread. Running out of time results in losing the current game. Any unhandled exception will result in losing the current game. Network access and disk access is allowed, but you may find the time restrictions fairly prohibitive. However, a few set-up and tear-down methods have been added to alleviate the time strain. Code should be posted on stack overflow as an answer, or, if too large, linked. Max total size (un-compressed) of an entry is 1 MB. Officially, .Net 2.0 / 3.5 is the only framework requirement. Your entry must implement the IBattleshipOpponent interface. Scoring: Best 51 games out of 101 games is the winner of a match. All competitors will play matched against each other, round-robin style. The best half of the competitors will then play a double-elimination tournament to determine the winner. (Smallest power of two that is greater than or equal to half, actually.) I will be using the TournamentApi framework for the tournament. The results will be posted here. If you submit more than one entry, only your best-scoring entry is eligible for the double-elim. Good luck! Have fun! EDIT 1: Thanks to Freed, who has found an error in the Ship.IsValid function. It has been fixed. Please download the updated version of the framework. EDIT 2: Since there has been significant interest in persisting stats to disk and such, I have added a few non-timed set-up and tear-down events that should provide the required functionality. This is a semi-breaking change. That is to say: the interface has been modified to add functions, but no body is required for them. Please download the updated version of the framework. EDIT 3: Bug Fix 1: GameWon and GameLost were only getting called in the case of a time out. Bug Fix 2: If an engine was timing out every game, the competition would never end. Please download the updated version of the framework. EDIT 4: Results!

    Read the article

  • threaded serial port IOException when writing

    - by John McDonald
    Hi, I'm trying to write a small application that simply reads data from a socket, extracts some information (two integers) from the data and sends the extracted information off on a serial port. The idea is that it should start and just keep going. In short, it works, but not for long. After a consistently short period I start to receive IOExceptions and socket receive buffer is swamped. The thread framework has been taken from the MSDN serial port example. The delay in send(), readThread.Join(), is an effort to delay read() in order to allow serial port interrupt processing a chance to occur, but I think I've misinterpreted the join function. I either need to sync the processes more effectively or throw some data away as it comes in off the socket, which would be fine. The integer data is controlling a pan tilt unit and I'm sure four times a second would be acceptable, but not sure on how to best acheive either, any ideas would be greatly appreciated, cheers. using System; using System.Collections.Generic; using System.Text; using System.IO.Ports; using System.Threading; using System.Net; using System.Net.Sockets; using System.IO; namespace ConsoleApplication1 { class Program { static bool _continue; static SerialPort _serialPort; static Thread readThread; static Thread sendThread; static String sendString; static Socket s; static int byteCount; static Byte[] bytesReceived; // synchronise send and receive threads static bool dataReceived; const int FIONREAD = 0x4004667F; static void Main(string[] args) { dataReceived = false; readThread = new Thread(Read); sendThread = new Thread(Send); bytesReceived = new Byte[16384]; // Create a new SerialPort object with default settings. _serialPort = new SerialPort("COM4", 38400, Parity.None, 8, StopBits.One); // Set the read/write timeouts _serialPort.WriteTimeout = 500; _serialPort.Open(); string moveMode = "CV "; _serialPort.WriteLine(moveMode); s = null; IPHostEntry hostEntry = Dns.GetHostEntry("localhost"); foreach (IPAddress address in hostEntry.AddressList) { IPEndPoint ipe = new IPEndPoint(address, 10001); Socket tempSocket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp); tempSocket.Connect(ipe); if (tempSocket.Connected) { s = tempSocket; s.ReceiveBufferSize = 16384; break; } else { continue; } } readThread.Start(); sendThread.Start(); while (_continue) { Thread.Sleep(10); ;// Console.WriteLine("main..."); } readThread.Join(); _serialPort.Close(); s.Close(); } public static void Read() { while (_continue) { try { //Console.WriteLine("Read"); if (!dataReceived) { byte[] outValue = BitConverter.GetBytes(0); // Check how many bytes have been received. s.IOControl(FIONREAD, null, outValue); uint bytesAvailable = BitConverter.ToUInt32(outValue, 0); if (bytesAvailable > 0) { Console.WriteLine("Read thread..." + bytesAvailable); byteCount = s.Receive(bytesReceived); string str = Encoding.ASCII.GetString(bytesReceived); //str = Encoding::UTF8->GetString( bytesReceived ); string[] split = str.Split(new Char[] { '\t', '\r', '\n' }); string filteredX = (split.GetValue(7)).ToString(); string filteredY = (split.GetValue(8)).ToString(); string[] AzSplit = filteredX.Split(new Char[] { '.' }); filteredX = (AzSplit.GetValue(0)).ToString(); string[] ElSplit = filteredY.Split(new Char[] { '.' }); filteredY = (ElSplit.GetValue(0)).ToString(); // scale values int x = (int)(Convert.ToInt32(filteredX) * 1.9); string scaledAz = x.ToString(); int y = (int)(Convert.ToInt32(filteredY) * 1.9); string scaledEl = y.ToString(); String moveAz = "PS" + scaledAz + " "; String moveEl = "TS" + scaledEl + " "; sendString = moveAz + moveEl; dataReceived = true; } } } catch (TimeoutException) {Console.WriteLine("timeout exception");} catch (NullReferenceException) {Console.WriteLine("Read NULL reference exception");} } } public static void Send() { while (_continue) { try { if (dataReceived) { // sleep Read() thread to allow serial port interrupt processing readThread.Join(100); // send command to PTU dataReceived = false; Console.WriteLine(sendString); _serialPort.WriteLine(sendString); } } catch (TimeoutException) { Console.WriteLine("Timeout exception"); } catch (IOException) { Console.WriteLine("IOException exception"); } catch (NullReferenceException) { Console.WriteLine("Send NULL reference exception"); } } } } }

    Read the article

  • git push problem -argh!

    - by phil swenson
    Dunno what's going on, no response from github on this prob so I'm asking here. Tried a git push for the first time in a month or so and got this. Turned on export GIT_CURL_VERBOSE=1 and did a push and get this: localhost:send2mobile_rails phil$ git push Password: * Couldn't find host github.com in the .netrc file; using defaults * About to connect() to github.com port 443 (#0) * Trying 207.97.227.239... * Connected to github.com (207.97.227.239) port 443 (#0) * SSL connection using DHE-RSA-AES256-SHA * Server certificate: * subject: O=*.github.com; OU=Domain Control Validated; CN=*.github.com * start date: 2009-12-11 05:02:36 GMT * expire date: 2014-12-11 05:02:36 GMT * subjectAltName: github.com matched * issuer: C=US; ST=Arizona; L=Scottsdale; O=GoDaddy.com, Inc.; OU=http://certificates.godaddy.com/repository; CN=Go Daddy Secure Certification Authority; serialNumber=07969287 * SSL certificate verify ok. > GET /303devworks/send2mobile_rails.git/info/refs?service=git-receive-pack HTTP/1.1 User-Agent: git/1.7.1 Host: github.com Accept: */* Pragma: no-cache < HTTP/1.1 401 Authorization Required < Server: nginx/0.7.61 < Date: Tue, 01 Jun 2010 10:53:13 GMT < Content-Type: text/html; charset=iso-8859-1 < Connection: keep-alive < Content-Length: 0 < WWW-Authenticate: Basic realm="Repository" < * Connection #0 to host github.com left intact * Issue another request to this URL: 'https://[email protected]/MYUSERHERE/send2mobile_rails.git/info/refs?service=git-receive-pack' * Couldn't find host github.com in the .netrc file; using defaults * Re-using existing connection! (#0) with host github.com * Connected to github.com (207.97.227.239) port 443 (#0) * Server auth using Basic with user '303devworks' > GET /303devworks/send2mobile_rails.git/info/refs?service=git-receive-pack HTTP/1.1 Authorization: Basic MzAzZGVfd29sa3M6Y29nbmwzNzIw User-Agent: git/1.7.1 Host: github.com Accept: */* Pragma: no-cache < HTTP/1.1 200 OK < Server: nginx/0.7.61 < Date: Tue, 01 Jun 2010 10:53:13 GMT < Content-Type: application/x-git-receive-pack-advertisement < Connection: keep-alive < Status: 200 OK < Pragma: no-cache < Content-Length: 153 < Expires: Fri, 01 Jan 1980 00:00:00 GMT < Cache-Control: no-cache, max-age=0, must-revalidate < * Expire cleared * Connection #0 to host github.com left intact Counting objects: 166, done. Delta compression using up to 4 threads. Compressing objects: 100% (133/133), done. * Couldn't find host github.com in the .netrc file; using defaults * About to connect() to github.com port 443 (#0) * Trying 207.97.227.239... * connected * Connected to github.com (207.97.227.239) port 443 (#0) * SSL re-using session ID * SSL connection using DHE-RSA-AES256-SHA * old SSL session ID is stale, removing * Server certificate: * subject: O=*.github.com; OU=Domain Control Validated; CN=*.github.com * start date: 2009-12-11 05:02:36 GMT * expire date: 2014-12-11 05:02:36 GMT * subjectAltName: github.com matched * issuer: C=US; ST=Arizona; L=Scottsdale; O=GoDaddy.com, Inc.; OU=http://certificates.godaddy.com/repository; CN=Go Daddy Secure Certification Authority; serialNumber=07969287 * SSL certificate verify ok. * Server auth using Basic with user 'MYUSERHERE' > POST /303devworks/send2mobile_rails.git/git-receive-pack HTTP/1.1 Authorization: Basic JzAzZGV1d29ya3M6Y25nb29zNzIq User-Agent: git/1.7.1 Host: github.com Accept-Encoding: deflate, gzip Content-Type: application/x-git-receive-pack-request Accept: application/x-git-receive-pack-result Expect: 100-continue Transfer-Encoding: chunked * The requested URL returned error: 411 * Closing connection #0 error: RPC failed; result=22, HTTP code = 411 Writing objects: 100% (140/140), 2.28 MiB | 1.93 MiB/s, done. Total 140 (delta 24), reused 0 (delta 0) ^C localhost:send2mobile_rails phil$

    Read the article

  • C# WPF application is using too much memory while GC.GetTotalMemory() is low

    - by Dmitry
    I wrote little WPF application with 2 threads - main thread is GUI thread and another thread is worker. App has one WPF form with some controls. There is a button, allowing to select directory. After selecting directory, application scans for .jpg files in that directory and checks if their thumbnails are in hashtable. if they are, it does nothing. else it's adding their full filenames to queue for worker. Worker is taking filenames from this queue, loading JPEG images (using WPF's JpegBitmapDecoder and BitmapFrame), making thumbnails of them (using WPF's TransformedBitmap) and adding them to hashtable. Everything works fine, except memory consumption by this application when making thumbnails for big images (like 5000x5000 pixels). I've added textboxes on my form to show memory consumption (GC.GetTotalMemory() and Process.GetCurrentProcess().PrivateMemorySize64) and was very surprised, cuz GC.GetTotalMemory() stays close to 1-2 Mbytes, while private memory size constantly grows, especially when loading new image (~ +100Mb per image). Even after loading all images, making thumbnails of them and freeing original images, private memory size stays at ~700-800Mbytes. My VirtualBox is limited to 512Mb of physical memory and Windows in VirtualBox starts to swap alot to handle this huge memory consumption. I guess I'm doing something wrong, but I don't know how to investigate this problem, cuz according to GC, allocated memory size is very low. Attaching code of thumbnail loader class: class ThumbnailLoader { Hashtable thumbnails; Queue<string> taskqueue; EventWaitHandle wh; Thread[] workers; bool stop; object locker; int width, height, processed, added; public ThumbnailLoader() { int workercount,i; wh = new AutoResetEvent(false); thumbnails = new Hashtable(); taskqueue = new Queue<string>(); stop = false; locker = new object(); width = height = 64; processed = added = 0; workercount = Environment.ProcessorCount; workers=new Thread[workercount]; for (i = 0; i < workercount; i++) { workers[i] = new Thread(Worker); workers[i].IsBackground = true; workers[i].Priority = ThreadPriority.Highest; workers[i].Start(); } } public void SetThumbnailSize(int twidth, int theight) { width = twidth; height = theight; if (thumbnails.Count!=0) AddTask("#resethash"); } public void GetProgress(out int Added, out int Processed) { Added = added; Processed = processed; } private void AddTask(string filename) { lock(locker) { taskqueue.Enqueue(filename); wh.Set(); added++; } } private string NextTask() { lock(locker) { if (taskqueue.Count == 0) return null; else { processed++; return taskqueue.Dequeue(); } } } public static string FileNameToHash(string s) { return FormsAuthentication.HashPasswordForStoringInConfigFile(s, "MD5"); } public bool GetThumbnail(string filename,out BitmapFrame thumbnail) { string hash; hash = FileNameToHash(filename); if (thumbnails.ContainsKey(hash)) { thumbnail=(BitmapFrame)thumbnails[hash]; return true; } AddTask(filename); thumbnail = null; return false; } private BitmapFrame LoadThumbnail(string filename) { FileStream fs; JpegBitmapDecoder bd; BitmapFrame oldbf, bf; TransformedBitmap tb; double scale, dx, dy; fs = new FileStream(filename, FileMode.Open); bd = new JpegBitmapDecoder(fs, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); oldbf = bd.Frames[0]; dx = (double)oldbf.Width / width; dy = (double)oldbf.Height / height; if (dx > dy) scale = 1 / dx; else scale = 1 / dy; tb = new TransformedBitmap(oldbf, new ScaleTransform(scale, scale)); bf = BitmapFrame.Create(tb); fs.Close(); oldbf = null; bd = null; GC.Collect(); return bf; } public void Dispose() { lock(locker) { stop = true; } AddTask(null); foreach (Thread worker in workers) { worker.Join(); } wh.Close(); } private void Worker() { string curtask,hash; while (!stop) { curtask = NextTask(); if (curtask == null) wh.WaitOne(); else { if (curtask == "#resethash") thumbnails.Clear(); else { hash = FileNameToHash(curtask); try { thumbnails[hash] = LoadThumbnail(curtask); } catch { thumbnails[hash] = null; } } } } } }

    Read the article

  • Fast block placement algorithm, advice needed?

    - by James Morris
    I need to emulate the window placement strategy of the Fluxbox window manager. As a rough guide, visualize randomly sized windows filling up the screen one at a time, where the rough size of each results in an average of 80 windows on screen without any window overlapping another. It is important to note that windows will close and the space that closed windows previously occupied becomes available once more for the placement of new windows. The window placement strategy has three binary options: Windows build horizontal rows or vertical columns (potentially) Windows are placed from left to right or right to left Windows are placed from top to bottom or bottom to top Why is the algorithm a problem? It needs to operate to the deadlines of a real time thread in an audio application. At this moment I am only concerned with getting a fast algorithm, don't concern yourself over the implications of real time threads and all the hurdles in programming that that brings. So far I have two choices which I have built loose prototypes for: 1) A port of the Fluxbox placement algorithm into my code. The problem with this is, the client (my program) gets kicked out of the audio server (JACK) when I try placing the worst case scenario of 256 blocks using the algorithm. This algorithm performs over 14000 full (linear) scans of the list of blocks already placed when placing the 256th window. 2) My alternative approach. Only partially implemented, this approach uses a data structure for each area of rectangular free unused space (the list of windows can be entirely separate, and is not required for testing of this algorithm). The data structure acts as a node in a doubly linked list (with sorted insertion), as well as containing the coordinates of the top-left corner, and the width and height. Furthermore, each block data structure also contains four links which connect to each immediately adjacent (touching) block on each of the four sides. IMPORTANT RULE: Each block may only touch with one block per side. The problem with this approach is, it's very complex. I have implemented the straightforward cases where 1) space is removed from one corner of a block, 2) splitting neighbouring blocks so that the IMPORTANT RULE is adhered to. The less straightforward case, where the space to be removed can only be found within a column or row of boxes, is only partially implemented - if one of the blocks to be removed is an exact fit for width (ie column) or height (ie row) then problems occur. And don't even mention the fact this only checks columns one box wide, and rows one box tall. I've implemented this algorithm in C - the language I am using for this project (I've not used C++ for a few years and am uncomfortable using it after having focused all my attention to C development, it's a hobby). The implementation is 700+ lines of code (including plenty of blank lines, brace lines, comments etc). The implementation only works for the horizontal-rows + left-right + top-bottom placement strategy. So I've either got to add some way of making this +700 lines of code work for the other 7 placement strategy options, or I'm going to have to duplicate those +700 lines of code for the other seven options. Neither of these is attractive, the first, because the existing code is complex enough, the second, because of bloat. The algorithm is not even at a stage where I can use it in the real time worst case scenario, because of missing functionality, so I still don't know if it actually performs better or worse than the first approach. What else is there? I've skimmed over and discounted: Bin Packing algorithms: their emphasis on optimal fit does not match the requirements of this algorithm. Recursive Bisection Placement algorithms: sounds promising, but these are for circuit design. Their emphasis is optimal wire length. Both of these, especially the latter, all elements to be placed/packs are known before the algorithm begins. I need an algorithm which works accumulatively with what it is given to do when it is told to do it. What are your thoughts on this? How would you approach it? What other algorithms should I look at? Or even what concepts should I research seeing as I've not studied computer science/software engineering? Please ask questions in comments if further information is needed. [edit] If it makes any difference, the units for the coordinates will not be pixels. The units are unimportant, but the grid where windows/blocks/whatever can be placed will be 127 x 127 units.

    Read the article

  • Is this crash in libdispatch caused by Reachability?

    - by esilver
    Can anyone tell me if this crashing stack appears to be caused by Reachability? I am running apple's latest implementation of Reachability, downloadable at https://developer.apple.com/library/ios/samplecode/reachability/Introduction/Intro.html I have an app where ARC is not enabled by default (it is a legacy app) but I enable it on a per-file basis. I have enabled -fobjc-arc for Reachability.m When I look at these threads, my code is nowhere to be found. I see some activity happening because of a WebHTMLView (probably the ad network view code currently on screen; it's not mine). On Thread 10, I see a SCNetworkReachabilityDeallocate, then a dispatch_semaphore_wait_slow, and the crash happens on Thread 14 in libdispatch. Do you think this crash is being caused by that Reachability code, and have I erred in using -fobjc-arc with Reachability.m? Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x2000000c Triggered by Thread: 14 Thread 0: 0 libsystem_kernel.dylib 0x39cafa84 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x39caf87c mach_msg + 36 2 CoreFoundation 0x2f3e255c __CFRunLoopServiceMachPort + 152 3 CoreFoundation 0x2f3e0cc2 __CFRunLoopRun + 858 4 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 5 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 6 GraphicsServices 0x340822e6 GSEventRunModal + 134 7 UIKit 0x31c021e0 UIApplicationMain + 1132 8 MyApp 0x00053ad4 main (main.m:33) 9 libdyld.dylib 0x39c0bab4 start + 0 Thread 1: 0 libsystem_kernel.dylib 0x39caf838 kevent64 + 24 1 libdispatch.dylib 0x39bfe0d0 _dispatch_mgr_invoke + 228 2 libdispatch.dylib 0x39bf863e _dispatch_mgr_thread + 34 Thread 2 name: com.apple.NSURLConnectionLoader Thread 2: 0 libsystem_kernel.dylib 0x39cb0910 close + 8 1 CoreFoundation 0x2f370ef6 CFSocketInvalidate + 434 2 CFNetwork 0x2f0122a2 Schedulables::_SchedulablesInvalidateApplierFunction(void const*, void*) + 14 3 CoreFoundation 0x2f34af6e CFArrayApplyFunction + 34 4 CFNetwork 0x2f011a94 SocketStream::close(void const*) + 280 5 CFNetwork 0x2f01194e CoreStreamBase::_streamInterface_Close() + 46 6 CFNetwork 0x2f030286 HTTPReadFilter::_streamImpl_Close() + 66 7 CFNetwork 0x2f01194e CoreStreamBase::_streamInterface_Close() + 46 8 CFNetwork 0x2f0301c6 NetConnection::shutdownConnectionStreams() + 98 9 CFNetwork 0x2f0309c8 NetConnection::closeStreamsIfPossibleOrSignalThatThatNeedsToBeDonePrettyPlease() + 56 10 CFNetwork 0x2f030d12 HTTPConnectionCacheEntry::removeUnauthConnection(NetConnection*) + 182 11 CoreFoundation 0x2f34af6e CFArrayApplyFunction + 34 12 CFNetwork 0x2f075678 HTTPConnectionCacheEntry::purgeIdleConnections(double, double) + 256 13 CFNetwork 0x2f030ad4 HTTPConnectionCache::performIdleSweep() + 156 14 CFNetwork 0x2f073b42 HTTPConnectionCache::timeoutIdleCellConnections() + 18 15 CFNetwork 0x2f0b3394 ___ZNK17CoreSchedulingSet13_performAsyncEPKcU13block_pointerFvvE_block_invoke + 16 16 CoreFoundation 0x2f34af6e CFArrayApplyFunction + 34 17 CFNetwork 0x2f019f10 RunloopBlockContext::perform() + 160 18 CFNetwork 0x2f019de2 MultiplexerSource::perform() + 218 19 CFNetwork 0x2f019c70 MultiplexerSource::_perform(void*) + 44 20 CoreFoundation 0x2f3e2f24 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 12 21 CoreFoundation 0x2f3e23ea __CFRunLoopDoSources0 + 202 22 CoreFoundation 0x2f3e0bda __CFRunLoopRun + 626 23 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 24 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 25 Foundation 0x2fd8664c +[NSURLConnection(Loader) _resourceLoadLoop:] + 316 26 Foundation 0x2fdfbdc2 __NSThread__main__ + 1058 27 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 28 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 29 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 3 name: WebThread Thread 3: 0 CoreGraphics 0x2f49163c CGRectIsEmpty + 0 1 WebCore 0x37291700 -[WAKView setNeedsDisplayInRect:] + 76 2 WebKit 0x37cad22a -[WebHTMLView setNeedsDisplayInRect:] + 214 3 WebCore 0x372915cc WebCore::ScrollView::platformRepaintContentRectangle(WebCore::IntRect const&, bool) + 148 4 WebCore 0x37291412 WebCore::ScrollView::repaintContentRectangle(WebCore::IntRect const&, bool) + 98 5 WebCore 0x37291272 WebCore::FrameView::doDeferredRepaints() + 90 6 WebCore 0x372dc96c WebCore::FrameView::layout(bool) + 1748 7 WebCore 0x3721fb94 WebCore::ThreadTimers::sharedTimerFiredInternal() + 132 8 WebCore 0x3721fae6 WebCore::timerFired(__CFRunLoopTimer*, void*) + 22 9 CoreFoundation 0x2f3e2e84 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 12 10 CoreFoundation 0x2f3e2a9e __CFRunLoopDoTimer + 790 11 CoreFoundation 0x2f3e0e26 __CFRunLoopRun + 1214 12 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 13 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 14 WebCore 0x372ae7d8 RunWebThread(void*) + 416 15 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 16 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 17 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 4: 0 libsystem_kernel.dylib 0x39cafa84 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x39caf87c mach_msg + 36 2 CoreFoundation 0x2f3e255c __CFRunLoopServiceMachPort + 152 3 CoreFoundation 0x2f3e0c7c __CFRunLoopRun + 788 4 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 5 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 6 libAVFAudio.dylib 0x2e3295ae GenericRunLoopThread::Entry(void*) + 126 7 libAVFAudio.dylib 0x2e31dbf4 CAPThread::Entry(CAPThread*) + 176 8 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 9 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 10 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 5 name: JavaScriptCore::BlockFree Thread 5: 0 libsystem_kernel.dylib 0x39cc1f38 __psynch_cvwait + 24 1 libsystem_pthread.dylib 0x39d28262 _pthread_cond_wait + 538 2 libsystem_pthread.dylib 0x39d2903c pthread_cond_wait + 36 3 JavaScriptCore 0x3036f408 JSC::BlockAllocator::blockFreeingThreadMain() + 204 4 JavaScriptCore 0x3036ca70 WTF::wtfThreadEntryPoint(void*) + 12 5 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 6 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 7 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 6 name: JavaScriptCore::Marking Thread 6: 0 libsystem_kernel.dylib 0x39cc1f38 __psynch_cvwait + 24 1 libsystem_pthread.dylib 0x39d28262 _pthread_cond_wait + 538 2 libsystem_pthread.dylib 0x39d2903c pthread_cond_wait + 36 3 JavaScriptCore 0x3050daf2 JSC::GCThread::waitForNextPhase() + 74 4 JavaScriptCore 0x3050db4c JSC::GCThread::gcThreadMain() + 48 5 JavaScriptCore 0x3036ca70 WTF::wtfThreadEntryPoint(void*) + 12 6 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 7 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 8 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 7 name: com.apple.CFSocket.private Thread 7: 0 libsystem_kernel.dylib 0x39cc2440 select$DARWIN_EXTSN + 20 1 CoreFoundation 0x2f3e645e __CFSocketManager + 482 2 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 3 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 4 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 8 name: AFNetworking Thread 8: 0 libsystem_kernel.dylib 0x39cafa84 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x39caf87c mach_msg + 36 2 CoreFoundation 0x2f3e255c __CFRunLoopServiceMachPort + 152 3 CoreFoundation 0x2f3e0c7c __CFRunLoopRun + 788 4 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 5 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 6 Foundation 0x2fd39822 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 250 7 Foundation 0x2fd8a664 -[NSRunLoop(NSRunLoop) run] + 76 8 MyApp 0x002c33d0 +[AFURLConnectionOperation networkRequestThreadEntryPoint:] (AFURLConnectionOperation.m:184) 9 Foundation 0x2fdfbdc2 __NSThread__main__ + 1058 10 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 11 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 12 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 9 name: WebCore: CFNetwork Loader Thread 9: 0 libsystem_kernel.dylib 0x39cafa84 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x39caf87c mach_msg + 36 2 CoreFoundation 0x2f3e255c __CFRunLoopServiceMachPort + 152 3 CoreFoundation 0x2f3e0c7c __CFRunLoopRun + 788 4 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 5 CoreFoundation 0x2f34b31e CFRunLoopRunInMode + 102 6 WebCore 0x372f7872 WebCore::runLoaderThread(void*) + 250 7 JavaScriptCore 0x3036ca70 WTF::wtfThreadEntryPoint(void*) + 12 8 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 9 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 10 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 10: 0 libsystem_kernel.dylib 0x39cafad4 semaphore_wait_trap + 8 1 libdispatch.dylib 0x39bfcdec _dispatch_semaphore_wait_slow + 172 2 libxpc.dylib 0x39d370d6 xpc_connection_send_message_with_reply_sync + 150 3 SystemConfiguration 0x31b77362 _reach_server_target_remove + 90 4 SystemConfiguration 0x31b772d2 __SCNetworkReachabilityServer_targetRemove + 38 5 SystemConfiguration 0x31b5e318 __SCNetworkReachabilityDeallocate + 92 6 CoreFoundation 0x2f347efc CFRelease + 464 7 libdispatch.dylib 0x39bfc7e0 _dispatch_root_queue_drain + 220 8 libdispatch.dylib 0x39bfc9cc _dispatch_worker_thread2 + 52 9 libsystem_pthread.dylib 0x39d26dfc _pthread_wqthread + 296 10 libsystem_pthread.dylib 0x39d26cc0 start_wqthread + 4 Thread 11: 0 libsystem_kernel.dylib 0x39cc2c7c __workq_kernreturn + 8 1 libsystem_pthread.dylib 0x39d26e06 _pthread_wqthread + 306 2 libsystem_pthread.dylib 0x39d26cc0 start_wqthread + 4 Thread 12: 0 libsystem_kernel.dylib 0x39cc2c7c __workq_kernreturn + 8 1 libsystem_pthread.dylib 0x39d26e06 _pthread_wqthread + 306 2 libsystem_pthread.dylib 0x39d26cc0 start_wqthread + 4 Thread 13: 0 libsystem_kernel.dylib 0x39cafa84 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x39caf87c mach_msg + 36 2 CoreFoundation 0x2f3e255c __CFRunLoopServiceMachPort + 152 3 CoreFoundation 0x2f3e0c7c __CFRunLoopRun + 788 4 CoreFoundation 0x2f34b53c CFRunLoopRunSpecific + 520 5 CoreFoundation 0x2f38f1a6 CFRunLoopRun + 94 6 CoreMotion 0x2fa03394 ___lldb_unnamed_function1407$$CoreMotion + 724 7 libsystem_pthread.dylib 0x39d28c5a _pthread_body + 138 8 libsystem_pthread.dylib 0x39d28bca _pthread_start + 98 9 libsystem_pthread.dylib 0x39d26ccc thread_start + 4 Thread 14 Crashed: 0 libobjc.A.dylib 0x3970db66 objc_msgSend + 6 1 CoreFoundation 0x2f347f58 CFRelease + 556 2 libdispatch.dylib 0x39bf7100 _dispatch_call_block_and_release + 8 3 libdispatch.dylib 0x39bfbe72 _dispatch_queue_drain + 370 4 libdispatch.dylib 0x39bf8f96 _dispatch_queue_invoke + 38 5 libdispatch.dylib 0x39bfc74e _dispatch_root_queue_drain + 74 6 libdispatch.dylib 0x39bfc9cc _dispatch_worker_thread2 + 52 7 libsystem_pthread.dylib 0x39d26dfc _pthread_wqthread + 296 8 libsystem_pthread.dylib 0x39d26cc0 start_wqthread + 4

    Read the article

  • Fail to analyze core dump with GDB when main.elf is dynamically linked (uses shared libs)

    - by dscTobi
    Hi all. I'm trying to analyze core dump, but i get following result: GNU gdb 6.6.0.20070423-cvs Copyright (C) 2006 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=mipsel-linux --target=mipsel-linux-uclibc". (gdb) file main.elf Reading symbols from /home/tobi/main.elf...Reading symbols from /home/tobi/main.dbg...done. done. (gdb) core-file /srv/tobi/core warning: .dynamic section for "/lib/libpthread.so.0" is not at the expected address (wrong library or version mismatch?) Error while mapping shared library sections: /lib/libdl.so.0: No such file or directory. Error while mapping shared library sections: /lib/librt.so.0: No such file or directory. Error while mapping shared library sections: /lib/libm.so.0: No such file or directory. Error while mapping shared library sections: /lib/libstdc++.so.6: No such file or directory. Error while mapping shared library sections: /lib/libc.so.0: No such file or directory. warning: .dynamic section for "/lib/libgcc_s.so.1" is not at the expected address (wrong library or version mismatch?) Error while mapping shared library sections: /lib/ld-uClibc.so.0: No such file or directory. Reading symbols from /lib/libpthread.so.0...done. Loaded symbols for /lib/libpthread.so.0 Symbol file not found for /lib/libdl.so.0 Symbol file not found for /lib/librt.so.0 Symbol file not found for /lib/libm.so.0 Symbol file not found for /lib/libstdc++.so.6 Symbol file not found for /lib/libc.so.0 Reading symbols from /lib/libgcc_s.so.1...done. Loaded symbols for /lib/libgcc_s.so.1 Symbol file not found for /lib/ld-uClibc.so.0 warning: Unable to find dynamic linker breakpoint function. GDB will be unable to debug shared library initializers and track explicitly loaded dynamic code. Core was generated by 'root/main.elf'. Program terminated with signal 11, Segmentation fault. #0 0x0046006c in NullPtr (parse_p=0x2ac9dc80, result_sym_p=0x13e3d6c "") at folder/my1.c:1624 1624 *ptr += 13; (gdb) bt #0 0x0046006c in NullPtr (parse_p=0x2ac9dc80, result_sym_p=0x13e3d6c "") at folder/my1.c:1624 #1 0x0047a31c in fn1 (line_ptr=0x2ac9dd18 "ccore_null_pointer", target_ptr=0x13e3d6c "", result_ptr=0x2ac9dd14) at folder/my2.c:980 #2 0x0047b9d0 in fn2 (macro_ptr=0x0, rtn_exp_ptr=0x0) at folder/my3.c:1483 /... some functions .../ #8 0x2aab7f9c in __nptl_setxid () from /lib/libpthread.so.0 Backtrace stopped: frame did not save the PC (gdb) thread apply all bt Thread 159 (process 1093): #0 0x2aac15dc in _Unwind_GetCFA () from /lib/libpthread.so.0 #1 0x2afdfde8 in ?? () warning: GDB cant find the start of the function at 0x2afdfde8. GDB is unable to find the start of the function at 0x2afdfde8 and thus cant determine the size of that functions stack frame. This means that GDB may be unable to access that stack frame, or the frames below it. This problem is most likely caused by an invalid program counter or stack pointer. However, if you think GDB should simply search farther back from 0x2afdfde8 for code which looks like the beginning of a function, you can increase the range of the search using the set heuristic-fence-post command. Backtrace stopped: previous frame inner to this frame (corrupt stack?) Thread 158 (process 1051): #0 0x2aac17bc in pthread_mutexattr_getprioceiling () from /lib/libpthread.so.0 #1 0x2aac17a0 in pthread_mutexattr_getprioceiling () from /lib/libpthread.so.0 Backtrace stopped: previous frame identical to this frame (corrupt stack?) Thread 157 (process 1057): #0 0x2aabf908 in ?? () from /lib/libpthread.so.0 #1 0x00000000 in ?? () Thread 156 (process 1090): #0 0x2aac17bc in pthread_mutexattr_getprioceiling () from /lib/libpthread.so.0 #1 0x2aac17a0 in pthread_mutexattr_getprioceiling () from /lib/libpthread.so.0 Backtrace stopped: previous frame identical to this frame (corrupt stack?) Thread 155 (process 1219): #0 0x2aabf908 in ?? () from /lib/libpthread.so.0 #1 0x00000000 in ?? () Thread 154 (process 1218): #0 0x2aabfb44 in connect () from /lib/libpthread.so.0 #1 0x00000000 in ?? () Thread 153 (process 1096): #0 0x2abc92b4 in ?? () warning: GDB cant find the start of the function at 0x2abc92b4. #1 0x2abc92b4 in ?? () warning: GDB cant find the start of the function at 0x2abc92b4. Backtrace stopped: previous frame identical to this frame (corrupt stack?) Thread 152 (process 1170): #0 0x2aabfb44 in connect () from /lib/libpthread.so.0 #1 0x00000000 in ?? () If i make main.elf statically linked everything is OK and i can see bt of all threads. Any ideas?

    Read the article

  • Has glassfish 2.1.1 a bug handling http request and handle them twice?

    - by marabol
    I'm using glassfish 2.1.1. I've watched a mysterious http/webservice-call handling. It seams an http request is handled by two different threads. After http basic authentication the first thread is faster. Persisting some data end, but writing response fails in glassfish internal. The second thread fails, because it tries to persist identical data and there are (unique) constrain failures. The response (the failure) of second thread was delivered to client. I don't won't discuss the behavior with the unique constrain failure. I've improve the webservice, so it can handle this better, because it could be happen anytime, that the client send the ws call a second time. But I think, glassfish 2.1.1 has an bug handling http request. Is there any known issue? Have I done an mistake? [#|2010-03-22T10:40:54.150+0000|INFO|sun-appserver2.1|javax.enterprise.system.core|_ThreadID=10;_ThreadName=main;|Starting Sun GlassFish Enterprise Server v2.1.1 ((v2.1 Patch06)(9.1_02 Patch12)) (build b31g-fcs) ...|#] ... [#|2010-03-22T11:18:44.220+0000|FINE|sun-appserver2.1|mypackage.module.security.auth.realm.YaJdbcRealm|_ThreadID=26;_ThreadName=httpSSLWorkerThread-8080-1;ClassName=mypackage.module.security.auth.realm.YaJdbcRealm;MethodName=authenticate;_RequestID=4d8f23e9-5106-4d64-b865-1638d7075bde;|JDBC authenticate successful for: 8002 groups:[roleUser]|#] [#|2010-03-22T11:18:44.220+0000|FINE|sun-appserver2.1|mypackage.module.security.auth.login.YaJdbcLoginModule|_ThreadID=26;_ThreadName=httpSSLWorkerThread-8080-1;ClassName=mypackage.module.security.auth.login.YaJdbcLoginModule;MethodName=authenticate;_RequestID=4d8f23e9-5106-4d64-b865-1638d7075bde;|JDBC login succeeded for: 8002 groups:[roleUser]|#] [#|2010-03-22T11:18:44.220+0000|FINE|sun-appserver2.1|mypackage.module.security.auth.realm.YaJdbcRealm|_ThreadID=39;_ThreadName=httpSSLWorkerThread-8080-2;ClassName=mypackage.module.security.auth.realm.YaJdbcRealm;MethodName=authenticate;_RequestID=4ca7e3e5-5ab7-41ec-b3c9-d9260b1164c9;|JDBC authenticate successful for: 8002 groups:[roleUser]|#] [#|2010-03-22T11:18:44.220+0000|FINE|sun-appserver2.1|mypackage.module.security.auth.login.YaJdbcLoginModule|_ThreadID=39;_ThreadName=httpSSLWorkerThread-8080-2;ClassName=mypackage.module.security.auth.login.YaJdbcLoginModule;MethodName=authenticate;_RequestID=4ca7e3e5-5ab7-41ec-b3c9-d9260b1164c9;|JDBC login succeeded for: 8002 groups:[roleUser]|#] [#|2010-03-22T11:18:44.220+0000|FINE|sun-appserver2.1|mypackage.MyWebService|_ThreadID=26;_ThreadName=httpSSLWorkerThread-8080-1;ClassName=mypackage.MyWebService;MethodName=enqueue;_RequestID=4d8f23e9-5106-4d64-b865-1638d7075bde;|Received WebService call to enqueue() from client 59|#] [#|2010-03-22T11:18:44.220+0000|FINE|sun-appserver2.1|mypackage.MyWebService|_ThreadID=39;_ThreadName=httpSSLWorkerThread-8080-2;ClassName=mypackage.MyWebService;MethodName=enqueue;_RequestID=4ca7e3e5-5ab7-41ec-b3c9-d9260b1164c9;|Received WebService call to enqueue() from client 59|#] ... [#|2010-03-22T11:18:44.267+0000|FINE|sun-appserver2.1|mypackage.MyWebService|_ThreadID=26;_ThreadName=httpSSLWorkerThread-8080-1;ClassName=mypackage.MyWebService;MethodName=enqueue;_RequestID=4d8f23e9-5106-4d64-b865-1638d7075bde;|Successfully finished WebService call to enqueue() from client 59|#] [#|2010-03-22T11:18:44.329+0000|WARNING|sun-appserver2.1|javax.enterprise.system.container.ejb|_ThreadID=26;_ThreadName=httpSSLWorkerThread-8080-1;_RequestID=4d8f23e9-5106-4d64-b865-1638d7075bde;|invocation error on ejb endpoint MyWebService at /MyWebserviceService/MyWebservice : com.sun.xml.stream.XMLStreamException2 javax.xml.ws.WebServiceException: com.sun.xml.stream.XMLStreamException2 at com.sun.xml.ws.encoding.StreamSOAPCodec.encode(StreamSOAPCodec.java:111) at com.sun.xml.ws.encoding.SOAPBindingCodec.encode(SOAPBindingCodec.java:281) at com.sun.xml.ws.transport.http.HttpAdapter.encodePacket(HttpAdapter.java:320) at com.sun.xml.ws.transport.http.HttpAdapter.access$100(HttpAdapter.java:93) at com.sun.xml.ws.transport.http.HttpAdapter$HttpToolkit.handle(HttpAdapter.java:454) at com.sun.xml.ws.transport.http.HttpAdapter.handle(HttpAdapter.java:244) at com.sun.xml.ws.transport.http.servlet.ServletAdapter.handle(ServletAdapter.java:135) at com.sun.enterprise.webservice.Ejb3MessageDispatcher.handlePost(Ejb3MessageDispatcher.java:113) at com.sun.enterprise.webservice.Ejb3MessageDispatcher.invoke(Ejb3MessageDispatcher.java:87) at com.sun.enterprise.webservice.EjbWebServiceServlet.dispatchToEjbEndpoint(EjbWebServiceServlet.java:231) at com.sun.enterprise.webservice.EjbWebServiceServlet.service(EjbWebServiceServlet.java:157) at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) at com.sun.enterprise.web.AdHocContextValve.invoke(AdHocContextValve.java:114) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:648) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:593) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:587) at com.sun.enterprise.web.WebPipeline.invoke(WebPipeline.java:87) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:222) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:648) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:593) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:587) at org.apache.catalina.core.ContainerBase.invoke(ContainerBase.java:1093) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:166) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:648) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:593) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:587) at org.apache.catalina.core.ContainerBase.invoke(ContainerBase.java:1093) at org.apache.coyote.tomcat5.CoyoteAdapter.service(CoyoteAdapter.java:291) at com.sun.enterprise.web.connector.grizzly.DefaultProcessorTask.invokeAdapter(DefaultProcessorTask.java:666) at com.sun.enterprise.web.connector.grizzly.comet.CometEngine.executeServlet(CometEngine.java:616) at com.sun.enterprise.web.connector.grizzly.comet.CometEngine.handle(CometEngine.java:362) at com.sun.enterprise.web.connector.grizzly.comet.CometAsyncFilter.doFilter(CometAsyncFilter.java:84) at com.sun.enterprise.web.connector.grizzly.async.DefaultAsyncExecutor.invokeFilters(DefaultAsyncExecutor.java:189) at com.sun.enterprise.web.connector.grizzly.async.DefaultAsyncExecutor.interrupt(DefaultAsyncExecutor.java:164) at com.sun.enterprise.web.connector.grizzly.async.AsyncProcessorTask.doTask(AsyncProcessorTask.java:92) at com.sun.enterprise.web.connector.grizzly.TaskBase.run(TaskBase.java:264) at com.sun.enterprise.web.connector.grizzly.ssl.SSLWorkerThread.run(SSLWorkerThread.java:106) Caused by: com.sun.xml.stream.XMLStreamException2 at com.sun.xml.stream.writers.XMLStreamWriterImpl.flush(XMLStreamWriterImpl.java:416) at com.sun.xml.ws.encoding.StreamSOAPCodec.encode(StreamSOAPCodec.java:109) ... 36 more Caused by: ClientAbortException: java.nio.channels.ClosedChannelException at org.apache.coyote.tomcat5.OutputBuffer.doFlush(OutputBuffer.java:385) at org.apache.coyote.tomcat5.OutputBuffer.flush(OutputBuffer.java:351) at org.apache.coyote.tomcat5.CoyoteOutputStream.flush(CoyoteOutputStream.java:176) at com.sun.xml.stream.writers.UTF8OutputStreamWriter.flush(UTF8OutputStreamWriter.java:153) at com.sun.xml.stream.writers.XMLStreamWriterImpl.flush(XMLStreamWriterImpl.java:414) ... 37 more Caused by: java.nio.channels.ClosedChannelException at sun.nio.ch.SocketChannelImpl.ensureWriteOpen(SocketChannelImpl.java:126) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:324) at com.sun.enterprise.web.connector.grizzly.OutputWriter.flushChannel(OutputWriter.java:91) at com.sun.enterprise.web.connector.grizzly.OutputWriter.flushChannel(OutputWriter.java:66) at com.sun.enterprise.web.connector.grizzly.SocketChannelOutputBuffer.flushChannel(SocketChannelOutputBuffer.java:172) at com.sun.enterprise.web.connector.grizzly.async.AsynchronousOutputBuffer.flushChannel(AsynchronousOutputBuffer.java:81) at com.sun.enterprise.web.connector.grizzly.SocketChannelOutputBuffer.flushBuffer(SocketChannelOutputBuffer.java:205) at com.sun.enterprise.web.connector.grizzly.async.AsynchronousOutputBuffer.flushBuffer(AsynchronousOutputBuffer.java:114) at com.sun.enterprise.web.connector.grizzly.SocketChannelOutputBuffer.flush(SocketChannelOutputBuffer.java:183) at com.sun.enterprise.web.connector.grizzly.async.AsynchronousOutputBuffer.flush(AsynchronousOutputBuffer.java:104) at com.sun.enterprise.web.connector.grizzly.DefaultProcessorTask.action(DefaultProcessorTask.java:1100) at org.apache.coyote.Response.action(Response.java:237) at org.apache.coyote.tomcat5.OutputBuffer.doFlush(OutputBuffer.java:381) ... 41 more |#] [#|2010-03-22T11:18:44.376+0000|WARNING|sun-appserver2.1|oracle.toplink.essentials.session.file:/mygf-211/domains/mydomain/applications/j2ee-apps/myear/myjar-myPu|_ThreadID=39;_ThreadName=httpSSLWorkerThread-8080-2;_RequestID=4ca7e3e5-5ab7-41ec-b3c9-d9260b1164c9;| Local Exception Stack: Exception [TOPLINK-4002] (Oracle TopLink Essentials - 2.1 (Build b31g-fcs (10/19/2009))): oracle.toplink.essentials.exceptions.DatabaseException Internal Exception: com.microsoft.sqlserver.jdbc.SQLServerException: Eine Zeile mit doppeltem Schlüssel kann in das 'dbo.MY_TABLE'-Objekt mit dem eindeutigen 'MY_INDEX'-Index nicht eingefügt werden.

    Read the article

  • Spring MVC configuration problems

    - by Smek
    i have some problems with configuring Spring MVC. I made a maven multi module project with the following modules: /api /domain /repositories /webapp I like to share the domain and the repositories between the api and the webapp (both web projects). First i want to configure the webapp to use the repositories module so i added the dependencies in the xml file like this: <dependency> <groupId>${project.groupId}</groupId> <artifactId>domain</artifactId> <version>1.0-SNAPSHOT</version> </dependency> <dependency> <groupId>${project.groupId}</groupId> <artifactId>repositories</artifactId> <version>1.0-SNAPSHOT</version> </dependency> And my controller in the webapp module looks like this: package com.mywebapp.webapp; import com.mywebapp.domain.Person; import com.mywebapp.repositories.services.PersonService; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.context.annotation.ComponentScan; import org.springframework.context.annotation.Configuration; import org.springframework.stereotype.Controller; import org.springframework.ui.ModelMap; import org.springframework.web.bind.annotation.RequestMapping; import org.springframework.web.bind.annotation.RequestMethod; @Controller @RequestMapping("/") @Configuration @ComponentScan("com.mywebapp.repositories") public class PersonController { @Autowired PersonService personservice; @RequestMapping(method = RequestMethod.GET) public String printWelcome(ModelMap model) { Person p = new Person(); p.age = 23; p.firstName = "John"; p.lastName = "Doe"; personservice.createNewPerson(p); model.addAttribute("message", "Hello world!"); return "index"; } } In my webapp module i try to load configuration files in my web.xml like this: <context-param> <param-name>contextConfigLocation</param-name> <param-value>classpath:/META-INF/persistence-context.xml, classpath:/META-INF/service-context.xml</param-value> </context-param> These files cannot be found so i get the following error: org.springframework.beans.factory.BeanDefinitionStoreException: IOException parsing XML document from class path resource [META-INF/persistence-context.xml]; nested exception is java.io.FileNotFoundException: class path resource [META-INF/persistence-context.xml] cannot be opened because it does not exist These files are in the repositories module so my first question is how can i make Spring to find these files? I also have trouble Autowiring the PersonService to my Controller class did i forget to configure something in my XML? Here is the error message: [INFO] [talledLocalContainer] SEVERE: Exception sending context initialized event to listener instance of class org.springframework.web.context.ContextLoaderListener [INFO] [talledLocalContainer] org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'personServiceImpl': Injection of autowired dependencies failed; nested exception is org.springframework.beans.factory.BeanCreationException: Could not autowire field: private com.mywebapp.repositories.repository.PersonRepository com.mywebapp.repositories.services.PersonServiceImpl.personRepository; nested exception is org.springframework.beans.factory.NoSuchBeanDefinitionException: No matching bean of type [com.mywebapp.repositories.repository.PersonRepository] found for dependency: expected at least 1 bean which qualifies as autowire candidate for this dependency. Dependency annotations: {@org.springframework.beans.factory.annotation.Autowired(required=true)} PersonServiceImple.java: package com.mywebapp.repositories.services; import com.mywebapp.domain.Person; import com.mywebapp.repositories.repository.PersonRepository; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.data.mongodb.core.MongoTemplate; import org.springframework.stereotype.Service; @Service public class PersonServiceImpl implements PersonService{ @Autowired public PersonRepository personRepository; @Autowired public MongoTemplate personTemplate; @Override public Person createNewPerson(Person person) { return personRepository.save(person); } } PersonService.java package com.mywebapp.repositories.services; import com.mywebapp.domain.Person; public interface PersonService { Person createNewPerson(Person person); } PersonRepository.java: package com.mywebapp.repositories.repository; import com.mywebapp.domain.Person; import org.springframework.data.mongodb.repository.MongoRepository; import org.springframework.stereotype.Repository; import java.math.BigInteger; @Repository public interface PersonRepository extends MongoRepository<Person, BigInteger> { } persistance-context.xml <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:context="http://www.springframework.org/schema/context" xmlns:mongo="http://www.springframework.org/schema/data/mongo" xsi:schemaLocation= "http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd http://www.springframework.org/schema/data/mongo http://www.springframework.org/schema/data/mongo/spring-mongo-1.0.xsd http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd"> <context:property-placeholder location="classpath:mongo.properties"/> <mongo:mongo host="${mongo.host}" port="${mongo.port}" id="mongo"> <mongo:options connections-per-host="${mongo.connectionsPerHost}" threads-allowed-to-block-for-connection-multiplier="${mongo.threadsAllowedToBlockForConnectionMultiplier}" connect-timeout="${mongo.connectTimeout}" max-wait-time="${mongo.maxWaitTime}" auto-connect-retry="${mongo.autoConnectRetry}" socket-keep-alive="${mongo.socketKeepAlive}" socket-timeout="${mongo.socketTimeout}" slave-ok="${mongo.slaveOk}" write-number="1" write-timeout="0" write-fsync="true"/> </mongo:mongo> <mongo:db-factory dbname="person" mongo-ref="mongo" id="mongoDbFactory"/> <bean id="personTemplate" name="personTemplate" class="org.springframework.data.mongodb.core.MongoTemplate"> <constructor-arg name="mongoDbFactory" ref="mongoDbFactory"/> </bean> <mongo:repositories base-package="com.mywebapp.repositories.repository" mongo-template-ref="personTemplate"> <mongo:repository id="personRepository" repository-impl-postfix="PersonRepository" mongo-template-ref="personTemplate" create-query-indexes="true"/> </mongo:repositories> Thanks

    Read the article

  • Node.js vs PHP processing speed

    - by Cody Craven
    I've been looking into node.js recently and wanted to see a true comparison of processing speed for PHP vs Node.js. In most of the comparisons I had seen, Node trounced Apache/PHP set ups handily. However all of the tests were small 'hello worlds' that would not accurately reflect any webpage's markup. So I decided to create a basic HTML page with 10,000 hello world paragraph elements. In these tests Node with Cluster was beaten to a pulp by PHP on Nginx utilizing PHP-FPM. So I'm curious if I am misusing Node somehow or if Node is really just this bad at processing power. Note that my results were equivalent outputting "Hello world\n" with text/plain as the HTML, but I only included the HTML as it's closer to the use case I was investigating. My testing box: Core i7-2600 Intel CPU (has 8 threads with 4 cores) 8GB DDR3 RAM Fedora 16 64bit Node.js v0.6.13 Nginx v1.0.13 PHP v5.3.10 (with PHP-FPM) My test scripts: Node.js script var cluster = require('cluster'); var http = require('http'); var numCPUs = require('os').cpus().length; if (cluster.isMaster) { // Fork workers. for (var i = 0; i < numCPUs; i++) { cluster.fork(); } cluster.on('death', function (worker) { console.log('worker ' + worker.pid + ' died'); }); } else { // Worker processes have an HTTP server. http.Server(function (req, res) { res.writeHead(200, {'Content-Type': 'text/html'}); res.write('<html>\n<head>\n<title>Speed test</title>\n</head>\n<body>\n'); for (var i = 0; i < 10000; i++) { res.write('<p>Hello world</p>\n'); } res.end('</body>\n</html>'); }).listen(80); } This script is adapted from Node.js' documentation at http://nodejs.org/docs/latest/api/cluster.html PHP script <?php echo "<html>\n<head>\n<title>Speed test</title>\n</head>\n<body>\n"; for ($i = 0; $i < 10000; $i++) { echo "<p>Hello world</p>\n"; } echo "</body>\n</html>"; My results Node.js $ ab -n 500 -c 20 http://speedtest.dev/ This is ApacheBench, Version 2.3 <$Revision: 655654 $> Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ Licensed to The Apache Software Foundation, http://www.apache.org/ Benchmarking speedtest.dev (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Finished 500 requests Server Software: Server Hostname: speedtest.dev Server Port: 80 Document Path: / Document Length: 190070 bytes Concurrency Level: 20 Time taken for tests: 14.603 seconds Complete requests: 500 Failed requests: 0 Write errors: 0 Total transferred: 95066500 bytes HTML transferred: 95035000 bytes Requests per second: 34.24 [#/sec] (mean) Time per request: 584.123 [ms] (mean) Time per request: 29.206 [ms] (mean, across all concurrent requests) Transfer rate: 6357.45 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.2 0 2 Processing: 94 547 405.4 424 2516 Waiting: 0 331 399.3 216 2284 Total: 95 547 405.4 424 2516 Percentage of the requests served within a certain time (ms) 50% 424 66% 607 75% 733 80% 813 90% 1084 95% 1325 98% 1843 99% 2062 100% 2516 (longest request) PHP/Nginx $ ab -n 500 -c 20 http://speedtest.dev/test.php This is ApacheBench, Version 2.3 <$Revision: 655654 $> Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ Licensed to The Apache Software Foundation, http://www.apache.org/ Benchmarking speedtest.dev (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Finished 500 requests Server Software: nginx/1.0.13 Server Hostname: speedtest.dev Server Port: 80 Document Path: /test.php Document Length: 190070 bytes Concurrency Level: 20 Time taken for tests: 0.130 seconds Complete requests: 500 Failed requests: 0 Write errors: 0 Total transferred: 95109000 bytes HTML transferred: 95035000 bytes Requests per second: 3849.11 [#/sec] (mean) Time per request: 5.196 [ms] (mean) Time per request: 0.260 [ms] (mean, across all concurrent requests) Transfer rate: 715010.65 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.2 0 1 Processing: 3 5 0.7 5 7 Waiting: 1 4 0.7 4 7 Total: 3 5 0.7 5 7 Percentage of the requests served within a certain time (ms) 50% 5 66% 5 75% 5 80% 6 90% 6 95% 6 98% 6 99% 6 100% 7 (longest request) Additional details Again what I'm looking for is to find out if I'm doing something wrong with Node.js or if it is really just that slow compared to PHP on Nginx with FPM. I certainly think Node has a real niche that it could fit well, however with these test results (which I really hope I made a mistake with - as I like the idea of Node) lead me to believe that it is a horrible choice for even a modest processing load when compared to PHP (let alone JVM or various other fast solutions). As a final note, I also tried running an Apache Bench test against node with $ ab -n 20 -c 20 http://speedtest.dev/ and consistently received a total test time of greater than 0.900 seconds.

    Read the article

  • Cobol: science and fiction

    - by user847
    There are a few threads about the relevance of the Cobol programming language on this forum, e.g. this thread links to a collection of them. What I am interested in here is a frequently repeated claim based on a study by Gartner from 1997: that there were around 200 billion lines of code in active use at that time! I would like to ask some questions to verify or falsify a couple of related points. My goal is to understand if this statement has any truth to it or if it is totally unrealistic. I apologize in advance for being a little verbose in presenting my line of thought and my own opinion on the things I am not sure about, but I think it might help to put things in context and thus highlight any wrong assumptions and conclusions I have made. Sometimes, the "200 billion lines" number is accompanied by the added claim that this corresponded to 80% of all programming code in any language in active use. Other times, the 80% merely refer to so-called "business code" (or some other vague phrase hinting that the reader is not to count mainstream software, embedded systems or anything else where Cobol is practically non-existent). In the following I assume that the code does not include double-counting of multiple installations of the same software (since that is cheating!). In particular in the time prior to the y2k problem, it has been noted that a lot of Cobol code is already 20 to 30 years old. That would mean it was written in the late 60ies and 70ies. At that time, the market leader was IBM with the IBM/370 mainframe. IBM has put up a historical announcement on his website quoting prices and availability. According to the sheet, prices are about one million dollars for machines with up to half a megabyte of memory. Question 1: How many mainframes have actually been sold? I have not found any numbers for those times; the latest numbers are for the year 2000, again by Gartner. :^( I would guess that the actual number is in the hundreds or the low thousands; if the market size was 50 billion in 2000 and the market has grown exponentially like any other technology, it might have been merely a few billions back in 1970. Since the IBM/370 was sold for twenty years, twenty times a few thousand will result in a couple of ten-thousands of machines (and that is pretty optimistic)! Question 2: How large were the programs in lines of code? I don't know how many bytes of machine code result from one line of source code on that architecture. But since the IBM/370 was a 32-bit machine, any address access must have used 4 bytes plus instruction (2, maybe 3 bytes for that?). If you count in operating system and data for the program, how many lines of code would have fit into the main memory of half a megabyte? Question 3: Was there no standard software? Did every single machine sold run a unique hand-coded system without any standard software? Seriously, even if every machine was programmed from scratch without any reuse of legacy code (wait ... didn't that violate one of the claims we started from to begin with???) we might have O(50,000 l.o.c./machine) * O(20,000 machines) = O(1,000,000,000 l.o.c.). That is still far, far, far away from 200 billion! Am I missing something obvious here? Question 4: How many programmers did we need to write 200 billion lines of code? I am really not sure about this one, but if we take an average of 10 l.o.c. per day, we would need 55 million man-years to achieve this! In the time-frame of 20 to 30 years this would mean that there must have existed two to three million programmers constantly writing, testing, debugging and documenting code. That would be about as many programmers as we have in China today, wouldn't it? Question 5: What about the competition? So far, I have come up with two things here: 1) IBM had their own programming language, PL/I. Above I have assumed that the majority of code has been written exclusively using Cobol. However, all other things being equal I wonder if IBM marketing had really pushed their own development off the market in favor of Cobol on their machines. Was there really no relevant code base of PL/I? 2) Sometimes (also on this board in the thread quoted above) I come across the claim that the "200 billion lines of code" are simply invisible to anybody outside of "governments, banks ..." (and whatnot). Actually, the DoD had funded their own language in order to increase cost effectiveness and reduce the proliferation of programming language. This lead to their use of Ada. Would they really worry about having so many different programming languages if they had predominantly used Cobol? If there was any language running on "government and military" systems outside the perception of mainstream computing, wouldn't that language be Ada? I hope someone can point out any flaws in my assumptions and/or conclusions and shed some light on whether the above claim has any truth to it or not.

    Read the article

  • SetWindowHookEx and execution blocking

    - by Kalaz
    Hello, I just wonder... I mainly use .NET but now I started to investigate WINAPI calls. For example I am using this piece of code to hook to the API functions. It starts freezing, when I try to debug the application... using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Forms; public class Keyboard { private const int WH_KEYBOARD_LL = 13; private const int WM_KEYDOWN = 0x0100; private static LowLevelKeyboardProc _proc = HookCallback; private static IntPtr _hookID = IntPtr.Zero; public static event Action<Keys,bool, bool> KeyDown; public static void Hook() { new Thread(new ThreadStart(()=> { _hookID = SetHook(_proc); Application.Run(); })).Start(); } public static void Unhook() { UnhookWindowsHookEx(_hookID); } private static IntPtr SetHook(LowLevelKeyboardProc proc) { using (Process curProcess = Process.GetCurrentProcess()) using (ProcessModule curModule = curProcess.MainModule) { return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0); } } private delegate IntPtr LowLevelKeyboardProc( int nCode, IntPtr wParam, IntPtr lParam); private static IntPtr HookCallback( int nCode, IntPtr wParam, IntPtr lParam) { if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN) { int vkCode = Marshal.ReadInt32(lParam); Keys k = (Keys) vkCode; if (KeyDown != null) { KeyDown.BeginInvoke(k, IsKeyPressed(VirtualKeyStates.VK_CONTROL), IsKeyPressed(VirtualKeyStates.VK_SHIFT),null,null); } } return CallNextHookEx(_hookID, nCode, wParam, lParam); } private static bool IsKeyPressed(VirtualKeyStates virtualKeyStates) { return (GetKeyState(virtualKeyStates) & (1 << 7))==128; } [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId); [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool UnhookWindowsHookEx(IntPtr hhk); [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr GetModuleHandle(string lpModuleName); [DllImport("user32.dll")] static extern short GetKeyState(VirtualKeyStates nVirtKey); } enum VirtualKeyStates : int { VK_LBUTTON = 0x01, VK_RBUTTON = 0x02, VK_CANCEL = 0x03, VK_MBUTTON = 0x04, // VK_XBUTTON1 = 0x05, VK_XBUTTON2 = 0x06, // VK_BACK = 0x08, VK_TAB = 0x09, // VK_CLEAR = 0x0C, VK_RETURN = 0x0D, // VK_SHIFT = 0x10, VK_CONTROL = 0x11, VK_MENU = 0x12, VK_PAUSE = 0x13, VK_CAPITAL = 0x14, // VK_KANA = 0x15, VK_HANGEUL = 0x15, /* old name - should be here for compatibility */ VK_HANGUL = 0x15, VK_JUNJA = 0x17, VK_FINAL = 0x18, VK_HANJA = 0x19, VK_KANJI = 0x19, // VK_ESCAPE = 0x1B, // VK_CONVERT = 0x1C, VK_NONCONVERT = 0x1D, VK_ACCEPT = 0x1E, VK_MODECHANGE = 0x1F, // VK_SPACE = 0x20, VK_PRIOR = 0x21, VK_NEXT = 0x22, VK_END = 0x23, VK_HOME = 0x24, VK_LEFT = 0x25, VK_UP = 0x26, VK_RIGHT = 0x27, VK_DOWN = 0x28, VK_SELECT = 0x29, VK_PRINT = 0x2A, VK_EXECUTE = 0x2B, VK_SNAPSHOT = 0x2C, VK_INSERT = 0x2D, VK_DELETE = 0x2E, VK_HELP = 0x2F, // VK_LWIN = 0x5B, VK_RWIN = 0x5C, VK_APPS = 0x5D, // VK_SLEEP = 0x5F, // VK_NUMPAD0 = 0x60, VK_NUMPAD1 = 0x61, VK_NUMPAD2 = 0x62, VK_NUMPAD3 = 0x63, VK_NUMPAD4 = 0x64, VK_NUMPAD5 = 0x65, VK_NUMPAD6 = 0x66, VK_NUMPAD7 = 0x67, VK_NUMPAD8 = 0x68, VK_NUMPAD9 = 0x69, VK_MULTIPLY = 0x6A, VK_ADD = 0x6B, VK_SEPARATOR = 0x6C, VK_SUBTRACT = 0x6D, VK_DECIMAL = 0x6E, VK_DIVIDE = 0x6F, VK_F1 = 0x70, VK_F2 = 0x71, VK_F3 = 0x72, VK_F4 = 0x73, VK_F5 = 0x74, VK_F6 = 0x75, VK_F7 = 0x76, VK_F8 = 0x77, VK_F9 = 0x78, VK_F10 = 0x79, VK_F11 = 0x7A, VK_F12 = 0x7B, VK_F13 = 0x7C, VK_F14 = 0x7D, VK_F15 = 0x7E, VK_F16 = 0x7F, VK_F17 = 0x80, VK_F18 = 0x81, VK_F19 = 0x82, VK_F20 = 0x83, VK_F21 = 0x84, VK_F22 = 0x85, VK_F23 = 0x86, VK_F24 = 0x87, // VK_NUMLOCK = 0x90, VK_SCROLL = 0x91, // VK_OEM_NEC_EQUAL = 0x92, // '=' key on numpad // VK_OEM_FJ_JISHO = 0x92, // 'Dictionary' key VK_OEM_FJ_MASSHOU = 0x93, // 'Unregister word' key VK_OEM_FJ_TOUROKU = 0x94, // 'Register word' key VK_OEM_FJ_LOYA = 0x95, // 'Left OYAYUBI' key VK_OEM_FJ_ROYA = 0x96, // 'Right OYAYUBI' key // VK_LSHIFT = 0xA0, VK_RSHIFT = 0xA1, VK_LCONTROL = 0xA2, VK_RCONTROL = 0xA3, VK_LMENU = 0xA4, VK_RMENU = 0xA5, // VK_BROWSER_BACK = 0xA6, VK_BROWSER_FORWARD = 0xA7, VK_BROWSER_REFRESH = 0xA8, VK_BROWSER_STOP = 0xA9, VK_BROWSER_SEARCH = 0xAA, VK_BROWSER_FAVORITES = 0xAB, VK_BROWSER_HOME = 0xAC, // VK_VOLUME_MUTE = 0xAD, VK_VOLUME_DOWN = 0xAE, VK_VOLUME_UP = 0xAF, VK_MEDIA_NEXT_TRACK = 0xB0, VK_MEDIA_PREV_TRACK = 0xB1, VK_MEDIA_STOP = 0xB2, VK_MEDIA_PLAY_PAUSE = 0xB3, VK_LAUNCH_MAIL = 0xB4, VK_LAUNCH_MEDIA_SELECT = 0xB5, VK_LAUNCH_APP1 = 0xB6, VK_LAUNCH_APP2 = 0xB7, // VK_OEM_1 = 0xBA, // ';:' for US VK_OEM_PLUS = 0xBB, // '+' any country VK_OEM_COMMA = 0xBC, // ',' any country VK_OEM_MINUS = 0xBD, // '-' any country VK_OEM_PERIOD = 0xBE, // '.' any country VK_OEM_2 = 0xBF, // '/?' for US VK_OEM_3 = 0xC0, // '`~' for US // VK_OEM_4 = 0xDB, // '[{' for US VK_OEM_5 = 0xDC, // '\|' for US VK_OEM_6 = 0xDD, // ']}' for US VK_OEM_7 = 0xDE, // ''"' for US VK_OEM_8 = 0xDF, // VK_OEM_AX = 0xE1, // 'AX' key on Japanese AX kbd VK_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key kbd. VK_ICO_HELP = 0xE3, // Help key on ICO VK_ICO_00 = 0xE4, // 00 key on ICO // VK_PROCESSKEY = 0xE5, // VK_ICO_CLEAR = 0xE6, // VK_PACKET = 0xE7, // VK_OEM_RESET = 0xE9, VK_OEM_JUMP = 0xEA, VK_OEM_PA1 = 0xEB, VK_OEM_PA2 = 0xEC, VK_OEM_PA3 = 0xED, VK_OEM_WSCTRL = 0xEE, VK_OEM_CUSEL = 0xEF, VK_OEM_ATTN = 0xF0, VK_OEM_FINISH = 0xF1, VK_OEM_COPY = 0xF2, VK_OEM_AUTO = 0xF3, VK_OEM_ENLW = 0xF4, VK_OEM_BACKTAB = 0xF5, // VK_ATTN = 0xF6, VK_CRSEL = 0xF7, VK_EXSEL = 0xF8, VK_EREOF = 0xF9, VK_PLAY = 0xFA, VK_ZOOM = 0xFB, VK_NONAME = 0xFC, VK_PA1 = 0xFD, VK_OEM_CLEAR = 0xFE } It works well even if you put messagebox into the event or something that blocks execution. But it gets bad if you try to put breakpoint into the event. Why? I mean event is not run in the same thread that the windows hook is. That means that It shouldn't block HookCallback. It does however... I would really like to know why is this happening. My theory is that Visual Studio when breaking execution temporarily stops all threads and that means that HookCallback is blocked... Is there any book or valuable resource that would explain concepts behind all of this threading?

    Read the article

  • Unknown error in Producer/Consumer program, believe it to be an infinite loop.

    - by ray2k
    Hello, I am writing a program that is solving the producer/consumer problem, specifically the bounded-buffer version(i believe they mean the same thing). The producer will be generating x number of random numbers, where x is a command line parameter to my program. At the current moment, I believe my program is entering an infinite loop, but I'm not sure why it is occurring. I believe I am executing the semaphores correctly. You compile it like this: gcc -o prodcon prodcon.cpp -lpthread -lrt Then to run, ./prodcon 100(the number of randum nums to produce) This is my code. typedef int buffer_item; #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include <semaphore.h> #include <unistd.h> #define BUFF_SIZE 10 #define RAND_DIVISOR 100000000 #define TRUE 1 //two threads void *Producer(void *param); void *Consumer(void *param); int insert_item(buffer_item item); int remove_item(buffer_item *item); int returnRandom(); //the global semaphores sem_t empty, full, mutex; //the buffer buffer_item buf[BUFF_SIZE]; //buffer counter int counter; //number of random numbers to produce int numRand; int main(int argc, char** argv) { /* thread ids and attributes */ pthread_t pid, cid; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); numRand = atoi(argv[1]); sem_init(&empty,0,BUFF_SIZE); sem_init(&full,0,0); sem_init(&mutex,0,0); printf("main started\n"); pthread_create(&pid, &attr, Producer, NULL); pthread_create(&cid, &attr, Consumer, NULL); printf("main gets here"); pthread_join(pid, NULL); pthread_join(cid, NULL); printf("main done\n"); return 0; } //generates a randum number between 1 and 100 int returnRandom() { int num; srand(time(NULL)); num = rand() % 100 + 1; return num; } //begin producing items void *Producer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { //sleep for a random period of time int rNum = rand() / RAND_DIVISOR; sleep(rNum); //generate a random number item = returnRandom(); //acquire the empty lock sem_wait(&empty); //acquire the mutex lock sem_wait(&mutex); if(insert_item(item)) { fprintf(stderr, " Producer report error condition\n"); } else { printf("producer produced %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal full */ sem_post(&full); } return NULL; } /* Consumer Thread */ void *Consumer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { /* sleep for a random period of time */ int rNum = rand() / RAND_DIVISOR; sleep(rNum); /* aquire the full lock */ sem_wait(&full); /* aquire the mutex lock */ sem_wait(&mutex); if(remove_item(&item)) { fprintf(stderr, "Consumer report error condition\n"); } else { printf("consumer consumed %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal empty */ sem_post(&empty); } return NULL; } /* Add an item to the buffer */ int insert_item(buffer_item item) { /* When the buffer is not full add the item and increment the counter*/ if(counter < BUFF_SIZE) { buf[counter] = item; counter++; return 0; } else { /* Error the buffer is full */ return -1; } } /* Remove an item from the buffer */ int remove_item(buffer_item *item) { /* When the buffer is not empty remove the item and decrement the counter */ if(counter > 0) { *item = buf[(counter-1)]; counter--; return 0; } else { /* Error buffer empty */ return -1; } }

    Read the article

  • null pointer exception at org.hibernate.tuple.AbstractEntityTuplizer.createProxy

    - by saurabh
    I am using hibernate 3.2 with struts 1.2 framework I got this exception when i m trying to load the object I am using this code to load the object public Currentprofile findById(java.lang.String id) { log.debug("getting Currentprofile instance with id: " + id); try { Currentprofile instance = (Currentprofile) getSession().get( "com.hibermappings.Currentprofile", id); return instance; } catch (RuntimeException re) { log.error("get failed", re); throw re; } } my hbm file is this <one-to-one name="referenceDb" lazy="proxy" class="com.hibermappings.ReferenceDb" cascade="all" constrained="false" /> <one-to-one name="registration" lazy="proxy" class="com.hibermappings.Registration" cascade="all" constrained="false" /> <one-to-one name="jobseekerpackagedetails" lazy="proxy" class="com.hibermappings.Jobseekerpackagedetails" cascade="all" constrained="false" /> <property name="keyWords" type="java.lang.String"> <column name="keyWords" length="5000" /> </property> <property name="totalExp" type="java.lang.String"> <column name="totalExp" length="100" /> </property> <property name="hqualification" type="java.lang.String"> <column name="hQualification" length="100" /> </property> <property name="preferedLocation" type="java.lang.String"> <column name="preferedLocation" length="100" /> </property> <property name="functionalArea" type="java.lang.String"> <column name="functionalArea" length="1000" /> </property> <property name="expSalary" type="java.lang.String"> <column name="expSalary" length="100" /> </property> <property name="designation" type="java.lang.String"> <column name="designation" length="100" /> </property> <property name="resumeTitle" type="java.lang.String"> <column name="resumeTitle" length="500" /> </property> <property name="profileDetails" type="java.lang.String"> <column name="profileDetails" length="65535" /> </property> <property name="requiredProfile" type="java.lang.String"> <column name="requiredProfile" length="65535" /> </property> <property name="activatedOn" type="java.util.Date"> <column name="activatedOn" length="0" /> </property> <set name="resumes" inverse="true" cascade="save-update"> <key> <column name="jobseekerId" length="50" /> </key> <one-to-many class="com.hibermappings.Resume" /> </set> </class> the same code runs well when I m using in a simple java class within main method .. full stack trace of exception is java.lang.NullPointerException at org.hibernate.tuple.AbstractEntityTuplizer.createProxy(AbstractEntityTuplizer.java:372) at org.hibernate.persister.entity.AbstractEntityPersister.createProxy(AbstractEntityPersister.java:3121) at org.hibernate.event.def.DefaultLoadEventListener.createProxyIfNecessary(DefaultLoadEventListener.java:232) at org.hibernate.event.def.DefaultLoadEventListener.proxyOrLoad(DefaultLoadEventListener.java:173) at org.hibernate.event.def.DefaultLoadEventListener.onLoad(DefaultLoadEventListener.java:87) at org.hibernate.impl.SessionImpl.fireLoad(SessionImpl.java:862) at org.hibernate.impl.SessionImpl.load(SessionImpl.java:781) at org.hibernate.impl.SessionImpl.load(SessionImpl.java:774) at com.DAOs.CurrentprofileDAO.getLoad(CurrentprofileDAO.java:71) at com.action.JobSekeerManage.viewProfile(JobSekeerManage.java:447) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at org.apache.struts.actions.DispatchAction.dispatchMethod(DispatchAction.java:270) at org.apache.struts.actions.DispatchAction.execute(DispatchAction.java:187) at org.apache.struts.action.RequestProcessor.processActionPerform(RequestProcessor.java:431) at org.apache.struts.action.RequestProcessor.process(RequestProcessor.java:236) at org.apache.struts.action.ActionServlet.process(ActionServlet.java:1196) at org.apache.struts.action.ActionServlet.doGet(ActionServlet.java:414) at javax.servlet.http.HttpServlet.service(HttpServlet.java:689) at javax.servlet.http.HttpServlet.service(HttpServlet.java:802) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:237) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:157) at com.filter.HibernateFilter.doFilter(HibernateFilter.java:24) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:186) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:157) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:214) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:178) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:126) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:105) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:107) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:148) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:825) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.processConnection(Http11Protocol.java:731) at org.apache.tomcat.util.net.PoolTcpEndpoint.processSocket(PoolTcpEndpoint.java:526) at org.apache.tomcat.util.net.LeaderFollowerWorkerThread.runIt(LeaderFollowerWorkerThread.java:80) at org.apache.tomcat.util.threads.ThreadPool$ControlRunnable.run(ThreadPool.java:684) at java.lang.Thread.run(Thread.java:595) Error::null

    Read the article

  • Thread Blocks During Call

    - by user578875
    I have a serious problem, I'm developing an application that mesures on call time during a call; the problem presents when, with the phone on the ear, the thread that the timer has, blocks and no longer responds before taking off my ear. The next log shows the problem. 01-11 16:14:19.607 14558 14566 I Estado : postDelayed Async Service 01-11 16:14:20.607 14558 14566 I Estado : postDelayed Async Service 01-11 16:14:21.607 14558 14566 I Estado : postDelayed Async Service 01-11 16:14:22.597 14558 14566 I Estado : postDelayed Async Service 01-11 16:14:23.608 14558 14566 I Estado : postDelayed Async Service 01-11 16:14:24.017 1106 1106 D iddd : select() < 0, Probably a handled signal: Interrupted system call 01-11 16:14:24.607 14558 14566 I Estado : postDelayed Async Service 01-11 16:18:05.500 1106 1106 D iddd : select() < 0, Probably a handled signal: Interrupted system call 01-11 16:18:06.026 14558 14566 I Estado : postDelayed Async Service 01-11 16:18:06.026 14558 14566 I Estado : postDelayed Async Service 01-11 16:18:06.026 14558 14566 I Estado : postDelayed Async Service 01-11 16:18:06.026 14558 14566 I Estado : postDelayed Async Service 01-11 16:18:06.026 14558 14566 I Estado : postDelayed Async Service 01-11 16:18:06.026 14558 14566 I Estado : postDelayed Async Service I've been trying with Services, Timers, Threads, AyncTasks and they all present the same problem. My Code: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(R.layout.main); HangUpService.setMainActivity(this); objHangUpService = new Intent(this, HangUpService.class); Runnable rAccion = new Runnable() { public void run() { TelephonyManager tm = (TelephonyManager)getSystemService(TELEPHONY_SERVICE); tm.listen(mPhoneListener, PhoneStateListener.LISTEN_CALL_STATE); objVibrator = (Vibrator) getSystemService(getApplicationContext().VIBRATOR_SERVICE); final ListView lstLlamadas = (ListView) findViewById(R.id.lstFavoritos); final EditText txtMinutos = (EditText) findViewById(R.id.txtMinutos); final EditText txtSegundos = (EditText) findViewById(R.id.txtSegundos); ArrayList<Contacto> cContactos = new ArrayList<Contacto>(); ContactoAdapter caContactos = new ContactoAdapter(HangUp.this, R.layout.row,cContactos); Cursor curContactos = getContentResolver().query( ContactsContract.Contacts.CONTENT_URI, null, null, null, ContactsContract.Contacts.TIMES_CONTACTED + " DESC"); while (curContactos.moveToNext()){ String strNombre = curContactos.getString(curContactos.getColumnIndex(ContactsContract.Contacts.DISPLAY_NAME)); String strID = curContactos.getString(curContactos.getColumnIndex(ContactsContract.Contacts._ID)); String strHasPhone=curContactos.getString(curContactos.getColumnIndex(ContactsContract.Contacts.HAS_PHONE_NUMBER)); String strStarred=curContactos.getString(curContactos.getColumnIndex(ContactsContract.Contacts.STARRED)); if (Integer.parseInt(strHasPhone) > 0 && Integer.parseInt(strStarred) ==1 ) { Cursor CursorTelefono = getContentResolver().query( ContactsContract.CommonDataKinds.Phone.CONTENT_URI, null, ContactsContract.CommonDataKinds.Phone.CONTACT_ID +" = " + strID, null, null); while (CursorTelefono.moveToNext()) { String strTipo=CursorTelefono.getString(CursorTelefono.getColumnIndex(ContactsContract.CommonDataKinds.Phone.TYPE)); String strTelefono=CursorTelefono.getString(CursorTelefono.getColumnIndex(ContactsContract.CommonDataKinds.Phone.NUMBER)); strNumero=strTelefono; String args[]=new String[1]; args[0]=strNumero; Cursor CursorCallLog = getContentResolver().query( android.provider.CallLog.Calls.CONTENT_URI, null, android.provider.CallLog.Calls.NUMBER + "=?", args, android.provider.CallLog.Calls.DATE+ " DESC"); if (Integer.parseInt(strTipo)==2) { caContactos.add( new Contacto( strNombre, strTelefono ) ); } } CursorTelefono.close(); } } curContactos.close(); lstLlamadas.setAdapter(caContactos); lstLlamadas.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView a, View v, int position, long id) { Contacto mContacto=(Contacto)lstLlamadas.getItemAtPosition(position); i = new Intent(HangUp.this, Llamada.class); Log.i("Estado","Declaro Intent"); Bundle bundle = new Bundle(); bundle.putString("telefono", mContacto.getTelefono()); i.putExtras(bundle); startActivityForResult(i,SUB_ACTIVITY_ID); Log.i("Estado","Inicio Intent"); blActivo=true; try { String strMinutos=txtMinutos.getText().toString(); String strSegundos=txtSegundos.getText().toString(); if(!strMinutos.equals("") && !strSegundos.equals("")){ int Tiempo = ( (Integer.parseInt(txtMinutos.getText().toString())*60) + Integer.parseInt(txtSegundos.getText().toString()) )* 1000; handler.removeCallbacks(rVibrate); cTime = System.currentTimeMillis(); cTime=cTime+Tiempo; objHangUpAsync = new HangUpAsync(cTime,objVibrator,objPowerManager,objKeyguardLock); objHangUpAsync.execute(); objPowerManager.userActivity(Tiempo+3000, true); objHangUpService.putExtra("cTime", cTime); //startService(objHangUpService); } catch (Exception e) { e.printStackTrace(); } finally { } } }); } }; } AsyncTask: @Override protected String doInBackground(String... arg0) { blActivo = true; mWakeLock = objPowerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "My Tag"); objKeyguardLock.disableKeyguard(); Log.i("Estado", "Entro a doInBackground"); timer.scheduleAtFixedRate( new TimerTask() { public void run() { if (blActivo){ if (cTime blActivo=false; objVibrator.vibrate(1000); Log.i("Estado","Vibrar desde Async"); this.cancel(); }else{ try{ mWakeLock.acquire(); mWakeLock.release(); Log.i("Estado","postDelayed Async Service"); }catch(Exception e){ Log.i("Estado","Error: " + e.getMessage()); } } } } }, 0, INTERVAL); return null; }

    Read the article

  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

    Read the article

  • Compile error with initializer_list when trying to use it to initialize member value of class

    - by ilektron
    I am trying to make a class initializable from an initialization_list in a class constructor's constructor's initialization list. It works for a std::map, but not for my custom class. I don't see any difference other than templates are used in std::map. #include <iostream> #include <initializer_list> #include <string> #include <sstream> #include <map> using std::string; class text_thing { private: string m_text; public: text_thing() { } text_thing(text_thing& other); text_thing(std::initializer_list< std::pair<const string, const string> >& il); text_thing& operator=(std::initializer_list< std::pair<const string, const string> >& il); operator string() { return m_text; } }; class static_base { private: std::map<string, string> m_test_map; text_thing m_thing; static_base(); public: static static_base& getInstance() { static static_base instance; return instance; } string getText() { return (string)m_thing; } }; typedef std::pair<const string, const string> spair; text_thing::text_thing(text_thing& other) { m_text = other.m_text; } text_thing::text_thing(std::initializer_list< std::pair<const string, const string> >& il) { std::stringstream text_gen; for (auto& apair : il) { text_gen << "{" << apair.first << ", " << apair.second << "}" << std::endl; } } text_thing& text_thing::operator=(std::initializer_list< std::pair<const string, const string> >& il) { std::stringstream text_gen; for (auto& apair : il) { text_gen << "{" << apair.first << ", " << apair.second << "}" << std::endl; } return *this; } static_base::static_base() : m_test_map{{"test", "1"}, {"test2", "2"}}, // Compiler fine with this m_thing{{"test", "1"}, {"test2", "2"}} // Compiler doesn't like this { } int main() { std::cout << "Starting the program" << std::endl; std::cout << "The text thing: " << std::endl << static_base::getInstance().getText(); } I get this compiler output g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++11 -MMD -MP -MF"static_base.d" -MT"static_base.d" -o "static_base.o" "../static_base.cpp" Finished building: ../static_base.cpp Building file: ../test.cpp Invoking: GCC C++ Compiler g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++11 -MMD -MP -MF"test.d" -MT"test.d" -o "test.o" "../test.cpp" ../test.cpp: In constructor ‘static_base::static_base()’: ../test.cpp:94:40: error: no matching function for call to ‘text_thing::text_thing(<brace-enclosed initializer list>)’ m_thing{{"test", "1"}, {"test2", "2"}} ^ ../test.cpp:94:40: note: candidates are: ../test.cpp:72:1: note: text_thing::text_thing(std::initializer_list<std::pair<const std::basic_string<char>, const std::basic_string<char> > >&) text_thing::text_thing(std::initializer_list< std::pair<const string, const string> >& il) ^ ../test.cpp:72:1: note: candidate expects 1 argument, 2 provided ../test.cpp:67:1: note: text_thing::text_thing(text_thing&) text_thing::text_thing(text_thing& other) ^ ../test.cpp:67:1: note: candidate expects 1 argument, 2 provided ../test.cpp:23:2: note: text_thing::text_thing() text_thing() ^ ../test.cpp:23:2: note: candidate expects 0 arguments, 2 provided make: *** [test.o] Error 1 Output of gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/4.8/lto-wrapper Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu 4.8.1-2ubuntu1~13.04' --with-bugurl=file:///usr/share/doc/gcc-4.8/README.Bugs --enable-languages=c,c++,java,go,d,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.8 --enable-shared --enable-linker-build-id --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.8 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --with-system-zlib --disable-browser-plugin --enable-java-awt=gtk --enable-gtk-cairo --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64/jre --enable-java-home --with-jvm-root-dir=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64 --with-jvm-jar-dir=/usr/lib/jvm-exports/java-1.5.0-gcj-4.8-amd64 --with-arch-directory=amd64 --with-ecj-jar=/usr/share/java/eclipse-ecj.jar --enable-objc-gc --enable-multiarch --disable-werror --with-arch-32=i686 --with-abi=m64 --with-multilib-list=m32,m64,mx32 --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 4.8.1 (Ubuntu 4.8.1-2ubuntu1~13.04) It compiles fine with the std::map constructed this way, and if I modify the static_base to return the strings from the maps, all is fine and dandy. Please help me understand what is going on here.

    Read the article

  • modalpopupextender.Show() wont fire

    - by Peter Lea
    I'm pretty new to developing for the web so bare with me. I have a company page with multiple locations and emails etc at each of these addresses. The idea is to have a single modalpopup to edit each type of data (one for email, one for urls, one for addresses etc). I link the modalpopupextender to a hiddenbutton and then call an edit function from various places where I can populate some hiddenfields and textboxes in the panel before showing it. The code executes but it just wont show the damn popup, I just see a flash and can't figure out if its my panel, my css or something I don't understand about ajax and postbacks etc. Things i've tried after reading various threads: Disable smart navigation in web.config Move ToolKitScriptManager up to master page and use proxy in content set hiddenbutton to use style="display:none" tried links etc instead of hidden button Heres my code CSS .modalBackground { position: absolute; z-index: 100; top: 0px; left: 0px; background-color: #000; filter: alpha(opacity=60); -moz-opacity: 0.6; opacity: 0.6; } .modalPopup { background-color: #FFD; border-width: 3px; border-style: solid; border-color: gray; padding: 3px;} Asp/html <ajaxToolkit:ModalPopupExtender runat="server" ID="mpe_email" BackgroundCssClass="modalBackground" PopupControlID="modal_email" CancelControlID="btn_cancel_email" TargetControlID="fake_btn_email" /> <asp:Button ID="fake_btn_email" runat="server" Text="email" style="display:none;" /> <asp:panel id="modal_email" runat="server" class="modalPopup" Width="500px" Height="500px"> <asp:HiddenField ID="hf_modal_email_location_id" runat="server" Value="" /> <asp:HiddenField ID="hf_modal_email_contact_id" runat="server" Value="" /> <asp:HiddenField ID="hf_modal_email_comms_id" runat="server" Value="" /> <table width="100%"> <tr> <td> <asp:Label ID="lbl_mpe_email_title" runat="server" Text="Edit Email Address" /> </td> </tr> <tr> <td> <table width="100%"> <tr> <td width="40px"><img src="../images/email.png" height="30px" width="30px"/></td> <td> <table width="100px"> <tr> <td><span>Quick Ref: <asp:TextBox ID="txb_mpe_email_qref" runat="server" Text="" /></span></td> </tr> <tr> <td><span>Email Address: <asp:TextBox ID="txb_mpe_email_address_full" runat="server" Text="" /></span></td> </tr> </table> </td> </tr> </table> </td> </tr> <tr> <td width="40px" align="left"><asp:Button ID="btn_cancel_email" runat="server" Text="Cancel"/></td> <td align="right"><asp:Button ID="btn_save_email" runat="server" Text="Save" OnCommand="save_modal_email" /></td> </tr> <tr> <td colspan="2" align="right"><asp:Label ID="lbl_mpe_email_err" runat="server" Text="" /></td> </tr> </table> c# public void oloc_ocon_email_edit(object sender, RepeaterCommandEventArgs e) { switch (e.CommandName) { case "edit": hf_modal_email_location_id.Value = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_location_id")).Value; hf_modal_email_contact_id.Value = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_contact_id")).Value; hf_modal_email_comms_id.Value = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_comms_id")).Value; lbl_mpe_email_title.Text = "Edit Email Address"; txb_mpe_email_qref.Text = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_qref")).Value; txb_mpe_email_address_full.Text = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_email_full")).Value; lbl_mpe_email_err.Text = ""; mpe_email.Show(); break; case "new": hf_modal_email_location_id.Value = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_location_id_p")).Value; hf_modal_email_contact_id.Value = ((HiddenField)e.Item.FindControl("hf_oloc_ocon_emails_contact_id_p")).Value; hf_modal_email_comms_id.Value = "0"; lbl_mpe_email_title.Text = "New Email Address"; txb_mpe_email_qref.Text = ""; txb_mpe_email_address_full.Text = ""; lbl_mpe_email_err.Text = ""; mpe_email.Show(); break; } } Stuff makes so much more sense in a desktop environment, I hope someone can point me in the right direction. Thanks

    Read the article

  • jQuery Validation plugin: prompt for override

    - by Sam Carleton
    I have a jQuery form that has validation of a sort. It is a data entry screen with two 'recommend ranges', one is 36-84, the other 50-300. The business rules call for the values to be either blank or greater than zero, but to prompt for confirmation if the values are outside of the range listed above. I have seen some other threads that talk about setting the class="cancel" on the submit button. From what I can tell, this will simply disable the validation. I need to prompt for a "do you want to continue, yes or no?" and if no stop the submit, if yes, continue. Below is an example from the book Pro jQuery. By default the top row needs to be between 10 and 20 to submit. How would you change it so that it prompts you and if you say Yes it submits, no prevents the submit: <!DOCTYPE html> <html> <head> <title>Example</title> <script src="jquery-1.7.js" type="text/javascript"></script> <script src="jquery.tmpl.js" type="text/javascript"></script> <script src="jquery.validate.js" type="text/javascript"></script> <style type="text/css"> h1 { min-width: 70px; border: thick double black; margin-left: auto; margin-right: auto; text-align: center; font-size: x-large; padding: .5em; color: darkgreen; background-image: url("border.png"); background-size: contain; margin-top: 0; } .dtable {display: table;} .drow {display: table-row;} .dcell {display: table-cell; padding: 10px;} .dcell > * {vertical-align: middle} input {width: 2em; text-align: right; border: thin solid black; padding: 2px;} label {width: 5em; padding-left: .5em; display: inline-block;} #buttonDiv {text-align: center;} #oblock {display: block; margin-left: auto; margin-right: auto; min-width: 700px; } div.errorMsg {color: red} .invalidElem {border: medium solid red} </style> <script type="text/javascript"> $(document).ready(function() { var data = [ { name: "Astor", product: "astor", stocklevel: "10", price: "2.99"}, { name: "Daffodil", product: "daffodil", stocklevel: "12", price: "1.99"}, { name: "Rose", product: "rose", stocklevel: "2", price: "4.99"}, { name: "Peony", product: "peony", stocklevel: "0", price: "1.50"}, { name: "Primula", product: "primula", stocklevel: "1", price: "3.12"}, { name: "Snowdrop", product: "snowdrop", stocklevel: "15", price: "0.99"}, ]; var templResult = $('#flowerTmpl').tmpl(data); templResult.slice(0, 3).appendTo('#row1'); templResult.slice(3).appendTo("#row2"); $('form').validate({ highlight: function(element, errorClass) { $(element).add($(element).parent()).addClass("invalidElem"); }, unhighlight: function(element, errorClass) { $(element).add($(element).parent()).removeClass("invalidElem"); }, errorElement: "div", errorClass: "errorMsg" }); $.validator.addClassRules({ flowerValidation: { required: true, min: 0, max: 100, digits: true, } }) $('#row1 input').each(function(index, elem) { $(elem).rules("add", { min: 10, max: 20 }) }); $('input').addClass("flowerValidation").change(function(e) { $('form').validate().element($(e.target)); }); }); </script> <script id="flowerTmpl" type="text/x-jquery-tmpl"> <div class="dcell"> <img src="${product}.png"/> <label for="${product}">${name}: </label> <input name="${product}" value="0" required /> </div> </script> </head> <body> <h1>Jacqui's Flower Shop</h1> <form method="post" action="http://node.jacquisflowershop.com/order"> <div id="oblock"> <div class="dtable"> <div id="row1" class="drow"> </div> <div id="row2"class="drow"> </div> </div> </div> <div id="buttonDiv"><button type="submit">Place Order</button></div> </form> </body> </html>

    Read the article

  • Application crashing when talking to oracle unless executable path contains spaces

    - by Lasse V. Karlsen
    We have an x-files problem with our .NET application. Or, rather, hybrid Win32 and .NET application. When it attempts to communicate with Oracle, it just dies. Vanishes. Goes to the big black void in the sky. No event log message, no exception, no nothing. If we simply ask the application to talk to a MS SQL Server instead, which has the effect of replacing the usage of OracleConnection and related classes with SqlConnection and related classes, it works as expected. Today we had a breakthrough. For some reason, a customer had figured out that by placing all the application files in a directory on his desktop, it worked as expected with Oracle as well. Moving the directory down to the root of the drive, or in C:\Temp or, well, around a bit, made the crash reappear. Basically it was 100% reproducable that the application worked if run from directory on desktop, and failed if run from directory in root. Today we figured out that the difference that counted was wether there was a space in the directory name or not. So, these directories would work: C:\Program Files\AppDir\Executable.exe C:\Temp Lemp\AppDir\Executable.exe C:\Documents and Settings\someuser\Desktop\AppDir\Executable.exe whereas these would not: C:\CompanyName\AppDir\Executable.exe C:\Programfiler\AppDir\Executable.exe <-- Program Files in norwegian C:\Temp\AppDir\Executable.exe I'm hoping someone reading this has seen similar behavior and have a "aha, you need to twiddle the frob on the oracle glitz driver configuration" or similar. Anyone? Followup #1: Ok, I've processed the procmon output now, both files from when I hit the button that attempts to open the window that triggers the cascade failure, and I've noticed that they keep track mostly, there's some smallish differences near the top of both files, and they they keep track a long way down. However, when one run fails, the other keeps going and the next few lines of the log output are these: ReadFile C:\oracle\product\10.2.0\db_1\BIN\orageneric10.dll SUCCESS Offset: 274 432, Length: 32 768, I/O Flags: Non-cached, Paging I/O, Synchronous Paging I/O ReadFile C:\oracle\product\10.2.0\db_1\BIN\orageneric10.dll SUCCESS Offset: 233 472, Length: 32 768, I/O Flags: Non-cached, Paging I/O, Synchronous Paging I/O After this, the working run continues to execute, and the other touches the mscorwks.dll files a few times before threads close down and the app closes. Thus, the failed run does not touch the above files. Followup #2: Figured I'd try to upgrade the oracle client drivers, but 10.2.0.1 is apparently the highest version available for Windows 2003 server and XP clients. Followup #3: Well, we've ended up with a black-box solution. Basically we found that the problem is somewhere related to XPO and Oracle. XPO has a system-table it manages, called XPObjectType, with three columns: Oid, TypeName and AssemblyName. Due to how Oracle is configured in the databases we talk to, the column names were OID, TYPENAME and ASSEMBLYNAME. This would ordinarily not be a problem, except that XPO talks to the schema information directly and checks if the table is there with the right column names, and XPO doesn't handle case differences so it sees a XPObjectType table with three unknown columns and none of those it expects. Exactly what XPO does now I don't really know, but if I dropped this table, and recreated it with the right case, using double quotes around all the column names to get the case right, the problem doesn't crop up. Exactly where the space in the folder name comes into this, I still have no idea, but this problem had two tiers: Stop the application from crashing at our customers, short-term solution Fix the bug, long-term solution Right now tier 1 is solved, tier 2 will be put back into the queue for now and prioritized. We're facing some bigger changes to our data tier anyway so this might not be a problem we need to solve, at least if all our Oracle-customers verify that the table-fix actually gets rid of the problem. I'll accept the answer by Dave Markle since though Process Monitor (the big brother of File Monitor) didn't actually pinpoint the problem, I was able to use it to determine that after my breakpoint in user-code where XPO had built up the query for this table, no I/O happened until all the entries for the application closing down was logged, which led me to believe it was this table that was the culprit, or at least influenced the problem somehow. If I manage to get to the real cause of this, I'll update the post.

    Read the article

< Previous Page | 140 141 142 143 144 145 146  | Next Page >