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  • How to read the 3D chart data with directX?

    - by MemoryLeak
    I am reading a open source project, and I found there is a function which read 3D data(let's say a character) from obj file, and draw it . the source code: List<Vertex3f> verts=new List<Vertex3f>(); List<Vertex3f> norms=new List<Vertex3f>(); Groups=new List<ToothGroup>(); //ArrayList ALf=new ArrayList();//faces always part of a group List<Face> faces=new List<Face>(); MemoryStream stream=new MemoryStream(buffer); using(StreamReader sr = new StreamReader(stream)){ String line; Vertex3f vertex; string[] items; string[] subitems; Face face; ToothGroup group=null; while((line = sr.ReadLine()) != null) { if(line.StartsWith("#")//comment || line.StartsWith("mtllib")//material library. We build our own. || line.StartsWith("usemtl")//use material || line.StartsWith("o")) {//object. There's only one object continue; } if(line.StartsWith("v ")) {//vertex items=line.Split(new char[] { ' ' }); vertex=new Vertex3f();//float[3]; if(flipHorizontally) { vertex.X=-Convert.ToSingle(items[1],CultureInfo.InvariantCulture); } else { vertex.X=Convert.ToSingle(items[1],CultureInfo.InvariantCulture); } vertex.Y=Convert.ToSingle(items[2],CultureInfo.InvariantCulture); vertex.Z=Convert.ToSingle(items[3],CultureInfo.InvariantCulture); verts.Add(vertex); continue; } And why it need to read the data manually in directX? As far as I know, in XDA programming, we just need to call a function a load the resource. Is this because it is in DirectX, there is no function to read resource? If yes, then how to prepare the 3D resource ? in XDA we just need to use other software draw the 3D picture and then export. but what should I do in DirectX?

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  • Error: java.security.AccessControlException: Access denied

    - by RMD
    Hi, I have to connect to a https url with username and password to read a file. I am not able to connect to the server (see the error log below). I do not have much java experience so I need help with this code. I would really appreciate some help to solve this! Thank you. Raquel CODE: import lotus.domino.; import java.net.; import java.io.*; import javax.net.ssl.HttpsURLConnection; public class JavaAgent extends AgentBase { public void NotesMain() { try { String username = "123"; String password = "456"; String input = username + ":" + password; String encoding = new sun.misc.BASE64Encoder().encode (input.getBytes()); //Open the URL and read the text into a Buffer String urlName = "https://server.org/Export.mvc/GetMeetings?modifiedSince=4/9/2010"; URL url = new URL(urlName); HttpsURLConnection connection = (HttpsURLConnection)url.openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Content-Type", "application/x-www-form-urlencoded"); connection.setRequestProperty("Content-Length", String.valueOf (encoding.length())); connection.setUseCaches(false); connection.setDoInput(true); connection.setDoOutput(true); connection.setAllowUserInteraction(true); connection.setRequestProperty("Authorization", "Basic " + encoding); connection.setRequestProperty("Cookie", "LocationCode=Geneva"); connection.connect(); BufferedReader rd = null; try{ rd = new BufferedReader(new InputStreamReader(connection.getInputStream())); } catch (IOException e) { System.out.println("Read failed"); System.exit(-1); } String line; while((line = rd.readLine()) != null) { System.out.println(line.toString()); } rd.close(); connection.disconnect(); } catch(Exception e) { e.printStackTrace(); } } } LOG: java.security.AccessControlException: Access denied (java.lang.RuntimePermission exitVM.-1) at java.security.AccessController.checkPermission(AccessController.java:108) at java.lang.SecurityManager.checkPermission(SecurityManager.java:532) at COM.ibm.JEmpower.applet.AppletSecurity.superDotCheckPermission(AppletSecurity.java:1449) at COM.ibm.JEmpower.applet.AppletSecurity.checkRuntimePermission(AppletSecurity.java:1311) at COM.ibm.JEmpower.applet.AppletSecurity.checkPermission(AppletSecurity.java:1611) at COM.ibm.JEmpower.applet.AppletSecurity.checkPermission(AppletSecurity.java:1464) at java.lang.SecurityManager.checkExit(SecurityManager.java:744) at java.lang.Runtime.exit(Runtime.java:99) at java.lang.System.exit(System.java:275) at JavaAgent.NotesMain(Unknown Source) at lotus.domino.AgentBase.runNotes(Unknown Source) at lotus.domino.NotesThread.run(Unknown Source)

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  • How would you organize a large complex web application (see basic example)?

    - by Anurag
    How do you usually organize complex web applications that are extremely rich on the client side. I have created a contrived example to indicate the kind of mess it's easy to get into if things are not managed well for big apps. Feel free to modify/extend this example as you wish - http://jsfiddle.net/NHyLC/1/ The example basically mirrors part of the comment posting on SO, and follows the following rules: Must have 15 characters minimum, after multiple spaces are trimmed out to one. If Add Comment is clicked, but the size is less than 15 after removing multiple spaces, then show a popup with the error. Indicate amount of characters remaining and summarize with color coding. Gray indicates a small comment, brown indicates a medium comment, orange a large comment, and red a comment overflow. One comment can only be submitted every 15 seconds. If comment is submitted too soon, show a popup with appropriate error message. A couple of issues I noticed with this example. This should ideally be a widget or some sort of packaged functionality. Things like a comment per 15 seconds, and minimum 15 character comment belong to some application wide policies rather than being embedded inside each widget. Too many hard-coded values. No code organization. Model, Views, Controllers are all bundled together. Not that MVC is the only approach for organizing rich client side web applications, but there is none in this example. How would you go about cleaning this up? Applying a little MVC/MVP along the way? Here's some of the relevant functions, but it will make more sense if you saw the entire code on jsfiddle: /** * Handle comment change. * Update character count. * Indicate progress */ function handleCommentUpdate(comment) { var status = $('.comment-status'); status.text(getStatusText(comment)); status.removeClass('mild spicy hot sizzling'); status.addClass(getStatusClass(comment)); } /** * Is the comment valid for submission */ function commentSubmittable(comment) { var notTooSoon = !isTooSoon(); var notEmpty = !isEmpty(comment); var hasEnoughCharacters = !isTooShort(comment); return notTooSoon && notEmpty && hasEnoughCharacters; } // submit comment $('.add-comment').click(function() { var comment = $('.comment-box').val(); // submit comment, fake ajax call if(commentSubmittable(comment)) { .. } // show a popup if comment is mostly spaces if(isTooShort(comment)) { if(comment.length < 15) { // blink status message } else { popup("Comment must be at least 15 characters in length."); } } // show a popup is comment submitted too soon else if(isTooSoon()) { popup("Only 1 comment allowed per 15 seconds."); } });

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  • Asynchronous subprocess on Windows

    - by Stigma
    First of all, the overall problem I am solving is a bit more complicated than I am showing here, so please do not tell me 'use threads with blocking' as it would not solve my actual situation without a fair, FAIR bit of rewriting and refactoring. I have several applications which are not mine to modify, which take data from stdin and poop it out on stdout after doing their magic. My task is to chain several of these programs. Problem is, sometimes they choke, and as such I need to track their progress which is outputted on STDERR. pA = subprocess.Popen(CommandA, shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE) # ... some more processes make up the chain, but that is irrelevant to the problem pB = subprocess.Popen(CommandB, shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE, stdin=pA.stdout ) Now, reading directly through pA.stdout.readline() and pB.stdout.readline(), or the plain read() functions, is a blocking matter. Since different applications output in different paces and different formats, blocking is not an option. (And as I wrote above, threading is not an option unless at a last, last resort.) pA.communicate() is deadlock safe, but since I need the information live, that is not an option either. Thus google brought me to this asynchronous subprocess snippet on ActiveState. All good at first, until I implement it. Comparing the cmd.exe output of pA.exe | pB.exe, ignoring the fact both output to the same window making for a mess, I see very instantaneous updates. However, I implement the same thing using the above snippet and the read_some() function declared there, and it takes over 10 seconds to notify updates of a single pipe. But when it does, it has updates leading all the way upto 40% progress, for example. Thus I do some more research, and see numerous subjects concerning PeekNamedPipe, anonymous handles, and returning 0 bytes available even though there is information available in the pipe. As the subject has proven quite a bit beyond my expertise to fix or code around, I come to Stack Overflow to look for guidance. :) My platform is W7 64-bit with Python 2.6, the applications are 32-bit in case it matters, and compatibility with Unix is not a concern. I can even deal with a full ctypes or pywin32 solution that subverts subprocess entirely if it is the only solution, as long as I can read from every stderr pipe asynchronously with immediate performance and no deadlocks. :)

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  • How do you make a CSS-defined table-cell scroll?

    - by Giffyguy
    I want to be able to set the height of the table, and force the cells to scroll individually if they are larger than the table. Consider the following code: (see it in action here) <div style="display: table; position: absolute; width: 25%; height: 80%; min-height: 80%; max-height: 80%; left: 0%; top: 10%; right: 75%; bottom: 10%; border: solid 1px black;"> <div style="display: table-row;"> <div style="display: table-cell; border: solid 1px blue;"> {Some dynamic text content}<br/> This cell should shrink to fit it's contents. </div> </div> <div style="display: table-row;"> <div style="display: table-cell; border: solid 1px red; overflow: scroll;"> This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. </div> </div> </div> If you open this code (in IE8, in my case) you'll notice that the second cell fits in the table nicely when the browser is maximized. In theory, when you shrink the browser (forcing the table to shrink as well), a vertical scrollbar should appear INSIDE the second cell when the table becomes too small to fit all of the content. But in reality, the table just grows vertically, beyond the bounds set by the CSS height attribute(s). Hopefully I've explained this scenario adequately... Does anyone know how I can get this to work?

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  • How do you make a CSS-defined table-cell scroll?

    - by Giffyguy
    I want to be able to set the height of the table, and force the cells to scroll individually if they are larger than the table. Consider the following code: (see it in action here) <div style="display: table; position: absolute; width: 25%; height: 80%; min-height: 80%; max-height: 80%; left: 0%; top: 10%; right: 75%; bottom: 10%; border: solid 1px black;"> <div style="display: table-row;"> <div style="display: table-cell; border: solid 1px blue;"> {Some dynamic text content}<br/> This cell should shrink to fit it's contents. </div> </div> <div style="display: table-row;"> <div style="display: table-cell; border: solid 1px red; overflow: scroll;"> This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. This should only take up the remainder of the table's vertical space. </div> </div> </div> If you open this code (in IE8, in my case) you'll notice that the second cell fits in the table nicely when the browser is maximized. In theory, when you shrink the browser (forcing the table to shrink as well), a vertical scrollbar should appear INSIDE the second cell when the table becomes too small to fit all of the content. But in reality, the table just grows vertically, beyond the bounds set by the CSS height attribute(s). Hopefully I've explained this scenario adequately... Does anyone know how I can get this to work?

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  • TVirtualStringTree - resetting non-visual nodes and memory comsumption

    - by Remy Lebeau - TeamB
    I have an app that loads records from a binary log file and displays them in a virtual TListView. There are potentially millions of records in a file, and the display can be filtered by the user, so I do not load all of the records in memory at one time, and the ListView item indexes are not a 1-to-1 relation with the file record offsets (List item 1 may be file record 100, for instance). I use the ListView's OnDataHint event to load records for just the items the ListView is actually interested in. As the user scrolls around, the range specified by OnDataHint changes, allowing me to free records that are not in the new range, and allocate new records as needed. This works fine, speed is tolerable, and the memory footprint is very low. I am currently evaluating TVirtualStringTree as a replacement for the TListView, mainly because I want to add the ability to expand/collapse records that span multiple lines (I can fudge it with the TListView by incrementing/decrementing the item count dynamically, but this is not as straight forward as using a real tree). For the most part, I have been able to port the TListView logic and have everything work as I need. I notice that TVirtualStringTree's virtual paridigm is vastly different, though. It does not have the same kind of OnDataHint functionality that TListView does (I can use the OnScroll event to fake it, which allows my memory buffer logic to continue working), and I can use the OnInitializeNode event to associate nodes with records that are allocated. However, once a tree node is initialized, it sees that it remains initialized for the lifetime of the tree. That is not good for me. As the user scrolls around and I remove records from memory, I need to reset those non-visual nodes without removing them from the tree completely, or losing their expand/collapse states. When the user scrolls them back into view, I can re-allocate the records and re-initialize the nodes. Basically, I want to make TVirtualStringTree act as much like TListView as possible, as far as its virtualization is concerned. I have seen that TVirtualStringTree has a ResetNode() method, but I encounter various errors whenever I try to use it. I must be using it wrong. I also thought of just storing a data pointer inside each node to my record buffers, and I allocate and free memory, update those pointers accordingly. The end effect does not work so well, either. Worse, my largest test log file has ~5 million records in it. If I initialize the TVirtualStringTree with that many nodes at one time (when the log display is unfiltered), the tree's internal overhead for its nodes takes up a whopping 260MB of memory (without any records being allocated yet). Whereas with the TListView, loading the same log file and all the memory logic behind it, I can get away with using just a few MBs. Any ideas?

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  • LSP packet modify

    - by kellogs
    Hello, anybody care to share some insights on how to use LSP for packet modifying ? I am using the non IFS subtype and I can see how (pseudo?) packets first enter WSPRecv. But how do I modify them ? My inquiry is about one single HTTP response that causes WSPRecv to be called 3 times :((. I need to modify several parts of this response, but since it comes in 3 slices, it is pretty hard to modify it accordingly. And, maybe on other machines or under different conditions (such as high traffic) there would only be one sole WSPRecv call, or maybe 10 calls. What is the best way to work arround this (please no NDIS :D), and how to properly change the buffer (lpBuffers-buf) by increasing it ? int WSPAPI WSPRecv( SOCKET s, LPWSABUF lpBuffers, DWORD dwBufferCount, LPDWORD lpNumberOfBytesRecvd, LPDWORD lpFlags, LPWSAOVERLAPPED lpOverlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine, LPWSATHREADID lpThreadId, LPINT lpErrno ) { LPWSAOVERLAPPEDPLUS ProviderOverlapped = NULL; SOCK_INFO *SocketContext = NULL; int ret = SOCKET_ERROR; *lpErrno = NO_ERROR; // // Find our provider socket corresponding to this one // SocketContext = FindAndRefSocketContext(s, lpErrno); if ( NULL == SocketContext ) { dbgprint( "WSPRecv: FindAndRefSocketContext failed!" ); goto cleanup; } // // Check for overlapped I/O // if ( NULL != lpOverlapped ) { /*bla bla .. not interesting in my case*/ } else { ASSERT( SocketContext->Provider->NextProcTable.lpWSPRecv ); SetBlockingProvider(SocketContext->Provider); ret = SocketContext->Provider->NextProcTable.lpWSPRecv( SocketContext->ProviderSocket, lpBuffers, dwBufferCount, lpNumberOfBytesRecvd, lpFlags, lpOverlapped, lpCompletionRoutine, lpThreadId, lpErrno); SetBlockingProvider(NULL); //is this the place to modify packet length and contents ? if (strstr(lpBuffers->buf, "var mapObj = null;")) { int nLen = strlen(lpBuffers->buf) + 200; /*CHAR *szNewBuf = new CHAR[]; CHAR *pIndex; pIndex = strstr(lpBuffers->buf, "var mapObj = null;"); nLen = strlen(strncpy(szNewBuf, lpBuffers->buf, (pIndex - lpBuffers->buf) * sizeof (CHAR))); nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), "var com = null;\r\n", 17 * sizeof(CHAR))); pIndex += 18 * sizeof(CHAR); nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), pIndex, 1330 * sizeof (CHAR))); nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), "if (com == null)\r\n" \ "com = new ActiveXObject(\"InterCommJS.Gateway\");\r\n" \ "com.lat = latitude;\r\n" \ "com.lon = longitude;\r\n}", 111 * sizeof (CHAR))); pIndex = strstr(szNewBuf, "Content-Length:"); pIndex += 16 * sizeof(CHAR); strncpy(pIndex, "1465", 4 * sizeof(CHAR)); lpBuffers->buf = szNewBuf; lpBuffers->len += 128;*/ } if ( SOCKET_ERROR != ret ) { SocketContext->BytesRecv += *lpNumberOfBytesRecvd; } } cleanup: if ( NULL != SocketContext ) DerefSocketContext( SocketContext, lpErrno ); return ret; } Thank you

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  • JavaScript: Doing some stuff right before the user exits the page

    - by Mike
    I have seen some questions here regarding what I want to achieve and have based what I have so far on those answer. But there is a slight misbehavior that is still irritating me. What I have is sort of a recovery feature. Whenever you are typing text, the client sends a sync request to the server every 45 seconds. It does 2 things. First, it extends the lease the client has on the record (only one person may edit at one time) for another 60 seconds. Second, it sends the text typed so far to the server in case the server crashes, internet connection fails, etc. In that case, the next time the user enters our application, the user is notified that something has gone wrong and that some text was recovered. Think of Microsoft or OpenOffice recovery whenever they crash! Of course, if the user leaves the page willingly, the user does not need to be notified and as a result, the recovery is deleted. I do that final request via a beforeunload event. Everything went fine until I was asked to make a final adjustment... The same behavior you have here at stack overflow when you exit the editor... a confirm dialogue. This works so far, BUT, the confirm dialogue is shown twice. Here is the code. The event if (local.sync.autosave_textelement) { window.onbeforeunload = exitConfirm; } The function function exitConfirm() { var local = Core; if (confirm('blub?')) { local.sync.autosave_destroy = true; sync(false); return true; } else { return false; } }; Some problem irrelevant clarifications: Core is a global Object that contains a lot of variables that are used everywhere. sync makes an ajax request. The values are based on the values that the Core.sync object contains. The parameter determines if the call should be async (default) or sync.

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  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

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  • Facing Memory Leaks in AES Encryption Method.

    - by Mubashar Ahmad
    Can anyone please identify is there any possible memory leaks in following code. I have tried with .Net Memory Profiler and it says "CreateEncryptor" and some other functions are leaving unmanaged memory leaks as I have confirmed this using Performance Monitors. but there are already dispose, clear, close calls are placed wherever possible please advise me accordingly. its a been urgent. public static string Encrypt(string plainText, string key) { //Set up the encryption objects byte[] encryptedBytes = null; using (AesCryptoServiceProvider acsp = GetProvider(Encoding.UTF8.GetBytes(key))) { byte[] sourceBytes = Encoding.UTF8.GetBytes(plainText); using (ICryptoTransform ictE = acsp.CreateEncryptor()) { //Set up stream to contain the encryption using (MemoryStream msS = new MemoryStream()) { //Perform the encrpytion, storing output into the stream using (CryptoStream csS = new CryptoStream(msS, ictE, CryptoStreamMode.Write)) { csS.Write(sourceBytes, 0, sourceBytes.Length); csS.FlushFinalBlock(); //sourceBytes are now encrypted as an array of secure bytes encryptedBytes = msS.ToArray(); //.ToArray() is important, don't mess with the buffer csS.Close(); } msS.Close(); } } acsp.Clear(); } //return the encrypted bytes as a BASE64 encoded string return Convert.ToBase64String(encryptedBytes); } private static AesCryptoServiceProvider GetProvider(byte[] key) { AesCryptoServiceProvider result = new AesCryptoServiceProvider(); result.BlockSize = 128; result.KeySize = 256; result.Mode = CipherMode.CBC; result.Padding = PaddingMode.PKCS7; result.GenerateIV(); result.IV = new byte[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; byte[] RealKey = GetKey(key, result); result.Key = RealKey; // result.IV = RealKey; return result; } private static byte[] GetKey(byte[] suggestedKey, SymmetricAlgorithm p) { byte[] kRaw = suggestedKey; List<byte> kList = new List<byte>(); for (int i = 0; i < p.LegalKeySizes[0].MaxSize; i += 8) { kList.Add(kRaw[(i / 8) % kRaw.Length]); } byte[] k = kList.ToArray(); return k; }

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  • Do you still limit line length in code?

    - by Noldorin
    This is a matter on which I would like to gauge the opinion of the community: Do you still limit the length of lines of code to a fixed maximum? This was certainly a convention of the past for many languages; one would typically cap the number of characters per line to a value such as 80 (and more recnetly 100 or 120 I believe). As far as I understand, the primary reasons for limiting line length are: Readability - You don't have to scroll over horizontally when you want to see the end of some lines. Printing - Admittedly (at least in my experience), most code that you are working on does not get printed out on paper, but by limiting the number of characters you can insure that formatting doesn't get messed up when printed. Past editors (?) - Not sure about this one, but I suspect that at some point in the distant past of programming, (at least some) text editors may have been based on a fixed-width buffer. I'm sure there are points that I am still missing out, so feel free to add to these... Now, when I tend to observe C or C# code nowadays, I often see a number of different styles, the main ones being: Line length capped to 80, 100, or even 120 characters. As far as I understand, 80 is the traditional length, but the longer ones of 100 and 120 have appeared because of the widespread use of high resolutions and widescreen monitors nowadays. No line length capping at all. This tends to be pretty horrible to read, and I don't see it too often, though it's certainly not too rare either. Inconsistent capping of line length. The length of some lines are limited to a fixed maximum (or even a maximum that changes depending on the file/location in code), while others (possibly comments) are not at all. My personal preference here (at least recently) has been to cap the line length to 100 in the Visual Studio editor. This means that in a decently sized window (on a non-widescreen monitor), the ends of lines are still fully visible. I can however see a few disadvantages in this, especially when you end up writing code that's indented 3 or 4 levels and then having to include a long string literal - though I often take this as a sign to refactor my code! In particular, I am curious what the C and C# coders (or anyone who uses Visual Studio for that matter) think about this point, though I would be interested in hearing anyone's thoughts on the subject. Edit Thanks for the all answers - I appreciate the variety of opinions here, all presenting sound reasons. Consensus does seem to be tipping in the direction of always (or almost always) limit the line length. Interestingly, it seems to be in various coding standards to limit the line length. Judging by some of the answers, both the Python and Google CPP guidelines set the limit at 80 chars. I haven't seen anything similar regarding C# or VB.NET, but I would be curious to see if there are ones anywhere.

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  • Creating a System::String object from a BSTR in Managed C++ - is this way a good idea???

    - by Eli
    My co-worker is filling a System::String object with double-byte characters from an unmanaged library by the following method: RFC_PARAMETER aux; Object* target; RFC_UNICODE_TYPE_ELEMENT* elm; elm = &(m_coreObject->m_pStructMeta->m_typeElements[index]); aux.name = NULL; aux.nlen = 0; aux.type = elm->type; aux.leng = elm->c2_length; aux.addr = m_coreObject->m_rfcWa + elm->c2_offset; GlobalFunctions::CreateObjectForRFCField(target,aux,elm->decimals); GlobalFunctions::ReadRFCField(target,aux,elm->decimals); Where GlobalFunctions::CreateObjectForRFCField creates a System::String object filled with spaces (for padding) to what the unmanaged library states the max length should be: static void CreateObjectForRFCField(Object*& object, RFC_PARAMETER& par, unsigned dec) { switch (par.type) { case TYPC: object = new String(' ',par.leng / sizeof(_TCHAR)); break; // unimportant afterwards. } } And GlobalFunctions::ReadRFCField() copies the data from the library into the created String object and preserves the space padding: static void ReadRFCField(String* target, RFC_PARAMETER& par) { int lngt; _TCHAR* srce; switch (par.type) { case TYPC: case TYPDATE: case TYPTIME: case TYPNUM: lngt = par.leng / sizeof(_TCHAR); srce = (_TCHAR*)par.addr; break; case RFCTYPE_STRING: lngt = (*(_TCHAR**)par.addr != NULL) ? (int)_tcslen(*(_TCHAR**)par.addr) : 0; srce = *(_TCHAR**)par.addr; break; default: throw new DotNet_Incomp_RFCType2; } if (lngt > target->Length) lngt = target->Length; GCHandle gh = GCHandle::Alloc(target,GCHandleType::Pinned); wchar_t* buff = reinterpret_cast<wchar_t*>(gh.AddrOfPinnedObject().ToPointer()); _wcsnset(buff,' ',target->Length); _snwprintf(buff,lngt,_T2WFSP,srce); gh.Free(); } Now, on occasion, we see access violations getting thrown in the _snwprintf call. My question really is: Is it appropriate to create a string padded to a length (ideally to pre-allocate the internal buffer), and then to modify the String using GCHandle::Alloc and the mess above. And yes, I know that System::String objects are supposed to be immutable - I'm looking for a definitive "This is WRONG and here is why". Thanks, Eli.

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  • wrapping boost::ublas with swig

    - by leon
    I am trying to pass data around the numpy and boost::ublas layers. I have written an ultra thin wrapper because swig cannot parse ublas' header correctly. The code is shown below #include <boost/numeric/ublas/vector.hpp> #include <boost/numeric/ublas/matrix.hpp> #include <boost/lexical_cast.hpp> #include <algorithm> #include <sstream> #include <string> using std::copy; using namespace boost; typedef boost::numeric::ublas::matrix<double> dm; typedef boost::numeric::ublas::vector<double> dv; class dvector : public dv{ public: dvector(const int rhs):dv(rhs){;}; dvector(); dvector(const int size, double* ptr):dv(size){ copy(ptr, ptr+sizeof(double)*size, &(dv::data()[0])); } ~dvector(){} }; with the SWIG interface that looks something like %apply(int DIM1, double* INPLACE_ARRAY1) {(const int size, double* ptr)} class dvector{ public: dvector(const int rhs); dvector(); dvector(const int size, double* ptr); %newobject toString; char* toString(); ~dvector(); }; I have compiled them successfully via gcc 4.3 and vc++9.0. However when I simply run a = dvector(array([1.,2.,3.])) it gives me a segfault. This is the first time I use swigh with numpy and not have fully understanding between the data conversion and memory buffer passing. Does anyone see something obvious I have missed? I have tried to trace through with a debugger but it crashed within the assmeblys of python.exe. I have no clue if this is a swig problem or of my simple wrapper. Anything is appreciated.

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  • C# HtmlRequest and Javascript

    - by TechByte
    Is there anyway to get the same web source with c# as using Firebug? My source code is shown below. When I saved this, loaded with Firefox I couldn't get the same source as with Firebug. Are there any libraries that can help me to get all data? <html lang="pl" xml:lang="pl" xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml" xmlns:og="http://ogp.me/ns#"> <head> <meta property="og:title" content="Mitchel Official FanPage "/><meta property="og:type" content="website"/><meta property="og:url" content="http://facebook.com/MitchelOfficiall"/> <meta property="og:locale" content="pl_PL"/><meta property="og:site_name" content="Mitchel Official FanPage "/><meta property="og:description" content="Mitchel Official FanPage "/> <meta content="pl" http-equiv="Content-Language" /> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type" /> <meta content="text/javascript" http-equiv="Content-Script-Type" /> <title>Mitchel Official FanPage </title> <style> body { overflow: hidden; } </style> </head> <body> <div id="fb-root"> </div> <script> window.fbAsyncInit = function() { FB.init({appId: '0', status: true, cookie: true,xfbml: true}); FB.Event.subscribe("edge.create", function(targetUrl) { save(1); }); FB.Event.subscribe("edge.remove", function(targetUrl) { save(0); }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = 'http://connect.facebook.net/pl_PL/all.js'; document.getElementById('fb-root').appendChild(e); }()); function save(x) { setTimeout('save2('+x+')',1000); } function save2(x) { document.location='http://www.likeplus.eu/post/saver?l=pl&t=112499|71272|00cb6c3576a64115878087272c970f751a0418f2e3d7440ca7c84c70b1d91ddb|8904e5cf28544785a42366aa89401017|'+x+'&h='+document.domain; } </script> <div class="fb-like" data-href="http://facebook.com/MitchelOfficiall" data-layout="button_count" data-send="false" data-show-faces="false" data-width="120"></div> </body> </html>

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  • Making footer image stick to bottom of web browser or page

    - by Slyphee
    Hello, I know this has been asked alot of times in the past but for the life of me I can't seem to get any of the other solutions to work. What I'm trying to do is to get the footer (which is an image that repeats across the width of the page) to stick to the bottom of the browser when there isn't enough content to naturally push it to the bottom of the page and when there IS enough content to push it to the bottom it does just that. An example is the one at http://www.themaninblue.com/experiment/footerStickAlt/good_example_short.htm which does exactly what I want but I can't get to work either. The code that I've currently got implemented makes the footer stick to a certain section of the page with text going under it. You can see it at sourcectrl.co.uk but its not much to look at. Heres the code for your viewing pleasure. html, body { font: 100% Arial, Helvetica, sans-serif; height: 100%; color: #597347; margin: 0; padding: 0; background: #573909; } header { display: block; position: relative; top: 0; left: 0; width: 100%; height: 66px; background: url(../images/FillerPage_01.gif) repeat-x left bottom; } section { width: 940px; margin: 0 auto; font-size: 1.4em; overflow: auto; min-height: 100%; height: auto !important; height: 100%; margin-bottom: 87px; position: relative; padding-bottom: 90px; } footer { display:block; position: absolute; bottom: 0; width: 100%; height: 87px; background: url(../images/FillerPage_08.gif) repeat-x left bottom; } Sorry if it seems messy! I'd just like to know if I'm heading in the right direction or theres something I'm just not getting? Oh yeah I'm trying to do all of this with the html 5 markup which is why there is no #footer and the like (could this be why none of the solutions work?). If anyone could give me any help or guidance I'd be soooooo grateful.

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  • help with making a password checker in java

    - by Cheesegraterr
    Hello, I am trying to make a program in Java that checks for three specific inputs. It has to be 1. At least 7 characters. 2. Contain both upper and lower case alphabetic characters. 3. Contain at least 1 digit. So far I have been able to make it check if there is 7 characters, but I am having trouble with the last two. What should I put in my loop as an if statement to check for digits and make it upper and lower case. Any help would be greatly appreciated. Here is what I have so far. import java.awt.*; import java.io.*; import java.util.StringTokenizer; public class passCheck { private static String getStrSys () { String myInput = null; //Store the String that is read in from the command line BufferedReader mySystem; //Buffer to store the input mySystem = new BufferedReader (new InputStreamReader (System.in)); //creates a connection to system input try { myInput = mySystem.readLine (); //reads in data from the console myInput = myInput.trim (); } catch (IOException e) //check { System.out.println ("IOException: " + e); return ""; } return myInput; //return the integer to the main program } //**************************************** //main instructions go here //**************************************** static public void main (String[] args) { String pass; //the words the user inputs String temp = ""; //holds temp info int stringLength; //length of string boolean goodPass = false; System.out.print ("Please enter a password: "); //ask for words pass = getStrSys (); //get words from system temp = pass.toLowerCase (); stringLength = pass.length (); //find length of eveyrthing while (goodPass == false) { if (stringLength < 7) { System.out.println ("Your password must consist of at least 7 characters"); System.out.print ("Please enter a password: "); //ask for words pass = getStrSys (); stringLength = pass.length (); goodPass = false; } else if (something to check for digits) { } }

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  • Auto update the content in ASP.NET

    - by Zerotoinfinite
    I have to design a website where user can update their status, just like facebook and twitter and other social networking sites. Now my requirement is to refresh the feed with new user updates. Ex: when the new status comes facebook automatically add that on the top of the feed. on the other hand twitter shows the number of updates which is ready to be load. both ways are acceptable to me Now, I have to decide what is the best way to achieve this functionality. I am open to use ASP.NET. So I am confused that regular repeater control with timer and auto refresh or any other way? (I am wondering that if I set repeater for auto update and meanwhile if user is performing some action on any status it will lost). or do I need to change my framework from ASP.NET to ASP.NET MVC (I am little afraid with MVC as I have very less knowledge regarding it and I know it has a learning curve to master ajax/Jquery things) Any suggestion how I can I achieve it in a better and feasible way? EDIT1 I am not looking for a code but I want advice to achieve this. Supporting URL's would be appreciated. EDIT2 I am open to JQuery which can regularly check the database and fill the section. But my concern is this that if user is updating any comment and want to load/feed is automatically generated. his textbox text shouldn't be disappear (just like facebook, twitter or Linkedin) EDIT3 I have seen that on Stack overflow when any other user has modified the question/answer, I got notification like this question/answer is modified. and when I clicked on that notification only that section got reloaded. I am curious to know how to achieve this functionality. So that when user is commenting on a status/post and if meanwhile someone has updated the content then it would show the other user comment. Edit4 Could someone please recommend me an example of ASP.NET MVC 3+ which can do similar kind of activity (i.e. one input box and once user insert an text it will add the item in the list (with JQuery).

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  • Rails "NoMethodError" with sub-resources

    - by Tchock
    Hi. I'm a newbie Rails developer who is getting the following error when trying to access the 'new' action on my CityController: undefined method `cities_path' for #<#<Class:0x104608c18>:0x104606f08> Extracted source (around line #2): 1: <h1>New City</h1> 2: <%= form_for(@city) do |f| %> 3: <%= f.error_messages %> 4: 5: <div class="field"> As some background, I have a State model with many Cities. I'm getting this error after clicking on the following link coming from a State show page: <p>Add a city: <%= link_to "Add city", new_state_city_path(@state) %></p> When I run 'rake:routes' it says this is a legit route... For more background, here is the CityController 'new' action: def new @city = City.new respond_to do |format| format.html # new.html.erb format.xml { render :xml => @city } end end Here is the (complete) form in the view: <%= form_for(@city) do |f| %> <%= f.error_messages %> <div class="field"> <%= f.label :name %><br /> <%= f.text_field :name %> </div> <div class="actions"> <%= f.submit %> </div> <% end %> This initially made me think that it's a resources/routes issue since it came back with a mention of 'cities_path' (in fact, that's what another person posting to Stack Overflow had wrong (http://stackoverflow.com/questions/845315/rails-error-nomethoderror-my-first-ruby-app). However, that doesn't seem to be the case from what I can see. Here are how my resources look in my routes file: resources :states do resources :cities end I can get it working when they are not sub-resources, but I really need to keep them as sub-resources for my future plans with the app. Any help would be very much appreciated, since I've been racking my brains on this for more hours than I would care to admit... Thanks! (Not sure this matters at all, but I'm running the very latest version of Rails 3 beta2).

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  • Add inner-marging to a 4 columns CSS

    - by Martín Marconcini
    I am not a CSS expert (mainly because I haven’t had the need to use much HTML/CSS stuff lately), so I came up with the following style/divs to create a 4 column layout: <style type="text/css"> <!-- .columns:after { content: "."; display: block; height: 0; clear: both; visibility: hidden; } * html .columns {height: 1%;} .columns{ display:inline-block; } .columns{ display:block; } .columns .column{ float:left; overflow:hidden; display:inline; } .columns .last{ float:right; } .col4 .first{ left: auto;width:25%; } .col4 .second{ left: auto;width:25%; } .col4 .third{ left: auto;width:25%; } .col4 .last{ left: auto;width:25%; } --> </style> note: most of this stuff comes from this google result, I just adapted it to 4 columns. The HTML then looks like this: <div class="columns col4"> <div class="column first”> SOME TEXT </div><!-- /.first -—> <div class="column second”> MORE TEXT</div><!—- /.second -—> <div class="column third”> SOME MORE TEXT </div><!—- /.third --> <div class="column last”> SOME LAST TEXT </div><!-- /.last -—> </div><!-- /.columns --> Ok, I’ve simplified that a bit (there’s a small image and some < h2 text in there too) but the thing is that I’d like to add some space between the columns. Here’s how it looks now: Do you have any idea what CSS property should I touch? note: If I add margin or padding, one column shifts down because (as I understand it) it doesn’t fit. There might be other CSSs as well, since this came in a template (I have been asked for this change, but I didn’t do any of this, as usual). Thanks for any insight.

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  • Delay keyboard input help

    - by Stradigos
    I'm so close! I'm using the XNA Game State Management example found here and trying to modify how it handles input so I can delay the key/create an input buffer. In GameplayScreen.cs I've declared a double called elapsedTime and set it equal to 0. In the HandleInput method I've changed the Key.Right button press to: if (keyboardState.IsKeyDown(Keys.Left)) movement.X -= 50; if (keyboardState.IsKeyDown(Keys.Right)) { elapsedTime -= gameTime.ElapsedGameTime.TotalMilliseconds; if (elapsedTime <= 0) { movement.X += 50; elapsedTime = 10; } } else { elapsedTime = 0; } The pseudo code: If the right arrow key is not pressed set elapsedTime to 0. If it is pressed, the elapsedTime equals itself minus the milliseconds since the last frame. If the difference then equals 0 or less, move the object 50, and then set the elapsedTime to 10 (the delay). If the key is being held down elapsedTime should never be set to 0 via the else. Instead, after elapsedTime is set to 10 after a successful check, the elapsedTime should get lower and lower because it's being subtracted by the TotalMilliseconds. When that reaches 0, it successfully passes the check again and moves the object once more. The problem is, it moves the object once per press but doesn't work if you hold it down. Can anyone offer any sort of tip/example/bit of knowledge towards this? Thanks in advance, it's been driving me nuts. In theory I thought this would for sure work. CLARIFICATION Think of a grid when your thinking about how I want the block to move. Instead of just fluidly moving across the screen, it's moving by it's width (sorta jumping) to the next position. If I hold down the key, it races across the screen. I want to slow this whole process down so that holding the key creates an X millisecond delay between it 'jumping'/moving by it's width. EDIT: Turns out gameTime.ElapsedGameTime.TotalMilliseconds is returning 0... all of the time. I have no idea why.

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  • Linked List Design

    - by Jim Scott
    The other day in a local .NET group I attend the following question came up: "Is it a valid interview question to ask about Linked Lists when hiring someone for a .NET development position?" Not having a computer sciense degree and being a self taught developer my response was that I did not feel it was appropriate as I in 5 years of developer with .NET had never been exposed to linked lists and did not hear any compeling reason for a use for one. However the person commented that it is a very common interview question so I decided when I left that I would do some reasearch on linked lists and see what I might be missing. I have read a number of posts on stack overflow and various google searches and decided the best way to learn about them was to write my own .NET classes to see how they worked from the inside out. Here is my class structure Single Linked List Constructor public SingleLinkedList(object value) Public Properties public bool IsTail public bool IsHead public object Value public int Index public int Count private fields not exposed to a property private SingleNode firstNode; private SingleNode lastNode; private SingleNode currentNode; Methods public void MoveToFirst() public void MoveToLast() public void Next() public void MoveTo(int index) public void Add(object value) public void InsertAt(int index, object value) public void Remove(object value) public void RemoveAt(int index) Questions I have: What are typical methods you would expect in a linked list? What is typical behaviour when adding new records? For example if I have 4 nodes and I am currently positioned in the second node and perform Add() should it be added after or before the current node? Or should it be added to the end of the list? Some of the designs I have seen explaining things seem to expose outside of the LinkedList class the Node object. In my design you simply add, get, remove values and know nothing about any node object. Should the Head and Tail be placeholder objects that are only used to define the head/tail of the list? I require my Linked List be instantiated with a value which creates the first node of the list which is essentially the head and tail of the list. Would you change that ? What should the rules be when it comes to removing nodes. Should someone be able to remove all nodes? Here is my Double Linked List Constructor public DoubleLinkedList(object value) Properties public bool IsHead public bool IsTail public object Value public int Index public int Count Private fields not exposed via property private DoubleNode currentNode; Methods public void AddFirst(object value) public void AddLast(object value) public void AddBefore(object existingValue, object value) public void AddAfter(object existingValue, object value) public void Add(int index, object value) public void Add(object value) public void Remove(int index) public void Next() public void Previous() public void MoveTo(int index)

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  • handling NSStream events when using EASession in MonoTouch

    - by scotru
    Does anyone have an example of how to handle read and write NSStream events in Monotouch when working with accessories via EASession? It looks like there isn't a strongly typed delegate for this and I'm having trouble figuring out what selectors I need to handle on the delegates of my InputStream and OutputStream and what I actually need to do with each selector in order to properly fill and empty the buffers belonging to the EASession object. Basically, I'm trying to port Apple's EADemo app to Monotouch right now. Here's the Objective-C source that I think is relevant to this problem: / / asynchronous NSStream handleEvent method - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch (eventCode) { case NSStreamEventNone: break; case NSStreamEventOpenCompleted: break; case NSStreamEventHasBytesAvailable: [self _readData]; break; case NSStreamEventHasSpaceAvailable: [self _writeData]; break; case NSStreamEventErrorOccurred: break; case NSStreamEventEndEncountered: break; default: break; } } / low level write method - write data to the accessory while there is space available and data to write - (void)_writeData { while (([[_session outputStream] hasSpaceAvailable]) && ([_writeData length] > 0)) { NSInteger bytesWritten = [[_session outputStream] write:[_writeData bytes] maxLength:[_writeData length]]; if (bytesWritten == -1) { NSLog(@"write error"); break; } else if (bytesWritten > 0) { [_writeData replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0]; } } } // low level read method - read data while there is data and space available in the input buffer - (void)_readData { #define EAD_INPUT_BUFFER_SIZE 128 uint8_t buf[EAD_INPUT_BUFFER_SIZE]; while ([[_session inputStream] hasBytesAvailable]) { NSInteger bytesRead = [[_session inputStream] read:buf maxLength:EAD_INPUT_BUFFER_SIZE]; if (_readData == nil) { _readData = [[NSMutableData alloc] init]; } [_readData appendBytes:(void *)buf length:bytesRead]; //NSLog(@"read %d bytes from input stream", bytesRead); } [[NSNotificationCenter defaultCenter] postNotificationName:EADSessionDataReceivedNotification object:self userInfo:nil]; } I'd also appreciate any architectural recommendations on how to best implement this in monotouch. For example, in the Objective C implementation these functions are not contained in any class--but in Monotouch would it make sense to make them members of my

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  • How would you organize this Javascript?

    - by Anurag
    How do you usually organize complex web applications that are extremely rich on the client side. I have created a contrived example to indicate the kind of mess it's easy to get into if things are not managed well for big apps. Feel free to modify/extend this example as you wish - http://jsfiddle.net/NHyLC/1/ The example basically mirrors part of the comment posting on SO, and follows the following rules: Must have 15 characters minimum, after multiple spaces are trimmed out to one. If Add Comment is clicked, but the size is less than 15 after removing multiple spaces, then show a popup with the error. Indicate amount of characters remaining and summarize with color coding. Gray indicates a small comment, brown indicates a medium comment, orange a large comment, and red a comment overflow. One comment can only be submitted every 15 seconds. If comment is submitted too soon, show a popup with appropriate error message. A couple of issues I noticed with this example. This should ideally be a widget or some sort of packaged functionality. Things like a comment per 15 seconds, and minimum 15 character comment belong to some application wide policies rather than being embedded inside each widget. Too many hard-coded values. No code organization. Model, Views, Controllers are all bundled together. Not that MVC is the only approach for organizing rich client side web applications, but there is none in this example. How would you go about cleaning this up? Applying a little MVC/MVP along the way? Here's some of the relevant functions, but it will make more sense if you saw the entire code on jsfiddle: /** * Handle comment change. * Update character count. * Indicate progress */ function handleCommentUpdate(comment) { var status = $('.comment-status'); status.text(getStatusText(comment)); status.removeClass('mild spicy hot sizzling'); status.addClass(getStatusClass(comment)); } /** * Is the comment valid for submission */ function commentSubmittable(comment) { var notTooSoon = !isTooSoon(); var notEmpty = !isEmpty(comment); var hasEnoughCharacters = !isTooShort(comment); return notTooSoon && notEmpty && hasEnoughCharacters; } // submit comment $('.add-comment').click(function() { var comment = $('.comment-box').val(); // submit comment, fake ajax call if(commentSubmittable(comment)) { .. } // show a popup if comment is mostly spaces if(isTooShort(comment)) { if(comment.length < 15) { // blink status message } else { popup("Comment must be at least 15 characters in length."); } } // show a popup is comment submitted too soon else if(isTooSoon()) { popup("Only 1 comment allowed per 15 seconds."); } });

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  • jQuery jScrollPane - it simply won't work! :'(

    - by Jack Webb-Heller
    Hey folks, OK - I'll admit, I'm quite a beginner in this jQuery-department. I've probably made some amateur mistake, but hey, you gotta learn somewhere! :) So I'm using jScrollPane: http://www.kelvinluck.com/assets/jquery/jScrollPane/jScrollPane.html I want to use it style the scrollable area in my second column. Specifically, I would like to apply and format the scrollbars on the div #ajaxresults My page is... rather jQuery heavy. I don't know if any variables are conflicting or something... in fact I really have no idea at all why this isn't working. Take a look at my problematic page: http://furnace.howcode.com In the header, I've set this to go: <!-- Includes for jScrollPane --> <script type="text/javascript" src="http://localhost:8888/js/jquery.mousewheel.min.js"></script> <script type="text/javascript" src="http://localhost:8888/js/jScrollPane.js"></script> <link rel="stylesheet" type="text/css" media="all" href="http://localhost:8888/stylesheets/jScrollPane.css" /> <script type="text/javascript"> $(function() { $('#ajaxresults').jScrollPane(); }); </script> (I've changed localhost on the server copy though) Nothing ever seems to work with the #ajaxresults div. I've set, as the jScrollPane docs say, overflow:auto on it but still no luck. I find that when jScrollPane DOES seem to 'run' it just moves the div down about 100 pixels. Try it for yourself. Perhaps someone could help? There's quite a few jQuery plugins there so I don't know if something's colliding/crashing etc... Please note the site is still in development between myself and a friend, which explains the personal messages we submit to each other ('Hi Donnie!' etc. :D ). Also, when you view the page nothing may appear in the second column for a few seconds - it's just fetching the data via Ajax. So give it a little time. Thanks very much! Jack

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