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  • Direct3D 11 effect files deprecated?

    - by Toji
    I've been playing around with Direct3D 11 a little bit lately and have been frustrated by the lack of documentation on the basics of the API (such as simple geometry rendering). One of the points of confusion brought on by the sparse documentation is the (apparent) move away from the use of effects for shaders. In D3D11 all of the effect (.fx) support has been removed from the D3DX libraries and buried away in a hard to find (sparsely documented, of course) shared source library. None of the included examples use it, preferring instead to compile HLSL files directly. All of this says to me that Microsoft is trying to get people to stop using the effect file format. Is that true? Is there any documentation of any kind that states that? I'm fine doing it either way, but for years now they've been promoting the .fx format so it seems odd that they would suddenly decide to drop it.

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  • Static libraries, dynamic libraries, DLLs, entry points, headers ... how to get out of this alive?

    - by tunnuz
    Hello, I recently had to program C++ under Windows for an University project, and I'm pretty confused about static and dynamic libraries system, what the compiler needs, what the linker needs, how to build a library ... is there any good document about this out there? I'm pretty confused about the *nix library system as well (so, dylibs, the ar tool, how to compile them ...), can you point a review document about the current library techniques on the various architectures? Note: due to my poor knowledge this message could contain wrong concepts, feel free to edit it. Thank you Feel free to add more reference, I will add them to the summary. References Since most of you posted *nix or Windows specific references I will summarize here the best ones, I will mark as accepted answer the Wikipedia one, because is a good start point (and has references inside too) to get introduced to this stuff. Program Library Howto (Unix) Dynamic-Link Libraries (from MSDN) (Windows) DLL Information (StackOverflow) (Windows) Programming in C (Unix) An Overview of Compiling and Linking (Windows)

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  • Can I get build warnings from a custom build step in Qt Creator?

    - by Derick
    I have the following script that I run as a custom build step in Qt Creator: git ls-files . | egrep "\.cpp$|\.h$" | xargs vera++ Which then gives output: foo/bar.cpp:1: no copyright notice found Another script I also use is: cppcheck . --template gcc -q --enable=style,unusedFunctions With the output: apple.h:8: style: The class 'MyPie' has no constructor. Member variables not initialized. I would love to double-click on the error and go to the source in the Compile Output window. It seems that only gcc errors are detected and these custom ones are ignored even though they have the same format.

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  • How to build mach-0 for different architectures?

    - by Victor Lin
    I have some dylibs to load from python with ctypes. I can load libbass.dylib without problem, but I can't load the self-compiled libmp3lame.dylib. Here is the error I get. OSError: dlopen(libmp3lame.dylib, 6): no suitable image found. Did find: libmp3lame.dylib: mach-o, but wrong architecture Then, I inspect the file type of those libs. Here is the result of libbass.dylib: libbass.dylib: Mach-O universal binary with 2 architectures libbass.dylib (for architecture i386): Mach-O dynamically linked shared library i386 libbass.dylib (for architecture ppc): Mach-O dynamically linked shared library ppc And here is the self-compiled one: libmp3lame.dylib: Mach-O 64-bit dynamically linked shared library x86_64 I did compile the lame library with the install instructions: ./configure make make install I'm new to mac system, here comes the problem: how to build the libmp3lame.dylib so that it supports different architecture I want? Thanks.

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  • How to build march-0 for different architectures?

    - by Victor Lin
    I have some dylibs to load from python with ctypes. I can load libbass.dylib without problem, but I can't load the self-compiled libmp3lame.dylib. Here is the error I get. OSError: dlopen(libmp3lame.dylib, 6): no suitable image found. Did find: libmp3lame.dylib: mach-o, but wrong architecture Then, I inspect the file type of those libs. Here is the result of libbass.dylib: libbass.dylib: Mach-O universal binary with 2 architectures libbass.dylib (for architecture i386): Mach-O dynamically linked shared library i386 libbass.dylib (for architecture ppc): Mach-O dynamically linked shared library ppc And here is the self-compiled one: libmp3lame.dylib: Mach-O 64-bit dynamically linked shared library x86_64 I did compile the lame library with the install instructions: ./configure make make install I'm new to mac system, here comes the problem: how to build the libmp3lame.dylib so that it supports different architecture I want? Thanks.

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  • VB.Net variable declaration

    - by dcp
    I notice that both of these compile without any compiler warnings or errors, even with Option Strict and Option Explicit both turned on: Dim x As Exception = New Exception("this is a test") Dim y = New Exception("this is another test") My question is, is it more proper to use the first way (see variable x) or the second way (see variable y)? My guess is that VB doesn't need the As clause since the variable is being initialized in place, so the compiler can infer the type. I tend to like the first way as it just "feels" right and is more consistent with other languages like C#, just wondered if there was some good reason for one way over the other. I guess it's really personal choice.

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  • CSSOMParser in gwt client side

    - by Zoja
    What i would like to do is to read an css file from a GET request on the client side, and then i would like to parse it to check all the classes. The problem is that I need to implement CSSOMParser for that, and here are the imports import org.w3c.dom.css.CSSRule; import org.w3c.dom.css.CSSRuleList; import org.w3c.dom.css.CSSStyleRule; import org.w3c.dom.css.CSSStyleSheet; import com.steadystate.css.parser.CSSOMParser; the problem is that none of those classes ale probably javascript compilant, so they don't want to compile if they're on the client side. Is there a way to get it done ?

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  • Link errors loading a Python extension for i386 MacOS that was compiled on a PPC

    - by deekoo
    I'm trying to compile a Python extension (written in C) on a PPC mac (running OS X 10.4, XCode 2.5), to run under Ren'Py on both PPC and i386 MacOS. The PPC version works; the i386 version fails to load with ImportError: dlopen(./fasttint_macos_i386.dylib, 2): Symbol not found: _PyType_GenericNew Referenced from: /Applications/Games/Demos/CuteKnightKingdom-demo-0.9.25.1-mac/CuteKnightKingdom-demo.app/Contents/Resources/autorun/game/fasttint_macos_i386.dylib Expected in: /Applications/Games/Demos/CuteKnightKingdom-demo-0.9.25.1-mac/CuteKnightKingdomdemo.app/Contents/Resources/autorun/game/fasttint_macos_i386.dylib As best I can tell, _PyType_GenericNew should be defined by Ren'Py's python - why is it trying to find an internal declaration for the symbol instead of the external one?

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  • Boost Regex throwing an error

    - by Srinivasa Varadan
    Hi ALL, I have the following error when I try to compile my code in g+ compiler using eclipse In function `ZSt19__iterator_categoryIPKSsENSt15iterator_traitsIT_E17iterator_categoryERKS3_': C:/Program Files (x86)/mingw/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bits/stl_algobase.h:(.text$_ZN5boost11basic_regexIcNS_12regex_traitsIcNS_16cpp_regex_traitsIcEEEEE6assignEPKcS7_j[boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::assign(char const*, char const*, unsigned int)]+0x22): undefined reference to `boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::do_assign(char const*, char const*, unsigned int)' collect2: ld returned 1 exit status Build error occurred, build is stopped All I have done is this statement boost::regex re("\s+"); along with the header #inlucde Could you kindly tell me how to proceed ?

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  • Referring to the type of an inner class in Scala

    - by saucisson
    The following code tries to mimic Polymorphic Embedding of DSLs: rather than giving the behavior in Inner, it is encoded in the useInner method of its enclosing class. I added the enclosing method so that user has only to keep a reference to Inner instances, but can always get their enclosing instance. By doing this, all Inner instances from a specific Outer instance are bound to only one behavior (but it is wanted here). abstract class Outer { sealed class Inner { def enclosing = Outer.this } def useInner(x:Inner) : Boolean } def toBoolean(x:Outer#Inner) : Boolean = x.enclosing.useInner(x) It does not compile and scala 2.8 complains about: type mismatch; found: sandbox.Outer#Inner required: _81.Inner where val _81:sandbox.Outer From Programming Scala: Nested classes and A Tour of Scala: Inner Classes, it seems to me that the problem is that useInnerexpects as argument an Inner instance from a specific Outer instance. What is the true explanation and how to solve this problem ?

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  • C: Compiling GNU Projects on Windows

    - by Shiftbit
    I would like to port a few applications that I use on Linux to Windows. In particular I have been working on wdiff. A program that compares the differences word by word of two files. Currently I have been able to successfully compile the program on windows through Cygwin. However, I would like to run the program natively on Windows similar to the Project: UnixUtils. How would I go about porting unix utilities on a windows environment? My possible guess it to manually create the ./configure file so that I can create a proper makefile. Am I on the right track? Has anyone had experience porting GNU software to windows?

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  • "Inherited" types using CRTP and typedef

    - by Ken Moynihan
    The following code does not compile. I get an error message: error C2039: 'Asub' : is not a member of 'C' Can someone help me to understand this? Tried VS2008 & 2010 compiler. template <class T> class B { typedef int Asub; public: void DoSomething(typename T::Asub it) { } }; class C : public B<C> { public: typedef int Asub; }; class A { public: typedef int Asub; }; int _tmain(int argc, _TCHAR* argv[]) { C theThing; theThing.DoSomething(C::Asub()); return 0; }

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  • F#: Define an abstract class that inherits an infterface, but does not implement it

    - by akaphenom
    I owuld like to define an abstract class that inerhits from UserControl and my own Interface IUriProvider, but doesn't implement it. The goal is to be able to define pages (for silverlight) that implement UserControl but also provide their own Uri's (and then stick them in a list / array and deal with them as a set: type IUriProvider = interface abstract member uriString: String ; abstract member Uri : unit -> System.Uri ; end type UriUserControl() as this = inherit IUriProvider with abstract member uriString: String ; inherit UserControl() Also the Uri in the definition - I would like to implement as a property getter - and am having issues with that as well. this does not compile type IUriProvider = interface abstract member uriString: String with get; end Thank you...

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  • BadAlloc X Error

    - by paultop6
    Hi Guys, Im having some problems with a GTK program im trying to build. When i compile it i keep getting this error: This probably reflects a bug in the program. The error was 'BadAlloc (insufficient resources for operation)'. (Details: serial 195 error_code 11 request_code 53 minor_code 0) Ive traced it down to the following command that appears to be causing it: gtk_box_pack_start(GTK_BOX (Top_Graph), Widget_Get (Graph_Cpu), TRUE, TRUE, 0); Now Top_Graph and Graph_Cpu are both GtkVbox Widgets. Has anyone ever seen an error like this, and could they give me some advice as to how it is caused Regards Paul

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  • Android ndk build mysteriously failing under cygwin with "Error 126"

    - by Jan Hudec
    I have a JNI application built by ndk-build (using Android NDK r5b and cygwin make 3.81). The build usually works, by occasionally fails with: ... Compile++ thumb : components <= Component.cpp make: *** [/c/.hudson/jobs/Nightly/workspace/application/obj/local/armeabi/objs/components/Component.o] Error 126 make: Leaving directory `/c/.hudson/jobs/Nightly/workspace/application/obj/local/armeabi/objs/components' There is no other error. Make than exits with status 2. It happens in different file each time (the name above is anonymized). It seems to happen more often with parallel builds, but sometimes happens with non-parallel builds too. Does anybody have an idea what it might be or at least how to debug it?

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  • argument order in cygwin gcc 4.3 matters when linking with glib-2.0

    - by SetJmp
    I am trying to compile code that works on os x and linux using cygwin. However, I am finding that the argument order to gcc gives unanticipated results. For example, the following fails: gcc -std=gnu99 `pkg-config --libs glib-2.0 --cflags glib-2.0` nb-learn.c but the following works: gcc -std=gnu99 nb-learn.c `pkg-config --libs glib-2.0 --cflags glib-2.0` Can someone explains how this works? Also, are there techniques or code I can look at for getting autoconf to change the argument order depending on the platform? Thanks, SetJmp (gcc 4.3.4)

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  • XCode project complains about missing files if a linked framework contains private headers

    - by darklight
    My Problem is this: My framework contains public and private headers - the public headers import private headers in the framework My app that links against this framework imports public headers Now when I compile it, XCode complains about missing files (the private headers that are indirectly imported via the frameworks public headers). I read somewhere on stackoverflow that I should do this: "In the public header file use @class to include other interfaces and use #import in the implementation file (.m)." I find this solution pretty unsatisfying - you have to use it for circular dependencies, too. Is there any better way to keep my headers private?

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  • How do you sort files numerically?

    - by Zachary Young
    Hello all, First off, I'm posting this because when I was looking for a solution to the problem below, I could not find one on stackoverflow. So, I'm hoping to add a little bit to the knowledge base here. I need to process some files in a directory and need the files to be sorted numerically. I found some examples on sorting--specifically with using the lamba pattern--at wiki.python.org, and I put this together: #!env/python import re tiffFiles = """ayurveda_1.tif ayurveda_11.tif ayurveda_13.tif ayurveda_2.tif ayurveda_20.tif ayurveda_22.tif""".split('\n') numPattern = re.compile('_(\d{1,2})\.', re.IGNORECASE) tiffFiles.sort(cmp, key=lambda tFile: int(numPattern.search(tFile).group(1))) print tiffFiles I'm still rather new to Python and would like to ask the community if there are any improvements that can be made to this: shortening the code up (removing lambda), performance, style/readability? Thank you, Zachary

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  • IAR Embedded Workbench - setting endian-ness of variable

    - by Seidleroni
    I'm using IAR Embedded Workbench for ARM (ARM7TDMI-S) and the majority of my work is done using little-endian format. However, I saw in the manual that I can do something like : __big_endian int i, j; to declare those two variables as big endian (while the rest of the app as little endian). This seems like a fantastic feature, but when I try to compile, I always get the errror: Error[Pa002]: the type attribute "__big_endian" is not allowed on this declaration. The big endian line above is copied directly from the manual, but it does not work. This is a great feature of the compiler and would make life a big easier. Any ideas how to get it working? I have my language conformance set to 'Allow IAR extensions' on the C/C++ Compiler options tab on the IDE options.

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  • Using typedefs from a template class in a template (non-member) function

    - by atomicpirate
    The following fails to compile (with gcc 4.2.1 on Linux, anyway): template< typename T > class Foo { public: typedef int FooType; }; void ordinary() { Foo< int >::FooType bar = 0; } template< typename T > void templated() { Foo< T >::FooType bar = T( 0 ); } int main( int argc, char **argv ) { return 0; } The problem is with this line: Foo< T >::FooType bar = 0; ...and the compiler makes this complaint: foo.c: In function ‘void templated()’: foo.c:22: error: expected `;' before ‘bar’ Normally one sees this when a type hasn't been declared, but as far as I can tell, Foo< T ::FooType should be perfectly valid inside templated().

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  • Using type aliases to Java enums

    - by oxbow_lakes
    I would like to achieve something similar to how scala defines Map as both a predefined type and object. In Predef: type Map[A, +B] = collection.immutable.Map[A, B] val Map = collection.immutable.Map //object Map However, I'd like to do this using Java enums (from a shared library). So for example, I'd have some global alias: type Country = my.bespoke.enum.Country val Country = my.bespok.enum.Country //compile error: "object Country is not a value" The reason for this is that I'd like to be able to use code like: if (city.getCountry == Country.UNITED_KINGDOM) //or... if (city.getCountry == UNITED_KINGDOM) Howver, this not possible whilst importing my type alias at the same time. Note: this code would work just fine if I had not declared a predefined type and imported it! Is there some syntax I can use here to achieve this?

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  • default maven compiler setting

    - by Jeeyoung Kim
    Hello Maven gurus, Right now, I'm writing a small java application by my own, with few maven pom.xml files. I want to make all my maven packages to compile with jdk 1.6, and I can't find a good way to do it without manually setting it on every single POMs - I'm sick of copy-and-pasting <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> </configuration> in every single pom.xml file I generate. Is there a simpler way to resolve this issue?

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  • How do I add a static library target that compiles before an application compiles in Xcode?

    - by Koning Baard XIV
    I'm creating a static library in C++. The static library itself links to nothing. To test the static library, I'm creating a test program in C++ (you know, with a main function). Now, I want that whenever I click Build in Xcode, it compiles the static library first, then compiles the test program and link that test program to the static library, like this: # The steps indicate the order Xcode should compile it # (Step 1) Static Library <----------. | (Step 2) Test Program -------> Standard Library Also, the test program should use the header files of the static library. Can anyone explain me how to configure this in Xcode? Thanks

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  • lwjgl 101: How can I write applets?

    - by Vuntic
    I have a working app in lwjgl. It doesn't do much yet; I've just started, but it does compile and run like it's supposed to. I want to make it into an applet. I've followed the guide here, and I have an applet that runs nicely and displays text and such in the applet area and can access the functions of lwjgl (like Sys.alert), but I can't figure out how to get opengl to actually render. I've tried extending an AWTGLCanvas and calling this.add(myAWTGLCanvas), where this is the Applet that I'm using, but... nothing. The initGL() and paintGL() methods never get called. I wonder if I'm supposed to be doing something with Display, but that's not for applets, right? Help? Also: This counts as a "beginner" question, right? Edit: Here's a simplified version of what I have.

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  • cc1plus: error: include: Value too large for defined data type when compiling with g++

    - by Android
    I am making a project that should compile on Windows and Linux. I have made the project in Visual Studio and then made a makefile for linux. I created all the files in Windows with VS. It compiles and runs perfectly in VS but when I run the makefile and it runs g++ I get $ g++ -c -I include -o obj/Linux_x86/Server.obj src/Server.cpp cc1plus: error: include: Value too large for defined data type cc1plus: error: src/Server.cpp: Value too large for defined data type The code is nothing more than a Hello World atm. I just wanted to make sure that everything was working before I started development. I have tried searching but to no avail. Any help would be appreciated.

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