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  • Why do old programming languages continue to be revised?

    - by SunAvatar
    This question is not, "Why do people still use old programming languages?" I understand that quite well. In fact the two programming languages I know best are C and Scheme, both of which date back to the 70s. Recently I was reading about the changes in C99 and C11 versus C89 (which seems to still be the most-used version of C in practice and the version I learned from K&R). Looking around, it seems like every programming language in heavy use gets a new specification at least once per decade or so. Even Fortran is still getting new revisions, despite the fact that most people using it are still using FORTRAN 77. Contrast this with the approach of, say, the typesetting system TeX. In 1989, with the release of TeX 3.0, Donald Knuth declared that TeX was feature-complete and future releases would contain only bug fixes. Even beyond this, he has stated that upon his death, "all remaining bugs will become features" and absolutely no further updates will be made. Others are free to fork TeX and have done so, but the resulting systems are renamed to indicate that they are different from the official TeX. This is not because Knuth thinks TeX is perfect, but because he understands the value of a stable, predictable system that will do the same thing in fifty years that it does now. Why do most programming language designers not follow the same principle? Of course, when a language is relatively new, it makes sense that it will go through a period of rapid change before settling down. And no one can really object to minor changes that don't do much more than codify existing pseudo-standards or correct unintended readings. But when a language still seems to need improvement after ten or twenty years, why not just fork it or start over, rather than try to change what is already in use? If some people really want to do object-oriented programming in Fortran, why not create "Objective Fortran" for that purpose, and leave Fortran itself alone? I suppose one could say that, regardless of future revisions, C89 is already a standard and nothing stops people from continuing to use it. This is sort of true, but connotations do have consequences. GCC will, in pedantic mode, warn about syntax that is either deprecated or has a subtly different meaning in C99, which means C89 programmers can't just totally ignore the new standard. So there must be some benefit in C99 that is sufficient to impose this overhead on everyone who uses the language. This is a real question, not an invitation to argue. Obviously I do have an opinion on this, but at the moment I'm just trying to understand why this isn't just how things are done already. I suppose the question is: What are the (real or perceived) advantages of updating a language standard, as opposed to creating a new language based on the old?

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  • The balance between client and server functionality

    - by Eugen Martynov
    I want to bring the discussion that started in our teams and get your opinion about it. Assume we have an user account which could have different credentials for authentication and associated email to recover. An user has possibility to do signup with an email or use his social profile to complete signup process. As an Rest API from the backend to client looks like: Create account Authorise Update user data Link social account Register email Verify email In addition our BE is distributed and divided between several services/servers/clusters. So different calls are related to different end points. In case of the social sign up some of steps should be skipped or simplified. For example, with Facebook signup we could already skip email registration and verification step (we ask email permission form user), linking the social account and pre-fill user displayed name. So we proposed to have another end point which will hide/combine different calls on BE and return whole process result to the clients. The pros for this approach: No more duplication of functionality between clients Speed up the networking and user experience The cons for this approach: Additional work for backend Probably most complex scenarios in future updates I would like to get your opinion or experience with this situation. Especially if you already experienced point #2 from against reasons.

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  • Cliché monsters to populate a steampunk fantasy setting dwarven dungeon?

    - by Alexander Gladysh
    I'm looking for a list of cliché monsters for a steampunk computer game (assume one kind or another of casual rogue-like RPG), to populate lower levels of ancient dwarven-built dungeons. Dwarves are a technology/science race in the setting I am aiming for. The world is a low-magic one. I'm stuck after listing various mechanical golems, gigantic spiders (every dungeon must have some of them!), and maybe a mechanical barlog as a megaboss. What would player expect? What are the key cultural references for such setting? I know a couple of games with suitable steampunk dwarves, but none are detailed enough in the underworld monsters area. Please point me in the right direction. (If you have a single funny monster suggestion, please mention it in comments, not in answer. ;-) )

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  • I need an approach to the problem of preventing inserting duplicate records into the database

    - by Maurice
    Apologies is this question is asked on the incorrect "stack" A webservice that I call returns a list of data. The data from the webservice is updated periodically, so a call to the webservice done in one hour could return the same data as a call done in an hour. Also, the data is returned based on a start and end date. We have multiple users that can run the webservice search, and duplicate data is most likely to be returned (especially for historical data). However I don't want to insert this duplicate data in the database. I've created a db table in which the data is stored (most important columns are) Id int autoincrement PK Date date not null --The date to which the data set belongs. LastUpdate date not null --The date the data set was last updated. UserName varchar(50) --The name of the user doing the search. I use sql server 2008 express with c# 4.0 and visual studio 2010. Entity Framework is used as the ORM. If stored procedures could be avoided in the proposed solution, then that will be a plus. Another way of looking interpreting what I'm asking a solution for is as follows: I have a million unique records in my table. A user does a new search. The search results from the user contains around 300k of the data that is already in the db. An efficient solution to finding an inserting only the unique records is needed.

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  • Designing a simple snake A.I

    - by DillPixel
    I've looked at some stuff online regarding this specific topic, and a lot of the info that I read involved graphs and path finding. I really don't want to get involved in something too complex & out of my level, and also I don't need my snake to be that intelligent (it will be a large board with the snake not growing in size on every munch). How could you structure a simpler AI for the snake that gets the job done relatively well? I would be able to get the snake to move towards the food item correctly, but my issue is that I'm not sure how to deal with the snake colliding with itself. Say the snake has a look ahead, and it finds that its tail is in the way, it could change direction, but what happens next? Any ideas on how to tackle this? Should the snake build an instruction set from every square, or should it think on the go?

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  • How does URL Rewriting affect SEO?

    - by Costa
    The following paragraph is from SEO Google Guide Google is good at crawling all types of URL structures, even if they're quite complex, but spending the time to make your URLs as simple as possible for both users and search engines can help. Some webmasters try to achieve this by rewriting their dynamic URLs to static ones; while Google is fine with this, we'd like to note that this is an advanced procedure and if done incorrectly, could cause crawling issues with your site. What makes URL re-writing implementation incorrect for GoogleBot? I am using Asp.net 3.5 framework.

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  • Implementing traffic conditions in TORCS

    - by user1837811
    I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior". Is it possible to implement traffic in TORCS, or should I use another car simulator? By the word "traffic" I mean there are cars running on both tracks in both directions and I can detect the distances, direction and speed of these cars. Depending on this information I can decide whether I should slow down, speed up and calculate the correct timing to overtake.

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  • Creating an online community - use templates or self-develop?

    - by ican ican
    PHPMotion, Joomla or develop my own? I'm thinking of developing a common interest online community. It will be have UGC, stats, etc.. functionality, and perhaps an online store. Though cost is an issue at this time, I want to be professional and effective. Should I use existing free platform templates, like PHP, Joomla, or should I develop my own? What are the advantages/disadvantages of either option? As a rough estimate, how much will it cost me to develop and manage my own? And how long will it take. In general what should I be careful about on this journey?

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  • Why do most programming languages only support returning a single value from a function?

    - by M4N
    Is there a reason or an explanation why functions in most(?) programming languages are designed to support any number of input parameters but only one return value? In most languages, it is possible to "work around" that limitation, e.g. by using out-parameters, returning pointers or by defining/returning structs/classes. But it seems strange, that programming languages were not designed to support multiple return values in a more "natural" way.

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  • How to implement "bullet time" in a multiplayer game?

    - by Tom
    I have never seen such a feature before, but it should provide an interesting gameplay opportunity. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow motion/bullet time effect? Something like an illusion for the player that's currently slo-mo'ed. So everybody sees him "real-time", but he sees everything slowed down. Update A sidenote: keep in mind that a FPS game has to be balanced in order for it to be fun. So yes, this bullet time feature has to be solid, giving a small advantage to the "player", while not taking away from other players. Plus, there is a possibility that two players could activate their bullet time at the same time. Furthermore: I'm going to implement this in the future no matter what it takes. And, the idea is to build a whole new game engine for all this. If that gives new options, I'm more then interested in hearing the ideas. Meanwhile, here with my team we're thinking about this too, when our theory will be crafted, I'm going to share it here. Is this even possible? So, the question on "is this even possible" has been answered, now it's time to find the best solution. I'm keeping the "answer" until something exceptionally good comes up, like a prototype theory with something close to working pseudo code.

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  • Is programming in layers real?

    - by Aura
    I am fairly new in product development and I am trying to work over a product. The problem that I have realized is that people draw diagrams and charts showing different modules and layers. But as I am working alone (I am my own team) I got a bit confused about the interaction I am facing in the development within the programs and I am wondering whether developing a product in modules is real or not? Maybe I am not a great programmer, but I see no boundaries when data start to travel from frontend to backend.

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  • Rails: The Law of Demeter [duplicate]

    - by user2158382
    This question already has an answer here: Rails: Law of Demeter Confusion 4 answers I am reading a book called Rails AntiPatterns and they talk about using delegation to to avoid breaking the Law of Demeter. Here is their prime example: They believe that calling something like this in the controller is bad (and I agree) @street = @invoice.customer.address.street Their proposed solution is to do the following: class Customer has_one :address belongs_to :invoice def street address.street end end class Invoice has_one :customer def customer_street customer.street end end @street = @invoice.customer_street They are stating that since you only use one dot, you are not breaking the Law of Demeter here. I think this is incorrect, because you are still going through customer to go through address to get the invoice's street. I primarily got this idea from a blog post I read: http://www.dan-manges.com/blog/37 In the blog post the prime example is class Wallet attr_accessor :cash end class Customer has_one :wallet # attribute delegation def cash @wallet.cash end end class Paperboy def collect_money(customer, due_amount) if customer.cash < due_ammount raise InsufficientFundsError else customer.cash -= due_amount @collected_amount += due_amount end end end The blog post states that although there is only one dot customer.cash instead of customer.wallet.cash, this code still violates the Law of Demeter. Now in the Paperboy collect_money method, we don't have two dots, we just have one in "customer.cash". Has this delegation solved our problem? Not at all. If we look at the behavior, a paperboy is still reaching directly into a customer's wallet to get cash out. EDIT I completely understand and agree that this is still a violation and I need to create a method in Wallet called withdraw that handles the payment for me and that I should call that method inside the Customer class. What I don't get is that according to this process, my first example still violates the Law of Demeter because Invoice is still reaching directly into Customer to get the street. Can somebody help me clear the confusion. I have been searching for the past 2 days trying to let this topic sink in, but it is still confusing.

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  • Traverse tree with results. Maybe type in Java?

    - by Angelo.Hannes
    I need to check a tree's node state. It can either be OK or NOT_OK. But that state is dependent on its children. So for a node to be OK, every of its children needs to be OK. If one or more of its children is NOT_OK the whole node is NOT_OK. To determine the state of a node I need to aggregate some properties of the node. So I thought of two possible implementations. And they are more or less covered in this question: Why is Option/Maybe considered a good idea and checked exceptions are not? Exception I could pass the properties up the recursion path, and throw an exception if something went wrong. Maybe I implement an Maybe type and let it either hold an error or the aggregated properties. Maybe it is more an Either. I tend towards the last option. And I'm thinking of an enum with two objects. Where I can additionally set those aggregated properties. Am I on the right track? I'm not familiar with the new JDK8 functional stuff. But I'm stuck on JDK7 anyway, so please focus on JDK7.

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  • How do I deal with the problems of a fast side-scroller?

    - by Ska
    I'm making a side scrolling airplane game and when I begin going very fast I begin to experience some problems as a player: Elements are not distinguishable, like power-ups from bullets, etc I start to feel dizzy and uncomfortable There isn't enough time to see what's coming How can I sort this out? Do I use less details in all the grahpics? Tiny Wings has the same horizontal movement speed as in my game but it doesn't suffer from these problems. Are there any other really fast side-scrollers I could take as a reference?

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  • Options for Application Registry

    - by Matt Felzani
    I work for a small software company (about 200 people building 8-10 applications) and I was hoping to get some advice on products that might be out there to manage the information of which clients are using which versions of our products? The most fundamental relationship would be that a "product" has "versions" and a given "version" is used by a "client." Uses would be: Determine which clients use which products Determine which clients are on which versions of a product Determine which clients are exposed to which vulnerabilities because of the version they use Determine which clients cannot move to a new version because of a vulnerability in the new version that they may hit Determine which clients should be approached for an upgrade Any thoughts or product reviews would be greatly appreciated! Thanks in advance.

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  • How one could use a live editor

    - by Sathvik
    I was thinking about a live editing environment where code / a source file is synchronized so that, changes made by one user would be carried across to all others editing the file. Something like Google Wave, but for code. Could this kind of an environment be better for the code, as changes are shared instantly? (with revision-control, of course) Has anyone tried (or has had a need for) using a shared environment for code?

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  • Implementing new required feature after software release

    - by TiagoBrenck
    Fake Scenario There is a software that was released 1 year ago. The software is to map and register all kind of animals on our planet. When the software was released, the client only needed to know the scientific name of the animal, a flag if it is in risk of extinction and a scale of dangerous(that is a fake software and specification, I don't want to discuss this here). There are already 100.000 animals records saved on DB. New Feature One year later, the client wants a new feature. It is really important to him to know the animals classes, and this is a required field. So he asks me to put a field to input the animal class, and this field is required. Or maybe where this animal was discovered. Problem I have already 100.000 recorded animals without a class or where it was discovered, but I need to insert a new column to storage this information and this column can't be null. I don't have a default value for this situation (there isn't a default animal class or where it was discovered). I don't want to keep the requirement rule only on my software, my DB must have this requirement too(I like to keep business rules on DB too). What are the alternatives to solve this situation? I am on a situation that this new feature cannot be previewed or reviewed for the existing records. The time already passed and I can't go back on time to get it

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  • How do you prevent inflation in a virtual economy?

    - by Tetrad
    With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some respawn timer so, other than time, there really isn't a good way to limit the amount of new currency entering the system. So that really only leaves money sinks to try to take money out of the system. What are some strategies to prevent inflation of the in-game currency?

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  • How to explain bad software to non-technical people?

    - by mtutty
    In discussing software development with non-technical people (customers, business owners, project sponsors, etc.), I often resort to analogies and metaphors. It's relatively easy and effective to use a "house" or other metaphor for describing the size and complexity of new development. However, we often inherit someone else's code or data, and this approach doesn't seem to hold up as well when trying to explain why we're gutting something that already seems to work. Of course we can point to cycle time and cost to be saved in the future but this generally means nothing to business folks. I know doctors can say "just take this pill," but I'm not sure that software devs have the same authority. Ideas? EDIT: Let me add a bit to the discussion. The specific project I'm talking about has customers that don't realize (or care) about specific aspects of the system we're retiring (i.e., they think it was just fine): The system would save a NEW RECORD every time someone updated a field The system contained tables for reference data. These tables had new records added every day, even though they were duplicates of previous records. And there was no way to tie the reference data used for a particular case at the time it was closed. This is like 99% of the data in the old system. The field NAMES also have spaces, apostrophes and other inappropriate characters in them, making everything harder to work with. In addition to the incredible amount of duplicate data, they have around 1000 XLS files with data they want added to the system. Previously, they would do a spreadsheet for each case in the database, IN ADDITION TO what they typed into the database. Getting rid of this old, unneeded information and piping in the XLS data comprises about 80% of the total project effort, and was not something we could accurately predict. I'm trying to find a concrete way to describe how bad this thing was, mostly so that the customer will understand why the migration process has been so time-consuming. The actual coding was done pretty quickly and the new system works fine, but without the old data they won't be happy. Sorry to get into the weeds, but most of the answers I've seen so far are pretty basic scope/schedule/cost things. I've been doing this for 15 years, so this really is more of a reflective, philosophical question - but without some of the details it can be difficult to really appreciate the awful beauty of this problem.

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  • Consistency vs. Usability?

    - by dsimcha
    When designing an API, consistency often aids usability. However, sometimes they conflict where an extra API feature can be added to streamline a common case. It seems like there's somewhat of a divide over what to do here. Some designs (the Java standard library come to mind) favor consistency even if it makes common cases more verbose. Others (the Python standard library comes to mind) favor usability even if it means treating the common case as "special" to make it easier. What is your opinion on how consistency and usability should be balanced?

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  • Writing a dynamic achievement system without hardcoding rules into the application

    - by imaginative
    I really enjoyed the solution provided here for groundwork on writing an achievement framework. The problem I have is I have game designers that would like to be able to insert achievements into a CMS at runtime. In a way, it sounds insane and complex to do this, but is it really? I think the concept of having to do a hard push of the application for every new achievement is cumbersome. I would love to be able to give our designers the capability to put together new achievements by entering them into a database. It shouldn't matter what tool I'm using, but for those interested, my backend is being written in JRuby (Ruby on top of the JVM). What are some possible ways of going about abstracting the logic in the aforementioned link even further so that rules can be interpreted at runtime?

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  • django/python: is one view that handles two separate models a good idea?

    - by clime
    I am using django multi-table inheritance: Video and Image are models derived from Media. I have implemented two views: video_list and image_list, which are just proxies to media_list. media_list returns images or videos (based on input parameter model) for a certain object, which can be of type Event, Member, or Crag. It alters its behaviour based on input parameter action, which can be either "edit" or "view". The problem is that I need to ask whether the input parameter model contains Video or Image in media_list so that I can do the right thing. Similar condition is also in helper method media_edit_list that is called from the view. I don't particularly like it but the only alternative I can think of is to have separate logic for video_list and image_list and then probably also separate helper methods for videos and images: video_edit_list, image_edit_list, video_view_list, image_view_list. So four functions instead of just two. That I like even less because the video functions would be very similar to the respective image functions. What do you recommend? Here is extract of relevant parts: http://pastebin.com/07t4bdza. I'll also paste the code here: #urls url(r'^media/images/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.video_list, name='image-list') url(r'^media/videos/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.image_list, name='video-list') #views def image_list(request, rel_model_tag, rel_object_id, action): return media_list(request, Image, rel_model_tag, rel_object_id, action) def video_list(request, rel_model_tag, rel_object_id, action): return media_list(request, Video, rel_model_tag, rel_object_id, action) def media_list(request, model, rel_model_tag, rel_object_id, action): rel_model = tag_to_model(rel_model_tag) rel_object = get_object_or_404(rel_model, pk=rel_object_id) if model == Image: star_media = rel_object.star_image else: star_media = rel_object.star_video filter_params = {} if rel_model == Event: filter_params['media__event'] = rel_object_id elif rel_model == Member: filter_params['media__members'] = rel_object_id elif rel_model == Crag: filter_params['media__crag'] = rel_object_id media_list = model.objects.filter(~Q(id=star_media.id)).filter(**filter_params).order_by('media__date_added').all() context = { 'media_list': media_list, 'star_media': star_media, } if action == 'edit': return media_edit_list(request, model, rel_model_tag, rel_model_id, context) return media_view_list(request, model, rel_model_tag, rel_model_id, context) def media_view_list(request, model, rel_model_tag, rel_object_id, context): if request.is_ajax(): context['base_template'] = 'boxes/base-lite.html' return render(request, 'media/list-items.html', context) def media_edit_list(request, model, rel_model_tag, rel_object_id, context): if model == Image: get_media_record = get_image_record else: get_media_record = get_video_record media_list = [get_media_record(media, rel_model_tag, rel_object_id) for media in context['media_list']] if context['star_media']: star_media = get_media_record(star_media, rel_model_tag, rel_object_id) star_media['starred'] = True else: star_media = None json = simplejson.dumps({ 'star_media': star_media, 'media_list': media_list, }) return HttpResponse(json, content_type=json_response_mimetype(request)) # models class Media(models.Model, WebModel): title = models.CharField('title', max_length=128, default='', db_index=True, blank=True) event = models.ForeignKey(Event, null=True, default=None, blank=True) crag = models.ForeignKey(Crag, null=True, default=None, blank=True) members = models.ManyToManyField(Member, blank=True) added_by = models.ForeignKey(Member, related_name='added_images') date_added = models.DateTimeField('date added', auto_now_add=True, null=True, default=None, editable=False) def __unicode__(self): return self.title def get_absolute_url(self): return self.image.url if self.image else self.video.embed_url class Image(Media): image = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}) thumbnail_1 = ImageSpecField(source='image', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='image', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Video(Media): url = models.URLField('url', max_length=256, default='') embed_url = models.URLField('embed url', max_length=256, default='', blank=True) author = models.CharField('author', max_length=64, default='', blank=True) thumbnail = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}, null=True, default=None, blank=True) thumbnail_1 = ImageSpecField(source='thumbnail', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='thumbnail', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Crag(models.Model, WebModel): name = models.CharField('name', max_length=64, default='', db_index=True) normalized_name = models.CharField('normalized name', max_length=64, default='', editable=False) type = models.IntegerField('crag type', null=True, default=None, choices=crag_types) description = models.TextField('description', default='', blank=True) country = models.ForeignKey('country', null=True, default=None) #TODO: make this not null when db enables it latitude = models.FloatField('latitude', null=True, default=None) longitude = models.FloatField('longitude', null=True, default=None) location_index = FixedCharField('location index', length=24, default='', editable=False, db_index=True) # handled by db, used for marker clustering added_by = models.ForeignKey('member', null=True, default=None) #route_count = models.IntegerField('route count', null=True, default=None, editable=False) date_created = models.DateTimeField('date created', auto_now_add=True, null=True, default=None, editable=False) last_modified = models.DateTimeField('last modified', auto_now=True, null=True, default=None, editable=False) star_image = models.OneToOneField('Image', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL) star_video = models.OneToOneField('Video', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL)

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  • Preferred lambda syntax?

    - by Roger Alsing
    I'm playing around a bit with my own C like DSL grammar and would like some oppinions. I've reserved the use of "(...)" for invocations. eg: foo(1,2); My grammar supports "trailing closures" , pretty much like Ruby's blocks that can be passed as the last argument of an invocation. Currently my grammar support trailing closures like this: foo(1,2) { //parameterless closure passed as the last argument to foo } or foo(1,2) [x] { //closure with one argument (x) passed as the last argument to foo print (x); } The reason why I use [args] instead of (args) is that (args) is ambigious: foo(1,2) (x) { } There is no way in this case to tell if foo expects 3 arguments (int,int,closure(x)) or if foo expects 2 arguments and returns a closure with one argument(int,int) - closure(x) So thats pretty much the reason why I use [] as for now. I could change this to something like: foo(1,2) : (x) { } or foo(1,2) (x) -> { } So the actual question is, what do you think looks best? [...] is somewhat wrist unfriendly. let x = [a,b] { } Ideas?

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  • Creating meaningful and engaging quests

    - by user384918
    Kill X number of monsters. Gather Y number of items (usually by killing X number of monsters). Deliver this NPC's package to this other NPC who is far far away. etc. Yeah. These quests are easy to implement, easy to complete, but also very boring after the first few times. It's kind of disingenuous to call them quests really; they're more like chores or errands. What ideas for quests have people seen that were well designed, immersive, and rewarding? What specific things did the developers do that made it so? What are some ideas you would use (or have used) to make quests more interesting?

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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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