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  • C# expression tree for ordinary code

    - by rwallace
    It's possible to create an expression tree, if you declare it as such. But is it possible to get an expression tree for an ordinary chunk of code such as a method or property getter? What I'm trying to do is, let's say for an order processing system, I have a class for order items: class Item : Entity { [Cascade] public Document document { get; set; } public int line { get; set; } public Product product { get; set; } public string description { get; set; } public decimal qty { get; set; } public decimal price { get; set; } public decimal net { get { return qty * price; } } public VatCode vat_code { get; set; } } where the net value equals qty * price, so I'd like to declare it as such, either with a property or method, and then also have the framework introspect that expression so it can generate appropriate SQL for defining a corresponding calculated column in a corresponding database view. The most obvious way to do this would be to get the expression tree for a property getter or a method, but I can't find any indication how to do this, or that it is possible. (I have found a way to get a method body as a byte stream, but that's not what's desired here.) If that isn't possible, I suppose the recommended solution would be to declare something like a static field that is an expression tree, and compile/run it at run time for internal use, and also introspect as normal for SQL generation?

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  • What changed in the DataGrid that means it won't work anymore?

    - by Jeff Yates
    I have a Silverlight app with a DataGrid containing some custom columns and all was working well. Then I updated to Silverlight 3 tools for VS 2008 SP1 and rebuilt it. Now it has the following problems: Rows aren't added when the collection is modified. The ItemsSource property is (and always has been) set to an ObservableCollection instance, which notifies when its contents change. This worked fine for Silverlight 2. However, in Silverlight 3 to get this working at all, I now have to null and then re-set ItemsSource - this seems like I'm hiding a bigger issue but I can't work out what that might be. I cannot select a row or a cell anymore. If I'm lucky, I can select one whole row before it stops working. I can't edit anything. I suspect this is related to the previous point. I'll post some source when I am able, but first I have to strip it down to the bare minimum. In the meantime, I was hoping someone might have some idea of what may be going on here. My gut feeling on the second two points is that my bindings are no longer working, but that's just a guess and if it is the case, I have no idea which ones. Thanks for any help anyone might be able to provide. Update So, I finally reduced my problem down to a simple works/doesn't work comparison. The problem seems to occur if I override Equals in my element type. As soon as I do that, something happens strangely in the ObservableCollection that contains that type, it seems, and my application breaks. To make it more interesting, there is a check to make sure that duplicate items don't even get close to being added to the collection. I don't exactly know why ObservableCollection needs to compare equality when inserting items (the stack trace indicates it is using IndexAt) but this seems to cause the issue. So, any thoughts?

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  • How to take a collection of bytes and pull typed values out of it?

    - by Pat
    Say I have a collection of bytes var bytes = new byte[] {0, 1, 2, 3, 4, 5, 6, 7}; and I want to pull out a defined value from the bytes as a managed type, e.g. a ushort. What is a simple way to define what types reside at what location in the collection and pull out those values? One (ugly) way is to use System.BitConverter and a Queue or byte[] with an index and simply iterate through, e.g.: int index = 0; ushort first = System.BitConverter.ToUint16(bytes, index); index += 2; // size of a ushort int second = System.BitConverter.ToInt32(bytes, index); index += 4; ... This method gets very, very tedious when you deal with a lot of these structures! I know that there is the System.Runtime.InteropServices.StructLayoutAttribute which allows me to define the locations of types inside a struct or class, but there doesn't seem to be a way to import the collection of bytes into that struct. If I could somehow overlay the struct on the collection of bytes and pull out the values, that would be ideal. E.g. Foo foo = (Foo)bytes; // doesn't work because I'd need to implement the implicit operator ushort first = foo.first; int second = foo.second; ... [StructLayout(LayoutKind.Explicit, Size=FOO_SIZE)] public struct Foo { [FieldOffset(0)] public ushort first; [FieldOffset(2)] public int second; } Any thoughts on how to achieve this?

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  • C++ STL Map vs Vector speed

    - by sub
    In the interpreter for my experimental programming language I have a symbol table. Each symbol consists of a name and a value (the value can be e.g.: of type string, int, function, etc.). At first I represented the table with a vector and iterated through the symbols checking if the given symbol name fitted. Then I though using a map, in my case map<string,symbol>, would be better than iterating through the vector all the time but: It's a bit hard to explain this part but I'll try. If a variable is retrieved the first time in a program in my language, of course its position in the symbol table has to be found (using vector now). If I would iterate through the vector every time the line gets executed (think of a loop), it would be terribly slow (as it currently is, nearly as slow as microsoft's batch). So I could use a map to retrieve the variable: SymbolTable[ myVar.Name ] But think of the following: If the variable, still using vector, is found the first time, I can store its exact integer position in the vector with it. That means: The next time it is needed, my interpreter knows that it has been "cached" and doesn't search the symbol table for it but does something like SymbolTable.at( myVar.CachedPosition ). Now my (rather hard?) question: Should I use a vector for the symbol table together with caching the position of the variable in the vector? Should I rather use a map? Why? How fast is the [] operator? Should I use something completely different?

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  • android widget unresponsive

    - by John
    I have a widget that you press and it then it will update the text on the widget. I have set an on click listener to launch another activity to perform the text update, But for some reason it only works temporarily and then it will become unresponsive and not do anything when pressed. Does anyone know why it might be doing that? i have posted my widget code below in case it is helpful. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager,int[] appWidgetIds) { thisWidget = new ComponentName(context, MemWidget.class); Intent intent = new Intent(context, updatewidget.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); // Get the layout for the App Widget and attach an on-click listener to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.ImageButton01, pendingIntent); // Tell the AppWidgetManager to perform an update on the current App Widget appWidgetManager.updateAppWidget(thisWidget, views); } @Override public void onReceive(Context context, Intent intent) { appWidgetManager = AppWidgetManager.getInstance(context); remoteViews = new RemoteViews(context.getPackageName(), R.layout.widget); thisWidget = new ComponentName(context, MemWidget.class); // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { super.onReceive(context, intent); } }

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  • read files from directory and filter files from Java

    - by Adnan
    The following codes goes through all directories and sub-directories and outputs just .java files; import java.io.File; public class DirectoryReader { private static String extension = "none"; private static String fileName; public static void main(String[] args ){ String dir = "C:/tmp"; File aFile = new File(dir); ReadDirectory(aFile); } private static void ReadDirectory(File aFile) { File[] listOfFiles = aFile.listFiles(); if (aFile.isDirectory()) { listOfFiles = aFile.listFiles(); if(listOfFiles!=null) { for(int i=0; i < listOfFiles.length; i++ ) { if (listOfFiles[i].isFile()) { fileName = listOfFiles[i].toString(); int dotPos = fileName.lastIndexOf("."); if (dotPos > 0) { extension = fileName.substring(dotPos); } if (extension.equals(".java")) { System.out.println("FILE:" + listOfFiles[i] ); } } if(listOfFiles[i].isDirectory()) { ReadDirectory(listOfFiles[i]); } } } } } } Is this efficient? What could be done to increase the speed? All ideas are welcome.

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  • which is better: a lying copy constructor or a non-standard one?

    - by PaulH
    I have a C++ class that contains a non-copyable handle. The class, however, must have a copy constructor. So, I've implemented one that transfers ownership of the handle to the new object (as below) class Foo { public: Foo() : h_( INVALID_HANDLE_VALUE ) { }; // transfer the handle to the new instance Foo( const Foo& other ) : h_( other.Detach() ) { }; ~Foo() { if( INVALID_HANDLE_VALUE != h_ ) CloseHandle( h_ ); }; // other interesting functions... private: /// disallow assignment const Foo& operator=( const Foo& ); HANDLE Detach() const { HANDLE h = h_; h_ = INVALID_HANDLE_VALUE; return h; }; /// a non-copyable handle mutable HANDLE h_; }; // class Foo My problem is that the standard copy constructor takes a const-reference and I'm modifying that reference. So, I'd like to know which is better (and why): a non-standard copy constructor: Foo( Foo& other ); a copy-constructor that 'lies': Foo( const Foo& other ); Thanks, PaulH

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  • Generic Constraints And Type Parameters Mess

    - by Dummy01
    Hi everyone, I have the following base abstract class defined as: public abstract class BaseObject<T> : IComparable, IComparable<T>, IEquatable<T> {} I also have an interface defined as: public interface ICode<T> where T : struct { T Code { get; } } Now I want to derive a class that is inherited from BaseObject<T> and includes interface ICode<T>. I tried to define it like that: public class DerivedObject<T, U> : BaseObject<T>, ICode<U> where T : DerivedObject<T, U> where U : struct { public DerivedObject(U code) { Code = code; } // From BaseObject protected override int InstanceCompareTo(T obj) { return Code.CompareTo(obj.Code); } // From BaseObject protected override bool InstanceEquals(T obj) { return Code.Equals(obj.Code); } // From ICode U _Code; public U Code { get { return _Code; } protected set { _Code = value; } } } The only error that comes from the compiler is for Code.CompareTo(obj.Code) with the message: 'U' does not contain a definition for 'CompareTo' and no extension method 'CompareTo' accepting a first argument of type 'U' could be found. But U is a value type and should know CompareTo. Have you any idea what I am doing wrong, or if I do all wrong? My final aim is to derive classes such these: public class Account : DerivedObject<Account, int> public class ItemGroup : DerivedObject<ItemGroup, string> Big Thanks In Advance!

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  • calculating the index of an array C#

    - by Kerry G
    I want to display a list of the answers a student entered incorrectly. How do I identify the index of these questions? I am hoping to change the contents of a textbox to a list of the questions answered incorrectly, which would require calculating the index of each incorrect question. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication5 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } //return a pass/fail //return number of correct answers //return number of incorrect answers //return index figures of incorrect values public void examResults () { string[] correctAnswers = {B,D,A,A,C,A,B,A,C,D,B,C,D,A,D,C,C,B,D,A}; string[] studentResults = File.ReadAllLines("studentResults.txt"); var c = correctAnswers.Where((x, i) => x.Equals(studentResults[i])).Count(); if ( c <= 14) passFailBox.Text = "Student has failed the exam"; else passFailBox.Text = "Student has passed the exam"; numberCorrectBox.Text = "Student has answered" + c + "answers correctly"; int f; f= 21-c; numberIncorrectBox.Text = "Student has answered" + f + "answers incorrectly"; } } }

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  • optimize output value using a class and public member

    - by wiso
    Suppose you have a function, and you call it a lot of times, every time the function return a big object. I've optimized the problem using a functor that return void, and store the returning value in a public member: #include <vector> const int N = 100; std::vector<double> fun(const std::vector<double> & v, const int n) { std::vector<double> output = v; output[n] *= output[n]; return output; } class F { public: F() : output(N) {}; std::vector<double> output; void operator()(const std::vector<double> & v, const int n) { output = v; output[n] *= n; } }; int main() { std::vector<double> start(N,10.); std::vector<double> end(N); double a; // first solution for (unsigned long int i = 0; i != 10000000; ++i) a = fun(start, 2)[3]; // second solution F f; for (unsigned long int i = 0; i != 10000000; ++i) { f(start, 2); a = f.output[3]; } } Yes, I can use inline or optimize in an other way this problem, but here I want to stress on this problem: with the functor I declare and construct the output variable output only one time, using the function I do that every time it is called. The second solution is two time faster than the first with g++ -O1 or g++ -O2. What do you think about it, is it an ugly optimization?

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  • In Scrum, should a team remove points from (defect) stories that don't result in a code change?

    - by CanIgtAW00tW00t
    My work uses a Scrum-like process to manage projects. I say Scrum-like, because we call it Scrum, but our project managers exclude aspects of Scrum that are inconvenient (most notably customer interaction). One of the stories in our current sprint was to correct a defect. After spending almost an entire day working on the issue, I determined the issue was the result of a permissions issue, so I didn't end up modifying any code. Our Scrum master / project manager decided that no code change equals zero points. I know that Scrum points are supposed to measure size / complexity and not time, but our Scrum master invests a lot of time in preparing graphs and statistical information from past sprints (average velocity, average points completed, etc.) I've always been of the opinion that for statistics to be meaningful in any way, the data must be as accurate as possible. All of our data is fuzzy to begin with, because, from time to time, we're encouraged by the Scrum master to "adjust" our size / complexity estimates, both increasing and decreasing them. I'd like to hear some other developers / Scrum team members thoughts on the merits of statistics based on past sprints, and also whether they think it's appropriate to "adjust" size / complexity estimates in the middle of a sprint, or the remove all points from a story all together for situations similar to what I've just described.

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  • How do you calculate div and mod of floating point numbers?

    - by boost
    In Perl, the % operator seems to assume integers. For instance: sub foo { my $n1 = shift; my $n2 = shift; print "perl's mod=" . $n1 % $n2, "\n"; my $res = $n1 / $n2; my $t = int($res); print "my div=$t", "\n"; $res = $res - $t; $res = $res * $n2; print "my mod=" . $res . "\n\n"; } foo( 3044.952963, 7.1 ); foo( 3044.952963, -7.1 ); foo( -3044.952963, 7.1 ); foo( -3044.952963, -7.1 ); gives perl's mod=6 my div=428 my mod=6.15296300000033 perl's mod=-1 my div=-428 my mod=6.15296300000033 perl's mod=1 my div=-428 my mod=-6.15296300000033 perl's mod=-6 my div=428 my mod=-6.15296300000033 Now as you can see, I've come up with a "solution" already for calculating div and mod. However, what I don't understand is what effect the sign of each argument should have on the result. Wouldn't the div always be positive, being the number of times n2 fits into n1? How's the arithmetic supposed to work in this situation?

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  • C# comparing two files regex problem.

    - by Mike
    Hi everyone, what I'm trying to do is open a huge list of files (about 40k records, and match them on a line in a file that contains 2 millions records. And if my line from file A matches a line in file B write out that line. File A contains a bunch of files without extensions and file B contains full file paths including extensions. i'm using this but i cant get it to go... string alphaFilePath = (@"C:\Documents and Settings\g\Desktop\Arrp\Find\natst_ready.txt"); List<string> alphaFileContent = new List<string>(); using (FileStream fs = new FileStream(alphaFilePath, FileMode.Open)) using (StreamReader rdr = new StreamReader(fs)) { while (!rdr.EndOfStream) { alphaFileContent.Add(rdr.ReadLine()); } } string betaFilePath = @"C:\Documents and Settings\g\Desktop\Arryup\Find\eble.txt"; StringBuilder sb = new StringBuilder(); using (FileStream fs = new FileStream(betaFilePath, FileMode.Open)) using (StreamReader rdr = new StreamReader(fs)) { while (!rdr.EndOfStream) { string betaFileLine = rdr.ReadLine(); string matchup = Regex.Match(alphaFileContent, @"(\\)(\\)(\\)(\\)(\\)(\\)(\\)(\\)(.*)(\.)").Groups[9].Value; if (alphaFileContent.Equals(matchup)) { File.AppendAllText(@"C:\array_tech.txt", betaFileLine); } } } This doesnt work because the alphafilecontent is a single line only and i'm having a hard time figuring out how to get my regex to work on the file that contains all the file paths (Betafilepath) here is a sample of the beta file path. C:\arres_i\Grn\Ora\SEC\DBZ_EX1\Nes\001\DZO-EX00001.txt Here is the line i'm trying to compare from my alpha DZO-EX00001

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  • Avoiding duplicate objects in Java deserialization

    - by YGL
    I have two lists (list1 and list2) containing references to some objects, where some of the list entries may point to the same object. Then, for various reasons, I am serializing these lists to two separate files. Finally, when I deserialize the lists, I would like to ensure that I am not re-creating more objects than needed. In other words, it should still be possible for some entry of List1 to point to the same object as some entry in List2. MyObject obj = new MyObject(); List<MyObject> list1 = new ArrayList<MyObject>(); List<MyObject> list2 = new ArrayList<MyObject>(); list1.add(obj); list2.add(obj); // serialize to file1.ser ObjectOutputStream oos = new ObjectOutputStream(...); oos.writeObject(list1); oos.close(); // serialize to file2.ser oos = new ObjectOutputStream(...); oos.writeObject(list2); oos.close(); I think that sections 3.4 and A.2 of the spec say that deserialization strictly results in the creation of new objects, but I'm not sure. If so, some possible solutions might involve: Implementing equals() and hashCode() and checking references manually. Creating a "container class" to hold everything and then serializing the container class. Is there an easy way to ensure that objects are not duplicated upon deserialization? Thanks.

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  • How to receive sms from a special phone number?

    - by Pariya
    I wrote a send and receive sms in android successfully. I want my program to be able to receive sms from a special number("+9856874236"). But, if the SMS is from any other number, it should go to the phone's message inbox and not to my application. import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.telephony.SmsMessage; import android.util.Log; public class SmsReceiver extends BroadcastReceiver { public String str = ""; @Override public void onReceive(Context context, Intent intent) { Bundle bundle = intent.getExtras(); Object messages[] = (Object[]) bundle.get("pdus"); SmsMessage[] msgs = null; if (bundle != null) { Object[] pdus = (Object[]) bundle.get("pdus"); SmsMessage smsMessage[] = new SmsMessage[messages.length]; String msg_from=""; for (int n = 0; n < messages.length; n++) { smsMessage[n] = SmsMessage.createFromPdu((byte[]) messages[n]); msg_from += msgs[n].getOriginatingAddress(); } String receivedMessage = smsMessage[0].getMessageBody().toString().toUpperCase(); if(msg_from .equals("+989124236870")) { for (int n = 0; n < messages.length; n++) { smsMessage[n] = SmsMessage.createFromPdu((byte[]) pdus[n]); str += "SMS from " + msgs[n].getOriginatingAddress(); str += " :"; //str += "sms az shomare makhsus"; str += msgs[n].getMessageBody().toString(); str += "\n"; abortBroadcast(); } Intent act = new Intent(context, MainActivity.class); act.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); act.putExtra("message", str); context.startActivity(act); } } } }

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  • Will this cause a problem with different runtimes with DLL?

    - by Milo
    My gui application supports polymorphic timed events so that means that the user calls new, and the gui calls delete. This can create a problem if the runtimes are incompatible. So I was told a proposed solution would be this: class base; class Deallocator { void operator()(base* ptr) { delete ptr; } } class base { public: base(Deallocator dealloc) { m_deleteFunc = dealloc; } ~base() { m_deleteFunc(this); } private: Deallocator m_deleteFunc; } int main { Deallocator deletefunc; base baseObj(deletefunc); } While this is a good solution, it does demand that the user create a Deallocator object which I do not want. I was however wondering if I provided a Deallocator to each derived class: eg class derived : public base { Deallocator dealloc; public: Derived() : base(dealloc); { } }; I think this still does not work though. The constraint is that: The addTimedEvent() function is part of the Widget class which is also in the dll, but it is instanced by the user. The other constraint is that some classes which derive from Widget call this function with their own timed event classes. Given that "he who called new must call delete" what could work given these constraints? Thanks

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  • Parse files in directory/insert in database

    - by jakesankey
    Hey there, Here is my dillema... I have a directory full of .txt comma delimited files arranged as shown below. What I want to do is to import each of these into a SQL or SQLite database, appending each one below the last. (1 table)... I am open to C# or VB scripting and just not sure how to accomplish this. I want to only extract and import the data starting BELOW the 'Feat. Type,Feat. Name, etc' line. These are stored in a \mynetwork\directory\stats folder on my network drive. Ideally I will be able to add functionality that will make the software/script know not to re-add the file to the database once it has already done so as well. Any guidance or tips is appreciated! $$ SAMPLE= $$ FIXTURE=- $$ OPERATOR=- $$ INSPECTION PROCESS=CMM #4 $$ PROCESS OPERATION=- $$ PROCESS SEQUENCE=- $$ TRIAL=- Feat. Type,Feat. Name,Value,Actual,Nominal,Dev.,Tol-,Tol+,Out of Tol.,Comment Point,_FF_PLN_A_1,X,-17.445,-17.445,0.000,-999.000,999.000,, Point,_FF_PLN_A_1,Y,-195.502,-195.502,0.000,-999.000,999.000,, Point,_FF_PLN_A_1,Z,32.867,33.500,-0.633,-0.800,0.800,, Point,_FF_PLN_A_2,X,-73.908,-73.908,0.000,-999.000,999.000,, Point,_FF_PLN_A_2,Y,-157.957,-157.957,0.000,-999.000,999.000,, Point,_FF_PLN_A_2,Z,32.792,33.500,-0.708,-0.800,0.800,, Point,_FF_PLN_A_3,X,-100.180,-100.180,0.000,-999.000,999.000,, Point,_FF_PLN_A_3,Y,-142.797,-142.797,0.000,-999.000,999.000,, Point,_FF_PLN_A_3,Z,32.768,33.500,-0.732,-0.800,0.800,, Point,_FF_PLN_A_4,X,-160.945,-160.945,0.000,-999.000,999.000,, Point,_FF_PLN_A_4,Y,-112.705,-112.705,0.000,-999.000,999.000,, Point,_FF_PLN_A_4,Z,32.719,33.500,-0.781,-0.800,0.800,, Point,_FF_PLN_A_5,X,-158.096,-158.096,0.000,-999.000,999.000,, Point,_FF_PLN_A_5,Y,-73.821,-73.821,0.000,-999.000,999.000,, Point,_FF_PLN_A_5,Z,32.756,33.500,-0.744,-0.800,0.800,, Point,_FF_PLN_A_6,X,-195.670,-195.670,0.000,-999.000,999.000,, Point,_FF_PLN_A_6,Y,-17.375,-17.375,0.000,-999.000,999.000,, Point,_FF_PLN_A_6,Z,32.767,33.500,-0.733,-0.800,0.800,, Point,_FF_PLN_A_7,X,-173.759,-173.759,0.000,-999.000,999.000,, Point,_FF_PLN_A_7,Y,14.876,14.876,0.000,-999.000,999.000,,

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  • Fast find object by string property

    - by Andrew Kalashnikov
    Hello, colleagues. I've got task to fast find object by its string property. Object: class DicDomain { public virtual string Id{ get; set; } public virtual string Name { get; set; } } For storing my object I use List[T] dictionary where T is DicDomain for now . I've got 5-10 such lists, which contain about 500-20000 at each one. Task is find objects by its Name. I use next code now: List<T> entities = dictionary.FindAll(s => s.Name.Equals(word, StringComparison.OrdinalIgnoreCase)); I've got some questions: Is my search speed optimal. I think now. Data structure. It List good for this task. What about hashtable,sorted... Method Find. May be i should use string intern?? I haven't much exp at these tasks. Can u give me good advice for increase perfomance. Thanks

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  • StreamReader not working as expected

    - by Jon Preece
    Hi, I have written a simple utility that loops through all C# files in my project and updates the copyright text at the top. For example, a file may look like this; //Copyright My Company, © 2009-2010 The program should update the text to look like this; //Copyright My Company, © 2009-2010 However, the code I have written results in this; //Copyright My Company, � 2009-2011 Here is the code I am using; public bool ModifyFile(string filePath, List<string> targetText, string replacementText) { if (!File.Exists(filePath)) return false; if (targetText == null || targetText.Count == 0) return false; if (string.IsNullOrEmpty(replacementText)) return false; string modifiedFileContent = string.Empty; bool hasContentChanged = false; //Read in the file content using (StreamReader reader = File.OpenText(filePath)) { string file = reader.ReadToEnd(); //Replace any target text with the replacement text foreach (string text in targetText) modifiedFileContent = file.Replace(text, replacementText); if (!file.Equals(modifiedFileContent)) hasContentChanged = true; } //If we haven't modified the file, dont bother saving it if (!hasContentChanged) return false; //Write the modifications back to the file using (StreamWriter writer = new StreamWriter(filePath)) { writer.Write(modifiedFileContent); } return true; } Any help/suggestions are appreciated. Thanks!

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  • C++ variable to const expression

    - by user1344784
    template <typename Real> class A{ }; template <typename Real> class B{ }; //... a few dozen more similar template classes class Computer{ public slots: void setFrom(int from){ from_ = from; } void setTo(int to){ to_ = to; } private: template <int F, int T> void compute(){ using boost::fusion::vector; using boost::fusion::at_c; vector<A<float>, B<float>, ...> v; at_c<from_>(v).operator()(at_c<to_>(v)); //error; needs to be const-expression. }; This question isn't about Qt, but there is a line of Qt code in my example. The setFrom() and setTo() are functions that are called based on user selection via the GUI widget. The root of my problem is that 'from' and 'to' are variables. In my compute member function I need to pick a type (A, B, etc.) based on the values of 'from' and 'to'. The only way I know how to do what I need to do is to use switch statements, but that's extremely tedious in my case and I would like to avoid. Is there anyway to convert the error line to a constant-expression?

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  • Name for a "naive" timekeeping system?

    - by Robert L
    I am thinking of a "naive" timekeeping system of the sort I believe would be likely to be implemented by non-specialists. A day is exactly 24 hours. An hour is exactly 60 minutes. A minute is exactly 60 seconds. No exceptions (i.e. no Daylight Saving or leap seconds). A leap year occurs exactly once every four years: if the year modulo 4 equals 0, it is a leap year. The month lengths are the normal 31 days for January, 28 or 29 days for February, etc., that you would expect to find on a wall calendar. Days of the week, if they are used, are what you would get by taking your contemporary (late 1900's / early 2000's) wall calendar and, using the above rules for leap years and month lengths, extrapolating in both directions: if the calendar goes far back enough, February 29, 1900 exists and is a Wednesday; and if the calendar goes far forward enough, February 29, 2100 exists and is a Monday. What name, if any, is used to describe precisely this system?

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  • JLabel wont change color twice

    - by Aly
    Hi, I have the following code: public class Test extends JFrame implements ActionListener{ private static final Color TRANSP_WHITE = new Color(new Float(1), new Float(1), new Float(1), new Float(0.5)); private static final Color TRANSP_RED = new Color(new Float(1), new Float(0), new Float(0), new Float(0.1)); private static final Color[] COLORS = new Color[]{ TRANSP_RED, TRANSP_WHITE}; private int index = 0; private JLabel label; private JButton button; public Test(){ super(); setLayout(new BoxLayout(getContentPane(), BoxLayout.Y_AXIS)); label = new JLabel("hello world"); label.setOpaque(true); label.setBackground(TRANSP_WHITE); getContentPane().add(label); button = new JButton("Click Me"); button.addActionListener(this); getContentPane().add(button); pack(); setVisible(true); } @Override public void actionPerformed(ActionEvent e) { if(e.getSource().equals(button)){ label.setBackground(COLORS[index % (COLORS.length - 1)]); } } public static void main(String[] args) { new Test(); } } When I run it I get the label with the TRANSP_WHITE background and then when I click the button this color changes to TRANSP_RED but when I click it again I see no change in color. Does anyone know why? Thanks

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  • how to POST two strings?

    - by Garrith
    Im trying to create a POST method for my AddTagtoGroup which looks like this (altho still confused as string group never seems to be used): List<Group> Groups = new List<Group>(); List<Tag> tags = new List<Tag>(); public void AddTagtoGroup(string group, string tag) { var result = Groups.Where(n => String.Equals(n.GroupName, tag)).FirstOrDefault(); if (result != null) { result.Tags.Add(new Tag() { TagName = tag }); } } My data contracts looks like this: [DataContract(Name = "Group")] public class Group { public Group() // not sure if this has to have a datamember { Tags = new List<Tag>(); } [DataMember(Name = "GroupName")] public string GroupName { get; set; } public List<Tag> Tags { get; set; } // datamember or not? } [DataContract(Name = "Tag")] public class Tag { [DataMember(Name = "TagName")] public string TagName { get; set; } } And my post method looks like this but im unsure what to put in the uri template? [OperationContract] [WebInvoke(Method = "POST", BodyStyle = WebMessageBodyStyle.Bare, RequestFormat = WebMessageFormat.Xml, ResponseFormat = WebMessageFormat.Xml, UriTemplate = "/AddTagtoGroup{group}{tag}")] void AddTagtoGroup(string group, string tag);

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  • Passing Object From Controller to JavaScript JQuery

    - by TMan
    This is driving me crazy. All I'm trying to do is to pass in a Id to a ActionMethod which is working and have an Object be returned to the javascript. Then in javascript, I want to be able to say something like..Objec.Property, ie/ Student.Name, or Student.GPA. Any help is appreciated. I tried json but couldn't get that to work either. ActionResult: [AcceptVerbs(HttpVerbs.Get)] public Epic GetEpicPropertyDetails(int id) { var Epictemplist = epicRepository.Select().Where(x => x.Id.Equals(id)); return Epictemplist.SingleOrDefault(); } javascript: <script type="text/javascript"> $(document).ready(function () { $(".ListBoxClass").click(function (event) { var selectedid = $(this).find("option:selected").val(); event.preventDefault(); $.get("/Estimate/GetEpicPropertyDetails", { id: selectedid }, function (result) { $(".TimeClass").val(result); }); }); }); </script> result.Name is obviously wrong I just dont know how to call this the right way.

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  • How can I override list methods to do vector addition and subtraction in python?

    - by Bobble
    I originally implemented this as a wrapper class around a list, but I was annoyed by the number of operator() methods I needed to provide, so I had a go at simply subclassing list. This is my test code: class CleverList(list): def __add__(self, other): copy = self[:] for i in range(len(self)): copy[i] += other[i] return copy def __sub__(self, other): copy = self[:] for i in range(len(self)): copy[i] -= other[i] return copy def __iadd__(self, other): for i in range(len(self)): self[i] += other[i] return self def __isub__(self, other): for i in range(len(self)): self[i] -= other[i] return self a = CleverList([0, 1]) b = CleverList([3, 4]) print('CleverList does vector arith: a, b, a+b, a-b = ', a, b, a+b, a-b) c = a[:] print('clone test: e = a[:]: a, e = ', a, c) c += a print('OOPS: augmented addition: c += a: a, c = ', a, c) c -= b print('OOPS: augmented subtraction: c -= b: b, c, a = ', b, c, a) Normal addition and subtraction work in the expected manner, but there are problems with the augmented addition and subtraction. Here is the output: >>> CleverList does vector arith: a, b, a+b, a-b = [0, 1] [3, 4] [3, 5] [-3, -3] clone test: e = a[:]: a, e = [0, 1] [0, 1] OOPS: augmented addition: c += a: a, c = [0, 1] [0, 1, 0, 1] Traceback (most recent call last): File "/home/bob/Documents/Python/listTest.py", line 35, in <module> c -= b TypeError: unsupported operand type(s) for -=: 'list' and 'CleverList' >>> Is there a neat and simple way to get augmented operators working in this example?

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