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  • Does "Debug" invalidate ASP.Net MVC OutputCache?

    - by William Edmondson
    I have images stored in a database and am serving them from an MVC controller as "FileResult". If I run the MVC application from Visual Studio 2008 in debug mode and set a break point inside the controller method the debugger intercepts the call on every page refresh regardless of my "OutputCache" settings. Does the VS debugger invalidate the OutputCache or is there something else going on here? [OutputCache(Duration = 86400, VaryByParam = "id")] public FileResult Index(string id) { byte[] image; int imageId; int.TryParse(id, out imageId); using (var ctx = new EPEntities()) { var imageObj = (from images in ctx.Images where images.ID == imageId select images).FirstOrDefault(); image = imageObj.Image; } return new FileContentResult(image, "image/gif"); }

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  • MGTwitterEngine - Using getImageAtURL on iPhone

    - by Andrew Malchow
    Essentially, I'm working on asynchronously downloading images and adding them to specific UITableView cells (twitter profile images using MGTwitterEngine from Matt Gemmell). I've looked at general asynchronous download code and must admit, I'm still too much of a noob to understand it well enough to adapt it to my purposes. Instead, I'm attempting to use Gemmell's included getImageAtUrl method to add the images. I have it working to the point that -imageReceived: receives the images for visible cells, however, I'm stuck as to how to include them into the appropriate cells at that point. - (void)imageReceived:(UIImage *)image forRequest:(NSString *)identifier { NSLog(@"Got an image:%@",image); // What goes here? Or elsewhere? } This method is within my main view controller, I also have a custom cell controller where I'm drawing the cell content using Loren Brichter's fast scrolling code. Any help with this MGTwitterEngine method in particular, or with dynamically adding these images to my table cells would be greatly appreciated.

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  • iPhone image app not releasing memory as in instruments using imageNamed

    - by Tankista
    hi, im building iPhone app that downloads images (UIImageView) from internet and adding them to UIScrollView. This scroll view could contain 20 or more UIImageViews. Iam adding UIImages to UIImageView like this: UIImageView *newView = [[UIImageView alloc] initWithImage: image]; Then I just scroll these images like in photo app. Problem is, when I put just 3 UIImageViews in UIScrollView everything works fine, but when I put more images, more memory is used, so that app can crash after 15 or more images. I can understand it that more images alloc more memory, but in Instruments i get allocated max 2-3 MB, but in device memory raises until it crashes. When I use simulator for OS 3.0 i can see memory rising like on device. On higher versions I dont see this memory raise, why is that?

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  • Custom Icon for Marker Clusterer

    - by Nyxynyx
    I am using Marker Clusterer library for Google Maps API V3. Now that I have the clusterer working, I want to change the default icon to a custom one. Prorblem: When I try to set the style property of the marker clusterer, the default icon still appears. Where did I go wrong? JS Code // Marker Clusterer var styles = {styles: [{ height: 53, url: "http://localhost/mywebsite/images/template/markers/cluster.png", width: 53 }, { height: 56, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m2.png", width: 56 }, { height: 66, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m3.png", width: 66 }, { height: 78, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m4.png", width: 78 }, { height: 90, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m5.png", width: 90 }]}; var mcOptions = {gridSize: 50, maxZoom: 15, styles: styles[styles]}; mc = new MarkerClusterer(map, [], mcOptions);

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  • how to set the background image property of a div to a dynamically generated image

    - by tixrus
    I have some divs and each one has its own background image. The base images as stored is just a black silhouette. What I would like to do is use the PHP GD package to modify the color of those images somewhat randomly and have the modified randomly coloured images be the background images of the divs. One way to do it is just create GD images structures from the original files, modify them, save the results as a temp file, pass this filename into the client, and then use jquery to modify the css background image properties of the divs to be the new file. But this is going to leave a lot of files laying around to garbage collect. Is there some way to do it without creating a bunch of files?

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  • Concurrent web requests with Ruby (Sinatra?)?

    - by cbmeeks
    I have a Sinatra app that basically takes some input values and then finds data matching those values from external services like Flickr, Twitter, etc. For example: input:"Chattanooga Choo Choo" Would go out and find images at Flickr on the Chattanooga Choo Choo and tweets from Twitter, etc. Right now I have something like: @images = Flickr::...find...images.. @tweets = Twitter::...find...tweets... @results << @images @results << @tweets So my question is, is there an efficient way in Ruby to run those requests concurrently? Instead of waiting for the images to finish before the tweets finish. Thanks.

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  • Apache rewrite with many slash not working?

    - by Daok
    I have modified a website with a redirection to a single page: RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ index.php [NC,L] It works as it suppose to be. Everything is redirected to index.php. Here is a working example that display index.php with all images and css: http://.....com/section1 The problem occur when I try : http://....com/section1/subsection The page is redirected to index.php, BUT no images, no css, no javascript. Inside the PHP script everything is like this directly linked to the images or css or javascript like: <img src="images/images1.png> ... <img src="images2.png"> Why does url with many slash like .com../123/123/whatever does not work with images, css or javascript when .com/no_slash_url works?

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  • How do I share an NSArrayController between two nib files?

    - by Tom Dalling
    I have an array of images, and two nib files. One nib file has a window that displays the images in an NSTableView. The other nib has a window that draws the array of images into an NSView, and also draws a highlight over the images that are selected. The array of images is controlled by an NSArrayController. I'm having trouble getting the two nibs to share the NSArrayController. I would have two separate NSArrayControllers bound to the same content, but I also want both nibs to share the controller's selection; that is, if you select an image in the table window, it also becomes selected in the other window. Is there a standard way to do this?

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  • How do you make an image opened in colorbox scrollable

    - by nicholas.alipaz
    I would like my images that I open in colorbox to be displayed fullsize with no resizing applied to them and then apply scrollbars to allow for viewing the larger images. Some of my images are quite tall and things get pixelated when resized down. Currently colorbox just resizes my images down to the size of the available height/width. Is there a way to make all images display fullsize with overflow scrollable in colorbox? I am linking directly to an image: <a href="/myimage.png" title="My Image" class="colorbox imagefield imagefield-imagelink imagefield-field_portfolio_screenshot initColorbox-processed cboxElement" rel="gallery-12"> <img src="/thumb/myimage.png" alt="image" title="My Image" class="imagecache imagecache-portfolio_screenshot_thumb" height="50" width="50"> </a>

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  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

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  • Rails 3 jQuery UI Slider

    - by Tyler DeWitt
    I'm trying to use the jQuery UI Slider with my rails 3 app. I've downloaded a theme and put the css file in app/assets/stylesheet and I put all the images in app/assets/images. When I load a page with a slider, I get an error that it can't find an image: GET http://10.1.10.100:3000/assets/images/ui-bg_glass_45_0078ae_1x400.png 404 (Not Found) That file is in app/assets/images/ and the css file has been edited to point to ../images/<image> Is there something else I need to do to make a jQuery slider work with Rails 3? gist with the files: https://gist.github.com/2355571

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  • Can you control pinterest's "find image" results?

    - by anthony
    Rather than add Pin It buttons through our site, I would like to simply control what images show up in Pinterest's "Find Image" results if a user decides to pin one of our URLs. As of now, "Find Images" allows the user to scroll through the images it finds on the page so they can select which image to pin. The "found" images start with the first jpg in the html file, I'm assuming (could that be a bad assumption??). On our site, this forces a user to scroll through about 15 navigation and promotion images before arriving at the featured product image. Is there any way to specify this image to show first in those results? Maybe through a meta tag, or by adding a class or id to the element? Without a public Pinterest API, this seems like just guesswork, but I wanted to see if anyone else has run into this, or solved this. Thanks.

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  • Remove space in marquee in html

    - by Suman.hassan95
    I have created a marquee of images for my webpage. But how can the space between the last and the first image be removed to have a continuous effect ?? I am giving the code i used below, <marquee style="overflow:" behavior="scroll" direction="left" OnMouseOver="this.stop()" OnMouseOut="this.start()"> <img src="images/Bluelounge.gif" width="300" height="200" alt="lon"> <img src="images/Southleather.gif" width="300" height="200" alt="south"> <img src="images/Dell-monitor.gif" width="300" height="200" alt="monitor"> <img src="images/Spphire.gif" width="300" height="200" alt="card"> </marquee>

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  • Duplicate ID/indexes and looping

    - by Justin Alexander
    I realize having two elements in the same html doc with the same ID is wrong, bad, immoral, and will lead to global warming. But... I'm trying to write an XSS widgit, so I really have no control over the quality of the parent web page. I loop through document.images to retrieve a list of images on the page. I perform an action on each one. for(img in document.images){ ... } i've also tried for(var i=0;i<document.images.length;i++){ ... } in both cases it allows me to loop through all of the elements, BUT when trying trying to reference an object with a duplicate ID, I always get the first (in order of the html). When using debugger in IE8 i'm able to see that both elements ARE listed, but that they both have the same index (in IE the index of the document.images is either sequential or matches the image ID) Does anyone have a better solution?

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  • h:graphicimage not working in c:foreach

    - by Muneeswaran Balasubramanian
    I have used c:forEach loop for display the list of images using h:graphicImage. But I can't display the images. I have the h:commandLink also in my page. The image have to be displayed at the time of form inititalization. But its not working. But after click the h:commandlink, the images are displayed properly. Before that it shows the image not found text (alt message). I have used h:graphicImage tag like below <c:forEach items="#{Sample.imageList}" var="images" varstatus="imageStatus"> <h:graphicimage id="image" url="#{images}" alt="Image Not Found"/> </c:forEach> What I do wrong in that and how can I achieve that?

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  • Simple image displaying php error

    - by Rani dubey
    In a query say i have a image path that have multiple images stored as path=http://localhost/images/xyz.When i run the code: <?php //Retrieves data from MySQL mysql_connect("localhost", "root", "") or die ("Could not save image name Error: " . mysql_error()); mysql_select_db("dawat") or die("Could not select database"); $data = mysql_query("SELECT 'images_path' FROM images_tbl") or die(mysql_error()); //Puts it into an array $file_path = 'http://localhost/images/xyz'; while($row = mysql_fetch_assoc( $data )) {//Outputs the image and other data $src=$file_path.$row["images_path"]; echo "<img src=".$src."> <br>"; } ?> Everything is working fine,but only images are not showing.On place of images it is showing small thumnails.Please suggest what to do.... Sql query i used is: CREATE TABLE images_tbl( images_id INT NOT NULL AUTO_INCREMENT, images_path VARCHAR(200) NOT NULL, submission_date DATE, PRIMARY KEY (images_id) );

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  • wordpress path url in js script file

    - by Cam
    I added custom script wp_enqueue_script('functions', get_bloginfo('template_url') . '/js/functions.js', 'search', null, false); works great, except in the functions.js i have Reset.style.background = "url('../images/searchfield_clear.png') no-repeat top left"; now this used to work before, until changed to pretty permalinks and .htaccess the folder hierarchy is like: themename/js themename/images (the images and js folder are in themename folder) i tried ../images - ./image - /images normally it should go back 1 level where-ever the js file is located.... i dont want to use full path is there a other way that wordpress can recognize in the javascript file to have the correct path? currently i am just confused what i am doing wrong

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  • Framework/tool for processing C++ unit tests with numerical output

    - by David Claridge
    Hi, I am working on a C++ application that uses computer vision techniques to identify various types of objects in a sequence of images. The (1000+) images have been hand-classified, so we have an XML file for each image containing a description of where the objects are actually located in the images. I would like to know if there is a testing framework that can understand/graph results from tests that are numeric, in this case some measure of the error in the program's classification of the images, rather than just pass/fail style unit tests. We would like to use something like CDash/CTest for running these automated tests, and viewing over time how improvements to the vision algorithms are causing the images to be more correctly classified. Does anyone know of a tool/framework that can do this?

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  • output files from a second directory in same php function

    - by Turbodurso
    I have the following code to output images from directory im/, how can I tweak this to also output images from another diectory called out/ (for example)? As to echo another img tag under the current one? <?php $imgDir = "im/"; $images = scandir($imgDir); $ignore = array( ".", ".." ); natsort($images); foreach($images as $file) { if(!in_array($file, $ignore)) { echo "<div id=\"slideWrapper\">\n"; echo "<img src=\"im/$file\" width=\"1000\" height=\"683\" alt=\"$files\" />\n"; echo "</div>\n"; }; } ?>

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  • linux (centos) privilege to copy file

    - by vick
    I need some help with priviligies in centos I have a file in home/admin/public_html/generate.php that I want to do some file copy with using php copy function When I set the file to chown admin:admin generate.php I can access the file but I cannot execute the php copy command because I don't have the proper rights. When I set the file to root:root generate.php I cant access the file beacuse its under admin user folder home/admin/public_html/generate.php how do I solve please, thankful for any help. Bottom line is that I want my generate.php which is owned by admin:admin to be able to copy files from sources outside its home dir and to other home dirs I am using CENTOS

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  • For loop to extract info from a structure doesn't work?

    - by ZaZu
    I have a structure in matlab that has a value of <1x1 struct>., its name is figurelist. Inside that structure, there is a field called images. Inside images, I have 25 images that have the name img1, img2, img3, ...... , img25. Now I made a for loop to extract those images, I basically did: For K=1:25 image(figurelist.images.imgK) PAUSE(0.25) End This unfortunately doesnt work. I get an error saying : ??? Reference to non-existent field 'imgK'. Is it possible to extract such info using a loop from a structure? Or am I doing something wrong? Thanks.

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  • simple jquery image change onclick failing

    - by ian
    I have a simple jQuery image switch that is failing. $('.heart_img').click(function() { var heart_type = $(this).attr('src'); //alert( heart_type ); if ( heart_type == 'images/unheart.png') { //alert('uheart'); $(this).attr('src','images/heart.png'); } else if ( heart_type == 'images/heart.png'); { $(this).attr('src','images/unheart.png'); } }); The alerts fire correctly when not commented out so and the images are in the correct place so I am not sure what the problem is.

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  • Problem in creating another thread

    - by Avinash
    Hi, I am using NSThread to create different thread and displaying images in my application on a new thread instead of main thread. On main thread i am working with a table view which is displaying data from XML file, In the same view I am displaying images below. But, displaying images on new thread is not working properly. Did i made any mistake in creating Here below is my code. Please help me its urgent. Thanks in advance...................... - (void)viewDidLoad { [super viewDidLoad]; [NSThread detachNewThreadSelector:@selector(startTheBackgroundJob) toTarget:self withObject:nil]; } - (void)startTheBackgroundJob { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; currentLocationImageView = [[UIImageView alloc] init]; NSArray *images = [NSArray arrayWithObjects:img1, img2, nil]; [currentLocationImageView setAnimationImages:images]; [currentLocationImageView setAnimationRepeatCount:0]; [currentLocationImageView setAnimationDuration:5.0]; [self.view addSubview:currentLocationImageView]; [pool release]; }

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  • Image as a background of a form in Delphi

    - by Averroes
    I'm using Delphi 2006. I have a few PNG images with transparencies and I have to create a GUI using them (top bar, left panel...). The images have different aligns properties. One of the images is the background of the form. The problem here is that I can't align it as alClient because it only occupies the rectangular zone that the other images have left, showing the naked canvas in their transparent zones. What I need is that the background image is put behind all the other images and taking all the canvas size. Is there anyway to do this? I know I can do this writting some logic in the OnResize event of the form but I was just curious if I was missing something. Thanks.

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  • django image managment

    - by Andrey
    I'am new in django. In my project I'am working with images. I don't know how to organize the management of images. I need to dynamically upload the pictures and resize them. First question - what is the best way to dynamically upload images with progress bar and without flash? I found this and this, but I believe there is a better way. Second question. I have to save one image in different sizes. I won't use these thumbnails on my pages, but another application will. Many clients could upload images at the same time. This means that I can not resize all the images at the same time. How should I organize this process? Is there are a better ready-to-use solution for image management issue?

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