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  • Transfer hard-drive with windows XP to another computer. On booting, asks to activate xp

    - by Jesse
    I had an old computer sitting around that I have not been able to boot successfully. I moved the hard drive and placed it in my newer computer. If I boot linux, I can mount the XP hard-drive and access the files. If I try to boot from the XP hard-drive, it will boot, but it asks me to activate windows before proceeding. If I continue, I get the "activation window" with two images/icons(?) which are failing to load. Nothing else happens. The version of windows came with the original computer the hard-drive came from, so I'm not sure if I'm married to the broken computer (I hope not!). Is there anything I can do in order to boot into XP from the new computer?

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  • Why am I unable to access the network shares on my own computer?

    - by DoomStone
    I am having some problems with media center computer, with Windows 7 on it. The computers IP address is 192.168.1.13, and another computer can without any problem navigate to \\192.168.1.13, but the computer itself can not. Neither \\servername nor \\localhost. If I reboot the computer a couple of times, it will work again, but this is a big problem as my computer cleans my media center library on boot and there, if it can not access \\192.168.1.13, it will think that all the files have been removed and therefore delete them from the database. I really have no idea on where to start with this problem, but if anyone has tried this before and fixed it, I would be very happy, as it would save me from having to reinstall the whole system.

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  • Automatically make user local administrator on their computer through GPO?

    - by Grant
    In our AD 2003 domain each user gets local admin permissions on their computer. Everyone else can login with their domain account as normal user. Right now this means going to the desktop and manually adding the user as a local administrator. Is there any way to automate this process through logon scripts or GPOs? I have found ways to use a gpo to make everyone who logs in to a computer a local admin, but really only want to give it to the primary user (or in some cases users) of the computer. I've also seen methods that required adding a group for each computer...but really dont want to clutter AD like that. I do have a list mapping each user to each computer name. If it matters the desktops are a mix of xp and win7.

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  • Converting EBNF to BNF

    - by Vivin Paliath
    It's been a few years since my computer-language class and so I've forgotten the finer points of BNF's and EBNF's and I don't have a textbook next to me. Specifically, I've forgotten how to convert an EBNF into BNF. From what little I remember, I know that one of the main points is to convert { term } into <term> | <many-terms>. But I don't remember the other rules. I've tried to look this up online but I can only find links to either homework questions, or a small comment about converting terms with curly braces. I can't find an exhaustive list of rules that define the translation.

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  • Port scientific software to GPU and publish it

    - by Werner
    Hi, let's say that I am a physicist and that I am the master of the universe when it comes to port salready existing oftware to GPU's with 100x or more speedups. Let's say that I find that some other scientist, which does not know how to program GPU, publishes the Open Source code in his/her website of a physical simulation program, in the field I am expert on. Let's say that I realize "I can port that code to GPU", and I suggest him, but he shows no interest. My interest here is, 1) to port it to GPU, 2) to publish this result in a scientific journal related with physics and/or computer science My question for you is 1- would you proceed here to port the code to GPU (or other new arch) and publish it? 2- how would you do it and which journal do you suggest? Thanks

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  • OpenCV - DLL missing, but it's not?

    - by charles-22
    I am trying just a basic program with OpenCV with the following code: #include "cv.h" #include "highgui.h" int main() { IplImage* newImg; newImg = cvLoadImage("~/apple.bmp", 1); cvNamedWindow("Window", 1); cvShowImage("Window", newImg); cvWaitKey(0); cvDestroyWindow("Window"); cvReleaseImage(&newImg); return 0; } When I run this, I get The program can't start because libcxcore200.dll is missing from your computer. Try reinstalling the program to fix this problem. However, I can see this DLL. It exists. I have added the following to the input dependencies for my linker C:\OpenCV2.0\lib\libcv200.dll.a C:\OpenCV2.0\lib\libcvaux200.dll.a C:\OpenCV2.0\lib\libcxcore200.dll.a C:\OpenCV2.0\lib\libhighgui200.dll.a What gives? I'm using visual studio 2008.

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  • What are the CS fundamentals behind package/dependency management?

    - by Frep D-Oronge
    Often I hear about situations where companies are developing extensable in house software (the dreaded enterprise 'framework') which is supposed to support multiple 'plugins' from diffirent teams. Usually this ends up being a half baked solution that does not really work due to compatibility prolems between addins, or between addins and the framework itself. Usually this means QA have to 'rubber stamp' a global set of versions accross all plugins, or more usually plugins are released and stuff breaks in nasty ways. This problem has been solved before however, for example the package management systems like apt for debian linux. I suspect that the reason it works is that it is built from the start on a known 'Computer Science-y' concept. My question is what is it?

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  • Static Evaluation Function for Checkers

    - by Kamikaze
    Hi all! I'm trying to write an evaluation function for a game of checkers that I'm developing but I can't find the right documentation. I've read several documents on the web witch describe different techniques for either writing one or letting the computer find it(using genetic algorithms or Bayesian learning) but they're too complicated for a novice like me. All documents pointed a reference to "Some studies in machine learning using the game of checkers" by A.L.Samuel but I couldn't get my hands on it yet :(. I've only read the follow up "Some studies in machine learning using the game of checkers -II" and found some good info there, but it doesn't explain what the eval parameters mean (I think I don't have the whole article). Thanks for your help!

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  • C#: Handling Notifications: inheritance, events, or delegates?

    - by James Michael Hare
    Often times as developers we have to design a class where we get notification when certain things happen. In older object-oriented code this would often be implemented by overriding methods -- with events, delegates, and interfaces, however, we have far more elegant options. So, when should you use each of these methods and what are their strengths and weaknesses? Now, for the purposes of this article when I say notification, I'm just talking about ways for a class to let a user know that something has occurred. This can be through any programmatic means such as inheritance, events, delegates, etc. So let's build some context. I'm sitting here thinking about a provider neutral messaging layer for the place I work, and I got to the point where I needed to design the message subscriber which will receive messages from the message bus. Basically, what we want is to be able to create a message listener and have it be called whenever a new message arrives. Now, back before the flood we would have done this via inheritance and an abstract class: 1:  2: // using inheritance - omitting argument null checks and halt logic 3: public abstract class MessageListener 4: { 5: private ISubscriber _subscriber; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber) 11: { 12: _subscriber = subscriber; 13: _messageThread = new Thread(MessageLoop); 14: _messageThread.Start(); 15: } 16:  17: // user will override this to process their messages 18: protected abstract void OnMessageReceived(Message msg); 19:  20: // handle the looping in the thread 21: private void MessageLoop() 22: { 23: while(!_isHalted) 24: { 25: // as long as processing, wait 1 second for message 26: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 27: if(msg != null) 28: { 29: OnMessageReceived(msg); 30: } 31: } 32: } 33: ... 34: } It seems so odd to write this kind of code now. Does it feel odd to you? Maybe it's just because I've gotten so used to delegation that I really don't like the feel of this. To me it is akin to saying that if I want to drive my car I need to derive a new instance of it just to put myself in the driver's seat. And yet, unquestionably, five years ago I would have probably written the code as you see above. To me, inheritance is a flawed approach for notifications due to several reasons: Inheritance is one of the HIGHEST forms of coupling. You can't seal the listener class because it depends on sub-classing to work. Because C# does not allow multiple-inheritance, I've spent my one inheritance implementing this class. Every time you need to listen to a bus, you have to derive a class which leads to lots of trivial sub-classes. The act of consuming a message should be a separate responsibility than the act of listening for a message (SRP). Inheritance is such a strong statement (this IS-A that) that it should only be used in building type hierarchies and not for overriding use-specific behaviors and notifications. Chances are, if a class needs to be inherited to be used, it most likely is not designed as well as it could be in today's modern programming languages. So lets look at the other tools available to us for getting notified instead. Here's a few other choices to consider. Have the listener expose a MessageReceived event. Have the listener accept a new IMessageHandler interface instance. Have the listener accept an Action<Message> delegate. Really, all of these are different forms of delegation. Now, .NET events are a bit heavier than the other types of delegates in terms of run-time execution, but they are a great way to allow others using your class to subscribe to your events: 1: // using event - ommiting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private bool _isHalted = false; 6: private Thread _messageThread; 7:  8: // assign the subscriber and start the messaging loop 9: public MessageListener(ISubscriber subscriber) 10: { 11: _subscriber = subscriber; 12: _messageThread = new Thread(MessageLoop); 13: _messageThread.Start(); 14: } 15:  16: // user will override this to process their messages 17: public event Action<Message> MessageReceived; 18:  19: // handle the looping in the thread 20: private void MessageLoop() 21: { 22: while(!_isHalted) 23: { 24: // as long as processing, wait 1 second for message 25: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 26: if(msg != null && MessageReceived != null) 27: { 28: MessageReceived(msg); 29: } 30: } 31: } 32: } Note, now we can seal the class to avoid changes and the user just needs to provide a message handling method: 1: theListener.MessageReceived += CustomReceiveMethod; However, personally I don't think events hold up as well in this case because events are largely optional. To me, what is the point of a listener if you create one with no event listeners? So in my mind, use events when handling the notification is optional. So how about the delegation via interface? I personally like this method quite a bit. Basically what it does is similar to inheritance method mentioned first, but better because it makes it easy to split the part of the class that doesn't change (the base listener behavior) from the part that does change (the user-specified action after receiving a message). So assuming we had an interface like: 1: public interface IMessageHandler 2: { 3: void OnMessageReceived(Message receivedMessage); 4: } Our listener would look like this: 1: // using delegation via interface - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private IMessageHandler _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler.OnMessageReceived(msg); 28: } 29: } 30: } 31: } And they would call it by creating a class that implements IMessageHandler and pass that instance into the constructor of the listener. I like that this alleviates the issues of inheritance and essentially forces you to provide a handler (as opposed to events) on construction. Well, this is good, but personally I think we could go one step further. While I like this better than events or inheritance, it still forces you to implement a specific method name. What if that name collides? Furthermore if you have lots of these you end up either with large classes inheriting multiple interfaces to implement one method, or lots of small classes. Also, if you had one class that wanted to manage messages from two different subscribers differently, it wouldn't be able to because the interface can't be overloaded. This brings me to using delegates directly. In general, every time I think about creating an interface for something, and if that interface contains only one method, I start thinking a delegate is a better approach. Now, that said delegates don't accomplish everything an interface can. Obviously having the interface allows you to refer to the classes that implement the interface which can be very handy. In this case, though, really all you want is a method to handle the messages. So let's look at a method delegate: 1: // using delegation via delegate - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler(msg); 28: } 29: } 30: } 31: } Here the MessageListener now takes an Action<Message>.  For those of you unfamiliar with the pre-defined delegate types in .NET, that is a method with the signature: void SomeMethodName(Message). The great thing about delegates is it gives you a lot of power. You could create an anonymous delegate, a lambda, or specify any other method as long as it satisfies the Action<Message> signature. This way, you don't need to define an arbitrary helper class or name the method a specific thing. Incidentally, we could combine both the interface and delegate approach to allow maximum flexibility. Doing this, the user could either pass in a delegate, or specify a delegate interface: 1: // using delegation - give users choice of interface or delegate 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // passes the interface method as a delegate using method group 19: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 20: : this(subscriber, handler.OnMessageReceived) 21: { 22: } 23:  24: // handle the looping in the thread 25: private void MessageLoop() 26: { 27: while(!_isHalted) 28: { 29: // as long as processing, wait 1 second for message 30: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 31: if(msg != null) 32: { 33: _handler(msg); 34: } 35: } 36: } 37: } } This is the method I tend to prefer because it allows the user of the class to choose which method works best for them. You may be curious about the actual performance of these different methods. 1: Enter iterations: 2: 1000000 3:  4: Inheritance took 4 ms. 5: Events took 7 ms. 6: Interface delegation took 4 ms. 7: Lambda delegate took 5 ms. Before you get too caught up in the numbers, however, keep in mind that this is performance over over 1,000,000 iterations. Since they are all < 10 ms which boils down to fractions of a micro-second per iteration so really any of them are a fine choice performance wise. As such, I think the choice of what to do really boils down to what you're trying to do. Here's my guidelines: Inheritance should be used only when defining a collection of related types with implementation specific behaviors, it should not be used as a hook for users to add their own functionality. Events should be used when subscription is optional or multi-cast is desired. Interface delegation should be used when you wish to refer to implementing classes by the interface type or if the type requires several methods to be implemented. Delegate method delegation should be used when you only need to provide one method and do not need to refer to implementers by the interface name.

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  • Is there a way to disable the hardware on/off switch for the Wireless interface?

    - by avee
    I have an HP 520 and is running the latest Ubuntu 11.10. The hardware works fine with Ubuntu with one exception: The device has a hardware switch for turning the wifi on and off. Every time the wi-fi is disabled through the hardware switch, I am unable to bring it on again. The message on the networking popup would be device not ready. What I am looking for is a way to disable the hardware switch altogether so that when users accidentally press the button, the wifi would not be disabled. There is no setting to disable the switch in the BIOS. Hardware info from lspci -nn: 00:00.0 Host bridge [0600]: Intel Corporation Mobile 945GME Express Memory Controller Hub [8086:27ac] (rev 03) 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 945GME Express Integrated Graphics Controller [8086:27ae] (rev 03) 00:02.1 Display controller [0380]: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller [8086:27a6] (rev 03) 00:1b.0 Audio device [0403]: Intel Corporation N10/ICH 7 Family High Definition Audio Controller [8086:27d8] (rev 01) 00:1c.0 PCI bridge [0604]: Intel Corporation N10/ICH 7 Family PCI Express Port 1 [8086:27d0] (rev 01) 00:1c.1 PCI bridge [0604]: Intel Corporation N10/ICH 7 Family PCI Express Port 2 [8086:27d2] (rev 01) 00:1d.0 USB Controller [0c03]: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 [8086:27c8] (rev 01) 00:1d.7 USB Controller [0c03]: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller [8086:27cc] (rev 01) 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 Mobile PCI Bridge [8086:2448] (rev e1) 00:1f.0 ISA bridge [0601]: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge [8086:27b9] (rev 01) 00:1f.2 IDE interface [0101]: Intel Corporation 82801GBM/GHM (ICH7 Family) SATA IDE Controller [8086:27c4] (rev 01) 02:06.0 CardBus bridge [0607]: ENE Technology Inc CB1410 Cardbus Controller [1524:1410] (rev 01) 02:08.0 Ethernet controller [0200]: Intel Corporation 82562ET/EZ/GT/GZ - PRO/100 VE (LOM) Ethernet Controller Mobile [8086:1068] (rev 01) 10:00.0 Network controller [0280]: Intel Corporation PRO/Wireless 3945ABG [Golan] Network Connection [8086:4222] (rev 02) The output from lsmod | grep iwl: iwl3945 73329 0 iwl_legacy 71499 1 iwl3945 mac80211 272785 2 iwl3945,iwl_legacy cfg80211 172392 3 iwl3945,iwl_legacy,mac80211

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  • Does your organization still use the term "screens" to describe a user interface?

    - by bit-twiddler
    I have been in the field long enough to remember when the term "screen" entered our lexicon. As difficult as it is to believe, the early systems on which I worked had no user interface (UI), that is, unless one counts a keypunch machine and job listings as a user interface. These systems ran as "card image" production jobs back in a day when being a computer operator required a reasonably deep understanding of how computers worked. Flashing forward to today: I cringe every time I hear a systems practitioner use the term "screen." The metaphor no longer fits the medium. The term somewhat fit back when the user dialog consumed 100% of available monitor real estate; however, the term lost its relevance the moment we moved to windowed environments. With the above said, does your organization still use the term "screens" to describe an application's UI? Has anyone successfully purged the term from an organization? For those who do not use the term to describe UI dialog elements, what term do you use in place of “screen.”

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  • Parallel Class/Interface Hierarchy with the Facade Design Pattern?

    - by Mike G
    About a third of my code is wrapped inside a Facade class. Note that this isn't a "God" class, but actually represents a single thing (called a Line). Naturally, it delegates responsibilities to the subsystem behind it. What ends up happening is that two of the subsystem classes (Output and Timeline) have all of their methods duplicated in the Line class, which effectively makes Line both an Output and a Timeline. It seems to make sense to make Output and Timeline interfaces, so that the Line class can implement them both. At the same time, I'm worried about creating parallel class and interface structures. You see, there are different types of lines AudioLine, VideoLine, which all use the same type of Timeline, but different types of Output (AudioOutput and VideoOutput, respectively). So that would mean that I'd have to create an AudioOutputInterface and VideoOutputInterface as well. So not only would I have to have parallel class hierarchy, but there would be a parallel interface hierarchy as well. Is there any solution to this design flaw? Here's an image of the basic structure (minus the Timeline class, though know that each Line has-a Timeline): NOTE: I just realized that the word 'line' in Timeline might make is sound like is does a similar function as the Line class. They don't, just to clarify.

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  • Best practice for combining a Java Applet/ Android interface?

    - by Pearsonartphoto
    I'm working on an online game, which I am seriously considering writing a Java Applet for it. The game is not overly complex on the features. I'm considering at some point having at least 3 versions of the game, which include a Java stand alone, applet, and Android game. I know from Design Patterns that the best way to use differing things like buttons and the like is to use a Bridge interface, where I have a common template for the common buttons. However, I'm having a bit of difficulty understanding what to do about the following. I know that Android programs use an Activity structure, which I am well familiar with, and that Applets extend the Applet interface, which I am not as familiar with. I also know that a stand alone java program uses basically a main() function, which doesn't have much structure. I'm convinced that there should be a way to design a common design pattern between the two, but somehow I'm missing what that is exactly. What can I do to make the different frameworks work with as much common code as possible?

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  • Write the longest possible loop.

    - by Abhay
    Hello Group, Recently I was asked this question in a technical discussion. What is the longest possible loop that can be written in a programming language? This loop has to be as long as possible and yet not an infinite loop and should not end-up crashing the program (Recursion etc...) I honestly did not know how to attack this problem, so I asked him if is it practically possible. He said using some computer science concepts, you can arrive at a hypothetical number which may not be practical but nevertheless it will still not be infinite. Anyone here; knows how to analyse / attack this problem. P.S. Choosing some highest limit for a type that can store the highest numerical value is apparently not an answer. Thanks in advance,

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  • Use the &ldquo;using&rdquo; statement on objects that implement the IDisposable Interface

    - by mbcrump
    From MSDN : C#, through the .NET Framework common language runtime (CLR), automatically releases the memory used to store objects that are no longer required. The release of memory is non-deterministic; memory is released whenever the CLR decides to perform garbage collection. However, it is usually best to release limited resources such as file handles and network connections as quickly as possible. The using statement allows the programmer to specify when objects that use resources should release them. The object provided to the using statement must implement the IDisposable interface. This interface provides the Dispose method, which should release the object's resources. In my quest to write better, more efficient code I ran across the “using” statement. Microsoft recommends that we specify when to release objects. In other words, if you use the “using” statement this tells .NET to release the object specified in the using block once it is no longer needed.   So Using this block: private static string ReadConfig()         {             const string path = @"C:\SomeApp.config.xml";               using (StreamReader reader = File.OpenText(path))             {                 return reader.ReadToEnd();             }         }   The compiler converts this to: private static string ReadConfig1() {     StreamReader sr = new StreamReader(@"C:\SomeApp.config.xml");       try     {         return sr.ReadToEnd();     }     finally     {         if (sr != null)             ((IDisposable)sr).Dispose();     }   }

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  • Framework/tool for processing C++ unit tests with numerical output

    - by David Claridge
    Hi, I am working on a C++ application that uses computer vision techniques to identify various types of objects in a sequence of images. The (1000+) images have been hand-classified, so we have an XML file for each image containing a description of where the objects are actually located in the images. I would like to know if there is a testing framework that can understand/graph results from tests that are numeric, in this case some measure of the error in the program's classification of the images, rather than just pass/fail style unit tests. We would like to use something like CDash/CTest for running these automated tests, and viewing over time how improvements to the vision algorithms are causing the images to be more correctly classified. Does anyone know of a tool/framework that can do this?

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  • CS Education, where was it? Where is it now? Where is it going?

    - by CheesePls
    I'm planning on doing research into Computer Science education for my senior project and I could think of no better group of people to consult than the SO community. So, what do you think about the state of CS education in the United States (and the rest of the world, though I had planned on focusing on the US)? What do you feel are necessary topics? What topics are superfluous? Objects first vs. Objects early vs. Objects later? ALSO, if anyone has or knows of any blogs, studies, etc., those would be very helpful as well.

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  • Detecting video playing in browser from a screenshot -- OpenCV

    - by Jon
    I would like to draw a rectangle around a video playing on my screen. For example, I am watching a YouTube video in my browser. I would like to be able to take a screenshot, analyze that screenshot, and then draw a rectangle around where the YouTube video is playing. I have just started looking into how I might be able to to this. I came across OpenCV. I understand that OpenCV covers many computer vision techniques. Would any of them be particularly well suited for this task? Also, is this something that can be done in real time? Finally, is there a technique that would work for both in browser and full screen? Thanks!

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  • Why do we need normalized coordinate system? Options

    - by jcyang
    Hi, I have problem understand following sentences in my textbook Computer Graphics with OpenGL. "To make viewing process independent of the requirements of any output device,graphic system convert object descriptions to normalized coordinates and apply the clipping routines." Why normalized coordinates could make viewing process independent of the requirements of any output devices? Isn't the projection coordinates already independent of output device?We only need to first scale and then translate the projection coordinate then we will get device coordinate. So why do we need first convert the projection coordinate to normalized coordinate first? "Clipping is usually performed in normlized coordinates.This allows us to reduce computations by first concatenating the various transformation matrices" Why clipping is usually performed in normlized coordinates? What kind of transformation concatenated? thanks. jcyang.

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  • How to get from JRuby a correctly typed ruby implementation of a Java interface?

    - by Guss
    I'm trying to use JRuby (through the JSR233 interface included in JRuby 1.5) from a Java application to load a ruby implementation of a Java interface. My sample implementation looks like this: Interface: package some.package; import java.util.List; public interface ScriptDemoIf { int fibonacci(int d); List<String> filterLength(List<String> source, int maxlen); } Ruby Implementation: require 'java' include Java class ScriptDemo java_implements some.package.ScriptDemoIf java_signature 'int fibonacci(int d)' def fibonacci(d) d < 2 ? d : fibonacci(d-1) + fibonacci(d-2) end java_signature 'List<String> filterLength(List<String> source, int maxlen)' def filterLength(source, maxlen) source.find_all { |str| str.length <= maxlen } end end Class loader: public ScriptDemoIf load(String filename) throws ScriptException { ScriptEngine engine = new ScriptEngineManager().getEngineByName("jruby"); FileReader script = new FileReader(filename); try { engine.eval(new FileReader(script)); } catch (FileNotFoundException e) { throw new ScriptException("Failed to load " + filename); } return (ScriptDemoIf) m_engine.eval("ScriptDemo.new"); } (Obviously the loader is a bit more generic in real life - it doesn't assume that the implementation class name is "ScriptDemo" - this is just for simplicity). Problem - I get a class cast exception in the last line of the loader - the engine.eval() return a RubyObject type which doesn't cast down nicely to my interface. From stuff I read all over the web I was under the impression that the whole point of use java_implements in the Ruby section was for the interface implementations to be compiled in properly. What am I doing wrong?

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  • In Castle Windsor, can I register a Interface component and get a proxy of the implementation?

    - by Thiado de Arruda
    Lets consider some cases: _windsor.Register(Component.For<IProductServices>().ImplementedBy<ProductServices>().Interceptors(typeof(SomeInterceptorType)); In this case, when I ask for a IProductServices windsor will proxy the interface to intercept the interface method calls. If instead I do this : _windsor.Register(Component.For<ProductServices>().Interceptors(typeof(SomeInterceptorType)); then I cant ask for windsor to resolve IProductServices, instead I ask for ProductServices and it will return a dynamic subclass that will intercept virtual method calls. Of course the dynamic subclass still implements 'IProductServices' My question is : Can I register the Interface component like the first case, and get the subclass proxy like in the second case?. There are two reasons for me wanting this: 1 - Because the code that is going to resolve cannot know about the ProductServices class, only about the IProductServices interface. 2 - Because some event invocations that pass the sender as a parameter, will pass the ProductServices object, and in the first case this object is a field on the dynamic proxy, not the real object returned by windsor. Let me give an example of how this can complicate things : Lets say I have a custom collection that does something when their items notify a property change: private void ItemChanged(object sender, PropertyChangedEventArgs e) { int senderIndex = IndexOf(sender); SomeActionOnItemIndex(senderIndex); } This code will fail if I added an interface proxy, because the sender will be the field in the interface proxy and the IndexOf(sender) will return -1.

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  • Specialized course in Web programming or Generalized course in Computer Science?

    - by Sugan
    I am planning to do my masters in Computer Science in UK. I am interested in Web programming. What should I opt for. A general course in Computer Science or in some specialized course in Web Programming. If web programming, are there a lot of colleges offering these courses. Are there a lot of job offers there in UK. I am not sure whether I can ask this question here. If not point me where I can ask this question.

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  • Step Away From That Computer! You’re Not Qualified to Use It!

    - by Michael Sorens
    Most things tend to come with warnings and careful instructions these days, but sadly not one of the most ubiquitous appliances of all, your computer. If a chainsaw is missing its instructions, you’re well advised not to use it, even though you probably know roughly how it’s supposed to work. I confess, there are days when I feel the same way about computers. Long ago, during the renaissance of the computer age, it was possible to know everything about computers. But today, it is challenging to be fully knowledgeable even in one small area, and most people aren’t as savvy as they like to think. And, if I may borrow from Edwin Abbott Abbott’s classic Flatland, that includes me. And you. Need an example of what I mean? Take a look at almost any recent month’s batch of Windows updates. Just two quick questions for you: Do you need all of those updates? Is it safe to install all of those updates? I do software design and development for a living on Windows and the .NET platform, but I will be quite candid: I often have little clue what the heck some of those updates are going to do or why they are needed. So, if you do not know why they are needed or what they do, how do you know if they are safe? Of course, one can sidestep both questions by accepting Microsoft’s recommended Windows Update setting of “install updates automatically”. That leads you to infer that you need all of them (which is not always the case) and, more significantly, that they are safe. Quite safe. Ah, lest reality intrude upon such a pretty picture! Sadly, there is no such thing as risk-free software installation, and payloads from Windows Update are no exception. Earlier this year, a Windows Secrets Patch Watch article touted this headline: Keep this troublesome kernel update on hold. It discusses KB 2862330, a security update originally published more than 4 months earlier, and yet the article still recommends not installing it! Most people simply do not have the time, resources, or interest, to go about figuring out which updates to install or postpone or skip for safety reasons. Windows Secrets Patch Watch is the best service I have encountered for getting advice, but it is still no panacea and using the service effectively requires a degree of computer literacy that I still think is beyond a good number of people. Which brings us full circle: Step Away From That Computer! You’re Not Qualified to Use It!

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  • Is the book "Structure and Interpretation of Computer Programs" a good read for java programmers?

    - by anything
    This may be subjective and likely to be closed but I still wanted to know if its really helpfull to read Structure and Interpretation of Computer programs. Structure and Interpretation of Computer Programs The book does not use java. Not that I wanted to learn java. I am just curious as to know if it be will useful read to be a better programmer and what are the things that I can gain from the book or are their any other alternatives to this book more suited to java programmers?

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  • Will deleting files on my computer delete them them in Ubuntu one?

    - by Shelley Demers
    OK. So I usually save my files online and not on my computer. I am hoping to be able to set up my Ubuntu One cloud to recognise changes made to documents and add new documents when synchronising. But not delete from the cloud, files I have deleted from my computer. Does anyone know if this is possible? I have searched around and can't figure out the answer to my question.I would appreciate any direction. Thank you so much!

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