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  • How to do the processing and keep GUI refreshed using databinding?

    - by macias
    History of the problem This is continuation of my previous question How to start a thread to keep GUI refreshed? but since Jon shed new light on the problem, I would have to completely rewrite original question, which would make that topic unreadable. So, new, very specific question. The problem Two pieces: CPU hungry heavy-weight processing as a library (back-end) WPF GUI with databinding which serves as monitor for the processing (front-end) Current situation -- library sends so many notifications about data changes that despite it works within its own thread it completely jams WPF data binding mechanism, and in result not only monitoring the data does not work (it is not refreshed) but entire GUI is frozen while processing the data. The aim -- well-designed, polished way to keep GUI up to date -- I am not saying it should display the data immediately (it can skip some changes even), but it cannot freeze while doing computation. Example This is simplified example, but it shows the problem. XAML part: <StackPanel Orientation="Vertical"> <Button Click="Button_Click">Start</Button> <TextBlock Text="{Binding Path=Counter}"/> </StackPanel> C# part (please NOTE this is one piece code, but there are two sections of it): public partial class MainWindow : Window,INotifyPropertyChanged { // GUI part public MainWindow() { InitializeComponent(); DataContext = this; } private void Button_Click(object sender, RoutedEventArgs e) { var thread = new Thread(doProcessing); thread.IsBackground = true; thread.Start(); } // this is non-GUI part -- do not mess with GUI here public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string property_name) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(property_name)); } long counter; public long Counter { get { return counter; } set { if (counter != value) { counter = value; OnPropertyChanged("Counter"); } } } void doProcessing() { var tmp = 10000.0; for (Counter = 0; Counter < 10000000; ++Counter) { if (Counter % 2 == 0) tmp = Math.Sqrt(tmp); else tmp = Math.Pow(tmp, 2.0); } } } Known workarounds (Please do not repost them as answers) Those two first are based on Jon ideas: pass GUI dispatcher to library and use it for sending notifications -- why it is ugly? because it could be no GUI at all give up with data binding COMPLETELY (one widget with databinding is enough for jamming), and instead check from time to time data and update the GUI manually -- well, I didn't learn WPF just to give up with it now ;-) and this is mine, it is ugly, but simplicity of it kills -- before sending notification freeze a thread -- Thread.Sleep(1) -- to let the potential receiver "breathe" -- it works, it is minimalistic, it is ugly though, and it ALWAYS slows down computation even if no GUI is there So... I am all ears for real solutions, not some tricks.

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  • asp.net menu control css for child items

    - by Andres
    I have an asp.net menu control which the child items(submenu) width is tied to its parent's width, I was wondering is there a work around? because some of the titles for the submenu are longer than the title of the parent so it looks all smooshed together and just horrible on the eyes. Any help is much appreciated. :) .net control: <asp:Menu ID="navigation" runat="server" Orientation="Horizontal" CssClass="topmenu" MaximumDynamicDisplayLevels="20" IncludeStyleBlock="false"> <DynamicSelectedStyle /> <DynamicMenuItemStyle /> <DynamicHoverStyle /> <DynamicMenuStyle /> <StaticMenuItemStyle /> <StaticSelectedStyle /> <StaticHoverStyle /> </asp:Menu> html rendered: <div class="topmenu" id="navigation"> <ul class="level1"> <li><a class="popout level1" href="dashboard.aspx?option=1">Seguridad</a> <ul class="level2"> <li><a class="level2" href="security/users.aspx?option=15">Usuarios</a></li> <li><a class="level2" href="security/profiles.aspx?option=16">Perfiles</a></li> <li><a class="level2" href="security/options.aspx?option=17">Opciones</a></li> <li><a class="level2" href="security/actions.aspx?option=18">Acciones</a></li> </ul> </li> </ul> </div> css: div.topmenu{} div.topmenu ul { list-style:none; padding:5px 0; margin:0; background: #0b2e56; } div.topmenu ul li { float:left; padding:10px; color: #fff; height:16px; z-index:9999; margin:0; } div.topmenu ul li a, div.menu ul li a:visited{ color: #fff; } div.topmenu ul li a:hover{ color:#fff; } div.topmenu ul li a:active{color:#fff; } thats what I have and the styling works i just need help in getting submenus to expand if they are bigger than main title. Thanks in advance!

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  • Binding problem in C# wpf

    - by Cinaird
    I have a problem whit binding in wpf i have a textbox where i can do some input, then i try to bind the textinput to a custom usercontrol. This work for the usercontrol within RowDetailsTemplate but not in the CellTemplate. For each object in the CellTemplate i get this error output: System.Windows.Data Error: 4 : Cannot find source for binding with reference 'ElementName=ScaleTextBox'. BindingExpression:Path=Text; DataItem=null; target element is 'Chart' (Name=''); target property is 'MaxValue' (type 'Int32') My code looks like this: XAML <ToolBarTray ToolBarTray.IsLocked="True" DockPanel.Dock="Top" Height="25"> <ToolBar Name="ButtonBar" > <TextBox Height="23" Name="ScaleTextBox" Width="120" Text="400"/> </ToolBar> </ToolBarTray> <DataGrid ItemsSource="{Binding Path=Items}" AutoGenerateColumns="False" IsReadOnly="True" RowHeight="25" RowDetailsVisibilityMode="VisibleWhenSelected"> <DataGrid.RowDetailsTemplate> <DataTemplate> <StackPanel Orientation="Vertical" > <my:UserControl ItemsSource="{Binding Path=Samples}" MaxValue="{Binding ElementName=ScaleTextBox, Path=Text}"/>--> </StackPanel> </DataTemplate> </DataGrid.RowDetailsTemplate> <DataGrid.Columns> <DataGridTemplateColumn MinWidth="150" Header="Chart" > <DataGridTemplateColumn.CellTemplate> <DataTemplate> <my:UserControl ItemsSource="{Binding Path=Samples}" MaxValue="{Binding ElementName=ScaleTextBox, Path=Text}"/><!-- this is the problem --> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> </DataGrid.Columns> </DataGrid> C# public static readonly DependencyProperty MaxValueProperty = DependencyProperty.Register("MaxValue", typeof(int), typeof(PingChart), new FrameworkPropertyMetadata(MaxValuePropertyChanged)); private static void MaxValuePropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e) { Console.WriteLine(e.NewValue); } What do i do wrong?

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  • Passing Activity A's data into Activity B

    - by user1058153
    What i am trying to show here is that I am trying to pass the data in Activity A to Activity B. Activity A mainly there are 3 textbox for me to key in something then a button to go to Activity B(Confirmation Page) and in Activity B, i am able to show what i have keyed in Activity A. I am new to Android, so can someone guide me through this? In Activity A @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activitya); Textview01 = (EditText) this.findViewById(R.id.txtView1); Textview02 = (EditText) this.findViewById(R.id.txtView2); Textview03 = (EditText) this.findViewById(R.id.txtView3); mButton = (Button) findViewById(R.id.button); mButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(ActivityA.this, ActivityB.class); i.putExtra("Textview01", txtView1.getText().toString()); i.putExtra("Textview02", txtView2.getText().toString()); i.putExtra("Textview03", txtView3.getText().toString()); startActivity(i); In Activity B. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.confirmbooking); TextView txtPickup = (TextView) this.findViewById(R.id.txtPickup); TextView txtLocation = (TextView) this.findViewById(R.id.txtLocation); TextView txtDestination = (TextView) this.findViewById(R.id.txtDestination); txtLocation.setText(getIntent().getStringExtra("Location")); txtPickup.setText(getIntent().getStringExtra("Pick Up Point")); txtDestination.setText(getIntent().getStringExtra("Destination")); In my Activity B XML <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="txtView01:" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/txtView01"></TextView> <TextView android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="txtView02:"></TextView> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/txtView02"></TextView> <TextView android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="txtView03:"></TextView> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/txtView03"></TextView> <Button android:id="@+id/btnButton" android:layout_height="wrap_content" android:layout_width="fill_parent" android:text="Book now" /> </LinearLayout> Can someone tell me if this is correct? I'm getting some error like a popup Instrumental.class. LogCat shows : 11-26 17:27:40.895: INFO/ActivityManager(52): Starting activity: Intent { cmp=ActivityA/.ActivityB (has extras) } 11-26 17:27:42.956: DEBUG/dalvikvm(252): GC_EXPLICIT freed 156 objects / 11384 bytes in 346ms 11-26 17:27:47.815: DEBUG/dalvikvm(288): GC_EXPLICIT freed 31 objects / 1496 bytes in 161ms

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • Looking for app to work fluidly with CSV data in graph form

    - by Aszurom
    It often occurs to me that if I had a good tool for viewing CSV data in graphical format, and comparing two sets of numbers to each other, I could do a great deal of meaningful trend watching and data interpretation. For example, perfmon can output quite a lot of data about a server into a CSV file, but there's no good way to view it. A lot of scripts could/have been written that would populate CSV files. I could write these all day long. My problem is that I need a great viewer. I've seen quite a few things that will take a CSV file and after a lot of tweaking and user adjustment produce a static gif/png image. A static image doesn't do me a lot of good, because I have to look at it, then re-calibrate the parameters of the program, regenerate the image, repeat. That sucks. I could do this in Excel. Ideally, I would want a FLUID graph viewer. On the fly, I can adjust how much of my timeline I'm viewing. I could adjust the scaling so that one big spike doesn't make 99.9% of the data an unreadable line across the bottom of the X axis. Stuff like that. I should be able to say "show me CSV column 3 and column 5 as graphs. Show me the data scaled for 20 or 150 entries, and let me slide that window up and down the column of data. Auto scale to fit 95% of data within the Y axis and let crazy spikes go off the screen." Maybe I'm terribly spoiled by how you can drag, zoom, and slide data around on my iPad. I want to be able to view a spreadsheet of data with that fluidity and not have to guess at what sort of static snapshot I want to create from it. I don't want to have to make a study of how to tweak some data plotting program to let me import my file and do what I could just do in Excel. I want to scale, zoom, and transform my graph on the fly and then export a snapshot of it once I have it the way I want it. Is there anything out there that fills this need? I'll take linux, osx, win32 or even iOS suggestions.

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  • How can i do the same thing with Gallery in Android

    - by Maxood
    I am navigating images with the clicks of next and previous buttons.Here is my code: package com.myapps.imagegallery; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; public class ImageGallery extends Activity { /** Called when the activity is first created. */ int imgs[] = {R.drawable.bluehills,R.drawable.lilies,R.drawable.sunset,R.drawable.winter}; String desc[] = {"Blue Hills", "Lillies", "Sunset", "Winter" }; int counter=0; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final ImageView imgView = (ImageView)findViewById(R.id.ImageView01); imgView.setImageResource(imgs[counter]); final TextView tvDesc = (TextView)findViewById(R.id.tvDesc); Button btnNext = (Button)findViewById(R.id.btnNext); btnNext.setOnClickListener(new View.OnClickListener(){ @Override public void onClick(View arg0) { try{ // TODO Auto-generated method stub if (counter < desc.length -1) counter++; imgView.setImageResource(imgs[counter]); tvDesc.setText(desc[counter]); }catch(Exception e) { Toast.makeText(ImageGallery.this, e.toString(), Toast.LENGTH_SHORT).show(); } } }); Button btnPrev = (Button)findViewById(R.id.btnPre); btnPrev.setOnClickListener(new View.OnClickListener(){ @Override public void onClick(View arg0) { // TODO Auto-generated method stub try{ // TODO Auto-generated method stub if (counter > 0) counter--; imgView.setImageResource(imgs[counter]); tvDesc.setText(desc[counter]); }catch(Exception e) { Toast.makeText(ImageGallery.this, e.toString(), Toast.LENGTH_SHORT).show(); } }}); } } <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageView android:id="@+id/ImageView01" android:layout_x="70dip" android:layout_width="200px" android:layout_height="200px" android:layout_y="90dip" > </ImageView> <TextView android:id="@+id/tvDesc" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" android:layout_x="90px" android:layout_y="300px" /> <Button android:layout_x="47dip" android:layout_height="wrap_content" android:text="Previous" android:layout_width="100px" android:id="@+id/btnPre" android:layout_y="341dip"> </Button> <Button android:layout_x="190dip" android:layout_height="wrap_content" android:text="Next" android:layout_width="100px" android:id="@+id/btnNext" android:layout_y="341dip"> </Button> </AbsoluteLayout>

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  • How can I scroll my custom view? I want to see the shapes drawn over the bounds of the screen

    - by antonio Musella
    I have a Custom view ... package nan.salsa.goal.customview; import android.R; import android.content.Context; import android.graphics.Canvas; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.RectShape; import android.util.AttributeSet; import android.util.Log; import android.view.View; public class DayView extends View { private static String TAG="DayView"; private ShapeDrawable mDrawable; public DayView(Context context) { super(context); } public DayView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public DayView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } public void init() { int x = 10; int y = 10; mDrawable = new ShapeDrawable(new RectShape()); mDrawable.getPaint().setColor(Color.GREEN); mDrawable.setBounds(x, y, x + (width - (x * 2)), y + (height - (y*2))); mDrawable.draw(canvas); for (int i = 1; i < 30; i++) { boxDrawable = new ShapeDrawable(new RectShape()); boxDrawable.setBounds(x + x , y + (100 * i) , x + (width - ((x + x) * 2)), y + (100 * i) + 50); boxDrawable.getPaint().setColor(Color.RED); boxDrawable.draw(canvas); } } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); setBackgroundColor(R.color.black); mDrawable.draw(canvas); } } with this simple configuration file : <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#E06F00"> <nan.salsa.goal.customview.DayView android:id="@+id/dayView" android:layout_height="match_parent" android:layout_width="fill_parent" /> </LinearLayout> In my view I want to scroll to see the shapes drawn over the bounds of the screen .. How I can do it? Regards, Antonio Musella

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  • LinearLayout as custom button, OnClickListener never called

    - by ohra
    I've been using the common Android Button with both icon (drawableTop) and text. It works really poorly if you want to have a non-standard size button, so I decided to make a custom button with a LinearLayout having the following layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" style="@style/ButtonHoloDark" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:clickable="true" android:focusable="true" android:orientation="vertical" > <ImageView android:id="@+id/buttonIcon" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" /> <TextView android:id="@+id/buttonText" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" android:gravity="center" android:textColor="@color/white" /> </LinearLayout> The layout is used by a custom class: public class CustomIconButton extends LinearLayout { public CustomIconButton(Context context, AttributeSet attrs) { super(context, attrs); setAttributes(context, attrs); LayoutInflater.from(context).inflate(R.layout.custom_icon_button, this, true); } ... But when I set an OnClickListener on my button in its parent layout it never gets called. I can only receive clicks if a set the listener to the ImageView and/or TextView. This leads to two possible effects when the button is clicked: The click is inside the ImageView or the TextView. The click is registered ok, but the buttons state drawable doesn't change i.e. it doesn't appear depressed. The click is inside the "empty area" of the button. The click is not registered, but the state drawable works ok. Neither of these is feasible. I've played around with the following attributes on the LinearLayout or its children, but none really seem to have any effect whether true or false: duplicateParentState clickable focusable There doesn't seem to be any reasonable way to get the LinearLayout parent receive clicks instead of its children. I've seen some possible solutions overriding dispatchTouchEvent or onInterceptTouchEvent on the custom component itself, but that really seems like a big mess if I have to start analyzing touch events to identify proper clicks. So OnClickListener on a LinearLayout with children = no go?

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  • How to get Firefox to not continue to show "Transferring data from..." in browser status bar after a

    - by Edward Tanguay
    The following silverlight demo loads and displays a text file from a server. However, in Firefox (but not Explorer or Chrome) after you click the button and the text displays, the status bar continues to show "Transferring data from test.development..." which erroneously gives the user the belief that something is still loading. I've noticed that if you click on another Firefox tab and then back on the original one, the message goes away, so it seems to be just a Firefox bug that doesn't clear the status bar automatically. Is there a way to clear the status bar automatically in Firefox? or a way to explicitly tell it that the async loading is finished so it can clear the status bar itself? XAML: <UserControl x:Class="TestLoad1111.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <StackPanel Margin="10"> <StackPanel HorizontalAlignment="Left" Orientation="Horizontal" Margin="0 0 0 10"> <Button Content="Load Text" Click="Button_LoadText_Click"/> </StackPanel> <TextBlock Text="{Binding Message}" /> </StackPanel> </UserControl> Code Behind: using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.ComponentModel; namespace TestLoad1111 { public partial class MainPage : UserControl, INotifyPropertyChanged { #region ViewModelProperty: Message private string _message; public string Message { get { return _message; } set { _message = value; OnPropertyChanged("Message"); } } #endregion public MainPage() { InitializeComponent(); DataContext = this; } private void Button_LoadText_Click(object sender, RoutedEventArgs e) { WebClient webClientTextLoader = new WebClient(); webClientTextLoader.DownloadStringAsync(new Uri("http://test.development:111/testdata/test.txt?" + Helpers.GetRandomizedSuffixToPreventCaching())); webClientTextLoader.DownloadStringCompleted += new DownloadStringCompletedEventHandler(webClientTextLoader_DownloadStringCompleted); } void webClientTextLoader_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { Message = e.Result; } #region INotifiedProperty Block public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(propertyName)); } } #endregion } public static class Helpers { private static Random random = new Random(); public static int GetRandomizedSuffixToPreventCaching() { return random.Next(10000, 99999); } } }

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  • Accessing parent-level controls from inside a ComboBox's child controls

    - by eponymous23
    I have XAML similar to this: <ListBox ItemsSource="{Binding SearchCriteria, Source={StaticResource model}}" SelectionChanged="cboSearchCriterionType_SelectionChanged"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Name="spCriterion" Orientation="Horizontal" Height="20"> <ComboBox Name="cboSearchCriterionType" Width="120" SelectionChanged="cboSearchCriterionType_SelectionChanged"> <ComboBox.Items> <ComboBoxItem IsSelected="True" Content="Anagram Match" /> <ComboBoxItem Content="Pattern Match" /> <ComboBoxItem Content="Subanagram Match" /> <ComboBoxItem Content="Length" /> <ComboBoxItem Content="Number of Vowels" /> <ComboBoxItem Content="Number of Anagrams" /> <ComboBoxItem Content="Number of Unique Letters" /> </ComboBox.Items> </ComboBox> <TextBox x:Name="SearchSpec" Text="{Binding SearchSpec}" /> <TextBox x:Name="MinValue" Text="{Binding MinValue}" Visibility="Collapsed" /> <TextBox x:Name="MaxValue" Text="{Binding MaxValue}" Visibility="Collapsed" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> As you can tell from the markup, I have a listbox that is bound to a collection of SearchCriterion objects (collectively contained in a SearchCriteria object). The idea is that the user can add/remove criterion items from the criteria, each criterion is represented by a listbox item. Inside the listbox item I have a combobox and three textboxes. What I'm trying to do is change the visibility of the TextBox controls depending on the item that is selected in the ComboBox. For example, if the user selects "Pattern Match" then I want to show only the first textbox and hide the latter two; conversely, if the user selects "Length" or any of the "Number of..." items, then I want to hide the first TextBox and show the latter two. What is the best way to achieve this? I was hoping to do something simple in the SelectionChanged event handler for the listbox but the textbox controls are presumably out of the SelectionChanged event's scope. Do I have to programmatically traverse the control hierarchy and find the controls?

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  • Pop-Up Window at inital start up, of android application

    - by Josh Fairbank
    I am trying to find a code that will do a popup at the initial start up on an installed app. Much like a changelog that is starting to appear in more and more apps. I have found some similar codes, but being a beginner I haven't been able to figure out where to exactly put the code in and I always have tons of errors that still do not work once I try and fix them. I am working in Eclipse with an android project, and I'm using a webview to show a website. XML: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <WebView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/webview" android:layout_height="fill_parent" android:layout_width="fill_parent" android:scrollbarAlwaysDrawVerticalTrack="false"/> </LinearLayout> Java File: package com.A2Ddesigners.WhatThe; import android.app.Activity; import android.os.Bundle; import android.webkit.WebView; import android.webkit.WebViewClient; import android.view.KeyEvent; public class Whatthe extends Activity { WebView webview; /** Called when the activity is first created. */ @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK) && webview.canGoBack()) { webview.goBack(); return true; } return super.onKeyDown(keyCode, event); } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); webview = (WebView) findViewById(R.id.webview); webview.setWebViewClient(new HelloWebViewClient()); webview.getSettings().setJavaScriptEnabled(true); webview.setInitialScale(50); webview.getSettings().setUseWideViewPort(true); webview.loadUrl("http://mdsitest2.com/"); } private class HelloWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } } }

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  • Item index of Binding element

    - by vibeeshanRC
    I am creating a XAML / C# WinRT App and i have a collection of collection and i am binding it to a Grid-view(collections as groups ) Now i have to color the background of the GridViewItem according to their index in the collection (Dark color for the first one and light color for the last one ) How can i implement using a converter. (if there are 6 collections with 10 items all the first item will the dark and the 10 the item will be lighter). Simply: How can i send the item-index property to the converter as a parameter. My XAML <GridView x:Name="Grid1" ItemsSource="{Binding}" ItemTemplateSelector="{StaticResource templateSelector}" SelectionMode="None" > <GridView.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel Orientation="Horizontal" VirtualizingStackPanel.VirtualizationMode="Recycling"/> </ItemsPanelTemplate> </GridView.ItemsPanel> <GridView.GroupStyle> <GroupStyle HidesIfEmpty="True"> <GroupStyle.HeaderTemplate> <DataTemplate> <Grid Margin="0,0,0,0"> <TextBlock Text='{Binding Name}' Margin="5" /> </Grid> </DataTemplate> </GroupStyle.HeaderTemplate> <GroupStyle.ContainerStyle> <Style TargetType="GroupItem" > <Setter Property="BorderThickness" Value="0"/> <Setter Property="Margin" Value="0,0"/> </Style> </GroupStyle.ContainerStyle> <GroupStyle.Panel> <ItemsPanelTemplate> <VariableSizedWrapGrid/> </ItemsPanelTemplate> </GroupStyle.Panel> </GroupStyle> </GridView.GroupStyle> </GridView> .......... <converters:MyConverter x:Key="templateSelector" Temp1="{StaticResource Temp1}" Temp2="{StaticResource Temp2}" > </converters:MyConverter> <DataTemplate x:Key="Temp1"> <Grid > <Grid> <Grid.Resources> <converters:PanelBackgroundColorConverter x:Name="panelBackgroundColorConverter" Key="{Binding}"/> <Grid.Resources/> <Grid.Background> <Binding Path="MPath" Converter="{StaticResource panelBackgroundColorConverter}" ConverterParameter="sym"/> </Grid.Background> <Grid/> <DataTemplate/>

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  • Align text box with menu control using boostrap

    - by JamesMitLondon
    Hi I am using bootstrap styles for my asp.net web application and I have a menu control at the top. I want to insert a search text box at the top right on the same line as the menu bar. Following is my code. Can anyone please suggest how to do this? Thanks. <div id="container"> <form runat="server" class="navbar-form navbar-left" role="search"> <div class = "navbar"> <div class="navbar-inner"> <div class="container"> <!-- .btn-navbar is used as the toggle for collapsed navbar content --> <a class="btn btn-navbar" data-target=".nav-collapse" data-toggle="collapse"> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </a> <div class="nav-collapse collapse"> <asp:Menu ID="NavigationMenu" runat="server" EnableViewState="false" IncludeStyleBlock="false" Orientation="Horizontal" CssClass="navbar" StaticMenuStyle-CssClass="nav" StaticSelectedStyle-CssClass="active" DynamicMenuStyle-CssClass="dropdown-menu"> <Items> <asp:MenuItem Text="Home" ToolTip="Home"></asp:MenuItem> <asp:MenuItem Text="Music" ToolTip="Music"> <asp:MenuItem Text="Classical" ToolTip="Classical" /> <asp:MenuItem Text="Rock" ToolTip="Rock" /> <asp:MenuItem Text="Jazz" ToolTip="Jazz" /> </asp:MenuItem> <asp:MenuItem Text="Movies" ToolTip="Movies"> <asp:MenuItem Text="Action" ToolTip="Action" /> <asp:MenuItem Text="Drama" ToolTip="Drama" /> <asp:MenuItem Text="Musical" ToolTip="Musical" /> </asp:MenuItem> </Items> </asp:Menu> <div class="form-group"> <input type="text" class="form-control" placeholder="Search"/> <button type="submit" class="btn btn-default">Submit</button> </div> </div> </div> </div> </div> </form> </div> `

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  • Animate UserControl (When It Gets Collapsed) in WPF

    - by sanjeev40084
    I have two xaml file one is MainWindow.xaml and other is userControl EditTaskView.xaml. In MainWindow.xaml it consists of listbox and when double clicked any item of listbox, it displays edit window (EditView userControl). Whenever edit window gets displayed, it plays an animation (sliding from right to left). The EditView userControl has two buttons 'Save' and 'Cancel'. Now I want to add animation (sliding edit window from left to right) when any of the button (Save or Cancel) button is clicked. When 'Save' or 'Cancel' button is clicked, it Collapse the edit window. Here is the story board which slides window from right to left. <Storyboard x:Key="AnimateEditView"> <ThicknessAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Margin)" Storyboard.TargetName="EditTask" > <EasingThicknessKeyFrame KeyTime="0" Value="100,0,0,0"> <EasingThicknessKeyFrame.EasingFunction> <ExponentialEase EasingMode="EaseOut"/> </EasingThicknessKeyFrame.EasingFunction> </EasingThicknessKeyFrame> <EasingThicknessKeyFrame KeyTime="0:0:1" Value="0,0,0,0"> <EasingThicknessKeyFrame.EasingFunction> <ExponentialEase EasingMode="EaseOut"/> </EasingThicknessKeyFrame.EasingFunction> </EasingThicknessKeyFrame> </ThicknessAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Window.Triggers> <EventTrigger RoutedEvent="Control.MouseDoubleClick" SourceName="lstBxTask"> <BeginStoryboard Storyboard="{StaticResource AnimateEditView}"/> </EventTrigger> <Window.Triggers> Here is the xaml within MainWindow. <ListBox x:Name="lstBxTask" Style="{StaticResource ListBoxItems}" MouseDoubleClick="lstBxTask_MouseDoubleClick"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <Rectangle Style="{StaticResource LineBetweenListBox}"/> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Taskname}" Style="{StaticResource TextInListBox}"/> <Button Name="btnDelete" Style="{StaticResource DeleteButton}" Click="btnDelete_Click"/> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <ToDoTask:EditTaskView x:Name="EditTask" Grid.Row="0" Grid.RowSpan="3" Grid.ColumnSpan="2" Visibility="Collapsed" > Any suggestions?

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  • How do I change the visual style of a listitem based on its bound value?

    - by Rodd
    I have a listbox (here's the xaml): <ListBox MinWidth="300" ItemsSource="{Binding Relationships, Mode=OneWay}" SelectedItem="{Binding SelectedRelationship, Mode=TwoWay}" SelectionMode="Single" HorizontalAlignment="Left" > <ListBox.ItemTemplate> <DataTemplate> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> <RowDefinition/> <RowDefinition/> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <CheckBox IsChecked = "{Binding IsPrimary}" IsHitTestVisible="False" /> <StackPanel Orientation="Horizontal" Grid.Column="1"> <TextBlock Text="{Binding RelationshipType}" FontWeight="Bold" Margin="0,0,5,0" /> <TextBlock Text="{Binding Status}" FontStyle="Italic" /> </StackPanel> <TextBlock Text="{Binding UnitName}" Grid.Row="1" Grid.Column="1" /> <TextBlock Text="{Binding StartDate, Converter={StaticResource DateConverter}}" Grid.Row="2" Grid.Column="1"/> <TextBlock Text="{Binding RetireDate}" Grid.Row="3" Grid.Column="1" /> <TextBlock Text="{Binding EndDate}" Grid.Row="4" Grid.Column="1" /> <TextBlock Text="{Binding ReasonForLeaving}" Grid.Row="5" Grid.Column="1" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> What I want to do is have each item in the listbox have one of 3 backgrounds (green if the value of IsPrimary = true, Orange if the EndDate value is empty and grey if the EndDate value is not empty. Is there a way to template the listbox items so that they evaluate bound items to determine a view state or to have each listbox item bind to a value that I can set for each item in my viewmodel? Thanks for your help.

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  • ListBox ,ScrollViewer ? CanContentScroll

    - by mrK
    Hi! I have ListBox with ScrollViewer <ScrollViewer Focusable="False" CanContentScroll="True" HorizontalScrollBarVisibility="Hidden" VerticalScrollBarVisibility="Disabled"> <ListBox ItemsSource="{Binding Path=MyItems}" VerticalAlignment="Stretch" Focusable="False"> <ListBox.ItemContainerStyle> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="OverridesDefaultStyle" Value="true"/> <Setter Property="HorizontalContentAlignment" Value="Stretch"/> <Setter Property="VerticalContentAlignment" Value="Stretch"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <Border CornerRadius="3,3,3,3"> <Grid> <myControls:MyControl/> </Grid> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </ListBox.ItemContainerStyle> <ListBox.Style> <Style TargetType="ListBox"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="true"/> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.CanContentScroll" Value="True"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListBox"> <ScrollViewer Focusable="False" CanContentScroll="True"> <Border> <StackPanel Margin="2" Orientation="Horizontal" IsItemsHost="True"/> </Border> </ScrollViewer> </ControlTemplate> </Setter.Value> </Setter> </Style> </ListBox.Style> </ListBox> </ScrollViewer> But CanContentScroll="True" does't work. It's still scrolling in physical units. Whats wrong in my code? Thanks!

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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  • buttons inside scrollviewer problem

    - by Miroslav Valchev
    Hello, everyone. I couldn't find a solution to my problem eventhough I believe that others have come across this too. Basically, there are like twenty buttons in a wrap panel, which is inside a scrollviewer. The problem is that when I want to scroll the list, the click event fires the triggers. Really would appreciate help on this one. <ScrollViewer> <ScrollViewer.Content> <toolkit:WrapPanel Orientation="Horizontal" HorizontalAlignment="Left" VerticalAlignment="Top" Width="420"> <Button Style="{StaticResource imageButtonStyle}" > <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <cmd2:EventToCommand Command="{Binding SelectCommand, Mode=OneWay}" CommandParameterValue="1" /> </i:EventTrigger> </i:Interaction.Triggers> </Button> <Button Style="{StaticResource imageButtonStyle}"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <cmd2:EventToCommand Command="{Binding SelectCommand, Mode=OneWay}" CommandParameterValue="2" /> </i:EventTrigger> </i:Interaction.Triggers> </Button> <Button Style="{StaticResource imageButtonStyle}"> <i:Interaction.Triggers> <i:EventTrigger EventName="MouseEnter"> <cmd2:EventToCommand Command="{Binding SelectCommand, Mode=OneWay}" CommandParameterValue="3" /> </i:EventTrigger> </i:Interaction.Triggers> </Button> <Button Style="{StaticResource imageButtonStyle}"> <i:Interaction.Triggers> <i:EventTrigger EventName="MouseEnter"> <cmd2:EventToCommand Command="{Binding SelectCommand, Mode=OneWay}" CommandParameterValue="4" /> </i:EventTrigger> </i:Interaction.Triggers> </Button> </toolkit:WrapPanel> </ScrollViewer.Content>

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  • WPF PathGeometry/RotateTransform optimization

    - by devinb
    I am having performance issues when rendering/rotating WPF triangles If I had a WPF triangle being displayed and it will be rotated to some degree around a centrepoint, I can do it one of two ways: Programatically determine the points and their offset in the backend, use XAML to simply place them on the canvas where they belong, it would look like this: <Path Stroke="Black"> <Path.Data> <PathGeometry> <PathFigure StartPoint ="{Binding CalculatedPointA, Mode=OneWay}"> <LineSegment Point="{Binding CalculatedPointB, Mode=OneWay}" /> <LineSegment Point="{Binding CalculatedPointC, Mode=OneWay}" /> <LineSegment Point="{Binding CalculatedPointA, Mode=OneWay}" /> </PathFigure> </PathGeometry> </Path.Data> </Path> Generate the 'same' triangle every time, and then use a RenderTransform (Rotate) to put it where it belongs. In this case, the rotation calculations are being obfuscated, because I don't have any access to how they are being done. <Path Stroke="Black"> <Path.Data> <PathGeometry> <PathFigure StartPoint ="{Binding TriPointA, Mode=OneWay}"> <LineSegment Point="{Binding TriPointB, Mode=OneWay}" /> <LineSegment Point="{Binding TriPointC, Mode=OneWay}" /> <LineSegment Point="{Binding TriPointA, Mode=OneWay}" /> </PathFigure> </PathGeometry> </Path.Data> <Path.RenderTransform> <RotateTransform CenterX="{Binding Centre.X, Mode=OneWay}" CenterY="{Binding Centre.Y, Mode=OneWay}" Angle="{Binding Orientation, Mode=OneWay}" /> </Path.RenderTransform> </Path> My question is which one is faster? I know I should test it myself but how do I measure the render time of objects with such granularity. I would need to be able to time how long the actual rendering time is for the form, but since I'm not the one that's kicking off the redraw, I don't know how to capture the start time.

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  • Iphone App deve- Very basic table view but getting errors , trying for 2 days!! just for info using

    - by user342451
    Hi guys, trying to write this code since 2 days now, but i keep getting error, it would be nice if anyone could sort this out, thanks. Basically its the same thing i doing from the tutorial on youtube. awaiting a reply // // BooksTableViewController.m // Mybooks // // import "BooksTableViewController.h" import "BooksDetailViewController.h" import "MYbooksAppDelegate.h" @implementation BooksTableViewController @synthesize BooksArray; @synthesize BooksDetailViewController; /* - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) { // Initialization code } return self; } */ (void)viewDidLoad { [super viewDidLoad]; self.title = NSLocalizedString(@"XYZ",@"GOD is GREAT"); NSMutableArray *array = [[NSArray alloc] initWithObjects:@"H1",@"2",@"3",nil]; self.booksArray = array; [array release]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview // Release anything that's not essential, such as cached data } pragma mark Table view methods (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.booksArray count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *identity = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identity]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:identity] autorelease]; } // Set up the cell... cell.textLabel.text = [booksArray objectAtIndex:indexPath.row]; return cell; } /* - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { booksDetailsViewControler *NC = [[booksDetailsViewControler alloc] initWithNibName:@"BooksDetailsView" bundle:nil]; [self.navigationController pushViewController:NC animated:YES]; //[booksDetailViewController changeProductText:[booksArray objectAtIndex:indexPath.row]]; } */ NSInteger row = [indexPath row]; if (self.booksDetailViewController == nil) { BooksiDetailViewController *aCellDetails = [[AartiDetailViewController alloc] initWithNibName:@" BooksDetailViewController" bundle:nil]; self.booksDetailViewController = aCellDetails; [aCellDetails release]; } booksDetailViewController.title = [NSString stringWithFormat:@"%@", [booksArray objectAtIndex:row]]; //DailyPoojaAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; //[delegate.AartiNavController pushViewController:aartiDetailsViewControler animated:YES]; [self.navigationController pushViewController:aartiDetailViewController animated:YES]; } /* NSInteger row = [indexPath row]; if (self.booksDetailsViewControler == nil) { AartiDetailsViewControler *aBookDetail = [[BooksDetailsViewControler alloc] initWithNibName:@"booksDetaislView" bundle:nil]; self.booksDetailsViewControler = aBookDetail; [aBookDetail release]; } booksDetailsViewControler.title = [NSString stringWithFormat:@"%@", [booksArray objectAtIndex:row]]; [self.navigationController pushViewController:booksDetailsViewControler animated:YES]; */ (void)dealloc { [aartiDetailViewController release]; [super dealloc]; } @end

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  • Calculating the Angle Between Two vectors Using Dot Product

    - by P. Avery
    I'm trying to calculate the angle between two vectors so that I can rotate a character in the direction of an object in 3D space. I have two vectors( character & object), loc_look, and modelPos respectively. For simplicity's sake I am only trying to rotate along the up axis...yaw. loc_look = D3DXVECTOR3 (0, 0, 1), modelPos = D3DXVECTOR3 (0, 0, 15); I have written this code which seems to be the correct calculations. My problem arises, seemingly, because the rotation I apply to the character's look vector(loc_look) exceeds the value of the object's position (modelPos). Here is my code: BOOL CEntity::TARGET() { if(graphics.m_model->m_enemy) { D3DXVECTOR3 modelPos = graphics.m_model->position; D3DXVec3Normalize(&modelPos, &modelPos); //D3DXVec3Normalize(&loc_look, &loc_look); float dot = D3DXVec3Dot(&loc_look, &modelPos); float yaw = acos(dot); BOOL neg = (loc_look.x > modelPos.x) ? true : false; switch ( neg ) { case false: Yaw(yaw); return true; case true: Yaw(-yaw); return true; } } else return false; } I rotate the character's orientation matrix with the following code: void CEntity::CalculateOrientationMatrix(D3DXMATRIX *orientationMatrix) { D3DXMatrixRotationAxis(&rotY, &loc_up, loc_yaw); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotY); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotY); D3DXMatrixRotationAxis(&rotX, &loc_right, loc_pitch); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotX); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotX); D3DXMatrixRotationAxis(&rotZ, &loc_look, loc_roll); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotZ); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotZ); *orientationMatrix *= rotX * rotY * rotZ; orientationMatrix->_41 = loc_position.x; orientationMatrix->_42 = loc_position.y; orientationMatrix->_43 = loc_position.z; //D3DXVec3Normalize(&loc_look, &loc_look); SetYawPitchRoll(0,0,0); // Reset Yaw, Pitch, & Roll Amounts } Also to note, the modelPos.x increases by 0.1 each iteration so the character will face the object as it moves along the x-axis... Now, when I run program, in the first iteration everything is fine(I haven't rotated the character yet). On the second iteration, the loc_look.x value is greater than the modelPos.x value(I rotated the character too much using the angle specified with the dot product calculations in the TARGET function). Therefore on the second iteration my code will rotate the character left to adjust for the difference in the vectors' x values... How can I tighten up the measurements so that I do not rotate my character's look vector by too great a value?

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  • ListBox content does not resize when window is made smaller

    - by DamonGant
    I'm using .NET 4.0 (not .NET 4.0 CP) and have run into this kinda unique issue. I created a ListBox to display bound elements, first off here is (a part) of my XAML. <Grid Grid.Row="2" Background="#EEEEEE"> <Border Margin="6,10,10,10" BorderBrush="#666666" BorderThickness="1"> <ListBox ItemsSource="{Binding}" Name="appList" BorderThickness="0" HorizontalContentAlignment="Stretch" HorizontalAlignment="Stretch"> <ItemsControl.ItemTemplate> <DataTemplate> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="80" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Border Grid.Column="0" Margin="5" BorderThickness="3" CornerRadius="2" BorderBrush="Black" HorizontalAlignment="Left" VerticalAlignment="Top" x:Name="ItemBorder"> <Image Width="64" Height="64" Source="{Binding Path=IconUri}" Stretch="UniformToFill" /> </Border> <StackPanel Margin="0,5,5,5" Grid.Column="1" Orientation="Vertical" HorizontalAlignment="Stretch"> <TextBlock FontSize="18" Text="{Binding Path=DisplayName}" /> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="60"/> </Grid.ColumnDefinitions> <ProgressBar Grid.Column="0" Height="24" HorizontalAlignment="Stretch" IsIndeterminate="{Binding Path=IsDiscovering}" Value="{Binding Path=PercentageDownloaded}" /> <TextBlock Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"><TextBlock x:Name="percentageDownloaded" /><TextBlock x:Name="percentageMeter">%</TextBlock></TextBlock> </Grid> </StackPanel> </Grid> <DataTemplate.Triggers> <DataTrigger Binding="{Binding Path=IsDiscovering}"> <DataTrigger.Value>True</DataTrigger.Value> <Setter TargetName="percentageDownloaded" Property="Text" Value="N/A" /> <Setter TargetName="percentageMeter" Property="Visibility" Value="Collapsed" /> </DataTrigger> <DataTrigger Binding="{Binding Path=IsDiscovering}"> <DataTrigger.Value>False</DataTrigger.Value> <Setter TargetName="percentageDownloaded" Property="Text" Value="{Binding Path=PercentageDownloaded}" /> <Setter TargetName="percentageMeter" Property="Visibility" Value="Visible" /> </DataTrigger> </DataTemplate.Triggers> </DataTemplate> </ItemsControl.ItemTemplate> </ListBox> </Border> </Grid> Sizing the window up stretches the ListBox content just fine, but when I size it down, it retains it's width and spawns vertical scrollbars.

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  • How can I run an android frame animation without it skewing?

    - by GameDev123
    I have a small state machine that runs a series of frame by frame animations in an ImageView, in a nested hierarchy of layouts. There is more than adequate space to display each frame of the animation. Each frame of the animation is cropped to fit the minimum amount of area, in order to save memory. If a frame only contains 50x50 worth of pixels then the png is 50x50. There is no transparent padding to keep them the same size. The ImageView is directly within a RelativeLayout, and is anchored to the bottom left with some padding. The general idea being that the character in the animation performs some action, which results in individual frames of the animation growing or shrinking. The issue is that individual frames of animation are skewed, and there does not appear to be any way of preventing this. If I set the source of the imageview directly to one of the frames of animation, it displays fine in the layout manager. I have tried this with Adjust View Bounds set to true, false, and undefined. I have tried using the background and the src attribute of imageview to set the animation drawable, I have tried every configuration of layout manager and setting minimum/maximum size that I can think of, and it still stretches the character on various frames depending on the size of the source png. In essence, all I want to do is say "I want this ImageView to anchor in the bottom left and then display any frame that happens to be in it without stretching or skewing it in any way aside from that which occurred when the frame png's were loaded." Seems simple, but I have yet to come across any way of doing it. Here is the layout of the imageview as of my last test, I had to remove bits of the XML to get it to display but nothing pertinent: RelativeLayout android:orientation="horizontal" android:layout_above="@+id/MenuOptions" android:layout_width="fill_parent" android:id="@+id/AnimationLayout" android:clipChildren="false" android:minHeight="180dp" android:layout_height="fill_parent" android:layout_below="@+id/GameBarLayout" ImageView android:id="@+id/animatedImg" android:layout_height="wrap_content" android:layout_width="wrap_content" android:visibility="visible" android:baselineAlignBottom="true" android:minHeight="180dp" android:minWidth="200dp" android:adjustViewBounds="true" android:layout_alignParentBottom="true" android:paddingLeft="30dp" android:paddingBottom="10dp" android:src="@drawable/idle01"/ImageView /RelativeLayout Here is how an animation is set up: animationDrawable = new AnimationDrawable(); animationDrawable.addFrame(res.getDrawable(R.drawable.idle01), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle02), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle03), 16);

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  • Very basic table view but getting errors

    - by user342451
    Hi guys, trying to write this code since 2 days now, but i keep getting error, it would be nice if anyone could sort this out, thanks. Basically its the same thing i doing from the tutorial on youtube. awaiting a reply // // BooksTableViewController.m // Mybooks // // #import "BooksTableViewController.h" #import "BooksDetailViewController.h" #import "MYbooksAppDelegate.h" @implementation BooksTableViewController @synthesize BooksArray; @synthesize BooksDetailViewController; /* - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) { // Initialization code } return self; } */ - (void)viewDidLoad { [super viewDidLoad]; self.title = NSLocalizedString(@"XYZ",@"GOD is GREAT"); NSMutableArray *array = [[NSArray alloc] initWithObjects:@"H1",@"2",@"3",nil]; self.booksArray = array; [array release]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview // Release anything that's not essential, such as cached data } #pragma mark Table view methods - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.booksArray count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *identity = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identity]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:identity] autorelease]; } // Set up the cell... cell.textLabel.text = [booksArray objectAtIndex:indexPath.row]; return cell; } /* - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { booksDetailsViewControler *NC = [[booksDetailsViewControler alloc] initWithNibName:@"BooksDetailsView" bundle:nil]; [self.navigationController pushViewController:NC animated:YES]; //[booksDetailViewController changeProductText:[booksArray objectAtIndex:indexPath.row]]; } */ NSInteger row = [indexPath row]; if (self.booksDetailViewController == nil) { BooksiDetailViewController *aCellDetails = [[AartiDetailViewController alloc] initWithNibName:@" BooksDetailViewController" bundle:nil]; self.booksDetailViewController = aCellDetails; [aCellDetails release]; } booksDetailViewController.title = [NSString stringWithFormat:@"%@", [booksArray objectAtIndex:row]]; //DailyPoojaAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; //[delegate.AartiNavController pushViewController:aartiDetailsViewControler animated:YES]; [self.navigationController pushViewController:aartiDetailViewController animated:YES]; } /* NSInteger row = [indexPath row]; if (self.booksDetailsViewControler == nil) { AartiDetailsViewControler *aBookDetail = [[BooksDetailsViewControler alloc] initWithNibName:@"booksDetaislView" bundle:nil]; self.booksDetailsViewControler = aBookDetail; [aBookDetail release]; } booksDetailsViewControler.title = [NSString stringWithFormat:@"%@", [booksArray objectAtIndex:row]]; [self.navigationController pushViewController:booksDetailsViewControler animated:YES]; */ - (void)dealloc { [aartiDetailViewController release]; [super dealloc]; } @end

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