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  • Has an open console any chance to give more strength to the indie game world ?

    - by jokoon
    I have heard about the GPX, but i don't really think the embedded market is mature enough in terms of performance, but what about the home console market ? I'm not talking about last-generation graphics, because that would be economically impossible, but what about an hardware as fast as a playstation 2/Xbox 1/Gamecube ? For games, the trick would be to ask some editors to recompile their best sellers for the new machine: those games being from the PSX age or even older console generations, I think this would have a very low cost job and they could still make some good profit, but I need to know if this is doable technically, considering the architecture which can be quite exotic. Do you think it would be a viable project to talk about to investors ?

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  • What books/references are recommended on the subject of planning and developing efficient web sites [closed]

    - by Shakil
    Once I visited a site containing videos; a well-known web developer creating a site from scratch via planning(paper, software), management, designing then development. I bookmarked the site but unable to find it now. My question is : How to do web-development effectively? What books or videos are recommended ???(I tried google but unable to find useful books or videos). I want to learn how people does it. Can you share resources(books, videos, links) about this... Thanks in advance.. Note: I created a job site for my university project. It gave me huge pain. Thats why I want to learn efficient way. I know html, css, javascript, jquery, php[learning(mvc and framework not yet completed)], phpmyadmin.

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  • Splitting Logic, Data, Layout and "Hacks"

    - by fjdumont
    Sure, we all heard of programming patterns such as MVVM, MVC and such. But that isn't really what I'm looking into as Layout, Data and Logic is already pretty much split up (XML-Layout markup, Database, insert your language of choice here). The platform I am developing for is hard to maintain over the updated versions and older OSes. The project significantly grew up over the last few months and dealing with different platform versions really is a pain. For example simply disabling an user interface control for all existing versions took me around 40 lines of code in the logic layer, wrangling around with invocation, delegation, singletons that provide UI handling and so on. Is there a clean way to keep track of those "hacks" by maybe excluding it into separate classes or even packages? Should I overwrite existing framework code in order to handle my requirements correctly? If so, does that concept have a name?

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  • Effective way of keeping past projects with their working development environment?

    - by Korey Hinton
    I find that whenever I want to go run a past project, it will take a long time before I can find it and before I have everything set-up again for it to be able to run. For example, I have python projects I created in Linux, and it depends on software packages that are easily installed in Linux, yet I no longer have the Linux VM I was using. And some of my other projects depend on other variables like web server configuration, PATH variables, sdk, IDE, OS version, device, etc. Does someone have an effective way of handling this issue? As of now I have only concerned myself with keeping the source code backed up yet it is difficult re-establish the working development environment and it is also difficult to keep the working development environment around as well.

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  • What to do when there are no logical user stories but separate development tasks?

    - by Alex. S.
    We need to generate a release in 3 weeks, and for the planning we are doing today we don't have coherent logical user stories from the backlog tasks. Is valid to match say each development task is equivalent to an user story? Methodologically what is the correct way of handling this?, because anyway we are going to have standup meetings and we are going to control the progress of the project against those development tasks. For example, we have things like: . Adapt ETL to process numeric lists . Adjust licensing component . Remove DTC and so on. So, for the planning poker and iteration planning is valid to use those tasks? if not, what is the alternative?

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  • De-facto standards for customer information record

    - by maasg
    I'm currently evaluating a potential new project that involves creating a DB for typical customer information (userid, pwd, first & last name, email, adress, telfnr ...). At this point, requirements are only roughly defined. The customer DB is expected in the O(millions) of records. In order to calculate some back-of-the-envelope numbers for DB sizing and evaluate potential DB options & architectures, I'm looking for some de-facto standards for these kind of records. In particular, the std size of every field (first name, last name, address,...) or typical avg for a simple customer record would be great info. With so many e-commerce websites out there, there should be some kind of typical config that can be reused and avoid re-inventing the wheel. Any ideas?

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  • How to make transition from one-man to small team successfull

    - by si2w
    I have started a big project 1 1/2 ago. It's time to have some help to face the future challenges. Actually I'm the engineer, the architect, the dba, the sysadmin etc... The transistion is not so simple and it's difficult to find the good person. When we will find this person, what's the best ways to manage him/her to give enough freedom to be happy and productive but have a clean, fast, reuseable, working, ... code ? Is there good books you advice ? Thanks !

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  • Using 'new' in a projection?

    - by davenewza
    I wish to project a collection from one type (Something) to another type (SomethingElse). Yes, this is a very open-eneded question, but which of the two options below do you prefer? Creating a new instance using new: var result = query.Select(something => new SomethingElse(something)); Using a factory: var result = query.Select(something => SomethingElse.FromSomething(something)); When I think of a projection, I generally think of it as a conversion. Using new gives me this idea that I'm creating new objects during a conversion, which doesn't feel right. Semantically, SomethingElse.FromSomething() most definitely fits better. Although, the second option does require addition code to setup a factory, which could become unnecessarily compulsive.

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • Dealing with engineers that frequently leave their jobs

    - by ??? Shengyuan Lu
    My friend is a project manager for a software company. The most frustrating thing for him is that his engineers frequently leave their jobs. The company works hard to recruit new engineers, transfer projects, and keep a stable quality product. When people leave, it drives my friend crazy. These engineers are quite young and ambitious, and they want higher salaries and better positions. The big boss only thinks about it in financial terms, and his theory is that “three newbies are always better than one veteran” (which, as an experienced engineer, I know is wrong). My friend hates that theory. Any advice for him?

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  • Moving dozens of existing standalone retail sites to one central inventory database: what should I know going in?

    - by palintropos
    This will be the first project of this scale that I have attempted, and the first time I have run a website at all (much less dozens) using an off-site database. In particular, I'd like to know: what sort of optimizations I should read up on to make this run as smoothly as possible? any pitfalls/gotchas wiser, more experienced folk are aware of I should be on the lookout for, and what damage-control and preventative measures I should take against the nightmare scenario of the main server (hosting the database) having an outage, grinding over 100 websites to a halt (because they have no access to the product data).

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  • Should I work for free while applying for a job?

    - by Jevgeni Bogatyrjov
    An employer usually asks a candidate to do a small project at home ("homework") as a part of applying for a job. Last time I applied for a job (as a web developer), there were aproximately 10 applicants who were all given different tasks. Despite the fact that there was only one vacancy, the company used the work of all of the candidates in one of its projects. Actually, it is quite reasonable for a company to create these "vacancies" just to make people work for free - I estimate, that aproximately 2 weeks of programmer's work was saved with all of the job applications that company had on one vacancy. Is this a common practice and how can you protect yourself from working for free in the future? Have you seen this during your career?

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  • MVVM application architecture, where to put dependency injection configuration class, BusinessLayer and Common interfaces?

    - by gt.guybrush
    Planning my architecture for an MVVM application I come to this: MyApp.UI View MyApp.BusinessLayer ViewModel MyApp.DataAccessLayer RepositoryImplEF MyApp.DomainLayer DomainObject RepositoryInterface MyApp.Common Logging Security Utility (contains some reflection method used by many levels) CustomException MyApp.UnitTest I was inspired by Domain-driven-desing, test-driven-development and onion architecture but not sure to have done all well. I am not sure of a couple of things: where to put dependency injection configuration class? In the common project? where to put BusinessLayer interfaces? in Domain layer? where to put Common interfaces? in Domain layer? But Common in referenced from domain (for some reflection utilities and for DI if the response to 1. is yes) and circular reference isn't good

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  • Top X tips to code & debug efficiently [closed]

    - by user1510230
    I'm starting a big Java project and I wanted to have some advices that could benefit us all. What are the X (X could be 5 / 10 / ... or even 100 :) most important tips to code and debug efficiently in general (and in particular with java / javascript) ? I'll start with some basic ones : Use functions everytime a portion of code is used more than twice. Try not to code features with more than 15 lines of code in one shot. Rather write 5 lines of code then check if they work correctly then write 5 more... and so on start with the outcome of the function and then code it backwards (bottom-top approach) ... Thanks everybody

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  • A separate solution for types, etc?

    - by hayer
    I'm currently in progress updating some engine-code(which does not work, so it is more like creating a engine). I've decided to swap over to SFML(instead of my own crappy renderer, window manager, and audio), Box2d(since I need physics, but have none), and some small utils I've built myself. The problem is that each of the project mentioned over use different types for things like Vector2, etc. So to the question; Is it a good idea to replace box2d and SFML vectors with my own vector class? (Which is one of my better implementations) My idea then was to have a seperate .lib with all my classes that should be shared between all the projects in the solution.

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  • What to do if I hate C++ header files?

    - by BlaXpirit
    I was always confused about header files. They are so strange: you include .h file which doesn't include .cpp but .cpp are somehow compiled too. NOTE: I UNDERSTAND EVERYTHING ABOUT THE HEADERS, PLEASE DON'T TELL ME I'M STUPID OR SHOULD USE OTHER LANGUAGE Recently I joined a team project, and of course, both .h and .cpp are used. I understand that this is very important, but I can't live with copy-pasting every function declaration in each of multiple classes we have. How do I handle the 2-file convention efficiently? Are there any tools to help with that, or automatically change one file that looks like example below to .h and .cpp? (specifically for MS VC++ 2010) class A { ... Type f(Type a,Type b) { //implementation here, not in another file! } ... }; Type f(Type a) { //implementation here } ...

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  • OOP PHP make separate classes or one

    - by user2956219
    I'm studying OOP PHP and working on a small personal project but I have hard time grasping some concepts. Let's say I have a list of items, each item belongs to subcategory, and each subcategory belongs to category. So should I make separate classes for category (with methods to list all categories, add new category, delete category), class for subcategories and class for items? Or should I make creating, listing and deleting categories as methods for item class? Both category and subcategory are very simple and basically consist of ID, Name and parentID (for subcategory).

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  • Managing different utility classes between engine and libraries

    - by hayer
    I'm currently in updating some engine code (which does not work, so it is more like creating a engine). I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and audio), Box2D (since I need physics, but have none), and some small utilities I've built myself. The problem is that each of the project mentioned over use different types for things like Vector2, etc. So to the question: is it a good idea to replace Box2D and SFML vectors with my own vector class (which is one of my better implementations)? My idea then was to have a separate .lib with all my classes that should be shared between all the projects in the solution.

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  • Where to upload my small apps or codes

    - by user108386
    My question is simple, but I couldn't found a good answer to it. Where to upload my code and my apps? I searching for a place where people find them. Homeworks, hobby projects, little helper scripts, and other open-source stuff. Does it depend on the used technology? I know, there are a lot of subversioning and project hosting systems. But where to start? I don't really know what I'd like. Maybe a wiki-post in the topic with paragraphs like: Upload you open source Winforms app to somesite or If you want to develop a Java library with your friends , use someothersite or Freeware stuff's best place is: ...

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  • The project file has been moved renamed or not on your computer

    - by sineas
    I get this error when i try to load a VS 2008 project from TFS (Source control) The project file has been moved renamed or not on your computer After i click OK the project says "unavailable". What is the problem? how do i resolve this? i never had this problem before. Some blogs said to delete the .suo file. But i cant locate the .suo file. I deleted the entire project on my local computer so that the next time it opens it will create a new one, but i still get same error. any ideas?

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  • Drupal vs ExpressionEngine for any kind of project from simple commercial site to complex ecommerce

    - by artmania
    Hi friends... So far I've been using custom cms. lately I developed own cms with CodeIgniter, and I'm actually happy. But recently I take more design and front-end development works than deep development projects. I actually also prefer so... I have many things to do with custom cms, also some security issues, etc. I'm kind of tired of doing everyhing custom, also I want to give more time to my family... Recently I'm seriously considering to go for a ready cms, and develop custom plugins when project need sth specific. This cms should be very flexible to implement any layout. also secured (since i had some hack problems with my custom cms!) I googled so much about this. As a result 2 options: Drupal Expression Engine opensource or licensed matter is not an issue for me at all. I just consider to go for a cms that I can use for any kind of project from simple 4-5 pages company sites to complicated projects like hotels directory, ecommerce portals, etc... As I found out; EE is more userfriendly and doesnt hassle about implementing custom layout as much as Drupal does. Also EE use CodeIgniter that I'm familiar. on the other hand I found out that Drupal is 10000% flexible, we can do anything with that (requires good php knowledge), extremely powerful and has many plugins... So I can't decide!! I want to go for a cms that I will use for looooong years from now on with no problems to implement any kind of project. So which one do you recommend? Appreciate your helps! thanks a lot... Edited: http://expressionengine.com/ee2_sneak_preview/#cost this Commercial License $299.95 is for 1 setup? So I need to purchase new licence for each project? Nothing like I pay once, and use the cms for as many project as I want?

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  • WIX Merge Module : Trying to use $(var.Project.TargetFileName)

    - by Stephen Bailey
    I have created a simple Wix 3 Merge Module in VS 2005 ( .wxs ) <?xml version="1.0" encoding="UTF-8"?> <Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Module Id="TestMergeModule" Language="1033" Version="1.0.0.0"> <Package Id="ef2a568e-a8db-4213-a211-9261c26031aa" Manufacturer="Me" InstallerVersion="200" /> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="MergeRedirectFolder"> <Component Id="Test_ModuleComponent" Guid="{1081C5BC-106E-4b89-B14F-FFA71B0987E1}"> <File Id="Test" Name="$(var.Project.TargetFileName)" Source="$(var.Project.TargetPath)" DiskId="1" /> </Component> </Directory> </Directory> </Module> </Wix> And I have added the project "Project" as a reference to this Merge Module, however I continue to get this error Error 7 Undefined preprocessor variable '$(var.Project.TargetFileName)'. Any suggestions, I am sure I am just missing the obvious here.

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  • MS Build Script accepting a list or collection of project names to build and deploy

    - by Darryn Parker
    I want to create a MS Build script (executed by way of TFS Build Server) that will accept a list of project names that need to be built, unit tested and deployed. The reason is that I want one script to serve many 'like' structured solutions. All the solutions are SOA in nature and share the same framework, project structure and deployment requirements. I've done this in Nant and acheived great success out of having one build file serving 4 solutions - it just accepted a list of web project names to compile and deploy to our test/uat environments. What is the syntax to cycle through a collection of project names suppled as params via MS Build?

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  • Specifying Android project dependencies (in Eclipse)

    - by Henrik Gustafsson
    I have two Android projects, a 'library project' containing a custom layout, and an 'application project' containing an application which uses the layout. Everything seems to build and execute fine, except that the visual layout editor throws a ClassNotFoundException (which I assume is a bug in the plug-in), but when I try to start to make use of the attributes I defined for the custom layout in the xml, I can no longer build. That is; this works: <?xml version="1.0" encoding="utf-8"?> <se.fnord.android.layout.PredicateLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="asdfasdf" /> </se.fnord.android.layout.PredicateLayout> Whereas this does not: <?xml version="1.0" encoding="utf-8"?> <se.fnord.android.layout.PredicateLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:fnord="http://schemas.android.com/apk/res/se.fnord.android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView fnord:layout_horizontalSpacing="1px" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="asdfasdf" /> </se.fnord.android.layout.PredicateLayout> The build fails with a message from aapt: ERROR No resource identifier found for attribute 'layout_horizontalSpacing' in package 'se.fnord.android' The resource identifier does exist in the R-file and attrs.xml contained the library project, and if I put the layout code and resources directly in the application project everything works fine. The layout_horizontalSpacing attribute (and layout_verticalSpacing) is a custom attribute used in the PredicateLayout.LayoutParam class to specify the distance to the next widget. So far I've tried the standard eclipse ways by specifying project references and build path project dependencies. I was also told to try the tag in the application manifest, which did not help. So, what do I need to do for the references in the xml-file to work? I don't know if it's relevant, but the 'library' manifest looks like this: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="se.fnord.android" android:versionCode="1" android:versionName="1.0.0"> </manifest> The 'application' manifest like this: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="se.fnord.appname" android:versionCode="1" android:versionName="1.0.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".AppName" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> (The 'PredicateLayout', btw, is a cleaned-up version of this).

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  • A layout for maven project with a patched dependency

    - by zamza
    Suppose, I have an opensource project that depends on some library, that must be patched in order to fix some issues. How do I do that? My ideas are: Have that library sources set up as a module, keep them in my vcs. Pros: simple. Cons: some third party sources in my repo, might slow down build process, hard to find a patched place (though can be fixed in README) Have a module, like in 1, but keep patched source files only, compile them with orignal library jar in classpath and somehow replace *.class files in library jar on build. Pros: builds faster, easy to find patched places. Cons: hard to configure, that jar hackery is non-obvious (library jar in repository and in my project assembly would be different) Keep patched *.class files in main/resources, and replace on packaging like in 2). Pros: almost none. Cons: binaries in vcs, hard to recompile a patched class as patch compilation is not automated. One nice solution is to create a distinct project with patched library sources, and deploy it on local/enterprise repository with -patched qualifier. But that would not fit for an opensourced project that is meant to be easily buildable by anyone who checks out its sources. Or should I just say "and also, before you build my project, please check out that stuff and run mvn install".

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