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  • package private static member class vs. package private class

    - by Helper Method
    I was writing two implementations of a linked list for an assignment, a doubly linked list and a circular doubly linked list. Now as the class representing a Link within the linked list is the same in both implementations, I want to use it in both. Now I wonder which approach would be better: Implement the Link class as a package private static member class in the first implementation and then use this class in the second implementation or make the Link class a package private class.

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  • How do I change all shared libraries used in my programe to static libraries in windows?

    - by httpinterpret
    The shared library is causing much trouble for me, and disk space is far less expensive than the trouble itself. How can I convert all shared libs(.dll) to static libs(.lib) and make my programe use them instead of using shared libs? Note some .dlls are not directly refered to by my programe,e.g. my programe requires libpng,and libpng requires zlib.dll. Is there a solution that wraps up all these cases?

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  • Unittest in Django. Static variable feeded into the test case

    - by ziang
    I want to generate some dynamic data and feed these data in to test cases. But I found that Django will initial the test class every time to do the test. So the data will get generated every time django test framework calls the function. Is there anyway to use something like the singleton or static variable to solve the problem? What should be the solution? Thanks!

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  • Is there a static code analyzer [like Lint] for PHP files?

    - by eswald
    Is there a static code analyzer for PHP files? The binary itself can check for syntax errors, but I'm looking for something that does more, like unused variable assignments, arrays that are assigned into without being initialized first, and possibly code style warnings. Open-source programs would be preferred, but we might convince the company to pay for something if it's highly recommended.

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • unable to access a NAT'ed IP via a VPN on Windows 7

    - by crmpicco
    I connect to a range of servers hosted by one provider via a VPN. I can connect to the VPN fine, however when I then go and try and connect to the server(s) it fails. A NAT'ed IP address that has worked up until today, has stopped working either via SSH/SFTP. As you can see below, if I try and ping the IP then it responds with Destination host unreachable, but, for some reason it says the reply is from 192.168.0.8? If it enter this IP address in my browser, I get nothing. Where is this IP coming from and is there any good reason why I cannot access the IP I am trying to ping? C:\Users\crmpicco>ping 172.26.100.x Pinging 172.26.100.x with 32 bytes of data: Reply from 192.168.0.8: Destination host unreachable. Reply from 192.168.0.8: Destination host unreachable. Reply from 192.168.0.8: Destination host unreachable. Reply from 192.168.0.8: Destination host unreachable. Ping statistics for 172.26.100.x: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), I have the VPN remote host address of 80.75.67.x, which shows me as being connected. But i'm unsure if there is a config issue at the server side or my end that has caused this issue? I have had some recent Win7 (automatic) updates, but it's hard to tell if that's caused this problem. This is my output from arp: C:\Users\cmorton>arp -a Interface: 192.168.0.8 --- 0xe Internet Address Physical Address Type 192.168.0.1 00-18-4d-b9-68-5e dynami 192.168.0.6 00-f4-b9-68-0c-9a dynami 192.168.0.7 08-00-27-f2-9f-d6 dynami 192.168.0.255 ff-ff-ff-ff-ff-ff static 224.0.0.22 01-00-5e-00-00-16 static 224.0.0.251 01-00-5e-00-00-fb static 224.0.0.252 01-00-5e-00-00-fc static 239.255.255.250 01-00-5e-7f-ff-fa static 255.255.255.255 ff-ff-ff-ff-ff-ff static Interface: 192.168.56.1 --- 0x15 Internet Address Physical Address Type 192.168.56.255 ff-ff-ff-ff-ff-ff static 224.0.0.22 01-00-5e-00-00-16 static 224.0.0.251 01-00-5e-00-00-fb static 224.0.0.252 01-00-5e-00-00-fc static 255.255.255.255 ff-ff-ff-ff-ff-ff static

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  • Any way for a class to prevent outside code from declaring variables of its type?

    - by supercat
    Is it possible for a class of exposing a type for function returns, without allowing users of that class to create variables of that type? A couple usage scenarios: A Fluent interface on a large class; a statement like "foo=bar.WithX(5).WithY(9).WithZ(19);" would be inefficient if it had to create three new instances of the class, but could be much more efficient if the WithX could create one instance, and the other statements could simply use it. A class may wish to support a statement like "foo[19].x = 9;" even when foo itself isn't an array, and does not hold the data in class instances that can be exposed to the public; one way to do that is to have foo[19] return a struct which holds a reference to 'foo' and the value '19', and has a member property 'x' which could call "foo.SetXValue(19, 9);" Such a struct could have a conversion operator to convert itself to the "apparent" type of foo[19]. In both of these scenarios, storing the value returned by a method or property into a variable and then using it more than once would cause strange behavior. It would be desirable if the designer of the class exposing such methods or properties could ensure that callers wouldn't be able to use them more than once. Is there any practical way to accomplish that?

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  • What makes static initialization functions good, bad, or otherwise?

    - by Richard Levasseur
    Suppose you had code like this: _READERS = None _WRITERS = None def Init(num_readers, reader_params, num_writers, writer_params, ...args...): ...logic... _READERS = new ReaderPool(num_readers, reader_params) _WRITERS = new WriterPool(num_writers, writer_params) ...more logic... class Doer: def __init__(...args...): ... def Read(self, ...args...): c = _READERS.get() try: ...work with conn finally: _READERS.put(c) def Writer(...): ...similar to Read()... To me, this is a bad pattern to follow, some cons: Doers can be created without its preconditions being satisfied The code isn't easily testable because ConnPool can't be directly mocked out. Init has to be called right the first time. If its changed so it can be called multiple times, extra logic has to be added to check if variables are already defined, and lots of NULL values have to be passed around to skip re-initializing. In the event of threads, the above becomes more complicated by adding locking Globals aren't being used to communicate state (which isn't strictly bad, but a code smell) On the other hand, some pros: its very convenient to call Init(5, "user/pass", 2, "user/pass") It simple and "clean" Personally, I think the cons outweigh the pros, that is, testability and assured preconditions outweigh simplicity and convenience.

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  • How can I improve my real-time behavior in multi-threaded app using pthreads and condition variables

    - by WilliamKF
    I have a multi-threaded application that is using pthreads. I have a mutex() lock and condition variables(). There are two threads, one thread is producing data for the second thread, a worker, which is trying to process the produced data in a real time fashion such that one chuck is processed as close to the elapsing of a fixed time period as possible. This works pretty well, however, occasionally when the producer thread releases the condition upon which the worker is waiting, a delay of up to almost a whole second is seen before the worker thread gets control and executes again. I know this because right before the producer releases the condition upon which the worker is waiting, it does a chuck of processing for the worker if it is time to process another chuck, then immediately upon receiving the condition in the worker thread, it also does a chuck of processing if it is time to process another chuck. In this later case, I am seeing that I am late processing the chuck many times. I'd like to eliminate this lost efficiency and do what I can to keep the chucks ticking away as close to possible to the desired frequency. Is there anything I can do to reduce the delay between the release condition from the producer and the detection that that condition is released such that the worker resumes processing? For example, would it help for the producer to call something to force itself to be context switched out? Bottom line is the worker has to wait each time it asks the producer to create work for itself so that the producer can muck with the worker's data structures before telling the worker it is ready to run in parallel again. This period of exclusive access by the producer is meant to be short, but during this period, I am also checking for real-time work to be done by the producer on behalf of the worker while the producer has exclusive access. Somehow my hand off back to running in parallel again results in significant delay occasionally that I would like to avoid. Please suggest how this might be best accomplished.

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  • Using regex to extract variables from a plain-text form letter?

    - by Yaaqov
    Hi - I'm looking for a good example of using Regular Expressions in PHP to "reverse engineer" a form letter (with a known format, of course) that has been pasted into a multiline textbox and sent to a script for processing. So, for example, let's assume this is the original plain-text input (taken from a USDA press release): WASHINGTON, April 5, 2010 - North American Bison Co-Op, a New Rockford, N.D., establishment is recalling approximately 25,000 pounds of whole beef heads containing tongues that may not have had the tonsils completely removed, which is not compliant with regulations that require the removal of tonsils from cattle of all ages, the U.S. Department of Agriculture's Food Safety and Inspection Service (FSIS) announced today. For clarity, the fields that are variables are highlighted below: [pr_city=]WASHINGTON, [pr_date=]April 5, 2010 - [corp_name=]North American Bison Co-Op, a [corp_city=]New Rockford, [corp_state=]N.D., establishment is recalling approximately [amount=]25,000 pounds of [product=]whole beef heads containing tongues that may not have had the tonsils completely removed, which is not compliant with regulations that require [reason=]the removal of tonsils from cattle of all ages, the U.S. Department of Agriculture's Food Safety and Inspection Service (FSIS) announced today. How could I efficiently extract the contents of the pr_city pr_date corp_name corp_city corp_state amount product reason fields from my example? Any help would be appreciated, thanks.

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  • How to compare two variables from a java class in jess and execute a rule?

    - by user3417084
    I'm beginner in Jess. I'm trying to compare two variables from a Java class in Jess and trying to execute a rule. I have imported cTNumber and measuredCurrent (both are integer)form a java class called CurrentSignal. Similarly imported vTNumberand measuredVoltage form a java class DERSignal. Now I want to make a rule such that if cTNumber is equal to vTNumber then multiply measuredCurrent and measuredVoltage (Both are double) for calculating power. I'm trying in this way.... (import signals.*) (deftemplate CurrentSignal (declare (from-class CurrentSignal))) (deftemplate DERSignal (declare (from-class DERSignal))) (defglobal ?*CTnumber* = 0) (defglobal ?*VTnumber* = 0) (defglobal ?*VTnumberDER* = 0) (defglobal ?*measuredCurrent* = 0) (defglobal ?*measuredVoltage* = 0) (defglobal ?*measuredVoltageDER* = 0) (defrule Get-CT-Number (CurrentSignal (cTNumber ?m)) (CurrentSignal (measuredCurrent ?c)) => (bind ?*measuredCurrent* ?c) (printout t "Measured Current : " ?*measuredCurrent*" Amps"crlf) (bind ?*CTnumber* ?m) (printout t ?*CTnumber* crlf) ) (defrule Get-DER-Number (DERSignal (vTNumber ?o)) (DERSignal (measuredVoltage ?V)) => (bind ?*measuredVoltageDER* ?V) (printout t "Measured Voltage : " ?*measuredVoltageDER* " V" crlf) (bind ?*VTnumberDER* ?o) (printout t ?*VTnumberDER* crlf) ) (defrule Power-Calculation-DER-signal "Power calculation of DER Bay" (test (= ?*CTnumber* ?*VTnumberDER* )) => (printout t "Total Generation : " (* ?*measuredCurrent* ?*measuredVoltageDER*) crlf) ) But the Total Generation is showing 0. But I tried calculating in Java and it's showing a number. Can anyone please help me to solve this problem. Thank you.

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  • C# creating a Class, having objects as member variables? I think the objects are garbage collecte

    - by Bryan
    So I have a class that has the following member variables. I have get and set functions for every piece of data in this class. public class NavigationMesh { public Vector3 node; int weight; bool isWall; bool hasTreasure; public NavigationMesh(int x, int y, int z, bool setWall, bool setTreasure) { //default constructor //Console.WriteLine(x + " " + y + " " + z); node = new Vector3(x, y, z); //Console.WriteLine(node.X + " " + node.Y + " " + node.Z); isWall = setWall; hasTreasure = setTreasure; weight = 1; }// end constructor public float getX() { Console.WriteLine(node.X); return node.X; } public float getY() { Console.WriteLine(node.Y); return node.Y; } public float getZ() { Console.WriteLine(node.Z); return node.Z; } public bool getWall() { return isWall; } public void setWall(bool item) { isWall = item; } public bool getTreasure() { return hasTreasure; } public void setTreasure(bool item) { hasTreasure = item; } public int getWeight() { return weight; } }// end class In another class, I have a 2-Dim array that looks like this NavigationMesh[,] mesh; mesh = new NavigationMesh[502,502]; I use a double for loop to assign this, my problem is I cannot get the data I need out of the Vector3 node object after I create this object in my array with my "getters". I've tried making the Vector3 a static variable, however I think it refers to the last instance of the object. How do I keep all of these object in memory? I think there being garbage collected. Any thoughts?

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  • What's a good way to parameterize "static" content (e.g. CSS) in a Tomcat webapp?

    - by Steven Huwig
    Some of our CSS files contain parameters that can vary based on the deployment location (dev, QA, prod). For example: background: url(#DOJO_PATH#/dijit/themes...) to avoid hardcoding a path to a particular CDN or locally-hosted Dojo installation. These values are textually substituted with the real values by a deployment script, when it copies the contents of the webapp into the Tomcat webapps directory. That way the same deployment archive file (WAR + TAR file containing other configuration) can be deployed to dev, QA, and prod, with the varying parameters provided by environment-specific configuration files. However, I'd like to make the contents of the WAR (including the templatized CSS files) independent of this in-house deployment script. Since we don't really have control over the deployment script, all I can think to do is configure Tomcat with #DOJO_PATH# etc. as environment variables in the application's context.xml, and use Tomcat to insert those parameters into the CSS at runtime. I could make the CSS files into generated JSPs, but it seems a little ugly to me. Moreover, the substitution only needs to be done once per application deployment, so repeatedly dynamically generating the stylesheets using JSP will be rather wasteful. Does anyone have any alternative ideas or tools to use for this? We're committed to Tomcat and to substituting these parameters at deployment or at runtime (that is, not at build time).

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