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  • Access Control Lists for Roles

    - by Kyle Hatlestad
    Back in an earlier post, I wrote about how to enable entity security (access control lists, aka ACLs) for UCM 11g PS3.  Well, there was actually an additional security option that was included in that release but not fully supported yet (only for Fusion Applications).  It's the ability to define Roles as ACLs to entities (documents and folders).  But now in PS5, this security option is now fully supported.   The benefit of defining Roles for ACLs is that those user roles come from the enterprise security directory (e.g. OID, Active Directory, etc) and thus the WebCenter Content administrator does not need to define them like they do with ACL Groups (Aliases).  So it's a bit of best of both worlds.  Users are managed through the LDAP repository and are automatically granted/denied access through their group membership which are mapped to Roles in WCC.  A different way to think about it is being able to add multiple Accounts to content items...which I often get asked about.  Because LDAP groups can map to Accounts, there has always been this association between the LDAP groups and access to the entity in WCC.  But that mapping had to define the specific level of access (RWDA) and you could only apply one Account per content item or folder.  With Roles for ACLs, it basically takes away both of those restrictions by allowing users to define more then one Role and define the level of access on-the-fly. To turn on ACLs for Roles, there is a component to enable.  On the Component Manager page, click the 'advanced component manager' link in the description paragraph at the top.   In the list of Disabled Components, enable the RoleEntityACL component. Then restart.  This is assuming the other configuration settings have been made for the other ACLs in the earlier post.   Once enabled, a new metadata field called xClbraRoleList will be created.  If you are using OracleTextSearch as the search indexer, be sure to run a Fast Rebuild on the collection. For Users and Groups, these values are automatically picked up from the corresponding database tables.  In the case of Roles, there is an explicitly defined list of choices that are made available.  These values must match the roles that are coming from the enterprise security repository. To add these values, go to Administration -> Admin Applets -> Configuration Manager.  On the Views tab, edit the values for the ExternalRolesView.  By default, 'guest' and 'authenticated' are added.  Once added, you can assign the roles to your content or folder. If you are a user that can both access the Security Group for that item and you belong to that particular Role, you now have access to that item.  If you don't belong to that Role, you won't! [Extra] Because the selection mechanism for the list is using a type-ahead field, users may not even know the possible choices to start typing to.  To help them, one thing you can add to the form is a placeholder field which offers the entire list of roles as an option list they can scroll through (assuming its a manageable size)  and view to know what to type to.  By being a placeholder field, it won't need to be added to the custom metadata database table or search engine.  

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  • Why is x=x++ undefined?

    - by ugoren
    It's undefined because the it modifies x twice between sequence points. The standard says it's undefined, therefore it's undefined. That much I know. But why? My understanding is that forbidding this allows compilers to optimize better. This could have made sense when C was invented, but now seems like a weak argument. If we were to reinvent C today, would we do it this way, or can it be done better? Or maybe there's a deeper problem, that makes it hard to define consistent rules for such expressions, so it's best to forbid them? So suppose we were to reinvent C today. I'd like to suggest simple rules for expressions such as x=x++, which seem to me to work better than the existing rules. I'd like to get your opinion on the suggested rules compared to the existing ones, or other suggestions. Suggested Rules: Between sequence points, order of evaluation is unspecified. Side effects take place immediately. There's no undefined behavior involved. Expressions evaluate to this value or that, but surely won't format your hard disk (strangely, I've never seen an implementation where x=x++ formats the hard disk). Example Expressions x=x++ - Well defined, doesn't change x. First, x is incremented (immediately when x++ is evaluated), then it's old value is stored in x. x++ + ++x - Increments x twice, evaluates to 2*x+2. Though either side may be evaluated first, the result is either x + (x+2) (left side first) or (x+1) + (x+1) (right side first). x = x + (x=3) - Unspecified, x set to either x+3 or 6. If the right side is evaluated first, it's x+3. It's also possible that x=3 is evaluated first, so it's 3+3. In either case, the x=3 assignment happens immediately when x=3 is evaluated, so the value stored is overwritten by the other assignment. x+=(x=3) - Well defined, sets x to 6. You could argue that this is just shorthand for the expression above. But I'd say that += must be executed after x=3, and not in two parts (read x, evaluate x=3, add and store new value). What's the Advantage? Some comments raised this good point. It's not that I'm after the pleasure of using x=x++ in my code. It's a strange and misleading expression. What I want is to be able to understand complicated expressions. Normally, a complicated expression is no more than the sum of its parts. If you understand the parts and the operators combining them, you can understand the whole. C's current behavior seems to deviate from this principle. One assignment plus another assignment suddenly doesn't make two assignments. Today, when I look at x=x++, I can't say what it does. With my suggested rules, I can, by simply examining its components and their relations.

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  • Squibbly: LibreOffice Integration Framework for the Java Desktop

    - by Geertjan
    Squibbly is a new framework for Java desktop applications that need to integrate with LibreOffice, or more generally, need office features as part of a Java desktop solution that could include, for example, JavaFX components. Here's what it looks like, right now, on Ubuntu 13.04: Why is the framework called Squibbly? Because I needed a unique-ish name, because "squibble" sounds a bit like "scribble" (which is what one does with text documents, etc), and because of the many absurd definitions in the Urban Dictionary for the apparently real word "squibble", e.g., "A name for someone who is squibblish in nature." And, another e.g., "A squibble is a small squabble. A squabble is a little skirmish." But the real reason is the first definition (and definitely not the fourth definition): "Taking a small portion of another persons something, such as a small hit off of a pipe, a bite of food, a sip of a drink, or drag of a cigarette." In other words, I took (or "squibbled") a small portion of LibreOffice, i.e., OfficeBean, and integrated it into a NetBeans Platform application. Now anyone can add new features to it, to do anything they need, such as create a legislative software system as Propylon has done with their own solution on the NetBeans Platform: For me, the starting point was Chuk Munn Lee's similar solution from some years ago. However, he uses reflection a lot in that solution, because he didn't want to bundle the related JARs with the application. I understand that benefit but I find it even more beneficial to not need to require the user to specify the location of the LibreOffice location, since all the necessary JARs and native libraries (currently 32-bit Linux only, by the way) are bundled with the application. Plus, hundreds of lines of reflection code, as in Chuk's solution, is not fun to work with at all. Switching between applications is done like this: It's a work in progress, a proof of concept only. Just the result of a few hours of work to get the basic integration to work. Several problems remain, some of them potentially unsolvable, starting with these, but others will be added here as I identify them: Window management problems. I'd like to let the user have multiple LibreOffice applications and documents open at the same time, each in a new TopComponent. However, I haven't figured out how to do that. Right now, each application is opened into the same TopComponent, replacing the currently open application. I don't know the OfficeBean API well enough, e.g., should a single OfficeBean be shared among multiple TopComponents or should each of them have their own instance of it? Focus problems. When putting the application behind other applications and then switching back to the application, typing text becomes impossible. When closing a TopComponent and reopening it, the content is lost completely. Somehow the loss of focus, and then the return of focus, disables something. No idea how to fix that. The project is checked into this location, which isn't public yet, so you can't access it yet. Once it's publicly available, it would be great to get some code contributions and tweaks, etc. https://java.net/projects/squibbly Here's the source structure, showing especially how the OfficeBean JARs and native libraries (currently for Linux 32-bit only) fit in: Ultimately, would be cool to integrate or share code with http://joeffice.com!

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  • Editing files without race conditions?

    - by user2569445
    I have a CSV file that needs to be edited by multiple processes at the same time. My question is, how can I do this without introducing race conditions? It's easy to write to the end of the file without race conditions by open(2)ing it in "a" (O_APPEND) mode and simply write to it. Things get more difficult when removing lines from the file. The easiest solution is to read the file into memory, make changes to it, and overwrite it back to the file. If another process writes to it after it is in memory, however, that new data will be lost upon overwriting. To further complicate matters, my platform does not support POSIX record locks, checking for file existence is a race condition waiting to happen, rename(2) replaces the destination file if it exists instead of failing, and editing files in-place leaves empty bytes in it unless the remaining bytes are shifted towards the beginning of the file. My idea for removing a line is this (in pseudocode): filename = "/home/user/somefile"; file = open(filename, "r"); tmp = open(filename+".tmp", "ax") || die("could not create tmp file"); //"a" is O_APPEND, "x" is O_EXCL|O_CREAT while(write(tmp, read(file)); //copy the $file to $file+".new" close(file); //edit tmp file unlink(filename) || die("could not unlink file"); file = open(filename, "wx") || die("another process must have written to the file after we copied it."); //"w" is overwrite, "x" is force file creation while(write(file, read(tmp))); //copy ".tmp" back to the original file unlink(filename+".tmp") || die("could not unlink tmp file"); Or would I be better off with a simple lock file? Appender process: lock = open(filename+".lock", "wx") || die("could not lock file"); file = open(filename, "a"); write(file, "stuff"); close(file); close(lock); unlink(filename+".lock"); Editor process: lock = open(filename+".lock", "wx") || die("could not lock file"); file = open(filename, "rw"); while(contents += read(file)); //edit "contents" write(file, contents); close(file); close(lock); unlink(filename+".lock"); Both of these rely on an additional file that will be left over if a process terminates before unlinking it, causing other processes to refuse to write to the original file. In my opinion, these problems are brought on by the fact that the OS allows multiple writable file descriptors to be opened on the same file at the same time, instead of failing if a writable file descriptor is already open. It seems that O_CREAT|O_EXCL is the closest thing to a real solution for preventing filesystem race conditions, aside from POSIX record locks. Another possible solution is to separate the file into multiple files and directories, so that more granular control can be gained over components (lines, fields) of the file using O_CREAT|O_EXCL. For example, "file/$id/$field" would contain the value of column $field of the line $id. It wouldn't be a CSV file anymore, but it might just work. Yes, I know I should be using a database for this as databases are built to handle these types of problems, but the program is relatively simple and I was hoping to avoid the overhead. So, would any of these patterns work? Is there a better way? Any insight into these kinds of problems would be appreciated.

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  • ORA-4031 Troubleshooting Tool ???

    - by Takeyoshi Sasaki
    ORA-4031 ???????????????????? SGA ????????????(??????)??????????????????????????????????????????????????? ORA-4031 ??????????????????? ORA-4031 Troubleshooting Tool ??????????? ORA-4031 Troubleshooting Tool ?? ORA-4031 Troubleshooting Tool ? ORA-4031 ????????? ORA-4031 ???????????????????????????????????WEB????????????????????????????????My Oracle Support ??????????????????????? ORA-4031 ??????????????????????????????ORA-4031 ?????????????????????????????? ORA-4031 Troubleshooting Tool ???????? My Oracle Support ?????? Diagnostic Tools Catalog ??  ORA-4031 Troubleshooting Tool ???????????????? ORA-4031 Troubleshooting Tool ??????????????? ORA-4031 Troubleshooting Tool ????? ???2??????????????? ORA-4031 ?????????????????????????????ORA-4031 Troubleshooting Tool ????????????????????????????????????????ORA-4031 ???????????????????? ??????????????? ORA-4031???????????? ????????????? ORA-4031 ?????? AWR???????????????????????????????????????????????????????????? ????·???????·???????????? ORA-4031 ?????????? ????????? SR ?????????????????????????? [ADR] ????·??????·?????????? [10g ???] AWR?????(STATSPACK????)???? ?????????? ORA-4031 ????????????????????????????????????????????? ORA-4031 ?????????????? ORA-4031 ??????1?1??????????? ORA-4031 Troubleshooting Tool ???????????(??????????????)???????? ORA-4031 ????????? ???????????????????????????????????????????????? ??????????????????????????????????????1)High Session_Cached_Cursor Setting Causing Excessive Consumption of Shared Pool???SESSION_CACHED_CURSOR ??????????????????????????????????????????????2)Insufficient SGA Free Memory at StartupThis issue could occur if in the init.ora parameters of your Alert log, (shared_pool_size + large_pool_size + java_pool_size + db_keep_cache_size + streams_pool_size + db_cache_size) / sga_target is greater than 90%.????????????????????????? ?????????????? shared_pool_size, large_pool_size, java_pool_size, db_keep_cache_size, streams_pool_size, db_cache_size ????? /sga_target ??? 90% ??????????????????sga_target ??? memory_target ??????????????????????????????????????????????????????????????????? shared_pool_size ???????????????????????????????????????????????????????????????????????(?????????)? sga_target ????????????????????????????????????????????????????????????? ?????????????????????????????????????????????1)In your Alert log,* Look for parameters under "System parameters with non-default values:". If session_cached_cursor * 2000 / shared_pool_size is greater than 10%, then session_cached_cursors are consuming significant shared_pool_size.??? ????????????? "System parameters with non-default values:" ????  session_cached_cursor * 2000 ??? shared_pool_size ? 10% ???????????????????????? ???2) In your Alert log, SGA Utilization (Sum of shared_pool_size, large_pool_size, java_pool_size, db_keep_cache_size, streams_pool_size and db_cache_size over sga_target) is 99%, which might be too high. ??? shared_pool_size, large_pool_size, java_pool_size, db_keep_cache_size, streams_pool_size and db_cache_size ???? sga_target ? 99% ???????????????????? ?????????????????????????????? My Oracle Support ??????????????????????????1)Decrease the parameter SESSION_CACHED_CURSORSSESSION_CACHED_CURSORS ???????????????????????2)Reduce the minimum values for the dynamic SGA components to allow memory manager to make changes as neededSGA ?????????????????(???)?????????????????? 2????????????????????? ORA-4031 Trobuleshooting Tool ????????????????????????????????????????? ORA-4031 Troubleshooting Tool ?????? ORA-4031 ??????????????????????ORA-4031 Troubleshooting Tool ???????????????????????????????????????????????????????ORA-4031 ????????????????????????????ORA-4031 ??????????????? ORA-4031 Troubleshooting Tool ?????????

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  • A programmer who doesn't get to program - where to turn? [closed]

    - by Just an Anon
    I'm in my mid 20's, and have been working as a full time programmer / developer for the last ~6 years, with several years of part-time freelancing before this, and three straight years of freelancing in the middle of this short career. I work mostly with PHP and the Drupal framework. By and large, I focus on programming custom pieces of functionality; these, of course, vary greatly from project to project. I've got years of solid experience with OOP (have done some Java & C# years ago, too) including intensive experience with front-end development, and even some design work. I've lead small teams (2-4 people) of developers. And of course, given the large amount of freelancing, I've got decent project- & client-management skills. My problem is staying motivated at any place of employment. In the time mentioned I've worked (full-time) at six local companies. The longest I've stayed at any company was just over a year. I find that I'll get hired and be very excited and motivated for the first few months, but the work quickly gets "stale." By that I mean that the interesting components (ie. the programming) get done, and the rest of the work turns into boring cleanup (move a button, add text, change colours, add a field). I don't get challenged, and I don't feel like I'm learning anything new. This happens repeatedly time and time again, and I always end up leaving for either a new opportunity, or to freelance. I'm wondering if perhaps I've painted myself into a corner with the rather niche work market (although with very high demand and good compensation) and need to explore other career choices. Another possibility is that I may be choosing the wrong places of employment, mostly small agencies, and need to look into working for a larger, more established firm. I find programming, writing code, and architecting solutions very rewarding. When I'm working on an interesting problem I lose all sense of time and 14-16 hours can fly by like minutes. I get the same exciting feeling when I'm doing high-level planning of a complex system, breaking up the work and figuring out how everything will tie-in together. I absolutely hate doing small, "stupid" changes that pose no challenge, yet seem to make up more and more of my work. I want to find a workplace where I will get to work on such tasks, be challenged, and improve in all areas of product development. This maybe a programming job, management, architecture of desktop apps, or may be managing a taco stand on a beach in Mexico - I don't know, and I need some advice and real-world feedback. What are some job areas worth exploring? The requirements are fairly simple: working with computers interacting with others challenging decent pay (I'm making just short of 90k / year with a month of vacation & some benefits, and would like to stay in this range, but am willing to take a temporary cut in pay for a more interesting position) Any advice would be much appreciated!

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  • Deploy ASP.NET MVC 2 to IIS 7.5 targeting .NET 3.5

    - by Agent_9191
    I created an ASP.NET MVC 2 application in Visual Studio 2008. I set the release build to go through the ASP.NET compiler to precompile all the views, minify Javascript and CSS, clean up the web.config, etc. Since the production deployment is going to an IIS6 server, I set up my pseudo-production deployment on my Windows 7 machine to have the application pool run in classic mode targeting the 2.0 runtime. I set up the extensionless handler in the web.config that's necessary and everything worked great. The problem came when I upgraded the solution to Visual Studio 2010. I'm still targeting the 3.5 framework, but now I'm using MSBuild 4.0 since that's what Visual Studio 2010 uses. Everything still compiles correctly because it runs fine under Cassini, but when I deploy it to the same location (same application pool, identity, etc) it now behaves differently. I still have the extensionless handler in the web.config, but now when I navigate to the root of the application it does directory browsing, and any routes that it had previously handled now come back as 404 errors being handled by the StaticFile handler in IIS. I'm at a loss for what changed and is causing the break. I have looked at this question, but I have already verified that all the prerequisite components are installed.

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  • Installing an exe with Powershell DSC Package resource gets return code 1619

    - by Jay Spang
    I'm trying to use Powershell DSC's Package resource to install an exe... Perforce's P4V to be specific. Here's my code: Configuration PerforceMachine { Node "SERVERNAME" { Package P4V { Ensure = "Present" Name = "Perforce Visual Components" Path = "\\nas\share\p4vinst64.exe" ProductId = '' Arguments = "/S /V/qn" # args for silent mode LogPath = "$env:ProgramData\p4v_install.log" } } } When running this, this is the error Powershell gives me: PowerShell provider MSFT_PackageResource failed to execute Set-TargetResource functionality with error message: The return code 1619 was not expected. Configuration is likely not correct + CategoryInfo : InvalidOperation: (:) [], CimException + FullyQualifiedErrorId : ProviderOperationExecutionFailure + PSComputerName : SERVERNAME According to documentation, return code 1619 means the MSI package couldn't be opened. However, when I manually log in to the machine and run "\\nas\share\p4vinst64.exe /S /V/qn", the install works flawlessly. Does anyone know why this is failing? Alternately, can anyone tell me how to troubleshoot this? I pasted all the error information I got from the terminal, my log file (p4v_install.log) is a 0 byte file, and there are no events in the event viewer. I don't know how to troubleshoot it any further! EDIT: I should note that I also tried using the File resource to copy the file locally, and then install it from there. Sadly, that met with the same result.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Sharing a session between vBulletin forum and status.net microblogging platform

    - by jaz
    Hello, I need to integrate vBulletin 4.0.3 Publishing Suite with status.net microblogging platform. The first thing I need to do is make these 2 to share 1 session so a user logged in vBulletin forums will also be logged in to status.net and vice versa. I have installed different vBulletin components under different subdomains: forums.sample.com - vBulletin forums blogs.sample.com - vBulletin blogs sample.com - vBulletin content management All of these point to the same place (.../public_html/index.php) which includes the respective php file (content.php for sample.com | blog.php for blogs.sample.com | forum.php for forums.sample.com) depending on the $_SERVER['HTTP_HOST'] I have configured vBulletin to use a single cookie.domain (.sample.com) for all of these 3 domains so visiting different domains doesn't break the session. I also have status.sample.com, which is the subdomain where status.net is installed. The subdomain configuration is different so the document_root is actually a subfolder (.../public_html/status/) in sample.com Now, can you please give me some pointers on how to make all these subdomains share a single session? I'm not sure if it helps, but as I understand, status.net does no custom session handling by default, but it is possible to turn it on so it will start storing session data in a database table called "session". Any tips will be appreciated. Thank you.

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  • MSBuild: building website using AspNetCompiler - adding references?

    - by Tom Morgan
    Hi, I'm attempting to build a ASP.NET website using MSBuild - specifically the AspNetCompiler tag. I know that, for my project, I need to add some references. Within Visual Studio I have several references, one is a project reference and the others are some DLLS (AjaxControlToolkit etc). I'm happy not referencing the project and referencing the DLL instead - however I just can't work out how to add a reference. I've looked up and down and this is what I've found so far: <Target Name = "PrecompileWeb"> <AspNetCompiler VirtualPath = "DeployTemp" PhysicalPath = "D:\AutoBuild\CruiseControl\Projects\Websites\MyCompany\2.0.0\WorkingDirectory\VSS" TargetPath = "D:\AutoBuild\CruiseControl\Projects\Websites\MyCompany\2.0.0\PreCompiled" Force = "true" Debug = "true" Updateable = "true"/> </Target> Also - I've picked up this bit of code from around the web somewhere, which I thought might help: <ItemGroup> <Reference Include="My.Web.DataEngine, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>D:\AutoBuild\CruiseControl\Projects\Components\My.Web.DataEngine\bin\Debug\My.Web.DataEngine.dll</HintPath> </Reference> </ItemGroup> What I want to do is add a attribute to the AspNetCompiler tag, something like: References="@(Reference)" but MSBuild isn't very happy about this. I've been a bit stuck in not being able to find decent references on doing this anywhere: so I'd really apprechiate some pointers or reference material etc. (or just the answer!) Thanks for you help. -tom

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  • Can somebody explain the differences, status and future of the various ASP.NET AJAX libraries and to

    - by tjrobinson
    I'm confused about the differences and relationships between the various Microsoft ASP.NET AJAX components/libraries/toolkits and particularly the naming of them. It starts off relatively simple with ASP.NET AJAX itself: ASP.NET AJAX 1.0 (available for ASP.NET 2.0 in a separate package called ASP.NET 1.0 Extensions) ASP.NET AJAX 3.5 (included with ASP.NET 3.5) ASP.NET AJAX 4.0 (included with ASP.NET 4.0) Then come the various projects on CodePlex and elsewhere: ASP.NET AJAX Control Toolkit (aka Original Ajax Control Toolkit) Samples CodePlex It seems that the September 2009 Release is the final release of the Original Ajax Control Toolkit and that it's been superseded by... Ajax Control Toolkit in ASP.NET Ajax Library It looks like the old ASP.NET AJAX Control Toolkit has now become part of a larger ASP.NET Ajax Library but is still maintained seperately on CodePlex. This release is in beta at time of writing so presumably if I want to use the "Control Toolkit" I should stick with the September 2009 Release of the Original ASP.NET AJAX Control Toolkit CodePlex Microsoft Ajax Library Preview Is this the same as the ASP.NET Ajax Library mentioned above just with a confusing name variation? Is the "Control Toolkit" included in Preview 6 and is it older newer or older than the code in Ajax Control Toolkit in ASP.NET Ajax Library? CodePlex Microsoft ASP.NET Ajax Wiki - note the inconsistent insertion of ASP.NET into the name Links to useful articles, roadmaps would be useful.

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  • App using MonoTouch Core Graphics mysteriously crashes

    - by Stephen Ashley
    My app launches with a view controller and a simple view consisting of a button and a subview. When the user touches the button, the subview is populated with scrollviews that display the column headers, row headers, and cells of a spreadsheet. To draw the cells, I use CGBitmapContext to draw the cells, generate an image, and then put the image into the imageview contained in the scrollview that displays the cells. When I run the app on the iPad, it displays the cells just fine, and the scrollview lets the user scroll around in the spreadsheet without any problems. If the user touches the button a second time, the spreadsheet redraws and continues to work perfectly, If, however, the user touches the button a third time, the app crashes. There is no exception information display in the Application Output window. My first thought was that the successive button pushes were using up all the available memory, so I overrode the DidReceiveMemoryWarning method in the view controller and used a breakpoint to confirm that this method was not getting called. My next thought was that the CGBitmapContext was not getting released and looked for a Monotouch equivalent of Objective C's CGContextRelease() function. The closest I could find was the CGBitmapContext instance method Dispose(), which I called, without solving the problem. In order to free up as much memory as possible (in case I was somehow running out of memory without tripping a warning), I tried forcing garbage collection each time I finished using a CGBitmapContext. This made the problem worse. Now the program would crash moments after displaying the spreadsheet the first time. This caused me to wonder whether the Garbage Collector was somehow collecting something necessary to the continued display of graphics on the screen. I would be grateful for any suggestions on further avenues to investigate for the cause of these crashes. I have included the source code for the SpreadsheetView class. The relevant method is DrawSpreadsheet(), which is called when the button is touched. Thank you for your assistance on this matter. Stephen Ashley public class SpreadsheetView : UIView { public ISpreadsheetMessenger spreadsheetMessenger = null; public UIScrollView cellsScrollView = null; public UIImageView cellsImageView = null; public SpreadsheetView(RectangleF frame) : base() { Frame = frame; BackgroundColor = Constants.backgroundBlack; AutosizesSubviews = true; } public void DrawSpreadsheet() { UInt16 RowHeaderWidth = spreadsheetMessenger.RowHeaderWidth; UInt16 RowHeaderHeight = spreadsheetMessenger.RowHeaderHeight; UInt16 RowCount = spreadsheetMessenger.RowCount; UInt16 ColumnHeaderWidth = spreadsheetMessenger.ColumnHeaderWidth; UInt16 ColumnHeaderHeight = spreadsheetMessenger.ColumnHeaderHeight; UInt16 ColumnCount = spreadsheetMessenger.ColumnCount; // Add the corner UIImageView cornerView = new UIImageView(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.BackgroundColor = Constants.headingColor; CGColorSpace cornerColorSpace = null; CGBitmapContext cornerContext = null; IntPtr buffer = Marshal.AllocHGlobal(RowHeaderWidth * ColumnHeaderHeight * 4); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { cornerColorSpace = CGColorSpace.CreateDeviceRGB(); cornerContext = new CGBitmapContext (buffer, RowHeaderWidth, ColumnHeaderHeight, 8, 4 * RowHeaderWidth, cornerColorSpace, CGImageAlphaInfo.PremultipliedFirst); cornerContext.SetFillColorWithColor(Constants.headingColor.CGColor); cornerContext.FillRect(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.Image = UIImage.FromImage(cornerContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cornerContext != null) { cornerContext.Dispose(); cornerContext = null; } if (cornerColorSpace != null) { cornerColorSpace.Dispose(); cornerColorSpace = null; } } cornerView.Image = DrawBottomRightCorner(cornerView.Image); AddSubview(cornerView); // Add the cellsScrollView cellsScrollView = new UIScrollView (new RectangleF(RowHeaderWidth, ColumnHeaderHeight, Frame.Width - RowHeaderWidth, Frame.Height - ColumnHeaderHeight)); cellsScrollView.ContentSize = new SizeF (ColumnCount * ColumnHeaderWidth, RowCount * RowHeaderHeight); Size iContentSize = new Size((int)cellsScrollView.ContentSize.Width, (int)cellsScrollView.ContentSize.Height); cellsScrollView.BackgroundColor = UIColor.Black; AddSubview(cellsScrollView); CGColorSpace colorSpace = null; CGBitmapContext context = null; CGGradient gradient = null; UIImage image = null; int bytesPerRow = 4 * iContentSize.Width; int byteCount = bytesPerRow * iContentSize.Height; buffer = Marshal.AllocHGlobal(byteCount); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); float[] components = new float[] {.75f, .75f, .75f, 1f, .25f, .25f, .25f, 1f}; float[] locations = new float[]{0f, 1f}; gradient = new CGGradient(colorSpace, components, locations); PointF startPoint = new PointF(0f, (float)iContentSize.Height); PointF endPoint = new PointF((float)iContentSize.Width, 0f); context.DrawLinearGradient(gradient, startPoint, endPoint, 0); context.SetLineWidth(Constants.lineWidth); context.BeginPath(); for (UInt16 i = 1; i <= RowCount; i++) { context.MoveTo (0f, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); context.AddLineToPoint((float)iContentSize.Width, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); } for (UInt16 j = 1; j <= ColumnCount; j++) { context.MoveTo((float)j * ColumnHeaderWidth - Constants.lineWidth/2, (float)iContentSize.Height); context.AddLineToPoint((float)j * ColumnHeaderWidth - Constants.lineWidth/2, 0f); } context.StrokePath(); image = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (gradient != null) { gradient.Dispose(); gradient = null; } if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } UIImage finalImage = ActivateCell(1, 1, image); finalImage = ActivateCell(0, 0, finalImage); cellsImageView = new UIImageView(finalImage); cellsImageView.Frame = new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height); cellsScrollView.AddSubview(cellsImageView); } private UIImage ActivateCell(UInt16 column, UInt16 row, UIImage backgroundImage) { UInt16 ColumnHeaderWidth = (UInt16)spreadsheetMessenger.ColumnHeaderWidth; UInt16 RowHeaderHeight = (UInt16)spreadsheetMessenger.RowHeaderHeight; CGColorSpace cellColorSpace = null; CGBitmapContext cellContext = null; UIImage cellImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * ColumnHeaderWidth * RowHeaderHeight); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()"); try { cellColorSpace = CGColorSpace.CreateDeviceRGB(); // Create a bitmap the size of a cell cellContext = new CGBitmapContext (buffer, ColumnHeaderWidth, RowHeaderHeight, 8, 4 * ColumnHeaderWidth, cellColorSpace, CGImageAlphaInfo.PremultipliedFirst); // Paint it white cellContext.SetFillColorWithColor(UIColor.White.CGColor); cellContext.FillRect(new RectangleF(0f, 0f, ColumnHeaderWidth, RowHeaderHeight)); // Convert it to an image cellImage = UIImage.FromImage(cellContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cellContext != null) { cellContext.Dispose(); cellContext = null; } if (cellColorSpace != null) { cellColorSpace.Dispose(); cellColorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } // Draw the border on the cell image cellImage = DrawBottomRightCorner(cellImage); CGColorSpace colorSpace = null; CGBitmapContext context = null; Size iContentSize = new Size((int)backgroundImage.Size.Width, (int)backgroundImage.Size.Height); buffer = Marshal.AllocHGlobal(4 * iContentSize.Width * iContentSize.Height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); // Set up a bitmap context the size of the whole grid context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); // Draw the original grid into the bitmap context.DrawImage(new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height), backgroundImage.CGImage); // Draw the cell image into the bitmap context.DrawImage(new RectangleF(column * ColumnHeaderWidth, iContentSize.Height - (row + 1) * RowHeaderHeight, ColumnHeaderWidth, RowHeaderHeight), cellImage.CGImage); // Convert the bitmap back to an image backgroundImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } return backgroundImage; } private UIImage DrawBottomRightCorner(UIImage image) { int width = (int)image.Size.Width; int height = (int)image.Size.Height; float lineWidth = Constants.lineWidth; CGColorSpace colorSpace = null; CGBitmapContext context = null; UIImage returnImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * width * height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: DrawBottomRightCorner()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, width, height, 8, 4 * width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); context.DrawImage(new RectangleF(0f, 0f, width, height), image.CGImage); context.BeginPath(); context.MoveTo(0f, (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), height); context.SetLineWidth(Constants.lineWidth); context.SetStrokeColorWithColor(UIColor.Black.CGColor); context.StrokePath(); returnImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null){ context.Dispose(); context = null;} if (colorSpace != null){ colorSpace.Dispose(); colorSpace = null;} // GC.Collect(); //GC.WaitForPendingFinalizers(); } return returnImage; } }

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  • Autorotate works for iOS 6 but gives weird behavior in iOS 5

    - by Jeanne
    I seem to be having the opposite problem from this post: Autorotate in iOS 6 has strange behaviour When I submitted my paid app to Apple, XCode made me update to iOS 6 on my test devices. I used the GUI in XCode to set my app to display only in portrait mode on the iPhone and only in landscape mode on the iPad. This works great on my iOS 6 iPhone and iPad. In iOS 5, however, the iPad is allowing the app to rotate to portrait, displaying my buttons in a letterbox-like black area that shouldn't be there, and crashing repeatedly. I am using a Navigation Controller and storyboards. I know shouldAutorotateToInterfaceOrientation is deprecated in iOS 6, but figuring it should still be called in iOS 5, I tried this: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { if ((UIDeviceOrientationIsLandscape(UIDeviceOrientationLandscapeLeft))||(UIDeviceOrientationIsLandscape(UIDeviceOrientationLandscapeRight))) { return YES; } else return NO; } else { if ((UIDeviceOrientationIsLandscape(UIDeviceOrientationPortrait))||(UIDeviceOrientationIsLandscape(UIDeviceOrientationPortraitUpsideDown))) { return YES; } else return NO; } // Return YES for supported orientations } The above code seems to have done nothing. I am putting it in each of my view controllers; it seems I should really be putting it in my navigation controller, but because I set that up graphically, I'm not sure how to do that. Do I have to subclass my navigation controller and do everything in code? There must be a way to use the storyboard settings for this! (Note: I am not using AutoLayout and apparently can't because of some older components I am including my software that just plain don't like it.) What might be causing this? I'd like to fix it before too many people buy the app and complain! Thanks in advance...

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  • "cloud architecture" concepts in a system architecture diagrams

    - by markus
    If you design a distributed application for easy scale-out, or you just want to make use of any of the new “cloud computing” offerings by Amazon, Google or Microsoft, there are some typical concepts or components you usually end up using: distributed blob storage (aka S3) asynchronous, durable message queues (aka SQS) non-Relational-/non-transactional databases (like SimpleDB, Google BigTable, Azure SQL Services) distributed background worker pool load-balanced, edge-service processes handling user requests (often virtualized) distributed caches (like memcached) CDN (content delivery network like Akamai) Now when it comes to design and sketch an architecture that makes use of such patterns, are there any commonly used symbols I could use? Or even a download with some cool Visio stencils? :) It doesn’t have to be a formal system like UML but I think it would be great if there were symbols that everyone knows and understands, like we have commonly used shapes for databases or a documents, for example. I think it would be important to not mix it up with traditional concepts like a normal file system (local or network server/SAN), or a relational database. Simply speaking, I want to be able to draw some conclusions about an application’s scalability or data consistency issues by just looking at the system architecture overview diagram. Update: Thank you very much for your answers. I like the idea of putting a small "cloud symbol" on the traditional symbols. However I leave this thread open just in case someone will find specific symbols (maybe in a book or so) - or uploaded some pimped up Visio stencils ;)

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  • WPF Global style definitions with .Net4

    - by stiank81
    I have a WPF application using .Net3.5. I'm now trying to change the target framework to .Net4, but I run into some problems with my style definitions. I have most style definitions in a separate project. Some are global styles that address specific components like e.g. <Button> controls that doesn't have explicit style defined. And some are styles defined with a key such that I can reference them explicitly. Now, the controls that have an explicit style referenced are displayed correctly after changing to .Net4. This goes also for explicit style references in the separate project. However, all global styles are disabled. Controls like e.g. <Button>, that I use the global style for everywhere, now appears without any style. Why?! Does .Net4 require a new way for defining global styles? Or referencing ResourceDictionaries? Anyone seen similar problems? I have tried replacing my style definitions with something very simple: <Style TargetType="{x:Type Button}"> <Setter Property="Background" Value="Red"></Setter> </Style> It still doesn't work. I moved this directly to the ResourceDictionary of the app.xaml, and then it works. I moved it to the ResourceDictionary referenced by the one in app.xaml, and it still works. This ResourceDictionary merges several dictionaries, one of them is the dictionary where the style was originally defined - and it doesn't work when being defined there. Note that there are other style definitions in the same XAML that does work - when being explicitly defined.

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  • iPhone SDK linking errors with static library

    - by Nico
    Hello all! I've built my own static library with components to be reused in my project, and recently had the need to update a bunch of classes. Specifically, some methods' signatures were changed due to the fact that some classes changed names. What happens now is that the library compiles fine on its own, but, when added to an app project, the project fails to link: Ld build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales normal armv6 cd /Users/nameghino/src/Sucursales setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk -L/Users/nameghino/src/Sucursales/build/Debug-iphoneos -L/Users/nameghino/src/Sucursales/../../Library/MyLibraries/MSSharedLibrary-1.0.0 -F/Users/nameghino/src/Sucursales/build/Debug-iphoneos -filelist /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales.LinkFileList -dead_strip -lxml2 -ObjC -all_load -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -lsqlite3.0 -framework CoreLocation -framework MapKit -lxml2 /Users/nameghino/src/MSSharedComponents/Frameworks/MSSharedLibrary/build/Debug-iphoneos/libMSSharedLibrary.a -o /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales Undefined symbols: "_OBJC_CLASS_$_DataCatalogService_GetSingleRow", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) **"_OBJC_CLASS_$_DataCatalogService_ArrayOfString", referenced from: objc-class-ref-to-DataCatalogService_ArrayOfString in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_GetSingleRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRowResponse in libMSSharedLibrary.a(MSSingleRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRowResponse in libMSSharedLibrary.a(MSMultiRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRow", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_HelloWorldResponse", referenced from: objc-class-ref-to-DataCatalogService_HelloWorldResponse in libMSSharedLibrary.a(DataCatalogService.o) ld: symbol(s) not found collect2: ld returned 1 exit status** The curious thing is that after a lot of project cleanups (both in the app and the lib projects), I still get the same issue. Even after starting a new project, the problem is still there. I've also taken care to restart Xcode between a clean and a build a couple of times, but no good. Any ideas on where to look? Thanks in advance Nico

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  • JSF 2/Primefaces p:ajax not updating panel after onchange event is fired

    - by Ravi S
    I am really stuck with this for the last 2 days and am struggling to understand how Primefaces updates UI components on the client based on their ID. I have a h:selectOneMenu with a count for the number of panels to be displayed. Each p:panel will contain a panelGrid with numerous form elements. The onchange event on the drop down is fired and I can see the count in the Managed Bean. I do not see panels increasing dynamically on the client side though.i think something is wrong with my p:ajax params, but I don;t fully understand how it works. here is the relevant code: <h:selectOneMenu id="numapps" value="#{mbean.appCount}"> <f:selectItem itemLabel="1" itemValue="1" /> <f:selectItem itemLabel="2" itemValue="2" /> <f:selectItem itemLabel="3" itemValue="3" /> <f:selectItem itemLabel="4" itemValue="4" /> <f:selectItem itemLabel="5" itemValue="5" /> <p:ajax update="appsContainer" event="change" listener="#{mbean.onChangeNumApps()}" /> </h:selectOneMenu> <p:panel id="appsContainer" > <p:panel header="Application" id="appsPane" value="#{mbean.submittedApps}" var="app" multiple="true"> submittedApps is a List containing the panel form elements. Here is my mbean listener: public void onChangeNumApps() { List<Apps> c = new ArrayList<Apps>(); logger.info("on change event fired"); logger.info("new value is "+mbean.getAppCount()); for (int i=0;i < mbean.getAppCount();i++) { c.add(new App()); } mbean.setSubmittedApps(c); } I am mixing p:ajax with h:selectone because i could not get p:selectone working for some reason - possibly due to a CSS collision with my stylesheet??

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  • Eigenvector computation using OpenCV

    - by Andriyev
    Hi I have this matrix A, representing similarities of pixel intensities of an image. For example: Consider a 10 x 10 image. Matrix A in this case would be of dimension 100 x 100, and element A(i,j) would have a value in the range 0 to 1, representing the similarity of pixel i to j in terms of intensity. I am using OpenCV for image processing and the development environment is C on Linux. Objective is to compute the Eigenvectors of matrix A and I have used the following approach: static CvMat mat, *eigenVec, *eigenVal; static double A[100][100]={}, Ain1D[10000]={}; int cnt=0; //Converting matrix A into a one dimensional array //Reason: That is how cvMat requires it for(i = 0;i < affnDim;i++){ for(j = 0;j < affnDim;j++){ Ain1D[cnt++] = A[i][j]; } } mat = cvMat(100, 100, CV_32FC1, Ain1D); cvEigenVV(&mat, eigenVec, eigenVal, 1e-300); for(i=0;i < 100;i++){ val1 = cvmGet(eigenVal,i,0); //Fetching Eigen Value for(j=0;j < 100;j++){ matX[i][j] = cvmGet(eigenVec,i,j); //Fetching each component of Eigenvector i } } Problem: After execution I get nearly all components of all the Eigenvectors to be zero. I tried different images and also tried populating A with random values between 0 and 1, but the same result. Few of the top eigenvalues returned look like the following: 9805401476911479666115491135488.000000 -9805401476911479666115491135488.000000 -89222871725331592641813413888.000000 89222862280598626902522986496.000000 5255391142666987110400.000000 I am now thinking on the lines of using cvSVD() which performs singular value decomposition of real floating-point matrix and might yield me the eigenvectors. But before that I thought of asking it here. Is there anything absurd in my current approach? Am I using the right API i.e. cvEigenVV() for the right input matrix (my matrix A is a floating point matrix)? cheers

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  • Making a mini paint area in AS3/Flex4

    - by Parris
    So below is the code I have so far. For now I simply want to make it draw a square and have it show up. Right now when I click the area defined in MXML as <components:PaintArea width="100%" height="100%" id="paint-a"></PaintArea> it shows nothing; however, the actionlistener is getting triggered and an element is being added to the group. Not sure exactly what is going on... perhaps for some reason it doesn't think the element is drawable? Anyways thanks for the help! public class PaintArea extends SkinnableContainer { private var canvas:Group; public function PaintArea() { super(); canvas = new Group(); canvas.clipAndEnableScrolling = true; canvas.percentHeight = 100; canvas.percentWidth = 100; canvas.addEventListener(MouseEvent.MOUSE_UP,drawRectangle); this.addElement(canvas); } private function drawRectangle(e:MouseEvent):void{ var r:Rect = new Rect(); r.fill = new SolidColor(0x00ff00,.5); canvas.addElement(r); } }

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  • Trying to draw a Rectangle to a Custom Container in Flex4/AS3

    - by Parris
    So below is the code I have so far. For now I simply want to make it draw a square and have it show up. Right now when I click the area defined in MXML as <components:PaintArea width="100%" height="100%" id="paint-a"></PaintArea> it shows nothing; however, the actionlistener is getting triggered and an element is being added to the group. Not sure exactly what is going on... perhaps for some reason it doesn't think the element is drawable? Anyways thanks for the help! public class PaintArea extends SkinnableContainer { private var canvas:Group; public function PaintArea() { super(); canvas = new Group(); canvas.clipAndEnableScrolling = true; canvas.percentHeight = 100; canvas.percentWidth = 100; canvas.addEventListener(MouseEvent.MOUSE_UP,drawRectangle); this.addElement(canvas); } private function drawRectangle(e:MouseEvent):void{ var r:Rect = new Rect(); r.fill = new SolidColor(0x00ff00,.5); canvas.addElement(r); } }

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  • Is Rails Metal (& Rack) a good way to implement a high traffic web service api?

    - by Greg
    I am working on a very typical web application. The main component of the user experience is a widget that a site owner would install on their front page. Every time their front page loads, the widget talks to our server and displays some of the data that returns. So there are two components to this web application: the front end UI that the site owner uses to configure their widget the back end component that responds to the widget's web api call Previously we had all of this running in PHP. Now we are experimenting with Rails, which is fantastic for #1 (the front end UI). The question is how to do #2, the back serving of widget information, efficiently. Obviously this is much higher load than the front end, since it is called every time the front page loads on one of our clients' websites. I can see two obvious approaches: A. Parallel Stack: Set up a parallel stack that uses something other than rails (e.g. our old PHP-based approach) but accesses the same database as the front end B. Rails Metal: Use Rails Metal/Rack to bypass the Rails routing mechanism, but keep the api call responder within the Rails app My main question: Is Rails/Metal a reasonable approach for something like this? But also... Will the overhead of loading the Rails environment still be too heavy? Is there a way to get even closer to the metal with Rails, bypassing most of the environment? Will Rails/Metal performance approach the perf of a similar task on straight PHP (just looking for ballpark here)? And... Is there a 'C' option that would be much better than both A and B? That is, something before going to the lengths of C code compiled to binary and installed as an nginx or apache module? Thanks in advance for any insights.

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  • Binary serialization/de-serialization in C++ and C#

    - by 6pack kid
    Hello. I am working on a distributed application which has two components. One is written in standard C++ (not managed C++) and the other one is written in C#. Both are communicating via a message bus. I have a situation in which I need to pass objects from C++ to C# application and for this I need to serialize those objects in C++ and de-serialize them in C# (something like marshaling/un-marshaling in .NET). I need to perform this serialization in binary and not in XML (due to performance reasons). I have used Boost.Serialization to do this when both ends were implemented in C++ but now that I have a .NET application on one end, Boost.Serialization is not a viable solution. I am looking for a solution that allows me to perform (de)serialization across C++ and .NET boundary i.e., cross platform binary serialization. I know I can implement the (de)serialization code in a C++ dll and use P/Invoke in the .NET application, but I want to keep that as a last resort. Also, I want to know if I use some standard like gzip, will that be efficient? Are there any other alternatives to gzip? What are the pros/cons of them? Thanks

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  • How do I break down an NSTimeInterval into year, months, days, hours, minutes and seconds on iPhone?

    - by willc2
    I have a time interval that spans years and I want all the time components from year down to seconds. My first thought is to integer divide the time interval by seconds in a year, subtract that from a running total of seconds, divide that by seconds in a month, subtract that from the running total and so on. That just seems convoluted and I've read that whenever you are doing something that looks convoluted, there is probably a built-in method. Is there? I integrated Alex's 2nd method into my code. It's in a method called by a UIDatePicker in my interface. NSDate *now = [NSDate date]; NSDate *then = self.datePicker.date; NSTimeInterval howLong = [now timeIntervalSinceDate:then]; NSDate *date = [NSDate dateWithTimeIntervalSince1970:howLong]; NSString *dateStr = [date description]; const char *dateStrPtr = [dateStr UTF8String]; int year, month, day, hour, minute, sec; sscanf(dateStrPtr, "%d-%d-%d %d:%d:%d", &year, &month, &day, &hour, &minute, &sec); year -= 1970; NSLog(@"%d years\n%d months\n%d days\n%d hours\n%d minutes\n%d seconds", year, month, day, hour, minute, sec); When I set the date picker to a date 1 year and 1 day in the past, I get: 1 years 1 months 1 days 16 hours 0 minutes 20 seconds which is 1 month and 16 hours off. If I set the date picker to 1 day in the past, I am off by the same amount. Update: I have an app that calculates your age in years, given your birthday (set from a UIDatePicker), yet it was often off. This proves there was an inaccuracy, but I can't figure out where it comes from, can you?

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  • jsf datatable lazy load filter and sorting

    - by darko petreski
    Hi, I have worked on several projects with a lot of data tables. The tables had sorting, filtering and paging of course on server side and with help of the db (all databases has implemented sording, filtering -where and limit the returned results). When workig on real application there are a thousands of even a millions rows. But I have seen several JSF dagatable components. They implement pagination, sorting and filtering on client side!! According to me this is very silly. This technology is called enterprise and they sort the data on the client side with java script! I have not seen any good JSF data grid that has build in features for sorting, filtering and lazy loading on the server side. Why is that? Am I looking in wrong direction or really there in no build support for this. Lately I am testing primefaces and lazy loading datatable. It really works fine, but the table i can only lazy load. If you add sort and filter then the problems begin. Conclusion: Is there any datatable JSF component than can perform lazy load pagination, and filtering and sorting on server side. If I need to implement my own solution thanks to the teams that made client side sorting and filtering, they are useless. Regards

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