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  • Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] So far on my quest I've found out: Linker links libraries already compiled to your project. .a files are static libraries (.lib in windows) .dll in windows is a shared library (.so in *nix) Thanks

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  • How to use pure in D 2.0

    - by James Dean
    While playing around with D 2.0 I found the following problem: Example 1: pure string[] run1() { string[] msg; msg ~= "Test"; msg ~= "this."; return msg; } This compiles and works as expected. When I try to wrap the string array in a class I find I can not get this to work: class TestPure { string[] msg; void addMsg( string s ) { msg ~= s; } }; pure TestPure run2() { TestPure t = new TestPure(); t.addMsg("Test"); t.addMsg("this."); return t; } This code will not compile because the addMsg function is impure. I can not make that function pure since it alters the TestPure object. Am i missing something? Or is this a limitation? The following does compile: pure TestPure run3() { TestPure t = new TestPure(); t.msg ~= "Test"; t.msg ~= "this."; return t; } Would the ~= operator not been implemented as a impure function of the msg array? How come the compiler does not complain about that in the run1 function?

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  • PDCurses TUI with C++ Win32 console application

    - by Bach
    I have downloaded pdcurses source and was able to successfully include curses.h in my project, linked the pre-compiled library and all good. After few hours of trying out the library, I saw the tuidemo.c in the demos folder, compiled it into an executable and brilliant! exactly what I needed for my project. Now the problem is that it's a C code, and I am working on a C++ project in VS c++ 2008. The files I need are tui.c and tui.h How can I include that C file in my C++ code? I saw few suggestions here but the compiler was not too happy with 100's of warnings and errors. How can I go on including/using that TUI pdcurses includes!? Thanks EDIT: I added extern "C" statement, so my test looks like this now, but I'm getting some other type of error #include <stdio.h> #include <stdlib.h> using namespace std; extern "C" { #include <tui.h> } void sub0(void) { //do nothing } void sub1(void) { //do nothing } int main (int argc, char * const argv[]) { menu MainMenu[] = { { "Asub", sub0, "Go inside first submenu" }, { "Bsub", sub1, "Go inside second submenu" }, { "", (FUNC)0, "" } /* always add this as the last item! */ }; startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); return 0; } Although it is compiling successfully, it is throwing an Error at runtime: 0xC0000005: Access violation reading location 0x021c52f9 at line startmenu(MainMenu, "TUI - 'textual user interface' demonstration program"); Not sure where to go from here. thanks again.

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  • Maven compile plugin

    - by phanikiran
    Hi every body, in pom of a project, i have added dependency with scope compile . which is a jar file which contains some class file and jar's as well. my current java file needs internal jars of dependent jar to compile. But maven compile goal returning compilation error . :banghead: All the jar's needed to compile are in the single jar file which is added in dependency............................. Please help me! my pom: <dependency> <groupId>eagle</groupId> <artifactId>zkui</artifactId> <version>360LTS</version> <type>jar</type> <scope>compile</scope> </dependency> <build> <sourceDirectory>./src/main/java/</sourceDirectory> <outputDirectory>./target/classes/</outputDirectory> <finalName>${project.groupId}-${project.artifactId}</finalName> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <version>2.2</version> <configuration> <source>1.6</source> <target>1.6</target> </plugin> </plugins> </build> </project> error: package org.zkoss.zk.ui does not exist this package org.zkoss.zk.ui is in jar file zkex.jar which is in dependency jar eagle:zkui:360LTS jar file Please Help ME!!!! :jumpingjoy: Advance Thanks

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  • Pointer Implementation Details in C

    - by Will Bickford
    I would like to know architectures which violate the assumptions I've listed below. Also I would like to know if any of the assumptions are false for all architectures (i.e. if any of them are just completely wrong). sizeof(int *) == sizeof(char *) == sizeof(void *) == sizeof(func_ptr *) The in-memory representation of all pointers for a given architecture is the same regardless of the data type pointed to. The in-memory representation of a pointer is the same as an integer of the same bit length as the architecture. Multiplication and division of pointer data types are only forbidden by the compiler. NOTE: Yes I know this is nonsensical. What I mean is - is there hardware support to forbid this incorrect usage? All pointer values can be casted to a single integer. In other words, what architectures still make use of segments and offsets? Incrementing a pointer is equivalent to adding sizeof(the pointed data type) to the memory address stored by the pointer. If p is an int32* then p+1 is equal to the memory address 4 bytes after p. I'm most used to pointers being used in a contiguous, virtual memory space. For that usage, I can generally get by thinking of them as addresses on a number line. See (http://stackoverflow.com/questions/1350471/pointer-comparison/1350488#1350488).

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  • How do I merge multiple PDB files ?

    - by blue.tuxedo
    We are currently using a single command line tool to build our product on both Windows and Linux. Si far its works nicely, allowing us to build out of source and with finer dependencies than what any of our previous build system allowed. This buys us great incremental and parallel build capabilities. To describe shortly the build process, we get the usual: .cpp -- cl.exe --> .obj and .pdb multiple .obj and .pdb -- cl.exe --> single .dll .lib .pdb multiple .obj and .pdb -- cl.exe --> single .exe .pdb The msvc C/C++ compiler supports it adequately. Recently the need to build a few static libraries emerged. From what we gathered, the process to build a static library is: multiple .cpp -- cl.exe --> multiple .obj and a single .pdb multiple .obj -- lib.exe --> a single .lib The single .pdb means that cl.exe should only be executed once for all the .cpp sources. This single execution means that we can't parallelize the build for this static library. This is really unfortunate. We investigated a bit further and according to the documentation (and the available command line options): cl.exe does not know how to build static libraries lib.exe does not know how to build .pdb files Does anybody know a way to merge multiple PDB files ? Are we doomed to have slow builds for static libraries ? How do tools like Incredibuild work around this issue ?

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  • {DCC Warning} W1036 Variable '$frame' might not have been initialized?

    - by Gad D Lord
    Any ideas why I get this warning in Delphi XE: [DCC Warning] Form1.pas(250): W1036 Variable '$frame' might not have been initialized procedure TForm1.Action1Execute(Sender: TObject); var Thread: TThread; begin ... Thread := TThread.CreateAnonymousThread( procedure{Anonymos}() procedure ShowLoading(const Show: Boolean); begin /// <------------- WARNING IS GIVEN FOR THIS LINE (line number 250) Thread.Synchronize(Thread, procedure{Anonymous}() begin ... Button1.Enabled := not Show; ... end ); end; var i: Integer; begin ShowLoading(true); try Thread.Synchronize(Thread, procedure{Anonymous}() begin ... // some UI updates end Thread.Synchronize(Thread, procedure{Anonymous}() begin ... // some UI updates end ); finally ShowLoading(false); end; end ).NameThread('Some Thread Name'); Thread.Start; end; I do not have anywhere in my code a variable names frame nor $frame. I am even not sure how $frame with $ sign can be a valid identifier. Smells like compiler magic to me. PS: Of course the real life xosw is having other than Form1, Button1, Action1 names.

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  • TypeScript - separating code output

    - by Andrea Baccega
    i'm trying typescript and I find it very useful. I've a quite large project and i was considering rewriting it using typescript. The main problem here is the following: file A.ts: class A extends B { // A stuff } file B.ts: class B { // B stuff } If I compile A.ts with this command: tsc --out compiledA.js A.ts I'll get error from the compiler cause he doesn't know how to threat the "B" after extends. So, a "solution" would be including in A.ts (as first line of code): /// <reference path="./B.ts" /> Compiling again A.ts with the same command tsc --out compiledA.js A.ts Will result in compiledA.js containing both B.ts and A.ts code. ( which could be very nice ) In my case, I only need to compile the A.ts code in the compiledA.js file and I don't want the B.ts stuff to be in there. Indeed, what I want is: tsc --out A.js A.ts = compile only the A.ts stuff tsc --out B.js B.ts = compile only the B.ts stuff I can do it by removing the "extends" keyword but doing that I'll loose most of the typescript goodness. Can someone telll me if there's a way to do this ?

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  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

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  • Static library not included in resulting LLVM executable

    - by Matthew Glubb
    Hi, I am trying to compile a c program using LLVM and I am having trouble getting some static libraries included. I have successfully compiled those static libraries using LLVM and, for example, libogg.a is present, as is ogg.l.bc. However, when I try to build the final program, it does not include the static ogg library. I've tried various compiler options with the most notable being: gcc oggvorbis.c -O3 -Wall -I$OV_DIR/include -l$OV_DIR/lib/libogg.a -l$OV_DIR/lib/libvorbis.a -o test.exe This results in the following output (directories shortened for brevity): $OV_DIR/include/vorbis/vorbisfile.h:75: warning: ‘OV_CALLBACKS_DEFAULT’ defined but not used $OV_DIR/include/vorbis/vorbisfile.h:82: warning: ‘OV_CALLBACKS_NOCLOSE’ defined but not used $OV_DIR/include/vorbis/vorbisfile.h:89: warning: ‘OV_CALLBACKS_STREAMONLY’ defined but not used $OV_DIR/include/vorbis/vorbisfile.h:96: warning: ‘OV_CALLBACKS_STREAMONLY_NOCLOSE’ defined but not used llvm-ld: warning: Cannot find library '$OV_DIR/lib/ogg.l.bc' llvm-ld: warning: Cannot find library '$OV_DIR/lib/vorbis.l.bc' WARNING: While resolving call to function 'main' arguments were dropped! I find this perplexing because $OV_DIR/lib/ogg.l.bc DOES exit, as does vorbis.l.bc and they are both readable (as are their containing directories) by everyone. Does anyone have any idea with what I am doing wrong? Thanks, Matt

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  • how avoids deadlock condition

    - by rima
    Hi I try to write a program like a compiler.In this case I must simulate these codes of SQLPL(This one can be just for example).for example in command prompt i wana do these: c:\> sqlplus .... Enter User-Name:(here we must enter username) xxxx Enter password:(same up)yyyyy ... sql>(now i want to send my sql command to shell)prompt "rima"; "rima" [<-output] sql> prompt "xxxx" sql> exit very simple. I try to use this code: ProcessStartInfo psi = new ProcessStartInfo( @"sqlplus"); psi.UseShellExecute = false; psi.CreateNoWindow = true; psi.RedirectStandardInput = true; psi.RedirectStandardOutput = true; //psi.RedirectStandardError = true; Process process = new Process(); process.StartInfo = psi; bool started = process.Start(); if (started) { process.StandardInput.WriteLine("user/password"); process.StandardInput.Flush(); string ret = process.StandardOutput.ReadLine(); // <-- stalls here System.Console.WriteLine("sqlplus says :" + ret + "\"."); } i find out it form here but as if u read this code has problem!DEADLOCK Condition problem! this is my second time i ask my question,every time my knowledge growing,but i cant get how I can solve my problem at last!!! So I kindly kiss your hand,please help me,these process is not clear for me.any one can give me a code that handle my problem?Already i look at all codes,also I try to use ProcessRunner that in my last post some one offer me,but I cant use it also,i receive an error. I hope by first example u find out what i want,and solve the second code problem... thanks I use C# for implemantation

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  • c incompatible types in assignment, problem with pointers?

    - by Fantastic Fourier
    Hi I'm working with C and I have a question about assigning pointers. struct foo { int _bar; char * _car[MAXINT]; // this is meant to be an array of char * so that it can hold pointers to names of cars } int foofunc (void * arg) { int bar; char * car[MAXINT]; struct foo thing = (struct foo *) arg; bar = arg->_bar; // this works fine car = arg->_car; // this gives compiler errors of incompatible types in assignment } car and _car have same declaration so why am I getting an error about incompatible types? My guess is that it has something to do with them being pointers (because they are pointers to arrays of char *, right?) but I don't see why that is a problem. when i declared char * car; instead of char * car[MAXINT]; it compiles fine. but I don't see how that would be useful to me later when I need to access certain info using index, it would be very annoying to access that info later. in fact, I'm not even sure if I am going about the right way, maybe there is a better way to store a bunch of strings instead of using array of char *?

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  • Diamond problem in C++

    - by Jack
    I know the diamond problem. I am using gcc compiler. I have some scenarios I need explanation about. 1) class A{ public: virtual void eat(){cout<<"A eat\n";} }; class B:public A{ public: void eat(){ cout<<"B eat\n";}}; class C:public A{ public: void eat(){ cout<<"C eat\n";}}; class D:public B,C{ public: void eat(){ cout<<"D eat\n";}}; int main() { A * a = new D(); a->eat(); getch(); return 0; } Why doesn't this work? 2) class A{ public: void eat(){cout<<"A eat\n";} }; class B:virtual public A{ public: void eat(){ cout<<"B eat\n";}}; class C:virtual public A{ public: void eat(){ cout<<"C eat\n";}}; class D: public B,C{ public: void eat(){ cout<<"D eat\n";}}; int main() { A * a = new D(); a->eat(); getch(); return 0; } When I do this what happens in the background. How does the ambiguity get removed. Is the concept of vtables involved here?

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  • Error loading shared libraries

    - by user459811
    Hi, I'm running eclipse on Ubuntu using a g++ compiler and I'm trying to run a sample program that utilizes xerces. The build produced no errors however, when i attempted to run the program, I would receive this error: "error while loading shared libraries: libxerces-c-3.1.so: cannot open shared object file: No such file or directory" libxerces-c-3.1.so is in the directory /opt/lib which I have included as a library in eclipse. The file is there when I checked the folder. When I perform an 'echo $LD_LIBRARY_PATH', /opt/lib is also listed. Any ideas into where the problem lies? Thanks. An 'ldd libxerces-c-3.1.so' command yields the following output: linux-vdso.so.1 => (0x00007fffeafff000) libnsl.so.1 => /lib/libnsl.so.1 (0x00007fa3d2b83000) libpthread.so.0 => /lib/libpthread.so.0 (0x00007fa3d2966000) libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007fa3d265f000) libm.so.6 => /lib/libm.so.6 (0x00007fa3d23dc000) libc.so.6 => /lib/libc.so.6 (0x00007fa3d2059000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00007fa3d1e42000) /lib64/ld-linux-x86-64.so.2 (0x00007fa3d337d000)

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  • Enforce strong type checking in C (type strictness for typedefs)

    - by quinmars
    Is there a way to enforce explicit cast for typedefs of the same type? I've to deal with utf8 and sometimes I get confused with the indices for the character count and the byte count. So it be nice to have some typedefs: typedef unsigned int char_idx_t; typedef unsigned int byte_idx_t; With the addition that you need an explicit cast between them: char_idx_t a = 0; byte_idx_t b; b = a; // compile warning b = (byte_idx_t) a; // ok I know that such a feature doesn't exist in C, but maybe you know a trick or a compiler extension (preferable gcc) that does that. EDIT: I still don't really like the Hungarian notation in general, I couldn't used it for this problem because of project coding conventions, but I used it now in another similar case, where also the types are the same and the meanings are very similar. And I have to admit: it helps. I never would go and declare every integer with a starting "i", but as in Joel's example for overlapping types, it can be life saving.

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  • Error when compiling a WinForms project that uses SubSonic library

    - by Mike Devenney
    The code generation is working but I get the following errors when I try to build the project: Error 4 Source file '...Project Path...\Structs.cs' could not be opened ('Unspecified error ') PPSGenerator Error 5 Source file '...Project Path...\Context.cs' could not be opened ('Unspecified error ') PPSGenerator Error 6 Source file '...Project Path...\ActiveRecord.cs' could not be opened ('Unspecified error ') PPSGenerator Error 7 Source file '...Project Path...\StoredProcedures.cs' could not be opened ('Unspecified error ') PPSGenerator I'm using VS2010 on a Windows 7 64 bit machine. Project is targeting Framework 3.5... any ideas? Also noticed the following warnings, but not sure that these are as important: Warning 1 The C# 2.0 and C# 3.5 compilers are no longer supported. Templates will always be compiled with the version 4 compiler instead of 'v3.5' as specified. ...ProjectPath...\Structs.tt 1 4 Warning 2 Multiple template directives were found in the template. All but the first one will be ignored. Multiple parameters to the template directive should be specified within one template directive. ...ProjectPath...\Settings.ttinclude 1 4 Warning 3 Compiling transformation: The variable 'parameters' is assigned but its value is never used ...ProjectPath...\SQLServer.ttinclude 92 15 Thanks! Mike D

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  • how to templatize partial template specializations?

    - by Kyle
    I'm not even sure what title to give this question; hopefully the code will demonstrate what I'm trying to do: #include <string> #include <list> using namespace std; template<typename A> class Alpha { public: A m_alpha_a; }; template<typename B> class Bravo { public: B m_bravo_b; }; template<> class Alpha<string> { public: string m_alpha_string; }; template<typename B> template<> class Alpha<Bravo<B> > { public: Bravo<B> m_bravo_class; // Line A }; int main() { Alpha<int> alpha_int; alpha_int.m_alpha_a= 4; Alpha<string> alpha_string; alpha_string.m_alpha_string = "hi"; Alpha<Bravo<int> > alpha_bravo_int; alpha_bravo_int.m_bravo_class.m_bravo_b = 9; }; I want to write a specialization for Alpha<A> when A is of any type Bravo<B>, but the compiler says invalid explicit specialization before ‘’ token enclosing class templates are not explicitly specialized (Referring to // Line A.) What's the correct syntax to do what I want?

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  • How can I create an executable to run on a certain processor architecture (instead of certain OS)?

    - by CrazyJugglerDrummer
    So I take my C++ program in Visual studio, compile, and it'll spit out a nice little EXE file. But EXEs will only run on windows, and I hear a lot about how C/C++ compiles into assembly language, which is runs directly on a processor. The EXE runs with the help of windows, or I could have a program that makes an executable that runs on a mac. But aren't I compiling C++ code into assembly language, which is processor specific? My Insights: I'm guessing I'm probably not. I know there's an Intel C++ compiler, so would it make processor-specific assembly code? EXEs run on windows, so they advantage of tons of things already set up, from graphics packages to the massive .NET framework. A processor-specific executable would be literally starting from scratch, with just the instruction set of the processor. Would this executable be a file-type? We could be running windows and open it, but then would control switch to processor only? I assume this executable would be something like an operating system, in that it would have to be run before anything else was booted up, and have only the processor instruction set to "use".

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  • (x86) Assembler Optimization

    - by Pindatjuh
    I'm building a compiler/assembler/linker in Java for the x86-32 (IA32) processor targeting Windows. High-level concepts of a "language" (in essential a Java API for creating executables) are translated into opcodes, which then are wrapped and outputted to a file. The translation process has several phases, one is the translation between languages: the highest-level code is translated into the medium-level code which is then translated into the lowest-level code (probably more than 3 levels). My problem is the following; if I have higher-level code (X and Y) translated to lower-level code (x, y, U and V), then an example of such a translation is, in pseudo-code: x + U(f) // generated by X + V(f) + y // generated by Y (An easy example) where V is the opposite of U (compare with a stack push as U and a pop as V). This needs to be 'optimized' into: x + y (essentially removing the "useless" code) My idea was to use regular expressions. For the above case, it'll be a regular expression looking like this: x:(U(x)+V(x)):null, meaning for all x find U(x) followed by V(x) and replace by null. Imagine more complex regular expressions, for more complex optimizations. This should work on all levels. What do you suggest? What would be a good approach to optimize in these situations?

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  • actionscript-3: refactor interface inheritance to get rid of ambiguous reference error

    - by maxmc
    hi! imagine there are two interfaces arranged via composite pattern, one of them has a dispose method among other methods: interface IComponent extends ILeaf { ... function dispose() : void; } interface ILeaf { ... } some implementations have some more things in common (say an id) so there are two more interfaces: interface ICommonLeaf extends ILeaf { function get id() : String; } interface ICommonComponent extends ICommonLeaf, IComponent { } so far so good. but there is another interface which also has a dispose method: interface ISomething { ... function dispose() : void; } and ISomething is inherited by ICommonLeaf: interface ICommonLeaf extends ILeaf, ISomething { function get id() : String; } As soon as the dispose method is invoked on an instance which implements the ICommonComponent interface, the compiler fails with an ambiguous reference error because ISomething has a method called dispose and ILeaf also has a dispose method, both living in different interfaces (IComponent, ISomething) within the inheritace tree of ICommonComponent. I wonder how to deal with the situation if the IComponent, the ILeaf and the ISomething can't change. the composite structure must also work for for the ICommonLeaf & ICommonComponent implementations and the ICommonLeaf & ICommonComponent must conform to the ISomething type. this might be an actionscript-3 specific issue. i haven't tested how other languages (for instance java) handle stuff like this.

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  • Can I cross compile with gcc for an old version of a Linux distro on my Ubuntu 9.10?

    - by Johan
    Hi, I have some old hardware with an old version of say SuSE linux running on it. Now I have this fancy development machine running Ubuntu 9.10. Some of the tools I use to compile my C app (written in Python 2.6.x) are not available on the old SuSe box. So... is it possible to compile for that old machine on my dev box? I have the following steps in mind, but would like to cross-check before venturing off into this quest: 1. Find out which static/shared libs my app needs and find/build target version of them 2. Also find the corresponding header files 3. Feed the correct flags to gcc to use the target headers and libraries 4. Feed the correct flags to gcc to use the correct architecture (i386/i686), or do I need a cross-compilation toolchain. 5. Compile, upload and enjoy ;-) I regularly use avr-gcc and cc65, both are cross compiling. I know that you set up a coss compiler for developing something like a gumstix, so it should be possible to do the same for old/other Linux distros, not? C

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  • C++ Beginner Delete Question

    - by Pooch
    Hi all, This is my first year learning C++ so bear with me. I am attempting to dynamically allocate memory to the heap and then delete the allocated memory. Below is the code that is giving me a hard time: // String.cpp #include "String.h" String::String() {} String::String(char* source) { this->Size = this->GetSize(source); this->CharArray = new char[this->Size + 1]; int i = 0; for (; i < this->Size; i++) this->CharArray[i] = source[i]; this->CharArray[i] = '\0'; } int String::GetSize(const char * source) { int i = 0; for (; source[i] != '\0'; i++); return i; } String::~String() { delete[] this->CharArray; } Here is the error I get when the compiler tries to delete the CharArray: 0xC0000005: Access violation reading location 0xccccccc0. And here is the last call on the stack: msvcr100d.dll!operator delete(void * pUserData) Line 52 + 0x3 bytes C++ I am fairly certain the error exists within this piece of code but will provide you with any other information needed. Oh yeah, using VS 2010 for XP. Thanks for any and all help!

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  • A monkey could do this better - Access to and availability of private member functions in C++

    - by David
    I am wandering the desert of my brain. I'm trying to write something like the following: class MyClass { // Peripherally Related Stuff public: void TakeAnAction(int oneThing, int anotherThing) { switch(oneThing){ case THING_A: TakeThisActionWith(anotherThing); break; //cases THINGS_NOT_A: }; private: void TakeThisActionWith(int thing) { string outcome = new string; outcome = LookUpOutcome(thing); // Do some stuff based on outcome return; } string LookUpOutcome(int key) { string oc = new string; oc = MyPrivateMap[key]; return oc; } map<int, string> MyPrivateMap; Then in the .cc file where I am actually using these things, while compiling the TakeAnAction section, it [CC, the solaris compiler] throws an an error: 'The function LookUpOutcome must have a prototype' and bombs out. In my header file, I have declared 'string LookUpOutcome(int key);' in the private section of the class. I have tried all sorts of variations. I tried to use 'this' for a little while, and it gave me 'Can only use this in non-static member function.' Sadly, I haven't declared anything static and these are all, putatively, member functions. I tried it [on TakeAnAction and LookUp] when I got the error, but I got something like, 'Can't access MyPrivateMap from LookUp'. MyPrivateMap could be made public and I could refer to it directly, I guess, but my sensibility says that is not the right way to go about this [that means that namespace scoped helper functions are out, I think]. I also guess I could just inline the lookup and subsequent other stuff, but my line-o-meter goes on tilt. I'm trying desperately not to kludge it.

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  • Why are my Flex resource bundles not being loaded?

    - by Chris R
    I have an Actionscript module in the flex source folder filterModules, which is one of two additional source folders in my project (the main source folder is reports, but I'm not dealing with anything in there right now). Here's the MXML content that references the resources. ... This array is assigned to the dataProvider field of a ComboBox. It's not bound using the bindings, presumably for reasons that made sense to the original developer, and it'd be nontrivial to change the class to make that happen. I additionally have a resource property file in a folder resources/en_US and I have the source folder resources/{locale} in the project source settings. My additional compiler options are -locale en_US. The resource property file is resources/en_US/labels.properties (All paths are relative to the flash builder project root) and contains (amongst other things) these keys: metric.q3 = Overall Satisfaction metric.q5 = Personnel metric.q9a = Issue Resolution metric.q42 = Visit Duration Sat metric.q34 = Visit Duration I have written some FlexUnit tests that run in my local Flash Player that exercise these resources -- they check that every label is represented in the metrics array, for example, so I know that the resource file is loaded when run locally. However, when I copy the module .swf file over to my server, the combo box to which the array is assigned is empty. I copy the .swf like so, if it matters: rsync -rlDv --inplace -T /tmp ~/projects/flex_reports/bin-debug/rankingFilter.swf HOSTNAME:WEBROOT/flashPath/ Why is this? I am not able to debug the remote module because our surrounding site sets up a lot of context and makes some database calls to determine which module to load. I'm hoping to get some pointers on why resource bundles might not show up. I'd understand it if the array was present with wrong labels, but the array is instead completely empty, which is pretty odd.

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  • Compile time float packing/punning

    - by detly
    I'm writing C for the PIC32MX, compiled with Microchip's PIC32 C compiler (based on GCC 3.4). My problem is this: I have some reprogrammable numeric data that is stored either on EEPROM or in the program flash of the chip. This means that when I want to store a float, I have to do some type punning: typedef union { int intval; float floatval; } IntFloat; unsigned int float_as_int(float fval) { IntFloat intf; intf.floatval = fval; return intf.intval; } // Stores an int of data in whatever storage we're using void StoreInt(unsigned int data, unsigned int address); void StoreFPVal(float data, unsigned int address) { StoreInt(float_as_int(data), address); } I also include default values as an array of compile time constants. For (unsigned) integer values this is trivial, I just use the integer literal. For floats, though, I have to use this Python snippet to convert them to their word representation to include them in the array: import struct hex(struct.unpack("I", struct.pack("f", float_value))[0]) ...and so my array of defaults has these indecipherable values like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 0x3C83126F, // Some default float value, 0.005 } (These actually take the form of X macro constructs, but that doesn't make a difference here.) Commenting is nice, but is there a better way? It's be great to be able to do something like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 COMPILE_TIME_CONVERT(0.005), // Some default float value, 0.005 } ...but I'm completely at a loss, and I don't even know if such a thing is possible. Notes Obviously "no, it isn't possible" is an acceptable answer if true. I'm not overly concerned about portability, so implementation defined behaviour is fine, undefined behaviour is not (I have the IDB appendix sitting in front of me). As fas as I'm aware, this needs to be a compile time conversion, since DEFAULTS is in the global scope. Please correct me if I'm wrong about this.

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