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  • help using pcap library to sniff packets

    - by scatman
    i am using pcap sample codes to create my own sniffer. i downloaded their sample sniffer and its working on windows but not on linux. i am using gcc compiler on both machines, and i have only pcap.h included. the error is : dereferencing pointer to incomplete type. the netmask is causing the error. the netmask is the mask of the first address of the interface. u_int netmask=netmask((structsockaddr_in*)d->addresses->netmask))->sin_addr.S_un.S_addr; any solutions?

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  • Integrate Cppcheck with Emacs

    - by N.N.
    Is it possible to integrate Cppcheck with Emacs in a more sophisticated way than simply calling the shell command on the current buffer? I would like Emacs to be able to parse Cppcheck's messages and treat them as messages from a compiler (similar to how compile works), such as using C-x ` to visit the targets of Cppcheck's messages. Here is some example output Cppcheck: $ cppcheck --enable=all test.cpp Checking test.cpp... [test.cpp:4]: (error) Possible null pointer dereference: p - otherwise it is redundant to check if p is null at line 5 [test.cpp:38]: (style) The scope of the variable 'i' can be reduced [test.cpp:38]: (style) Variable 'i' is assigned a value that is never used [test.cpp:23]: (error) Possible null pointer dereference: p [test.cpp:33]: (error) Possible null pointer dereference: p Checking usage of global functions.. [test.cpp:36]: (style) The function 'f' is never used [test.cpp:1]: (style) The function 'f1' is never used [test.cpp:9]: (style) The function 'f2' is never used [test.cpp:26]: (style) The function 'f3' is never used

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  • Roadblocks in creating a custom operating system

    - by Dinah
    It seems to me that the most common overly ambitious project that programmers (esp. Comp. Sci. grads) try to tackle is building your own operating system. (Trying to create your own programming language + compiler is probably even more common but not nearly as ambitious.) For those (like myself) foolish enough to try: aside from the sheer size, what are the biggest *gotcha*s or unexpected roadblocks you've encountered in trying to create your own OS from the ground up? Edit: A great OS question: http://stackoverflow.com/questions/43180/how-to-get-started-in-operating-system-development/

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  • CSS Validation Warning: Same colors for color and background-color in two contexts

    - by TankDriver
    I am getting a ton of warnings like the ones listed below when I do a CSS validation check via http://jigsaw.w3.org/css-validator/validator?uri=http%3A%2F%2Fwww.gamefriction.com%2FCoded&profile=css21&usermedium=all&warning=1&lang=en > 513 Same colors for color and > background-color in two contexts > #blue_module and #red_module_top 513 Same colors for color and > background-color in two contexts > .content ul li and #red_module_top 513 > Same colors for color and > background-color in two contexts > #footer_container and #red_module_top 513 Same colors for color and > background-color in two contexts > ul.tabs li a.active and > #red_module_top 513 Same colors for color and background-color in two > contexts #content_960 and > #red_module_top 513 Same colors for color and background-color in two > contexts #content_main and > #red_module_top 513 Same colors for color and background-color in two > contexts .content and #red_module_top > 513 Same colors for color and > background-color in two contexts > #league_module select option and #red_module_top 513 Same colors for color and background-color in two > contexts #red_module and > #red_module_top Any ideas how to fix this? CSS file: gamefriction.com/Coded/css/style.css

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  • UIImagePickerController image editing not working

    - by Greg Reichow
    I am having a problem with implementing UIImagePickerController. When the controller loads, it displays modally, and allows the user to select the image. Good so far. Yet, then when it moves to the editing phase, it often displays somewhat corrupted view (the image cropping box is halfway off the top of the screen) and their is no image. It does not crash, but all UI interaction is blocked. The strange part is that this only happens when I compile with Release settings. Under debug compile settings, the image editing works fine! I have tried checking for memory warnings during this time, but none are showing up. Here is the code calling the image picker controller for reference. When I use the camera (the first method), it always works fine. It is just when selecting images from the Library (called from the second method below) does it fail as described above. And again, only on release build, and with various different types of images. - (IBAction) showCameraController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypeCamera; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } - (IBAction) showPictureAlbumController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypePhotoLibrary; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } The delegate methods are properly implemented, yet, during the problem I am describing, the controller is not yet calling those methods. It is failing when displaying the editing screen before the user is able to select cancel or save. It is just locking up with no crash. Please help!

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  • How to Create PDF from HTML using perl

    - by Octopus
    I need to create a PDF file from the html I have created usign rrdcgi. This page contains the details and graphs in png format. I have written the below code using perl module HTML::HTMLDoc to create a pdf file using saved html file. The images are of size width 1048 and hight 266 but when creating a pdf file the images are not shown completly from the right side. #!/usr/bin/perl use strict; use warnings; use HTML::HTMLDoc; my $filename = shift; my $htmldoc = new HTML::HTMLDoc(); $htmldoc->set_input_file($filename); $htmldoc->no_links(); $htmldoc->landscape(); $htmldoc->set_jpeg_compression('50'); $htmldoc->best_image_quality(); $htmldoc->color_on(); $htmldoc->set_right_margin('1', 'mm'); $htmldoc->set_left_margin('1', 'mm'); $htmldoc->set_bodycolor('#FFFFFF'); $htmldoc->set_browserwidth('1000'); my $pdf = $htmldoc->generate_pdf(); print $pdf->to_string(); $pdf->to_file('foo.pdf'); I need help on following items: 1) How to display the complete image on page. 2) How to set a link on html page to create pdf file with the contents on the current page. Any help with the perl code would be really appreciated.

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  • Compile-time lookup array creation for ANSI-C?

    - by multiproximus
    A previous programmer preferred to generate large lookup tables (arrays of constants) to save runtime CPU cycles rather than calculating values on the fly. He did this by creating custom Visual C++ projects that were unique for each individual lookup table... which generate array files that are then #included into a completely separate ANSI-C micro-controller (Renesas) project. This approach is fine for his original calculation assumptions, but has become tedious when the input parameters need to be modified, requiring me to recompile all of the Visual C++ projects and re-import those files into the ANSI-C project. What I would like to do is port the Visual C++ source directly into the ANSI-C microcontroller project and let the compiler create the array tables. So, my question is: Can ANSI-C compilers compute and generate lookup arrays during compile time? And if so, how should I go about it? Thanks in advance for your help!

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  • Noob-Ready Cython Tutorials

    - by spearfire
    I know a bunch of scripting languages, (python, ruby, lua, php) but I don't know any compiled languages like C/C++ , I wanted to try and speed up some python code using cython, which is essentially a python - C compiler, aimed at creating C extensions for python. Basically you code in a stricter version of python which compiles into C - native code. here's the problem, I don't know C, yet the cython documentation is aimed at people who obviously already know C (nothing is explained, only presented), and is of no help to me, I need to know if there are any good cython tutorials aimed at python programmers, or if I'm gonna have to learn C before I learn Cython. bear in mind I'm a competent python programmer, i would much rather learn cython from the perspective of the language I'm already good at, rather than learn a whole new language in order to learn cython. 1) PLEASE don't recommend psyco edit: ANY information that will help understand the oficial cython docs is useful information

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  • Cython - properly declaring C funs

    - by deepblue
    I'm having trouble with running a bare example. I'm using this to declare a function in Cython coming from cinterf.h header: cdef extern from 'cinterf.h': int xsb_init_string(char* p_xsb_path) The declaration in the C header file is: DllExport extern int call_conv xsb_init_string(char *); both DllExport and call_conv are macros defined elsewhere, and resolve to GCC compiler directives. do I have to use those as well inside cdef to fully match the declaration? When I call xsb_init_string() as: xsb_init_string('some string') The python interpreter gives me: 'ImportError: ./py_ext.so: undefined symbol: xsb_init_string' Am I declaring the xsb_init_string() signature properly, inside cdef?

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  • Conflicting PACKAGE_NAME and other macros when using autotools.

    - by baol
    When using autotools (with a config.h file) for both a library and a software built on that library the compiler complains about a redefinition of some macros (PACKAGE_NAME, PACKAGE_TARNAME and so on). How can I prevent this? The config.h file is needed in the library to propagate it's setting to the software that use it. Right now I have a wrapper script library_config.h that includes the original config.h and provides defaults when the user is not using autotools, but even undefining the macros in that package I get the redefinition warning from gcc. #ifndef LIB_CONFIG_H #define LIB_CONFIG_H #ifdef HAVE_CONFIG_H # include "config.h" # undef PACKAGE # undef PACKAGE_BUGREPORT # undef PACKAGE_NAME # undef PACKAGE_STRING # undef PACKAGE_TARNAME # undef PACKAGE_VERSION # undef VERSION #else # if defined (WIN32) # define HAVE_UNORDERED_MAP 1 # define TR1_MIXED_NAMESPACE 1 # elif defined (__GXX_EXPERIMENTAL_CXX0X__) # define HAVE_UNORDERED_MAP 1 # else # define HAVE_TR1_UNORDERED_MAP 1 # endif #endif #endif I believe the best option would be to have a library without that macros: How can I avoid the definition of PACKAGE, PACKAGE_NAME and so on in the library when using autotools?

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  • Cross compiling unit tests with CppUnit or similar

    - by Mark
    Has anyone used a package like CppUnit to cross-compile C++ unit tests to run on an embedded platform? I'm using G++ on a Linux box to compile executables that must be run on a LynxOS board. I can't seem to get any of the common unit test packages to configure and build something that will create unit tests. I see a lot of unit test packages, CppUnit, UnitTest++, GTest, CppUTest, etc., but very little about using these packages in a cross-compiler scenario. The ones with a "configure" script imply that this is possible, but I can't seem to get them to configure and build.

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  • Simple way to return anonymous types (to make MVC using LINQ possible)

    - by BlueRaja The Green Unicorn
    I'd like to implement MVC while using LINQ (specifically, LINQ-to-entities). The way I would do this is have the Controller generate (or call something which generates) the result-set using LINQ, then return that to the View to display the data. The problem is, if I do: return (from o in myTable select o); All the columns are read from the database, even the ones (potentially dozens) I don't want. And - more importantly - I can't do something like this: return (from o in myTable select new { o.column }); because there is no way to make anonymous types type-safe! I know for sure there is no nice, clean way of doing this in 3.5 (this is not clean...), but what about 4.0? Is there anything planned, or even proposed? Without something like duck-typing-for-LINQ, or type-safe anonymous return values (it seems to me the compiler should certainly be capable of that), it appears to be nearly impossible to cleanly separate the Controller from the View.

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  • How to create generic class which takes 3 types.

    - by scope-creep
    I'm trying to make a generic class that takes 3 types, either a simple string, IList or a IList. public class OntologyStore { } public sealed class jim<T> where T:new() { IList<string> X = null; IList<OntologyStore> X1 = null; public bob() { if (typeof(T) == typeof(String)) { X = new List<string>(); } if (typeof(T) == typeof(OntologyStore)) { X1 = new List<OntologyStore>(); } } } I can easily create, which you would expect to work, jim<OntologyStore> x1=new jim<jim<OntologyStore>() as you would expect, but when I put in jim<string> x2=new jim<string>() the compiler reports the string is non abtract type, which you would expect. Is it possible to create a generic class, which can instantiate as a class which holds string, or a IList or an IList?

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  • MVS 2008 and C99

    - by yCalleecharan
    Hi, I read with interest the post "How universally is C99 supported ?". One of the comments therein points that Microsoft doesn't support C99. But the comment symbol // works with MVS 2008 and this symbol is in C99. I have two questions: To what extent MVS 2008 support C99? Is it ok in the same code to mix C89 and C99 syntax together? So if I write my code in C89 and then place a comment //. This means that I have mixed-coding. So what does the compiler do in such a case? Check my code first with c89 and then with C99 to accept that I use // for commenting? Thanks a lot...

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  • Recompile a x86 code with LLVM to some faster one x86

    - by osgx
    Hello Is it possible to run LLVM compiler with input of x86 32bit code? There is a huge algorithm which I have no source code and I want to make it run faster on the same hardware. Can I translate it from x86 back to x86 with optimizations. This Code runs a long time, so I want to do static recompilation of it. Also, I can do a runtime profile of it and give to LLVM hints, which branches are more probable. The original Code is written for x86, and uses no SSE/MMX/SSE2. After recompilation It has a chances to use x86_64 and/or SSE3. Also, The code will be regenerated in more optimal way to hardware decoder. Thanks.

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  • C# - Silverlight - CustomAttribute with Enum

    - by cmaduro
    I have the following class: [MetadataAttribute] [AttributeUsage(AttributeTargets.Property, AllowMultiple = false)] public class ModuleActivationButtonAttribute : ExportAttribute { public Enum TargetRegion { get; set; } public ModuleActivationButtonAttribute(Enum targetRegion) : base(typeof(IModuleActivationButton)) { TargetRegion = targetRegion; } } The class compiles fine, but when I decorate my property with it: [ModuleActivationButton(Regions.Tabs)] public IModuleActivationButton ModuleActivationButton { get { return new ModuleActivationButton() as IModuleActivationButton; } set { ModuleActivationButton = value; } } public enum Regions { Content, Tabs } The compiler spits out: Error 1 An attribute argument must be a constant expression, typeof expression or array creation expression of an attribute parameter type C:\...\Manpower4U.Modules.Home\HomeModule.cs 28 33 Manpower4U.Modules.Home

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  • ::LookupAccountSid API Extremely Slow When Targeting x64 Platform (Windows 7)

    - by Chris
    During our application startup, we are making a call to ::LookupAccountSid(). When I build targeting the x86 architecture, this call is nearly instantaneous. However, when I target x64 (debug or release), the call generally takes over 40s to complete. Since this is occurring during application startup, the result is fairly unpleasant as it will appear to the user that the application is not launching. I am running Windows 7 Professional 64-bit on a Dell Studio XPS 16 (Intel Core i7 Q 720). Our application is a native Windows application written in C++. My compiler options (CCOPTS) and linker options (LINKOPTS) are as follows: CCOPTS = "/nologo /Gz /W3 /EHs /c /DWIN32 /D_MBCS /Ob1 /vmg /vmv /Zi /MD /DNDEBUG /DDV_BUILD_DLL /DIV_BUILD_DLL /DDVASSERT_EXCEPTION /Zc:wchar_t-" LINKOPTS = "/manifest:no /nologo /machine:X64 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /DEBUG /subsystem:windows /DLL" Any help would be greatly appreciated :D

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  • Visual Studio ignore try catch - debug only

    - by Praesagus
    I think error handling is a good idea. :) When debugging it can get in the way - especially with nice user friendly messages. In VB6 I could just check a box for the compiler to ignore my error handling. I found the dialog that allows me to do something similar in VS, but it's about 10,000 check boxes instead of one - which is too many to change every time I want a production compilation. Is there a way to set VS up so when I am in debugging mode I get one set of conditions and when I am in production I get another? ...or is there just another method to handling errors and debugging more efficiently? Thanks

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  • Is it worth learning Perl 6?

    - by Andres
    I have the opportunity to take a two day class on Perl 6 with the Rakudo Compiler. I don't want to start a religious war, but is it worth my time? Is there any reason to believe that Perl 6 will be practical in the real world within the next two years? Does anyone currently use it effectively? Update I took the class and learned a lot. However, after day 1, my mind was a bit overwhelmed. There are tons of cool ideas in perl 6, and it will be neat to see what filters up to other languages. Overall the experience was a positive use of my time, though I wasn't able to absorb as much on the second day. If it were a three day class it would have been unproductive just because there is a limit to how much you can process in a short amount of time.

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  • Write asynchronously to file in perl

    - by Stefhen
    Basically I would like to: Read a large amount of data from the network into an array into memory. Asynchronously write this array data, running it thru bzip2 before it hits the disk. repeat.. Is this possible? If this is possible, I know that I will have to somehow read the next pass of data into a different array as the AIO docs say that this array must not be altered before the async write is complete. I would like to background all of my writes to disk in order as the bzip2 pass is going to take much longer than the network read. Is this doable? Below is a simple example of what I think is needed, but this just reads a file into array @a for testing. use warnings; use strict; use EV; use IO::AIO; use Compress::Bzip2; use FileHandle; use Fcntl; my @a; print "loading to array...\n"; while(<>) { $a[$. - 1] = $_; } print "array loaded...\n"; my $aio_w = EV::io IO::AIO::poll_fileno, EV::WRITE, \&IO::AIO::poll_cb; aio_open "./out", O_WRONLY || O_NONBLOCK, 0, sub { my $fh = shift or die "error while opening: $!\n"; aio_write $fh, undef, undef, $a, -1, sub { $_[0] > 0 or die "error: $!\n"; EV::unloop; }; }; EV::loop EV::LOOP_NONBLOCK;

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  • MVC using LINQ? - Can't return anonymous types

    - by BlueRaja
    I'd like to implement MVC while using LINQ (specifically, LINQ-to-entities). The way I would do this is have the Controller generate (or call something which generates) the result-set using LINQ, then return that to the View to display the data. The problem is, if I do: return (from o in myTable select o); All the columns are read from the database, even the ones (potentially dozens) I don't want. And - more importantly - I can't do something like this: return (from o in myTable select new { o.column }); because there is no way to make anonymous types type-safe! I know for sure there is no nice, clean way of doing this in 3.5 (this is not clean...), but what about 4.0? Is there anything planned, or even proposed? Without something like duck-typing-for-LINQ, or type-safe anonymous return values (it seems to me the compiler should certainly be capable of that), it appears to be nearly impossible to cleanly separate the Controller from the View.

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  • XML documentation to context sensitive help

    - by Yonas
    These days a number of commercial and open source tools have been developed for this purpose. However(unfortunately), non of them meet my requirement for specific problem I am dealing with. Currently, I am working on a project that exposes a different classes and functions to user as scripting interface. the user can use the objects from custom scripting interface and call methods to solve some specific problem. The problem I am facing is users of my classes need some sort of documentation in order to write their script efficiently. To address this problem am planing to use the compiler generated XML file to provide context sensitive help, which allows users to mouse over on any of the controls and corresponding methods from the GUI and read the reference documentation of the class/method. Now ... here are my questions: Can I get the sample source code? Can any one give me someone point me to some sort of best approach to address the problem?

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  • SDL_image/C++ OpenGL Program: IMG_Load() produces fuzzy images

    - by Kami
    I'm trying to load an image file and use it as a texture for a cube. I'm using SDL_image to do that. I used this image because I've found it in various file formats (tga, tif, jpg, png, bmp) The code : SDL_Surface * texture; //load an image to an SDL surface (i.e. a buffer) texture = IMG_Load("/Users/Foo/Code/xcode/test/lena.bmp"); if(texture == NULL){ printf("bad image\n"); exit(1); } //create an OpenGL texture object glGenTextures(1, &textureObjOpenGLlogo); //select the texture object you need glBindTexture(GL_TEXTURE_2D, textureObjOpenGLlogo); //define the parameters of that texture object //how the texture should wrap in s direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //how the texture should wrap in t direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //how the texture lookup should be interpolated when the face is smaller than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //how the texture lookup should be interpolated when the face is bigger than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //send the texture image to the graphic card glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGB, GL_UNSIGNED_BYTE, texture-> pixels); //clean the SDL surface SDL_FreeSurface(texture); The code compiles without errors or warnings ! I've tired all the files formats but this always produces that ugly result : I'm using : SDL_image 1.2.9 & SDL 1.2.14 with XCode 3.2 under 10.6.2 Does anyone knows how to fix this ?

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  • Why don't the images fully display when I convert HTML to PDF with Perl's HTML::HTMLDoc?

    - by Octopus
    I need to create a PDF file from the HTML I have created usign rrdcgi. This page contains the details and graphs in PNG format. I have written the below code using Perl module HTML::HTMLDoc to create a PDF file using saved HTML file. The images are of size width 1048 and hight 266 but when creating a PDF file the images are not shown completly from the right side. #!/usr/bin/perl use strict; use warnings; use HTML::HTMLDoc; my $filename = shift; my $htmldoc = new HTML::HTMLDoc(); $htmldoc->set_input_file($filename); $htmldoc->no_links(); $htmldoc->landscape(); $htmldoc->set_jpeg_compression('50'); $htmldoc->best_image_quality(); $htmldoc->color_on(); $htmldoc->set_right_margin('1', 'mm'); $htmldoc->set_left_margin('1', 'mm'); $htmldoc->set_bodycolor('#FFFFFF'); $htmldoc->set_browserwidth('1000'); my $pdf = $htmldoc->generate_pdf(); $pdf->to_file('foo.pdf'); I need help on following items: 1) How do I display the complete image on page. 2) How do I set a link on HTML page to create PDF file with the contents on the current page. Any help with the Perl code would be really appreciated.

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  • what is duck typing?

    - by ashish yadav
    I recently read an article about duck-typing.It said about calling functions of different classes using object of any class. Is it true?And how will the compiler do it on runtime? I apologize if i am not clear.But it really fascinates me , if we could do it dynamically. So if u people got any idea.I am all ears. thank you!! how will the function be accessed by object of any other class. that violates the basic principle of OOP.and that too dynamically during runtime. And is this feature possible in case of OOP languages?

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