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  • Tell Us What YOU Need To Know

    - by Harold Green
    We're continuing to develop new Exam Preparation Seminars, and we want to know -- what is a technical question you would like an instructor to address in the video? What is a weak point you need help with? What is a specific topic you would really like us to focus on in the video seminar? Visit our web survey (BELOW) to pose your questions to our instructors. We'll address as many questions as we can, focusing on the most relevant and most popular questions. ASK HERE

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  • Parent-child hierarchies and unary operators in PowerPivot

    - by Marco Russo (SQLBI)
    Alberto wrote an excellent post describing how to implement the Unary Operator feature (which is present in Analysis Services) in PowerPivot (there was a previous post about parent-child hierarchies, too). I have to say that the solution is not so easy to implement as in Analysis Services, but it just works and, from a practical point of view, it is not so difficult to implement if you understand how it works and accept its limitations (only sum and subtractions are supported). I think that many...(read more)

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  • Redirect/Rewrite Subdomain to Subfolder

    - by Laurent Ho
    I'm trying to redirect a subdomain to a subfolder e.g. forums.domain.com to www.domain.com/forums Note that I started the forums in the subfolder format but worried that members might mistakenly try to access the forums using the subdomain format. RewriteCond %{HTTP_HOST} ^(www\.)?forums\.domain\.com RewriteRule .* /forums [L] From what I read the codes above should work through .htaccess, but do I still need to create a DNS A record to point to the IP address of the server?

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  • What happens when you delete all the start screen tiles?

    - by TechTwaddle
    Note: I am currently in the process of relocating my blog from http://www.geekswithblogs.net/techtwaddle to my new address at http://www.techtwaddle.net I suggest you point your feed readers to the new address as I slowly transition to my new shared-hosted, ad-free wordpress blog :)   Well, the start screen disappears and all you see is the application list, which normally shows up when you scroll to the right. Pretty interesting I thought. So the start screen is basically a shortcuts screen on steroids, much nicer looking and with tile notifications.

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  • ecommerce item deleted by user, 301 rediret to HOME PAGE or 404 not found?

    - by Marco Demaio
    I know this question is someway similar to this one where they reccomend using 404, but after reading this other one where they suggest to use 301 when changing site urls (in the specific case was due to redesign/refactoring) I get a bit of confused and I hope someone could clarify for this specific example: Let's say I have an ecommerce site, let's also say the final user inserted some interesting items in the site and the ecommerce webapp created the item pages at the urls: http://...?id=20, http://...?id=30 etc. Now let's say some of these interesting items got many external links toward them from many other sites because some people found those items very interesting and linked to them. After some years the final user deletes those items, so obviously the pages/urls http://...?id=20, http://...?id=30, etc. now do not exist anymore, but still many pages on the web are linking toward them. What should the ecommerce site do now, just show a 404 page for those items? But, I'm confused, wouldn't this loose all the Google PR passed by the external links to the items pages? So isn't it better to use 301 redirect to HOME PAGE that at least passes the PR to the HOME PAGE? Thanks, EDIT: Well, according to answeres the best thing to do so far is to do a 404/410. In order to make this question more complete, I would like to talk about a special case, just to make sure I understood. properly. Let's say the user creates those items again (the ones he previously deleted at point 4), maybe he changes a bit their names and description, but they are basically the same items. The webapp has no way to know these new added items were the old items so it obviously create them as new items with new urls http://...?id=100, http://...?id=101, does it makes sense at this point to redirect 301 the old urls to the new ones? MORE EDIT (It would be VERY IMPORTANT TO UNDERSTAND): Well according to the clever answers received so far it seems for the special case, explained in my last EDIT, I could use 301, since it's something of not deceptive cause basically the new pages is a replacement for the old page in term of contents. This is basically done to keep the PR passed from external link and also for better user experience. But beside the user experince, that is discussible (*1), in order to preserve PR from external broken linlks why not just always use 301, In my understanding Google dislikes duplicated contents, but are we sure that 301 redirect to HOME PAGE is seen as duplicated contents for Google?! Google itself suggests to redircet 301 index.html to document root so if they consider 301 as duplicated contents wouldn't that be considered duplicated contents too?! Why do they suggest it? Let me provoke you: “why not just add a 301 to HOME PAGE for every not found page?” (*1) as a user, when I follo a broken url from some external link to some website's page I would stick more on this website if I get redirected to HOME PAGE rather than seeing a 404 page where I would think the webiste does not even exist anymore and maybe I don't even try to go to HOME PAGE of the website.

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  • Ray Picking Problems

    - by A Name I Haven't Decided On
    I've read so many answers on here about how to do Ray Picking, that I thought I had the idea of it down. But when I try to implement it in my game, I get garbage. I'm working with LWJGL. Here's the code: public static Ray getPick(int mouseX, int mouseY){ glPushMatrix(); //Setting up the Mouse Clip Vector4f mouseClip = new Vector4f((float)mouseX * 2 / 960f - 1, 1 - (float)mouseY * 2 / 640f ,0 ,1); //Loading Matrices FloatBuffer modMatrix = BufferUtils.createFloatBuffer(16); FloatBuffer projMatrix = BufferUtils.createFloatBuffer(16); glGetFloat(GL_MODELVIEW_MATRIX, modMatrix); glGetFloat(GL_PROJECTION_MATRIX, projMatrix); //Assigning Matrices Matrix4f proj = new Matrix4f(); Matrix4f model = new Matrix4f(); model.load(modMatrix); proj.load(projMatrix); //Multiplying the Projection Matrix by the Model View Matrix Matrix4f tempView = new Matrix4f(); Matrix4f.mul(proj, model, tempView); tempView.invert(); //Getting the Camera Position in World Space. The 4th Column of the Model View Matrix. model.invert(); Point cameraPos = new Point(model.m30, model.m31, model.m32); //Theoretically getting the vector the Picking Ray goes Vector4f rayVector = new Vector4f(); Matrix4f.transform(tempView, mouseClip, rayVector); rayVector.translate((float)-cameraPos.getX(),(float) -cameraPos.getY(),(float) -cameraPos.getZ(), 0f); rayVector.normalise(); glPopMatrix(); //This Basically Spits out a value that changes as the Camera moves. //When the Mouse moves, the values change around 0.001 points from screen edge to edge. System.out.format("Vector: %f %f %f%n", rayVector.x, rayVector.y, rayVector.z); //return new Ray(cameraPos, rayVector); return null; } I don't really know why this isn't working. I was hoping some more experienced eyes might be able to help me out. I can get the camera position like a champ, it's the vector the rays going in that I can't seem to get right. Thanks.

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  • Google Docs : arrivée des discussions et des commentaires collaboratifs, une nouveauté issue de Google Wave

    Google Docs : arrivée des discussions et des commentaires collaboratifs Inspirés de Google Wave Mise à jour du 17/03/2011 par Idelways Co-écrit avec Gordon Fowler Google est sur le point d'intégrer une dimension collaborative supplémentaire à son outil de traitement de texte en ligne « Google Docs » pour faciliter et améliorer la communication entre les personnes impliquées dans la rédaction d'un même document. Jusque-là, la communication autour du travail commun d'un document se limitait à l'insertion de commentaires. Désormais, il est possible de créer des discussions structurées et thématisée...

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  • Microsoft Office 2010 sur Windows Phone 7, une vidéo dévoile les premières images de l'application p

    Microsoft Office 2010 sur Windows Phone 7 Une vidéo dévoile les premières images de l'application mobile A quoi ressemblera la version de Microsoft Office 2010 pour les Windows Phones ? Une vidéo qui montre la gestion d'un Power Point (ouverture, modification du contenu, enregistrement vocal, clavier, expédition) dévoile les premières images de l'UI. Le portage de la suite bureautique sur le futur OS mobile de Redmond montre également que Windows Phone 7 ne sera pas axé que « réseautage »

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  • Le W3C publie le draft de Web Telephony API, pour la gestion des appels téléphoniques dans le navigateur

    Le W3C publie le draft de Web Telephony API pour la gestion des appels téléphoniques dans le navigateurLe W3C vient de publier un draft (brouillon) pour l'API « Web Telephony API » qui permet de créer des applications de gestion d'appels téléphoniques à partir des navigateurs.Cette API sera principalement utilisée pour implémenter des applications « Dialers » prenant en charge les appels et services de téléphonie multiples.Du point de vue des utilisateurs finaux, l'API va permettre d'effectuer les nombreuses actions que ces derniers ont coutume de réaliser avec leurs téléphones classiques. C'est ainsi qu'ils pourront émettre et recevoir des appels et mettre ces derniers en attente si le besoin se...

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  • What arguments can I use to "sell" the BDD concept to a team reluctant to adopt it?

    - by S.Robins
    I am a bit of a vocal proponent of the BDD methodology. I've been applying BDD for a couple of years now, and have adopted StoryQ as my framework of choice when developing DotNet applications. Even though I have been unit testing for many years, and had previously shifted to a test-first approach, I've found that I get much more value out of using a BDD framework, because my tests capture the intent of the requirements in relatively clear English within my code, and because my tests can execute multiple assertions without ending the test halfway through - meaning I can see which specific assertions pass/fail at a glance without debugging to prove it. This has really been the tip of the iceberg for me, as I've also noticed that I am able to debug both test and implementation code in a more targeted manner, with the result that my productivity has grown significantly, and that I can more easily determine where a failure occurs if a problem happens to make it all the way to the integration build due to the output that makes its way into the build logs. Further, the StoryQ api has a lovely fluent syntax that is easy to learn and which can be applied in an extraordinary number of ways, requiring no external dependencies in order to use it. So with all of these benefits, you would think it an easy to introduce the concept to the rest of the team. Unfortunately, the other team members are reluctant to even look at StoryQ to evaluate it properly (let alone entertain the idea of applying BDD), and have convinced each other to try and remove a number of StoryQ elements from our own core testing framework, even though they originally supported the use of StoryQ, and that it doesn't impact on any other part of our testing system. Doing so would end up increasing my workload significantly overall and really goes against the grain, as I am convinced through practical experience that it is a better way to work in a test-first manner in our particular working environment, and can only lead to greater improvements in the quality of our software, given I've found it easier to stick with test first using BDD. So the question really comes down to the following: What arguments can I use to really drive the point home that it would be better to use StoryQ, or at the very least apply the BDD methodology? Can you point me to any anecdotal evidence that I can use to support my argument to adopt BDD as our standard method of choice? What counter arguments can you think of that could suggest that my wish to convert the team efforts to BDD might be in error? Yes, I'm happy to be proven wrong provided the argument is a sound one. NOTE: I am not advocating that we rewrite our tests in their entirety, but rather to simply start working in a different manner for all future testing work.

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  • Creating an Underwater Scene in Blender- Part 3

    <b>Packt:</b> "From the point we started our scene, we haven't tried any test renders yet to see how our underwater environment looks and I know you're all so eager to try and press that RENDER button (so am I), but let's make sure that we don't waste a second of our time by rendering something that's not worth the button press at all."

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  • What can I do with enthusiast single board computers?

    - by ajax81
    I'm a career Windows developer and the only experience I have interfacing hardware is with printers, USB, and point-of-sale devices. However, after reading this article my interest in enthusiast programmable boards has been peaked. Unfortunately, I'm at a loss when it comes to exactly what I would do with one of these boards. Are activities limited to simple exercises akin to the projects in high school where we hooked LED's up to bread boards and made them blink? or are they capable of much, much more?

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  • Graphics driver being reported as Gallium 0.4 on llvmpipe (LLVM 0x300) instead of intel

    - by schonjones
    I have an integrated Intel 945GM in a Toshiba laptop. Previously the graphics driver was reported correctly, but at some point it has changed. I've noticed general poor performance and though it should meet minimum requirements for unity 3d is using unity 2d. Under the details panel in system settings it is now reporting Gallium 0.4 on llvmpipe (LLVM 0x300). any help would be appreciated. I have searched google for hours trying to find an answer.

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  • Learning by doing (and programming by trial and error)

    - by AlexBottoni
    How do you learn a new platform/toolkit while producing working code and keeping your codebase clean? When I know what I can do with the underlying platform and toolkit, I usually do this: I create a new branch (with GIT, in my case) I write a few unit tests (with JUnit, for example) I write my code until it passes my tests So far, so good. The problem is that very often I do not know what I can do with the toolkit because it is brand new to me. I work as a consulant so I cannot have my preferred language/platform/toolkit. I have to cope with whatever the customer uses for the task at hand. Most often, I have to deal (often in a hurry) with a large toolkit that I know very little so I'm forced to "learn by doing" (actually, programming by "trial and error") and this makes me anxious. Please note that, at some point in the learning process, usually I already have: read one or more five-stars books followed one or more web tutorials (writing working code a line at a time) created a couple of small experimental projects with my IDE (IntelliJ IDEA, at the moment. I use Eclipse, Netbeans and others, as well.) Despite all my efforts, at this point usually I can just have a coarse understanding of the platform/toolkit I have to use. I cannot yet grasp each and every detail. This means that each and every new feature that involves some data preparation and some non-trivial algorithm is a pain to implement and requires a lot of trial-and-error. Unfortunately, working by trial-and-error is neither safe nor easy. Actually, this is the phase that makes me most anxious: experimenting with a new toolkit while producing working code and keeping my codebase clean. Usually, at this stage I cannot use the Eclipse Scrapbook because the code I have to write is already too large and complex for this small tool. In the same way, I cannot use any more an indipendent small project for my experiments because I need to try the new code in place. I can just write my code in place and rely on GIT for a safe bail-out. This makes me anxious because this kind of intertwined, half-ripe code can rapidly become incredibly hard to manage. How do you face this phase of the development process? How do you learn-by-doing without making a mess of your codebase? Any tips&tricks, best practice or something like that?

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  • Deletes that Split Pages and Forwarded Ghosts

    - by Paul White
    Can DELETE operations cause pages to split? Yes. It sounds counter-intuitive on the face of it; deleting rows frees up space on a page, and page splitting occurs when a page needs additional space. Nevertheless, there are circumstances when deleting rows causes them to expand before they can be deleted. The mechanism at work here is row versioning (extract from Books Online below): Isolation Levels The relationship between row-versioning isolation levels (the first bullet point) and page splits is...(read more)

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  • XNA Rendering vertices that only appear within the cameras view

    - by user1157885
    I'm making a game in XNA and I recall hearing that professionally made games use a technique to only render the polygons that appear within the cameras projection. I've been trying to find something on this to do something similar in my game, could anyone point me in the right direction? Right now all I have is a plane/grid of vertices that you can set the X/Y on which is drawn using DrawUserIndexedPrimitives, but I plan to make a bunch of props as scenery items and I can imagine myself running into issues later on if I don't address this now. Thanks

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  • Telstra's Linux-based T-Box to launch mid-June

    <b>Delimiter:</b> "Telstra today revealed it would launch its Linux-based T-Box integrated media centre set-top box from mid-June at a stand-alone price point of $299, with a sledload of free and pay-per-view content available and an associated revamp of its broadband plans in the works."

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  • Crash when using Cocos2d

    - by ipodfreak0313
    Sorry about the poor question title, it's just that this seems to big for a title. So here's the dirt: I am making a game (obviously) and I want the enemies to shoot (not necessarily at the player). I want the shoot method to be in the Enemies file, so as not to clutter up my HelloWorldLayer.m file even more. Here's what I'm using right now: HelloWorldLayer.m -(void)addEnemy:(BigAndStrongEnemy *)enemy { enemy = nil; if((arc4random() % 4) == 3) { enemy = [BigAndStrongEnemy enemy]; } else { enemy = [SmallAndFastEnemy enemy]; } if(buffDude.position.y > character.position.y || buffDude.position.y < (character.position.y + 10)) { } int rand = arc4random() % 320; if((arc4random() % 2 == 1)) { [enemy setPosition:ccp(0,rand)]; }else{ [enemy setPosition:ccp(480,rand)]; } [self animateEnemy:enemy]; [self addChild:enemy]; } -(void)animateEnemy:(BigAndStrongEnemy *)enemy2 { float randX = arc4random() % 480; float randY = arc4random() % 320; int rand = arc4random() % 320; CGPoint moveToPoint = CGPointMake(randX, (randY - rand)); [enemies addObject:enemy2]; action = [CCSequence actions: [CCMoveBy actionWithDuration:1 position:ccpMult(ccpNormalize(ccpSub(moveToPoint, enemy2.position)), 75)], [CCMoveBy actionWithDuration:3 position:ccp(buffDude.position.x,buffDude.position.y)], nil]; CCCallFuncO *a = [CCCallFuncO actionWithTarget:self selector:(@selector(shoot:)) object:enemy2]; CCSequence *s = [CCSequence actions:action,a, nil]; CCRepeatForever *repeat = [CCRepeatForever actionWithAction:s]; [enemy2 runAction:repeat]; } And here's the Shoot info from the Enemies class: Enemies.m: -(void)shoot:(id)sender { self = (BigAndStrongEnemy *)sender; [self shoot]; } -(void)spriteMoveFinished:(id)sender { CCSprite *b = (CCSprite *)sender; [self removeChild:b cleanup:YES]; } -(void)shoot { self = [CCSprite spriteWithFile:@"bigAndStrongEnemy.gif"]; CCSprite *b = [CCSprite spriteWithFile:@"bullet.gif"]; b.position = ccp(self.position.x,self.position.y); b.tag = 2; [self addChild:b]; [bullets addObject:b]; CGSize winSize = [[CCDirector sharedDirector] winSize]; CGPoint point = CGPointMake((winSize.width - (winSize.width - self.position.x)),0); [b runAction:[CCSequence actions: [CCMoveBy actionWithDuration:0.5 position:point], [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]]; } Every time the 3 seconds goes by, the app crashes, and goes to the breakpoint in the CCCallFuncO file. I haven't touched it, is the thing. I am completely confused. Any help is greatly appreciated.

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  • Sounds Good...

    - by andyleonard
    Introduction This post is the twenty-ninth part of a ramble-rant about the software business. The current posts in this series are: Goodwill, Negative and Positive Visions, Quests, Missions Right, Wrong, and Style Follow Me Balance, Part 1 Balance, Part 2 Definition of a Great Team The 15-Minute Meeting Metaproblems: Drama The Right Question Software is Organic, Part 1 Metaproblem: Terror I Don't Work On My Car A Turning Point Human Doings Everything Changes Getting It Right The First Time One-Time...(read more)

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  • Poisoned Apple?

    <b>Linux User and Developer:</b> "The announcement of the iPad not only sent the internet into some kind of meltdown, it also became a talking point that found its way into the newspapers, everyday conversations and pretty much every media outlet with a spare minute in their schedules"

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  • How do I control how often search engines visit my site?

    - by Nick
    I've been using the following line in the <head> of my sites for years: <meta name="revisit-after" content="3 days" /> I recently discovered that it's not one of the meta tags that Google understands, which I take to mean that there's no point in including it, and that it's been doing no good at all for years. How often do search engines crawl a website by default, and what reliable ways are there to increase or decrease that frequency?

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  • Is there a mirror for the daily Natty ISO (/daily-live/current) in Asia?

    - by Jon
    I've been trying to download Natty for days now, but either the internet here in Vietnam is totally shot or the Ubuntu CD server has a lot of traffic, because I can't get it to download faster than about 15Kbps. Does anyone know of a mirror, preferably close to Vietnam, where I could download (zsync) this image faster? Googling hasn't helped me, nor has Ubuntu's list of mirrors (I get stuck in a rabbithole of FTP folders, and nothing seems to point to the daily image).

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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