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  • Good choice of languages for making a program that manages and organizes business? [closed]

    - by Ronney P
    I've been reading questions and discussions on this website but haven't made an account to start talking or asking anything I had doubts in so please bare with a newbie here. What are specific languages that have are able to make a program that will record, and organize things such as hours, salaries, payments? Also solve business problems, mostly with payments, how much money there will be after interest, taxes and such. Anyway, I've been looking into COBOL, C++, Java, HTML, JavaScript, VB.NET and a couple more. Which ones should I focus on and look into more? I very much appreciate any answers. Thank you.

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  • Vertex Array Object (OpenGL)

    - by user5140
    I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their positions and texture coordinates) and the VAOs only contain status flags, where can they be used? What's their purpose? As far as I understood from the (very incomplete and unclear) GL Wiki, VAOs are used to set the flags/status for every vertex, following the order described in the Element Array Buffer, but the wiki was really ambiguous about it and I'm not really sure about what VAOs really do and how I could employ them.

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  • Child to Parent linking - bad idea?

    - by Thraka
    I have a situation where my parent knows about it's child (duh) but I want the child to be able to reference the parent. The reason for this is that I want the child to have the ability to designate itself as most important or least important when it feels like it. When the child does this, it moves it to the top or bottom of the parent's children. In the past I've used a WeakReference property on the child to refer back tot he parent, but I feel that adds an annoying overhead, but maybe it's just the best way to do it. Is this just a bad idea? How would you implement this ability differently?

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  • Help with off-game tasks

    - by peoro
    I love writing video games for fun, and often do that. I noticed, anyway, that most of the times implementing the gameplay itself doesn't take too much time to me (maybe because I already did that plenty times and know what and how to do for most of the things), but when I try to implement off-game stuff I get lost. By off-game I mean what is not gameplay: menus, cutscenes between levels, world map to choose levels, saving and loading status, managing replays ... Only tried to write a few of these a few times, but always failed; that's why I never really completed and distributed a game. Are these common problems? And where should I start to do this? Where could I find some books/guides about such stuff?

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  • Capture an area of a game, display it in a small window

    - by steakbbq
    I am looking to make a program that accomplishes some simple goals. I need to be able to specify an area of my screen to have reproduced in a window. Similar to who the windows magnifier works. I also need it to stay on top. I also need it to be transparent. I also need it to be ghost like(mouse clicks go through it) so the application below can be interacted with still. Here is what I am trying to do. What would be the best way to go about it? http://i.imgur.com/0ahi7.jpg

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  • Should you promise to deliver a feature that you aren't sure if its implementable?

    - by user476
    In an article from HN, I came across the following advice: Always tell your customer/user "yes", even if you're not sure. 90% of the time, you'll find a way to do it. 10% of the time, you'll go back and apologize. Small price to pay for major personal growth But I've always thought that one should do a feasibility analysis before making any kind of promises to a customer/user, so that they aren't misled at any point. At what circumstances, then, should the above advice applicable?

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  • Software development based on a reference implementation

    - by Kanishka Dilshan
    Lets say I have library "A2" as a dependency in a project. Library "A2" is derived from library "A1" where someone has done few changes to the library "A1" 's source code. Lets say there is a new version of "A1" I want to use the new version but no modification to its sourcecode at all. I am planning to identify what are the changes done to the original library when deriving library "A2" out of it and decorate the latest version of the library with those changes. Is it a good approach to solve this? if not can someone suggest the best approach to solve this kind of problems?

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  • IPC (inter-process communication) server to connect different runtimes

    - by wvxvw
    Couple days ago I've spoken to someone who mentioned a server product that has as its main goal the ability to create inter-runtime layer that allows sharing in-memory object between different languages. The person also described the process of creating such layer as defining a number of structs in a special way such that different languages which access the objects would have the same idea of what the data they access looks like. Unfortunately, I forgot what this product is called, and Google didn't help me finding it so far. Would you happen to know what he was talking about?

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  • Parallelize code using CUDA [migrated]

    - by user878944
    If I have a code which takes struct variable as input and manipulate it's elements, how can I parallelize this using CUDA? void BackpropagateLayer(NET* Net, LAYER* Upper, LAYER* Lower) { INT i,j; REAL Out, Err; for (i=1; i<=Lower->Units; i++) { Out = Lower->Output[i]; Err = 0; for (j=1; j<=Upper->Units; j++) { Err += Upper->Weight[j][i] * Upper->Error[j]; } Lower->Error[i] = Net->Gain * Out * (1-Out) * Err; } } Where NET and LAYER are structs defined as: typedef struct { /* A LAYER OF A NET: */ INT Units; /* - number of units in this layer */ REAL* Output; /* - output of ith unit */ REAL* Error; /* - error term of ith unit */ REAL** Weight; /* - connection weights to ith unit */ REAL** WeightSave; /* - saved weights for stopped training */ REAL** dWeight; /* - last weight deltas for momentum */ } LAYER; typedef struct { /* A NET: */ LAYER** Layer; /* - layers of this net */ LAYER* InputLayer; /* - input layer */ LAYER* OutputLayer; /* - output layer */ REAL Alpha; /* - momentum factor */ REAL Eta; /* - learning rate */ REAL Gain; /* - gain of sigmoid function */ REAL Error; /* - total net error */ } NET; What I could think of is to first convert the 2d Weight into 1d. And then send it to kernel to take the product or just use the CUBLAS library. Any suggestions?

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  • RPGMakerVX - Changing item_max?

    - by rackemup420
    I've been working on a game for awhile and I am developing it with RPG Maker VX. I came to a point where I needed to... I guess for lack of better explanation... Limit the key items to just 1. So I started looking through my scripts and found (in Game_Party): #-------------------------------------------------------------------------- # * Get Maximum Number of Items Possessed #-------------------------------------------------------------------------- def max_item_number(item) return 99 end and added below it: #-------------------------------------------------------------------------- # * Get Maximum Number of Key Items Possessed #-------------------------------------------------------------------------- def max_key_item_number(item) return 1 end and right below that is: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) item_number(item) >= max_item_number(item) end So I changed the last one too: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) if key_item? == true item_number(item) >= max_key_item_number(item) end if key_item? == false item_number(item) >= max_item_number(item) end end Now this seemed to not affect anything (that I could tell). I tested it and its still the same as before I touched anything. I am new to developing games and relatively new to scripting for them. Is this approach even close to what I want to do? Any help is greatly apprecieated!

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  • Overlay section of my screen to another section with transparency and also can be clicked through [closed]

    - by steakbbq
    I am looking to make a program that accomplishes some simple goals. I need to be able to specify an area of my screen to have reproduced in a window. Similar to who the windows magnifier works. I also need it to stay on top. I also need it to be transparent. I also need it to be ghost like(mouse clicks go through it) so the application below can be interacted with still. Here is what I am trying to do. What would be the best way to go about it? http://i.imgur.com/0ahi7.jpg

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  • Undefined reference to 'glib'

    - by dali1985
    I would like to parse a config file using glib in Codeblocks which I use. So I want to do exactly the example which is described here first. I have a file named myconfig.cfg and and a code programming.c. I just copy and paste the code to see if glib works but unfortunately it does not work. I did the installation of glib2.0 using sudo apt-get, I found where are the libs in glibs using pkg-config --cflags --libs glib-2.0 and in this path project->Build Options->Compiler Settings-> Other Options I added -I/usr/include/glib-2.0 -I/usr/lib/arm-linuxgnuebihf/glib-2.0/include When I build and run the programming.c I have these errors -------------- Build: Debug in programming --------------- gcc -Wall -g -I/usr/include/glib-2.0 -I/usr/lib/arm-linux-gnueabihf/glib-2.0/include -std=c99 -c /home/pi/Desktop/programming/main.c -o obj/Debug/main.o g++ -o bin/Debug/programming obj/Debug/main.o /usr/lib/libmysqlclient.so.16 obj/Debug/main.o: In function `main': /home/pi/Desktop/programming/main.c:22: undefined reference to `g_key_file_new' /home/pi/Desktop/programming/main.c:26: undefined reference to `g_key_file_load_from_file' /home/pi/Desktop/programming/main.c:28: undefined reference to `g_log' /home/pi/Desktop/programming/main.c:34: undefined reference to `g_slice_alloc' /home/pi/Desktop/programming/main.c:37: undefined reference to `g_key_file_get_string' /home/pi/Desktop/programming/main.c:39: undefined reference to `g_key_file_get_locale_string' /home/pi/Desktop/programming/main.c:41: undefined reference to `g_key_file_get_boolean_list' /home/pi/Desktop/programming/main.c:43: undefined reference to `g_key_file_get_integer_list' /home/pi/Desktop/programming/main.c:45: undefined reference to `g_key_file_get_string_list' /home/pi/Desktop/programming/main.c:47: undefined reference to `g_key_file_get_integer' /home/pi/Desktop/programming/main.c:49: undefined reference to `g_key_file_get_double_list' collect2: ld returned 1 exit status Process terminated with status 1 (0 minutes, 6 seconds) 11 errors, 0 warnings Am I missing something? I tried also to do in the same way with libconfig but again I have undefined reference. Is the problem the path?

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  • Django - provide additional information in template

    - by Ninefingers
    Hi all, I am building an app to learn Django and have started with a Contact system that currently stores Contacts and Addresses. C's are a many to many relationship with A's, but rather than use Django's models.ManyToManyField() I've created my own link-table providing additional information about the link, such as what the address type is to the that contact (home, work etc). What I'm trying to do is pass this information out to a view, so in my full view of a contact I can do this: def contact_view_full(request, contact_id): c = get_object_or_404(Contact, id=contact_id) a = [] links = ContactAddressLink.objects.filter(ContactID=c.id) for link in links: b = Address.objects.get(id=link.AddressID_id) a.append(b) return render_to_response('contact_full.html', {'contact_item': c, 'addresses' : a }, context_instance=RequestContext(request)) And so I can do the equivalent of c.Addresses.all() or however the ManyToManyField works. What I'm interested to know is how can I pass out information about the link in the link object with the 'addresses' : a information, so that when my template does this: {% for address in addresses %} <!-- ... --> {% endfor %} and properly associate the correct link object data with the address. So what's the best way to achieve this? I'm thinking a union of two objects might be an idea but I haven't enough experience with Django to know if that's considered the best way of doing it. Suggestions? Thanks in advance. Nf

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  • Cannot find CFML template for custom tag

    - by jerrygarciuh
    Hi folks, I am not a ColdFusion coder. Doing a favor for a friend who ported his CF site from a Windows server to Unix on GoDaddy. Site is displaying error: Cannot find CFML template for custom tag jstk. ColdFusion attempted looking in the tree of installed custom tags but did not find a custom tag with this name. The site as I found it has at document root /CustomTags with the jstk.cfm file and a set of files in cf_jstk My Googling located this You must store custom tag pages in any one of the following: The same directory as the calling page; The cfusion\CustomTags directory; A subdirectory of the cfusion\CustomTags directory; A directory that you specify in the ColdFusion Administrator So I have Tried creating placing /CustomTags in /cfusion/CustomTags Tried copying /cfusion/CustomTags to above document root Tried copying jstk.cfm and subfolders into same directory as calling file(index.cfm). Update: Per GoDaddy support I have also tried adding the following to no effect: Can any one give me some tips on this or should I just tell my guy to look for a CF coder? Thanks! JG

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  • fixed layout in formview template

    - by Jeroen
    I have n pages with formviews, all sharing a similar layout inside their item/edit/insert templates. For example all item and edit templates have a header and body part inside where i put the fields. The header has a certain style and the body part too. My question is how can i enforce this style in all my formviews without repeating the same bulk css styles all the time. Now i'm using masterpages for this with multiple formviews on 1 page. That's not good i think. I want one 1 page for edit/insert/item and 1 formview. I would prefer somehow to define the style for edit template once and load it into every formview. Ofcourse not all the formviews have the same fields, so like masterpages i would like to have 'areas' where i can put my fields. The perfect way i suppose would be to have a formview span a complete masterpage based page including the contentplaceholders inside it's edit/insert/item templates. Any ideas are more than welcome. Edit: I read it's possible in .Net 4 using dynamic data. I'm stuck with 3.5 for the moment.

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  • Template in monorail ViewComponent

    - by George Polevoy
    Is it possible to have a template with html content in vm for a block component? I'm doing a lot of stuff in html, and want the html reside in a .vm, not in codebehind. Here is what i've got: public class TwoColumn : ViewComponent { public override void Render() { RenderText(@" <div class='twoColumnLayout'> <div class='columnOne'>"); // Context.RenderBody(); Context.RenderSection("columnOne"); RenderText(@" </div> <div class='columnTwo'>"); Context.RenderSection("columnTwo"); RenderText(@" </div> </div> "); } } Here is what i want to get: pageWithTwoColumns.vm: #blockcomponent(TwoColumn) #columnOne One #end #columnTwo Two #end #end twocolumn/default.vm (pseudocode): <div class="twoColumnLayout"> <div class="columnOne"> #reference-to-columnOne </div> <div class="columnTwo"> #reference-to-columnTwo </div> </div>

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  • Fancybox close button not showing when using different template

    - by VeraG
    I have a page where I need to use 2 different FancyBox styles for different elements on the page. To achieve that, I added tpl option and modified stylesheet accordingly. Here is what I have: $(document).ready(function() { $(".login").fancybox({ closeClick : false, closeBtn : true, tpl: { wrap : '<div class="fancybox-wrap1" tabIndex="-1"><div class="fancybox-skin1"><div class="fancybox-outer"><div class="fancybox-inner"></div></div></div></div>', closeBtn : '<a title="Close" class="fancybox-item fancybox-close" href="javascript:;"></a>' } }); }); In my CSS, I added new styles for .fancybox-wrap1 and .fancybox-skin1. Styles work great BUT on the FancyBox with modified template "close" button completly disappears! I tried both adding and deleting closeBtn from tpl but it doesn't seem to make any difference. I also have a demo here (eventually I will need different background-images for FancyBox, not just background-color, that's why I'm doing it). What am I doing wrong? Any help will be greatly appreciated!

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  • Drupal: Template Files, Modules and Content Types for Advanced Theme

    - by theandym
    Intro I am in the process of trying to convert my first HTML/CSS design into a theme for Drupal. I have used ModX for quite a few designs and appreciate the ability to create different page templates and custom variables to be assigned to those templates. However I seem to be having some issues making the transition. The site I am working on theming in Drupal is for a real estate agent. Each page/section will have a different set of content associated with it and will need to display only that content. For example, there will be a page for current listings, each of which will be formatted by a custom content type. However, when I call the content on the home page (or on other pages) I do not want to see this listing data. Layout The layout of the site and the regions associated with each page/section is as follows: Home Spotlight Featured 1 Featured 2 About Spotlight Bios - Profiles of each agent (each will be a node with name, contact info, pic, etc) listed on the page; multiple nodes listed Sidebar Listings Spotlight Listings - Profiles of properties (each will be a node with locations, basic info, pic, etc) listed on the page; multiple nodes listed Sidebar Services Spotlight Content - general paragraph text area Sidebar News/Blog News/Blog Items - List of stories with summaries and links to full article Sidebar Each page/section will use the same header and footer. Issue I have done some reading on Drupal, custom content types (and CCK), Views, and Pathauto. However I have not been able to get a clear picture of how to put it all together to accomplish what I am attempting. What I really would like to know is which modules to use, how best to use them, which elements I need to use where, and what template files I should be using to theme the elements I need to use. Any help or reference to useful resources would be much appreciated.

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  • XSL Template - reducing replication

    - by Chris
    Hey Sorry about the extremely vague question title (any suggestions for improvements welcome) I have an XSL document that, currently, has lots of replication that I want to reduce. Here is the following XML snippet I am working with <Unit Status="alive"> I am currently using the following XSL to show images based on the status of the Unit <xsl:choose> <xsl:when test="@Status = 'alive'"> <img src="/web/resources/graphics/accept.png" /> </xsl:when> <xsl:when test="@Status = 'missingUnit'"> <img src="/web/resources/graphics/error.png" /> </xsl:when> <xsl:when test="@Status = 'missingNode'"> <img src="/web/resources/graphics/exclamation.png" /> </xsl:when> <xsl:when test="@Status = 'unexpectedUnit'"> <img src="/web/resources/graphics/exclamation_blue.png" /> </xsl:when> <xsl:otherwise> <!-- Should never get here --> <img src="/web/resources/graphics/delete.png" /> </xsl:otherwise> </xsl:choose> How do I put this code in a template or stylesheet that will allow me to stop copying / pasting this everywhere. Thanks

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  • wpf error template - red box still visible on collapse of an expander

    - by Andy Clarke
    Hi, I'm doing some validation on the DataSource of TextBox that's within an Expander and have found that once a validation error has been triggered, if I collapse the Expander, the red box stays where the TextBox would have been. <Expander Header="Blah Blah Blah"> <TextBox Name="TextBox" Validation.ErrorTemplate="{DynamicResource TextBoxErrorTemplate}" Text="{Binding Path=Blah, UpdateSourceTrigger=PropertyChanged, ValidatesOnDataErrors=True}" /> </Expander> I've tried to get round this by binding the visibility of the Error Template to the Expander, however I think there's something wrong with the binding. <local:NotVisibleConverter x:Key="NotVisibleConverter" /> <ControlTemplate x:Key="TextBoxErrorTemplate"> <DockPanel> <Border BorderBrush="Red" BorderThickness="2" Visibility="{Binding Path=IsExpanded, Converter={StaticResource NotVisibleConverter}, RelativeSource={RelativeSource AncestorType=Expander}}" > <AdornedElementPlaceholder Name="MyAdorner" /> </Border> </DockPanel> <ControlTemplate.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> I guess I've gone wrong with my binding, can someone put me back on track please? Alternatively does anyone know another solution to the ErrorTemplate still being visible on the collapse of an Expander?

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  • C# POCO T4 template, generate interfaces?

    - by Jonna
    Does anyone know of any tweaked version of POCO T4 template that generates interfaces along with classes? i.e. if I have Movie and Actor entities in .edmx file, I need to get the following classes and interfaces. interface IMovie { string MovieName { get; set; } ICollection<IActor> Actors { get; set; } //instead of ICollection<Actor> } class Movie : IMovie { string MovieName { get; set; } ICollection<IActor> Actors { get; set; } //instead of ICollection<Actor> } interface IActor { string ActorName { get; set; } } class Actor { string ActorName { get; set; } } Also, just in case I write my own entities, does POCO proxies(I need them for lazy loading) work with the interface declarations as shown above?

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  • Query notation for the sitecore 'source' field in template builder

    - by M.R.
    I am trying to set the the source field of a template using the query notation (or xpath - whichever works), but none of them seems to be working. My content tree is a multisite content tree: France --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions US --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions Each site has its own METADATA folder, and I want it so that when adding a page inside each of the main country nodes, I want the values to reflect whatever is in the METADATA of that site. I have two different fields for now - a droplink and a treelistex field. So I thought I can just get the parent item that is a country site, and get the metadata folder for that. When I put the following query in both the fields, I get different results: query:./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* For the droplink field, I get only the first Region (one item) For the treelistex field, I get the entire content tree I then tried to modify the query a little bit and took the 'query' notation out ./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* If I go to the developer center/xpath builder, and set the context node to any item underneath the main country site, it returns me exactly what I need, but when I put this in the source, I get the entire content tree in both the cases. Help!

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  • template style matrix implementation in c

    - by monkeyking
    From time to time I use the following code for generating a matrix style datastructure typedef double myType; typedef struct matrix_t{ |Compilation started at Mon Apr 5 02:24:15 myType **matrix; | size_t x; |gcc structreaderGeneral.c -std=gnu99 -lz size_t y; | }matrix; |Compilation finished at Mon Apr 5 02:24:15 | | matrix alloc_matrix(size_t x, size_t y){ | if(0) | fprintf(stderr,"\t-> Alloc matrix with dim (%lu,%lu) byteprline=%lu bytetotal:%l\| u\n",x,y,y*sizeof(myType),x*y*sizeof(myType)); | | myType **m = (myType **)malloc(x*sizeof(myType **)); | for(size_t i=0;i<x;i++) | m[i] =(myType *) malloc(y*sizeof(myType *)); | | matrix ret; | ret.x=x; | ret.y=y; | ret.matrix=m; | return ret; | } And then I would change my typedef accordingly if I needed a different kind of type for the entries in my matrix. Now I need 2 matrices with different types, an easy solution would be to copy/paste the code, but is there some way to do a template styled implementation. Thanks

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  • Django Template For Loop Removing <img> Self-Closing

    - by Zack
    Django's for loop seems to be removing all of my <img> tag's self-closing...ness (/>). In the Template, I have this code: {% for item in item_list %} <li> <a class="left" href="{{ item.url }}">{{ item.name }}</a> <a class="right" href="{{ item.url }}"> <img src="{{ item.icon.url }}" alt="{{ item.name }} Logo." /> </a> </li> {% endfor %} It outputs this: <li> <a class="left" href="/some-url/">This is an item</a> <a class="right" href="/some-url/"> <img src="/media/img/some-item.jpg" alt="This is an item Logo."> </a> </li> As you can see, the <img> tag is no longer closed, and thus the page doesn't validate. This isn't a huge issue since it'll still render properly in all browsers, but I'd like to know how to solve it. I've tried wrapping the whole for loop in {% autoescape off %}...{% endautoescape %} but that didn't change anything. All other self-closed <img> tags in the document outside the for loop still properly close.

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  • How to get a template tag to auto-check a checkbox in Django

    - by Daniel Quinn
    I'm using a ModelForm class to generate a bunch of checkboxes for a ManyToManyField but I've run into one problem: while the default behaviour automatically checks the appropriate boxes (when I'm editing an object), I can't figure out how to get that information in my own custom templatetag. Here's what I've got in my model: ... from django.forms import CheckboxSelectMultiple, ModelMultipleChoiceField interests = ModelMultipleChoiceField(widget=CheckboxSelectMultiple(), queryset=Interest.objects.all(), required=False) ... And here's my templatetag: @register.filter def alignboxes(boxes, cls): """ Details on how this works can be found here: http://docs.djangoproject.com/en/1.1/howto/custom-template-tags/ """ r = "" i = 0 for box in boxes.field.choices.queryset: r += "<label for=\"id_%s_%d\" class=\"%s\"><input type=\"checkbox\" name=\"%s\" value=\"%s\" id=\"id_%s_%d\" /> %s</label>\n" % ( boxes.name, i, cls, boxes.name, box.id, boxes.name, i, box.name ) i = i + 1 return mark_safe(r) The thing is, I'm only doing this so I can wrap some simpler markup around these boxes, so if someone knows how to make that happen in an easier way, I'm all ears. I'd be happy with knowing a way to access whether or not a box should be checked though.

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