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  • Apache DAV at `/` with normal hosting at `/foo` - how?

    - by mandrake
    Should I not be able to have a configuration where I serve SVN repos with SVNParentPath at <Location /> and then override DAV and host normal files using another location <Location /foo>? I wish to host my XSLT files on the same subdomain and still host repos at root. Of course, if I was to have a repo called foo, that would not be accessible, and that's ok. <VirtualHost *:80> ... #Host XSLT files here <Location /foo> DAV Off </Location> #Host my repos relative to root, such as /my_repo/ <Location /> DAV svn SVNParentPath "myrepos" SVNListParentPath on SVNIndexXSLT "/foo/my.xsl" ... </Location> </VirtualHost> But DAV SVN still looks for a repo: <?xml version="1.0" encoding="utf-8"?> <D:error xmlns:D="DAV:" xmlns:m="http://apache.org/dav/xmlns" xmlns:C="svn:"> <C:error/> <m:human-readable errcode="720003"> Could not open the requested SVN filesystem </m:human-readable> </D:error>

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  • 404 with serving static files in a custom nginx configuration

    - by code90
    In my nginx configuration, I have the following: location /admin/ { alias /usr/share/php/wtlib_4/apps/admin/; location ~* .*\.php$ { try_files $uri $uri/ @php_admin; } location ~* \.(js|css|png|jpg|jpeg|gif|ico|pdf|zip|rar|air)$ { expires 7d; access_log off; } } location ~ ^/admin/modules/([^/]+)(.*\.(html|js|json|css|png|jpg|jpeg|gif|ico|pdf|zip|rar|air))$ { alias /usr/share/php/wtlib_4/modules/$1/admin/$2; } location ~ ^/admin/modules/([^/]+)(.*)$ { try_files $uri @php_admin_modules; } location @php_admin { if ($fastcgi_script_name ~ /admin(/.*\.php)$) { set $valid_fastcgi_script_name $1; } fastcgi_pass $byr_pass; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /usr/share/php/wtlib_4/apps/admin$valid_fastcgi_script_name; fastcgi_param REDIRECT_STATUS 200; include /etc/nginx/fastcgi_params; } location @php_admin_modules { if ($fastcgi_script_name ~ /admin/modules/([^/]+)(.*)$) { set $byr_module $1; set $byr_rest $2; } fastcgi_pass $byr_pass; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /usr/share/php/wtlib_4/modules/$byr_module/admin$byr_rest; fastcgi_param REDIRECT_STATUS 200; include /etc/nginx/fastcgi_params; } Following is the requested url which ends up with "404": http://www.{domainname}.com/admin/modules/cms/styles/cms.css Following is the error log: [error] 19551#0: *28 open() "/usr/share/php/wtlib_4/apps/admin/modules/cms/styles/cms.css" failed (2: No such file or directory), client: xxx.xxx.xxx.xxx, server: {domainname}.com, request: "GET /admin/modules/cms/styles/cms.css HTTP/1.1", host: "www.{domainname}.com" Following urls works fine: http://www.{domainname}.com/admin/modules/store/?a=manage http://www.{domainname}.com/admin/modules/cms/?a=cms.load Can anyone see what the problem could be? Thanks. PS. I am trying to migrate existing sites from apache to nginx.

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  • c# find nearest match to array of doubles

    - by Scott
    Given the code below, how do I compare a List of objects's values with a test value? I'm building a geolocation application. I'll be passing in longitude and latitude and would like to have the service answer back with the location closest to those values. I started down the path of converting to a string, and formatting the values down to two decimal places, but that seemed a bit too ghetto, and I'm looking for a more elegant solution. Any help would be great. Thanks, Scott public class Location : IEnumerable { public string label { get; set; } public double lat { get; set; } public double lon { get; set; } //Implement IEnumerable public IEnumerator GetEnumerator() { return (IEnumerator)this; } } [HandleError] public class HomeController : Controller { private List<Location> myList = new List<Location> { new Location { label="Atlanta Midtown", lon=33.657674, lat=-84.423130}, new Location { label="Atlanta Airport", lon=33.794151, lat=-84.387228}, new Location { label="Stamford, CT", lon=41.053758, lat=-73.530979}, ... } public static int Main(String[] args) { string inLat = "-80.987654"; double dblInLat = double.Parse(inLat); // here's where I would like to find the closest location to the inLat // once I figure out this, I'll implement the Longitude, and I'll be set }

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  • Can get coordinates from iPhone simulator, but can't get coordinates from iPhone device

    - by iPhoneARguy
    Hi everyone, I've run into something of a mysterious bug (to me). I have some code to pick out the user's current location on the iPhone SDK. It works fine on the iPhone simulator, but when I try to run it on the actual device, I get a weird error. Here is the code (I am using ASIFormDataRequest to create a POST request): ASIFormDataRequest * request = [ASIFormDataRequest requestWithURL:url]; [request setPostValue:@"testauthor" forKey:@"author"]; [request setPostValue:[[NSNumber numberWithDouble:datum.location.coordinate.latitude] stringValue] forKey:@"latitude"]; NSLog(@"%f", datum.location.coordinate.latitude); NSLog(@"%f", datum.location.coordinate.longitude); [request setPostValue:[[NSNumber numberWithDouble:datum.location.coordinate.longitude] stringValue] forKey:@"longitude"]; [request setPostValue:datum.comment forKey:@"comment"]; On the simulator, NSLog does log both the latitude and longitude, but on the iPhone, it does not. Even stranger, when I go through with the debugger on the device, I try "po datum.location", I get <+###, -###> +/- 223.10m (speed 0.00 mps / course -1.00) @ 2010-05-02 22:18:37 -0400 (### replaced by my location) but when I do "(gdb) po datum.location.coordinate" I get: There is no member named coordinate. Do you guys have any idea why this might happen? Thanks in advance for your help!

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  • Geolocation Firefox accurate than iPhone Safari?

    - by johnz
    I just tested Geolocation on Firefox 3.6 and iPhone Safari (os 3.1.3), the result is interesting, firefox is more accurate than safari. any one got idea how to make iPhone Safari result more accurate. this is the code for testing: navigator.geolocation.getCurrentPosition(handler, {enableHighAccuracy: true}); function handler(location) { var message = document.getElementById("message"); message.innerHTML = "<img src='http://maps.google.com/staticmap?sensor=true&center=" + location.coords.latitude + "," + location.coords.longitude + "&size=300x300&maptype=street&zoom=16&key=ABQIAAAAZrVtlT2df2pkfI_RZB_6WBRWTAkRKJS7h1XjKaOTqACHuw1n0BT5cATkkKFnZNGHmrwUw9IilQK0Eg' />"; message.innerHTML+="<p>Longitude: " + location.coords.longitude + "</p>"; message.innerHTML+="<p>Latitude: " + location.coords.latitude + "</p>"; message.innerHTML += "<p>Accuracy: " + location.coords.accuracy + "</p>"; // call the function with my current lat/lon getPlaceFromFlickr(location.coords.latitude, location.coords.longitude, 'output'); } . . test from here

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  • Make winform run away from the mouse.

    - by JACK IN THE CRACK
    Okay so I'm trying to make a little gag program that will "run away" from the mouse. So, to get the mouse coordinates for the whole screen and not just the form control I had to create a little helper: static class MouseHelper { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] internal static extern bool GetCursorPos(ref Point pt); public static Point GetPosition() { Point w32Mouse = new Point(); GetCursorPos(ref w32Mouse); return w32Mouse; } } Now I thought I was going to use the MouseMove event... but that doesn't work for outside the form control either so I have an auto-enabled timer on a 10ms loop called timerMouseMove. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private bool CollisionCheck() { Point win32Mouse = MouseHelper.GetPosition(); if (win32Mouse.X <= Location.X || win32Mouse.X >= (Location.X + Width)) return false; if (win32Mouse.Y <= Location.Y || win32Mouse.Y >= (Location.Y + Height)) return false; return true; } private void timerMouseMove_Tick(object sender, EventArgs e) { if (CollisionCheck()) Location = new Point(Location.X + 1, Location.Y + 1); } } So this works out nicely, at least I have the collision checking working and whatnot. But now, how should I go about figuring which side of the form the mouse has collided with, so that I can update its location to move in the opposite direction the mouse collides with it? And such halp

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  • Why MKMapView region is different than requested?

    - by Kamil
    Greetings! I'm saving map region into user defaults when my iPhone app is closing like this: MKCoordinateRegion region = mapView.region; [[NSUserDefaults standardUserDefaults] setDouble:region.center.latitude forKey:@"map.location.center.latitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.center.longitude forKey:@"map.location.center.longitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.span.latitudeDelta forKey:@"map.location.span.latitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.span.longitudeDelta forKey:@"map.location.span.longitude"]; When app launches again, i read those values back the same way, so that the user can see exactly the same map view as it was last time: MKCoordinateRegion region; region.center.latitude = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.center.latitude"]; region.center.longitude = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.center.longitude"]; region.span.latitudeDelta = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.span.latitude"]; region.span.longitudeDelta = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.span.longitude"]; NSLog([NSString stringWithFormat:@"Region read : %f %f %f %f", region.center.latitude, region.center.longitude, region.span.latitudeDelta, region.span.longitudeDelta]); [mapView setRegion:region]; NSLog([NSString stringWithFormat:@"Region on map: %f %f %f %f", mapView.region.center.latitude, mapView.region.center.longitude, mapView.region.span.latitudeDelta, mapView.region.span.longitudeDelta]); The region I read from user defaults is (not surprisingly) exactly the same as when it was saved. Notice that what is saved comes directly from the map, so it's not transformed in any way. I set it back on map with setRegion: method, but then it is different! Example results: Region read : 50.241110 8.891555 0.035683 0.042915 Region on map: 50.241057 8.891544 0.050499 0.054932 Does anybody know why this happens?

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  • changing sounds when objects meet

    - by blacksheep
    i'd like to change sounds when tapping on an image and drag another image over several others. it is not working properly: the "MoveImage" is not dragable, the tapping is working outside the "TouchImage" and the sounds do not change when tapping on it. (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)))) { [sound_E play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)))) { [sound_F play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)))) { [sound_D play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)))) { [sound_Dis play]; } } (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myMoveImage.frame, location)){ CGPoint yLocation = CGPointMake(myMoveImage.center.x,location.y); myMoveImage.center = yLocation; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)) { E_NOTE.text = @"E"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)) { F_NOTE.text = @"F"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)) { D_NOTE.text = @"D"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)) { Dis_NOTE.text = @"D#"; } }

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  • jQuery Validate on form submitted by JavaScript

    - by Daniel
    My form is submitted by a link using JavaScript, but I am also trying to validate the from justing jQuery validate. The validation doesn't work when submitted by the link, but it does if I change the link to a submit button. What am I doing wrong? My form: <form id="findmatch" method="post" action="search"> <div> <label class="formlabel">Match Type <input type="text" name="matchtype" id="matchtype" class="forminput" /> </label> <label class="formlabel">Location (postcode) <input type="text" name="location" id="location" class="forminput" /> </label> <label class="formlabel">Radius (miles) <input type="text" name="Radius" id="Radius" class="forminput" /> </label> <label class="formlabel">Keywords <input type="text" onblur="javascript:usePointFromPostcode(document.getElementById('location').value, showCompleteLatLng)" onchange="javascript:usePointFromPostcode(document.getElementById('location').value, showCompleteLatLng)" name="keywords" id="keywords" class="forminput" /> </label> <input id="lat" class="hidden" name="lat" type="text" value="" /> <input id="lon" class="hidden" name="lon" type="text" value="" /> <a href="javascript:document.getElementById('findmatch').submit();" onmouseover="javascript:usePointFromPostcode(document.getElementById('location').value, showCompleteLatLng)" class="submit">Search</a> </div> </form> And my jQuery is <script type="text/javascript"> $(document).ready(function () { $("#findmatch").validate({ rules: { location: "required", Radius: { required: true, digits: true }, keywords: "required" }, messages: { location: "Please enter your postcode", Radius: { required: "Please enter a radius", digits: "Please only enter numbers" }, keywords: "Please enter the keywords you wish to search for" } }); }); </script>

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  • find nearest match to array of doubles

    - by Scott
    Given the code below, how do I compare a List of objects's values with a test value? I'm building a geolocation application. I'll be passing in longitude and latitude and would like to have the service answer back with the location closest to those values. I started down the path of converting to a string, and formatting the values down to two decimal places, but that seemed a bit too ghetto, and I'm looking for a more elegant solution. public class Location : IEnumerable { public string label { get; set; } public double lat { get; set; } public double lon { get; set; } //Implement IEnumerable public IEnumerator GetEnumerator() { return (IEnumerator)this; } } [HandleError] public class HomeController : Controller { private List<Location> myList = new List<Location> { new Location { label="Atlanta Midtown", lon=33.657674, lat=-84.423130}, new Location { label="Atlanta Airport", lon=33.794151, lat=-84.387228}, new Location { label="Stamford, CT", lon=41.053758, lat=-73.530979}, ... } public static int Main(String[] args) { string inLat = "-80.987654"; double dblInLat = double.Parse(inLat); // here's where I would like to find the closest location to the inLat // once I figure out this, I'll implement the Longitude, and I'll be set }

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  • How to view my Android app created database, via my android app?

    - by suufang
    I'm creating an application that collects users location (Cell broadcast location code) and saves that location with a name of users option, for example say my CB location code is 546034, now my app allows me to store that location code with a name of my choice say 'Home'. So, essentially my app has that following modules, To collect users CB location. To collect a custom name from user of that location. To store these values in a database. I've succeeded in doing all the above modules. I have a sub-module for my third module which has an option for user, of showing and deleting the database values, the screen shot looks as follows, Now, Users should be able to view and delete entries when he chooses the option 'View my database of locations' I've learned how to query my database values and I'm stuck with creating a list view and providing the delete option. My code for getting the database values and querying values goes as follows, submit.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { String locname = name.getText().toString(); if(locname.length()==0) { Toast.makeText(getBaseContext(), "Please enter the location name, for example 'Home'.", Toast.LENGTH_LONG).show(); } else { SQLiteDatabase cd = openOrCreateDatabase("mydata", MODE_WORLD_READABLE, null); cd.execSQL("CREATE TABLE IF NOT EXISTS MLITable (CblocationCode INT(10), CblocationName VARCHAR);"); cd.execSQL("INSERT INTO MLITable VALUES ('"+str+ "','"+locname+ "');"); cd.close(); Toast.makeText(getBaseContext(), "value successfully entered.", Toast.LENGTH_LONG).show(); } } }); viewdb.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // here comes the code for viewing the database and deleting SQLiteDatabase db = openOrCreateDatabase("mydata", MODE_WORLD_READABLE, null); Cursor c = db.rawQuery("SELECT * FROM MLITble", null); db.close(); } }); I can see that I've read the table values, but I'm not able to create a display for those values. Help required. Thank you.

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  • Script Editor in Snow Leopard painfully slow after adding apps to Library

    - by Kio Dane
    I have four different Macs that I use from time to time, and on each of them I notice a constant: adding more items to AppleScript Editor's Library window slows performance of mundane operations (opening a dictionary, switching between Library window and editor window, scrolling in the Library window, etc). In Leopard, I noticed little to no latency in opening a dictionary in Script Editor, but Snow Leopard's AppleScript Editor kills my productivity by making me wait on it with most UI interactions with the Library window.

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  • Launch remote NX sessions using metacity while local sessions use compiz?

    - by Pandemonium
    I'm using gnome with compiz (gtk-window-decorator) on Arch Linux for my desktop. I installed FreeNX from the repo, but when I connect remotely it does not render any window decorations. I can make the window decorations appear and function as normal by opening a command prompt and typing: metacity --replace I'm fine with using metacity for remote sessions, but I want gtk-window-decorator when using the machine locally. Is it possible to make it run metacity for FreeNX sessions and gtk-window-decorator for local sessions?

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  • Turn Non-Resizeable Windows into Rezieable Windows

    - by Asian Angel
    Are you frustrated with Windows app windows that can not be resized at all? Now you can apply some “attitude adjustment” and resize those windows with ResizeEnable. Before Everyone is familiar with the many app windows in their Windows OS that simply can not be resized. What you need is cooperation, not attitude. For our example we chose the “Taskbar and Start Menu Properties Window”…notice the cursor in the lower right corner. No resizing satisfaction available at all… After The program comes in a zip file with three files as shown here. Once you have unzipped the program place it in an appropriate “Program Files Folder”, create a shortcut, and you are ready to go. There will be a “System Tray Icon” with only two “Context Menu” items…“About & Quit”. Here is a quick look at the “About Window” that tells you exactly what ResizeEnable does. Notice that it does state that you may occasionally have a window that may not respond correctly. Now back to our “Taskbar and Start Menu Properties Window”. Notice the resizing cursor in the lower right corner….time for some fun! During our test the “Taskbar and Start Menu Properties Window” was suddenly a dream to resize. Daring to stretch the window even further…now that is what you call “stretching” the window out in comparison to its’ original size! Think of all the windows that will be much easier to work with now… Conclusion If you have been frustrated with non-resizeable windows then ResizeEnable will certainly bring a smile to your face as you watch those windows suddenly become a lot more cooperative. This is definitely one app that is worth adding to your system. Links Download ResizeEnable (zip file) Similar Articles Productive Geek Tips Quick Tip: Resize Any Textbox or Textarea in FirefoxTurn on Remote Desktop in Windows 7 or VistaSave 1-4% More Battery Life With Windows Vista Battery SaverQuick Tip: Disable Search History Display in Windows 7Turn Off Windows Explorer Click Sounds in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional New Stinger from McAfee Helps Remove ‘FakeAlert’ Threats Google Apps Marketplace: Tools & Services For Google Apps Users Get News Quick and Precise With Newser Scan for Viruses in Ubuntu using ClamAV Replace Your Windows Task Manager With System Explorer Create Talking Photos using Fotobabble

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  • Workspace switching erroneously pins windows

    - by paniwani
    When switching from one workspace to the next using the Workspace switcher in the Launcher, I often see an orange square highlight, as if I am trying to pin a window to one side of the screen appear, although no window is even selected. Then after selecting a window, it is moved to the orange pinned position, which is frustrating. How do I fix this unwanted erroneous window pinning? I'm running Ubuntu 11.10. See screenshot:

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  • Slow Firefox Javascript Canvas Performance?

    - by jujumbura
    As a followup from a previous post, I have been trying to track down some slowdown I am having when drawing a scene using Javascript and the canvas element. I decided to narrow down my focus to a REALLY barebones animation that only clears the canvas and draws a single image, once per-frame. This of course runs silky smooth in Chrome, but it still stutters in Firefox. I added a simple FPS calculator, and indeed it appears that my page is typically getting an FPS in the 50's when running Firefox. This doesn't seem right to me, I must be doing something wrong here. Can anybody see anything I might be doing that is causing this drop in FPS? <!DOCTYPE HTML> <html> <head> </head> <body bgcolor=silver> <canvas id="myCanvas" width="600" height="400"></canvas> <img id="myHexagon" src="Images/Hexagon.png" style="display: none;"> <script> window.requestAnimFrame = (function(callback) { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60); }; })(); var animX = 0; var frameCounter = 0; var fps = 0; var time = new Date(); function animate() { var canvas = document.getElementById("myCanvas"); var context = canvas.getContext("2d"); context.clearRect(0, 0, canvas.width, canvas.height); animX += 1; if (animX == canvas.width) { animX = 0; } var image = document.getElementById("myHexagon"); context.drawImage(image, animX, 128); context.lineWidth=1; context.fillStyle="#000000"; context.lineStyle="#ffffff"; context.font="18px sans-serif"; context.fillText("fps: " + fps, 20, 20); ++frameCounter; var currentTime = new Date(); var elapsedTimeMS = currentTime - time; if (elapsedTimeMS >= 1000) { fps = frameCounter; frameCounter = 0; time = currentTime; } // request new frame requestAnimFrame(function() { animate(); }); } window.onload = function() { animate(); }; </script> </body> </html>

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  • OpenGL - have object follow mouse

    - by kevin james
    I want to have an object follow around my mouse on the screen in OpenGL. (I am also using GLEW, GLFW, and GLM). The best idea I've come up with is: Get the coordinates within the window with glfwGetCursorPos. The window was created with window = glfwCreateWindow( 1024, 768, "Test", NULL, NULL); and the code to get coordinates is double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); Next, I use GLM unproject, to get the coordinates in "object space" glm::vec4 viewport = glm::vec4(0.0f, 0.0f, 1024.0f, 768.0f); glm::vec3 pos = glm::vec3(xpos, ypos, 0.0f); glm::vec3 un = glm::unProject(pos, View*Model, Projection, viewport); There are two potential problems I can already see. The viewport is fine, as the initial x,y, coordinates of the lower left are indeed 0,0, and it's indeed a 1024*768 window. However, the position vector I create doesn't seem right. The Z coordinate should probably not be zero. However, glfwGetCursorPos returns 2D coordinates, and I don't know how to go from there to the 3D window coordinates, especially since I am not sure what the 3rd dimension of the window coordinates even means (since computer screens are 2D). Then, I am not sure if I am using unproject correctly. Assume the View, Model, Projection matrices are all OK. If I passed in the correct position vector in Window coordinates, does the unproject call give me the coordinates in Object coordinates? I think it does, but the documentation is not clear. Finally, to each vertex of the object I want to follow the mouse around, I just increment the x coordinate by un[0], the y coordinate by -un[1], and the z coordinate by un[2]. However, since my position vector that is being unprojected is likely wrong, this is not giving good results; the object does move as my mouse moves, but it is offset quite a bit (i.e. moving the mouse a lot doesn't move the object that much, and the z coordinate is very large). I actually found that the z coordinate un[2] is always the same value no matter where my mouse is, probably because the position vector I pass into unproject always has a value of 0.0 for z. Edit: The (incorrectly) unprojected x-values range from about -0.552 to 0.552, and the y-values from about -0.411 to 0.411.

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  • Application indicator + entry widget

    - by Jan Jeseter
    I would like write my own application indicator via guide in http://unity.ubuntu.com/projects/appindicators/ (in python) My question - Is there any chance add next to icon indicator entry widget (see below) on top panel? ( window = gtk.Window(gtk.WINDOW_TOPLEVEL) vbox = gtk.VBox(False, 0) window.add(vbox) vbox.show() entry = gtk.Entry() entry.set_max_length(50) entry.set_text("hello") vbox.pack_start(entry, True, True, 0) entry.show() window.show() ) Thanks

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  • Arch Linux with an nginx/django setup refuses to display ANYTHING

    - by Holland
    I'm on Amazon Ec2, with an Arch Linux server. While I truly am loving it, I'm having the issue of actually getting nginx to display anything. Everytime I try to throw my hostname into the browser, the browser states that it's not available for some reason - almost as if the host doesn't even exist. One thing I'd like to know is, how can I get this up and running? Is there a specific arch linux configuration I have to do to make it web accessible? I have port 80 open, as well as port 22. I've tried using gunicorn, python-flup, and nginx. Nginx Config user http; worker_processes 1; #error_log logs/error.log; #error_log logs/error.log notice; #error_log logs/error.log info; pid logs/nginx.pid; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log logs/access.log main; sendfile on; #tcp_nopush on; #keepalive_timeout 0; keepalive_timeout 65; #gzip on; server { listen 80; server_name _; access_log /var/log/nginx/access.log; error_log /var/log/nginx/error.log; #charset koi8-r; location ^~ /media/ { root /path/to/media; } location ^~ /admin-media/ { root /usr/lib/python2.7/site-packages/django/contrib/admin/media; } location / { root /path/to/root/; fastcgi_pass 127.0.0.1:8080; fastcgi_param SERVER_NAME $server_name; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param PATH_INFO $fastcgi_script_name; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param QUERY_STRING $query_string; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_pass_header Authorization; fastcgi_intercept_errors off; fastcgi_index index.html; index index.htm index.html; } error_page 500 502 503 504 /50x.html; location = /50x.html { root /etc/nginx/html/50x.html; } } # server { # listen 80; # server_name localhost; #charset koi8-r; #access_log logs/host.access.log main; # location / { # root html; # index index.html index.htm; # } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { root html; #} # proxy the PHP scripts to Apache listening on 127.0.0.1:80 # #location ~ \.php$ { # proxy_pass http://127.0.0.1; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # #location ~ \.php$ { # root html; # fastcgi_pass 127.0.0.1:9000; # fastcgi_index index.php; # fastcgi_param SCRIPT_FILENAME /scripts$fastcgi_script_name; # include fastcgi_params; #} # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} #} # another virtual host using mix of IP-, name-, and port-based configuration # #server { # listen 8000; # listen somename:8080; # server_name somename alias another.alias; # location / { # root html; # index index.html index.htm; # } #} # HTTPS server # #server { # listen 443; # server_name localhost; # ssl on; # ssl_certificate cert.pem; # ssl_certificate_key cert.key; # ssl_session_timeout 5m; # ssl_protocols SSLv2 SSLv3 TLSv1; # ssl_ciphers HIGH:!aNULL:!MD5; # ssl_prefer_server_ciphers on; # location / { # root html; # index index.html index.htm; # } #} } I can't quite tell if it's a server issue or a configuration issue: I've followed so many guides now I can't even count them all. The thing is that Django itself is working fine, and my permissions to the document root of the where the site files are stored is 777. Ontop of that, I have a git repo which works perfectly fine, and django, python, and runfcgi all start without issues. The same goes for gunicorn, when I do a gunicorn_django -b 0.0.0.0:8000 in my document root. Here is my output from that: 2012-04-15 05:17:37 [3124] [INFO] Starting gunicorn 0.14.2 2012-04-15 05:17:37 [3124] [INFO] Listening at: http://0.0.0.0:8081 (3124) 2012-04-15 05:17:37 [3124] [INFO] Using worker: sync 2012-04-15 05:17:37 [3127] [INFO] Booting worker with pid: 3127 As far as I know, everything seems fine, as well as error.log and access.log for nginx. The access log is completely blank, for that matter. I just feel lost here; what would be a step in the right direction to bebugging an issue such as this?

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  • DSOFramer closing Excel doc in another window. If unsaved data in file, dsoframer fails to open with

    - by Steve
    I'm using Microsoft's DSOFramer control to allow me to embed an Excel file in my dialog so the user can choose his sheet, then select his range of cells; it's used with an import button on my dialog. The problem is that when I call the DSOFramer's OPEN function, if I have Excel open in another window, it closes the Excel document (but leaves Excel running). If the document it tries to close has unsaved data, I get a dialog boxclosing Excel doc in another window. If unsaved data in file, dsoframer fails to open with a messagebox: "Attempt to access invalid address". I built the source, and stepped through, and its making a call in its CDsoDocObject::CreateFromFile function, calling BindToObject on an object of class IMoniker. The HR is 0x8001010a "The message filter indicated that the application is busy". On that failure, it tries to InstantiateDocObjectServer by classid of CLSID Microsoft Excel Worksheet... this fails with an HRESULT of 0x80040154 "Class not registered". The InstantiateDocObjectServer just calls CoCreateInstance on the classid, first with CLSCTX_LOCAL_SERVER, then (if that fails) with CLSCTX_INPROC_SERVER. I know DSOFramer is a popular sample project for embedding Office apps in various dialogs and forms. I'm hoping someone else has had this problem and might have some insight on how I can solve this. I really don't want it to close any other open Excel documents, and I really don't want it to error-out if it can't close the document due to unsaved data. Update 1: I've tried changing the classid that's passed in to "Excel.Application" (I know that class will resolve), but that didn't work. In CDsoDocObject, it tries to open key "HKEY_CLASSES_ROOT\CLSID{00024500-0000-0000-C000-000000000046}\DocObject", but fails. I've visually confirmed that the key is not present in my registry; The key is present for the guid, but there's no DocObject subkey. It then produces an error message box: "The associated COM server does not support ActiveX document embedding". I get similar (different key, of course) results when I try to use the Excel.Workbook programid. Update 2: I tried starting a 2nd instance of Excel, hoping that my automation would bind to it (being the most recently invoked) instead of the problem Excel instance, but it didn't seem to do that. Results were the same. My problem seems to have boiled down to this: I'm calling the BindToObject on an object of class IMoniker, and receiving 0x8001010A (RPC_E_SERVERCALL_RETRYLATER) "The message filter indicated that the application is busy". I've tried playing with the flags passed to the BindToObject (via the SetBindOptions), but nothing seems to make any difference. Update 3: It first tries to bind using an IMoniker class. If that fails, it calls CoCreateInstance for the clsid as a "fallback" method. This may work for other MS Office objects, but when it's Excel, the class is for the Worksheet. I modified the sample to CoCreateInstance _Application, then got the workbooks, then called the Workbooks::Open for the target file, which returns a Worksheet object. I then returned that pointer and merged back with the original sample code path. All working now.

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  • How to simulate mousemove event from one window to another?

    - by Gohan
    Hello, I am trying to Create an empty window, which process the WM_MOUSEMOVE message in WinProc: case WM_MOUSEMOVE: { HWND otherHwnd = HWND(0x000608FC); POINT pt = {LOWORD(lParam), HIWORD(lParam)}; ClientToScreen(otherHwnd, &pt); PostMessage(otherHwnd, WM_TIMER, WPARAM(4096), 0); PostMessage(otherHwnd, message, wParam, lParam); SendMessage(otherHwnd, WM_NCHITTEST, NULL, (LPARAM)MAKELONG(pt.x, pt.y)); SendMessage(otherHwnd, WM_NCHITTEST, NULL, (LPARAM)MAKELONG(pt.x, pt.y)); SendMessage(otherHwnd, WM_NCHITTEST, NULL, (LPARAM)MAKELONG(pt.x, pt.y)); SendMessage(otherHwnd, WM_SETCURSOR, WPARAM(otherHwnd), (LPARAM)MAKELONG(HTCLIENT, WM_MOUSEMOVE)); break; } I hope I can hover the hyberlink in IE, but result is the hyberlink only be showed as hover style in a very short time, then it turn to normal, and then again hover, then normal. At www.amazon.com, when I simulate to hover the link("Today's Deals ") , the link is blinking. I think there is a better way to do it, even the IE window is covered with some other windows, it can make the IE act with the mouseevent. waiting for the best solution~ orz Above is the spy++ logs when I realy hover the link. and the simulate is as same as the real message <01277> 000608FC S WM_SETCURSOR hwnd:000608FC nHittest:HTCLIENT wMouseMsg:WM_MOUSEMOVE <01278> 000608FC R WM_SETCURSOR fHaltProcessing:False <01279> 000608FC P WM_MOUSEMOVE fwKeys:0000 xPos:406 yPos:50 <01280> 000608FC P WM_TIMER wTimerID:4096 tmprc:00000000 <01281> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01282> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01283> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01284> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01285> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01286> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01287> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01288> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01289> 000608FC S WM_SETCURSOR hwnd:000608FC nHittest:HTCLIENT wMouseMsg:WM_MOUSEMOVE <01290> 000608FC R WM_SETCURSOR fHaltProcessing:False <01291> 000608FC P WM_MOUSEMOVE fwKeys:0000 xPos:406 yPos:50 <01292> 000608FC P WM_TIMER wTimerID:4096 tmprc:00000000 <01293> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01294> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01295> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01296> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01297> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01298> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01299> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01300> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01301> 000608FC S WM_SETCURSOR hwnd:000608FC nHittest:HTCLIENT wMouseMsg:WM_MOUSEMOVE <01302> 000608FC R WM_SETCURSOR fHaltProcessing:False <01303> 000608FC P WM_MOUSEMOVE fwKeys:0000 xPos:406 yPos:50 <01304> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01305> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01306> 000608FC P WM_TIMER wTimerID:4096 tmprc:00000000 <01307> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01308> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01309> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01310> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01311> 000608FC S WM_NCHITTEST xPos:521 yPos:281 <01312> 000608FC R WM_NCHITTEST nHittest:HTCLIENT

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • Runtime-error in wpf with Window.AllowsTransparent set to true.

    - by Alxandr
    I get an exception thrown at runtime when I set AllowsTransparent="True" I get an exception saying the WindowStyle can not be set to None if AllowsTransparent is set to true. Even if I explicitly say that WindowStyle is set to SingleBorder I get this error. However, if I set WindowStyle to SingleBorder and remove the AllowsTransparent-tag, I get no error, and the top of the window (the icon, name and close, minimize and maximize-buttons) disappears. Anyone knows what can cause this? Or is it just a bug in .Net 4.0 rc?

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  • Invoke or BeginInvoke cannot be called on a control until the window handle has been created.

    - by blade3
    Hi I am trying to install SQL Server 2008 Developer Edition x64 on a Windows Server 2008 VM. I run the installer for a standalone installation and this works fine for the setup support rules bit. That passes ok but then I get this error: TITLE: SQL Server Setup failure. SQL Server Setup has encountered the following error: Invoke or BeginInvoke cannot be called on a control until the window handle has been created.. BUTTONS: OK How can I resolve this? I am getting 2008 R2 CTP but this is just a CTP. My download is from DreamSpark. Thanks

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  • JSF submit dataTable and openpopup window after? is this possible?

    - by raimun
    Is it possible to just submit a dataTable instead of the entire form and then open a popupwindow after the submit? My dataTable has textboxes in it and the popup window is actually dependent on the data/values found in these textboxes. Since the user can change the values of the textboxes, I am required to get the latest values from the dataTables before the popup is opened. the popup is opened through a button found in each row of the datatable. i am using JSF2. thanks.

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