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  • To HTML 5 or not to HTML 5 ?

    - by ZX12R
    I am a designer whose main marketing strategy is multi browser compatibility. I assure my clients that the site will work even in IE6 (!). Of late i have been pondering over the question of moving to HTML 5. The reason behind my apprehension is that IE6 is still a major player in terms of market share and i don't want to lose it. Is there any way of moving to HTML 5 and still promise multi browser compatibility? Thank you.

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  • Is it worth using std::tr1 in production?

    - by flashnik
    I'm using MS VC 2008 and for some projects Intel C++ compiler 11.0. Is it worth using tr1 features in production? Will they stay in new standard? For example, now I use stdext::hash_map. TR1 defines std::tr1::unordered_map. But in MS implementation unordered_map is just theirs stdext::hash_map, templatized in another way.

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  • How to fix unresolved external symbol due to MySql Connector C++?

    - by Chan
    Hi everyone, I followed this tutorial http://blog.ulf-wendel.de/?p=215#hello. I tried both on Visual C++ 2008 and Visual C++ 2010. Either static or dynamic, the compiler gave me the same exact error messages: error LNK2001: unresolved external symbol _get_driver_instance Has anyone experience this issue before? Update: + Additional Dependencies: mysqlcppconn.lib + Additional Include Directories: C:\Program Files\MySQL\MySQL Connector C++ 1.0.5\include + Additional Libraries Directories: C:\Program Files\MySQL\MySQL Connector C++ 1.0.5\lib\opt Thanks, Chan Nguyen

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  • Mix Enviroment Debugging ( C# Fortran) in VS 2008

    - by Ngu Soon Hui
    I have two visual studio projects, one written in C#, another written in fortran unmanaged code ( Intel Fortran compiler). Both of them are attached to one solution. The C# is the frontend winform, whereas the fortran project is the backend. Is there any tutorials that teach on how to step into code direct from C#?

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  • Efficiency of data structures in C99 (possibly affected by endianness)

    - by Ninefingers
    Hi All, I have a couple of questions that are all inter-related. Basically, in the algorithm I am implementing a word w is defined as four bytes, so it can be contained whole in a uint32_t. However, during the operation of the algorithm I often need to access the various parts of the word. Now, I can do this in two ways: uint32_t w = 0x11223344; uint8_t a = (w & 0xff000000) >> 24; uint8_t b = (w & 0x00ff0000) >> 16; uint8_t b = (w & 0x0000ff00) >> 8; uint8_t d = (w & 0x000000ff); However, part of me thinks that isn't particularly efficient. I thought a better way would be to use union representation like so: typedef union { struct { uint8_t d; uint8_t c; uint8_t b; uint8_t a; }; uint32_t n; } word32; Using this method I can assign word32 w = 0x11223344; then I can access the various parts as I require (w.a=11 in little endian). However, at this stage I come up against endianness issues, namely, in big endian systems my struct is defined incorrectly so I need to re-order the word prior to it being passed in. This I can do without too much difficulty. My question is, then, is the first part (various bitwise ands and shifts) efficient compared to the implementation using a union? Is there any difference between the two generally? Which way should I go on a modern, x86_64 processor? Is endianness just a red herring here? I could inspect the assembly output of course, but my knowledge of compilers is not brilliant. I would have thought a union would be more efficient as it would essentially convert to memory offsets, like so: mov eax, [r9+8] Would a compiler realise that is what happening in the bit-shift case above? If it matters, I'm using C99, specifically my compiler is clang (llvm). Thanks in advance.

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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  • VS 2008 irritating copy constructor link dependency

    - by Paul Hollingsworth
    Hi guys, I've run into the following annoying and seemingly incorrect behaviour in the Visual Studio 2008 C++ compiler: Suppose I have a class library - Car.lib - that uses a "Car" class, with a header called "Car.h": class Car { public: void Drive() { Accelerate(); } void Accelerate(); }; What I'm actually trying to do is use the Car headers (for some other functions), but without having to link with Car.lib itself (the actual class is not called "Car" but I am sanitising this example). If I #include "Car.h" in the .cpp file used to build a managed C++ .dll, but never refer to Car, everything compiles and links fine. This is because I never instantiate a Car object. However, the following: namespace { class Car { public: Car(const Car& rhs) { Accelerate(); } void Accelerate(); }; } leaves me with the link error: Error 2 error LNK2001: unresolved external symbol "public: void __thiscall `anonymous namespace'::Car::Accelerate(void)" (?Accelerate@Car@?A0xce3bb5ed@@$$FQAEXXZ) CREObjectWrapper.obj CREObjectBuilderWrapper Note I've declared the whole thing inside an anonymous namespace so there's no way that the Car functions could be exported from the .DLL in any case. Declaring the copy constructor out-of-line makes no difference. i.e. the following also fails to link: class Car { public: Car(const Car& rhs); void Accelerate(); }; Car::Car(const Car& rhs) { Accelerate(); } It's something specifically to do with the copy constructor note, because the following, for example, does link: class Car { public: Car() { Accelerate(); } void Accelerate(); }; I am not a C++ standards guru but this doesn't seem correct to me. Surely the compiler still should not have had to even generate any code that calls the Car copy constructor. Can anyone confirm if this behaviour is correct? It's been a while since I used C++ - but I don't think this used to be an issue with Visual Studio 6.0 for example. Can anyone suggest a workaround that allows one to "re-use" the Accelerate method from within the copy constructor and still have the copy constructor declared inline?

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  • Delphi 2010 SOAP Server

    - by AJ
    Hi, I'm using Delphi 2010 to create a SOAP Server. The server is created as a ISAPI/NSAPI DLL. I then add an interface with some sample methods. If I try and build this project I get this compiler error: Building Project1.dproj (Debug configuration) [DCC Fatal Error] Unit1.pas(6): F2063 Could not compile used unit 'msxml.pas' Failed Elapsed time: 00:00:01.5 Where should I start looking to resolve this issue? Regards AJ

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  • What is the meaning of ": base" in the constructor definition ?

    - by DotNetBeginner
    What is the meaning of ": base" in the costructor of following class(MyClass) ? Please explain the concept behind constructor definition given below for class MyClass. public class MyClass: WorkerThread { public MyClass(object data): base(data) { // some code } } public abstract class WorkerThread { private object ThreadData; private Thread thisThread; public WorkerThread(object data) { this.ThreadData = data; } public WorkerThread() { ThreadData = null; } }

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  • Apply an Animation on a Drawable in Android

    - by Casebash
    I am adding a glow animation effect to a logo. So far, I have managed to get the glow image behind the logo, using a LayeredDrawable, but I can't figure out how to animate it. I have found that AlphaAnimation would achieve the desired effect, but unfortunately I can only apply it on Views, not Drawables. How can I achieve this effect?

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  • Programmatically measure size and way-order of L1 and L2 caches

    - by osgx
    How can I measure programmatically (not query the OS, but measure) the size and order of associativity of L1 and L2 caches (data caches)? Assumptions about system: It has L1 and L2 cache (may be L3 too, may be cache sharing), It may have a hardware prefetch unit (just like P4+), It has a stable clocksource (tickcounter or good HPET for gettimeofday). There are no assumptions about OS (it can be Linux, Windows, or something non-standard), and we can't use POSIX queries. Language is C. And compiler optimizations may be disabled.

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  • cover/image that will hide a UIButton, but still let it be touched

    - by Sam Jarman
    Any ideas on how to create a cover that has alpha 100 but is able to let a button behind it be touched, and an action to be called. i dont want to apply the action to the cover, nor change the buttons image - as a convaluted set up is required for each one. any ideas? what im after is effective not a see-through button, but a touch through button... Cheers in advance guys sam

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  • Hash Map Usage and Idea

    - by Anand
    Hi, I have been working in Java for the last 6 months and have been using Hash Maps What is the basic idea of a Hash Map ? I am using it as it easy for me to store so much data with direct key references rather than having to iterate through an arraylist ? Where is the power of Hash Map seen ? What is the scientific idea behind this data structure ?

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  • ContentTemplateSelector is only called one time showing always the same datatemplate

    - by msfanboy
    Hello, I have made a sample demo VS 2010 RC sample project, because in my production project I have the same error using MVVM. In my sample demo project I use only Code-behind without 3rd party dependencies so you can download the demo project here and run it for yourself: http://www.sendspace.com/file/mwx7wv Now to the problem: When I click the girls/boys button it should switch the datatemplate, not? What do I wrong?

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  • UITableViewCell color issues with custom table view background

    - by Macatomy
    I have a UITableView with a custom background image set like this: self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"mybg.png"]]; The background appears fine, but my UITableViewCells (default cells, not custom) have some sort of weird tint to them, and the UILabel containing the "New Project" text also seems to have some sort of background behind it. How can I remove this? I've already tried: cell.backgroundColor = [UIColor clearColor]; cell.textLabel.backgroundColor = [UIColor clearColor]; Thanks

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  • How can I include additional markup within a 'Content' inner property of an ASP.Net WebControl?

    - by GenericTypeTea
    I've searched the site and I cannot find a solution for my problem, so apologies if it's already been answered (I'm sure someone must have asked this before). I have written a jQuery Popup window that I've packaged up as a WebControl and IScriptControl. The last step is to be able to write the markup within the tags of my control. I've used the InnerProperty attribute a few times, but only for including lists of strongly typed classes. Here's my property on the WebControl: [PersistenceMode(PersistenceMode.InnerProperty)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] public something??? Content { get { if (_content == null) { _content = new something???(); } return _content; } } private something??? _content; Here's the HTML Markup of what I'm after: <ctr:WebPopup runat="server" ID="win_Test" Hidden="false" Width="100px" Height="100px" Modal="true" WindowCaption="Test Window" CssClass="window"> <Content> <div style="display:none;"> <asp:Button runat="server" ID="Button1" OnClick="Button1_Click" /> </div> <%--Etc--%> <%--Etc--%> </Content> </ctr:WebPopup> Unfortunately I don't know what type my Content property should be. I basically need to replicate the UpdatePanel's ContentTemplate. EDIT: So the following allows a Template container to be automatically created, but no controls show up, what's wrong with what I'm doing? [PersistenceMode(PersistenceMode.InnerProperty)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] public ITemplate Content { get { return _content; } set { _content = value; } } private ITemplate _content; EDIT2: Overriding the CreateChildControls allows the controls within the ITemplate to be rendered: protected override void CreateChildControls() { if (this.Content != null) { this.Controls.Clear(); this.Content.InstantiateIn(this); } base.CreateChildControls(); } Unfortunately I cannot now access the controls within the ITemplate from the codebehind file on the file. I.e. if I put a button within my mark as so: <ctr:WebPopup runat="server" ID="win_StatusFilter"> <Content> <asp:Button runat="server" ID="btn_Test" Text="Cannot access this from code behind?" /> </Content> </ctr:WebPopup> I then cannot access btn_Test from the code behind: protected void Page_Load(object sender, EventArgs e) { btn_Test.Text = "btn_Test is not present in Intellisense and is not accessible to the page. It does, however, render correctly."; }

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