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  • Handling touches in UITableViewController

    - by subw
    I want to implement the handling of an additional swipe gesture in my UITableViewController. However, it seems that in the case of tableviews the usual touch handling methods like -[touchesBegan::] of the controller are not called. How can I handle touches on a UITableView?

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  • Problem with Xcode organizer screen capture

    - by paul_sns
    I'm currently running Xcode 3.2.2 on Snow Leopard. When opening Organizer Screenshots I see a list of screenshots I did before. But when I click the Capture button, nothing's happening. I don't see any messages popping up or any errors from the Console tab. I also tried restoring the iPod Touch (2nd gen) but that didn't help. Any thoughts? Thanks!

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  • How to ask UIImageView if MultipleTouchEnabled is "YES"

    - by Rob
    I have created a few UIImageViews programmatically, but I have a feeling that even though I setMultipleTouchEnabled to YES during the setup, it is not getting set properly and it's leading to multi-touch issues. My question is, within touchesBegan how do I go about asking the UIImageView that was touched if it has MultipleTouchEnabled or not? I am fairly new to this so I'm really stumbling through code and learning as I go (with your help of course). Thank you ahead of time!

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  • iPhone team dev, do we all need the same OS?

    - by aruwanwan
    I´m just starting iPhone development with a small team of (really young and naive) colleagues, we all are fairly new to OS X, my question is: If we are planning to develop for every iPod Touch/iPhone out there (not the iPad, I read that thing requires Snow Leopard), what problems will we encounter when sharing code (and making commits) if we all have a combination of Leopard and Snow Leopard systems?

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  • iPhone - Track three touches

    - by Striker
    Suppose you have three points of contact on the iPhone screen and one of those touches moves... The touchesMoved method will be invoked and the [[event touchesForView:self] count] will be equal to '3' because there are three touches for the event, but how can you distinguish between the touches? For example - find out whether it was the first, second, or third touch which moved? Thanks.

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  • Objective-C 2.0 : Le langage de programmation iPhone et Cocoa sur Mac Os X (par Pejvan Beigui)

    Découvrez la critique du livre "Objective-C 2.0 : Le langage de programmation iPhone et Cocoa sur Mac Os X" (par Pejvan Beigui) aux éditions Pearson par Aurélien Gaymay. [IMG]http://images-eu.amazon.com/images/P/2744023345.08.MZZZZZZZ.jpg[/IMG] Résumé : Citation: Ce Guide de survie est l'outil indispensable pour maîtriser Objective-C, le langage utilisé pour écrire les applications natives Mac OS X et iPhone. Vous y tr...

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  • Objective-C 2.0, Le langage de programmation iPhone et Cocoa sur Mac Os X de Pejvan Beigui, Critique

    Découvrez la critique du livre "Objective-C 2.0 : Le langage de programmation iPhone et Cocoa sur Mac Os X" (par Pejvan Beigui) aux éditions Pearson par Aurélien Gaymay. [IMG]http://images-eu.amazon.com/images/P/2744023345.08.MZZZZZZZ.jpg[/IMG] Résumé : Citation: Ce Guide de survie est l'outil indispensable pour maîtriser Objective-C, le langage utilisé pour écrire les applications natives Mac OS X et iPhone. Vous y tr...

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  • how to access locally deployed webapp on ipodtouch ?

    - by abhinav
    Hi, I have a wifi network at home with a couple of laptops. I am running a Tapestry webapp on my machine. I can access this webapp from the other laptop if I use the IP address of my machine (I mean enter something like : http://192.168.1.53:8080/webapp/index.html). Now, I also want to access the same webapp through my iPodTouch which is also in this wifi network. However, when I try to do so in Safari on iPodTouch, it fails. Could someone point out what's the problem here ? Thanks, Abhinav

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  • Restoring problem of iPod 2G

    - by cnook
    Hi All, When I restore(OS 2.2.1 - OS 3.1) my iPod 2nd generation, I met an error which message is "ERROR: Sending ramdisk to device: An error occurred performing DFU" So I cnaanot restore. If you have any idea please let me know. More information.. I have iPhone development program and I use organizer of XCode(3.1.4) I want to your answer. :)

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  • VMWare Ubuntu guest multitouch touchpad

    - by Petr Marek
    Related: Use Synaptics Touchpad Scroll in VMware Guest I've read that it's not possible to enable multitouch in vmware guest. What confuses me, is that when I use something special (like two finger scroll) in guest OS, I can see the cursor change to the scrolling one. Is this some kind of virtualization bug or is there a possibility that I can enable multitouch in guest? Host: Windows 7 Guest: Ubuntu 12.04

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  • Batch convert divx to iPhone format

    - by Kelsey
    I am looking for free software to do batch conversions of divx video files to iPhone format. I have read the thread: http://superuser.com/questions/5784/looking-to-convert-video-to-iphone-format Handbrake works good for single files but it has very little customization with regards to files names and the batch functionality is not very good (or at least I can't get it to work very easily). Can anyone recommend a good batch converter? A script for Handbrake to do a batch for all in a specific directory would be useful even.

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  • Is there a way to simulate gestures for non-touchscreen users?

    - by m-y
    How are users able to actually use features such as pinching if they don't have touchscreen monitors? I ask this because: I plan to use Windows 8 on my desktop, and I want to get the full use of any applications I download. I want to ensure that if I ever release any application I develop to the windows store that there is a way for my users to get around this situation (no touchscreen for multitouch events).

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • How To Disable Inertia in ScatterView

    - by jack-amble
    Using ScatterView control shipped in Windows Touch WPF. I want to prevent inertia from happening on a scatterview item. But I still want to allow user to move, scale and rotate the item. So I try this... ScatterviewItem svi = new ScatterviewItem(); svi.ManipulationDelta += OnManipulationDelta; ... void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) { if (args.IsInertial) { args.Complete(); args.Handled = true; } } But the event is never firing. Am I doing something wrong, or is there another way to do this, or is preventing inertia simply not possible with scatterview?

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  • Blackberry custom slideshow-style BitmapField manager

    - by Diego Tori
    Right now, I'm trying to figure out how to implement the following: Suppose I have a custom Manager that has about 10 or so BitmapFields layed out in a horizontal manner (similar to a slideshow contained in a HFM ) . What I want to achieve is to be able to move the image HFM via touchEvent horizontally, where a BitmapField would take focus on the left-hand side of the custom Manager. In other words, will I have to give a value to setHorizontalScroll and if so, is it a matter of just incrementing that value when the user makes a left or right touch event. Also, how can I get the focus of a Field within a given position on the screen (i.e. the left-most Field on the HFM) when the HFM is scrolling sideways via touchEvent?

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  • Making element draggable with Android WebView (ideally, just with Javascript) ?

    - by GJTorikian
    I'm building an app with a build target of 1.5 . I have a variable, WebView browser, that is calling loadUrl to load a static HTML page from my assets folder. In that HTML page, the following JavaScript is defined: var supportsTouch = ('createTouch' in document); ... var w = $('wrapper'); w[supportsTouch ? 'touchmove' : 'onmousemove'] = move; w[supportsTouch ? 'touchend' : 'onmouseup'] = function(event){ dragging = false; }; where move is another function that handles the dragging. Unfortunately, this doesn't seem to work. I cannot figure out a concise list of which touch events are available to Android--is it ontouchmove, or touchmove? Am I supposed to set up an onTouchEvent call back in my Java code, which then launches the JavaScript function?

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  • Is there a way to get the current UIEvent being handled?

    - by not-
    I'm working in a class that is a delegate of another class; this other class is in a third-party library that I'd like to avoid changing if at all possible. The original class is handling a -touchesEnded event, and is delegating responsibility to me, but it doesn't pass the UIEvent itself to me. Is there a way to get a handle to the current event in progress? It's a double-tap handler, and all that is passed to me is the view being touched, and the point at which the touch occurred. I want to know exactly how many touches are involved in the event. Thanks! randy

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