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  • Turning an NSImage* into a CGImageRef?

    - by Brian Postow
    Is there an easy way to do this that works in 10.5? In 10.6 I can use nsImage CGImageForProposedRect: NULL context: NULL hints: NULL If I'm not using 1b black and white images (Like Group 4 TIFF), I can use bitmaps, but cgbitmaps seem to not like that setup... Is there a general way of doing this? I need to do this because I have an IKImageView that seems to only want to add CGImages, but all I've got are NSImages. Currently, I'm using a private setImage:(NSImage*) method that I'd REALLY REALLY rather not be using...

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  • UIView Animation animates position but not width

    - by Aaron Vegh
    Hi there, I'm trying to transform a UISearchBar, like in Mobile Safari: touch in the search field and it grows while the location field shrinks. My current animation to alter the width and position of the search field only animates the position: just before it slides to the right place, it simply snaps out to the right width. Here's my code: [UIView beginAnimations:@"searchGrowUp" context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:0.5f]; [UIView setAnimationDelegate:self]; CGFloat findFieldWidth = findField.frame.size.width; CGFloat urlFieldWidth = urlField.frame.size.width; CGRect findFieldFrame = findField.frame; CGRect urlFieldFrame = urlField.frame; findFieldFrame.origin.x = findFieldFrame.origin.x - 150.0f; findFieldFrame.size.width = findFieldWidth + 150.0f; urlFieldFrame.size.width = urlFieldWidth - 150.0f; urlField.frame = urlFieldFrame; findField.frame = findFieldFrame; [UIView commitAnimations]; I've modified this code slightly for the sake of presenting it here, but I hope this gives the gist. Any guesses as to why this is happening would be appreciated! Cheers, Aaron.

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  • CATiledLayer blanking tiles before drawing contents

    - by Greg Plesur
    All, I'm having trouble getting behavior that I want from CATiledLayer. Is there a way that I can trigger the tiles to redraw without having the side-effect that their areas are cleared to white first? I've already subclassed CATiledLayer to set fadeDuration to return 0. To be more specific, here are the details of what I'm seeing and what I'm trying to achieve: I have a UIScrollView with a big content size...~12000x800. Its content view is a UIView backed by a CATiledLayer. The UIView is rendered with a lot of custom-drawn lines Everything works fine, but the contents of the UIView sometimes change. When that happens, I'd like to redraw the tiles as seamlessly as possible. When I use setNeedsDisplay on the view, the tiles redraw but they are first cleared to white and there's a fraction-of-a-second delay before the new content is drawn. I've already subclassed CATiledLayer so that fadeDuration is set to 0. The behavior that I want seems like it should be possible...when you zoom in on the scrollview and the content gets redrawn at a higher resolution, there's no blanking before the redraw; the new content is drawn right on top of the old one. That's what I'm looking for. Thanks; I appreciate your ideas. Update: Just to follow up - I realized that the tiles weren't being cleared to white before the redraw, they're being taken out entirely; the white that I was seeing is the color of the view that's beneath my CATiledLayer-backed view. As a quick hack/fix, I put a UIImageView beneath the UIScrollView, and before triggering a redraw of the CATiledLayer-backed view I render its visible section into the UIImageView and let it show. This smooths out the redraw significantly. If anyone has a better solution, like keeping the redraw-targeted tiles from going away before being redrawn in the first place, I'd still love to hear it.

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  • NSPredicate problem with fetchedResultsController

    - by RyJ
    Please help! I've been trying to figure this out for way too long. I can't seem to use an NSPredicate in my fetchedResultsController method: - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) return fetchedResultsController; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Tweet" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSPredicate *predicate = [NSPredicate predicateWithFormat: @"column == 0"]; [fetchRequest setPredicate:predicate]; [fetchRequest setReturnsObjectsAsFaults:NO]; [fetchRequest setFetchBatchSize:20]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"created_at" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } Yet, in another method, where I simply check to see if an object exists, the predicate works like a charm: - (BOOL)findObjectWithKey:(NSString *)key andValue:(NSString *)value sortBy:(NSString *)sort { NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Tweet" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; NSPredicate *predicate = [NSPredicate predicateWithFormat: @"%K == %@", key, value]; [request setPredicate:predicate]; [request setReturnsObjectsAsFaults:NO]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:sort ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; NSError *error = nil; NSArray *result = [managedObjectContext executeFetchRequest:request error:&error]; [aFetchedResultsController release]; [request release]; [sortDescriptor release]; [sortDescriptors release]; if ((result != nil) && ([result count]) && (error == nil)) { return TRUE; } else { return FALSE; }} What am I doing wrong? Thanks in advance!

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  • Implement looped movement animation with tap to cancel

    - by Nader
    Hi All; My app is based around a grid and an image that moves within a grid that is contained within a scrollview. I have an imageview that I am animating from one cell to another in time with a slow finger movement and recentering the scrollview. That is rather straight forward. I have also implement the ability to detect a swipe and therefore move the image all the way to the end of the grid and the uiscrollview recentering. I have even implemented the ability to detect a subsequent tap and freeze the swiped movement. The issue with the swipe movement is that the UIScrollView will scroll all the way to the end before the Image reaches the end and so I have to wait for the image to arrive. Also, when I freeze the movement of the image, I have to re-align the image to a cell (which I can do). I have come to the realization that I have to animate the image one cell at a time for swipes and recentering the uiscrollview before moving the image to the next cell. I have attempted to implement this but I cannot come up with a solution that works or works properly. Can anyone suggest how I go about implementing this? Even if you are able to put up code from a different example or sudo code, it would help a lot as I cannot workout how this should be done, should I be using selectors, a listener in delegates, I just simply lack the experience to solve this design pattern. Here is some code: Note that the sprite is an UIImageView - (void)animateViewToPosition:(SpriteView *)sprite Position:(CGPoint)pos Duration:(CFTimeInterval)duration{ CGMutablePathRef traversePath = CGPathCreateMutable(); CGPathMoveToPoint(traversePath, NULL, sprite.center.x, sprite.center.y); CGPathAddLineToPoint(traversePath, NULL, pos.x, pos.y); CAKeyframeAnimation *traverseAnimation = [CAKeyframeAnimation animationWithKeyPath:kAnimatePosition]; traverseAnimation.duration = duration; traverseAnimation.removedOnCompletion = YES; traverseAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; traverseAnimation.delegate = sprite; traverseAnimation.path = traversePath; CGPathRelease(traversePath); [sprite.layer addAnimation:traverseAnimation forKey:kAnimatePosition]; sprite.center = pos; }

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  • Implement looped movement animation with tap to cancel

    - by Nader
    Hi All; My app is based around a grid and an image that moves within a grid that is contained within a scrollview. I have an imageview that I am animating from one cell to another in time with a slow finger movement and recentering the scrollview. That is rather straight forward. I have also implement the ability to detect a swipe and therefore move the image all the way to the end of the grid and the uiscrollview recentering. I have even implemented the ability to detect a subsequent tap and freeze the swiped movement. The issue with the swipe movement is that the UIScrollView will scroll all the way to the end before the Image reaches the end and so I have to wait for the image to arrive. Also, when I freeze the movement of the image, I have to re-align the image to a cell (which I can do). I have come to the realization that I have to animate the image one cell at a time for swipes and recentering the uiscrollview before moving the image to the next cell. I have attempted to implement this but I cannot come up with a solution that works or works properly. Can anyone suggest how I go about implementing this? Even if you are able to put up code from a different example or sudo code, it would help a lot as I cannot workout how this should be done, should I be using selectors, a listener in delegates, I just simply lack the experience to solve this design pattern. Here is some code: Note that the sprite is an UIImageView - (void)animateViewToPosition:(SpriteView *)sprite Position:(CGPoint)pos Duration:(CFTimeInterval)duration{ CGMutablePathRef traversePath = CGPathCreateMutable(); CGPathMoveToPoint(traversePath, NULL, sprite.center.x, sprite.center.y); CGPathAddLineToPoint(traversePath, NULL, pos.x, pos.y); CAKeyframeAnimation *traverseAnimation = [CAKeyframeAnimation animationWithKeyPath:kAnimatePosition]; traverseAnimation.duration = duration; traverseAnimation.removedOnCompletion = YES; traverseAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; traverseAnimation.delegate = sprite; traverseAnimation.path = traversePath; CGPathRelease(traversePath); [sprite.layer addAnimation:traverseAnimation forKey:kAnimatePosition]; sprite.center = pos;

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  • Odd background image resizing on animating UIView

    - by Woody
    I have a UIView in the middle of a view that I am using as a game playing area (in a 2d cocoa view). This image has a background image of the same size as the view. Resizing the view I use animation to make it look smooth (and that works fine). However, when the animation starts, the background image immediately changes size, tiling or being clipped to a size that when the animation finishes, the background image is physically the same size. I don't want this, I want the image to always fit the view, regardless of the view size. UIImage *bgImage = [UIImage imageNamed:@"head.png"]; ... // resize the image returning another image self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:resizedImage]; [UIView beginAnimations:@"resizeView" context:nil]; [UIView setAnimationDuration:.5]; int localViewSize = ... // work out view sizes self.view.frame = CGRectMake(... ,localViewSize,localViewSize); [UIView commitAnimations]; It looks very odd as it jumps to a different size, then animates to the original size. I am guessing that maybe I would have to make a separate view underneath my main view but is that the only way?

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  • Debugging SIGABRT within NSManagedObjectContext -save:

    - by westsider
    From inside NSManagedObjectContext -save: I am getting this message: Assertion failed: (_Unwind_SjLj_Resume() can't return), function _Unwind_SjLj_Resume, file /SourceCache/libunwind/libunwind-24.1/src/Unwind-sjlj.c, line 326. Program received signal: “SIGABRT”. warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found). This happens when I delete an Experiment object with to-many with Run which has to-many with Sample which has to-one with Data. Experiment also has to-many with Page which has to-many with Display which has to-many to Run. I mention this to point out the cyclical nature of the graph. Here is a simplified graph of model: I had been using Delete Rules but have now switched to "No Action" delete rules in combination with -prepareForDeletion methods for all of these classes. This change made no difference. In both cases, the error message is the same. Interestingly, when I relaunch the app, all the objects that were marked for deletion have been deleted. Also, if an Experiment has no Run objects, then deletion works without incidence. For that matter, deleting a single Run from an Experiment also works. I am hoping that someone has seen something like this and can offer advice on what would cause this. Or, if someone has advice on how to get libXcodeDebuggerSupport.dylib for iOS 4.2.1, that might also be helpful. Update: I followed advice found here and was able to get Xcode to find libXcodeDebuggerSupport.dylib for iOS 4.2.1. But this did not help at all in diagnosing problem - which persists.

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  • Why is AudioOutputUnitStart freezing my app in iOS 4?

    - by Luke
    Hi guys, I have an audio app which uses the RemoteIO AudioUnit. It works fine on iPhone, iPad, and any flavor of the simulator on 3.2, but when it hits AudioOutputUnitStart (), it freezes. I get the message "AddRunningClient starting device on non-zero client count" in the console, which I'm not sure how to resolve. I stop the unit and dispose of the AudioComponent every time the app closes. The app works fine the first time I run after restarting everything, but freezes every time after that. What's strange is there are no error messages - just an unresponsive interface and a frozen line of code. Thanks for your help. Luke

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  • Reinterpret a CGImageRef using PyObjC in Python

    - by Michael Rondinelli
    Hi, I'm doing something that's a little complicated to sum up in the title, so please bear with me. I'm writing a Python module that provides an interface to my C++ library, which provides some specialized image manipulation functionality. It would be most convenient to be able to access image buffers as CGImageRefs from Python, so they could be manipulated further using Quartz (using PyObjC, which works well). So I have a C++ function that provides a CGImageRef representation from my own image buffers, like this: CGImageRef CreateCGImageRefForImageBuffer(shared_ptr<ImageBuffer> buffer); I'm using Boost::Python to create my Python bridge. What is the easiest way for me to export this function so that I can use the CGImageRef from Python? Problems: The CGImageRef type can't be exported directly because it is a pointer to an undefined struct. So I could make a wrapper function that wraps it in a PyCObject or something to get it to send the pointer to Python. But then how do I "cast" this object to a CGImageRef from Python? Is there a better way to go about this?

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  • AudioQueue ate my buffer (first 15 milliseconds of it)

    - by iter
    I am generating audio programmatically. I hear gaps of silence between my buffers. When I hook my phone to a scope, I see that the first few samples of each buffer are missing, and in their place is silence. The length of this silence varies from almost nothing to as much as 20 ms. My first thought is that my original callback function takes too much time. I replace it with the shortest one possible--it re-renqueues the same buffer over and over. I observe the same behavior. AudioQueueRef aq; AudioQueueBufferRef aq_buffer; AudioStreamBasicDescription asbd; void aq_callback (void *aqData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) { OSStatus s = AudioQueueEnqueueBuffer(aq, aq_buffer, 0, NULL); } void aq_init(void) { OSStatus s; asbd.mSampleRate = AUDIO_SAMPLES_PER_S; asbd.mFormatID = kAudioFormatLinearPCM; asbd.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked; asbd.mBytesPerPacket = 1; asbd.mFramesPerPacket = 1; asbd.mBytesPerFrame = 1; asbd.mChannelsPerFrame = 1; asbd.mBitsPerChannel = 8; asbd.mReserved = 0; int PPM_PACKETS_PER_SECOND = 50; // one buffer is as long as one PPM frame int BUFFER_SIZE_BYTES = asbd.mSampleRate/PPM_PACKETS_PER_SECOND*asbd.mBytesPerFrame; s = AudioQueueNewOutput(&asbd, aq_callback, NULL, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &aq); s = AudioQueueAllocateBuffer(aq, BUFFER_SIZE_BYTES, &aq_buffer); // put samples in the buffer buffer_data(my_data, aq_buffer); s = AudioQueueStart(aq, NULL); s = AudioQueueEnqueueBuffer(aq, aq_buffer, 0, NULL); }

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  • Unexpected behavior with AudioQueueServices callback while recording audio

    - by rcw3
    I'm recording a continuous stream of data using AudioQueueServices. It is my understanding that the callback will only be called when the buffer fills with data. In practice, the first callback has a full buffer, the 2nd callback is 3/4 full, the 3rd callback is full, the 4th is 3/4 full, and so on. These buffers are 8000 packets (recording 8khz audio) - so I should be getting back 1s of audio to the callback each time. I've confirmed that my audio queue buffer size is correct (and is somewhat confirmed by the behavior). What am I doing wrong? Should I be doing something in the AudioQueueNewInput with a different RunLoop? I tried but this didn't seem to make a difference... By the way, if I run in the debugger, each callback is full with 8000 samples - making me think this is a threading / timing thing.

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  • Plot Title/Annotation

    - by Kevin
    Hello, I want to add a title to my graph that gives a short description or name about the plot. For example, I have a table with a list of products and my graph shows how much those products cost. There should be a label/annotation superimposed on the graph that gives the name of the product.

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  • objc_exception_throw When Returning NSManagedObject

    - by spamguy
    I have a method dedicated to finding an NSManagedObject ('company') using a supplied NSString and, if it's not found, creating a new one and returning it. As far as I know it's fully inited and the method works perfectly. That is, until the line after the return statement, when the app crashes with an objc_exception_throw. I googled this and couldn't find what causes it, only how to use it in breakpoint debugging. What's wrong with this method, and why is it throwing specifically this exception? - (NSManagedObject*) getCompanyObject:(NSString*)theCompany { NSError *error = nil; NSManagedObjectContext *moc = [[self delegate] managedObjectContext]; NSFetchRequest *fetch = [[[NSFetchRequest alloc] init] autorelease]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Company" inManagedObjectContext:moc]; [fetch setEntity:entityDescription]; // object to be returned NSManagedObject *companyObject = [[NSManagedObject alloc] initWithEntity:entityDescription insertIntoManagedObjectContext:moc]; // set predicate (company name) NSPredicate *pred = [NSPredicate predicateWithFormat:[NSString stringWithFormat:@"name = \"%@\"", theCompany]]; [fetch setPredicate:pred]; NSArray *response = [moc executeFetchRequest:fetch error:&error]; if ([response count] == 0) // empty resultset --> no companies with this name { [companyObject setValue:theCompany forKey:@"name"]; NSLog(@"%@ not found. Adding.", theCompany); } else [companyObject setValue:[[response objectAtIndex:0] valueForKey:@"name"]]; return companyObject; }

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  • Darkening UIView while flipping over using UIViewAnimationTransitionFlipFromRight

    - by Alexander Repty
    I'm using a standard animation block to flip over from one view to another, like this: [UIView beginAnimations:@"FlipAnimation" context:self]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:NO]; [UIView setAnimationBeginsFromCurrentState:NO]; [containerView exchangeSubviewAtIndex:1 withSubviewAtIndex:0]; [UIView commitAnimations]; During the animation's course, the "from" view darkens as it begins to flip over. Since I'm using nearly identical views on both sides which don't cover the whole view (it's meant to represent a physical card being flipped over), this looks absolutely horrible. Using [UIColor clearColor] as the backgroundColor property for every associated UIView didn't help one bit as transparent areas seem to get darkened as well. Any ideas on how I could get rid of this darkening effect?

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  • Using kAudioSessionProperty_OtherMixableAudioShouldDuck on iPhone

    - by Cliff
    Hello, I'm trying to get consistant behavior out of the kAudioSessionProperty_OtherMixableAudioShouldDuck property on the iPhone to allow iPod music blending and I'm having trouble. At the start of my app I set an Ambient category like so: -(void) initialize { [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil]; } Later on when I attempt to play audio I set the duck property using the following method: //this will crossfade the audio with the ipod music - (void) toggleCrossfadeOn:(UInt32)onOff { //crossfade the ipod music AudioSessionSetProperty(kAudioSessionProperty_OtherMixableAudioShouldDuck,sizeof(onOff),&onOff); AudioSessionSetActive(onOff); } I call this passing a numeric "1" just before playing audio like so: [self toggleCrossfadeOn:1]; [player play]; I then call the crossfade method again passing a zero when my app's audio completes using a playback is stopping callback like so: -(void) playbackIsStoppingForPlayer:(MQAudioPlayer*)audioPlayer { NSLog(@"Releasing player"); [audioPlayer release]; [self toggleCrossfadeOn:0]; } In my production app this exact code works as expected, causing the ipod to fade out just before playing my app's audio then fade back in when the audio finishes playing. In a new project I recently started, I get different behavior. The iPod audio fades down and never fades back in. In my production app I use the AVAudioPlayer where in my new app I've written a custom audio player that uses audio queues. Could somebody help me understand the differences and how to properly use this API?

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  • How to get a value of a textarea using markitup in ASP.NET MVC ?

    - by VJ
    I want to get the value of the text area that is basically the free Markitup rich text editor <textarea id="markItUp"></textarea> and store it in my variable so how can i do this in asp.net mvc. Also is there any way I can use the HtmlHelper to use the markitup editor, since I can easily do something like this - <%= Html.TextAreaFor((model => model.Description)) %> I want to just get the value in the markitup editor and store in my sql server db in a string variable. Also further I would like to get these text which I assume will be storing html tags and display or render it with the html tags...I know HttpUtility.HttpDecode() method but are there any more suggestions on this...Thanks.

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  • NSFetchRequest returns correct number of objects, but each object contains nil attributes

    - by BU
    Hi, I can't figure out why this is happening. I can add to the context. But when I retrieve the objects, it returns the correct number of objects but the attributes of the objects are null. I am adding 3 instances with this code: +(BOOL)addStoreWithID:(NSNumber *)ID Latitude:(NSNumber *)latitude Longitude:(NSNumber *)longitude Name:(NSString *)name { Stores *store = (Stores *)[NSEntityDescription insertNewObjectForEntityForName:@"Stores" inManagedObjectContext:[[SharedResources instance] managedObjectContext]]; store.ID = ID; store.Latitude = latitude; store.Longitude = longitude; store.Name = name; NSError *error; if(![[[SharedResources instance] managedObjectContext] save:&error]) { //Handle the error return NO; } return YES; } I get the result: 2010-03-07 19:19:37.060 GamePouch_iPhone[11337:207] Store name is Starbucks (gdb) continue 2010-03-07 19:19:37.933 GamePouch_iPhone[11337:207] Store name is Dunkin Donuts (gdb) continue 2010-03-07 19:19:38.717 GamePouch_iPhone[11337:207] Store name is Krispy Kreme I have confirmed that this code is visited three times and none of the attributes are nil. Then when I try to retrieve it, I use the following code: +(NSMutableArray *)fetchAllObjects { NSFetchRequest *request; request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Stores" inManagedObjectContext:[[SharedResources instance] managedObjectContext]]; [request setEntity:entity]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"ID" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; NSError *error; NSMutableArray *array = [[[SharedResources instance] managedObjectContext] executeFetchRequest:request error:&error]; [request release]; [sortDescriptor release]; [sortDescriptors release]; for(int i=0;i<3;i++) { Stores *tempStore = (Stores *)[array objectAtIndex:i]; NSLog(@"store name is %@",[tempStore Name]); } return array; } I get the result: 2010-03-07 19:21:00.504 GamePouch_iPhone[11337:207] store name is (null) (gdb) continue 2010-03-07 19:21:01.541 GamePouch_iPhone[11337:207] store name is (null) (gdb) continue 2010-03-07 19:21:02.503 GamePouch_iPhone[11337:207] store name is (null) Thanks a lot for reading. Any help would be much appreciated. Thanks Bakhtiyar uddin

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  • Error : java.lang.NoSuchMethodError: org.objectweb.asm.ClassWriter.<init>(I)V

    - by Hitesh Solanki
    Hiii.... I am developing small spring application. I have to store the details of the student information in the database. I have develop one simpleformcontroller.I have used netbeans + hibernate mapping + spring. when I deploy the project,the following errors is occured. please help me.. Thanks in advance..... My spring-config-db-applicationContext.xml is shown below: <?xml version="1.0" encoding="UTF-8"?> ${driverClassName} ${url} ${username} ${password} WEB-INF/classes/hibernate.cfg.xml -- hibernate.cfg.xml org.hibernate.cfg.AnnotationConfiguration -- <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">${dialect}</prop> <prop key="hibernate.show_sql">true</prop> <!--<prop key="hibernate.hbm2ddl.auto">create</prop>--> </props> </property> </bean> Following error is occured: ERROR (org.springframework.web.context.ContextLoader:213) - Context initialization failed org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'sessionFactory' defined in URL [jndi:/localhost/Student/WEB-INF/classes/config/spring-db-applicationContext.xml]: Invocation of init method failed; nested exception is java.lang.NoSuchMethodError: org.objectweb.asm.ClassWriter.(I)V at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1395) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:512) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:450) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:289) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:286) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:188) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:526) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:730) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:387) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:270) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:197) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:47) at org.apache.catalina.core.StandardContext.listenerStart(StandardContext.java:3843) at org.apache.catalina.core.StandardContext.start(StandardContext.java:4342) at org.apache.catalina.core.ContainerBase.addChildInternal(ContainerBase.java:791) at org.apache.catalina.core.ContainerBase.addChild(ContainerBase.java:771) at org.apache.catalina.core.StandardHost.addChild(StandardHost.java:525) at org.apache.catalina.startup.HostConfig.deployDescriptor(HostConfig.java:627) at org.apache.catalina.startup.HostConfig.deployApps(HostConfig.java:511) at org.apache.catalina.startup.HostConfig.check(HostConfig.java:1231) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.tomcat.util.modeler.BaseModelMBean.invoke(BaseModelMBean.java:297) at com.sun.jmx.interceptor.DefaultMBeanServerInterceptor.invoke(DefaultMBeanServerInterceptor.java:836) at com.sun.jmx.mbeanserver.JmxMBeanServer.invoke(JmxMBeanServer.java:761) at org.apache.catalina.manager.ManagerServlet.check(ManagerServlet.java:1471) at org.apache.catalina.manager.ManagerServlet.deploy(ManagerServlet.java:824) at org.apache.catalina.manager.ManagerServlet.doGet(ManagerServlet.java:350) at javax.servlet.http.HttpServlet.service(HttpServlet.java:617) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.netbeans.modules.web.monitor.server.MonitorFilter.doFilter(MonitorFilter.java:196) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:525) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:286) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:845) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:583) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:447) at java.lang.Thread.run(Thread.java:619) Caused by: java.lang.NoSuchMethodError: org.objectweb.asm.ClassWriter.(I)V at net.sf.cglib.core.DebuggingClassWriter.(DebuggingClassWriter.java:47) at net.sf.cglib.core.DefaultGeneratorStrategy.getClassWriter(DefaultGeneratorStrategy.java:30) at net.sf.cglib.core.DefaultGeneratorStrategy.generate(DefaultGeneratorStrategy.java:24) at net.sf.cglib.core.AbstractClassGenerator.create(AbstractClassGenerator.java:216) at net.sf.cglib.core.KeyFactory$Generator.create(KeyFactory.java:144) at net.sf.cglib.core.KeyFactory.create(KeyFactory.java:116) at net.sf.cglib.core.KeyFactory.create(KeyFactory.java:108) at net.sf.cglib.core.KeyFactory.create(KeyFactory.java:104) at net.sf.cglib.proxy.Enhancer.(Enhancer.java:69) at org.hibernate.proxy.pojo.cglib.CGLIBLazyInitializer.getProxyFactory(CGLIBLazyInitializer.java:117) at org.hibernate.proxy.pojo.cglib.CGLIBProxyFactory.postInstantiate(CGLIBProxyFactory.java:43) at org.hibernate.tuple.entity.PojoEntityTuplizer.buildProxyFactory(PojoEntityTuplizer.java:162) at org.hibernate.tuple.entity.AbstractEntityTuplizer.(AbstractEntityTuplizer.java:135) at org.hibernate.tuple.entity.PojoEntityTuplizer.(PojoEntityTuplizer.java:55) at org.hibernate.tuple.entity.EntityEntityModeToTuplizerMapping.(EntityEntityModeToTuplizerMapping.java:56) at org.hibernate.tuple.entity.EntityMetamodel.(EntityMetamodel.java:302) at org.hibernate.persister.entity.AbstractEntityPersister.(AbstractEntityPersister.java:434) at org.hibernate.persister.entity.SingleTableEntityPersister.(SingleTableEntityPersister.java:108) at org.hibernate.persister.PersisterFactory.createClassPersister(PersisterFactory.java:61) at org.hibernate.impl.SessionFactoryImpl.(SessionFactoryImpl.java:238) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1304) at org.springframework.orm.hibernate3.LocalSessionFactoryBean.newSessionFactory(LocalSessionFactoryBean.java:813) at org.springframework.orm.hibernate3.LocalSessionFactoryBean.buildSessionFactory(LocalSessionFactoryBean.java:731) at org.springframework.orm.hibernate3.AbstractSessionFactoryBean.afterPropertiesSet(AbstractSessionFactoryBean.java:211) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.invokeInitMethods(AbstractAutowireCapableBeanFactory.java:1454) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1392) ... 48 more Mar 12, 2010 5:32:28 PM org.apache.catalina.core.StandardContext start SEVERE: Error listenerStart

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  • Drawing CGPathRef in ScrollView using Iphone sdk.

    - by Ann
    Hi all. I want to draw some curve in my scroll view using CGPathRef. I tried to draw this path but i see only the part of my CGPathRef which located at 320x480 pixels. Is it way to do that. Thank you in advance. Here is my code path = CGPathCreateMutable(); CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, [[pathArray objectAtIndex:0]CGPointValue].x,[[pathArray objectAtIndex:0]CGPointValue].y ); for(int i = 1; i < [pathArray count]; ++i) { CGContextAddLineToPoint(ctx, [[pathArray objectAtIndex:i]CGPointValue].x, [[pathArray objectAtIndex:i]CGPointValue].y); } CGContextClosePath(ctx); CGContextSetRGBFillColor(ctx, 0.5, 0.3, 0.2, 0.5); CGContextFillPath(ctx); And when I scroll my view the line does not change its location. My goal is to move this line during scrolling.

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  • I just don't get AudioFileReadPackets

    - by Eric Christensen
    I've tried to write the smallest chunk of code to narrow down a problem. It's now just a few lines and it doesn't work, which makes it pretty clear that I have a fundamental misunderstanding of how to use AudioFileReadPackets. I've read the docs and other examples online, and apparently I'm just not getting. Could you explain it to me? Here's what this block should do: I've previously opened a file. I want to read just one packet - the first one of the file - and then print it. But it crashes on the AudioFileReadPackets line: AudioFileID mAudioFile2; AudioFileOpenURL (audioFileURL, 0x01, 0, &mAudioFile2); UInt32 *audioData2 = (UInt32 *)malloc(sizeof(UInt32) * 1); AudioFileReadPackets(mAudioFile2, false, NULL, NULL, 0, (UInt32*)1, audioData2); NSLog(@"first packet:%i",audioData2[0]); (For clarity, I've stripped out all error handling.) It's the AFRP line that crashes out. (I understand that the third and fourth argument are useful, and in my "real" code, I use them, but they're not required, right? So NULL in this case should work, right?) So then what's going on? Any guidance would be much appreciated. Thanks.

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