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  • PyGTK: Trouble with size of ScrolledWindow

    - by canavanin
    Hi everyone! I am using PyGTK and the gtk.Assistant. On one page I have placed a treeview (one column, just strings) in a gtk.ScrolledWindow (I wanted the vertical scrollbar, since the list contains about 35 items). Everything is working fine; the only thing that bugs me is that I have not been able to figure out from the documentation how to set the size of the scrolled window. Currently only three items are displayed at a time; I would like to set this number to 10 or so. Below is the code. As you can see I have tried using a gtk.Adjustment to influence the scrolled window's size, but as - once more - I have been incompetent at retrieving the required info from the documentation, I don't actually know what values should be put into there. self.page7 = gtk.VBox() # The gtk.Adjustment: page_size = gtk.Adjustment(lower=10, page_size=100) # just used some arbitrary numbers here >_< scrolled_win = gtk.ScrolledWindow(page_size) scrolled_win.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) # only display scroll bars when required self.character_traits_treeview = gtk.TreeView() self.character_traits_treestore = gtk.TreeStore(str) self.character_traits_treeview.set_model(self.character_traits_treestore) tc = gtk.TreeViewColumn("Character traits") self.character_traits_treeview.append_column(tc) cr = gtk.CellRendererText() tc.pack_start(cr, True) tc.add_attribute(cr, "text", 0) self.character_trait_selection = self.character_traits_treeview.get_selection() self.character_trait_selection.connect('changed', self.check_number_of_character_trait_selections) self.character_trait_selection.set_mode(gtk.SELECTION_MULTIPLE) self.make_character_traits_treestore() # adding the treeview to the scrolled window: scrolled_win.add(self.character_traits_treeview) self.page7.pack_start(scrolled_win, False, False, 0) self.assistant.append_page(self.page7) self.assistant.set_page_title(self.page7, "Step 7: Select 2-3 character traits") self.assistant.set_page_type(self.page7, gtk.ASSISTANT_PAGE_CONTENT) self.assistant.set_page_complete(self.page7, False) def check_number_of_character_trait_selections(self, blah): # ... def make_character_traits_treestore(self): # ... I know I should RTFM, but as I can't make head or tail of it, and as further searching, too, has been to no avail, I'm just hoping that someone on here can give me a hint. Thanks a lot in advance! PS: Here are the links to: the gtk.ScrolledWindow documentation the gtk.Adjustment documentation

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  • Can I get the item type from a BindingSource?

    - by Preston
    I would like to get the Type of item that a BindingSource is hooked up to or configured for. The BindingSource.DataSource property can be set to an object, list, or type. If it is a Type, it obviously does not have an bound item yet, but I would still like to get the Type. For a List, I need the item Type, not the list type. There is a method BindingSource.GetItemProperties, that accomplishes most of what I need. It gets the PropertyDescriptors for the Type, list item, or object specified by the DataSource and DataMember. The reason I ask, is that I have some components that I would like to re-use, but they are currently setup to work off of an item Type. The Type is mainly used to get PropertyInfos and then build a UI, but PropertyInfo and PropertyDescriptor is not exactly the same, so it is not immediately apparent that they can be reworked to use a PropertyDescriptor collection instead. Then there is cascading refactoring of everything already using these components and that adds up to a lot of work that I would rather not do. I've looked through the API docs for for a good way to do this, but so far I have not had any luck. Am I missing something or is this just something I can not or should not be doing?

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  • Measuring time spent in application / thread

    - by Adamski
    I am writing a simulation in Java whereby objects act under Newtonian physics. An object may have a force applied to it and the resulting velocity causes it to move across the screen. The nature of the simulation means that objects move in discrete steps depending on the time ellapsed between the current and previous iteration of the animation loop; e.g public void animationLoop() { long prev = System.currentTimeMillis(); long now; while(true) { long now = System.currentTimeMillis(); long deltaMillis = now - prev; prev = now; if (deltaMillis > 0) { // Some time has passed for (Mass m : masses) { m.updatePosition(deltaMillis); } // Do all repaints. } } } A problem arises if the animation thread is delayed in some way causing a large amount of time to ellapse (the classic case being under Windows whereby clicking and holding on minimise / maximise prevents a repaint), which causes objects to move at an alarming rate. My question: Is there a way to determine the time spent in the animation thread rather than the wallclock time, or can anyone suggest a workaround to avoid this problem? My only thought so far is to contstrain deltaMillis by some upper bound.

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  • How to create a snowstorm on your Windows desktop?

    - by Vilx-
    Practical uses aside, how (if it is possible at all) could you create a "snowing" effect on your desktop PC running Windows? Preferably with nothing but raw C/C++ and WinAPI. The requirements for the snow are: Appears over everything else shown; Snowflakes are small, possibly simple dots or clusters of a few white pixels; Does not bother working with the computer (clicking a snowflake sends the click through to the underlying window); Plays nicely with users dragging windows; Multimonitor capable. Bonus points for any of the following features: Snow accumulates on the lower edge of the window or the taskbar (if it's at the bottom of the screen); Snow accumulates also on top-level windows. Or perhaps some snow accumulates, some continues down, accumulating on every window with a title bar; Snow accumulated on windows gets "shaken off" when windows are dragged; Snow accumulated on taskbar is aware of the extended "Start" button under Vista/7. Snowflakes have shadows/outlines, so they are visible on white backgrounds; Snowflakes have complex snowflike-alike shapes (they must still be tiny). Most of these effects are straightforward enough, except the part where snow is click-through and plays nicely with dragging of windows. In my early days I've made an implementation that draws on the HDC you get from GetDesktopWindow(), which was click-through, but had problems with users dragging windows (snowflakes rendered on them got "dragged along"). The solution may use Vista/7 Aero features, but, of course, a universal solution is preferred. Any ideas? :)

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  • Saving animated GIFs using urllib.urlopen (image saved does not animate)

    - by wenbert
    I have Apache2 + Django + X-sendfile. My problem is that when I upload an animated GIF, it won't "animate" when I output through the browser. Here is my code to display the image located outside the public accessible directory. def raw(request,uuid): target = str(uuid).split('.')[:-1][0] image = Uploads.objects.get(uuid=target) path = image.path filepath = os.path.join(path,"%s.%s" % (image.uuid,image.ext)) response = HttpResponse(mimetype=mimetypes.guess_type(filepath)) response['Content-Disposition']='filename="%s"'\ %smart_str(image.filename) response["X-Sendfile"] = filepath response['Content-length'] = os.stat(filepath).st_size return response UPDATE It turns out that it works. My problem is when I try to upload an image via URL. It probably doesn't save the entire GIF? def handle_url_file(request): """ Open a file from a URL. Split the file to get the filename and extension. Generate a random uuid using rand1() Then save the file. Return the UUID when successful. """ try: file = urllib.urlopen(request.POST['url']) randname = rand1(settings.RANDOM_ID_LENGTH) newfilename = request.POST['url'].split('/')[-1] ext = str(newfilename.split('.')[-1]).lower() im = cStringIO.StringIO(file.read()) # constructs a StringIO holding the image img = Image.open(im) filehash = checkhash(im) image = Uploads.objects.get(filehash=filehash) uuid = image.uuid return "%s" % (uuid) except Uploads.DoesNotExist: img.save(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))) del img filesize = os.stat(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))).st_size upload = Uploads( ip = request.META['REMOTE_ADDR'], filename = newfilename, uuid = randname, ext = ext, path = settings.UPLOAD_DIRECTORY, views = 1, bandwidth = filesize, source = request.POST['url'], size = filesize, filehash = filehash, ) upload.save() #return uuid return "%s" % (upload.uuid) except IOError, e: raise e Any ideas? Thanks! Wenbert

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  • select all values from a dimension for which there are facts in all other dimensions

    - by ideasculptor
    I've tried to simplify for the purposes of asking this question. Hopefully, this will be comprehensible. Basically, I have a fact table with a time dimension, another dimension, and a hierarchical dimension. For the purposes of the question, let's assume the hierarchical dimension is zip code and state. The other dimension is just descriptive. Let's call it 'customer' Let's assume there are 50 customers. I need to find the set of states for which there is at least one zip code in which EVERY customer has at least one fact row for each day in the time dimension. If a zip code has only 49 customers, I don't care about it. If even one of the 50 customers doesn't have a value for even 1 day in a zip code, I don't care about it. Finally, I also need to know which zip codes qualified the state for selection. Note, there is no requirement that every zip code have a full data set - only that at least one zip code does. I don't mind making multiple queries and doing some processing on the client side. This is a dataset that only needs to be generated once per day and can be cached. I don't even see a particularly clean way to do it with multiple queries short of simply brute-force iteration, and there are a heck of a lot of 'zip codes' in the data set (not actually zip codes, but the there are approximately 100,000 entries in the lower level of the hierarchy and several hundred in the top level, so zipcode-state is a reasonable analogy)

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  • SQLDeveloper using over 100MB of PGA+UGA

    - by Leigh Riffel
    Perhaps this is normal, but in my Oracle 11g database I am seeing programmers using Oracle's SQL Developer regularly consume more than 100MB of combined UGA and PGA memory. I'd like to know if this is normal and what can be done about it. Our database is on the 32 bit version of Windows 2008, so memory limitations are becoming an increasing concern. I am using the following query to show the memory usage: SELECT e.SID, e.username, e.status, b.PGA_MEMORY FROM v$session e LEFT JOIN (select y.SID, y.value pga, TO_CHAR(ROUND(y.value/1024/1024),99999999) || ' MB' PGA_MEMORY from v$sesstat y, v$statname z where y.STATISTIC# = z.STATISTIC# and NAME = 'session pga memory') b ON e.sid=b.sid WHERE (PGA)/1024/1024 > 20 ORDER BY 4 DESC; It seems that the resource usage goes up any time a table is opened in SQLDeveloper, but even when it is closed the memory does not go away. The problem is worse if the table is sorted while it was open as that seems to use even more memory. I understand how this would use memory while it is sorting, and perhaps even while it is still open, but to use memory after it is closed seems wrong to me. Can anyone confirm this? Update: I discovered that my numbers were off due to not understanding that the UGA is stored in the PGA under dedicated server mode. This makes the numbers lower than they were, but the problem still remains that SQL Developer seems to use excessive PGA.

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  • Improve performance of searching JSON object with jQuery

    - by cale_b
    Please forgive me if this is answered on SO somewhere already. I've searched, and it seems as though this is a fairly specific case. Here's an example of the JSON (NOTE: this is very stripped down - this is dynamically loaded, and currently there are 126 records): var layout = { "2":[{"id":"40","attribute_id":"2","option_id":null,"design_attribute_id":"4","design_option_id":"131","width":"10","height":"10", "repeat":"0","top":"0","left":"0","bottom":"0","right":"0","use_right":"0","use_bottom":"0","apply_to_options":"0"}, {"id":"41","attribute_id":"2","option_id":"115","design_attribute_id":"4","design_option_id":"131","width":"2","height":"1", "repeat":"0","top":"0","left":"0","bottom":"4","right":"2","use_right":"0","use_bottom":"0","apply_to_options":"0"}, {"id":"44","attribute_id":"2","option_id":"118","design_attribute_id":"4","design_option_id":"131","width":"10","height":"10", "repeat":"0","top":"0","left":"0","bottom":"0","right":"0","use_right":"0","use_bottom":"0","apply_to_options":"0"}], "5":[{"id":"326","attribute_id":"5","option_id":null,"design_attribute_id":"4","design_option_id":"154","width":"5","height":"5", "repeat":"0","top":"0","left":"0","bottom":"0","right":"0","use_right":"0","use_bottom":"0","apply_to_options":"0"}] }; I need to match the right combination of values. Here's the function I currently use: function drawOption(attid, optid) { var attlayout = layout[attid]; $.each(attlayout, function(k, v) { // d_opt_id and d_opt_id are global scoped variable set elsewhere if (v.design_attribute_id == d_att_id && v.design_option_id == d_opt_id && v.attribute_id == attid && ((v.apply_to_options == 1 || (v.option_id === optid)))) { // Do stuff here } }); } The issue is that I might iterate through 10-15 layouts (unique attid's), and any given layout (attid) might have as many as 50 possibilities, which means that this loop is being run A LOT. Given the multiple criteria that have to be matched, would an AJAX call work better? (This JSON is dynamically created via PHP, so I could craft a PHP function that could possibly do this more efficently), or am I completely missing something about how to find items in a JSON object? As always, any suggestions for improving the code are welcome! EDIT: I apologize for not making this clear, but the purpose of this question is to find a way to improve the performance. The page has a lot of javascript, and this is a location where I know that performance is lower than it could be.

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  • WPF : Command routing for Keyboard shortcuts.

    - by Sprotty
    Basically I want to create a keyboard shortcut which is valid within the scope of a window, and not just enabled when focus is within the control that binds it. in more detail.... I have a window which has 3 controls a toolbar textbox Custom Control The toolbar has a button bound to the Command CustomCommands.CmdA and linked to 'Ctrl-T'. My Custom Control can process CmdA. When I run the app and click on my custom control CmdA is enabled and works fine. Also Ctrl-T cause the command to fire. However when I select the text box, my custom command CmdA becomes disabled. I can rectify this by setting the command target for CmdA's button. Now when I select the textBox, CmdA is still enabled. But the Keyboard shortcut Ctrl-T does nothing. Is there any easy way to change the scope of keyboard shortcuts? Or do I need to catch the keypress somewhere lower down, and work out which Command it relates to and route it myself (if so is there a framework within which to do this?) Many Thanks Simon

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Google Maps - custom icons with infoWindows

    - by hfidgen
    Hiya, As far as I can tell, this code is fine, and should display some custom icons with popup HTML windows. But the popups aren't working! Can anyone point out what I'm doing wrong? I can't seem to debug it myself. Thanks! function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(51.410416, -0.293884), 15); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); var i_parking = new GIcon(); i_parking.image = "http://google-maps-icons.googlecode.com/files/parking.png"; i_parking.iconSize = new GSize(32, 37); i_parking.iconAnchor = new GPoint(16, 37); icon_parking = { icon:i_parking }; var marker_office = new GMarker(new GLatLng(51.410416,-0.293884)); var marker_parking1 = new GMarker((new GLatLng(51.410178,-0.292000)),icon_parking); var marker_parking2 = new GMarker((new GLatLng(51.410152,-0.298948)),icon_parking); marker_parking1.openInfoWindowHtml('<strong>On Street Parking</strong><br>Church Road - 40p per hour'); marker_parking2.openInfoWindowHtml('<strong>Multi Storey - Fairfield</strong><br>Upper Car Park - 90p per half hour<br>Lower Car Park - £1.20 per hour'); map.addOverlay(marker_office); map.addOverlay(marker_parking1); map.addOverlay(marker_parking2); } }

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  • PHP MySQLi isn't letting me alter a table (adding a new column)

    - by asdasd
    Well thats pretty much it. This is my query: $query = 'ALTER TABLE permissions ADD '.$name.' INT NOT NULL DEFAULT \'0\''; Where $name is already checked to exist with only lower case alpha letters, and not more than 20 length. Im just starting this out with very simple names. The next 4 lines of code after that one are: if($stmt = $db -> prepare($query)) { $success = $stmt -> execute(); $stmt -> close(); if(!$success) echo 'ERROR: Unsuccessful query: ',$db->error,PHP_EOL; } And I get back, every time ERROR: Unsuccessful query: And no error message. Is there a way to get more error messages so I can see what is failing? I can add new columns through phpmyadmin, but that really doesnt help me at all. The $db is fine, i do lots of stuff before and after this one section. It is only adding new column to the table that fails. side question: prepare() rejected my query every time when i tried to make those 2 variables, the $name and the 0 value as ? ? prepared statement values. Thats why they are in the real query and not bound later. If i could change that too I would like that.

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  • Parsing HTML: Call to a member function > children() on a non-object

    - by sm56d
    Hello all, I was just helped with this question but I can't get it to move to the next block of HTML. $html = file_get_html('http://music.banadir24.com/singer/aasha_abdoo/247.html'); $urls = $html->find('table[width=100%] table tr'); foreach($urls as $url){ $song_name = $url->children(2)->plaintext; $url = $url->children(6)->children(0)->href; } It returns the list of the names of the first album (Deesco) but it does not continue to the next album (The Best Of Aasha)? It just gives me this error: Notice: Trying to get property of non-object in C:\wamp\www\test3.php on line 26 Fatal error: Call to a member function children() on a non-object in C:\wamp\www\test3.php on line 28 Why is this and how can I get it to continue to the next table element? I appreciate any help on this! Please note: This is legal as the songs are not bound by copyright and they are available to download freely, its just I need to download a lot of them and I can't sit there clicking a button all day. Having said that, its taken me an hour to get this far.

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  • Need to find number of new unique ID numbers in a MySQL table

    - by Nicholas
    I have an iPhone app out there that "calls home" to my server every time a user uses it. On my server, I create a row in a MySQL table each time with the unique ID (similar to a serial number) aka UDID for the device, IP address, and other data. Table ClientLog columns: Time, UDID, etc, etc. What I'd like to know is the number of new devices (new unique UDIDs) on a given date. I.e. how many UDIDs were added to the table on a given date that don't appear before that date? Put plainly, this is the number of new users I gained that day. This is close, I think, but I'm not 100% there and not sure it's what I want... SELECT distinct UDID FROM ClientLog a WHERE NOT EXISTS ( SELECT * FROM ClientLog b WHERE a.UDID = b.UDID AND b.Time <= '2010-04-05 00:00:00' ) I think the number of rows returned is the new unique users after the given date, but I'm not sure. And I want to add to the statement to limit it to a date range (specify an upper bound as well).

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  • Cant insert a object into a silverlight databound combo box

    - by Steve
    Hi Until recently I had a combo box that was bound to a Linq queried IEnumerable of a DataService.Obj type in the bind method, and all worked fine private IEnumerable<DataService.Obj> _GeneralList; private IEnumerable<DataService.Obj> _QueriedList; private void Bind() { _GeneralList = SharedLists.GeneralList; _QueriedList = _GeneralList.Where(q =>q.ID >1000); cmbobox.ItemsSource = _QueriedList; } Then I had to change the method to insert a new obj and set that object as the default obj and now I get a "System.NullReferenceException: Object reference not set to an instance of an object" exception. I know this has to do with inserting into a linq queried ienumerable but I cant fix it. Any help will be gratefully received. private IEnumerable<DataService.Obj> _GeneralList; private IEnumerable<DataService.Obj> _QueriedList; private void Bind() { _GeneralList = SharedLists.GeneralList; _QueriedList = _GeneralList.Where(q =>q.ID >1000); cmbobox.ItemsSource = _QueriedList; DataService.Obj info = new DataService.Obj(); info.ID = "0"; (cmbobox.ItemsSource as ObservableCollection<DataService.Obj>).Insert(0,info); cmbobox.SelectedIndex = 0; } Thanks in advance

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  • Threading calls to web service in a web service - (.net 2.0)

    - by Ryan Ternier
    Got a question regarding best practices for doing parallel web service calls, in a web service. Our portal will get a message, split that message into 2 messages, and then do 2 calls to our broker. These need to be on separate threads to lower the timeout. One solution is to do something similar to (pseudo code): XmlNode DNode = GetaGetDemoNodeSomehow(); XmlNode ENode = GetAGetElNodeSomehow(); XmlNode elResponse; XmlNode demResponse; Thread dThread = new Thread(delegate { //Web Service Call GetDemographics d = new GetDemographics(); demResponse = d.HIALRequest(DNode); }); Thread eThread = new Thread(delegate { //Web Service Call GetEligibility ge = new GetEligibility(); elResponse = ge.HIALRequest(ENode); }); dThread.Start(); eThread.Start(); dThread.Join(); eThread.Join(); //combine the resulting XML and return it. //Maybe throw a bit of logging in to make architecture happy Another option we thought of is to create a worker class, and pass it the service information and have it execute. This would allow us to have a bit more control over what is going on, but could add additional overhead. Another option brought up would be 2 asynchronous calls and manage the returns through a loop. When the calls are completed (success or error) the loop picks it up and ends. The portal service will be called about 50,000 times a day. I don't want to gold plate this sucker. I'm looking for something light weight. The services that are being called on the broker do have time out limits set, and are already heavily logged and audited, so I'm not worried on that part. This is .NET 2.0 , and as much as I would love to upgrade I can't right now. So please leave all the goodies of 2.0 out please.

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  • Will a Ph. D. in Computer Science help?

    - by Francisco Garcia
    I am close to my 30s and still learning about programming and software engineering. Like most people who like their profession I truly believe that I should aim to improve and keep updated. One of the things I do is reading technical papers from professional publications (IEEE and ACM) but I admit there are very good bloggers out there too. Lately I started to think (should I say realize?) that Ph. D people actually are expected to expand constantly their knowledge, but little is expected from lower classes once they know enough This made me think that maybe having a Ph. D will help to have more... respect? but I also believe that I am already getting old for that. Futhermore I see many master and doctor programs that does not seem to add any value over hard experience and self learning. I belive that a degree in computer science, althought not necessary, can lay out a good base for programming work. However: What can a Ph. D. degree give you that you cannot learn on your own? (if you are not into something VERY specific and want to work in a non academic environment)

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  • EditText items in a scrolling list lose their changes when scrolled off the screen

    - by ianww
    I have a long scrolling list of EditText items created by a SimpleCursorAdapter and prepopulated with values from an SQLite database. I make this by: cursor = db.rawQuery("SELECT _id, criterion, localweight, globalweight FROM " + dbTableName + " ORDER BY criterion", null); startManagingCursor(cursor); mAdapter = new SimpleCursorAdapter(this, R.layout.weight_edit_items, cursor, new String[]{"criterion","localweight","globalweight"}, new int[]{R.id.criterion_edit, R.id.localweight_edit, R.id.globalweight_edit}); this.setListAdapter(mAdapter); The scrolling list is several emulator screens long. The items display OK - scrolling through them shows that each has the correct value from the database. I can make an edit change to any of the EditTexts and the new text is accepted and displayed in the box. But...if I then scroll the list far enough to take the edited item off the screen, when I scroll back to look at it again its value has returned to what it was before I made the changes, ie. my edits have been lost. In trying to sort this out, I've done a getText to look at what's in the EditText after I've done my edits (and before a scroll) and getText returns the original text, even though the EditText is displaying my new text. It seems that the EditText has only accepted my edits superficially and they haven't been bound to the EditText, meaning they get dropped when scrolled off the screen. Can anyone please tell me what's going on here and what I need to do to force the EditText to retain its edits? Thanks Ian

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  • How to create view model without sorting collections in memory.

    - by Chevex
    I have a view model (below). public class TopicsViewModel { public Topic Topic { get; set; } public Reply LastReply { get; set; } } I want to populate an IQueryable<TopicsViewModel> with values from my IQueryable<Topic> collection and IQueryable<Reply> collection. I do not want to use the attached entity collection (i.e. Topic.Replies) because I only want the last reply for that topic and doing Topic.Replies.Last() loads the entire entity collection in memory and then grabs the last one in the list. I am trying to stay in IQueryable so that the query is executed in the database. I also don't want to foreach through topics and query replyRepository.Replies because looping through IQueryable<Topic> will start the lazy loading. I'd prefer to build one expression and have all the leg work done in the lower layers. I have the following: IQueryable<TopicsViewModel> topicsViewModel = from x in topicRepository.Topics from y in replyRepository.Replies where y.TopicID == x.TopicID orderby y.PostedDate ascending select new TopicsViewModel { Topic = x, LastReply = y }; But this isn't working. Any ideas how I can populate an IQueryable or IEnumerable of TopicsViewModel so that it queries the database and grabs topics and that topic's last reply? I am trying really hard to avoid grabbing all replies related to that topic. I only want to grab the last reply. Thank you for any insight you have to offer.

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  • WPF - Extend ListView with checkable AND selectable ListViewItems

    - by Marks
    Hi there. I already read many examples on extending ListViews with checkboxes bound with IsSelected. But I want something more. I want a seperation between the checked and selected state, so i get a ListBox that has a single selected item, but can have multiple checked items. Unfortunately ListViewItem does not have a property for checked and I dont see a possibility to get the ListView to work with a custom CheckableListViewItem. Of course i could use a List of objects with a checked property as ItemSource, but I dont think thats a good way to go. Checked or not is a matter of the list or item-container, not of the object listed in it. Beside that I dont want all my classes like user, role, group to have counterparts like checkableUser, checkableRole and checkableGroup. The behaviour i want can be easyly accomblished for the UI with a <DataTemplate x:Key="CheckBoxCell"> <StackPanel Orientation="Horizontal"> <CheckBox /> </StackPanel> </DataTemplate> and a <GridViewColumn CellTemplate="{StaticResource CheckBoxCell}" Width="30"/> But without a binding on the checkbox i cant check if it is checked or not. Is there any way to accomplish something like that? The perfect solution for me would be to have listView1.SelectedItem, listView1.CheckedItems and maybe a listView1.UncheckedItems and of course listView1.CheckItem and listView1.UncheckItem. Thanks for any help.

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  • Avoiding mass propagation of properties and events for exposure to ViewModels.

    - by firoso
    I have an MVVM application I am developing that is to the point where I'm ready to start putting together a user interface (my client code is largely functional) I'm now running into the issue that I'm trying to get my application data to where I need it so that it can be consumed by the view model and then bound to the view. Unfortunately, it seems that I've either got a few structural oversights, or I'm just going to have to face the reality that I need to be propogating events and raising excessive amounts of errors to notify view models that thier properties have changed. Let me go into some examples of my issue: I have a class "Unit" contained in a class "Test", contained in a class "Session" contained in a class "TestManager" which is contained in "TestDataModel" which is utilized by "TestViewModel" which is databound to by my "TestView" .... WHOA. Now, consider that Unit (the bottom of the heiarchy) has a property called "Results" that is updated periodically, I want to expose that to my viewmodel and then databind it to my view, trouble is, the only way I can really think to do this is to perpetuate events WAY up a chain that say "I've been updated!" and then request the new value... This seems like an aweful way to do this. Alternatively, I could register a static event and raise it, and have the appropriate "Unit view model" grab the event and request the update. This SEEMS better... but... static events? Is that a taboo idea? Also, having an expression like: TestDataModel.TestManager.Session.Test.Unit.Results[i] Seems REALLY gross to have on a View Model. I know this all reeks of a bad design issue, but I can't figure out what I did wrong? Should I be using more singleton/container controlled lifetimes type objects? Register object instances with static helper containers? Obviously these are hard questions to answer without being intimate with the existing structure, but if you've run into situations like this, what did you do to refactor? Should I just live with this, add mass events, and propogate them?

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  • BASH: How to count all the human readable files?

    - by user1687406
    I'm taking an intro course to UNIX and have a homework question that follows: How many files in the previous question are text files? A text file is any file containing human-readable content. (TRICK QUESTION. Run the file command on a file to see whether the file is a text file or a binary data file! If you simply count the number of files with the ".txt" extension you will get no points for this question.) The previous question simply asked how many regular files there were, which was easy to figure out by doing find . -type f | wc -l I'm just having trouble determining what "human readable content" is, since I'm assuming it means anything besides binary/assembly, but I thought that's what -type f displays. Maybe that's what the professor meant by saying "trick question"? This question has a follow up later that also asks "What text files contain the string "csc" in any mix of upper and lower case?". Obviously "text" is referring to more than just .txt files, but I need to figure out the first question to determine this!

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  • Which open source repository or version control systems store files' original mtime, ctime and atime

    - by sampablokuper
    I want to create a personal digital archive. I want to be able to check digital files (some several years old, some recent, some not yet created) into that archive and have them preserved, along with their metadata such as ctime, atime and mtime. I want to be able to check these files out of that archive, modify their contents and commit the changes back to the archive, while keeping the earlier commits and their metadata intact. I want the archive to be very reliable and secure, and able to be backed up remotely. I want to be able to check files in and out of the archive from PCs running Linux, Mac OS X 10.5+ or Win XP+. I want to be able to check files in and out of the archive from PCs with RAM capacities lower than the size of the files. E.g. I want to be able to check in/out a 13GB file using a PC with 2GB RAM. I thought Subversion could do all this, but apparently it can't. (At least, it couldn't a couple of years ago and as far as I know it still can't; correct me if I'm wrong.) Is there a libre VCS or similar capable of all these things? Thanks for your help.

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  • WPF DataGridRow Template - how to achieve Selected event

    - by user1809972
    I would like to override the DataGridRow template depending on the datatype of object bound to the grid. If the type is label, it just shows a Label. Otehrwise, it shows the cells. Follwing is the xaml. <DataTrigger Binding="{Binding Path=IsLabel, UpdateSourceTrigger=PropertyChanged}" Value="True"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type DataGridRow}"> <Grid> <Label HorizontalAlignment="Center" Padding="3,3,3,3" FontWeight="Bold" Content="{Binding Id}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </DataTrigger> The grid looks ok. But, when the Label is clicked, it doesnt raise the Selection changed event for the DataGridRow. How do I achieve this behaviour? This label should just behave as any other DataGridRow(with the default template). Thanks

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  • C# function called after dependency property have been set

    - by mizipzor
    My code currently looks like this: private Foo myFoo; public Foo CurrentFoo { get { return myFoo; } set { SetFoo(value); } } private void SetFoo(Foo newFoo) { // Do stuff // Here be dragons myFoo = newFoo; } To be able to bind it in XAML/WPF I need to turn Foo into a dependency property: public static DependencyProperty CurrentFooProperty = DependencyProperty.Register("CurrentFoo", typeof(Foo), typeof(FooHandler), new PropertyMetadata(false)); public Foo CurrentFoo { get { return (Foo)GetValue(CurrentFooProperty); } set { SetValue(CurrentFooProperty, value); } } Ive heard that you shouldnt do magic inside the actual C# property set {}, since it might not be called but the value is written directly to the dependency property. If this is false, let me know, it seems like the most obvious and simple route to take. I know I can add a validation function to the dependency property but I assume that it shouldnt be used for this? I need to communicate the change to legacy systems that cannot yet be bound in XAML. Whats the best way to approach this problem?

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