Search Results

Search found 22160 results on 887 pages for 'speed up computer'.

Page 147/887 | < Previous Page | 143 144 145 146 147 148 149 150 151 152 153 154  | Next Page >

  • Pantech Link II, Ubuntu and Virtual XP

    - by user85041
    Okay this is my problem. I have a Pantech Link II, dmesg states: [ 896.072037] usb 2-3: new high-speed USB device number 3 using ehci_hcd [ 896.258562] cdc_acm 2-3:1.0: ttyACM0: USB ACM device [ 896.260039] usbcore: registered new interface driver cdc_acm [ 896.260042] cdc_acm: USB Abstract Control Model driver for USB modems and ISDN adapters Have it installed through wine (pc suite and driver) and it doesn't see it. Virtual XP through VMWare Player sees my device, knows it needs a driver. The removable devices says Curitel Pantech USB Device (Maybe Driver). I have PC Suite installed in XP, I install the driver through the executable.. it says problem with installing hardware, and then it disappears. Ubuntu sees it after restart, but if I start XP with that driver installed, it disappears from both and I get these errors in dmesg: [ 1047.760555] /dev/vmmon[2882]: PTSC: initialized at 3093322000 Hz using TSC, TSCs are synchronized. [ 1048.174033] /dev/vmmon[2882]: Monitor IPI vector: 0 [ 1055.293060] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1055.293074] /dev/vmnet: port on hub 8 successfully opened [ 1055.293088] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1055.293094] /dev/vmnet: port on hub 8 successfully opened [ 1072.446305] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1072.446316] /dev/vmnet: port on hub 8 successfully opened [ 1072.446328] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1072.446334] /dev/vmnet: port on hub 8 successfully opened [ 1072.856024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1079.292024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1079.732024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1127.743034] NET: Registered protocol family 39 [ 1127.749320] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_ALLOC (cid=1522210225,result=4). [ 1144.104031] usb 2-3: reset high-speed USB device number 3 using ehci_hcd [ 1144.412031] usb 2-3: reset high-speed USB device number 3 using ehci_hcd [ 1155.889976] ehci_hcd 0000:00:13.2: force halt; handshake ffffc90000642024 00004000 00000000 -> -110 [ 1155.889980] ehci_hcd 0000:00:13.2: HC died; cleaning up [ 1155.890008] usb 2-3: USB disconnect, device number 3 [ 1155.890013] usb 2-3: usbfs: usb_submit_urb returned -110 [ 1658.310777] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_DETACH (cid=1522210225,result=3). [ 1658.392018] NET: Unregistered protocol family 39 [ 1666.546438] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546450] /dev/vmnet: port on hub 8 successfully opened [ 1666.546462] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546467] /dev/vmnet: port on hub 8 successfully opened [ 1671.431383] uvcvideo: Found UVC 1.00 device USB2.0 Camera (1871:0101) [ 1671.432533] input: USB2.0 Camera as /devices/pci0000:00/0000:00:12.2/usb1/1-1/1-1:1.0/input/input13 lessa@X:~$ dmesg|tail [ 1155.890008] usb 2-3: USB disconnect, device number 3 [ 1155.890013] usb 2-3: usbfs: usb_submit_urb returned -110 [ 1658.310777] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_DETACH (cid=1522210225,result=3). [ 1658.392018] NET: Unregistered protocol family 39 [ 1666.546438] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546450] /dev/vmnet: port on hub 8 successfully opened [ 1666.546462] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546467] /dev/vmnet: port on hub 8 successfully opened [ 1671.431383] uvcvideo: Found UVC 1.00 device USB2.0 Camera (1871:0101) [ 1671.432533] input: USB2.0 Camera as /devices/pci0000:00/0000:00:12.2/usb1/1-1/1-1:1.0/input/input13 I have tried uninstalling, and installing manually from the device manager update driver while it's still has the warning sign.. it doesn't see the drivers as valid. No idea how to fix this.. would prefer to not have to go to another computer. I'm not trying to do anything but get the pictures off of it. I have to restart ubuntu, plug in device, for ubuntu to see it correctly again. I am like a month and a half old linux newbie so I have no idea the commands I could use for this, and I don't have a memory card in the phone to mount.

    Read the article

  • Windows XP , HP , IntelInside Trobelshooting

    - by Jamil Hneini
    My Windows XP PC has stopped booting. On start up, before Windows boots a screen appears saying: Windows Could Not Boot: Could Not Find or Corrupted file <Windows root>\Sytem32\Hal.dll Please Reinstall the file... From that I understand that I have to reinstall the OS but my computer is so old that I have lost the backup and recovery disk. My Computer's Info: 32Bit Computer Pentium 4 Windows XP Service Pack 2 HP History: My Computer has 4 hard drives 2 internal 40 GB drives (C And D) 2 external 8GB drives (E And F) Additional Info: I need the files inside C And E The computer reads my flash drive as a hard drive (8.45GB)(I have never booted while my USB pluged in while I was troubleshooting) With some test I discovered that the C drive wasn't detected by the computer I have already configured the boot order of BiOS I have Set The SATA to IDE The Question: I have a setup for windows 8 32 bit how can I boot from my USB to run that setup? If that isn't the proper way to handle this problem please tell me the proper way.

    Read the article

  • Windows Defender Update KB915597 (Definition 1.135.415.0)? Killed My Live Discs

    - by user88311
    Here's my problem, for those willing to read for about 2 minutes here's the entire story, http://answers.microsoft.com/en-us/windows/forum/windows_vista-windows_update/bsod-after-windows-defender-update-kb915597/a4b5fca3-0274-47b4-97c4-61b34c4c4599, for those who want the short version here's what happened. After windows update automatically updated windows defender to kb915597, my computer starting getting bsods on shut down and start up and started experiencing problems withe the usb ports. So I decided to go to the microsoft answers site for help, I know that was probably my first mistake, so I followed their advice and they turned my computer into a large paper weight. Luckily I make physical backups of my c drive every few months and I have one from back in july, so I figured I'd boot up a ubuntu live disc, copy all my files from the past 2 months to a external drive and just copy the backup back to the c drive, that's where I ran into this problem. When I put in either a ubuntu or kubuntu disc, everything goes well, until it finishes the loading bar then when the OS would presumably start up, the computer resets, I've tried with ubuntu, kubuntu and gparted, and only gparted is able to get to the point where it starts up, but even then when I try to access the internet from it, the computer resets, and when I tried to copy the entire C drive partition to a blank external I wasn't able to. So I figured somehow maybe the C drive had something to do with it, so I unplugged the C drive so my computer was just a 2.8 ghz processor and 2 gigs of ram, should have had no problem starting a live disc but the problem still continues. After doing some googling around I've found whenever windows gets a update with the title KB915597 it's pretty much the kill switch for windows, I've tried contacting microsoft tech support and even managed to directly contact a software engineer but as soon as I mention KB915597 they all just blew me off. I hope anybody who reads this has any idea how to fix this, I'm going to attempt to install ubuntu or kubuntu to a external drive using the same computer and see what happens now.

    Read the article

  • How can I insert the quoted price of gold from kitco.com into my excel spreadsheet?

    - by Frank Computer
    kitco.com provides a realtime price quote for gold and other metals. I have a spreadsheet which makes calculations based on the price of gold and would like for this realtime value to automatically be updated on my excel sheet. I tried 'get external data' from a website but that didn't work. any ideas? EDIT ADDED: Kitco has a gadget called KCAST which displays realtime quotes on the Windows taskbar. I tried capturing those values from the taskbar but that didn't work either. Maybe if Kitco provided an API or feed, it could be done?

    Read the article

  • Data recovery after user profile corruption on Windows XP

    - by m68z8mi
    I'm away from home for college, and my computer back home has been having some issues. My dad took it to a computer store, and apparently the user profiles somehow got corrupted, so they're locked out of the computer. This is a Windows XP box, but I changed the default administrator account password, so that backdoor isn't a possibility. Now, that computer's HDD has a whole bunch of data on it which my dad would hate to lose, so I suggested that they take the HDD out, plug it into some other computer, and just copy all the data off that way (keeping in mind that the data itself wasn't encrypted). However, the computer store people said that wouldn't be possible unless they had the administrator account password (which I can't remember for the life of me), and that they'd either have to reformat and reinstall Windows, or else use some complicated sounding recovery process costing a decent amount of money. That sounds like complete BS to me, but I'm not 100% sure about it, so I thought I'd get some more opinions. Could someone more knowledgeable about this stuff suggest a good course of action to take?

    Read the article

  • Data loss with roaming profiles on login on two different computers

    - by Jurriaan Pijpers
    We have a Windows server 2003 system with Active Directory and all of our users have roaming profiles. One of the users let someone login with his username and password on a different computer (2) while he was working on his own computer (1). Now when this user logs in on his own computer (1), the profile that is loaded is one that dates back many months (i think from the last time he logged on to computer 2). My suspicion is that the profile that was cached on computer 2 from many months back when this user last logged on on this computer, on logoff, synced over the newer profile on the server. so that now when he logs in, he gets this old profile. Now my questions: Is it possible to retrieve te newer profile? Is it possible to keep this from happening in the future?

    Read the article

  • How to run around another football player

    - by Lumis
    I have finished a simple 2D one-on-one indoor football Android game. The thing that it seemed so simple to me, a human being, turned out to be difficult for a computer: how to go around the opponent … At the moment the game logic of the computer player is that if it hits into the human player will step back few points on the pixel greed and then try again to go towards the ball. The problem is if the human player is in-between then the computer player will oscillate in one place, which does not look very nice and the human opponent can use this weakness to control the game. You can see this in the photo – at the moment the computer will go along the red line indefinitely. I tried few ideas but it proved not easy to do it when both the human player and the ball are constantly moving so at each step computer would change directions and “oscillate” again. Once when the computer player reaches the ball it will kick it with certain amount of random strength and direction towards the human’s goal. The question here is how to formulate the logic of going around the ever moving human opponent and how to translate it into the co-ordinate system and frame by frame animation… any suggestions welcome.

    Read the article

  • strange problem with my motherboard

    - by user19950
    i have strange problem with my computer. i tried to turn it on, the computer was started ok, but i didnt see anything on screen. i tried to understand what cause the problem. its was'nt the HD or the screen. when i opened the computer, i saw that the fan connected to my motherboard didnt work. the funny thing is that i drove to a friend of mine, so he would fix me the computer, and when we tried to open the computer there it worked somehow and the fan worked also. when i came back home the computer again didnt work and the fan didnt work as well. does someone know what can cause the problem?

    Read the article

  • Flash AS3 Mysterious Blinking MovieClip

    - by Ben
    This is the strangest problem I've faced in flash so far. I have no idea what's causing it. I can provide a .swf if someone wants to actually see it, but I'll describe it as best I can. I'm creating bullets for a tank object to shoot. The tank is a child of the document class. The way I am creating the bullet is: var bullet:Bullet = new Bullet(); (parent as MovieClip).addChild(bullet); The bullet itself simply moves itself in a direction using code like this.x += 5; The problem is the bullets will trace for their creation and destruction at the correct times, however the bullet is sometimes not visible until half way across the screen, sometimes not at all, and sometimes for the whole traversal. Oddly removing the timer I have on bullet creation seems to solve this. The timer is implemented as such: if(shot_timer == 0) { shoot(); // This contains the aforementioned bullet creation method shot_timer = 10; My enter frame handler for the tank object controls the timer and decrements it every frame if it is greater than zero. Can anyone suggest why this could be happening? EDIT: As requested, full code: Bullet.as package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { public var facing:int; private var speed:int; public function Bullet():void { trace("created"); speed = 10; addEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function addedHandler(e:Event):void { addEventListener(Event.ENTER_FRAME,enterFrameHandler); removeEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function enterFrameHandler(e:Event):void { //0 - up, 1 - left, 2 - down, 3 - right if(this.x > 720 || this.x < 0 || this.y < 0 || this.y > 480) { removeEventListener(Event.ENTER_FRAME,enterFrameHandler); trace("destroyed"); (parent as MovieClip).removeChild(this); return; } switch(facing) { case 0: this.y -= speed; break; case 1: this.x -= speed; break; case 2: this.y += speed; break; case 3: this.x += speed; break; } } } } Tank.as: package { import flash.display.MovieClip; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Tank extends MovieClip { private var right:Boolean = false; private var left:Boolean = false; private var up:Boolean = false; private var down:Boolean = false; private var facing:int = 0; //0 - up, 1 - left, 2 - down, 3 - right private var horAllowed:Boolean = true; private var vertAllowed:Boolean = true; private const GRID_SIZE:int = 100; private var shooting:Boolean = false; private var shot_timer:int = 0; private var speed:int = 2; public function Tank():void { addEventListener(Event.ADDED_TO_STAGE,stageAddHandler); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function stageAddHandler(e:Event):void { stage.addEventListener(KeyboardEvent.KEY_DOWN,checkKeys); stage.addEventListener(KeyboardEvent.KEY_UP,keyUps); removeEventListener(Event.ADDED_TO_STAGE,stageAddHandler); } public function checkKeys(event:KeyboardEvent):void { if(event.keyCode == 32) { //trace("Spacebar is down"); shooting = true; } if(event.keyCode == 39) { //trace("Right key is down"); right = true; } if(event.keyCode == 38) { //trace("Up key is down"); // lol up = true; } if(event.keyCode == 37) { //trace("Left key is down"); left = true; } if(event.keyCode == 40) { //trace("Down key is down"); down = true; } } public function keyUps(event:KeyboardEvent):void { if(event.keyCode == 32) { event.keyCode = 0; shooting = false; //trace("Spacebar is not down"); } if(event.keyCode == 39) { event.keyCode = 0; right = false; //trace("Right key is not down"); } if(event.keyCode == 38) { event.keyCode = 0; up = false; //trace("Up key is not down"); } if(event.keyCode == 37) { event.keyCode = 0; left = false; //trace("Left key is not down"); } if(event.keyCode == 40) { event.keyCode = 0; down = false; //trace("Down key is not down") // O.o } } public function checkDirectionPermissions(): void { if(this.y % GRID_SIZE < 5 || GRID_SIZE - this.y % GRID_SIZE < 5) { horAllowed = true; } else { horAllowed = false; } if(this.x % GRID_SIZE < 5 || GRID_SIZE - this.x % GRID_SIZE < 5) { vertAllowed = true; } else { vertAllowed = false; } if(!horAllowed && !vertAllowed) { realign(); } } public function realign():void { if(!horAllowed) { if(this.x % GRID_SIZE < GRID_SIZE / 2) { this.x -= this.x % GRID_SIZE; } else { this.x += (GRID_SIZE - this.x % GRID_SIZE); } } if(!vertAllowed) { if(this.y % GRID_SIZE < GRID_SIZE / 2) { this.y -= this.y % GRID_SIZE; } else { this.y += (GRID_SIZE - this.y % GRID_SIZE); } } } public function enterFrameHandler(Event):void { //trace(shot_timer); if(shot_timer > 0) { shot_timer--; } movement(); firing(); } public function firing():void { if(shooting) { if(shot_timer == 0) { shoot(); shot_timer = 10; } } } public function shoot():void { var bullet = new Bullet(); bullet.facing = facing; //0 - up, 1 - left, 2 - down, 3 - right switch(facing) { case 0: bullet.x = this.x; bullet.y = this.y - this.height / 2; break; case 1: bullet.x = this.x - this.width / 2; bullet.y = this.y; break; case 2: bullet.x = this.x; bullet.y = this.y + this.height / 2; break; case 3: bullet.x = this.x + this.width / 2; bullet.y = this.y; break; } (parent as MovieClip).addChild(bullet); } public function movement():void { //0 - up, 1 - left, 2 - down, 3 - right checkDirectionPermissions(); if(horAllowed) { if(right) { orient(3); realign(); this.x += speed; } if(left) { orient(1); realign(); this.x -= speed; } } if(vertAllowed) { if(up) { orient(0); realign(); this.y -= speed; } if(down) { orient(2); realign(); this.y += speed; } } } public function orient(dest:int):void { //trace("facing: " + facing); //trace("dest: " + dest); var angle = facing - dest; this.rotation += (90 * angle); facing = dest; } } }

    Read the article

  • Showing latex commands in text string using mathjax

    - by robezy
    I have a text string, for ex. 'A vehicle travels from A to B, distance {$d} km at constant speed. While returning back to A on same path it {$variation} its speed by {$v} km/hr. The total time of journey is {$t} hours. Find the original speed of vehicle.' The variables in the curly brackets are to be replaced by appropriate latex equation. I'm using php's preg_replace to replace the variables with latex commands. Unfortunately, my latex commands are coming as it is. It is not processed by mathjax. For ex, above text becomes A vehicle travels from A to B, distance 1 km at constant speed. While returning back to A on same path it increased its speed by (\frac{3}{2}) km/hr. The total time of journey is 1 hours. Find the original speed of vehicle. The frac is show as it is. What is wrong here? Please ask me if you need any more info. Thanks

    Read the article

  • An increase to 3 Gig of RAM slows down Ubuntu 10.04 LTS

    - by williepabon
    I have Ubuntu 10.04 running from an external hard drive (installed on an enclosure) connected via USB port. Like a month or so ago, I increased RAM on my pc from 2 Gigs to 3 Gigs. This resulted on extremely long boot times and slow application loads. While I was understanding the nature of my problem, I posted various threads on this forum ( Questions # 188417, 188801), where I was advised to gather speed tests, and other info on my machine. I was also suggested that I might have problems with the RAM installed. Initially, I did not consider that possibility because: 1) I did a memory test with a diagnostic program from DELL (My pc is from Dell) 2) My pc works fine with Windows XP (the default OS), no problems with memory 3) My pc works fine when booting with Ubuntu 10.10 memory stick, no speed problems 4) My pc works fine when booting with Ubuntu 11.10 memory stick, no speed problems Anyway, I performed the memory tests suggested. But before doing it, and to check out any possibility of hardware issues on the hard drive, I did the following: (1) purchased a new hard drive enclosure and moved my hard drive to it, (2) purchased a new USB cable and used it to connect my hard drive/enclosure setup to a different USB port on my pc. Then, I performed speed tests with 1 Gig, 2 Gigs and 3 Gigs of RAM with my Ubuntu 10.04 OS. Ubuntu 10.04 worked well when booted with 1 Gig or 2 Gigs of RAM. When I increased to 3 Gigs, it slowed down to a crawl. I can't understand the relationship between an increase of 1 Gig and the effect it has in Ubuntu 10.04. This doesn't happen with Ubuntu 10.10 and 11.10. Unfortunately for me, Ubuntu 10.04 is my principal work operating system. So, I need a solution for this. Hardware and system information: DELL Precision 670 2 internal SATA Hard drives Audigy 2 ZS audio system Factory OS: Windows XP Professional SP3 NVidia 8400 GTS video card More info: williepabon@WP-WrkStation:~$ uname -a Linux WP-WrkStation 2.6.32-38-generic #83-Ubuntu SMP Wed Jan 4 11:13:04 UTC 2012 i686 GNU/Linux williepabon@WP-WrkStation:~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 10.04.4 LTS Release: 10.04 Codename: lucid Speed test with the 3 Gigs of RAM installed: williepabon@WP-WrkStation:~$ sudo hdparm -tT /dev/sdc [sudo] password for williepabon: /dev/sdc: Timing cached reads: 84 MB in 2.00 seconds = 41.96 MB/sec Timing buffered disk reads: 4 MB in 3.81 seconds = 1.05 MB/sec This is a very slow transfer rate from a hard drive. I will really appreciate a solution or a work around for this problem. I know that that there are users that have Ubuntu 10.04 with 3 Gigs or more of RAM and they don't have this problem. Same question asked on Launchpad for reference.

    Read the article

  • ASP.NET 4 Hosting :: How to Debug Your ASP.NET Applications

    - by mbridge
    Remote debugging of a process is a privilege, and like all privileges, it must be granted to a user or group of users before its operation is allowed. The Microsoft .NET Framework and Microsoft Visual Studio .NET provide two mechanisms to enable remote debugging support: The Debugger Users group and the "Debug programs" user right. Debugger Users Group When you debug a remote .NET Framework-based application, the Debugger on your computer must communicate with the remote computer using DCOM. The remote server must grant the Debugger access, and it does this by granting access to all members of the Debugger Users group. Therefore, you must ensure that you are a member of the Debugger Users group on that computer. This is a local security group, meaning that it is visible to only the computer where it exists. To add yourself or a group to the Debugger Users group, follow these steps: 1. Right-click the My Computer icon on the Desktop and choose Manage from the context menu. 2. Browse to the Groups node, which is found under the Local Users and Groups node of System Tools. 3. In the right pane, double-click the Debugger Users group. 4. Add your user account or a group account of which you are a member. Debug Programs User Right To debug programs that run under an account that is different from your account, you must be granted the "Debug programs" user right on the computer where the program runs. By default, only the Administrators group is granted this user right. You can check this by opening Local Security Policy on the computer. To do so, follow these steps: 1. Click Start, Administrative Tools, and then Local Security Policy. 2. Browse to the User Rights Assignment node under the Local Policies node. 3. In the right pane, double-click the "Debug programs" user right. 4. Add your user account or a group account of which you are a member.

    Read the article

  • java+netbeans+mysql+ubuntu 64 bits LTS VS C#+MS SQL for fast develop trading system

    - by crunchor
    I am going to build a trading system and use with the broker "Interactive Broker" API. The API supports C++ Socket, Java Socket, DDE, Active X APIs in Windows. The API supports Java Socket API, Posix C++ Socket API in Unix kind like Ubuntu. My trading system has some real time long calculations to do and a lot of maths for backtest. I am using a retail trading program Amibroker which is written in C++ and I run it in windows xp 32 bits, it will take me days to do one serious backtest with my G620 Sandy Bridge CPU and 3GB of ram. So for my trading system, I need to have 1. speed, 2. stability, 3. fast development I have done some research, C++ is fastest but I am not good at it and it takes much longer time to develop. Other than C++, Java in linux has the best speed. I also did some research for database and look like mysql has the best speed. Mysql and PostgreSQL both are very popular open source sql db, which one should I choose? I see MySQL has Workbench now which looks like similar to MS SQL management studio so look like a good start. Netbeans should be the most popular Java IDE now and seem like its GUI design can be as easy as Virtual Studio now. I am not sure if made by Netbeans would affect the speed and if its GUI design is really that good and easy to use. Ubuntu 64 bits LTS has good long term support, good community support, and stable. I will buy a new computer if I can create a good trading system for live trading and backtest. Very likely I will buy a I7 or I5 depends on if I7 can really have better speed for my case. Actually I mainly deal with C# in my jobs and I just knew java but not good at java. What would you guys recommend? Any better solution? This will be a big project and very likely life long project for me so I seriously do research including asking you guys before I start and focus on what I should, thanks!

    Read the article

  • Tile-based 2D collision detection problems

    - by Vee
    I'm trying to follow this tutorial http://www.tonypa.pri.ee/tbw/tut05.html to implement real-time collisions in a tile-based world. I find the center coordinates of my entities thanks to these properties: public float CenterX { get { return X + Width / 2f; } set { X = value - Width / 2f; } } public float CenterY { get { return Y + Height / 2f; } set { Y = value - Height / 2f; } } Then in my update method, in the player class, which is called every frame, I have this code: public override void Update() { base.Update(); int downY = (int)Math.Floor((CenterY + Height / 2f - 1) / 16f); int upY = (int)Math.Floor((CenterY - Height / 2f) / 16f); int leftX = (int)Math.Floor((CenterX + Speed * NextX - Width / 2f) / 16f); int rightX = (int)Math.Floor((CenterX + Speed * NextX + Width / 2f - 1) / 16f); bool upleft = Game.CurrentMap[leftX, upY] != 1; bool downleft = Game.CurrentMap[leftX, downY] != 1; bool upright = Game.CurrentMap[rightX, upY] != 1; bool downright = Game.CurrentMap[rightX, downY] != 1; if(NextX == 1) { if (upright && downright) CenterX += Speed; else CenterX = (Game.GetCellX(CenterX) + 1)*16 - Width / 2f; } } downY, upY, leftX and rightX should respectively find the lowest Y position, the highest Y position, the leftmost X position and the rightmost X position. I add + Speed * NextX because in the tutorial the getMyCorners function is called with these parameters: getMyCorners (ob.x+ob.speed*dirx, ob.y, ob); The GetCellX and GetCellY methods: public int GetCellX(float mX) { return (int)Math.Floor(mX / SGame.Camera.TileSize); } public int GetCellY(float mY) { return (int)Math.Floor(mY / SGame.Camera.TileSize); } The problem is that the player "flickers" while hitting a wall, and the corner detection doesn't even work correctly since it can overlap walls that only hit one of the corners. I do not understand what is wrong. In the tutorial the ob.x and ob.y fields should be the same as my CenterX and CenterY properties, and the ob.width and ob.height should be the same as Width / 2f and Height / 2f. However it still doesn't work. Thanks for your help.

    Read the article

  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. So instead of (-1,0) i get the (1,0) (this happened even before i multiplied with -1 there). Sometimes there isn't even a collision registered even though the ball passes through the paddle... The interpolation also seems to have no effect as the angles barely change (or the overlapAxis is almost never (-1,0) or (1,0) but something like (0.9783473, 0.02743843)... ). What am i missing here? :(

    Read the article

  • How to implement a simple bullet trajectory

    - by AirieFenix
    I searched and searched and although it's a fair simple question, I don't find the proper answer but general ideas (which I already have). I have a top-down game and I want to implement a gun which shoots bullets that follow a simple path (no physics nor change of trajectory, just go from A to B thing). a: vector of the position of the gun/player. b: vector of the mouse position (cross-hair). w: the vector of the bullet's trajectory. So, w=b-a. And the position of the bullet = [x=x0+speed*time*normalized w.x , y=y0+speed*time * normalized w.y]. I have the constructor: public Shot(int shipX, int shipY, int mouseX, int mouseY) { //I get mouse with Gdx.input.getX()/getY() ... this.shotTime = TimeUtils.millis(); this.posX = shipX; this.posY = shipY; //I used aVector = aVector.nor() here before but for some reason didn't work float tmp = (float) (Math.pow(mouseX-shipX, 2) + Math.pow(mouseY-shipY, 2)); tmp = (float) Math.sqrt(Math.abs(tmp)); this.vecX = (mouseX-shipX)/tmp; this.vecY = (mouseY-shipY)/tmp; } And here I update the position and draw the shot: public void drawShot(SpriteBatch batch) { this.lifeTime = TimeUtils.millis() - this.shotTime; //position = positionBefore + v*t this.posX = this.posX + this.vecX*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); this.posY = this.posY + this.vecY*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); ... } Now, the behavior of the bullet seems very awkward, not going exactly where my mouse is (it's like the mouse is 30px off) and with a random speed. I know I probably need to open the old algebra book from college but I'd like somebody says if I'm in the right direction (or points me to it); if it's a calculation problem, a code problem or both. Also, is it possible that Gdx.input.getX() gives me non-precise position? Because when I draw the cross-hair it also draws off the cursor position. Sorry for the long post and sorry if it's a very basic question. Thanks!

    Read the article

  • How to Make Objects Fall Faster in a Physics Simulation

    - by David Dimalanta
    I used the collision physics (i.e. Box2d, Physics Body Editor) and implemented onto the java code. I'm trying to make the fall speed higher according to the examples: It falls slower if light object (i.e. feather). It falls faster depending on the object (i.e. pebble, rock, car). I decided to double its falling speed for more excitement. I tried adding the mass but the speed of falling is constant instead of gaining more speed. check my code that something I put under input processor's touchUp() return method under same roof of the class that implements InputProcessor and Screen: @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Touch Up Event if(is_Next_Fruit_Touched) { BodyEditorLoader Fruit_Loader = new BodyEditorLoader(Gdx.files.internal("Shape_Physics/Fruity Physics.json")); Fruit_BD.type = BodyType.DynamicBody; Fruit_BD.position.set(x, y); FixtureDef Fruit_FD = new FixtureDef(); // --> Allows you to make the object's physics. Fruit_FD.density = 1.0f; Fruit_FD.friction = 0.7f; Fruit_FD.restitution = 0.2f; MassData mass = new MassData(); mass.mass = 5f; Fruit_Body[n] = world.createBody(Fruit_BD); Fruit_Body[n].setActive(true); // --> Let your dragon fall. Fruit_Body[n].setMassData(mass); Fruit_Body[n].setGravityScale(1.0f); System.out.println("Eggs... " + n); Fruit_Loader.attachFixture(Fruit_Body[n], Body, Fruit_FD, Fruit_IMG.getWidth()); Fruit_Origin = Fruit_Loader.getOrigin(Body, Fruit_IMG.getWidth()).cpy(); is_Next_Fruit_Touched = false; up = y; Gdx.app.log("Initial Y-coordinate", "Y at " + up); //Once it's touched, the next fruit will set to drag. if(n < 50) { n++; }else{ System.exit(0); } } return true; } And take note, at show() method , the view size from the camera is at 720x1280: camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 1280; camera_1.viewportWidth = 720; camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); I know it's a good idea to add weight to make the falling object falls faster once I released the finger from the touchUp() after I picked the object from the upper right of the screen but the speed remains either constant or slow. How can I solve this? Can you help?

    Read the article

  • Best way to implement a simple bullet trajectory

    - by AirieFenix
    I searched and searched and although it's a fair simple question, I don't find the proper answer but general ideas (which I already have). I have a top-down game and I want to implement a gun which shoots bullets that follow a simple path (no physics nor change of trajectory, just go from A to B thing). a: vector of the position of the gun/player. b: vector of the mouse position (cross-hair). w: the vector of the bullet's trajectory. So, w=b-a. And the position of the bullet = [x=x0+speed*time*normalized w.x , y=y0+speed*time * normalized w.y]. I have the constructor: public Shot(int shipX, int shipY, int mouseX, int mouseY) { //I get mouse with Gdx.input.getX()/getY() ... this.shotTime = TimeUtils.millis(); this.posX = shipX; this.posY = shipY; //I used aVector = aVector.nor() here before but for some reason didn't work float tmp = (float) (Math.pow(mouseX-shipX, 2) + Math.pow(mouseY-shipY, 2)); tmp = (float) Math.sqrt(Math.abs(tmp)); this.vecX = (mouseX-shipX)/tmp; this.vecY = (mouseY-shipY)/tmp; } And here I update the position and draw the shot: public void drawShot(SpriteBatch batch) { this.lifeTime = TimeUtils.millis() - this.shotTime; //position = positionBefore + v*t this.posX = this.posX + this.vecX*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); this.posY = this.posY + this.vecY*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); ... } Now, the behavior of the bullet seems very awkward, not going exactly where my mouse is (it's like the mouse is 30px off) and with a random speed. I know I probably need to open the old algebra book from college but I'd like somebody says if I'm in the right direction (or points me to it); if it's a calculation problem, a code problem or both. Also, is it possible that Gdx.input.getX() gives me non-precise position? Because when I draw the cross-hair it also draws off the cursor position. Sorry for the long post and sorry if it's a very basic question. Thanks!

    Read the article

  • A Windows Update Prevented Live Discs From Working? [migrated]

    - by user88311
    First off I'll state my system specs. Acer Aspire M1100 Windows Vista Home Basic 32bit OEM 2 Gigs of DDR2 ram 160Gig hard drive 2.7Ghz AMD Athlon 64 processor ATI Radeon X1250 Graphics card A few days ago my computer did automatic updates and updated windows defender to KB915597 (Definition 1.135.415.0), After which when shutting down and starting up I would receive BSOD with the information BUGCODE_USE_DRIVER and 0x000000FE (0x00000008, 0x00000006, 0x00000006, 0x877330000) upon where my computer would not start up with any USB devices plugged in and it always require me to run startup repair before it started. Upon when I first started it up and was able to fully boot windows, I had no use of the mouse so I was unable to install the fix that the windows solutions center brought up on my screen, so I restarted again and installed the fix hoping it would cease the problem, it did not. Upoon starting up after installing the fix and restarting I was confronted with the BSOD 0x000000FE (0x00000008, 0x00000006, 0x00000006, 0x83291000) at which I found the startup repair could not fix the problem and I restored, as I most like should have in the first place. After going through that I read that simply installing the latest defender version from the microsoft site had fixed this problem for others, so I did that, to find I still received the BSOD's. So in a attempt to find a fix to the problem I went to the microsoft answers site to try to find a way to fix the problem, there I was told to simply disable defender and reboot to see if that fixed the problem, upon doing this my computer would no longer even startup, when I boot normally I get to just when the loading screen finishes and then my computer restarts and when I run startup repair, it runs for about 15 seconds and then my computer restarts as well. I have tried running ubuntu live discs in order to simply access the drive and simply copy and paste the 2 month old physical backup I have of my C drive to the C drive, but whenever I run the live OS when it gets to the end of the load screen and is about to boot, the computer again restarts, yet if I put in a gparted disc, I am able to boot it fully, although it does not give me access to the file system just partition managing and when I attempt to access the internet through it, the computer once again restarts. So my question is, how could the update and what has happened prevent me from running the live OS's properly?

    Read the article

  • Why does my goblin only choose a walk direction once?

    - by Eogcloud
    I'm working on a simpe 2d canvas game that has a small goblin sprite who I want to get pathing around the screen. What I originally tried was a random roll that would choose a direction, the goblin would walk that direction. It didnt work effectively, he sort of wobbled in one spot. Here's my current apporach but he only runs in a rundom direction and doesnt change. What am I doing wrong? Here's all the relevant code to the goblin object and movement. var goblin = { speed: 100, pos: [0, 0], dir: 1, changeDir: true, stepCount: 0, stepTotal: 0, sprite: new Sprite( goblinImage, [0,0], [30,45], 6, [0,1,2,3,2,1], true) }; function getNewDir(){ goblin.dir = Math.floor(Math.random()*4)+1; }; function checkGoblinMovement(){ if(goblin.changeDir){ goblin.changeDir = false; goblin.stepCount = 0; goblin.stepTotal = Math.floor(Math.random*650)+1; getNewDir(); } else { if(goblin.stepCount === goblin.stepTotal){ goblin.changeDir = true; } } }; function update(delta){ healthCheck(); if(isGameOver){ gameOver(); } if(!isGameOver){ updateCharLevel(); keyboardInput(delta); moveGoblin(delta); checkGoblinMovement(); goblin.sprite.update(delta); //update sprites if(mainChar.kills!=0 && bloodReady){ for(var i=0; i<bloodArray.length; i++){ bloodArray[i].sprite.update(delta); } } //collision detection if(collision(mainChar, goblin)) { combatOutcome(combatEvent()); combatCleanup(); } } }; function main(){ var now = Date.now(); var delta = (now - then)/1000; if(!isGameOver){ update(delta); } draw(); then = now; }; function moveGoblin(delta){ goblin.stepCount++; if(goblin.dir === 1){ goblin.pos[1] -= goblin.speed * delta* 2; if(goblin.pos[1] <= 85){ goblin.pos[1] = 86; } } if(goblin.dir === 2){ goblin.pos[1] += goblin.speed * delta; if(goblin.pos[1] > 530){ goblin.pos[1] = 531; } } if(goblin.dir === 3){ goblin.pos[0] -= goblin.speed * delta; if(goblin.pos[0] < 0){ goblin.pos[0] = 1; } } if(goblin.dir === 4){ goblin.pos[0] += goblin.speed * delta* 2; if(goblin.pos[0] > 570){ goblin.pos[0] = 571; } } };

    Read the article

  • Collision detection problem in XNA

    - by Fantasy
    I'm having two problems with my collision detection in XNA. There are two boxes, the red box represents a player and the blue box represents a wall. The first problem is when the player moves to the upper side or bottom side of the wall and collides with it, and then try to go to the left or right, the player will just jump in the opposite direction as seen in the video. However if I go to the right side or the left side of the wall and try to go up or down the player will smoothly go up or down without jumping. The second problem is that when I collide with the box and my key is still pressed down the blue box goes half way through red box and and goes back out and it keeps doing that until I stop pressing the keyboard. its not very clear on the video but the keeps going in and out really fast until I stop pressing the key. Here is a video example:- http://www.youtube.com/watch?v=mKLJsrPviYo and Here is my code Vector2 Position; Rectangle PlayerRectangle, BoxRectangle; float Speed = 0.25f; enum Direction { Up, Right, Down, Left }; Direction direction; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); KeyboardState keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Up)) { Position.Y -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Up; } if (keyboardState.IsKeyDown(Keys.Down)) { Position.Y += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Down; } if (keyboardState.IsKeyDown(Keys.Right)) { Position.X += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Right; } if (keyboardState.IsKeyDown(Keys.Left)) { Position.X -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Left; } if (PlayerRectangle.Intersects(BoxRectangle)) { if (direction == Direction.Right) Position.X = BoxRectangle.Left - PlayerRectangle.Width; else if (direction == Direction.Left) Position.X = BoxRectangle.Right; if (direction == Direction.Down) Position.Y = BoxRectangle.Top - PlayerRectangle.Height; else if (direction == Direction.Up) Position.Y = BoxRectangle.Bottom; } PlayerRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)32, (int)32); base.Update(gameTime); }

    Read the article

  • Network Logon Issues with Group Policy and Network

    - by bobloki
    I am gravely in need of your help and assistance. We have a problem with our logon and startup to our Windows 7 Enterprise system. We have more than 3000 Windows Desktops situated in roughly 20+ buildings around campus. Almost every computer on campus has the problem that I will be describing. I have spent over one month peering over etl files from Windows Performance Analyzer (A great product) and hundreds of thousands of event logs. I come to you today humbled that I could not figure this out. The problem as simply put our logon times are extremely long. An average first time logon is roughly 2-10 minutes depending on the software installed. All computers are Windows 7, the oldest computers being 5 years old. Startup times on various computers range from good (1-2 minutes) to very bad (5-60). Our second time logons range from 30 seconds to 4 minutes. We have a gigabit connection between each computer on the network. We have 5 domain controllers which also double as our DNS servers. Initial testing led us to believe that this was a software problem. So I spent a few days testing machines only to find inconsistent results from the etl files from xperfview. Each subset of computers on campus had a different subset of software issues, none seeming to interfere with logon just startup. So I started looking at our group policy and located some very interesting event ID’s. Group Policy 1129: The processing of Group Policy failed because of lack of network connectivity to a domain controller. Group Policy 1055: The processing of Group Policy failed. Windows could not resolve the computer name. This could be caused by one of more of the following: a) Name Resolution failure on the current domain controller. b) Active Directory Replication Latency (an account created on another domain controller has not replicated to the current domain controller). NETLOGON 5719 : This computer was not able to set up a secure session with a domain controller in domain OURDOMAIN due to the following: There are currently no logon servers available to service the logon request. This may lead to authentication problems. Make sure that this computer is connected to the network. If the problem persists, please contact your domain administrator. E1kexpress 27: Intel®82567LM-3 Gigabit Network Connection – Network link is disconnected. NetBT 4300 – The driver could not be created. WMI 10 - Event filter with query "SELECT * FROM __InstanceModificationEvent WITHIN 60 WHERE TargetInstance ISA "Win32_Processor" AND TargetInstance.LoadPercentage 99" could not be reactivated in namespace "//./root/CIMV2" because of error 0x80041003. Events cannot be delivered through this filter until the problem is corrected. More or less with timestamps it becomes apparent that the network maybe the issue. 1:25:57 - Group Policy is trying to discover the domain controller information 1:25:57 - The network link has been disconnected 1:25:58 - The processing of Group Policy failed because of lack of network connectivity to a domain controller. This may be a transient condition. A success message would be generated once the machine gets connected to the domain controller and Group Policy has successfully processed. If you do not see a success message for several hours, then contact your administrator. 1:25:58 - Making LDAP calls to connect and bind to active directory. DC1.ourdomain.edu 1:25:58 - Call failed after 0 milliseconds. 1:25:58 - Forcing rediscovery of domain controller details. 1:25:58 - Group policy failed to discover the domain controller in 1030 milliseconds 1:25:58 - Periodic policy processing failed for computer OURDOMAIN\%name%$ in 1 seconds. 1:25:59 - A network link has been established at 1Gbps at full duplex 1:26:00 - The network link has been disconnected 1:26:02 - NtpClient was unable to set a domain peer to use as a time source because of discovery error. NtpClient will try again in 3473457 minutes and DOUBLE THE REATTEMPT INTERVAL thereafter. 1:26:05 - A network link has been established at 1Gbps at full duplex 1:26:08 - Name resolution for the name %Name% timed out after none of the configured DNS servers responded. 1:26:10 – The TCP/IP NetBIOS Helper service entered the running state. 1:26:11 - The time provider NtpClient is currently receiving valid time data at dc4.ourdomain.edu 1:26:14 – User Logon Notification for Customer Experience Improvement Program 1:26:15 - Group Policy received the notification Logon from Winlogon for session 1. 1:26:15 - Making LDAP calls to connect and bind to Active Directory. dc4.ourdomain.edu 1:26:18 - The LDAP call to connect and bind to Active Directory completed. dc4. ourdomain.edu. The call completed in 2309 milliseconds. 1:26:18 - Group Policy successfully discovered the Domain Controller in 2918 milliseconds. 1:26:18 - Computer details: Computer role : 2 Network name : (Blank) 1:26:18 - The LDAP call to connect and bind to Active Directory completed. dc4.ourdomain.edu. The call completed in 2309 milliseconds. 1:26:18 - Group Policy successfully discovered the Domain Controller in 2918 milliseconds. 1:26:19 - The WinHTTP Web Proxy Auto-Discovery Service service entered the running state. 1:26:46 - The Network Connections service entered the running state. 1:27:10 – Retrieved account information 1:27:10 – The system call to get account information completed. 1:27:10 - Starting policy processing due to network state change for computer OURDOMAIN\%name%$ 1:27:10 – Network state change detected 1:27:10 - Making system call to get account information. 1:27:11 - Making LDAP calls to connect and bind to Active Directory. dc4.ourdomain.edu 1:27:13 - Computer details: Computer role : 2 Network name : ourdomain.edu (Now not blank) 1:27:13 - Group Policy successfully discovered the Domain Controller in 2886 milliseconds. 1:27:13 - The LDAP call to connect and bind to Active Directory completed. dc4.ourdomain.edu The call completed in 2371 milliseconds. 1:27:15 - Estimated network bandwidth on one of the connections: 0 kbps. 1:27:15 - Estimated network bandwidth on one of the connections: 8545 kbps. 1:27:15 - A fast link was detected. The Estimated bandwidth is 8545 kbps. The slow link threshold is 500 kbps. 1:27:17 – Powershell - Engine state is changed from Available to Stopped. 1:27:20 - Completed Group Policy Local Users and Groups Extension Processing in 4539 milliseconds. 1:27:25 - Completed Group Policy Scheduled Tasks Extension Processing in 5210 milliseconds. 1:27:27 - Completed Group Policy Registry Extension Processing in 1529 milliseconds. 1:27:27 - Completed policy processing due to network state change for computer OURDOMAIN\%name%$ in 16 seconds. 1:27:27 – The Group Policy settings for the computer were processed successfully. There were no changes detected since the last successful processing of Group Policy. Any help would be appreciated. Please ask for any relevant information and it will be provided as soon as possible.

    Read the article

  • Network Logon Issues with Group Policy and Network

    - by bobloki
    I am gravely in need of your help and assistance. We have a problem with our logon and startup to our Windows 7 Enterprise system. We have more than 3000 Windows Desktops situated in roughly 20+ buildings around campus. Almost every computer on campus has the problem that I will be describing. I have spent over one month peering over etl files from Windows Performance Analyzer (A great product) and hundreds of thousands of event logs. I come to you today humbled that I could not figure this out. The problem as simply put our logon times are extremely long. An average first time logon is roughly 2-10 minutes depending on the software installed. All computers are Windows 7, the oldest computers being 5 years old. Startup times on various computers range from good (1-2 minutes) to very bad (5-60). Our second time logons range from 30 seconds to 4 minutes. We have a gigabit connection between each computer on the network. We have 5 domain controllers which also double as our DNS servers. Initial testing led us to believe that this was a software problem. So I spent a few days testing machines only to find inconsistent results from the etl files from xperfview. Each subset of computers on campus had a different subset of software issues, none seeming to interfere with logon just startup. So I started looking at our group policy and located some very interesting event ID’s. Group Policy 1129: The processing of Group Policy failed because of lack of network connectivity to a domain controller. Group Policy 1055: The processing of Group Policy failed. Windows could not resolve the computer name. This could be caused by one of more of the following: a) Name Resolution failure on the current domain controller. b) Active Directory Replication Latency (an account created on another domain controller has not replicated to the current domain controller). NETLOGON 5719 : This computer was not able to set up a secure session with a domain controller in domain OURDOMAIN due to the following: There are currently no logon servers available to service the logon request. This may lead to authentication problems. Make sure that this computer is connected to the network. If the problem persists, please contact your domain administrator. E1kexpress 27: Intel®82567LM-3 Gigabit Network Connection – Network link is disconnected. NetBT 4300 – The driver could not be created. WMI 10 - Event filter with query "SELECT * FROM __InstanceModificationEvent WITHIN 60 WHERE TargetInstance ISA "Win32_Processor" AND TargetInstance.LoadPercentage 99" could not be reactivated in namespace "//./root/CIMV2" because of error 0x80041003. Events cannot be delivered through this filter until the problem is corrected. More or less with timestamps it becomes apparent that the network maybe the issue. 1:25:57 - Group Policy is trying to discover the domain controller information 1:25:57 - The network link has been disconnected 1:25:58 - The processing of Group Policy failed because of lack of network connectivity to a domain controller. This may be a transient condition. A success message would be generated once the machine gets connected to the domain controller and Group Policy has successfully processed. If you do not see a success message for several hours, then contact your administrator. 1:25:58 - Making LDAP calls to connect and bind to active directory. DC1.ourdomain.edu 1:25:58 - Call failed after 0 milliseconds. 1:25:58 - Forcing rediscovery of domain controller details. 1:25:58 - Group policy failed to discover the domain controller in 1030 milliseconds 1:25:58 - Periodic policy processing failed for computer OURDOMAIN\%name%$ in 1 seconds. 1:25:59 - A network link has been established at 1Gbps at full duplex 1:26:00 - The network link has been disconnected 1:26:02 - NtpClient was unable to set a domain peer to use as a time source because of discovery error. NtpClient will try again in 3473457 minutes and DOUBLE THE REATTEMPT INTERVAL thereafter. 1:26:05 - A network link has been established at 1Gbps at full duplex 1:26:08 - Name resolution for the name %Name% timed out after none of the configured DNS servers responded. 1:26:10 – The TCP/IP NetBIOS Helper service entered the running state. 1:26:11 - The time provider NtpClient is currently receiving valid time data at dc4.ourdomain.edu 1:26:14 – User Logon Notification for Customer Experience Improvement Program 1:26:15 - Group Policy received the notification Logon from Winlogon for session 1. 1:26:15 - Making LDAP calls to connect and bind to Active Directory. dc4.ourdomain.edu 1:26:18 - The LDAP call to connect and bind to Active Directory completed. dc4. ourdomain.edu. The call completed in 2309 milliseconds. 1:26:18 - Group Policy successfully discovered the Domain Controller in 2918 milliseconds. 1:26:18 - Computer details: Computer role : 2 Network name : (Blank) 1:26:18 - The LDAP call to connect and bind to Active Directory completed. dc4.ourdomain.edu. The call completed in 2309 milliseconds. 1:26:18 - Group Policy successfully discovered the Domain Controller in 2918 milliseconds. 1:26:19 - The WinHTTP Web Proxy Auto-Discovery Service service entered the running state. 1:26:46 - The Network Connections service entered the running state. 1:27:10 – Retrieved account information 1:27:10 – The system call to get account information completed. 1:27:10 - Starting policy processing due to network state change for computer OURDOMAIN\%name%$ 1:27:10 – Network state change detected 1:27:10 - Making system call to get account information. 1:27:11 - Making LDAP calls to connect and bind to Active Directory. dc4.ourdomain.edu 1:27:13 - Computer details: Computer role : 2 Network name : ourdomain.edu (Now not blank) 1:27:13 - Group Policy successfully discovered the Domain Controller in 2886 milliseconds. 1:27:13 - The LDAP call to connect and bind to Active Directory completed. dc4.ourdomain.edu The call completed in 2371 milliseconds. 1:27:15 - Estimated network bandwidth on one of the connections: 0 kbps. 1:27:15 - Estimated network bandwidth on one of the connections: 8545 kbps. 1:27:15 - A fast link was detected. The Estimated bandwidth is 8545 kbps. The slow link threshold is 500 kbps. 1:27:17 – Powershell - Engine state is changed from Available to Stopped. 1:27:20 - Completed Group Policy Local Users and Groups Extension Processing in 4539 milliseconds. 1:27:25 - Completed Group Policy Scheduled Tasks Extension Processing in 5210 milliseconds. 1:27:27 - Completed Group Policy Registry Extension Processing in 1529 milliseconds. 1:27:27 - Completed policy processing due to network state change for computer OURDOMAIN\%name%$ in 16 seconds. 1:27:27 – The Group Policy settings for the computer were processed successfully. There were no changes detected since the last successful processing of Group Policy. Any help would be appreciated. Please ask for any relevant information and it will be provided as soon as possible.

    Read the article

  • How to export computers from Active Directory to XML using Powershell?

    - by CoDeRs
    I am trying to create a powershell scripts for Remote Desktop Connection Manager using the active directory module. My first thought was get a list of computers in AD and parse them out into XML format similar to the OU structure that is in AD. I have no problem with that, the below code will work just but not how I wanted. EG # here is a the array $OUs Americas/Canada/Canada Computers/Desktops Americas/Canada/Canada Computers/Laptops Americas/Canada/Canada Computers/Virtual Computers Americas/USA/USA Computers/Laptops Computers Disabled Accounts Domain Controllers EMEA/UK/UK Computers/Desktops EMEA/UK/UK Computers/Laptops Outside Sales and Service/Laptops Servers I wanted to have the basic XML structured like this Americas Canada Canada Computers Desktops Laptops Virtual Computers USA USA Computers Laptops Computers Disabled Accounts Domain Controllers EMEA UK UK Computers Desktops Laptops Outside Sales and Service Laptops Servers However if you run the below it does not nest the next string in the array it only restarts the from the beginning and duplicating Americas Canada Canada Computers Desktops Americas Canada Canada Computers Laptops Americas Canada Canada Computers Virtual Computers Americas USA USA Computers Laptops RDCMGenerator.ps1 #Importing Microsoft`s PowerShell-module for administering ActiveDirectory Import-Module ActiveDirectory #Initial variables $OUs = @() $RDCMVer = "2.2" $userName = "domain\username" $password = "Hashed Password+" $Path = "$env:temp\test.xml" $allComputers = Get-ADComputer -LDAPFilter "(OperatingSystem=*)" -Properties Name,Description,CanonicalName | Sort-Object CanonicalName | select Name,Description,CanonicalName $allOUObjects = $allComputers | Foreach {"$($_.CanonicalName)"} Function Initialize-XML{ ##<RDCMan schemaVersion="1"> $xmlWriter.WriteStartElement('RDCMan') $XmlWriter.WriteAttributeString('schemaVersion', '1') $xmlWriter.WriteElementString('version',$RDCMVer) $xmlWriter.WriteStartElement('file') $xmlWriter.WriteStartElement('properties') $xmlWriter.WriteElementString('name',$env:userdomain) $xmlWriter.WriteElementString('expanded','true') $xmlWriter.WriteElementString('comment','') $xmlWriter.WriteStartElement('logonCredentials') $XmlWriter.WriteAttributeString('inherit', 'None') $xmlWriter.WriteElementString('userName',$userName) $xmlWriter.WriteElementString('domain',$env:userdomain) $xmlWriter.WriteStartElement('password') $XmlWriter.WriteAttributeString('storeAsClearText', 'false') $XmlWriter.WriteRaw($password) $xmlWriter.WriteEndElement() $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('connectionSettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('gatewaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('remoteDesktop') $XmlWriter.WriteAttributeString('inherit', 'None') $xmlWriter.WriteElementString('size','1024 x 768') $xmlWriter.WriteElementString('sameSizeAsClientArea','True') $xmlWriter.WriteElementString('fullScreen','False') $xmlWriter.WriteElementString('colorDepth','32') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('localResources') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('securitySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('displaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteEndElement() } Function Create-Group ($groupName){ #Start Group $xmlWriter.WriteStartElement('properties') $xmlWriter.WriteElementString('name',$groupName) $xmlWriter.WriteElementString('expanded','true') $xmlWriter.WriteElementString('comment','') $xmlWriter.WriteStartElement('logonCredentials') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('connectionSettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('gatewaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('remoteDesktop') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('localResources') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('securitySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('displaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteEndElement() } Function Create-Server ($computerName, $computerDescription) { #Start Server $xmlWriter.WriteStartElement('server') $xmlWriter.WriteElementString('name',$computerName) $xmlWriter.WriteElementString('displayName',$computerDescription) $xmlWriter.WriteElementString('comment','') $xmlWriter.WriteStartElement('logonCredentials') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('connectionSettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('gatewaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('remoteDesktop') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('localResources') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('securitySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('displaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteEndElement() #Stop Server } Function Close-XML { $xmlWriter.WriteEndElement() $xmlWriter.WriteEndElement() # finalize the document: $xmlWriter.Flush() $xmlWriter.Close() notepad $path } #Strip out Domain and Computer Name from CanonicalName foreach($OU in $allOUObjects){ $newSplit = $OU.split("/") $rebildOU = "" for($i=1; $i -le ($newSplit.count - 2); $i++){ $rebildOU += $newSplit[$i] + "/" } $OUs += $rebildOU.substring(0,($rebildOU.length - 1)) } #Remove Duplicate OU's $OUs = $OUs | select -uniq #$OUs # get an XMLTextWriter to create the XML $XmlWriter = New-Object System.XMl.XmlTextWriter($Path,$UTF8) # choose a pretty formatting: $xmlWriter.Formatting = 'Indented' $xmlWriter.Indentation = 1 $XmlWriter.IndentChar = "`t" # write the header $xmlWriter.WriteStartDocument() # # 'encoding', 'utf-8' How? # # set XSL statements #Initialize Pre-Defined XML Initialize-XML ######################################################### # Start Loop for each OU-Path that has a computer in it ######################################################### foreach ($OU in $OUs){ $totalGroupName = "" #Create / Reset Total OU-Path Completed $OU.split("/") | foreach { #Split the OU-Path into individual OU's $groupName = "$_" #Current OU $totalGroupName += $groupName + "/" #Total OU-Path Completed $xmlWriter.WriteStartElement('group') #Start new XML Group Create-Group $groupName #Call function to create XML Group ################################################ # Start Loop for each Computer in $allComputers ################################################ foreach($computer in $allComputers){ $computerOU = $computer.CanonicalName #Set the computers OU-Path $OUSplit = $computerOU.split("/") #Create the Split for the OU-Path $rebiltOU = "" #Create / Reset the stripped OU-Path for($i=1; $i -le ($OUSplit.count - 2); $i++){ #Start Loop for OU-Path to strip out the Domain and Computer Name $rebiltOU += $OUSplit[$i] + "/" #Rebuild the stripped OU-Path } if ($rebiltOU -eq $totalGroupName){ #Compare the Current OU-Path with the computers stripped OU-Path $computerName = $computer.Name #Set the computer name $computerDescription = $computerName + " - " + $computer.Description #Set the computer Description Create-Server $computerName $computerDescription #Call function to create XML Server } } } ################################################### # Start Loop to close out XML Groups created above ################################################### $totalGroupName.split("/") | foreach { #Split the if ($_ -ne "" ){ $xmlWriter.WriteEndElement() #End Group } } } Close-XML

    Read the article

  • Why is the server performance so poor? What can be done to improve the speed of the server?

    - by fslsyed
    Very slow processing using Windows Server2008 R2 Standard with Service Pack One. Situation: Read a text file using the text data to populate a series of MS Sql tables. The converted data is used to generate monthly PDF invoice files; the PDF files are saved directly to the hard drive. The application is multi-threading with one thread used for the text conversion and three threads for PDF invoice generation. The text conversion is occurring concurrently with the invoice generation. Application Software: C# using Microsoft Visual Studio 2010 Ultimate. Crystal Report Writer 2011 with runtime 13_0_3 64 bit version. Targeted platform is x64; also tested as x86, and Any CPU with similar results. Microsoft .NET Framework 4.0. Microsoft Sql 2008 Issue: The software is running very slowly. The conversion of the text file is approximately six hundred fifty records per second and generation of the PDF files is approximately twelve invoices per minute. The text file to be converted is six hundred Meg with seven thousand invoices to be generated. The software was installed on three different machines from the same distribution files. The same text file was converted on each machine. The user executing the application was an administrator on each machine. The only variances were the machine and operating system. The configurations are as follows: Server: Operating System: Windows Server2008 R2 Standard 64-bit (6.1, Build7601) SP1 Service Pack: System Manufacturer: IBM System Model: System x3550 M3-[7944AC1]- BIOS: Default System BIOS Processor: Intel® Xeon® CPU E5620@ 2.4GHz (16 CPUs) Memory: 16384MB Notebook: Operating System: Windows 7 Home Premium Standard 64-bit (6.1, Build7601) System Manufacturer: Hewlett-Packard System Model: HP Pavilion dv7 Notebook PC BIOS: Default System BIOS Processor: AMD Phenom II N640 Dual-Core Processor 2.9GHz (2 CPUs) Memory: 6144MB Desktop: Operating System: Windows 7 Professional 64-bit (6.1, Build7601) SP1 System Manufacturer: Dell Inc. System Model: OptiPlex 960 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A11 Processor: Intel Core™2 Quad CPU Q9650 @3.00GHZ (4 CPUs) Memory: 16384MB Processing results per machine: The applications were executed seven times with the averages being displayed below. Machine Text Records Invoices Generated Converted Per Minute Per Minute Server (1) 650 12 Notebook 980 17 Desktop 2,100 45 (1) The server is dedicated to execution of this application; no additional applications are being executed. Question: Why is the server performance so poor? What can be done to improve the speed of the server?

    Read the article

< Previous Page | 143 144 145 146 147 148 149 150 151 152 153 154  | Next Page >