Search Results

Search found 10882 results on 436 pages for 'streaming flv video'.

Page 147/436 | < Previous Page | 143 144 145 146 147 148 149 150 151 152 153 154  | Next Page >

  • android mediarecorder exception

    - by Arutha
    I try to use the MediaRecorder class to record a video but I get an exception : failed to get Camera parameters. Prepare failed. Here's my code : camera = Camera.open(); recorder = new MediaRecorder(); recorder.setCamera(camera); recorder.setVideoSource(VideoSource.CAMERA); recorder.setPreviewDisplay(m_holder.getSurface()); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder.setVideoEncoder(MediaRecorder.VideoEncoder.DEFAULT); recorder.setMaxDuration(10000); recorder.setOutputFile(file.getPath()); recorder.prepare(); Any idea ?

    Read the article

  • Android Stream Data Over Wifi?

    - by Neb
    Im trying to make an app for android that will stream the data of the accelerometer to be used as a game controller on my pc over a local wifi connection. Is it possible to make some kind of wifi stream of the accelerometer values in the android app and then make the pc somehow 'read' this stream? Or would it just be better for the pc to make endless calls to the phone getting the newest accelerometer values from a local android server? It would also have to send commands from the phone such as 'button1 pressed', 'button1 released'.

    Read the article

  • Silverlight MediaElement issue

    - by George2
    Hello everyone, I am using Silverlight 3.0 + .Net 3.5 + VSTS 2008 + C# to develop a simple video application using MediaElement of Silverlight. I have two videos and I want to play them at the same time (similar to picture in picture effect) -- i.e. a part of the two videos are overlapped when they are playing (the same concept of Z-Order in UI design). I want to play one MediaElement on top of the other MediaElement, and I am wondering how to assign the overlap order (similar to set Z-Order UI element, but I did not find MediaElement has Z-Order property)? thanks in advance, George

    Read the article

  • Stream writing lags my GUI

    - by blez
    I have a thread that dequeues data from a queue and write it to another application's STDIN. I'm using Stream, but with .Write and even .BeginWrite, when I send 1mb chunks to the second app, my GUI gets laggy for ~1sec. Why?

    Read the article

  • Loading a page into memory in Rails

    - by titaniumdecoy
    My rails app produces XML when I load /reports/generate_report.xml. On a separate page, I want to read this XML into a variable and save it to the database. How can I do this? Can I somehow stream the response from the /reports/generate_report.xml URI into a variable? Or is there a better way to do it since the XML is produced by the same web app?

    Read the article

  • How can I launch QuickTime from my app?

    - by Sheehan Alam
    I am trying to load a video from the web, but am having trouble getting it to appear in QuickTime. I can only hear the audio. I would like it to launch QuickTime. - (void)loadView { NSURL *movieURL = [NSURL URLWithString:@"http://movies.apple.com/media/us/mac/getamac/2009/apple-mvp-biohazard_suit-us-20090419_480x272.mov"]; if (movieURL != nil) { moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; moviePlayer.initialPlaybackTime = -1.0; // Register to receive a notification when the movie has finished playing. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerScalingModeDidChangeNotification object:moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(endPlay:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.scalingMode = MPMovieScalingModeAspectFit; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } }

    Read the article

  • Are there any good videos out there on Java Design Patterns?

    - by Becky Reamy
    My team would like to spend some time at lunch learning design patterns. Previously, we watched some videos on Javascript which we found very useful as a way to start discussions. We would like to do the same thing with design patterns so that we don't have to spend a lot of time (outside of work) researching individual patterns in order to give a presentation. I did a little searching and came up fairly empty handed. Any help would be appreciated. It doesn't even have to be a video, even something that we can listen to (maybe a book on tape even).

    Read the article

  • Flash causing jerky javascript animations

    - by Matt Brailsford
    Hi Guys, I'm developing a site which has a flash background playing a small video loop scaled to fill the whole background. Over the top I have a number of HTML elements which are animated using javascript. The problem I am having is that (predominantly in FF, but also in others to a lesser degree) the flash seems to be causing my javascript animations to run rather jerky, and in some cases missing the animation altogether and just jumping to the end state. Does anybody have any thoughts on how to make the 2 work together nicely? Many thanks Matt

    Read the article

  • getting started with libmms

    - by Vnuce
    Actually, the title explains it all... I want to read a stream, but have no idea from where to start. I've searched the web for some documentation/tutorial/whatever with no luck. Any help using this lib would be very appreciated.

    Read the article

  • JAVA - Download PDF file from Webserver

    - by Augusto Picciani
    I need to download a pdf file from a webserver to my pc and save it locally. I used Httpclient to connect to webserver and get the content body: HttpEntity entity=response.getEntity(); InputStream in=entity.getContent(); String stream = CharStreams.toString(new InputStreamReader(in)); int size=stream.length(); System.out.println("stringa html page LENGTH:"+stream.length()); System.out.println(stream); SaveToFile(stream); Then i save content in a file: //check CRLF (i don't know if i need to to this) String[] fix=stream.split("\r\n"); File file=new File("C:\\Users\\augusto\\Desktop\\progetti web\\test\\test2.pdf"); PrintWriter out = new PrintWriter(new FileWriter(file)); for (int i = 0; i < fix.length; i++) { out.print(fix[i]); out.print("\n"); } out.close(); I also tried to save a String content to file directly: OutputStream out=new FileOutputStream("pathPdfFile"); out.write(stream.getBytes()); out.close(); But the result is always the same: I can open pdf file but i can see white pages only. Does the mistake is around pdf stream and endstream charset encoding? Does pdf content between stream and endStream need to be manipulate in some others way?

    Read the article

  • Play Shoutcast MP3 radio stream with Python?

    - by Zachary Brown
    I have managed to create an online radio station using Shoutcast and Sam Broadcaster. Now, I am wanting to build my own player for that radio station. I am not sure where to begin, I have googled, but no luck. I am using Python 2.6 on Microsoft Windows. I have managed to capture the stream and save it as an MP# on the hard disk, just not sure what to do with it next. I tried playback of the file, but it always pulls up errors. This is the code I have so far: import urllib target = open("broadcast.mp3") conn = urllib.urlopen("http://78.159.104.175:80") while True: target.write(con.read(5200)) Any help would be greatly appreciated!

    Read the article

  • how to do p2p with flash? [closed]

    - by Female Gay
    Possible Duplicates: how to do p2p with flash? Does Flash10 + p2p really work? It's not difficult to tell what is being asked here. This question is not ambiguous, not vague, not incomplete, either not rhetorical and can be reasonably answered in its current form. So, good luck!

    Read the article

  • What is the most efficient way to store a mapping "key -> event stream"?

    - by jkff
    Suppose there are ~10,000's of keys, where each key corresponds to a stream of events. I'd like to support the following operations: push(key, timestamp, event) - pushes event to the event queue for key, marked with the given timestamp. It is guaranteed that event timestamps for a particular key are pushed in sorted or almost sorted order. tail(key, timestamp) - get all events for key since the given timestamp. Usually the timestamp requests for a given key are almost monotonically increasing, almost synchronously with pushes for the same key. This stuff has to be persistent (although it is not absolutely necessary to persist pushes immediately and to keep tails with pushes strictly in sync), so I'm going to use some kind of database. What is the optimal kind of database structure for this task? Would it be better to use a relational database, a key-value storage, or something else?

    Read the article

  • Read media stream from servlet in a webpage?

    - by khue
    Hi, I have a servlet that construct response to a media file request by reading the file from server: File uploadFile = new File("C:\TEMP\movie.mov"); FileInputStream in = new FileInputStream(uploadFile); Then write that stream to the response stream. My question is how do I play the media file in the webpage using or tag to read the media stream from the response. Thank you very much. Regards K.

    Read the article

  • Configuring DSVL to show camera images from Logitech9000 webcam

    - by curryage
    I am trying to view camera feed from a Logitech9000 camera using DSVL(DirectShow Video Library) http://sourceforge.net/projects/dsvideolib/. The xml file currently looks as below: <?xml version="1.0" encoding="UTF-8"?> <dsvl_input xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="C:\Documents and Settings\Thomas\My Documents\projects\ARToolKit &amp; DSVideoLib\ARVideoLib\DsVideoLib\DsVideoLib.xsd"> <camera show_format_dialog="false" friendly_name="Logitech Webcam Pro 9000"> <pixel_format> <RGB24 flip_v="false"/> </pixel_format> </camera> </dsvl_input> However, the image that comes up looks vertically inverted. I tried changing the flip_v value to true in the config above but it did not make any difference. Any suggestions?

    Read the article

  • Adding a red5 app in a multiuser website

    - by Zakaria
    hi everybody, I have an mvc php website where users can publish their public information: http://www.example.com/foobar/profile. Beside this project, based on some red5 samples, I have an application (done with Flex) that sends audio: rtmp://server/sendAudio (very basic but works). I want to create for each subscribed on my website an admin part where can send an audio stream: http://admin.example.com/foobar. And, when someone goes on their public profile, they can listen to the streamed audio: http://www.example.com/foobar/profile). How can I use my red5/flash app dynamically with my php website so that my users can broadcast their proper canal? Do you have some experience to share ? Thank you, Regards.

    Read the article

  • Corba sequence<octet> a lot slower than using a socket

    - by Totonga
    I have a corba releated question. In my Java app I use typedef sequence Data; Now I played around with this Data vector. If I am right with the Corba specification sequence will either be converted to xs:base64Binary or xs:hexBinary. It should be an Opaque type and so it should not use any marshalling. I tried different idl styles: void Get(out Data d); Data Get(); but what I see is that moving the data using Corba is a lot slower than using a socket directly. I am fine with a little overhead but it looks for me like tha data is still marshalled. Do I need to somehow configure my orb to suppress the marshalling or did I miss something.

    Read the article

  • How to stream semi-live audio over internet

    - by Thomas Tempelmann
    I want to write something like Skype, i.e. I have a constant audio stream on one computer and then recompress it in a format that's suitable for a latent internet connection, receive it on the other end and play it. Let's also assume that the internet connection is fairly modern and fast, i.e. DSL or alike, no slow connections over phone and such. The involved computers will also be rather modern (Dual Core Intel CPUs at 2GHz or more). I know how to handle the audio on the machines. What I don't know is how to transmit the audio in an efficient way. The challenges are: I'd like get good audio quality across the line. The stream should be received without drops. The stream may, however, be received with a little delay (a second delay is acceptable). I imagine that the transport software could first determine the average (and max) latency, then start the stream and tell the receiver to wait for that max latency before starting to play the audio. With that, if the latency doesn't get any higher, the entire stream will be playable on the other side without stutter or drops. If, due to unexpected IP latencies or blockages, the stream does get cut off, I want to be able to notice this so that I can take actions (e.g. abort the stream) and eventually start a new transmission. What are my options if I want do use ready-made software for the compression and tranmission? I have no intention to write my own audio compression engine, really. OTOH, I plan to sell the solution in a vertical market, meaning I can afford a few dollars of license fees per copy, but not $100s. I guess the simplest solution would be to just open a TCP stream, send a few packets back and forth to determine their running time (or even use UDP for that), then use the results as the guide for my max latency value, then simply fire the audio data in its raw form (uncompressed 16 bit stereo), along with a timing code over the TCP connection. The receiver reads the data and plays it with the pre-determined delay. That might just work with the type of fast connection I expect. I just wonder if there are better solutions to reach this goal, with better performance (lower latency) and less data (compressed). BTW, I first try to implement this on OS X, but might want to do it on Windows, too, if it proves successful.

    Read the article

  • audio onprogress in chrome not working

    - by user351709
    Hi I am having a problem getting onprogress event for the audio tag working on chrome. it seems to work on fire fox. http://www.scottandrew.com/pub/html5audioplayer/ works on chrome but there is no progress bar update. When I copy the code and change the src to a .wav file and run it on fire fox it works perfectly. <style type="text/css"> #content { clear:both; width:60%; } .player_control { float:left; margin-right:5px; height: 20px; } #player { height:22px; } #duration { width:400px; height:15px; border: 2px solid #50b; } #duration_background { width:400px; height:15px; background-color:#ddd; } #duration_bar { width:0px; height:13px; background-color:#bbd; } #loader { width:0px; height:2px; } .style1 { height: 35px; } </style> <script type="text/javascript"> var audio_duration; var audio_player; function pageLoaded() { audio_player = $("#aplayer").get(0); //get the duration audio_duration = audio_player.duration; $('#totalTime').text(formatTimeSeconds(audio_player.duration)); //set the volume } function update(){ //get the duration of the player dur = audio_player.duration; time = audio_player.currentTime; fraction = time/dur; percent = (fraction*100); wrapper = document.getElementById("duration_background"); new_width = wrapper.offsetWidth*fraction; document.getElementById("duration_bar").style.width = new_width + "px"; $('#currentTime').text(formatTimeSeconds(audio_player.currentTime)); $('#totalTime').text(formatTimeSeconds(audio_player.duration)); } function formatTimeSeconds(time) { var minutes = Math.floor(time / 60); var seconds = "0" + (Math.floor(time) - (minutes * 60)).toString(); if (isNaN(minutes) || isNaN(seconds)) { return "0:00"; } var Strseconds = seconds.substr(seconds.length - 2); return minutes + ":" + Strseconds; } function playClicked(element){ //get the state of the player if(audio_player.paused) { audio_player.play(); newdisplay = "||"; }else{ audio_player.pause(); newdisplay = ">"; } $('#totalTime').text(formatTimeSeconds(audio_player.duration)); element.value = newdisplay; } function trackEnded(){ //reset the playControl to 'play' document.getElementById("playControl").value=">"; } function durationClicked(event){ //get the position of the event clientX = event.clientX; left = event.currentTarget.offsetLeft; clickoffset = clientX - left; percent = clickoffset/event.currentTarget.offsetWidth; duration_seek = percent*audio_duration; document.getElementById("aplayer").currentTime=duration_seek; } function Progress(evt){ $('#progress').val(Math.round(evt.loaded / evt.total * 100)); var width = $('#duration_background').css('width') $('#loader').css('width', evt.loaded / evt.total * width.replace("px","")); } function getPosition(name) { var obj = document.getElementById(name); var topValue = 0, leftValue = 0; while (obj) { leftValue += obj.offsetLeft; obj = obj.offsetParent; } finalvalue = leftValue; return finalvalue; } function SetValues() { var xPos = xMousePos; var divPos = getPosition("duration_background"); var divWidth = xPos - divPos; var Totalwidth = $('#duration_background').css('width').replace("px","") audio_player.currentTime = divWidth / Totalwidth * audio_duration; $('#duration_bar').css('width', divWidth); } </script> </head> <script type="text/javascript" src="js/MousePosition.js" ></script> <body onLoad="pageLoaded();"> <table> <tr> <td valign="bottom"><input id="playButton" type="button" onClick="playClicked(this);" value=">"/></td> <td colspan="2" class="style1" valign="bottom"> <div id='player'> <div id="duration" class='player_control' > <div id="duration_background" onClick="SetValues();"> <div id="loader" style="background-color: #00FF00; width: 0px;"></div> <div id="duration_bar" class="duration_bar"></div> </div> </div> </div> </td> </tr> <tr> <td> </td> <td> <span id="currentTime">0:00</span> </td> <td align="right" > <span id="totalTime">0:00</span> </td> </tr> </table> <audio id='aplayer' src='<%=getDownloadLink() %>' type="audio/ogg; codecs=vorbis" onProgress="Progress(event);" onTimeUpdate="update();" onEnded="trackEnded();" > <b>Your browser does not support the <code>audio</code> element. </b> </audio> </body>

    Read the article

  • JavaFX media player in mobile

    - by cancelledout
    Does anyone have any tutorials in playing videos in javafx applications in mobile? My codes strangely work only in desktop execution. But the official site of JavaFX says it plays in mobile phones. I used their sample code and guess what, it doesn't play on the mobile phone too. Here is the sample code I used: http://javafx.com/docs/articles/media/EmbeddedPlayer.fx.jsp Please help me guys. I'm on a dead-end here. =<

    Read the article

< Previous Page | 143 144 145 146 147 148 149 150 151 152 153 154  | Next Page >