Search Results

Search found 10698 results on 428 pages for 'inline functions'.

Page 148/428 | < Previous Page | 144 145 146 147 148 149 150 151 152 153 154 155  | Next Page >

  • How to create custom pages (Drupal 6.x)

    - by jc70
    In the template.php file I inserted the code below: I found a tutorial online that gives the code, but I'm confused on how to get it to work. I copied the code below and inserted it into the template.php from the theme HTML5_base. I duplicated the page.tpl.php file and created custom pages -- page-gallery.tpl.php and page-articles.tpl.php. I inserted some text to the files just see that I've navigated to the pages w/ the changes. It looks like Drupal is not recognizing gallery.tpl.php and page-articles.tpl.php. In the template.php there are the following functions: html5_base_preprocess_page() html5_base_preprocess_node() html5_base_preprocess_block() In the tutorial it uses these functions: phptemplate_preprocess_page() phptemplate_preprocess_block() phptemplate_preprocess_node() function phptemplate_preprocess_page(&$vars) { //code block from the Drupal handbook //the path module is required and must be activated if(module_exists('path')) { //gets the "clean" URL of the current page $alias = drupal_get_path_alias($_GET['q']); $suggestions = array(); $template_filename = 'page'; foreach(explode('/', $alias) as $path_part) { $template_filename = $template_filename.'-'.$path_part; $suggestions[] = $template_filename; } $vars['template_files'] = $suggestions; } } function phptemplate_preprocess_node(&$vars) { //default template suggestions for all nodes $vars['template_files'] = array(); $vars['template_files'][] = 'node'; //individual node being displayed if($vars['page']) { $vars['template_files'][] = 'node-page'; $vars['template_files'][] = 'node-'.$vars['node']->type.'-page'; $vars['template_files'][] = 'node-'.$vars['node']->nid.'-page'; } //multiple nodes being displayed on one page in either teaser //or full view else { //template suggestions for nodes in general $vars['template_files'][] = 'node-'.$vars['node']->type; $vars['template_files'][] = 'node-'.$vars['node']->nid; //template suggestions for nodes in teaser view //more granular control if($vars['teaser']) { $vars['template_files'][] = 'node-'.$vars['node']->type.'-teaser'; $vars['template_files'][] = 'node-'.$vars['node']->nid.'-teaser'; } } } function phptemplate_preprocess_block(&$vars) { //the "cleaned-up" block title to be used for suggestion file name $subject = str_replace(" ", "-", strtolower($vars['block']->subject)); $vars['template_files'] = array('block', 'block-'.$vars['block']->delta, 'block-'.$subject); }

    Read the article

  • HTMLInputElement in IE7

    - by Vladislav Qulin
    I'm writing an extension for crossbrowser input&textarea selection getter and setter. So that's the way i write my code: HTMLInputElement.prototype.getSelectionRange = get_selection_range; HTMLInputElement.prototype.setSelection = set_selection_range; HTMLTextAreaElement.prototype.getSelectionRange = get_selection_range; HTMLTextAreaElement.prototype.setSelection = set_selection_range; get_selection_range and set_selection_range are those extended functions. So i just wanted to replace someInputElement.selectionStart = a; // and whole lot of code due to browser someInputElement.selectionEnd = b; // compatibility with just someInputElement.setSelection(a, b); someInputElement.setSelection({ start: a, end: b }); someOtherElement.setSelection(someInputElement.getSelection()); But then i met couple of difficulties in IE7. First of all, IE7 doesnt know what is HTMLInputElement. I don't want to extend whole Object. Well, that would be the last thing i'll do, but i want to evade it. Functions get_selection_range and set_selection_range are alright, don't ask what's within, you've seen it couple of times already. So the question is: is there any legit substitution for HTMLInputElement in JS for IE7?

    Read the article

  • How to get bit rotation function to accept any bit size?

    - by calccrypto
    i have these 2 functions i got from some other code def ROR(x, n): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (32 - n)) def ROL(x, n): return ROR(x, 32 - n) and i wanted to use them in a program, where 16 bit rotations are required. however, there are also other functions that require 32 bit rotations, so i wanted to leave the 32 in the equation, so i got: def ROR(x, n, bits = 32): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (bits - n)) def ROL(x, n, bits = 32): return ROR(x, bits - n) however, the answers came out wrong when i tested this set out. yet, the values came out correctly when the code is def ROR(x, n): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (16 - n)) def ROL(x, n,bits): return ROR(x, 16 - n) what is going on and how do i fix this?

    Read the article

  • Javascript function using "this = " gives "Invalid left-hand side in assignment"

    - by Brian M. Hunt
    I am trying to get a Javascript object to use the "this" assignments of another objects' constructor, as well as assume all that objects' prototype functions. Here's an example of what I'm attempting to accomplish: /* The base - contains assignments to 'this', and prototype functions */ function ObjX(a,b) { this.$a = a, $b = b; } ObjX.prototype.getB() { return this.$b; } function ObjY(a,b,c) { // here's what I'm thinking should work: this = ObjX(a, b * 12); /* and by 'work' I mean ObjY should have the following properties: * ObjY.$a == a, ObjY.$b == b * 12, * and ObjY.getB() == ObjX.prototype.getB() * ... unfortunately I get the error: * Uncaught ReferenceError: Invalid left-hand side in assignment */ this.$c = c; // just to further distinguish ObjY from ObjX. } I'd be grateful for your thoughts on how to have ObjY subsume ObjX's assignments to 'this' (i.e. not have to repeat all the this.$* = * assignments in ObjY's constructor) and have ObjY assume ObjX.prototype. My first thought is to try the following: function ObjY(a,b,c) { this.prototype = new ObjX(a,b*12); } Ideally I'd like to learn how to do this in a prototypal way (i.e. not have to use any of those 'classic' OOP substitutes like Base2). It may be noteworthy that ObjY will be anonymous (e.g. factory['ObjX'] = function(a,b,c) { this = ObjX(a,b*12); ... }) -- if I've the terminology right. Thank you.

    Read the article

  • Raphael.js: Adding a new custom element

    - by Claudia
    I would like to create a custom Raphael element, with custom properties and functions. This object must also contain predefined Raphael objects. For example, I would have a node class, that would contain a circle with text and some other elements inside it. The problem is to add this new object to a set. These demands are needed because non-Raphael objects cannot be added to sets. As a result, custom objects that can contain Raphael objects cannot be used. The code would look like this: var Node = function (paper) { // Coordinates & Dimensions this.x = 0, this.y = 0, this.radius = 0, this.draw = function () { this.entireSet = paper.set(); var circle = paper.circle(this.x, this.y, this.radius); this.circleObj = circle; this.entireSet.push(circle); var text = paper.text(this.x, this.y, this.text); this.entireSet.push(text); } // other functions } var NodeList = function(paper){ this.nodes = paper.set(), this.populateList = function(){ // in order to add a node to the set // the object must be of type Raphael object // otherwise the set will have no elements this.nodes.push(// new node) } this.nextNode = function(){ // ... } this.previousNode = function(){ // ... } }

    Read the article

  • Calling SDL/OpenGL from Assembly code on Linux

    - by Lie Ryan
    I'm write a simple graphic-based program in Assembly for learning purpose; for this, I intended to use either OpenGL or SDL. I'm trying to call OpenGL/SDL's function from assembly. The problem is, unlike many assembly and OpenGL/SDL tutorials I found in the internet, the OpenGL/SDL in my machine apparently doesn't use C calling convention. I wrote a simple program in C, compile it to assembly (using -S switch), and apparently the assembly code that is generated by GCC calls the OpenGL/SDL functions by passing parameters in the registers instead of being pushed to the stack. Now, the question is, how do I determine how to pass arguments to these OpenGL/SDL functions? That is, how do I figure out which argument corresponds to which registers? Obviously since GCC can compile C code to call OpenGL/SDL, so therefore there must be a way to figure out the correspondence between function arguments and registers. In C calling conventions, the rule is easy, push parameters backwards and return value in eax/rax, I can simply read their C documentation and I can easily figure out how to pass the parameters. But how about these? Is there a way to call OpenGL/SDL using C calling convention? btw, I'm using yasm, with gcc/ld as the linker on Gentoo Linux amd64.

    Read the article

  • I need to speed up a function. Should I use cython, ctypes, or something else?

    - by Peter Stewart
    I'm having a lot of fun learning Python by writing a genetic programming type of application. I've had some great advice from Torsten Marek, Paul Hankin and Alex Martelli on this site. The program has 4 main functions: generate (randomly) an expression tree. evaluate the fitness of the tree crossbreed mutate As all of generate, crossbreed and mutate call 'evaluate the fitness'. it is the busiest function and is the primary bottleneck speedwise. As is the nature of genetic algorithms, it has to search an immense solution space so the faster the better. I want to speed up each of these functions. I'll start with the fitness evaluator. My question is what is the best way to do this. I've been looking into cython, ctypes and 'linking and embedding'. They are all new to me and quite beyond me at the moment but I look forward to learning one and eventually all of them. The 'fitness function' needs to compare the value of the expression tree to the value of the target expression. So it will consist of a postfix evaluator which will read the tree in a postfix order. I have all the code in python. I need advice on which I should learn and use now: cython, ctypes or linking and embedding. Thank you.

    Read the article

  • How to call a function from another class file

    - by Guy Parker
    I am very familiar with writing VB based applications but am new to Xcode (and Objective C). I have gone through numerous tutorials on the web and understand the basics and how to interact with Interface Builder etc. However, I am really struggling with some basic concepts of the C language and would be grateful for any help you can offer. Heres my problem… I have a simple iphone app which has a view controller (FirstViewController) and a subview (SecondViewController) with associated header and class files. In the FirstViewController.m have a function defined @implementation FirstViewController (void) writeToServer:(const uint8_t ) buf { [oStream write:buf maxLength:strlen((char)buf)]; } It doesn't really matter what the function is. I want to use this function in my SecondViewController, so in SecondViewController.m I import FirstViewController.h import "SecondViewController.h" import "FirstViewController.h" @implementation SecondViewController -(IBAction) SetButton: (id) sender { NSString *s = [@"Fill:" stringByAppendingString: FillLevelValue.text]; NSString *strToSend = [s stringByAppendingString: @":"]; const uint8_t *str = (uint8_t *) [strToSend cStringUsingEncoding:NSASCIIStringEncoding]; FillLevelValue.text = strToSend; [FirstViewController writeToServer:str]; } This last line is where my problem is. XCode tells me that FirstViewController may not respond to writeToServer. And when I try to run the application it crashes when this function is called. I guess I don't fully understand how to share functions and more importantly, the relationship between classes. In an ideal world I would create a global class to place my functions in and call them as required. Any advice gratefully received.

    Read the article

  • Objective-C protocol vs inheritance vs extending?

    - by ryanjm.mp
    I have a couple classes that have nearly identical code. Only a string or two is different between them. What I would like to do is to make them "x" from another class that defines those functions and then uses constants or something else to define those strings that are different. I'm not sure if "x" is inheritance or extending or what. That is what I need help with. For example: objectA.m: -(void)helloWorld { NSLog("Hello %@",child.name); } objectBob.m: #define name @"Bob" objectJoe.m #define name @"Joe" (I'm not sure if it's legal to define strings, but this gets the point across) It would be ideal if objectBob.m and objectJoe.m didn't have to even define the methods, just their relationship to objectA.m. Is there any way to do something like this? It is kind of like protocol, except in reverse, I want the "protocol" to actually define the functions. If all else fails I'll just make objectA.m: -(void)helloWorld:(NSString *name) { NSLog("Hello %@",name); } And have the other files call that function (and just #import objectA.m).

    Read the article

  • Objective-C subclass and base class casting

    - by ryanjm.mp
    I'm going to create a base class that implements very similar functions for all of the subclasses. This was answered in a different question. But what I need to know now is if/how I can cast various functions (in the base class) to return the subclass object. This is both for a given function but also a function call in it. (I'm working with CoreData by the way) As a function within the base class (this is from a class that is going to become my subclass) +(Structure *)fetchStructureByID:(NSNumber *)structureID inContext:(NSManagedObjectContext *)managedObjectContext {...} And as a function call within a given function: Structure *newStructure = [Structure fetchStructureByID:[currentDictionary objectForKey:@"myId"]]; inContext:managedObjectContext]; Structure is one of my subclasses, so I need to rewrite both of these so that they are "generic" and can be applied to other subclasses (whoever is calling the function). How do I do that? Update: I just realized that in the second part there are actually two issues. You can't change [Structure fetch...] to [self fetch...] because it is a class method, not an instance method. How do I get around that too?

    Read the article

  • Which database I can used and relationship in it ??

    - by mimo-hamad
    My projece make me confused which I didn't find clear things that make me understand the required database and the relationships in it So, would a super one help me to solve it ?!! ;D this is required: 1) Model the data stored in the database (Identify the entities, roles, relationships, constraints, etc.) 2) Write the Oracle commands to create the database, find appropriate data, and populate the database 3) Write five different queries on your database, using the SELECT/FROM/WHERE construct provided in SQL. Your five queries should illustrate several different aspects of database querying, such as: a. Queries over more than one relation (by listing more than one relation in the FROM clause) b. Queries involving aggregate functions, such as SUM, COUNT, and AVG c. Queries involving complicated selects and joins d. Queries involving GROUP BY, HAVING or other similar functions. e. Queries that require the use of the DISTINCT keyword. And this the condition that we need to determine it to solve the required Q's above : 5) It is desired to develop an Internet membership club to buy products at special prices online. To join, new members must be referred by another existing member of the club. The system will keep the following information for each member: The member ID, referring member, birth date, member name, address, phone, mobile, credit card type, number and expiration date. The items are always shipped to the member's address noted in the membership application. The shipping fees will differ for each order.For each item to be requested, the member will select an item from a long list of possible items. For each item in the database, we store an item ID, an item name, description, and list price. The list price will be different from the actual sale price. The available quantity and the back-ordered quantity (the back-ordered quantity is the quantity on-order by the club from its suppliers) is also noted

    Read the article

  • Stored Procedure To Search the AccessRights given to the Users.

    - by thevan
    Hi, I want to display the Access Rights given to the Users for the particular module. I have Seven Tables such as RoleAccess, Roles, Functions, Module, SubModule, Company and Unit. RoleAccess is the Main Table. The AccessRights given will be stored in the RoleAccess Table only. RoleAccess Table has the following columns such as RoleID, CompanyID, UnitID, FunctionID, ModuleID, SubModuleID, Create, Update, Delete, Read, Approve. Here Create_f, Update_f, Delete_f, Read_f and Approve_f are flags. Company Table has two columns such as CompanyID and CompanyName. Unit Table has three columns such as UnitID, UnitName and CompanyID. Roles Table has four columns such as RoleID, RoleName, CompanyID and UnitID. Module Table has two columns such as ModuleID and ModuleName. SubModule Table has three columns such as ModuleID, SubModuleID, SubModuleName. Functions Table has five columns such as FunctionID, FunctionName, ModuleID and SubModuleID. At First, The RoleAccess Table does not contain any records. So I want to display the ModuleName, SubModuleName, FunctionName, CompanyID, RoleID, UnitID, FunctionID, ModuleID, SubModuleID, Create_f, Update_f, Delete_f, Read_f and Approve_f. If the AccessRights is assigned to the Particular RoleID means the flags in the search results will be 1 else it will be 0. I have witten one stored procedure but it displays the records based on the RoleID stored in the RoleAccess table. But I also want to display the Flags as 0 for the Roles not stored in the RoleAccess Table. I want the Stored Procedure for this. Any one please help me.

    Read the article

  • mysqldb interfaceError

    - by Johanna
    I have a very weird probleme with mysqldb (mysql module for python). I have a file with queries for inserting records in tables. If I call the functions from the file, it works just fine. But when I try to call one of the functions from another file it throws me a _mysql_exception.InterfaceError: (0, '') I really don't get what I'm doing wrong here.. I call the function from buildDB.py : import create create.newFormat("HD", 0,0,0) The function newFormat(..) is in create.py (imported) : from Database import Database db = Database() def newFormat(name, width=0, height=0, fps=0): format_query = "INSERT INTO Format (form_name, form_width, form_height, form_fps) VALUES ('"+name+"',"+str(width)+","+str(height)+","+str(fps)+");" db.execute(format_query) And the class Databse is the following : import MySQLdb from MySQLdb.constants import FIELD_TYPE class Database(): def __init__(self): server = "localhost" login = "seq" password = "seqmanager" database = "Sequence" my_conv = { FIELD_TYPE.LONG: int } self.conn = MySQLdb.connection(host=server, user=login, passwd=password, db=database, conv=my_conv) # self.cursor = self.conn.cursor() def close(self): self.conn.close() def execute(self, query): self.conn.query(query) (I put only relevant code) Traceback : Z:\sequenceManager\mysql>python buildDB.py D:\ProgramFiles\Python26\lib\site-packages\MySQLdb\__init__.py:34: DeprecationWa rning: the sets module is deprecated from sets import ImmutableSet INSERT INTO Format (form_name, form_width, form_height, form_fps) VALUES ('HD',0 ,0,0); Traceback (most recent call last): File "buildDB.py", line 182, in <module> create.newFormat("HD") File "Z:\sequenceManager\mysql\create.py", line 52, in newFormat db.execute(format_query) File "Z:\sequenceManager\mysql\Database.py", line 19, in execute self.conn.query(query) _mysql_exceptions.InterfaceError: (0, '') The warning has never been a problem before so I don't think it's related.

    Read the article

  • Enumerating pixel formats for adaptors and modes with OpenGL

    - by Robinson
    I'm trying to code an OpenGL path for my 3D engine. The D3D path enumerates all device adaptors, all modes (by mode I mean bit depth, dimensions, available windowed, and refresh rate) for each adaptor and then all pixel formats available for the given mode and adaptor, along side certain useful caps (shader version, filter types, etc.). So, I have broadly got the following protected functions in the class: // Enumerate all back/front buffer combinations. virtual void EnumerateBackFrontBufferCombinations(CComPtr<IDirect3D9>& d3d9); // Enumerate all depth/stencil formats. virtual void EnumerateDepthStencilFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all multi-sample formats. virtual void EnumerateMultiSampleTypes(CComPtr<IDirect3D9>& d3d9); // Enumerate all device formats, i.e. dynamic, static, render target, etc. virtual void EnumerateMapFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all capabilities. virtual void EnumerateCapabilities(CComPtr<IDirect3D9>& d3d9); The adaptors are enumerated with EnumDisplayDevices, the modes (resolutions and refresh rates) are enumerated with EnumDisplaySettings, so this can be done for either GL or D3D. The other functions I'm not so sure about with OpenGL. What are the equivalents to the IDirect3D9's CheckDeviceType, CheckDeviceFormat, CheckDeviceMultiSampleType, CheckDepthStencilMatch? I know I can use DescribePixelFormat, given a DC, but you kind-of need to have created the window before you can use a DC with it, but you can't create the window correctly until you know what formats you're going to use. Any tips you can give me? Thanks.

    Read the article

  • How to deal with Unicode strings in C/C++ in a cross-platform friendly way?

    - by Sorin Sbarnea
    On platforms different than Windows you could easily use char * strings and treat them as UTF-8. The problem is that on Windows you are required to accept and send messages using wchar* strings (W). If you'll use the ANSI functions (A) you will not support Unicode. So if you want to write truly portable application you need to compile it as Unicode on Windows. Now, In order to keep the code clean I would like to see what is the recommended way of dealing with strings, a way that minimize ugliness in the code. Type of strings you may need: std::string, std::wstring, std::tstring,char *,wchat_t *, TCHAR*, CString (ATL one). Issues you may encounter: cout/cerr/cin and their Unicode variants wcout,wcerr,wcin all renamed wide string functions and their TCHAR macros - like strcmp, wcscmp and _tcscmp. constant strings inside code, with TCHAR you will have to fill your code with _T() macros. What approach do you see as being best? (examples are welcome) Personally I would go for a std::tstring approach but I would like to see how would do to the conversions where they are necessary.

    Read the article

  • I did my own web framework: now, how keep it sync with applications? must I use versions?

    - by Daniel Koch
    ... and I did the first web application using it, now I'm going to create the second. In this first web application I enhanced the framework's core library with new things and promptly updated framework branch. I'm using bazaar to keep framework and web application committed. The application was in the beginning, a full branch of framework source tree, now I'm updating framework manually at every change on core files. (copying changed files from web app to framework's branch). With this second web application that I'm going to create, I need to know about versions (or revisions) which the application is based. If I found a bug in this version I can fix and then sync files with first web application no worrying: functions will be the same to this application. If I'm going to make changes in core (new behavior, new functions in library or something new in source tree) it must be named as "new version". What's the best way to do this? Because I'm using a Distributed Version Control System (bazaar), I'm not dealing with VERSIONS, but revision numbers that change every time. Please fresh my mind with new ideas.

    Read the article

  • Code-Golf: one line PHP syntax

    - by Kendall Hopkins
    Explanation PHP has some holes in its' syntax and occasionally in development a programmer will step in them. This can lead to much frustration as these syntax holes seem to exist for no reason. For example, one can't easily create an array and access an arbitrary element of that array on the same line (func1()[100] is not valid PHP syntax). The workaround for this issue is to use a temporary variable and break the statement into two lines, but sometimes that can lead to very verbose, clunky code. Challenge I know of a few of these holes (I'm sure there are more). It is quite hard to even come up with a solution, let alone in a code-golf style. Winner is the person with in the least characters total for all four Syntax Holes. Rules Statement must be one line in this form: $output = ...;, where ... doesn't contain any ;'s. Only use standard library functions (no custom functions allowed) Statement works identically to the assumed functional of the non-working syntax (even in cases that it fails). Statement must run without syntax error of any kind with E_STRICT | E_ALL. Syntax Holes $output = func_return_array()[$key]; - accessing an arbitrary offset (string or integer) of the returned array of a function $output = new {$class_base.$class_suffix}(); - arbitrary string concatenation being used to create a new class $output = {$func_base.$func_suffix}(); - arbitrary string concatenation being called as function $output = func_return_closure()(); - call a closure being returned from another function

    Read the article

  • How would you implement a hashtable in language x?

    - by mk
    The point of this question is to collect a list of examples of hashtable implementations using arrays in different languages. It would also be nice if someone could throw in a pretty detailed overview of how they work, and what is happening with each example. Edit: Why not just use the built in hash functions in your specific language? Because we should know how hash tables work and be able to implement them. This may not seem like a super important topic, but knowing how one of the most used data structures works seems pretty important to me. If this is to become the wikipedia of programming, then these are some of the types of questions that I will come here for. I'm not looking for a CS book to be written here. I could go pull Intro to Algorithms off the shelf and read up on the chapter on hash tables and get that type of info. More specifically what I am looking for are code examples. Not only for me in particular, but also for others who would maybe one day be searching for similar info and stumble across this page. To be more specific: If you had to implement them, and could not use built-in functions, how would you do it? You don't need to put the code here. Put it in pastebin and just link it.

    Read the article

  • C++: is it safe to work with std::vectors as if they were arrays?

    - by peoro
    I need to have a fixed-size array of elements and to call on them functions that require to know about how they're placed in memory, in particular: functions like glVertexPointer, that needs to know where the vertices are, how distant they are one from the other and so on. In my case vertices would be members of the elements to store. to get the index of an element within this array, I'd prefer to avoid having an index field within my elements, but would rather play with pointers arithmetic (ie: index of Element *x will be x - & array[0]) -- btw, this sounds dirty to me: is it good practice or should I do something else? Is it safe to use std::vector for this? Something makes me think that an std::array would be more appropriate but: Constructor and destructor for my structure will be rarely called: I don't mind about such overhead. I'm going to set the std::vector capacity to size I need (the size that would use for an std::array, thus won't take any overhead due to sporadic reallocation. I don't mind a little space overhead for std::vector's internal structure. I could use the ability to resize the vector (or better: to have a size chosen during setup), and I think there's no way to do this with std::array, since its size is a template parameter (that's too bad: I could do that even with an old C-like array, just dynamically allocating it on the heap). If std::vector is fine for my purpose I'd like to know into details if it will have some runtime overhead with respect to std::array (or to a plain C array): I know that it'll call the default constructor for any element once I increase its size (but I guess this won't cost anything if my data has got an empty default constructor?), same for destructor. Anything else?

    Read the article

  • Website. AJAX and FIREFOX problems. I dont think Firefox likes ajax..?

    - by DJDonaL3000
    Working on an AJAX website (HTML,CSS,JavaScript, AJAX, PHP, MySQL). I have multiple javascript functions which take rows from mysql, wrap them in html tags, and embed them in the HTML (the usual usage of AJAX). THE PROBLEM: Everything is working perfect, except when I run the site with Firefox (for once its not InternetExplorer causing the trouble). The site is currently in the developmental stage, so its offline, but running on the localhost (WampServer, apache, Windows XP SP3,VISTA,7). All other cross-browser conflicts have been removed, and works perfectly on all major browsers including IE, Chrome, Opera and Safari, but I get absolutely nothing from the HTTPRequest (AJAX) if the browser is Firefox. All browsers have the latest versions. THE CODE: I have a series of javascript functions, all of which are structured as follows: function getDatay(){ var a = document.getElementById( 'item' ).innerHTML; var ajaxRequest; try{//Browser Support Code: // code for IE7+, Firefox, Chrome, Opera, Safari: ajaxRequest = new XMLHttpRequest(); } catch (e){ // code for IE6, IE5: try{ ajaxRequest = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try{ ajaxRequest = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e){ // Something went wrong alert("Your browser is not compatible - Browser Incompatibility Issue."); return false; } } } // Create a function that will receive data sent from the server ajaxRequest.onreadystatechange = function(){ if(ajaxRequest.readyState < 4){ document.getElementById( 'theDiv' ).innerHTML = 'LOADING...'; } if(ajaxRequest.readyState == 4){ document.getElementById( 'theDiv' ).innerHTML = ajaxRequest.responseText; } } //Post vars to PHP Script and wait for response: var url="01_retrieve_data_7.php"; url=url+"?a="+a; ajaxRequest.open("POST", url, false);//must be false here to wait for ajaxRequest to complete. ajaxRequest.send(null); } My money is on the final five lines of code being the cause of the problem. Any suggestions how to get Firefox and AJAX working together are most welcome...

    Read the article

  • ASP Function that returns result from stored procedures

    - by Brad
    I am working on a project that requires me to hop into to separate DB's. So I have figured that I need to have multiple functions inside of my VB page. The only problem I am having,is I am not to sure how to get this all accomplished. So far I have figured out the overall structure, just need help implementing that structure. Here is my idea: The main Function would call two other functions. We can Call them Sub Function 1 and Sub Function 2. So, the main Function takes the saved sessions information for the E-mail address and dumps in into Sub Function 1. It needs to open up a new connection to the db/stored procedure and RUN the following procedure and then return the result. Here is the stored procedure and what i think is correct. CREATE PROCEDURE WEB_User ( @EMAIL_ADDRESS varchar(80) = [EMAIL_ADDRESS] ) AS SELECT MEMBER_NUMBER FROM WEB_LOGIN WHERE EMAIL_ADDRESS = @EMAIL_ADDRESS So my question is, what is the function suppose to look like? how do I send the session information to the procedure? and finally, how do I return the stored procedure results and push back into the main function so it can be carried into sub function 2? Thank you in advance for your help... I really appreciate it!

    Read the article

  • VSC++, virtual method at bad adress, curious bug

    - by antoon.groenewoud
    Hello, This guy: virtual phTreeClass* GetTreeClass() const { return (phTreeClass*)m_entity_class; } When called, crashed the program with an access violation, even after a full recompile. All member functions and virtual member functions had correct memory adresses (I hovered mouse over the methods in debug mode), but this function had a bad memory adress: 0xfffffffc. Everything looked okay: the 'this' pointer, and everything works fine up until this function call. This function is also pretty old and I didn't change it for a long time. The problem just suddenly popped up after some work, which I commented all out to see what was doing it, without any success. So I removed the virtual, compiled, and it works fine. I add virtual, compiled, and it still works fine! I basically changed nothing, and remember that I did do a full recompile earlier, and still had the error back then. I wasn't able to reproduce the problem. But now it is back. I didn't change anything. Removing virtual fixes the problem. Sincerely, Antoon

    Read the article

  • Problem declaring and calling internal metthods

    - by Martin
    How do I declare and use small helper functions inside my normal methods ? In on of my objective-c methods I need a function to find an item within a string -(void) Onlookjson:(id) sender{ NSString * res = getKeyValue(res, @"Birth"); } I came up with a normal C type declaration for helper function getKeyvalue like this NSString * getKeyvalue(NSString * s, NSString key){ NSString *trm = [[s substringFromIndex:2] substringToIndex:[s length]-3]; NSArray *list = [trm componentsSeparatedByString:@";"]; .... NSString res; res = [list objectAtIndex:1]; ... return res; } Input data string: { Birth = ".."; Death = "..."; ... } Anyway I get an exception "unrecognized selector sent to instance" for any of the two first lines in the helper function How do I declare helper functions that are just to be used internally and how to call them safely ? regards Martin

    Read the article

  • Clone existing structs with different alignment in Visual C++

    - by Crend King
    Is there a way to clone an existing struct with different member alignment in Visual C++? Here is the background: I use an 3rd-party library, which uses several structs. To fill up the structs, I pass the address of the struct instances to some functions. Unfortunately, the functions only returns unaligned buffer, so that data of some members are always wrong. /Zp is out of choice, since it breaks the other parts of the program. I know #pragma pack modifies the alignment of the following struct, but I would like to avoid copying the structs into my code, for the definitions in the library might change in the future. Sample code: test.h: struct am_aligned { BYTE data1[10]; ULONG data2; }; test.cpp: #include "test.h" // typedef alignment(1) struct am_aligned am_unaligned; int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { char buffer[20] = {}; for (int i = 0; i < sizeof(unaligned_struct); i++) { buffer[i] = i; } am_aligned instance = *(am_aligned*) buffer; return 0; } Consider am_aligned is defined in the library header file. am_unaligned is my custom declaration, and only effective in test.cpp. The commented line does not work of course. instance.data2 is 0x0f0e0d0c, while 0x0d0c0b0a is desired. Thanks for help!

    Read the article

  • Java Swing custom shapes (2D Graphics)

    - by juFo
    I need to draw custom shapes. Now when a user clicks on several points on the panel I create a shape using a polygon. public void mouseClicked(MouseEvent e) { polygon.addPoint(e.getX(), e.getY()); repaint(); } But I don't know if this is the best way to draw custom shapes. It should be possible to edit a drawn shape: resize change its fill color change the stroke color copy/paste it move a single point of the polygon ... I have seen people creating an own class implementing the Shape class and using a GeneralPath. But again I have no idea if this is a good way. Now I can create my own shape with a polygon (or with a GeneralPath) but I have no clue how to attach all the edit functions to my own shape (the edit functions I mean the resize, move, etc from above). I hope somebody could show me a way to do this or maybe write a little bit of code to demonstrate this. Thanks in advance!!

    Read the article

< Previous Page | 144 145 146 147 148 149 150 151 152 153 154 155  | Next Page >