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  • Help ! How do I get the total number rows from my SQL Server paging procedure ?

    - by The_AlienCoder
    Ok I have a table in my SQL Server database that stores comments. My desire is to be able to page though the records using [Back],[Next], page numbers & [Last] buttons in my data list. I figured the most efficient way was to use a stored procedure that only returns a certain number of rows within a particular range. Here is what I came up with @PageIndex INT, @PageSize INT, @postid int AS SET NOCOUNT ON begin WITH tmp AS ( SELECT comments.*, ROW_NUMBER() OVER (ORDER BY dateposted ASC) AS Row FROM comments WHERE (comments.postid = @postid)) SELECT tmp.* FROM tmp WHERE Row between (@PageIndex - 1) * @PageSize + 1 and @PageIndex*@PageSize end RETURN Now everything works fine and I have been able implement [Next] and [Back] buttons in my data list pager. Now I need the total number of all comments (not in the current page) so that I can implement my page numbers and the[Last] button on my pager. In other words I want to return the total number of rows in my first select statement i.e WITH tmp AS ( SELECT comments.*, ROW_NUMBER() OVER (ORDER BY dateposted ASC) AS Row FROM comments WHERE (comments.postid = @postid)) set @TotalRows = @@rowcount @@rowcount doesn't work and raises an error. I also cant get count.* to work either. Is there another way to get the total amount of rows or is my approach doomed.

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  • Subclassing ViewPager Breaks Animation

    - by Ryan Thomas
    In my Android application I have an activity which uses a view pager to display 4+ pages (Fragments). I implemented buttons on each screen that move between pages by calling: pager.setCurrentItem(position, true); The view pager and fragments are all working as I desired. I then began looking for a solution to disable user swiping between pages so that the transition between pages in handled by the buttons only. The solution I found was mentioned in a few stackoverflow articles as well as This Blog that suggest subclassing the view pager to intercept touch events to disable swiping. I followed those examples by subclassing the view pager class as follows: public class ViewPager extends android.support.v4.view.ViewPager { private boolean enabled; public ViewPager(Context context, AttributeSet attrs) { super(context, attrs); this.enabled = true; } @Override public boolean onTouchEvent(MotionEvent event) { if (this.enabled) { return super.onTouchEvent(event); } return false; } @Override public boolean onInterceptTouchEvent(MotionEvent event) { if (this.enabled) { return super.onInterceptTouchEvent(event); } return false; } public void setSwipingEnabled(boolean enabled) { this.enabled = enabled; } } Using the subclassed view pager and calling setSwipingEnabled(false) works as was desired. The user can no longer move between pages with swipe gestures and I can still move between pages via button clicks by calling setCurrentItem(int position, boolean smoothScroll). However using the subclass breaks the animation between pages. When I call setCurrentItem(position, true) with android.support.v4.view.ViewPager I get very clean scrolling animations between pages. When I make the same call using the subclass the screen has a very brief 'flash' and then automatically draws the new page. I would like to know how to fix the animation while retaining the ability to disable user swiping between pages. I greatly appreciate any help with this. Let me know if you need any additional information. So far I have tested using a Samsung device running 2.3.5 and an AVD emulator targeting Android 2.3.3.

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  • Why is my panel not positioned correctly even after setting the boundaries?

    - by nutellafella
    I'm trying to make a simple GUI with radio buttons and I grouped them into one panel. I wanted it positioned on the leftmost side so I used the setBounds method. Whatever numbers I put on the parameters, the panel won't move. Are panels not affected by the setBounds method? Or is there another way to position my panel. Here's the snippet of my code: JPanel radioPanel = new JPanel(); radioPanel.setLayout(new GridLayout(3,1)); JRadioButton Rbutton1 = new JRadioButton("Credit Card"); JRadioButton Rbutton2 = new JRadioButton("E-Funds"); JRadioButton Rbutton3 = new JRadioButton("Check"); Rbutton3.setSelected(true); ButtonGroup Bgroup = new ButtonGroup(); Bgroup.add(Rbutton1); Bgroup.add(Rbutton2); Bgroup.add(Rbutton3); radioPanel.add(Rbutton1); radioPanel.add(Rbutton2); radioPanel.add(Rbutton3); radioPanel.setBounds(10,50,50,40); //this is where I'm trying to position the panel with the radio buttons paymentPanel.add(radioPanel); contentPane.add(paymentPanel); //contentPane is the frame contentPane.setVisible(true);

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  • Determining when stringByEvaluatingJavaScriptFromString has finished

    - by alku83
    I have a UIWebView which loads up an HTML page. This page has two buttons on it, say Exit and Submit. I don't want users to be able to click the Exit button, so once the page has finished loading (ie. webViewDidFinishLoad is called), I use stringByEvaluatingJavaScriptFromString to remove one of these buttons, by manipulating the HTML. I also disable user interaction on the UIWebView on webViewDidStartLoad, and enable it again on webViewDidFinishLoad. The problem I am finding is that stringByEvaluatingJavaScriptFromString takes a second or two to complete, and it seems to be done in it's own thread. So what is happening is that webViewDidFinishLoad is called, user interaction is enabled on the UIWebView, and if the user is quick, they can click the Exit button before stringByEvaluatingJavaScriptFromString has finished. As stringByEvaluatingJavaScriptFromString seems to be on it's own thread with no way to know when it's finished (it doesnt call webViewDidFinishLoad), the only way to completely prevent users from tapping the Exit button that I can see is to only enable user interaction on the UIWebView after some delay, which is unreliable (how can I really know how long to delay for?). Am I correct in that stringByEvaluatingJavaScriptFromString is done on it's on thread, and I have no way of being able to tell when it's finished? Any other suggestions for how to get around this problem? EDIT: In short, what I want to know is if it is possible to disable a UIWebView while stringByEvaluatingJavaScriptFromString is executing, and re-enable the UIWebView when the javascript is finished. EDIT 2: There's an article here which seems to imply you can somehow poll the JS engine to see when it's finished, but I can't find any other references saying the same thing: http://drnicwilliams.com/2008/11/10/to-webkit-or-not-to-webkit-within-your-iphone-app/ EDIT 3 Based on the answer from Brad Smith, it seems that I actually need to know when the UIWebView has finished loading itself after the javascript has executed. It's looking more and more like I just need to put a delay of sorts in there.

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  • TinyMCE is glitchy/unusable in IE8

    - by Force Flow
    I'm using the jQuery version of TinyMCE 3.3.9.3 In firefox, it works fine (10 sec video depicting it in use): http://www.youtube.com/watch?v=TrAE0igfT3I In IE8 (in IE8 standards mode), I can't type or click any buttons. However, if I use ctrl+v to paste, then I can start typing, but the buttons still don't work (a 45 sec video depicting it in use): http://www.youtube.com/watch?v=iBSRlE8D8F4 The jQuery TinyMCE demo on TinyMCE's site works for me in IE8. Here's the init code: $().ready(function(){ function tinymce_focus(){ $('.defaultSkin table.mceLayout').css({'border-color' : '#6478D7'}); $('.defaultSkin table.mceLayout tr.mceFirst td').css({'border-top-color' : '#6478D7'}); $('.defaultSkin table.mceLayout tr.mceLast td').css({'border-bottom-color' : '#6478D7'}); } function tinymce_blur(){ $('.defaultSkin table.mceLayout').css({'border-color' : '#93a6e1'}); $('.defaultSkin table.mceLayout tr.mceFirst td').css({'border-top-color' : '#93a6e1'}); $('.defaultSkin table.mceLayout tr.mceLast td').css({'border-bottom-color' : '#93a6e1'}); } $('textarea.tinymce').tinymce({ script_url : 'JS/tinymce/tiny_mce.js', theme : "advanced", mode : "exact", invalid_elements : "b,i,iframe,font,input,textarea,select,button,form,fieldset,legend,script,noscript,object,embed,table,img,a,h1,h2,h3,h4,h5,h6", //theme options theme_advanced_buttons1 : "cut,copy,paste,pastetext,pasteword,selectall,|,undo,redo,|,cleanup,removeformat,|", theme_advanced_buttons2 : "bold,italic,underline,|,bullist,numlist,|,forecolor,backcolor,|", theme_advanced_buttons3 : "", theme_advanced_buttons4 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "none", theme_advanced_resizing : false, //plugins plugins : "inlinepopups,paste", dialog_type : "modal", paste_auto_cleanup_on_paste : true, setup: function(ed){ ed.onInit.add(function(ed){ //check for addEventListener -- primarily supported by firefox only var edDoc = ed.getDoc(); if ("addEventListener" in edDoc){ edDoc.addEventListener("focus", function(){ tinymce_focus(); }, false); edDoc.addEventListener("blur", function(){ tinymce_blur(); }, false); } }); } }); }); Any ideas as to why it's not working in IE8? [edit]: stripping everything out of the init (leaving just script_url and theme) results in the same symptoms

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  • How to get a JTextField event that started a pop up menu in Java ?

    - by Frank
    I have a JTextField that represents a day, such as "Sunday", when I left mouse click on it, it changes background color, when I right mouse click on it, a pop up menu comes up, after I click on a menu item, such as "1st of month", it gets the value, closes the menu and then change the bgcolor, my code looks like this : JTextField dayHeading=new JTextField("Su"); ...... final JPopupMenu Pmenu; JMenuItem menuItem; Pmenu=new JPopupMenu(); menuItem=new JMenuItem("1st of month"); Pmenu.add(menuItem); menuItem=new JMenuItem("2nd of month"); Pmenu.add(menuItem); ...... menuItem.addMouseListener(new MouseAdapter() { public void mouseReleased(final MouseEvent e) { System.out.println(((JMenuItem)e.getComponent()).getText()); onHeadingClicked(e); // Error : java.lang.ClassCastException: javax.swing.JMenuItem cannot be cast to javax.swing.JTextField // How to get the orininal JTextField event that started this pop up menu, so I can pass it onto onHeadingClicked() ? } }); ...... dayHeading.setEditable(false); dayHeading.setFocusable(false); dayHeading.addMouseListener(new MouseAdapter() { public void mouseReleased(final MouseEvent evt) { if (SwingUtilities.isLeftMouseButton(evt)) onHeadingClicked(evt); else if (SwingUtilities.isRightMouseButton(evt)) Pmenu.show(evt.getComponent(),evt.getX(),evt.getY()); } }); ...... void onHeadingClicked(final java.awt.event.MouseEvent evt) { final javax.swing.JTextField fld=(javax.swing.JTextField) evt.getSource(); ... } My question is : in the menuItem.addMouseListener section, how to get the orininal JTextField event that started this pop up menu, so I can pass it onto onHeadingClicked() ?

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  • jQuery: bind generated elements

    - by superUntitled
    Hello, thank you for taking time to look at this. I am trying to code my very first jQuery plugin and have run into my first problem. The plugin is called like this <div id="kneel"></div> <script type="text/javascript"> $("#kneel").zod(1, { }); </script> It takes the first option (integer), and returns html content that is dynamically generated by php. The content that is generated needs to be bound by a variety of functions (such as disabling form buttons and click events that return ajax data. The plugin looks like this (I have included the whole plugin in case that matters)... (function( $ ){ $.fn.zod = function(id, options ) { var settings = { 'next_button_text': 'Next', 'submit_button_text': 'Submit' }; return this.each(function() { if ( options ) { $.extend( settings, options ); } // variables var obj = $(this); /* these functions contain html elements that are generated by the get() function below */ // disable some buttons $('div.bario').children('.button').attr('disabled', true); // once an option is selected, enable the button $('input[type="radio"]').live('click', function(e) { $('div.bario').children('.button').attr('disabled', false); }) // when a button is clicked, return some data $('.button').bind('click', function(e) { e.preventDefault(); $.getJSON('/returnSomeData.php, function(data) { $('.text').html('<p>Hello: ' + data + '</p>'); }); // generate content, this is the content that needs binding... $.get('http://example.com/script.php?id='+id, function(data) { $(obj).html(data); }); }); }; })( jQuery ); The problem I am having is that the functions created to run on generated content are not binding to the generated content. How do I bind the content created by the get() function?

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  • using a stored procedure for login in c#

    - by Jin Yim
    Hi all, If I run a store procedure with two parameter values (admin, admin) (parameters : admin, admin) I get the following message : Session_UID User_Group_Name Sys_User_Name NULLAdministratorsNTMSAdmin No rows affected. (1 row(s) returned) @RETURN_VALUE = 0 Finished running [dbo].[p_SYS_Login]. -- To get the same message in c# I used the code following : string strConnection = Settings.Default.ConnectionString; using (SqlConnection conn = new SqlConnection(strConnection)) { using (SqlCommand cmd = new SqlCommand()) { SqlDataReader rdr = null; cmd.Connection = conn; cmd.CommandText = "p_SYS_Login"; cmd.CommandType = CommandType.StoredProcedure; SqlParameter paramReturnValue = new SqlParameter(); paramReturnValue.ParameterName = "@RETURN_VALUE"; paramReturnValue.SqlDbType = SqlDbType.Int; paramReturnValue.SourceColumn = null; paramReturnValue.Direction = ParameterDirection.ReturnValue; cmd.Parameters.Add(paramReturnValue); cmd.Parameters.Add(paramGroupName); cmd.Parameters.Add(paramUserName); cmd.Parameters.AddWithValue("@Sys_Login", "admin"); cmd.Parameters.AddWithValue("@Sys_Password", "admin"); try { conn.Open(); rdr = cmd.ExecuteReader(); string test = (string)cmd.Parameters["@RETURN_VALUE"].Value; while (rdr.Read()) { Console.WriteLine("test : " + rdr[0]); } } catch (Exception ex) { string message = ex.Message; string caption = "MAVIS Exception"; MessageBoxButtons buttons = MessageBoxButtons.OK; MessageBox.Show( message, caption, buttons, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button1); } finally { cmd.Dispose(); conn.Close(); } } } but I get nothing in SqlDataReader rdr ; is there something I am missing ? Thanks

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  • Controlling Movie Clips from the main time line instead of using their individual time lines?

    - by Jess
    I have a Flash website template (four pages) that I made using AS 3.0 and Flash CS4. It is for an assignment involving movie clips. Currently on the main time line there is only one frame, and three layers: actions/menu/content. The actionscript on the main time line is simply: content_mc.stop (); There is a movie clip on the stage called “Content” that contains the content for each of the pages. Inside of that there is a “Menu” movie clip that contains and controls all of the navigation buttons. The actionscript for the Menu movie clip is: function homeBtnPress (event:MouseEvent):void{ //comments here //comments here MovieClip(parent).content_mc.gotoAndStop("home"); } function aboutBtnPress (event:MouseEvent): void{ MovieClip(parent).content_mc.gotoAndStop ("about"); } function servicesBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("services"); } function contactBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("contact"); } function portfolioBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("portfolio"); } home.addEventListener(MouseEvent.CLICK, homeBtnPress); about.addEventListener(MouseEvent.CLICK, aboutBtnPress); services.addEventListener(MouseEvent.CLICK, servicesBtnPress); contact.addEventListener(MouseEvent.CLICK, contactBtnPress); portfolio.addEventListener(MouseEvent.CLICK, portfolioBtnPress); So everything works fine, but my instructor wants me to control the menu/content from the main time line by using the target path tool. What exactly would I target – just the “menu” and “content” movie clips, and what code would I use? Sorry if I'm not explaining very well, I'm pretty confused. Here is the feedback from my instructor: “While we learned how to control the main timeline and the timeline of another movie clip from within a movie clip, this is not the most intuitive way to script and makes for difficult debugging. So you will need to explore how to target your buttons inside of your menu movie clip and the frames within the content movie clip from the main timeline. “ Thanks so much in advance!

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  • How to properly set button phase after dragging over button?

    - by irobeth
    I have a class (mxml) that extends Button while implementing drag/drop support. When I drag one of them onto another, the drag receiver stays stuck in its 'over' phase until I click on it (As if something about DragManager.acceptDragDrop is preventing the MouseEvent from getting to button) Is there a way to make a button re-evaluate its phase after the drop? I've tried fabricating a MouseEvent and sending it to rollOverHandler with no luck. This resembles the scenario in Button.as (lines 2606-2647) described like Drag over and up mouse down while out of Button roll over Button - stay in "up" phase mouse up while over Button - "over" phase continue with step 2 of first three sequences above This is my drag/drop handler private function dragDropHandler(event:DragEvent):void { trace("dropped"); var ib : IconButton = (event.dragInitiator as IconButton); if(this.data is Section) { if(ib.data is Item) { trace("ITEM"); //move an item into a section. var ae : AldonaEvent = new AldonaEvent(AldonaEvent.MOVE); ae.data = ib.data; dispatchEvent(ae); } else if(ib.data is Section) { trace("SECTION"); //change a section's parent. var ae : AldonaEvent = new AldonaEvent(AldonaEvent.MOVE); ae.data = ib.data; dispatchEvent(ae); } } //you can only drag stuff into sections. }

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  • Advice on a simple Windows Form

    - by Austin Hyde
    I have a VERY simple windows form that the user uses to manage "Stores". Each store has a name and number, and is kept in a corresponding DB table. The form has a listbox of stores, an add button that creates a new store, a delete button, and an edit button. Beside those I have text boxes for the name and number, and save/cancel buttons. When the user chooses a store from the list box, and clicks 'edit', the textboxes become populated and save/cancel become active. When the user clicks 'add', I create a new Store, add it to the listbox, activate the textboxes and save/cancel buttons, then commit it to the database when the user clicks 'save', or discards it when the user clicks 'cancel'. Right now, my event system looks like this (in psuedo-code. It's just shorter that way.) add->click: store = new Store() listbox.add(store) populateAndEdit(store) delete->click: store = listbox.selectedItem db.deleteOnSubmit(store) listbox.remove(store) db.submit() edit->click: populateAndEdit(listbox.selectedItem) save->click: parseAndSave(listbox.selectedItem) db.submit() disableTexts() cancel->click: disableTexts() The problem is in how I determine if we are inserting a new Store, or updating an existing one. The obvious solution to me would be to make it a "modal" process - that is, when I click edit, I go into edit mode, and the save button does things differently than if I were in add mode. I know I could make this more MVC-like, but I don't really think this simple form merits the added complexity. I'm not very experienced with winforms, so I'm not sure if I even have the right idea for how to tackle this. Is there a better way to do this? I would like to keep it simple, but usable.

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  • [Adobe Air] Can I catch a mouseUp event of an mx:Window that did not fire hte mouseDown?

    - by Irene
    Hi, In an AIR application, I have one mx:TileList with several images. What I need to do is let the user drag and drop one of the images on the desktop, giving a feeling of a desktop widget. Firstly I tried to implement this using dragStart etc, but in the end I think it is easier to handle mouseDown and mouseUp on the TileList. In general the whole setup works as desired. When a mouseDown is detected on the TileList, I create a transparent mx:Window containing the corresponding image, and call the startMove() on the Window to simulate a dragging behavior. If I release the mouse, the Window stops moving as desired. My problem is that now I want some visual feedback during dragging. It works while the Window is moving, however I can't find a way to stop it when the user releases the mouse. The mouseUp is not fired from the TileList, nor from the s:WindowedApplication. I also tried to add a listener to the Window itself, but still with no luck. Some code: private function onMouseDown(e:MouseEvent):void { trace ("down " + e.target); if (e.target is TileListItemRenderer) { // first create a dragWindow dragWindow.startGlow(); // then show some visual feedback dragWindow.moveWindow(e); // and start dragging } } private function onMouseUp(e:MouseEvent):void { trace("up " + e.target); dragWindow.stopGlow(); // <--------- Not called! } <mx:TileList id="photoTileList" mouseDown="onMouseDown(event)" mouseUp="onMouseUp(event)">

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  • How can I stop a movie (from current frame) playing when I click on next frame - FLASH CS4?

    - by ladygeekgeek
    I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. How can I shop this? The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie. I am a flash newbie, so all help appreciated. Many thanks. stop(); watch1_btn.addEventListener(MouseEvent.CLICK, playMovie1); function playMovie1(event:MouseEvent):void { movie1_mc.play(); } // Button Listeners next_btn.addEventListener(MouseEvent.CLICK, nextSection); prev_btn.addEventListener(MouseEvent.CLICK, prevSection); function nextSection(event:MouseEvent):void { var thisLabel:String = pages_mc.currentLabel; // gets current frame label as string var thisLabelNum:String = thisLabel.replace("sct", ""); // cuts the leading letters off of the number var curNumber:Number = Number(thisLabelNum); // converts that string number to a real number if (curNumber < 5) { var nextNum:Number = curNumber + 1; // adds 1 to the number so we can go to next frame label pages_mc.gotoAndStop("sct" + nextNum); // This allows us to go to the next frame label } } /////////////////////////////////////////////////////////////////////////// function prevSection(event:MouseEvent):void { var thisLabel:String = pages_mc.currentLabel; // gets current frame label as string var thisLabelNum:String = thisLabel.replace("sct", ""); // cuts the leading letters off of the number var curNumber:Number = Number(thisLabelNum); // converts that string number to a real number var prevNum:Number = curNumber - 1; // subtracts 1 from the number so we can go to next frame label pages_mc.gotoAndStop("sct" + prevNum); // This allows us to go to the previous frame label }

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  • Approaches to replace cursor in pure AS3 / Flare project?

    - by peteorpeter
    Hi there good lookin, I've got a pure AS3 (no Flex) project that uses Flare to display and interact with a data visualization. I just implemented some panning behavior, so you can click and drag the visualization around, and now I'd like to give the user a visual indicator that this is possible, by switching the arrow cursor with a nice grabby-looking hand icon. The user can click and drag at any time except when the mouse is over a clickable node (at which time the cursor swaps to a pointer - this behavior is already in place). So... 1) Do I need to create my own custom bitmap/sprite or is there a palette of built-in cursors I can use? (I'm not using Flex.) 2) Is there a way to simply replace the default arrow with the pan cursor project-wide, or do I need to attach the swapping to mouse events on display objects? Can I use the stage object to make this behavior apply everywhere? 3) How do I perform the swap? Do I use the Cursor object directly or do I need to get involved with the CursorManager? Any guidance, pseudo-code, or words of wisdom is greatly appreciated!

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  • JavaFX MouseEvent continues when I remove the object it happened on

    - by Kyle
    It took me a while to realize what was going on with mouse events going through my blocking dialog boxes when I closed them, but I finally figured out why. I still don't know any good way to fix it. I have a custom dialog box (that blocks the mouse) with a close button. When I click the close button, I remove the dialog box from the scene, but JavaFx is still processing the MouseEvent and now it finds that there is nothing blocking the screen behind where the cancel button was, so that component receives a MouseEvent. How do I make the mouseEvent stop processing when I see that they pressed cancel and remove the dialog box? Or, is there a way to make the removing of the dialog box not happen until after it is done processing the MouseEvent? Example Code for the problem: import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.shape.Rectangle; import javafx.scene.input.MouseEvent; import javafx.scene.control.Button; var theScene:Scene; var btn:Button; Stage { title: "Application title" scene: theScene= Scene { width: 500 height: 200 content: [ Rectangle{ width: bind theScene.width height: bind theScene.height onMouseClicked: function(e:MouseEvent):Void{ println("Rectangle");} }, Button{ layoutX: 20 layoutY: 50 blocksMouse: true text: "JustPrint" action:function():Void{ println("JustPrint");} }, btn = Button{ layoutX: 20 layoutY: 20 blocksMouse: true text: "Cancel" action:function():Void{ println("Cancel"); delete btn from theScene.content;} }, ] } } When you press "JustPrint" you get: JustPrint When you press "Cancel" you get: Cancel Rectangle

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  • Repaint() not calling paint() in Java

    - by Joshua Auriemma
    Let me start off by saying I know I've violated some basic Java principles in this messy code, but I'm desperately trying to finish a program by Tuesday for a social science experiment, and I don't know Java, so I'm basically just fumbling through it for now. With that disclaimer out of the way, I have a separate program working where a circle is moving around the screen and the user must click on it. It works fine when its in its own separate class file, but when I add the code to my main program, it's no longer working. I don't even really understand why repaint() calls my paint() function — as far as I'm concerned, it's magic, but I've noticed that repaint() calls paint() in my test program, but not in the more complicated actual program, and I assume that's why the circle is no longer painting on my program. Entire code is below: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import javax.swing.*; import java.awt.event.*; import java.awt.geom.Ellipse2D; import java.io.FileReader; import java.io.IOException; import java.util.Calendar; public class Reflexology1 extends JFrame{ private static final long serialVersionUID = -1295261024563143679L; private Ellipse2D ball = new Ellipse2D.Double(0, 0, 25, 25); private Timer moveBallTimer; int _ballXpos, _ballYpos; JButton button1, button2; JButton movingButton; JTextArea textArea1; int buttonAClicked, buttonDClicked; private long _openTime = 0; private long _closeTime = 0; JPanel thePanel = new JPanel(); JPanel thePlacebo = new JPanel(); final JFrame frame = new JFrame("Reflexology"); final JFrame frame2 = new JFrame("The Test"); JLabel label1 = new JLabel("Press X and then click the moving dot as fast as you can."); public static void main(String[] args){ new Reflexology1(); } public Reflexology1(){ frame.setSize(600, 475); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setTitle("Reflexology 1.0"); frame.setResizable(false); frame2.setSize(600, 475); frame2.setLocationRelativeTo(null); frame2.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame2.setTitle("Reflexology 1.0"); frame2.setResizable(false); button1 = new JButton("Accept"); button2 = new JButton("Decline"); //movingButton = new JButton("Click Me"); ListenForAcceptButton lForAButton = new ListenForAcceptButton(); ListenForDeclineButton lForDButton = new ListenForDeclineButton(); button1.addActionListener(lForAButton); button2.addActionListener(lForDButton); //movingButton.addActionListener(lForMButton); JTextArea textArea1 = new JTextArea(24, 50); textArea1.setText("Tracking Events\n"); textArea1.setLineWrap(true); textArea1.setWrapStyleWord(true); textArea1.setSize(15, 50); textArea1.setEditable(false); FileReader reader = null; try { reader = new FileReader("EULA.txt"); textArea1.read(reader, "EULA.txt"); } catch (IOException exception) { System.err.println("Problem loading file"); exception.printStackTrace(); } finally { if (reader != null) { try { reader.close(); } catch (IOException exception) { System.err.println("Error closing reader"); exception.printStackTrace(); } } } JScrollPane scrollBar1 = new JScrollPane(textArea1, JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED, JScrollPane.HORIZONTAL_SCROLLBAR_NEVER); AdjustmentListener listener = new MyAdjustmentListener(); thePanel.add(scrollBar1); thePanel.add(button1); thePanel.add(button2); frame.add(thePanel); ListenForMouse lForMouse = new ListenForMouse(); thePlacebo.addMouseListener(lForMouse); thePlacebo.add(label1); frame2.add(thePlacebo); ListenForWindow lForWindow = new ListenForWindow(); frame.addWindowListener(lForWindow); frame2.addKeyListener(new KeyAdapter() { public void keyPressed(KeyEvent e){ if(e.getKeyChar() == 'X' || e.getKeyChar() == 'x') {moveBallTimer.start();} } }); frame.setVisible(true); moveBallTimer = new Timer(1000, new ActionListener() { public void actionPerformed(ActionEvent e) { moveBall(); System.out.println("Timer started!"); repaint(); } }); addKeyListener(new KeyAdapter() { public void keyPressed(KeyEvent e) { if(frame2.isVisible()){ moveBallTimer.start(); } } }); } private class ListenForAcceptButton implements ActionListener{ public void actionPerformed(ActionEvent e){ if (e.getSource() == button1){ Calendar ClCDateTime = Calendar.getInstance(); System.out.println(ClCDateTime.getTimeInMillis() - _openTime); _closeTime = ClCDateTime.getTimeInMillis() - _openTime; //frame.getContentPane().remove(thePanel); //thePlacebo.addKeyListener(lForKeys); //frame.getContentPane().add(thePlacebo); //frame.repaint(); //moveBallTimer.start(); frame.setVisible(false); frame2.setVisible(true); frame2.revalidate(); frame2.repaint(); } } } private class ListenForDeclineButton implements ActionListener{ public void actionPerformed(ActionEvent e){ if (e.getSource() == button2){ JOptionPane.showMessageDialog(Reflexology1.this, "You've declined the license agreement. DO NOT RESTART the program. Please go inform a researcher that you have declined the agreement.", "WARNING", JOptionPane.INFORMATION_MESSAGE); System.exit(0); } } } private class ListenForWindow implements WindowListener{ public void windowActivated(WindowEvent e) { //textArea1.append("Window is active"); } // if this.dispose() is called, this is called: public void windowClosed(WindowEvent arg0) { } // When a window is closed from a menu, this is called: public void windowClosing(WindowEvent arg0) { } // Called when the window is no longer the active window: public void windowDeactivated(WindowEvent arg0) { //textArea1.append("Window is NOT active"); } // Window gone from minimized to normal state public void windowDeiconified(WindowEvent arg0) { //textArea1.append("Window is in normal state"); } // Window has been minimized public void windowIconified(WindowEvent arg0) { //textArea1.append("Window is minimized"); } // Called when the Window is originally created public void windowOpened(WindowEvent arg0) { //textArea1.append("Let there be Window!"); Calendar OlCDateTime = Calendar.getInstance(); _openTime = OlCDateTime.getTimeInMillis(); //System.out.println(_openTime); } } private class MyAdjustmentListener implements AdjustmentListener { public void adjustmentValueChanged(AdjustmentEvent arg0) { AdjustmentEvent scrollBar1; //System.out.println(scrollBar1.getValue())); } } public void paint(Graphics g) { //super.paint(g); frame2.paint(g); Graphics2D g2d = (Graphics2D) g; g2d.setColor(Color.RED); g2d.fill(ball); System.out.println("Calling fill()"); } protected void moveBall() { //System.out.println("I'm in the moveBall() function!"); int width = getWidth(); int height = getHeight(); int min, max, randomX, randomY; min =200; max = -200; randomX = min + (int)(Math.random() * ((max - min)+1)); randomY = min + (int)(Math.random() * ((max - min)+1)); //System.out.println(randomX + ", " + randomY); Rectangle ballBounds = ball.getBounds(); //System.out.println(ballBounds.x + ", " + ballBounds.y); if (ballBounds.x + randomX < 0) { randomX = 200; } else if (ballBounds.x + ballBounds.width + randomX > width) { randomX = -200; } if (ballBounds.y + randomY < 0) { randomY = 200; } else if (ballBounds.y + ballBounds.height + randomY > height) { randomY = -200; } ballBounds.x += randomX; ballBounds.y += randomY; _ballXpos = ballBounds.x; _ballYpos = ballBounds.y; ball.setFrame(ballBounds); } public void start() { moveBallTimer.start(); } public void stop() { moveBallTimer.stop(); } private class ListenForMouse implements MouseListener{ // Called when the mouse is clicked public void mouseClicked(MouseEvent e) { //System.out.println("Mouse Panel pos: " + e.getX() + " " + e.getY() + "\n"); if (e.getX() >=_ballXpos && e.getX() <= _ballXpos + 25 && e.getY() <=_ballYpos && e.getY() >= _ballYpos - 25 ) { System.out.println("TRUE"); } System.out.println("{e.getX(): " + e.getX() + " / " + "_ballXpos: " + _ballXpos + " | " + "{e.getY(): " + e.getY() + " / " + "_ballYpos: " + _ballYpos); } public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } } // System.out.println("e.getX(): " + e.getX() + " / " + "_ballXpos: " + _ballXpos); // Mouse over public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } // Mouse left the mouseover area: public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } } Could anyone tell me what I need to do to get repaint() to call the paint() method in the above program? I'm assuming the multiple frames is causing the problem, but that's just a guess. Thanks.

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  • AJAX AutoCompletExtender doesn't allow to move ahead of first item with arrow-key

    - by dharmbhav
    Hi, I am using an AJAX AutoCompleteExtender to display a list of suburbs-postcodes after the user presses 3 keys in the given textbox. The problem is that on the page, I can't move my selection below the first item (with down arrow key/mouse). However with mouse if I click on any item, it gets selected. <asp:TextBox ID="txtPostalSuburb" runat="server" CssClass="select_insert_menu_text1" MaxLength="40" TabIndex="9"></asp:TextBox> <cc1:AutoCompleteExtender ID="txtPostalSuburb_AutoCompleteExtender" runat="server" DelimiterCharacters="" Enabled="True" ServicePath="~/Web/Common/ListingService.asmx" TargetControlID="txtPostalSuburb" UseContextKey="False" ServiceMethod="GetSuburbList" MinimumPrefixLength="3" CompletionListCssClass="contact-details-suggestion-list" OnClientItemSelected="AutoCompleteExtender_ItemSelected" CompletionListItemCssClass="contact-details-suggestion-list-item" > </cc1:AutoCompleteExtender> CSS: .contact-details-suggestion-list { background-color: window; color: windowtext; cursor: default; list-style-image: none; list-style-position: outside; list-style-type: none; padding:0px; text-align: left; border: solid 1px #005883; margin-top: 0px; font-size: 10px; } .contact-details-suggestion-list-item { border-bottom: dotted 1px black; } Any help is appreciated. Thanks

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  • How can I keep an event from being delivered to the GUI until my code finished running?

    - by Frerich Raabe
    I installed a global mouse hook function like this: mouseEventHook = ::SetWindowsHookEx( WH_MOUSE_LL, mouseEventHookFn, thisModule, 0 ); The hook function looks like this: RESULT CALLBACK mouseEventHookFn( int code, WPARAM wParam, LPARAM lParam ) { if ( code == HC_ACTION ) { PMSLLHOOKSTRUCT mi = (PMSLLHOOKSTRUCT)lParam; // .. do interesting stuff .. } return ::CallNextHookEx( mouseEventHook, code, wParam, lParam ); } Now, my problem is that I cannot control how long the 'do interesting stuff' part takes exactly. In particular, it might take longer than the LowLevelHooksTimeout defined in the Windows registry. This means that, at least on Windows XP, the system no longer delivers mouse events to my hook function. I'd like to avoid this, but at the same time I need the 'do interesting stuff' part to happen before the target GUI receives the event. I attempted to solve this by doing the 'interesting stuff' work in a separate thread so that the mouseEventHookFn above can post a message to the worker thread and then do a return 1; immediately (which ends the hook function but avoids that the event is handed to the GUI). The idea was that the worker thread, when finished, performs the CallNextHookEx call itself. However, this causes a crash inside of CallNextHookEx (in fact, the crash occurs inside an internal function called PhkNextValid. I assume it's not safe to call CallNextHookEx from outside a hook function, is this true? If so, does anybody else know how I can run code (which needs to interact with the GUI thread of an application) before the GUI receives the event and avoid that my hook function blocks too long?

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  • Java: Help constructing a fillTextFields() method

    - by Holly
    I have a Java project where I am to connect to a database and create buttons (next, new, save, delete, previous) to navigate through the database content where there are appropriate text fields and labels for the specific information. I'll use the code below as an example (each button is set up very similar)... I have it as follows: JButton jbtnNext = new JButton("Next ->"); jbtnNext.addActionListener(this); if (e.getSource() == jbtnNext) jbtnNext_Click(); private void jbtnNext_Click() { JOptionPane.showMessageDialog(null, "Next" ,"Button Pressed", JOptionPane.INFORMATION_MESSAGE); try { if (rset.next()) { fillTextFields(true); }else{ //Display result in a dialog box JOptionPane.showMessageDialog(null, "Not found"); } } catch (SQLException ex) { ex.printStackTrace(); } } The professor gave the following outline of logic to construct the fillTextFields() method: Construct the method to provide reusable code that would fill the JTextFields on the GUI with appropriate values from current record from the database (when "Previous or "Next" buttons are pressed) or blank values (when the new Button is pressed). To determine when the current record was to provide values (next and previous) or the value would be blank (new button) pass a boolean argument into the method. If data from the current record was to be used as fill values, pass true for both previous and next button code after moving the record pointer. If the new button was pressed and want to fill with blank values, pass false to the method. Inside the method, use a conditional expression to evaluate the boolean variable. If true, The appropriate get----() resultset method is used to fill the JTextFields. If false, fill them with "". The .setText() method of the JTextField is used to fill each JTextField. Make sure the fillTextFields method throws the appropriate exception. I understand and have the previous and next button methods passing true, while the new button method is passing false, but I don't quite understand how to set up the fillTextFields() method correctly or how to "throw the appropriate exception"... Any help would really be appreciated, thank you!

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  • jQuery replacement for javascript confirm

    - by dcp
    Let's say I want to prompt the user before allowing them to save a record. So let's assume I have the following button defined in the markup: <asp:Button ID="btnSave" runat="server" OnClick="btnSave_Click"></asp:Button> To force a prompt with normal javascript, I could wire the OnClick event for my save button to be something like this (I could do this in Page_Load): btnSave.Attributes.Add("onclick", "return confirm('are you sure you want to save?');"); The confirm call will block until the user actually presses on of the Yes/No buttons, which is the behavior I want. For the jquery dialog that is the equivalent, I tried something like this (see below). But the problem is that unlike javascript confirm(), it's going to get all the way through this function (displayYesNoAlert) and then proceed into my btnSave_OnClick method on the C# side. I need a way to make it "block", until the user presses the Yes or No button, and then return true or false so the btnSave_OnClick will be called or not called depending on the user's answer. Currently, I just gave up and went with javascript's confirm, I just wondered if there was a way to do it. function displayYesNoAlert(msg, closeFunction) { dialogResult = false; // create the dialog if it hasn't been instantiated if (!$("#dialog-modal").dialog('isOpen') !== true) { // add a div to the DOM that will store our message $("<div id=\"dialog-modal\" style='text-align: left;' title='Alert!'>").appendTo("body"); $("#dialog-modal").html(msg).dialog({ resizable: true, modal: true, position: [300, 200], buttons: { 'Yes': function () { dialogResult = true; $(this).dialog("close"); }, 'No': function () { dialogResult = false; $(this).dialog("close"); } }, close: function () { if (closeFunction !== undefined) { closeFunction(); } } }); } $("#dialog-modal").html(msg).dialog('open'); }

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  • How can I display both Button and Button Name in Listbox Item from Code behind?

    - by Subhen
    Hi I have the following code , which assign a list of custom radio buttons to my List Box. List<RadioButton> listUserControlBtns = new List<RadioButton>(); customLocalFolderButton btnLocalFolder = new customLocalFolderButton(); customLocalFolderButton btnPlayListFolder = new customLocalFolderButton(); customVideoButton btnVideoFolder = new customVideoButton(); cutsomAudioButton btnMusicFolder = new cutsomAudioButton(); customImageButton btnImageFolder = new customImageButton(); listUserControlBtns.Add(btnLocalFolder); listUserControlBtns.Add(btnPlayListFolder); listUserControlBtns.Add(btnVideoFolder); listUserControlBtns.Add(btnMusicFolder); listUserControlBtns.Add(btnImageFolder); listMainFolder.ItemsSource = listUserControlBtns; Now . I am able to display the radio buttons inside the listbox but also I want to display the name of the radiobutton below the radiobutton itself.This should happen for all the radiobuttons inside the listbox. I dont want to use binding in XAML . Your suggestions and solutions will help me in a great way. Thanks, Subhen

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  • jquery callback functions failing to finish execution

    - by calumbrodie
    I'm testing a jquery app i've written and have come across some unexpected behaviour $('button.clickme').live('click',function(){ //do x (takes 2 seconds) //do y (takes 4 seconds) //do z (takes 0.5 seconds) }) The event can be triggered by a number of buttons. What I'm finding is that when I click each button slowly (allowing 10 seconds between clicks) - my callback function executes correctly (actions x, y & z complete). However If I rapidly click buttons on my page it appears that the function sometimes only completes up to step x or y before terminating. My question: Is it the case that if this function is fired by a clicking second DOM element, while the first callback function is completing - will jQuery terminate the first callback and start over again? Do I have to write my callback function explicitly outside the event handler and then call it?? function doStuff() { //do x //do y //do z ( } $('button.clickme).live('click',doStuff()) If this is the case can someone explain why this is happening or give me a link to some advice on best practice on closures etc - I'd like to know the BEST way to write jQuery to improve performance etc. Thanks

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  • jQuery adding a row to a table with click() handler for tr

    - by Dave
    I'm having an issue with a control I'm building that contains a table where the body is scrollable. The rows have a click() function handler established like: /** * This function is called when the user clicks the mouse on a row in * our scrolling table. */ $('.innerTable tr').click (function (e) { // // Only react to the click if the mouse was clicked in the DIV or // the TD. // if (event.target.nodeName == 'DIV' || event.target.nodeName == 'TD' ) { // // If the user wasn't holding down the control key, then deselect // any previously selected columns. // if (e.ctrlKey == false) { $('.innerTable tr').removeClass ('selected'); } // // Toggle the selected state of the row that was clicked. // $(this).toggleClass ('selected'); } }); There is a button that adds rows to the table like: $('#innerTable > tbody:last').append('<tr>...some information...</tr>'); While the rows ARE added successfully, for some reason, the static rows work with the click handler, but the newly added rows do not. Is there something I'm missing? Thanks in advance!

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  • WPF Prism's delegatecommand not refreshing

    - by gkar
    I am building wpf edit form, that has two buttons, BeginEdit and Save And the form is bound to ViewModel that inherits from Prism's NotificationObject. There is a property called IsReadOnly And there are two commands that are Prism's DelegateCommands BeginEdit command and save command The code is here private DelegateCommand _beginEdit; public DelegateCommand BeginEdit { get { return _beginEdit ?? (_beginEdit = new DelegateCommand(() => this.IsReadOnly = false , () => IsReadOnly)); } } private bool _isReadOnly; public bool IsReadOnly { get { return _isReadOnly; } set { _isReadOnly = value; RaisePropertyChanged("IsReadOnly"); } } private DelegateCommand _saveEdit; public DelegateCommand SaveEdit { get { return _saveEdit ?? (_saveEdit = new DelegateCommand(() => this.IsReadOnly = true , () => !IsReadOnly)); } } So, as you see, the command will set IsReadOnly property to true or false, and CanExecute should get its value from the same property as well. It works when I start the form. But after I press BeginEdit, the buttons stays as the same, and the canExecute is not reflecting the new value of IsReadOnly

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  • Send Click Message to another application process

    - by Nazar Hussain
    I have a scenario, i need to send click events to an independent application. I started that application with the following code. private Process app; app = new Process(); app.StartInfo.FileName = app_path; app.StartInfo.WorkingDirectory = dir_path; app.Start(); Now i want to send Mouse click message to that applicaiton, I have specific coordinates in relative to application window. How can i do it using Windows Messaging or any other technique. I used [DllImport("user32.dll")] private static extern void mouse_event(UInt32 dwFlags, UInt32 dx, UInt32 dy, UInt32 dwData, IntPtr dwExtraInfo); It works well but cause the pointer to move as well. So not fit for my need. Then i use. [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam); It works well for minimize maximize, but do not work for mouse events. The codes for mousevents i am using are, WM_LBUTTONDOWN = 0x201, //Left mousebutton down WM_LBUTTONUP = 0x202, //Left mousebutton up WM_LBUTTONDBLCLK = 0x203, //Left mousebutton doubleclick WM_RBUTTONDOWN = 0x204, //Right mousebutton down WM_RBUTTONUP = 0x205, //Right mousebutton up WM_RBUTTONDBLCLK = 0x206, //Right mousebutton do Thanks for the help in advance, and waiting for feedback.

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