Problem releasing UIImageView after adding to UIScrollView
- by Josiah Jordan
I'm having a memory problem related to UIImageView. After adding this view to my UIScrollView, if I try to release the UIImageView the application crashes. According to the stack trace, something is calling [UIImageView stopAnimating] after [UIImageView dealloc] is called. However, if I don't release the view the memory is never freed up, and I've confirmed that there remains an extra retain call on the view after deallocating...which causes my total allocations to climb quickly and eventually crash the app after loading the view multiple times. I'm not sure what I'm doing wrong here though...I don't know what is trying to access the UIImageView after it has been released. I've included the relevant header and implementation code below (I'm using the Three20 framework, if that has anything to do with it...also, AppScrollView is just a UIScrollView that forwards the touchesEnded event to the next responder):
Header:
@interface PhotoHiResPreviewController : TTViewController <UIScrollViewDelegate> {
NSString* imageURL;
UIImage* hiResImage;
UIImageView* imageView;
UIView* mainView;
AppScrollView* mainScrollView;
}
@property (nonatomic, retain) NSString* imageURL;
@property (nonatomic, retain) NSString* imageShortURL;
@property (nonatomic, retain) UIImage* hiResImage;
@property (nonatomic, retain) UIImageView* imageView;
- (id)initWithImageURL:(NSString*)imageTTURL;
Implementation:
@implementation PhotoHiResPreviewController
@synthesize imageURL, hiResImage, imageView;
- (id)initWithImageURL:(NSString*)imageTTURL {
if (self = [super init]) {
hiResImage = nil;
NSString *documentsDirectory = [NSString stringWithString:[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]];
[self setImageURL:[NSString stringWithFormat:@"%@/%@.jpg", documentsDirectory, imageTTURL]];
}
return self;
}
- (void)loadView {
[super loadView];
// Initialize the scroll view
hiResImage = [UIImage imageWithContentsOfFile:self.imageURL];
CGSize photoSize = [hiResImage size];
mainScrollView = [[AppScrollView alloc] initWithFrame:[UIScreen mainScreen].bounds];
mainScrollView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight);
mainScrollView.backgroundColor = [UIColor blackColor];
mainScrollView.contentSize = photoSize;
mainScrollView.contentMode = UIViewContentModeScaleAspectFit;
mainScrollView.delegate = self;
// Create the image view and add it to the scrollview.
UIImageView *tempImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, photoSize.width, photoSize.height)];
tempImageView.contentMode = UIViewContentModeCenter;
[tempImageView setImage:hiResImage];
self.imageView = tempImageView;
[tempImageView release];
[mainScrollView addSubview:imageView];
// Configure zooming.
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
CGFloat widthRatio = screenSize.width / photoSize.width;
CGFloat heightRatio = screenSize.height / photoSize.height;
CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio;
mainScrollView.maximumZoomScale = 3.0;
mainScrollView.minimumZoomScale = initialZoom;
mainScrollView.zoomScale = initialZoom;
mainScrollView.bouncesZoom = YES;
mainView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds];
mainView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight);
mainView.backgroundColor = [UIColor blackColor];
mainView.contentMode = UIViewContentModeScaleAspectFit;
[mainView addSubview:mainScrollView];
// Add to view
self.view = mainView;
[imageView release];
[mainScrollView release];
[mainView release];
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return imageView;
}
- (void)dealloc {
mainScrollView.delegate = nil;
TT_RELEASE_SAFELY(imageURL);
TT_RELEASE_SAFELY(hiResImage);
[super dealloc];
}
I'm not sure how to get around this. If I remove the call to [imageView release] at the end of the loadView method everything works fine...but I have massive allocations that quickly climb to a breaking point. If I DO release it, however, there's that [UIImageView stopAnimating] call that crashes the application after the view is deallocated.
Thanks for any help! I've been banging my head against this one for days. :-P
Cheers,
Josiah